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khomodo

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  1. yeah i bashed her to death.. this point was fine, this was the second when you have to go around on the table .. i was struggling to keep my balls and trying to look a the indication on the dmd... failed at Georgia ? or something like that... time ran out and this was over For the ball search i never have one, is it something to activate in the config ? everytime i waited for the ball search to start but no chance. i, tried to nudge too mais no effect either.
  2. i have played a little with designer before, you can set the grill height where you want with it so you can hidden all the grill just with the menu of the b2s. great i will test the new version before putting 8G in the pincab EDIT: so tried the new version, much much better with my 4GB RAM , played a lot and had only one pb but it was not a crash , just during scotty cellar multiball the left mission hole didnt gave back to me one ball so when i lost the others , i was stuck.. i waited nut no autosearch for the missing ball. But i only happened once in many many games ! and no memory crash at all ! AND i succeeded to start the final mode (so the mode dont have to be completed just started ^^) great show ! but was a bit difficult to read the instructions on the dmd and follow my balls so i failed Great Table ! Great work ! Thanks for that David !
  3. yes, i saw my profile with many infos (average time of ball, longest ball, etc, etc..)
  4. tried the modifications in the yaml files (mode off + sound buffer). and played outside pinballx (and without pinsound ) to gain max ram. till now no more crash so i will try with 8M RAM as soon as possible. (find a dump.log file which talk about trying to write to memory and bad allocation) Just to report something else, it seems that until you dont succeed to finish a mode the status report is not correct, has a game with 2 mode started but not finished and the total was still 0. As soon as i finish a mode it seems correct. by the way great feature !
  5. Hello, I activated my old b2S with the yaml config file and now it is working (great to have the table with a backbox image ) I played a game, unlocked 3 or 4 modes, had a scotty MB, a cellar MB, the guess a card (succeeded stage 1 , failed stage 2) , i put the ball in SHED lock (was in pages modes, (second time) ), the game freezed.. then after 10 sec , i saw the dmd screen for page mode bonus count, and then crash.. no pop up python error, nothing in the log, just vp10 crashed. 2018-01-18 18:38:26,943 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: random_voice 2018-01-18 18:38:28,677 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: target_hit 2018-01-18 18:38:29,206 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-18 18:38:29,686 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-18 18:38:30,046 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-18 18:38:32,846 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: target_hit 2018-01-18 18:38:34,509 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: random_voice 2018-01-18 18:38:35,964 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: target_hit 2018-01-18 18:38:37,767 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-18 18:38:37,966 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-18 18:38:45,404 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: target_hit 2018-01-18 18:38:47,644 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-18 18:38:51,230 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: random_voice 2018-01-18 18:39:33,263 - root - ERROR - ***ASSET ERROR: An asset with key 'status_font' has not been loaded. Using default 'default' instead 2018-01-18 18:39:38,461 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: random_voice 2018-01-18 18:39:41,453 - root - INFO - Pages mode start Saved Bonus: 2018-01-18 18:39:46,634 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: random_voice Edit : thanks for the info for the final battle , i still have to work if i want to see it one day (all modes completed not just started ?) here is the result in my cab
  6. hello, Ok this time i got the dead by dawn mode ! no bugs, everything fine ! Is it the final battle coded ? Something special to start i ? I lock the ball in the mission hole but nothing , maybe there is something to do before ? or is it started elsewhere ?
