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slydog43

Supporting Member
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slydog43 last won the day on January 9

slydog43 had the most liked content!

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About slydog43

  • Rank
    Advanced Member
  • Birthday 10/12/1967

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  • Gender
    Male
  • Location
    Lake Hopatcong, NJ
  • Interests
    Radio control Boats, Cars, Plane, Quadcopters
    Computers, mobile computers
    Pinball
    Boating

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  1. Backup is so simple and doesn't take much space. Its so easy with backups as you can go back in time so to say. Post questions here, we can help. Color DMD is incredible!!!
  2. Please continue, more authors the better. I'm sure people will help with any troubles you come across. Good Luck!!!
  3. Looking great, Hope you continue till end. Trying to motivate, not complaint
  4. This way I can move my visual pinball setup to another machine without copying the registry
  5. I have more tables that do not need the VPinMAME display than do (real DMD tables). Most of my tables have the display in the B2s, so I only add tables to my DMDDevice.ini that need the DMD turned on.
  6. PS. I just found that I had cGameName = "TAF_L7" in the script, so I guess I had to have it capital in the dmddevice.ini to match that, whereas in 3.2 it didn't matter. Great find outhere!
  7. outhere, you are amazing! That worked, so it got me thinking what it could be as I want to have the default turned off as I list all the games that I want the DMD to show up. So I tried my exact setup but changed the dmddevice.ini file from [taf_l7] to [TAF_L7] and it WORKED!!!!!!!!! must be something with the new aliases??? strange 3.2 didn't care about case but I guess 3.3 does. I think this should be noted in the new beta so others don't have this issue. Strange that most others work fine, not sure how many didn't work with 3.3 as I have over 2400 tables in my setup. THANKS guys
  8. I've cut out tables that aren't needed to make it a little shorter. I turn off DMD display by default and turn on the ones that need one. [global] ; how to downscale SEGA 192x64 pixel games to smaller displays: fit, fill or stretch resize = fit ; flips the image horizontally fliphorizontally = false ; flips the image vertically flipvertically = false ; enable or disable frame-by-frame colorization (inactive in VPX bundle) colorize = true ; a DMD that renders with nice dots on a computer monitor [virtualdmd] enabled = false ;enabled = true ; virtual dmd stays on top of all other windows stayontop = false ; hide the resize grip ;hidegrip = false hidegrip = true ; ignore the aspect ratio of the rendered dots when resizing ignorear = false ;ignorear = true ; use VPM's registry values when positioning the virtual dmd useregistry = false ; x-axis of the window position left = 0 ;left = 1924 ;left = 1500 ;left = 3300 ;5772 is for 100%scaling on 4k monitor ;left = 5772 ;4625 is for 125%scaling on 4k monitor ;left = 4625 ; y-axis of the window position top = 0 ;top = 352 ;top = 580 is for 100% scaling on 4k Monitor ;top = 580 ;top = 470 is for 125% scaling on 4k Monitor ;top = 470 ; width of the dmd in monitor pixels width = 420 ;width = 1072 ;width = 1890 is for 100% scaling on 4k Monitor ;width = 1890 ;width = 1500 is for 125% scaling on 4k Monitor ;width = 1500 ; height of the dmd in monitor pixels ;height = 256 ;height = 288 ;fails ;height = 512 ; scale the dot size (set to 0.8 for same size as pre-1.6.0) dotsize = 1.0 [pindmd1] ; if