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freneticamnesic

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Files posted by freneticamnesic

  1. Star Trek LE (Stern 2013)

    Stern's Star Trek LE, thanks to SAM emulation updates by DJRobX, we can now emulate some of the LE tables! Latest SAM VPM required from this topic:
    Table by freneticamnesic, based loosely on 85vetts PM5 table, with code additions by gtxjoe and DJRobX. Redraw of plastics and playfield done by freneticamnesic. DOF addition by arngrim.
    Grab the VBS from Arngrim here http://www.vpforums.org/index.php?showtopic=35311&p=359443
    I recommend the LE backglass from Wildman here: http://vpuniverse.com/forums/files/file/3128-star-trek-le-stern-2013/
    The Premium backglass also works but I don’t think it’s as cool looking: http://vpuniverse.com/forums/files/file/2473-star-trek-premium-stern-2013/
    This has Arngrim’s DOF additions so everyone check out the complex undercab lighting!
    Changelog:
    101116a - DOF, gates, practice...
    - added arngrim's DOF script - now needs a new controller.vbs to run this!
    - fixed the gates thanks to Vinthar's input
    - physics tweaks to the flippers and some other things...
    100716b - Feature update...
    - reverted Vengeance movement back to gtxjoes PRO script
    - scripted sw53, not sure if it fixes anything?
    - increased autoplunger strength
    100516b - Bug fix ....
    - Removed drain walls from 100516a release
    100516a - Bug fix and feature addition:
    - Fixed left kicker not kicking out occasionally
    - Added option to the top of the script to disable the lasers (PewPew), set this to 0 if you experience performance issues when the lasers come on
    100216d - Initial release

    1,098 downloads

    Submitted

  2. Avatar (Conversion from FP) (VPX Beta)

    This is a relatively quick build of a table I enjoy playing
    Scripting done by 85vett, modified to work in VPX by myself
    Table done by francisco666 and lacarril, with additions by myself and converted to work in VPX
     
    Essentially, this is a FP to VPX conversion, using the script from the exist VP9 table.
     
    I won't be maintaining this once VPX is out of beta

    987 downloads

    Updated

  3. Indiana Jones (Stern 2008) (Physmod5) (freneticamnesic)

    Here's Indiana Jones
    Table has a unique 8 ball trough, to start the game, 4 balls must be launched to the ark before you can start. Sometimes the first ball doesn't register and it needs to run through the trough again, just wait until the text image disappears and then you can start the game.
     
    8 ball Ark multiball is pretty intense
    quite a few unique things on this table
     
    thanks to gtxjoe for the 8 ball trough and ark script (aka the hard stuff)
    thanks to arngrim, 85vett, etherealmusic478, and gtxjoe for beta testing
     
    Sorry for the delay on this one, it was difficult for sure
    It's not the greatest game, it has it's moments though. I hope you enjoy it.
     
    I used several resources from the FP version of this table, the table was redrawn by Highlnder00 and created by GLXB. Thanks to both for permission to use them! You can download their table here: http://pinsimdb.org/pinball/table-2333-indiana_jones_wip
     
    PHYSMOD 5 ONLY
    PLEASE DOWNLOAD THE LATEST VPINMAME.DLL FROM ARNGRIM
    YOU NEED 2.04 OR NEWER TO PLAY THIS GAME

    3,187 downloads

    Updated

  4. Pirates Of The Caribbean (Conversion from FP) (VPX Beta)

    Same as the others, just a conversion from the Future Pinball table, using 85vetts script and adapted to work in VPX.
    Thanks to rom and Glxb and slamtilt for their FP Version!
     
    I will not maintain this after the final release of VPX, this is merely for testing purposes!
    These tables were created to satisfy my own interest in discovering more of what I can do with VPX, learning materials, quick build techniques, primitive inclusion, etc.

    1,401 downloads

    Submitted

  5. Tron (Conversion from FP) (VPX Beta)

    This is a relatively quick build, an update to one of my favorite tables for use in VPX.
    Scripting done by 85vett, modified to work in VPX by myself
    Table done by francisco666, rom, Glxb, with additions by myself and converted to work in VPX
     
    Essentially, this is a FP to VPX conversion, using the script from the exist VP9 table.
     
