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Dazz

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Files posted by Dazz

  1. VPU Color ROM Patcher

    Use this program to quickly patch color ROMs.
    Download ROM and extract file (.bin)
    Download Color Patch (.diff)

    Select Original ROM (.bin)
    Select Color Patch for ROM (.diff)
    Enter name of ROM and ensure that you include .bin extension.
    Click Apply Patch
    Patched ROM will be placed in \mods\ folder where you have unzipped this app to.
    Right Click on the new ROM and select Send to > Compressed Folder.  Make sure that filename is valid name from game list in PinMAME Setup.
    Please Note:
    ** I haven't done much testing of this.  I patched a couple ROM's, but did not test them on my machine.  I'm assuming they should work correctly.  If you run into any issues; please let me know.

    Next version will have Auto zipping of completed ROM.

    393 downloads

    Updated

  2. VPinMAME (Minimal)

    Standalone DLL and Setup.exe, changelog, and other updated docs
    Installation:
    Simply copy all of the files in the ZIP into your already existing Visual PinMAME directory. Overwrite already existing files there when asked.
     
    Run Setup.exe and press the 'Install' button. Also you may want to press the 'Setup Defaults' button to tweak the new options, like sound mode for example. 
     
    NOTE: If you use an external hardware display/DMD (*******/PinDMD1/2/3), copy the respective files from the included subdirectories into the main directory to be able to use it.
    So no more need for separate builds like it was the case with 2.7 and before!
     
    NOTE2: In addition this also includes freezys new DMDext, which is still considered experimental for now, but can be used to universally drive external hardware displays/DMDs AND also provides a better windowed DMD/alphanumeric display for all desktop users!
    To use it, also copy the respective files from the included subdirectory DMDext into the main directory and select 'external DMD' in the VPM options/defaults.
     

    251 downloads

    Submitted

  3. B2S Debug

    If experiencing issues with B2S displaying on incorrect display, this will show you what screen you should use as your display.
    1. Place B2S_Debug in your Tables folder
    2. Run B2S_Debug.exe
    3. Upon hitting ESC a log file called B2SLOG.txt will be created in your Tables folder. The output of this fill will show which screen numbers you should enter into your ScreenRes.txt file for your Backglass screen.
    Example output:
    "------------------------------------------------"
    "\\.\DISPLAY1","   First screen"
    "\\.\DISPLAY5","   Second screen"
    "\\.\DISPLAY6","   Third screen"
    "------------------------------------------------"

    79 downloads

    Updated

  4. Monday Night Football (Data East 1989) Resources

    Monday Night Football (Data East 1989)
    Resources by top1percent
     
    Special Request:
    Anyone is free to use these resources to build. We request that any re-creations using these resources to be released on VPUniverse.com.
     
    Playfield in download all other resources on Dropbox link.

    20 downloads

    Updated

  5. Hyperpin

    * Wheel based menu system with transparency
    * Designed just for DYI pinball cabinets
    * 16 x 9 display and HD Resolutions
    * Works great with both Future Pinball and Visual Pinball
    * Dual monitor support for backglasses
    * Supports various monitor setups, orientations and resolutions
    * Show your own graphics on the backglass while switching games
    * Works with joystick based pinball controllers
    * Use real arcade controls to control menus
    * Supports full HD video backgrounds
    * Backglass video support
    * Favorites system to save your top tables
    * Full genre system with many filtering options including table type and popular manufacturers
    * Interactive flyer viewer allowing up to 8 page flyer spreads
    * Unique instruction card viewer that supports scaleable vector graphics
    * Swappable intro video
    * Open source scripted game launching allowing for endless possibilities
    * Full help file to get you started
    * Huge helpful online community
    * HyperPin will make you cool!
    ** For more functionality download FPLaunch and overwrite the files from HyperPin v1.0.

    1,477 downloads

    Submitted

  6. HyperPin Editor - 32 & 64bit

    Created by Tonycrew in 2009. This HyperPin editor is still one of the best and easiest to use (XML) database editors. Use this application to easily manage your HyperPin database files.

    1,868 downloads

    Updated

  7. Visual Pinball Full Install

    Complete Installation file for Visual Pinball. Download this file if you do not have Visual Pinball installed.

    4,013 downloads

    Updated

  8. Visual Pinball Executable Only - Minimum

    These files are updates for Visual Pinball. Use these only if you have already installed a previous version of Visual Pinball.
    Installation Instructions:
    Extract this file into your Visual Pinball folder.
    Note:
    For HyperPin users - rename the .exe in this file to VPinball.exe.

