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DJRobX

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DJRobX last won the day on August 15 2018

DJRobX had the most liked content!

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About DJRobX

  • Rank
    Advanced Member
  • Birthday 11/13/1974

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  • Gender
    Male
  • Location
    Valencia, CA

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  1. DJRobX

    X-MEN WIP

    The LE has color changing GI, moving Iceman ramp, a turntable, and nightcrawlers (like Medeival Madness' trolls). What is it you don't like about our table exactly? We worked quite hard on it.
  2. DJRobX

    SAMBuild3.2 beta thread

    If the table author eventually integrates the changes, we'd probably remove it from the repo since it's no longer needed. Otherwise if the table gets updated we would endeavor to update what we have in the repo as well since having out of date scripts would be confusing for people.
  3. DJRobX

    SAMBuild3.2 beta thread

    I think it's a great idea for Arngrim to have write access. I'm sure he regularly runs into situations where he makes DOF edits/fixes after a release was done. This would allow him to combine his improvements with ours so they don't get lost and so others don't need to figure out how to combine them. All three types of changes (SSF, Fast flip, DOF) are either beneficial or benign to everyone, no good reason to try and keep those improvements separate.
  4. DJRobX

    can anybody test this file

    That's... strange, maybe David grabbed an older version to do his mods. When I finish making his mod optional and merge it to official that should come back. I do know his version picks up custom .res files though as I used it recently with his version. It shouldn't "sometimes" revert to non-exe mode and there aren't changes around that, that I can see. As you say I don't know of any good reason to not use EXE mode, I'd honestly remove non-exe mode if I was going to touch something there, as the way it's implemented there are two copies of all the UI code (one non-exe, one exe) which makes this project harder to maintain.
  5. DJRobX

    can anybody test this file

    Yes, Toxie and I maintain the official B2S repo, so this fix will become "permanent" once I check it in. Toxie usually kicks out a new official version at the same time VP is updated, so this will probably become 1.3.0.4 when VPX 10.6 gets released. I need to clean up some of David's additions to make a "fuzzy match" feature he removed optional before I commit, but glad to hear it worked for you. And even more good news that Herweh might get back into it! And thanks, I had no idea my PM box was full. Cleared out some space, LOL.
  6. DJRobX

    can anybody test this file

    So the crash with your test B2S is unrelated to solenoids. There is a longer list of lights coming into a function than the EXE is expecting. There is a sanity check that's supposed to check this, but it wasn't implemented fully. I've increased the capacity and fixed the sanity check. I can't really say for sure why this is any different in 1301 vs 1303 as I don't believe that area of code is different, but I've modified it so it doesn't crash. Please note this version also contains David Pavia's PinUP updates. It does not put B2S on top by default. You may need to set the "on top" option, depending on how you're using it. https://drive.google.com/file/d/1RpQiokTC_yYw1nAxaAF9NCpTVro9BQ0Y/view?usp=sharing Replace your two binaries with these and let me know how it goes.
  7. DJRobX

    can anybody test this file

    The DLL included with 1302 and later contains the fix. So the issues you have with 1301 are expected, 1301 is not compatible with these newer tables. We need to focus more on what happens when you use 1302+. Going to check out the tester file from the first post and see what I get.
  8. DJRobX

    can anybody test this file

    UseVPMModSol changes the way VPM reports solenoids. They change from being on/off to being 0-255 gradients so tables receive light intensity effects generated by the ROM. For example, in Scared Stuff the flashers slowly fade up and down. Without that option turned on you cannot see the effect as the ROM intended. This was added a few years ago. B2S DLL was patched in 1302 to convert these 0-255 values to 0-1 in the section of code that passes the solenoid states along to the EXE. If this patch is missing the larger numbers confuse DB2s and you'll see lots of wrong solenoids light up and it will intermittently crash, just as outhere's screenshots demonstrate. Are you running DB2S in EXE mode? It's very possible non-EXE mode is broken or there are other methods that need fixing. Pretty much everyone runs EXE mode since non-exe mode is prone to stutter. Be sure that you are using the patched DLL, and that it is the one registered.
  9. DJRobX

    SAMBuild3.2 beta thread

    If SAM fast flip support is missing for a specific rom, it does not break the table. VPM won't send the "fast" signal, and you get "regular" flippers all the time. So if you're getting an error popup you have some other issue. If you can take a screenshot of the exact error it may be helpful. ACDC 170 and 170h both have fast flip support.
  10. DJRobX

    SAMBuild3.2 beta thread

    Once the color ROM patch is updated, then I"ll work on it. The instructions to determine the FF address are in the source if anyone is more motivated to do it sooner. @stumblor also knows how to do it, if he wants to take a stab at it.
  11. Unfortunately I really haven't had any VP time lately and am not sure when I'll be able to get back into it full swing...
  12. Is there any chance that I could get a copy of the Joystick Center program that you wrote for the Mot-Ion?  I found the thread where you posted it, but downloading it ends up with an empty file.  I'd really appreciate it!

  13. Yep we decided to tackle this table. That way I can work on the colorization keyframing while testing the table code itself.
  14. Remember that you can double click to "jump" the ball somewhere. Also you can point and shoot across the ramp so it will go in a straight line - you don't have to always drag it with the mouse
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