    I won't be maintaining this once VPX is out of beta.

    1,093 downloads

    Updated

  6. Iron Man (Conversion from FP) (VPX Beta)

    This is a relatively quick build, an update to one of my favorite tables for use in VPX.
    Scripting done by 85vett, modified to work in VPX by myself
    Table done by Glxb, polygame, Billpa, slamtilt, with additions by myself and converted to work in VPX
     
    Essentially, this is a FP to VPX conversion, using the script from the exist VP9 table.
     
    I won't be maintaining this once VPX is out of beta

    1,223 downloads

    Updated

  7. Tales From The Crypt (Conversion from FP) (VPX Beta)

    This is a relatively quick build, done at the request of hauntfreaks. It's probably the most complete of the VPX conversions I'm uploading. This one has been available at VPF for a couple weeks so if you've already got it don't worry about this one!
    Scripting done by JPSalas, modified to work in VPX by myself
    Table done by francisco666 and polygame, with additions by myself and converted to work in VPX
     
    Essentially, this is a FP to VPX conversion, using the script from the exist VP9 table.
     
    I might maintain this one once VPX is out of beta but I make no promises...

    1,053 downloads

    Updated

  8. Kingpin (Capcom 1996)

    directb2s for a rare game.
    Credit for image goes to Pinballmike217 on pinside, and what a lucky find https://pinside.com/pinball/forum/topic/kingpin-8
    Credit to hauntfreaks for touching up the image real nice and coming up with the grill image

    365 downloads

       (3 reviews)

    Submitted

  9. WWF Royal Rumble (Data East 1994)

    I am happy to release my latest table - WWF Royal Rumble! Pretty self explanatory. A must have for wrestling fans. I think it's a pretty good flowing table, I don't know how it rates against other Data East tables though, I've never played a real one.
    For this table I had several beta testers who owned the table and provided lots of great feedback. It helped immensely, it wasn't a benefit I had on previous releases and from what I understand, it plays pretty true to life.
    Physmod version uploaded as well
    A couple bugs: for some reason, WRESTLE AGAIN light doesn't light when you can shoot again. This appears to be by (confusing) design.
    Also, you cannot lane-select when you launch the ball. I noticed this issue on GnR as well, I think it's an emulation issue for DE from this era. If anyone has a solution, I'd love to fix it.
    Thanks to everyone who tested the table, thanks to gtxjoe for the multiball GI help and getting my kickers to not screw up b2b!
    Easter egg: press "J" to toggle on the ROYAL RANDR playfield and apron, and "K" to toggle back to ROYAL RUMBLE mode. Don't ask why, it just makes me laugh.

    1,839 downloads

    Updated

  10. VP9 Style Base Table

    Just a quick removal of all the extra parts available in the default VP10 table, by request. Removed all references to the GI lighting. Adjusted inclination to closer resemble the VP9 default table.

    133 downloads

    Submitted

  11. OXO (Williams 1973) (freneticamnesic) (Reflection Mod) (PM5 and VP990)

    It's been a long time coming
    OXO by Williams, 1973
    Script by Leon (PinballPerson) - thanks for your VP8 table, without which this table would have been impossible for me
    Redraw by vecto (I think?) from here http://arcarc.xmission.com/Web%20Archives/vectorlib.free.fr/Pinball/OXO.1.html
    DOF by arngrim
    Sticky note high-score by gtxjoe
    B2S by Loserman
    Primitive table by icpjuggla
    Physmod5 and VP990 available for download, I recommend the PM5 version. I have not spent much time on the VP990 release.
    This is my "reflection mod" technique, adapted from Rascal's application on "Triple Strike", by Rawwwd
    Wheel image and b2s included in the download
    As with all of my releases, full permission to mod, just give credit to the other authors if you use their resources (script)

