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sliderpoint

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sliderpoint last won the day on March 31 2017

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About sliderpoint

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  1. Boom! Thanks Horsey!
  2. geez, I don't understand why I have problems with these. so my CCC and EvilDead work fine. Downloaded this one and I get this error: game instantiation error(ImportError: No module named requests) This is the same whether I run the table from VP or just try to open the game.pyc to see if the game will run at all. Any ideas on what I might be missing? thanks -Mike
  3. me? yes, CCC is working edit: Thalamus hooked me up with his working files. I can say my table file was correct, but I clearly was missing something in the game code update process. -Mike
  4. Well I've now tried it with every combination I can (I believe). Just the main download, no updates to the evildead folder and no .dif applied to .vpx file no updates copied, just applied the .dif to the .vpx file. 1.0.9 updates copied to the evildead folder, no .dif applied 1.0.9 updates copied to the evildead folder with .dif applied 1.0.10 update copied to evildead folder (over base, not 1.0.9), no dif applied 1.0.10 update copied to evildead folder (over base, not 1.09) with .dif applied 1.0.9 update copied to evildead folder, then 1.0.10 copied over that, no .dif applied 1.0.9 update copied to evildead folder, then 1.0.10 copied over that with .dif applied all resulting in the same behavior. Any other ideas that might help? -Mike
  5. I'm getting the same issue as a few others here have mentioned. Press start, you can briefly hear and see the ball go into the shooter lane and then everything shuts off. I do have 10.5 but I'm running it with 10.4.exe is there a possibility that there was some change in the scripts that is causing this? I can navigate the service menus and profile setup areas without issues. CCC does run without issue as well. Here is the log, if it's helpful at all to point to what may be wrong on my setups. thx -Mike 2018-04-03 08:07:55,658 - game.config - WARNING - pyprocgame configuration not found at ./config.yaml. Checking C:\Users\miker/.pyprocgame/config.yaml. 2018-04-03 08:07:55,658 - game.config - INFO - pyprocgame configuration found at C:\Users\miker/.pyprocgame/config.yaml 2018-04-03 08:07:55,948 - vpcom - INFO - Run received extra arg!? 2018-04-03 08:07:55,950 - vpcom - INFO - Arg was 1641604 2018-04-03 08:07:55,957 - vpcom - INFO - S11 is ...False 2018-04-03 08:07:55,986 - game.config - INFO - pyprocgame configuration found at ./config.yaml 2018-04-03 08:07:55,994 - game.config - INFO - pyprocgame configuration found at ./config.yaml 2018-04-03 08:07:57,421 - game.sound - INFO - Initializing sound... 2018-04-03 08:07:58,605 - game.dmdcache - WARNING - Loading image file with caching disabled; set dmd_cache_path in config to enable. 2018-04-03 08:08:00,006 - game.sound - ERROR - Sound registration error: file ./assets/sound/sfx/MENU B_Select.ogg does not exist! 2018-04-03 08:08:01,546 - game.sound - ERROR - Sound registration error: file ./assets/sound/sfx/Cellar-AlrightnowAngry.ogg does not exist! 2018-04-03 08:08:01,546 - game.sound - ERROR - Sound registration error: file ./assets/sound/sfx/CellarRamp/Cellar-AlrightnowAngry2.ogg does not exist! 2018-04-03 08:08:01,562 - game.sound - ERROR - Sound registration error: file ./assets/sound/sfx/CellarRamp/CellarLetMeout.ogg does not exist! 2018-04-03 08:08:01,884 - game.sound - ERROR - Sound registration error: file ./assets/sound/sfx/Cheryl/disturbed.ogg does not exist! 2018-04-03 08:08:02,209 - Trough - WARNING - No switches have been tagged 'trough'. Switches with names that start Trough will be used. 2018-04-03 08:08:02,339 - ballsearch - INFO - Disabled 2018-04-03 08:08:02,674 - vpcom - INFO - GameName: EvilDead 2018-04-03 08:08:02,674 - vpcom - INFO - SplashInfoLine: Evil Dead P-ROC by HorsePin 2018-04-03 08:08:11,328 - ballsearch - INFO - Enabled (waiting) 2018-04-03 08:08:11,424 - vpcom - INFO - PYTHON FAILURE (Visual Pinball Bridge is now broken) 2018-04-03 08:08:11,424 - vpcom - INFO - Exception Name IOError: [Errno 2] No such file or directory: 'profiles_default.yaml' 2018-04-03 08:08:11,424 - vpcom - INFO - Traceback (most recent call last): 2018-04-03 08:08:11,424 - vpcom - INFO - File "C:\P-ROC\tools\register_vpcom.py", line 300, in RunGame 2018-04-03 08:08:11,424 - vpcom - INFO - self.game.run_loop() 2018-04-03 08:08:11,424 - vpcom - INFO - File "C:\P-ROC\games\EvilDead\procgame\game\skeletongame.py", line 1425, in run_loop 2018-04-03 08:08:11,424 - vpcom - INFO - super(SkeletonGame, self).run_loop(min_seconds_per_cycle) 2018-04-03 08:08:11,424 - vpcom - INFO - File "C:\P-ROC\games\EvilDead\procgame\game\game.py", line 788, in run_loop 2018-04-03 08:08:11,424 - vpcom - INFO - self.process_event(event) 2018-04-03 08:08:11,424 - vpcom - INFO - File "C:\P-ROC\games\EvilDead\procgame\game\game.py", line 668, in process_event 2018-04-03 08:08:11,426 - vpcom - INFO - self.switch_event(event) 2018-04-03 08:08:11,426 - vpcom - INFO - File "C:\P-ROC\games\EvilDead\procgame\game\game.py", line 694, in switch_event 2018-04-03 08:08:11,426 - vpcom - INFO - self.modes.handle_event(event) 2018-04-03 08:08:11,426 - vpcom - INFO - File "C:\P-ROC\games\EvilDead\procgame\game\mode.py", line 411, in handle_event 2018-04-03 08:08:11,426 - vpcom - INFO - handled = mode.handle_event(event) 2018-04-03 08:08:11,426 - vpcom - INFO - File "C:\P-ROC\games\EvilDead\procgame\game\mode.py", line 236, in handle_event 2018-04-03 08:08:11,426 - vpcom - INFO - result = handler(self.game.switches[accepted.name]) 2018-04-03 08:08:11,426 - vpcom - INFO - File "C:\P-ROC\games\EvilDead\my_modes\BaseGameMode.py", line 444, in sw_shooter_active 2018-04-03 08:08:11,426 - vpcom - INFO - self.startGameProfile() 2018-04-03 08:08:11,426 - vpcom - INFO - File "C:\P-ROC\games\EvilDead\my_modes\BaseGameMode.py", line 486, in startGameProfile 2018-04-03 08:08:11,426 - vpcom - INFO - self.game.load_profiles("profiles_default.yaml","_default.yaml") 2018-04-03 08:08:11,426 - vpcom - INFO - File "C:\P-ROC\games\EvilDead\procgame\game\skeletongame.py", line 909, in load_profiles 2018-04-03 08:08:11,426 - vpcom - INFO - super(SkeletonGame, self).load_profiles(file_default,file_game) 2018-04-03 08:08:11,426 - vpcom - INFO - File "C:\P-ROC\games\EvilDead\procgame\game\game.py", line 515, in load_profiles 2018-04-03 08:08:11,426 - vpcom - INFO - template = yaml.load(open(template_filename, 'r')) 2018-04-03 08:08:11,426 - vpcom - INFO - IOError: [Errno 2] No such file or directory: 'profiles_default.yaml'
  6. [New B2S Alert] OBA OBA (Taito 1978)