  7. just tried the new version1.0.8 (have patched the table file with .dif file ans copy the others files in evildead directory. Was on my last mode before dead by dawn and the game crashed with this python error 018-01-16 22:40:45,161 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: target_hit 2018-01-16 22:40:54,346 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: target_hit 2018-01-16 22:40:56,164 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: target_hit 2018-01-16 22:41:04,674 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: target_hit 2018-01-16 22:41:08,608 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: random_voice 2018-01-16 22:41:20,509 - vpcom - INFO - PYTHON FAILURE (Visual Pinball Bridge is now broken) 2018-01-16 22:41:20,509 - vpcom - INFO - Exception Name ValueError: Attempted to add mode ModeTimerLayer pri=21, already in mode queue. 2018-01-16 22:41:20,509 - vpcom - INFO - Traceback (most recent call last): 2018-01-16 22:41:20,509 - vpcom - INFO - File "C:\P-ROC\Tools\register_vpcom_solenoids_skeleconfig.py", line 298, in RunGame 2018-01-16 22:41:20,509 - vpcom - INFO - self.game.run_loop() 2018-01-16 22:41:20,509 - vpcom - INFO - File "C:\P-ROC\games\evildead\procgame\game\skeletongame.py", line 1425, in run_loop 2018-01-16 22:41:20,509 - vpcom - INFO - super(SkeletonGame, self).run_loop(min_seconds_per_cycle) 2018-01-16 22:41:20,509 - vpcom - INFO - File "C:\P-ROC\games\evildead\procgame\game\game.py", line 790, in run_loop 2018-01-16 22:41:20,509 - vpcom - INFO - self.modes.tick() 2018-01-16 22:41:20,509 - vpcom - INFO - File "C:\P-ROC\games\evildead\procgame\game\mode.py", line 418, in tick 2018-01-16 22:41:20,509 - vpcom - INFO - mode.dispatch_delayed() 2018-01-16 22:41:20,509 - vpcom - INFO - File "C:\P-ROC\games\evildead\procgame\game\mode.py", line 278, in dispatch_delayed 2018-01-16 22:41:20,509 - vpcom - INFO - handler() 2018-01-16 22:41:20,509 - vpcom - INFO - File "C:\P-ROC\Games\evildead\my_modes\Shelly.py", line 119, in StartMusic 2018-01-16 22:41:20,509 - vpcom - INFO - File "C:\P-ROC\games\evildead\procgame\game\mode.py", line 375, in add 2018-01-16 22:41:20,509 - vpcom - INFO - raise ValueError, "Attempted to add mode "+str(mode)+", already in mode queue." 2018-01-16 22:41:20,509 - vpcom - INFO - ValueError: Attempted to add mode ModeTimerLayer pri=21, already in mode queue. i was at 2,17 of 4 ram load and 30% cpu load.
  8. worked for me too :-) thanks ! for the b2s i have one (made in 2015 ). I can put it on a dropbox if somewant want it. But im not sure that the b2S works now with this table ? was generating error last time i tried
  9. same error for me trying to access 1.0.8
  10. Hello, yes its very playable now im ok an happy with that . I can live with a crash sometimes . Like i said i find your work excellent to give the mood of the movies. i will check next time how much memory is in use when playing your table.
  11. i have a I5 3GHZ and a 980 GTX in my pincab with 4G de RAM. Never had crackling audio i think . for the message of the extraball its a pity because all the rest is top polished graphycally so to have this yellow screen with normal text is "shoking" (excuse me for my bad formula... I dont want to be critical at all just saying my thought of it and i speak english like a french man ^^) here is the log of another pb i had during scotty multiball, i just had quitted scotty mb and started cellar mb. The cellar trap was still opened. I loose all my balls and i never had new one. i waited for the automatic search of the missing ball but it never came. i tried to tilt to pass to the next ball but the game stayed down. 018-01-14 18:39:05,612 - trough - INFO - Autoplunging ball; num left to autoplunge is 0 2018-01-14 18:39:06,174 - trough - WARNING - expected to have more balls than current; not launching [curr trough count=3 - pending=0] < [expected_trough_count=4] --retry in 1s 2018-01-14 18:39:09,642 - root - INFO - Pages mode start Saved Bonus: 2018-01-14 18:39:09,642 - root - INFO - 5000000 2018-01-14 18:39:12,061 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 18:39:12,259 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 18:39:13,861 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 18:39:14,101 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 18:39:14,259 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 18:39:15,051 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: target_hit 2018-01-14 18:39:15,648 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: target_hit 2018-01-14 18:39:17,019 