    894 downloads

    Updated

  12. World Poker Tour (Stern 2006)

    IMPORTANT:
    You need to run this with the latest VPinMAME (2.04 or higher) otherwise VP will crash on JACKPOT events. Thanks to arngrim for implementing a fix for this release!
    I recommend running this with a static backglass image for accurate gameplay. The standard LED array in VP is for a 64 bit display. In every other game (WOF, TSPP, Monopoly) this is more than enough information. WPT is the only game so far that displays more than 64 bits of information on a secondary display. If we run the 64 bit script, it leaves the last 6 columns of LEDs unlit no matter what, but we can run b2s (and in turn, DOF). If we run the 128 bit script, you can see all of the array, but it won't start with b2s. To solve this, gtxjoe scripted an amazing workaround that will fill in the blanks. For 80% of the use of these last 6 columns, his script will accurately display the information that needs to be displayed. However, for the "River" card (the very last card turned over), it's a complete guess as to which suit will be displayed. In theory, 25% of the time, the suit will be correct. The other 75% of the time, the suit will be wrong, but in all honesty may never even be noticeable.
    There is some bounce on the upper PF flippers. It has no effect on gameplay, but it sometimes occurs and is a little confusing at first. It has to do with the physmod reaction of physics on a wall (upper pf in this case). This can be fixed in a new version of Physmod I think... for now it's negligible.
    This is for PHYSMOD 5 ONLY. I'm sorry to non-PM users, but for me, this is the only way to play anymore. I give full permission (as always) to mod and release my table as anyone desires. If anyone does a non-Physmod conversion, feel free to upload it or release a patch here on VPU!

    With all that being said, please enjoy this release! Thanks to bodydump for great pictures of the plastics which allowed me to redraw everything really quickly.
    As with all my latest releases, a lot of the primitive code on this table is thanks to Rascal. His movement script for primitives has severely sped up the time that I am able to turn tables around in. On a table like this, with a million drop targets, it cannot be understated...
    Thanks to gtxjoe for the script help on the LED Array. Also thanks to Sindbad for some input. Thanks to Arngrim for the VPM fix. Thanks to mekurri2006 for a lot of playtesting and feedback.
    I'm very happy with this table. It's much funner to play than I would expect. It flows very well and the LEDs in the middle are, at the very least, a clever novelty.

    2,251 downloads

    Updated

  13. 24 (Stern)(2009)(freneticamnesic)(FS)(PhysMod5)

    PHYSMOD VERSION
    This is my first physmod conversion and I had help from 85vett on this, I did adjust the physics to suit my taste after he did it, so if anything is messed up I probably did it.
    Please let me know how this plays, I'd like to improve on this.
    ------------------------------------------------
    Also known as Toy Paradise. it's like Stern threw as many toys at this game as possible when designing this.
    It's been a long process but here we go. Without ever playing the real machine I can't be sure of its accuracy but I've tried to get it close based only on videos.
    Thanks to: Rascal, luvthatapex, Javier15, unclewilly, oooPLAYER1ooo, rom, zedonius, dark, ASOT, gtxjoe, ICPjuggla, 85vett, arngrim
    They all helped a little and a lot.
    Here's a short gameplay video, showing off all the crazy toys:

    1,812 downloads

    Updated

  14. Fast Draw (Gottlieb 1975) (Reflections Mod)

    VP990 and Physmod5 versions available. I recommend the Physmod version.
    This table is based on script by loserman76 who released Fast Draw a month or so ago. ( http://www.vpforums.org/index.php?app=downloads&showfile=10075 )
    It's one of my favorite tables so I wanted to give it a higher resolution update. As I began I noticed a technique that Rascal had used on Rawds Triple Strike (Desktop) that was absolutely incredible. ( http://www.vpforums.org/index.php?app=downloads&showfile=3651 )
    Rascal developed this "inverted playfield" idea for real-time reflection capability in VP. This was before primitives were supported in VP so I can only imagine how long that playfield inversion process took.... Now that we have primitives, the inversion process was pretty painless! So that's what you see here, a process developed by Rascal, released by Rawd, and simplified by me....or rather, the VP dev team who implemented 3d object support
    This table uses the textures created by Popotte from his FP table ( http://www.vpforums.org/index.php?app=downloads&showfile=121 )
    I also used the primitive collections provided by unclewilly and gtxjoe extensively in this build.
    Since this is scripted by loserman76, his b2s works here. http://www.vpforums.org/index.php?app=downloads&showfile=10074
    Thanks to everyone above for allowing this table to come to life!
    Thanks to 85vett for physmod tips and tricks
    Thanks to arngrim for DOF
    I give permission to mod my tables without permission. Since this table uses resources provided by several other authors, please get permission before you release any mods.

