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freezy

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freezy last won the day on July 3

freezy had the most liked content!

About freezy

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  1. freezy

    DMD Extensions v1.7.0 released

    New version released. You can see what's new and grab it here!
  2. freezy

    TMNT

    I've released v1.7.1 which contains all of @DJRobX's changes. Cheers!
  3. freezy

    DMD Extensions v1.7.0 released

    I do that every morning to keep shit working Joke aside, glad it works but unfortunate that you had to take such drastic measures. If you happen to have the same problem again, let me know to figure out what caused it.
  4. freezy

    DMD Extensions v1.7.0 released

    Honestly, I'm a bit out of ideas. I suppose you unblocked the DLL as well after placing it in the VPM folder? And you said you've searched your system for other DmdDevice.dll files that might take precedence?
  5. freezy

    DMD Extensions v1.7.0 released

    Okay, two follow-up questions: When doing tests, you run it directly on your cab, right? Testing by executing the files on the network share will probably not create a log indeed. Is there a DmdDevice.log at D:\Visual Pinball\Tables?
  6. freezy

    DMD Extensions v1.7.0 released

    Could you paste absolute paths of your: Visual Pinball main folder Visual Pinball tables folder Visual PinMAME folder VPinMAME.dll DmdDevice.dll DmdDevice.ini
  7. freezy

    DMD Extensions v1.7.0 released

    Could you provide a log?
  8. Hi guys! I've released a new version of dmdext which includes full VNI support, giving monitor and PinDMD3 users a way to use the most recent coloring featured in PIN2DMD. Many thanks to @lucky1 and @DJRobX for helping me debug this. There were a few other additions, so make sure to read through the changelog. As usual, you can find the download on the GitHub page. Cheers and enjoy! -freezy.
  9. Okay I've tested it but the lights don't work here. The flashers you've mapped on the bumpers do, but not the flashers linked to the flashers. Which probably means that I'm sending the wrong values. I'll debug some more when I have time.
  10. Cheers, looking forward to that! And thanks @electricmagma for the customer service
  11. Nope, I don't think you'll be able to get any switches, you'll need to do with what I've posted in the image above.
  12. By switches you mean all the bulbs? They are not returned by Pro Pinball's message queue. What's in the screenshot is all we can get our hands on (apart the start/launch/magnosave buttons, I didn't put those). I suppose I can take a guess and see what's in the memory that comes after, maybe the bulbs are there. But that would be pure luck. BTW for most of the solenoids you'll see some small moving parts on the playfield when testing. All but S24/S25 and S0/S1 if I remember correctly.
  13. As @electricmagma said, If you open the operator menu, you can go through all of them. You can also play flasher sequences which will be useful for testing (3.7.).
  14. I can also do 0-255, no problem! And also emit the intermediate values Pro Pinball is sending. Would that be better? I'll try to get a schema where's what located. I'm not a Timeshock pro though, so if someone else with more in-depth knowledge wants to give it a shot, please do!
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