AnotherRat

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  1. I just downloaded the latest dmddevice.dll and the flickering is still there... it is more flashing then flickering now though.
  2. I have a problem with seemingly all Stern ROMS with this version as all of the ones I can actually get to load flicker badly. I can't get this to load AC/DC at all though so I could have something wrong.
  3. I have a dead pixel in mine.. it is in the top row and not noticeable most of the time.
  4. Has anyone progressed with this yet?
  5. Thanks for the advice. I'll keep trying. As for it being covered in multiple threads, I haven't found it, I have searched but I don't seem to be able to find much when I search on this forum... Not sure what I am doing wrong.
  6. Ok so this is confusing for me.... bspatch (This is the exe) SH0141e.bin (This is the original bin file) SH0141e_c.bin (This is the new bin file that I am creating) SH0141e_c.diff (What is this file? Where does it come from? How do I get it for tables that haven't been colourised yet?) My plan was to create some ROM's that use 16 shades so that the roms that have not yet been colourised still look ok rather than looking like parts are missing.
  7. Can I PM you too??? I am interested in having a look at it too.
  8. Thanks Lucky1. I had a bit of a look at this with my son and he has suggested that perhaps it isn't only a size thing which I was working off (in fact size my be the lesser problem), but on these games the Pin2DMD seems to be more aggressive in adding the brighter colour to the image which means a saturation of sorts and I am inclined to agree with him. We chose some pretty horrible but contrasting colours and could easily see that in some instances the 100% colour would appear in areas that it shouldn't (if that makes sense). My son has no knowledge of Vpinball at all let alone VPinMame but looked at the code and said that he wouldn't mind having a tinker with it to see whether changing the algorithm to be less aggressive with the colour palette would overcome the problem but we don't know how we can test it.
  9. Thank you
  10. Thanks for the response. Would there be a way to change the image that is sent to Pin2DMD? Would it be possible to modify the outputs in the future so that it worked?
  11. Did you ever work this out AndersE? I am at this point now and would like to know what to do.
  12. When I try to download the FP-Intercept.zip file all I get is an empty zip file. Is there somewhere else I can download this from?
  13. Thanks for the advice. I thought I had tried that and it told me that the file was not found but I'll try again. I must have done something wrong.
  14. I am new to PIN2DMD and only just got one this week, I didn't really want to start a new thread but it seems that I can't find the answers I am after a few days searching on the forum, some of the answers are there or some of what I am after but there seems to be some missing steps in some of the guides etc. so hopefully someone can help me and in turn others by answering my questions here. So far, I have the PIN2DMD working and it looks great on most games but I have some problems. 1. SEGA DMD's My first question related to how SEGA DMD's display on PIN2DMD. The writing in these seems unreadable. I know that these games originally had a larger DMD so I ask, is there a way to make these display properly on a standard Pin2DMD setup (I have seen the larger ones that people have made for SEGA games). Games such as Batman Forever, Maverick, Baywatch and Apollo 13 are games I have tested so far and the images are terrible. I have included a few images to show what I mean. 2. Stern ROM's When looking at Stern ROMs, I can see some of the files download are a .zip file with a .bin file inside. I have no problem getting them to work however some of the .zip files have a number of files inside but no .bin. How do I use these files? I have found on the Ac/DC ROM that it says to use pin2dmd.exe /b acdc.dat which I am doing (I am doing it for all of the Stern Color ROMS) however it doesn't work. I thought maybe it needs to have BSPatch used to make it workable but my efforts to do that have failed so far. 3. BSpatch. I can see that to use BSPatch I need to use the command bspatch "old file.bin" "new file.bin" "diff file.diff" but where do I get these? Can someone idiot proof this for me? I assume the "Old File" is the original .bin file, but I don't know what the "New File" would be and am not sure where the .diff comes from (other than I assume what is in some of the downloads like I mentioned in point 2). Where does the .dat file come from that I need to call? In simple terms, if I download a ROM from the Stern site, what do I need to do to make a color version to use with PIN2DMD? That'll do for now. I look forward to hearing the responses so that I can continue to be amazed at what this product can do for me