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 18:39:17,339 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 18:39:17,539 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 18:39:18,223 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 18:39:18,423 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 18:39:19,940 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 18:39:23,450 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: target_hit 2018-01-14 18:39:29,321 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: random_voice 2018-01-14 18:39:32,901 - ballsearch - INFO - Disabled 2018-01-14 18:39:32,904 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: ball_drain 2018-01-14 18:39:37,065 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: random_voice 2018-01-14 18:39:38,944 - ballsearch - INFO - Disabled 2018-01-14 18:39:38,959 - ballsearch - INFO - Enabled (waiting) 2018-01-14 18:39:58,423 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: random_voice 2018-01-14 18:40:01,384 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: target_hit 2018-01-14 18:40:07,065 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: random_voice 2018-01-14 18:40:14,377 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: random_voice 2018-01-14 18:40:16,025 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 18:40:16,181 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 18:40:16,344 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 18:40:23,519 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: target_hit 2018-01-14 18:40:34,753 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: random_voice 2018-01-14 18:40:38,940 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: target_hit 2018-01-14 18:40:48,723 - ballsearch - INFO - Disabled 2018-01-14 18:40:48,726 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: ball_drain 2018-01-14 18:40:54,766 - ballsearch - INFO - Disabled 2018-01-14 18:40:54,778 - ballsearch - INFO - Enabled (waiting) 2018-01-14 18:41:11,759 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: random_voice 2018-01-14 18:41:25,289 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: random_voice 2018-01-14 18:41:33,211 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: target_hit 2018-01-14 18:41:34,543 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 18:41:34,823 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 18:41:35,266 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 18:41:35,582 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 18:41:38,842 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: random_voice 2018-01-14 18:41:39,852 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: target_hit 2018-01-14 18:41:43,009 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: target_hit 2018-01-14 18:41:46,207 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: target_hit 2018-01-14 18:41:53,371 - root - ERROR - ***ASSET ERROR: An asset with key 'status_font' has not been loaded. Using default 'default' instead 2018-01-14 18:41:56,022 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 18:41:58,556 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: random_voice 2018-01-14 18:42:01,424 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: target_hit 2018-01-14 18:42:07,138 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: random_voice 2018-01-14 18:42:25,436 - trough - INFO - Autoplunging ball; num left to autoplunge is 0 2018-01-14 18:42:30,634 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: target_hit 2018-01-14 18:42:31,503 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 18:42:31,789 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 18:42:33,903 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 18:42:34,223 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 18:42:45,263 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 18:42:47,104 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: target_hit 2018-01-14 18:42:49,065 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: target_hit 2018-01-14 18:42:49,865 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: target_hit 2018-01-14 18:42:50,845 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: target_hit 2018-01-14 18:42:51,302 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 18:42:51,507 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 18:42:51,742 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 18:42:52,757 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: random_voice 2018-01-14 18:43:16,515 