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htamas

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About htamas

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    Advanced Member
    Nice looking backglass, but (at least the 2-screen one) is missing the last digit/character from each row in the scoring window, so the text is truncated.
  1. Personally, I'd just use one video card and drive all three screens with it. Even the GTX 760 can do that, let alone the 1060. Multiple graphics cards can cause problems and worse performance than just one.
  2. File Name: Grand Slam (Bally 1983) (dB2S) File Submitter: htamas File Submitted: 03 Nov 2014 File Category: B2S Backglasses This backglass is for the 4 player version of the 1983 Bally table. Click here to download this file
  3. Version 1.0

    214 downloads

    This backglass is for the 4 player version of the 1983 Bally table.
  4. File Name: Magic (Stern 1979) [dB2S] File Submitter: htamas File Submitted: 01 Oct 2014 File Category: B2S Backglasses Tried to make it as close to authentic as I could. Click here to download this file
  5. Version 1.0

    352 downloads

    Tried to make it as close to authentic as I could.
  6. Actually the 4GB patch is not for 32-bit but for x64 environments, so it won't help on 32-bit WinXP. I'm using WinXP 32-bit on my cab and so far this was the only table that forced me to limit max.textures to 2048, even after resizing the playfield images to 2048 x 1024. All other tables run fine with unlimited textures... but I don't mind limiting since my graphics card has only 1 GB memory anyway and i don't see any image degradation with the 2 GB limit. Also, your TV may be 46" but the resolution is still HD which means 1920 x 1080, therefore having 4096 x 2048 and similarly sized huge images seem to make little sense...
  7. Interesting... as soon as I activate the B2S.Server controller in the script, I get the 'Machine terminated before initialized" error message. It works OK with the VPinMAME controller. I have the latest B2S server installed of course... wonder what is the problem and how can I get the dB2S working. Edit: never mind... I had to limit max. texture dimension to 2048 in VP video options, then it works with the backglass. This is the only table where I had to do this... hm.
  8. Doesn't look like this table works with dB2S... anyone got it working?
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