    1,106 downloads

    Updated

  9. Road Race (Gottlieb 1969)(v1.0)(FS)(DOF)(99x) & (Phys5)


    Gottlieb's Road Race (1969)


    Table primary build/scripted by Loserman!
    Thanks to the following for their contributions (whether they know it or not!)
    If I have missed anyone, let me know as this table would not exist without the folks in the community.
    Dazz - Playfield resources
    Freneticamnesiac - Playfield redraw (not used on this particular version)
    Grizz - Playfield and plastics redraws
    JPSalas - gameroom backdrop and methods gleaned from his fantastic tables
    EalaDubhSidhe - table object templates
    Black - HS save/load routines
    Itchigo - table templates which gave me ideas on how to accomplish what I wanted in this table
    CONRAM - various code ideas learned by tracing through code on his tables
    akiles50000 - for that totally awesome tutorial on table building. So much stuff I now understand because of the work put into this tutorial
    Inkochnito - scorecards/instruction cards
    Pinuck - Gottlieb chimes and score motor routines
    Herweh - directB2S designer and tools
    JimmyFingers - rolling ball and other objects' sound routines
    Bendigo - routines for rotating arrow target
    Knorr - Physmod 5
    Arngrim - DOF scripting!
    Message from Dazz - Thanks to loserman76 and everyone for helping out with this build weather they know it or not. This game has been noted as one of the worst pinball games by Gottlieb. For the complete story about why this game means a lot to me check out my post on BYOAC.

    496 downloads

    Updated

  10. Road Race (Gottlieb 1969)(v1.0)(DT)(99x) & (Phys5)


    Gottlieb's Road Race (1969)


    Table primary build/scripted by Loserman!
    Thanks to the following for their contributions (whether they know it or not!)
    If I have missed anyone, let me know as this table would not exist without the folks in the community.
    Dazz - Playfield resources
    Freneticamnesiac - Playfield redraw (not used on this particular version)
    Grizz - Playfield and plastics redraws
    JPSalas - gameroom backdrop and methods gleaned from his fantastic tables
    EalaDubhSidhe - table object templates
    Black - HS save/load routines
    Itchigo - table templates which gave me ideas on how to accomplish what I wanted in this table
    CONRAM - various code ideas learned by tracing through code on his tables
    akiles50000 - for that totally awesome tutorial on table building. So much stuff I now understand because of the work put into this tutorial
    Inkochnito - scorecards/instruction cards
    Pinuck - Gottlieb chimes and score motor routines
    Herweh - directB2S designer and tools
    JimmyFingers - rolling ball and other objects' sound routines
    Bendigo - routines for rotating arrow target
    Arngrim - DOF scripting!
    Message from Dazz - Thanks to loserman76 and everyone for helping out with this build weather they know it or not. This game has been noted as one of the worst pinball games by Gottlieb. For the complete story about why this game means a lot to me check out my post on BYOAC.

    138 downloads

    Submitted

  11. Road Race (Gottlieb 1969) Media Pack


    Media Pack



    for



    Road Race



    by



    Gottlieb 1969



    recreation by



    loserman76


    279 downloads

       (1 review)

    Updated

  12. Mystery Castle (Alvin G 1993) Media Pack


    Media Pack



    for



    Mystery Castle (Alvin G 1993)



    recreation by



    gtxjoe


    508 downloads

    Submitted

  13. ACDC (Stern 2013) Media Pack


    Media Pack



    for
    ACDC (Stern 2013)
    Recreation by Javier15


    Backglass: Wildman
    Wheel Image: 32assassin

    1,194 downloads

    Submitted

  14. World Poker Tour (Stern 2006)

    World Poker Tour (Stern 2006)

    656 downloads

    Submitted

  15. Big Buck Hunter Pro (Stern 2009) HPMP


    Media Pack



    for
    Big Buck Hunter Pro (Stern 2009)



    recreation



    by



    85vette


    Backglass: Wildman
    Wheel Image: 32assassin

    1,004 downloads

    Updated

  16. WWF Royal Rumble (Data East 1994) Media Pack


    WWF Royal Rumble (Data East 1994)



    VP recreation by:
    freneticamnesic


    560 downloads

    Submitted

  17. DXTweak 2

    Tool for calibration and testing of game controllers.

    200 downloads

    Updated

  18. Batman Forever (Sega 1995) HyperPin Media Pack


    HyperPin Media Pack



    for



    Batman Forever (Sega 1995)



    by
    mfuegemann


    Wheel Image by ?
    Backglass by Wildman

    601 downloads

    Submitted

  19. Skateball (Bally 1980) HyperPin Media Pack


    HyperPin Media Pack



    for



    Skateball (Bally 1980)



    by gtxjoe


    Table recreation: gtxjoe
    Wheel Image: Grizz
    Backglass: Wildman

    162 downloads

    Submitted

  20. Avengers (Stern 2012) HyperPin Media Pack


    HyperPin Media Pack



    for



    Avengers (Stern 2012)



    by



    gtxjoe


    Backglass by: Wildman
    Wheel Image by: ?