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: random_voice 2018-01-14 18:43:22,826 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 18:43:23,105 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 18:43:23,306 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 18:43:36,420 - trough - INFO - Autoplunging ball; num left to autoplunge is 0 2018-01-14 18:43:43,223 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 18:43:43,469 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 18:43:45,104 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 18:43:53,947 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: target_hit 2018-01-14 18:43:55,227 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: random_voice 2018-01-14 18:43:55,424 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 18:44:00,608 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: target_hit 2018-01-14 18:44:01,664 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: target_hit 2018-01-14 18:44:06,237 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: random_voice 2018-01-14 18:44:26,335 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: random_voice 2018-01-14 18:44:30,186 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: target_hit 2018-01-14 18:44:39,867 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: target_hit 2018-01-14 18:44:45,492 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: random_voice 2018-01-14 18:45:05,138 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: random_voice 2018-01-14 18:45:10,855 - trough - WARNING - expected to have more balls than current; not launching [curr trough count=1 - pending=0] < [expected_trough_count=3] --retry in 1s 2018-01-14 18:45:11,907 - trough - WARNING - expected to have more balls than current; not launching [curr trough count=1 - pending=0] < [expected_trough_count=3] --retry in 1s 2018-01-14 18:45:15,585 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 18:45:17,986 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: target_hit 2018-01-14 18:45:18,706 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 18:45:19,187 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 18:45:19,430 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 18:45:19,589 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 18:45:22,036 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: random_voice 2018-01-14 18:45:26,766 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: target_hit 2018-01-14 18:45:29,263 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: random_voice 2018-01-14 18:45:29,749 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 18:45:29,950 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 18:45:31,654 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: target_hit 2018-01-14 18:45:35,548 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: target_hit 2018-01-14 18:45:36,851 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: target_hit 2018-01-14 18:45:38,947 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: target_hit 2018-01-14 18:45:39,589 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 18:45:41,345 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: target_hit 2018-01-14 18:45:41,976 - root - INFO - Pages mode start Saved Bonus: 2018-01-14 18:45:44,349 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 18:45:45,229 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: target_hit 2018-01-14 18:45:45,907 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 18:45:46,032 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 18:45:47,349 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: target_hit 2018-01-14 18:45:49,548 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: target_hit 2018-01-14 18:45:51,368 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: random_voice 2018-01-14 18:45:52,217 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: target_hit 2018-01-14 18:45:52,631 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 18:45:55,759 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: target_hit 2018-01-14 18:45:59,948 - root - INFO - Pages mode start Saved Bonus: 2018-01-14 18:45:59,950 - root - INFO - 10000000 2018-01-14 18:46:01,357 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: random_voice 2018-01-14 18:46:05,467 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 18:46:10,427 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: target_hit 2018-01-14 18:46:10,605 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: target_hit 2018-01-14 18:47:34,710 - TiltMonitorMode - INFO - tilt