Joppnl

Members
  • Content count

    77
  • Joined

  • Last visited

About Joppnl

  • Rank
    Advanced Member

Profile Information

  • Gender
    Male
  1. On feb 23 I posted this.....will post it again , thank you for your update, still one of my favorites! Great, thanks!
  2. @lucky1 Wow....great! Tested the new dmddevice.dll and YES this works well with the pause menu within PBX! Slightly different behaviour compared to the dll before: Before when the pause button was pressed the in the PinballX gamemanager defined display video/graphic came up. Now with the new dll the last real running table display is stopped before entering the pause menu. But...both are perfect, can have a look at the flyer when I want to and no error message, haven't test the freezing of the colorDMD within SpidermanVE but as this was tested before and showed good results with the new win drivers I think this will be OK. Thank you for your (good & quick) support! PS: the pause key can be very usefull......if you want to have a look at the flyer..... take a beer...or want to let go the results of having a beer :-)
  3. OK, perfect. Well....I'm glad it is possible to run a colorized pin2dmd without freezing (so far so good). Do you think it makes sense to raise this issue at the PBX forum? On one hand it is the pin2dmd driver but the 'no pin2dmd' only happens when entering the Pause menu in PBX. So...do you think it could be programming related to PBX?
  4. Thanks! Well....almost sure one problem gone... sure one proble came. It looks like the original freezing problem with the SpidermanVE color rom has gone. Not finally sure but I was never able to finish a game without a freezing pin2dmd and now I could (and these are looooong games!) So far, so good, great news as these color on a pin2dmd look fantastic! But an other problem came in: When starting PinballX and browsing through the tables there are images or a video on the (pin2)dmd, defined with the PBXgame manager. This works fine. Starting a game andthe game takes over the display: fine. Normally when I press the Pause key to be able to pause the game and i.e. view the flyer the PinballX pause menu comes up and pin2dmd will display the same image or video like before before starting the game (as defined with the PBXgamemanager) However: with the new drivers when pressing the pause key the playfield screen will turn black and I hear a 'boing'. Normally you can not see what the error is but I found out it's a windows messagebox which says "no pin2dmd". When I click on OK (normally not possible because display is all black) PinballX will continue showing the pause menu but the display will remain the value it had when pausing the game from gameplay, not switching to the image or video defined within pinballX When reverting back to the old pin2dmd driver (libusb) everything works as normal. I'm sure I'm using the latest XDMD files (2 of them which are in integration dir). Any thoughts on this? Thank you again for your good and quick support :-) !
  5. : question about the driver. Above you ask me to change to winusb driver. I did install it according to the instructions on http://pin2dmd.com/installation/ which I think is the libusb-win32 driver so this is a change? When I run Zadig this is what I see: (see attachment) When I choose libusb-win32 it says Replace driver so I think I did install this driver before (like instructions). When I choose WinUSB it says Install this driver so I think this is a new driver replacing the libusb-win32 driver. So 1) is it correct that I should replace the driver with the Win-USB driver? 2) the version of this driver is v6.1.7600.16385 is this the right one? USB port is dedicated , directly connected to motherboard. Thanks for your support
  6. Good thought! So...I gave it a try. Color modified rom with both pin2DMD and the PinmameDMD active. Pin2dmd is color, other one is standard orange. Very soon it was clear that the pin2dmd stopped working (freezed) where the pinmame DMD continued to work. As you can see in the attached picture: the pin2dmd is still on the skill shot where the pinmame DMD says a mode has just been completed. Paused the game in the F1 menu disabled color, exit the game and restart it. Both DMD's now monochrome. This took me very long (>1/2 hour) but then the pin2dmd freezed as well where the pinmame dmd continued working. Strng thing also is that although color is off sometimes the pin2dmd gives a full different monoochrome color like very much green or purple instread of a kind of yellowish. Just for a couple of seconds before returning to the standard yellow-ish. This last thing is no problem at all but the freezing is not a very handy thing..... Thanks for your support!
  7. Any suggestion for this?: Spiderman VE, Alessio 2.2 using rom smanve_101c : pin2dmd freezes after a while during gameplay but gameplay continues like normal. Will take a while so only when having a good game. Can't say exactly when this happens: I had it twice when Tell MJ was stared/running buit also once when a venom thing was on the DMD. When it freezes: when starting the pin2dmd utility (I do it with alt-tab so the table is still active in the background) communication with the dmd is back: it shows the pin2dmd startup logo showing the firmware version number (2.39). But, when returning to the table the display won't function : the startup logo will be displayed, no refreshment. Any thoughts on this or what to do? (also tried it with the previous 2.1 version (same rom) : same result) thnx
    Thanks a lot for your work. Really a true add-on for the VP!
  8. -- can't delete had a problem with simpsons but everything's fine...
  9. Didn't know that was necessary.... but... I gave that a try and...no display. But...then I copied the other 2 files (dmddevice.h and libusbK.dll) also to the pb X dir and.... YES! it's working. Did some trying again and: PBX needs 2 files to run pin2dmd: dmddevice.dll and libusbK.dll. So... the .h file is not needed but will copy it anyway.... Thanks for the support!
  10. Update: the new dll 's for integration within pinballx (xdmd.dll / xdmdnative.dll) do not work with pinballx : no display at all. Tested with latest PinballX version, (2.36) Older dll's (my pc says 28-4-2016, 249kB/86kB) work fine,
  11. OK!...did test it with no-color dmd, pal color dmd, full color dmd, everything OK now. Thank you for your support!
  12. Version 1.0.0

    39 downloads

    as I couldn't find one I came up with this. Has nice blue color like the backglass while the gofers are brown (more/less)
  13. Well.... tried to upgrade to 2.39 but...problems. First: flashed the board: that was succesfull. : usb cable to other port. Copied / replaced the following files: dmddecice.dll dmddevice.h libusbK.dll (as in integration\pinmame) to the pinmame dir Run pinmame setup/install Runned a VPX testtable (AC/DC) : table is loading, see PF and BG but no display, no start up of table and then...beng, back to windows (not even back to VPX) Run pinmame, test and took ST:TNG X7 rom to test. Romtest ok, pressed RUN and.....beng, same: directly back to windows Strange: took by coincedence in Pinmame for the test Cactus Canyon and...display works. Reverted back to 2.37 (both firmware and .dll 's and everything fine. Set it up again with 2.39: same thing but: ** : when I use the old dmddevice.dll from 2.37 everything is fine. So now the setup is 2.39 (firmware, other software) except dmddevice.dll and everything is running ok. Did I miss anything? PS: also using the latest sam pinmame (released yesterday with the fix for Metallica hammer and AC DC coli on ramp) Thanks
  14. TerryRed: have a look at your DOF config with the DOF config tool. At some lights you see a definition NOBOOL added. What works for me is deleting this statement everywhere it is mentioned in the dof commandline , then generate a new config file and put it where it belongs, overwriting the old one. I think NOBOOL means that the lights are more then on/off (BOOLEAN) but for me the lights are only dimm and deleting this statement did the job, I suggest you give it a try.....