false, doesn't bother looking for a pinDMD1 enabled = false [pindmd2] ; if false, doesn't bother looking for a pinDMD2 enabled = false [pindmd3] ; if false, doesn't bother looking for a pinDMD3 enabled = false ; COM port, e.g. COM3 port = [pin2dmd] ; if false, doesn't bother looking for a PIN2DMD enabled = false [browserstream] ; if enabled, stream to your browser in your LAN enabled = false port = 9090 [vpdbstream] ; if enabled, stream DMD to https://test.vpdb.io/live enabled = false endpoint = https://api-test.vpdb.io/ [video] ; if enabled, writes frames to an .avi file enabled =false ; path to folder or .avi file. if folder, gamename.avi is used. path =PinUP [pinup] enabled=true [taf_l7] virtualdmd enabled = true
  9. here are my 2 log files, only difference is 3.2 installed vs 3.3 beta of vpinmame. Good 3.2 one: ---------------------------------- [1] 2020/01/09 13:46:54.837 INFO | Determined color path from assembly path: C:\Visual Pinball\VPinMAME\altcolor [1] 2020/01/09 13:46:54.860 INFO | Starting VPinMAME API through VPinballX.exe. [1] 2020/01/09 13:46:54.860 INFO | [vpm] Open() [1] 2020/01/09 13:46:54.866 INFO | [vpm] Set_4_Colors_Palette() [1] 2020/01/09 13:46:54.866 INFO | Setting palette to 4 colors... [1] 2020/01/09 13:46:54.866 INFO | [vpm] PM_GameSettings(1) [1] 2020/01/09 13:46:54.866 INFO | Enabling game colorization [1] 2020/01/09 13:46:54.866 INFO | Setting game name: taf_l7 [1] 2020/01/09 13:46:54.881 INFO | Setting color: #FFFF5820 [1] 2020/01/09 13:46:54.881 INFO | Loading palette file at C:\Visual Pinball\VPinMAME\altcolor\taf_l7\pin2dmd.pal... [1] 2020/01/09 13:46:54.897 INFO | Loading virtual animation file at C:\Visual Pinball\VPinMAME\altcolor\taf_l7\pin2dmd.vni... [1] 2020/01/09 13:46:54.963 INFO | Loaded animation set VPIN v4, 596 animation(s) [1] 2020/01/09 13:46:54.963 INFO | Opening virtual DMD... [7] 2020/01/09 13:46:55.027 INFO | Added VirtualDMD renderer. [7] 2020/01/09 13:46:55.027 INFO | Transformation options: Resize=Fit, HFlip=False, VFlip=False [7] 2020/01/09 13:46:55.027 INFO | Just clearing palette, colorization is done by converter. [7] 2020/01/09 13:46:55.041 INFO | Resizing virtual DMD to 128x32 [7] 2020/01/09 13:46:55.041 INFO | Setting up 2-bit Colored VPM Graph for 1 destination(s) [7] 2020/01/09 13:46:55.077 INFO | Connecting 2-Bit Colorizer to Dmd (ColoredGray2 => Rgb24) [7] 2020/01/09 13:46:55.085 INFO | Connecting 2-Bit Colorizer to Dmd (ColoredGray4 => Rgb24) [7] 2020/01/09 13:46:55.085 INFO | Setting up 4-bit Colored VPM Graph for 1 destination(s) [7] 2020/01/09 13:46:55.085 INFO | Connecting 4-Bit Colorizer to Dmd (ColoredGray2 => Rgb24) [7] 2020/01/09 13:46:55.085 INFO | Connecting 4-Bit Colorizer to Dmd (ColoredGray4 => Rgb24) [7] 2020/01/09 13:46:55.085 INFO | Setting up RGB24-bit VPM Graph for 1 destination(s) [7] 2020/01/09 13:46:55.101 INFO | Connecting VPM RGB24 Source to Dmd (Rgb24 => Rgb24) [1] 2020/01/09 13:46:59.661 INFO | [vpm] Close() [1] 2020/01/09 13:46:59.665 INFO | Closing up. [1] 2020/01/09 13:46:59.679 INFO | Source for 3 renderer(s) stopped. [1] 2020/01/09 13:46:59.679 INFO | Source for 3 renderer(s) stopped. [1] 2020/01/09 13:46:59.679 INFO | Source for 1 renderer(s) stopped. ================================================================= bad 3.3 one ---------- [1] 2020/01/09 13:45:08.555 INFO | Determined color path from assembly path: C:\Visual Pinball\VPinMAME\altcolor [1] 2020/01/09 13:45:08.579 INFO | Starting VPinMAME API through VPinballX.exe. [1] 2020/01/09 13:45:08.579 INFO | [vpm] Open() [1] 2020/01/09 13:45:08.586 INFO | [vpm] Set_4_Colors_Palette() [1] 2020/01/09 13:45:08.586 INFO | Setting