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freneticamnesic

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Everything posted by freneticamnesic

  1. Oh yea he never released LOTR either! Wasn't he working on POTC? and maybe TDK?
  2. The main color we chose was 255,55,0 and then just down from there. We couldn't get the shades just right but that color at 100% is dang close. http://www.color-hex.com/color/ff3700 I guess it could be more orange, maybe 255,45,0? http://www.color-hex.com/color/ff2d00 randr should tinker a bit, he has plasmas to compare against.
  3. Hey quick question, is "true orange" possible with these displays? Seems to be limited to an orange-yellow. Thinking like the orange from a PLASMA display. The LEDs don't come anywhere close to this color, based on some testing... Here's plasma
  4. @randr shared his vpinmame dir with me and it fixed my crashing. Must have had an extra dll or something, unsure, but works great now. with latest vpm beta
  5. I've tried them all, 2.8, 2.8b, 2.9 beta r4277, and lucky's Freezy has one? Haven't tried that one yet I suppose
  6. I do crash VPM 2.9 beta when loading color roms, if I load a non-color rom first, then the color rom, it works fine. Makes it impossible to play through the front end though. I apologize if I am missing the solution somewhere in this thread, I've got so much catching up to do.
  7. never released beta and nothing ever download at all
  8. You need to create a directory iny our VPinMAME directory called altcolor, inside that create a directory that matches the name of the rom, st_161h, inside THAT folder, place the pin2dmd.pal file that came with the download
  9. I didn't think there was much change between 2.9 beta and 2.8 but I noticed something about updates if the files were included, so tried out 2.8 and sure enough that fixed it. Obviously, selecting the pin2dmd dll still gives the error but pindmd2 support worked at least. Still not ideal, and I see everyone having fun with the new palettes... sent you my device ID
  10. Works with pindmd2 version of dmddevice.dll from the official vpm, flickers badly with the pindmd2 dll from the 2.9 beta
  11. Trying not to be too annoyed by this... I never paid to get the colorprism fw so I'm still on the last open source build I was able to grab. I'm updating my cab so grabbed the newest vpm which seems to have modular dlls for the various DMD options. Using the pin2dmd dll it gives me an error that my firmware version is not supported and asks me to upgrade. Anyways what are my options here to get this to work? Use an old vpm? Pay up? Throw the damn thing away and go back to using an LCD? Or is there another way to get the DMD to work with the latest vpm
  12. I don't know - I can't say he blew the money unwisely, I don't know how he spent it. If he spent it only on the project for which he received the funds then he'll be OK, just show them your receipts, your bank account.... buuuut if you fucked up and bought a Mustang you're going to be out some money that you'll have to return, rather than the physical goods you acquired for the project. He could be in trouble by vouching for the guy, though, that shows collusion! Anyways, hope he has his checks and balances. Not showing up for the summons is a bad start. Don't get me started on the VirtuaPin-vpforums.org link - that's a problem waiting to happen.
  13. As shadowshd noted, you can disable the lasers by changing PewPew to 0 in the script, This causes crazy slowdown on my system, so I expect a lot of people will have the issue. I was going to come up with a better looking lower quality version but never got around to it, I think it just turns a red light on near the flipper if you turn it off, instead of something like 120 lights moving around the table. It runs fine on my GTX 750 but not great on my GTX 650 so there's your threshold.
  14. View File Star Trek LE (Stern 2013) Stern's Star Trek LE, thanks to SAM emulation updates by DJRobX, we can now emulate some of the LE tables! Latest SAM VPM required from this topic: Table by freneticamnesic, based loosely on 85vetts PM5 table, with code additions by gtxjoe and DJRobX. Redraw of plastics and playfield done by freneticamnesic. DOF addition by arngrim. Grab the VBS from Arngrim here http://www.vpforums.org/index.php?showtopic=35311&p=359443 I recommend the LE backglass from Wildman here: http://vpuniverse.com/forums/files/file/3128-star-trek-le-stern-2013/ The Premium backglass also works but I don’t think it’s as cool looking: http://vpuniverse.com/forums/files/file/2473-star-trek-premium-stern-2013/ This has Arngrim’s DOF additions so everyone check out the complex undercab lighting! Changelog: 101116a - DOF, gates, practice... - added arngrim's DOF script - now needs a new controller.vbs to run this! - fixed the gates thanks to Vinthar's input - physics tweaks to the flippers and some other things... 100716b - Feature update... - reverted Vengeance movement back to gtxjoes PRO script - scripted sw53, not sure if it fixes anything? - increased autoplunger strength 100516b - Bug fix .... - Removed drain walls from 100516a release 100516a - Bug fix and feature addition: - Fixed left kicker not kicking out occasionally - Added option to the top of the script to disable the lasers (PewPew), set this to 0 if you experience performance issues when the lasers come on 100216d - Initial release Submitter freneticamnesic Submitted 10/12/2016 Category Visual Pinball 10 - Tables ROM Name Link to B2S Link to Media Pack Permission to Mod VP Version  
  15. Wasn't there two working on a custom color rom for WPT?
  16. Following to see if this can actually work on PinHeck games....
  17. Shrek looks to have a lot of lamp action above 80......no GI that I see though.
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