    537 downloads

    Updated

  15. Jolly Park (Spinball 1996) Wheel Image

    Redraw of Jolly Park logo for wheel image

    32 downloads

    Submitted

  16. Skateball (Bally 1980) PFVideo

    Sorry arngrim I sniped you on the video upload but I needed to make one for my cab
    I prefer mp4 videos, if there's a huge outrage over it then I'll switch!
    Thanks gtxjoe for the sweet table

    96 downloads

    Updated

  17. 24 (Stern)(2009)(freneticamnesic)(FS)(VP990)

    Also known as Toy Paradise. it's like Stern threw as many toys at this game as possible when designing this.
    It's been a long process but here we go. Without ever playing the real machine I can't be sure of its accuracy but I've tried to get it close based only on videos.
    Thanks to: Rascal, luvthatapex, Javier15, unclewilly, oooPLAYER1ooo, rom, zedonius, dark, ASOT, gtxjoe, ICPjuggla, 85vett, arngrim
    They all helped a little and a lot.
    Here's a short gameplay video, showing off all the crazy toys:

    2,430 downloads

    Updated

  18. Verne's World Spinball 1996 Wheel Image

    REDRAWN from source images by freneticamnesic - everyone knows who made it anyways

    59 downloads

    Submitted

  19. WWF Royal Rumble DATA EAST 1994 wheel image

    sweet wheel image. feel free to use and recycle

    81 downloads

    Submitted

  20. Freddy A Nightmare On Elm Street

    wheel logo, free to use for anything you want and even some things you don't want.

    72 downloads

    Submitted

  21. Submitted

  22. Last Action Hero (Data East 1993) Wheel Image

    last action hero wheel image go nuts have fun spread the love

    138 downloads

    Updated

  23. 24 (Stern 2009) Wheel Image

    Feel free to distribute this image wherever the hell you want, because it's not an original idea. I did create it from scratch but you know, whatever, who cares, we're all borrowing in this hobby.
    /disgruntled
    seriously, blanket permission to do whatever you'd like with this.

    159 downloads

    Submitted

  24. Mustang

    Amalgamation of a couple high res images found on the web
    To use with your future table

    335 downloads

    Submitted

  25. Sharkey's Shootout (Stern 2000) (freneticamnesic) (FS)

    My first release, go easy on me
    Thanks to:
    gtxjoe and oooPLAYER1ooo for a lot of scripting help and overall tips for maintaining sanity
    destruks old table for base script
    Dazz and arngrim for testing
    Wildman for the great playfield image
    randr for the manual scan
    everyone in chat for tolerating me
    I think a lot of people ended up helping out (if I missed you let me know), it was tedious, there were bugs... I have played this a lot now and I feel like it's mostly bug free.
    I give blanket permission to mod. However, if it's something that you feel really would make the original table better let me know, I'd like to add it and keep it uniform. There are things I hope to return to and update later, ie. primitive drop targets and rom controlled GI
    Wildman updated his b2s with an image I uncovered in my research http://vpuniverse.com/forums/topic/591-sharkeys-shootoutstern-2000/
    I added the DMD colors I've been using to the Tools db http://vpuniverse.com/index.php/dmd_color_codes.html/_/sharkeys-shootout-r16
    One warning before anyone plays this table: you will hate Jeanette Lee very soon.
    Table was mostly built in 9.2.1 but switched to 9.9.0 in the last few weeks. Probably need to play it in the newest VP.

    1,187 downloads

    Submitted

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