palette to 4 colors... [1] 2020/01/09 13:45:08.586 INFO | [vpm] PM_GameSettings(1) [1] 2020/01/09 13:45:08.586 INFO | Enabling game colorization [1] 2020/01/09 13:45:08.600 INFO | Setting game name: TAF_L7 [1] 2020/01/09 13:45:08.600 INFO | Setting color: #FFFF5820 [1] 2020/01/09 13:45:08.600 INFO | Loading palette file at C:\Visual Pinball\VPinMAME\altcolor\TAF_L7\pin2dmd.pal... [1] 2020/01/09 13:45:08.619 INFO | Loading virtual animation file at C:\Visual Pinball\VPinMAME\altcolor\TAF_L7\pin2dmd.vni... [1] 2020/01/09 13:45:08.678 INFO | Loaded animation set VPIN v4, 596 animation(s) [1] 2020/01/09 13:45:08.697 ERROR | No renderers found, exiting. [1] 2020/01/09 13:45:13.036 INFO | [vpm] Close() [1] 2020/01/09 13:45:13.040 INFO | Closing up. Does this help to give a clue whats going on? I'm stumped
  10. good idea, trying that now. Sadly no change. I tried deleting freeway->vpinmame registry and rerunning setup, still same. One strange thing is that if I run the Test inside the vpinMAME->setup.exe, the dmd is displayed. When I run inside VPX nothing. Might be something with my Pinup setup. here is my log [7] 2020/01/09 13:09:04.471 INFO | Determined color path from assembly path: C:\Visual Pinball\VPinMAME\altcolor [7] 2020/01/09 13:09:04.491 INFO | Starting VPinMAME API through VPinballX.exe. [7] 2020/01/09 13:09:04.491 INFO | [vpm] Open() [7] 2020/01/09 13:09:04.491 INFO | [vpm] Set_4_Colors_Palette() [7] 2020/01/09 13:09:04.491 INFO | Setting palette to 4 colors... [7] 2020/01/09 13:09:04.491 INFO | [vpm] PM_GameSettings(1) [7] 2020/01/09 13:09:04.491 INFO | Enabling game colorization [7] 2020/01/09 13:09:04.491 INFO | Setting game name: TAF_L7 [7] 2020/01/09 13:09:04.491 INFO | Setting color: #FFFF5820 [7] 2020/01/09 13:09:04.506 INFO | Loading palette file at C:\Visual Pinball\VPinMAME\altcolor\TAF_L7\pin2dmd.pal... [7] 2020/01/09 13:09:04.506 INFO | Loading virtual animation file at C:\Visual Pinball\VPinMAME\altcolor\TAF_L7\pin2dmd.vni... [7] 2020/01/09 13:09:04.580 INFO | Loaded animation set VPIN v4, 596 animation(s) [7] 2020/01/09 13:09:04.580 WARN | Ignoring video renderer for non-existing path "PinUP" [7] 2020/01/09 13:09:04.580 ERROR | No renderers found, exiting. [7] 2020/01/09 13:09:11.398 INFO | [vpm] Close() [7] 2020/01/09 13:09:11.398 INFO | Closing up. No renderers found, exiting -> seems wrong.
  11. I got it working fine on another computer, only real difference is this computer only has 1 display (1080p), but I' still using the external dll option in vpinmame and everything works fine. I really hate computers sometimes. So my next question is does anyone have this working on a pincab or a computer with multiple screens? Only thing I can think of now.
  12. wooohoooo, Got it very close to working. I have dmd working witthin the vpinmame setup testing option. I deleted the bass.dll from my visualpinball directory, copied over the new 3.3 files into vpinmame directory. But now when I run VPX editor, I get an error about missing bass.dll. So I copied the bass.dll from the 3.3 vpinmame zip to visual pinball, now runs, but no DMD. At least I'm getting somewhere. Does everyone have 2 copies of bass.dll? seems wrong. Thanks
  13. No PinSound, using the new bass.dll that came with 3.3, still works with 3.2. I do see that I have a bass.dll in both my Visual pinball directory and also my PinMame directory. Is that normal, should I delete the "older" one from my visual pinball directory?
  14. Thanks, so strange. I have gone back to 3.2 for now. maybe I will look through the dmddevice.log and see something odd.
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