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Goldchicco

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Everything posted by Goldchicco

  1. View File Lost in Space (Sega 1998) Thanks to 32assassin help and support this table now is completely alive!!! Script update All sound are working Gates and Targets added to collections created ad sound added Layer 1 wire triggers are now set to VPX triggers deleted the primitive wire copied the slingshot rubbers (for animation) from the default table they need to be shaped to fit the table Spinning disk code was rebuilt no more walls took Primitive and code from DJRobX Twister Layer 2 removed trigger s20 and s21 and used Gates as triggers added walls to stop ball Generic Triggers# are only used for generic sounds Layer 3 added missing lights Layer 4 Prim Robot is now animated Layer 5 GI code has been added simply add all your lights and add them to GI collection Layer 6 added multiple missing lights controlled by Solenoids Layer 7 You should consider adding components from the default VPX table some of this objects built by walls can be found in primitive form as an example I added a Lane Guide Prim Layer 8 No Changes just moved Plastics to Layer 8 Layer 9 added Physical subway, only way this will work is if I built a prim PF all kicker codes where updated, a vertical kick is now visible. Once more Special Thanks to 32assassin, he sent me those words: "feel free to upload and distribute the table this is why I took the time to rebuild the code" Submitter Goldchicco Submitted 04/04/2020 Category Visual Pinball 10 - Tables ROM Name Link to B2S Link to Media Pack Permission to Mod Yes VP Version v10  
  2. Version 1.1

    684 downloads

    Thanks to 32assassin help and support this table now is completely alive!!! Script update All sound are working Gates and Targets added to collections created ad sound added Layer 1 wire triggers are now set to VPX triggers deleted the primitive wire copied the slingshot rubbers (for animation) from the default table they need to be shaped to fit the table Spinning disk code was rebuilt no more walls took Primitive and code from DJRobX Twister Layer 2 removed trigger s20 and s21 and used Gates as triggers added walls to stop ball Generic Triggers# are only used for generic sounds Layer 3 added missing lights Layer 4 Prim Robot is now animated Layer 5 GI code has been added simply add all your lights and add them to GI collection Layer 6 added multiple missing lights controlled by Solenoids Layer 7 You should consider adding components from the default VPX table some of this objects built by walls can be found in primitive form as an example I added a Lane Guide Prim Layer 8 No Changes just moved Plastics to Layer 8 Layer 9 added Physical subway, only way this will work is if I built a prim PF all kicker codes where updated, a vertical kick is now visible. Once more Special Thanks to 32assassin, he sent me those words: "feel free to upload and distribute the table this is why I took the time to rebuild the code"
  3. View File Lost in Space (Sega 1998) Conversion from VP8, but added all the non mechanical sounds and new ball design with scratches. Only sound I can't get to play is the ball rolling sound. Table is ready for SSF Users Submitter Goldchicco Submitted 04/03/2020 Category Visual Pinball 10 - Tables ROM Name Link to B2S Link to Media Pack Permission to Mod Yes VP Version v10  
  4. Version 1.0.0

    87 downloads

    Conversion from VP8, but added all the non mechanical sounds and new ball design with scratches. Only sound I can't get to play is the ball rolling sound. Table is ready for SSF Users
  5. Can you please share the paypal info for the donation. Thank you
  6. Is there a minimum requirement on the donation amount to become part of this group?
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