    1,530 downloads

    Updated

  21. Sharkeys Shootout (Stern 2000) HyperPin Media Pack


    HyperPin Media Pack



    for



    Sharkeys Shootout (Stern 2000)



    by
    freneticamnesic


    Table by: freneticamnesic
    Backglass Image: Wildman
    Wheel Image: ??

    320 downloads

    Submitted

  22. Spiderman (Stern 2007) HyperPin Media Pack


    HyperPin Media Pack



    for



    Spiderman (Stern 2007) by 85vette


    Wheel Image by Grizz
    Backglass provided from dB2S by Wildman

    1,225 downloads

    Submitted

  23. XMen (Stern 2012) HyperPin Media Pack

    HyperPin Media Pack for XMen (Stern 2012) re-created by 85vette.

    1,736 downloads

    Submitted

  24. Tron (Stern 2011) HyperPin Media Pack

    HyperPin Media pack for release of Tron (Stern 2011) recreation by 85vette.
    Backglass provided by Wildman
    Wheel Image by LoadedWeapon

    1,826 downloads

    Updated

  25. VPU Patching System - VPPatch - 32bit & 64bit

    VPU Patching System
    What is the VPU Patching System:
    The VPU Patching System is a way to provide modified tables without having to re-distribute the original creation. This method was created to allow our Direct Output admins to add DOF compliance to existing tables. Patches created using this system requires the original un-modified version of the table release. Each patch created should come with a "ReadMe.txt" file that shows the URL to download the original table that the patch is based on.
    Usage:
    1. VPPatch comes in both a 32bit executable as well as a 64bit executable. Download the correct version of VPPatch for your processor.
    2. Extract folder and files to your hard drive. You may place the extracted folder wherever you prefer.
    3. Double click on the VPPatchXX.exe to start program.
    To Apply a patch:
    a. If you do not already have the table that the patch was created for; you will need to download that file. Read the "ReadMe.txt" file that comes with the patch download. The file should contain a link to the original file that the patch is based on.
    b. Make sure that you are on the "Apply Patch" tab located at the top of the window.
    c. Under "Original Table (Unmodified)". Click on "Choose" and then select the Original Unmodified Table that the patch was created for.
    d. Under "New Table Patch" click on "Choose" and select the patch file (.dif) that you want to apply to the table.
    e. Under "New Table File Name". Type in the name that you want to call your new table. Make sure that the file name ends in .vpt.
    f. Click "Apply Patch" - You will get a pop-up window indicating the location where your new file was created. This should be in the "mods" folder located in the same folder as the VPPatchXX.exe.

    To Create a patch - For table authors/modders:
    a. When updating or modding your table; Do not save over your original file. Save your file as a new file and use this new file for your updates or modifications. This application will compare the original file, with your update file, and it will output a new file (.dif) that includes ONLY your changes. Depending on the types of updates/mods; these files are normally smaller than the original file and will save bandwith.
    b. Click on the "Create Patch" tab located at the top of the window.
    c. Under "Original Source"; select the "Original un-modified table".
    d. Under "Modified Source"; select the file in which you did your updates/modifications to.
    e. Under "Dif Name"; type in what you want to call this patch and make sure that the file name ends with a .dif file extension. ex: Table_mod_v1.02.dif
    f. Click on "Create Patch". This will pop-up a command window; that may be blank. This is temporary for now, but this indicates that the patch creation is working. Depending on the changes it may take a minute or two for the patch (.dif) to be created. Once completed the new patch file will be located in the "difs" folder located in the same folder as the VPPatchXX.exe.
    g. When distributing a patch file. Please create a "ReadMe.txt" file along with your patch. Please make sure that the readme includes the name of the original file, as well as a URL where the user can download the original file that the patch is based on.

    4. Hit the X on the window or the Esc button on your keyboard to close the application.
    Notes:
    If you use a patch on a table that it's not intended for, or a table that has already been modified, then applying the patch will have un-expected consequences.

    To Do:
    CRC validation against original source table.
    Add progress bar to show status when creating patch.

    Special Thanks:
    Thanks to Rascal for being an excellent member of the VPUniverse community. This application is a work based on his proof of concept for using dif files for patching VP tables.
    Thanks to Rascal for helping test this application and giving his valued input.
    Thanks to Members of VPUniverse.com for thinking outside of the box and advancing this hobby.
    Special Thanks goes out to each and every table author! If it wasn't for you; our hobby wouldn't be where it is today.

    3,533 downloads

    Updated

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