    Maybe it was 4K!!! LOL.... sorry had to... -Mike
  7. Minimum buttons required

    I used a real coin door and made the coin returns into buttons. I also used a real plunger with a pinscape, so I can use the plunger as a launch button when needed. Then it’s just start and exit actual looking buttons (I also have a buy in button, but wouldn’t put one in if I did it again) -Mike
  8. B2S snippit steps change request

    Thanks man! I appreciate it. And thanks to you for the BG and to Westworld for the info on how to make it work. -Mike
  9. B2S snippit steps change request

    It's not 200 steps, it's 360 steps. 200 is the length of time to rotate 1 full rotation. But the real answer is that I don't know. The ROM is doing it and it just worked for me... -Mike
  10. B2S snippit steps change request

    OK, I got it (I think). There was only one item in front of the wheel and I found that Z Order setting in the snippit properties and was able to set it to a higher value than the new wheel snippit. Can you check it and make sure it displays correctly on your machine as well? Thanks! -Mike Cyclone-WIP.directB2S
  11. B2S snippit steps change request

    The clocking of the image isn't correct to work with 360 steps of rotation, and end up on the correct value. Here is my image with the clocking that works (it looks ok, but it's pretty egg -y when it spins) -Mike edit: thanks for checking it WM. I did manage to delete and import a new snippit (just scaled down this image), but now it's in front of everything and I couldn't figure out how to get it back behind stuff again. I don't know how you manage to work with the editor so well, it seems pretty odd on a few things.
  12. B2S snippit steps change request

    You can quite literally, right click on the file.directb2s and choose open with: choose your favorite text editor (sublime text or notepad++ or similar, I've been using Visual Studio Code lately. You might even be able to use notepad, but it's really just a port forward of a 16bit app so it may not have the memory to handle it) I just did a search for the name of the snippit in the file and found SnippitRotatingSteps="90" and changed that to SnippitRotatingSteps="360". Saved and closed. Opened my wip and the wheel spun smooth like butter. Bummer you can't re-import an image on a snippit. I'll have a go at making a new snippit. -Mike
  13. B2S snippit steps change request

    1. Didn't know it could be open with text editor. That's cool! 2. You can just type in a higher number and it does work! Super cool! 3. When you type in a higher number in the editor it just auto reverts back to 90, so something specific to that field in the form setup restricting the input. 4. @Wildman dumb question, I see that the image in your b2s is at a different rotation than the one I used in my WIP. How do you re-import a different snippit image? I am just not seeing anything like that, in resources when I click it's just re-saving the file somewhere, no option for re-importing. -Mike edit: the backglass is just Wildmans Cyclone BG here:
  14. B2S snippit steps change request

    @Westworld ? Sorry, not trying to spam, just seems that the @ someone didn't work from tapatalk. -Mike
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