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freezy

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freezy last won the day on July 3 2018

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About freezy

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  1. @rollerball It doesn't work because Windows doesn't know where to look for dmdext.exe. As per install instructions, if you want to run dmdext from anywhere you'll need to add the folder where you put dmdext.exe to your PATH environment variable. @Vanlon do you know on which COM port PIN2DMD is attached to? @lucky1 doesn't PIN2DMD include a test tool that lists the port?
  2. Old thread, I know, but I've added support for this in dmdext. You can try it here. It renders alphanumeric displays in separate windows that you can place over your backglass and it does it rapidly and somewhat nicely:
  3. New version released. You can see what's new and grab it here!
  4. I've released v1.7.1 which contains all of @DJRobX's changes. Cheers!
  5. I do that every morning to keep shit working Joke aside, glad it works but unfortunate that you had to take such drastic measures. If you happen to have the same problem again, let me know to figure out what caused it.
  6. Honestly, I'm a bit out of ideas. I suppose you unblocked the DLL as well after placing it in the VPM folder? And you said you've searched your system for other DmdDevice.dll files that might take precedence?
  7. Okay, two follow-up questions: When doing tests, you run it directly on your cab, right? Testing by executing the files on the network share will probably not create a log indeed. Is there a DmdDevice.log at D:\Visual Pinball\Tables?
  8. Could you paste absolute paths of your: Visual Pinball main folder Visual Pinball tables folder Visual PinMAME folder VPinMAME.dll DmdDevice.dll DmdDevice.ini
  9. Hi guys! I've released a new version of dmdext which includes full VNI support, giving monitor and PinDMD3 users a way to use the most recent coloring featured in PIN2DMD. Many thanks to @lucky1 and @DJRobX for helping me debug this. There were a few other additions, so make sure to read through the changelog. As usual, you can find the download on the GitHub page. Cheers and enjoy! -freezy.
  10. Okay I've tested it but the lights don't work here. The flashers you've mapped on the bumpers do, but not the flashers linked to the flashers. Which probably means that I'm sending the wrong values. I'll debug some more when I have time.
  11. Cheers, looking forward to that! And thanks @electricmagma for the customer service
  12. Nope, I don't think you'll be able to get any switches, you'll need to do with what I've posted in the image above.
  13. By switches you mean all the bulbs? They are not returned by Pro Pinball's message queue. What's in the screenshot is all we can get our hands on (apart the start/launch/magnosave buttons, I didn't put those). I suppose I can take a guess and see what's in the memory that comes after, maybe the bulbs are there. But that would be pure luck. BTW for most of the solenoids you'll see some small moving parts on the playfield when testing. All but S24/S25 and S0/S1 if I remember correctly.
  14. As @electricmagma said, If you open the operator menu, you can go through all of them. You can also play flasher sequences which will be useful for testing (3.7.).
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