bob switch active [1515952054] 2018-01-14 18:47:34,710 - TiltMonitorMode - INFO - about to issue warning 1 of 3 2018-01-14 18:47:35,868 - TiltMonitorMode - INFO - tilt bob switch active [1515952055] 2018-01-14 18:47:35,869 - TiltMonitorMode - INFO - tilt bob still swinging from previous warning 2018-01-14 18:47:35,948 - TiltMonitorMode - INFO - tilt bob switch active [1515952055] 2018-01-14 18:47:35,948 - TiltMonitorMode - INFO - tilt bob still swinging from previous warning 2018-01-14 18:47:35,990 - ballsearch - INFO - Disabled 2018-01-14 18:48:00,640 - vpcom - INFO - PYTHON FAILURE (Visual Pinball Bridge is now broken) 2018-01-14 18:48:00,640 - vpcom - INFO - Exception Name SDLError: 'Texture is not currently available' 2018-01-14 18:48:00,640 - vpcom - INFO - Traceback (most recent call last): 2018-01-14 18:48:00,640 - vpcom - INFO - File "C:\P-ROC\Tools\register_vpcom_solenoids_skeleconfig.py", line 298, in RunGame 2018-01-14 18:48:00,640 - vpcom - INFO - self.game.run_loop() 2018-01-14 18:48:00,640 - vpcom - INFO - File "C:\P-ROC\games\evildead\procgame\game\skeletongame.py", line 1425, in run_loop 2018-01-14 18:48:00,640 - vpcom - INFO - super(SkeletonGame, self).run_loop(min_seconds_per_cycle) 2018-01-14 18:48:00,640 - vpcom - INFO - File "C:\P-ROC\games\evildead\procgame\game\game.py", line 787, in run_loop 2018-01-14 18:48:00,640 - vpcom - INFO - self.process_event(event) 2018-01-14 18:48:00,641 - vpcom - INFO - File "C:\P-ROC\games\evildead\procgame\game\game.py", line 659, in process_event 2018-01-14 18:48:00,641 - vpcom - INFO - self.dmd_event() 2018-01-14 18:48:00,641 - vpcom - INFO - File "C:\P-ROC\games\evildead\procgame\game\skeletongame.py", line 1344, in dmd_event 2018-01-14 18:48:00,641 - vpcom - INFO - self.dmd.update() 2018-01-14 18:48:00,641 - vpcom - INFO - File "C:\P-ROC\games\evildead\procgame\dmd\displaycontroller.py", line 77, in update 2018-01-14 18:48:00,641 - vpcom - INFO - layer.composite_next(self.frame) 2018-01-14 18:48:00,641 - vpcom - INFO - File "C:\P-ROC\games\evildead\procgame\dmd\dmd.py", line 447, in composite_next 2018-01-14 18:48:00,641 - vpcom - INFO - src = self.next_frame() 2018-01-14 18:48:00,641 - vpcom - INFO - File "C:\P-ROC\games\evildead\procgame\dmd\layers.py", line 860, in next_frame 2018-01-14 18:48:00,641 - vpcom - INFO - frame = layer.composite_next(self.buffer) 2018-01-14 18:48:00,641 - vpcom - INFO - File "C:\P-ROC\games\evildead\procgame\dmd\dmd.py", line 451, in composite_next 2018-01-14 18:48:00,641 - vpcom - INFO - Frame.copy_rect(dst=target, dst_x=self.target_x+self.target_x_offset, dst_y=self.target_y+self.target_y_offset, src=src, src_x=0, src_y=0, width=src.width, height=src.height, op=self.composite_op, blendmode=self.blendmode, alpha=self.alpha) 2018-01-14 18:48:00,641 - vpcom - INFO - File "C:\P-ROC\games\evildead\procgame\dmd\dmd.py", line 99, in copy_rect 2018-01-14 18:48:00,641 - vpcom - INFO - sdl2_DisplayManager.inst().blit(source_tx=src.pySurface, dest_tx=dst.pySurface, dest=dest_rect, area=src_rect, special_flags = 0, blendmode=blendmode, alpha=alpha) 2018-01-14 18:48:00,641 - vpcom - INFO - File "C:\P-ROC\games\evildead\procgame\dmd\sdl2_displaymanager.py", line 365, in blit 2018-01-14 18:48:00,641 - vpcom - INFO - self.texture_renderer.copy(source_tx, srcrect=area, dstrect=dstrect) 2018-01-14 18:48:00,641 - vpcom - INFO - File "C:\Python27\lib\site-packages\sdl2\ext\sprite.py", line 161, in copy 2018-01-14 18:48:00,641 - vpcom - INFO - raise SDLError() 2018-01-14 18:48:00,641 - vpcom - INFO - SDLError: 'Texture is not currently available'
  12. ok i had another crash during page modes. but no log of th error, not a python error, vp crashed total. I played some games after, no bugs. It seems the animation (or image) for extraball lit or no extraball left are lacking. All i saw was a yellow picture with the text in small red for the 2 occurences. When i got the extraballs however the animations were there with the sounds. still no dead by dawn but a shred multiball (love the chainsaw sound ^^) No luck for the cards , apparently i have no psychics powers Ps: im blind now what a flasher fest on some modes (top notch work on the lights)
  13. Hello, Thanks for the .pyc and your quick support (anyway i had this bug only once not a big trouble) will test the new pyc and maybe i will get this dead by dawn mode :-)
  14. Knoc, knoc, its the buggy man.. had another crash today was in shelly mode , had already started 2-3 another modes before, here is the log 2018-01-14 10:53:48,552 - ballsearch - INFO - Disabled 2018-01-14 10:53:48,555 - ballsearch - INFO - Enabled (waiting) 2018-01-14 10:53:56,601 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 10:54:05,765 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 10:54:07,039 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: random_voice 2018-01-14 10:54:16,668 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: target_hit 2018-01-14 10:54:18,818 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: target_hit 2018-01-14 10:54:19,642 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 10:54:19,884 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 10:54:20,092 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 10:54:23,401 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: target_hit 2018-01-14 10:54:25,404 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: target_hit 2018-01-14 10:54:59,308 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: random_voice 2018-01-14 10:55:01,125 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: target_hit 2018-01-14 10:55:01,315 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: target_hit 2018-01-14 10:55:02,844 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 10:55:03,125 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 10:55:19,855 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: random_voice 2018-01-14 10:55:26,645 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 10:55:33,684 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 10:55:34,232 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: target_hit 2018-01-14 10:55:34,674 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: random_voice 2018-01-14 10:55:46,765 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: target_hit 2018-01-14 10:56:00,992 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: target_hit 2018-01-14 10:56:01,323 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: sling 2018-01-14 10:56:08,937 - game.sound - ERROR - ERROR SOUND KEY NOT FOUND: random_voice 2018-01-14 10:56:14,048 - vpcom - INFO - PYTHON FAILURE (Visual Pinball Bridge is now broken) 2018-01-14 10:56:14,048 - vpcom - INFO - Exception Name ValueError: Attempted to add mode ModeTimerLayer pri=21, already in mode queue. 2018-01-14 10:56:14,048 - vpcom - INFO - Traceback (most recent call last): 2018-01-14 10:56:14,048 - vpcom - INFO - File "C:\P-ROC\Tools\register_vpcom_solenoids_skeleconfig.py", line 298, in RunGame 2018-01-14 10:56:14,048 - vpcom - INFO - self.game.run_loop() 2018-01-14 10:56:14,048 - vpcom - INFO - File "C:\P-ROC\games\evildead\procgame\game\skeletongame.py", line 1425, in run_loop 2018-01-14 10:56:14,048 - vpcom - INFO - super(SkeletonGame, self).run_loop(min_seconds_per_cycle) 2018-01-14 10:56:14,048 - vpcom - INFO - File "C:\P-ROC\games\evildead\procgame\game\game.py", line 790, in run_loop 2018-01-14 10:56:14,048 - vpcom - INFO - self.modes.tick() 2018-01-14 10:56:14,048 - vpcom - INFO - File "C:\P-ROC\games\evildead\procgame\game\mode.py", line 418, in tick 2018-01-14 10:56:14,048 - vpcom - INFO - mode.dispatch_delayed() 2018-01-14 10:56:14,048 - vpcom - INFO - File "C:\P-ROC\games\evildead\procgame\game\mode.py", line 278, in dispatch_delayed 2018-01-14 10:56:14,049 - vpcom - INFO - handler() 2018-01-14 10:56:14,049 - vpcom - INFO - File "C:\P-ROC\Games\evildead\my_modes\Shelly.py", line 119, in StartMusic 2018-01-14 10:56:14,049 - vpcom - INFO - File "C:\P-ROC\games\evildead\procgame\game\mode.py", line 375, in add 2018-01-14 10:56:14,049 - vpcom - INFO - raise ValueError, "Attempted to add mode "+str(mode)+", already in mode queue." 2018-01-14 10:56:14,049 - vpcom - INFO - ValueError: Attempted to add mode ModeTimerLayer pri=21, already in mode queue. one question; i still have several error messages for sound not found in logs.. is it "normal" ? Thanks PS: almost to dead by dawn once , one mode missing ..ggrr had the cellar, scotty multiball too, no bugs on this game (i confirm gun targets can be unforgiving ^^)
  15. ok had 3-4 games without any bugs , still not get the dead by dawn mode but i will one day , sure i will Im pretty sure it was my last ball for the last bug.. i lost some ball during shelly mode since and had not this bug again .(but wasnt my last ball these times) If it comes again, i will wait for the search of the ball next time. (but i think i left the game running when posting about the pb and no unlocking when i returned to the pincab) I you need some testing for jaws (big fan of rom tables too) let me know i will glady test whatever you need Good night im done for today
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