Dazz

Administrators
  • Content count

    1,223
  • Joined

  • Last visited

  • Days Won

    92

Everything posted by Dazz

  1. I dont think the physmod5 version was LE... Pretty sure it's just the Pro version.
  2. If it's PC based then you shouldn't have any issues connecting a joystick for those games.
  3. BINGO! He thinks that he is the authority on everything Visual Pinball/PinMAME. He believes that he has control and say what goes on with development, etc. Personally, I find his abuse of his community to help sell his machines to be a HUGE conflict of interest. He doesn't like that we allow SAM emulation and blocks/sensors anyone that has conflicting opinions/views/products. Pin2DMD wasn't allowed on his site because he has interest in PinDMD3 and sells it on his site. He doesn't believe in open competition and wants to stifle development. I'm very glad that we have been able to support advancements in open hardware and software here on VPU.
  4. Welcome to the wonderful world of VPF sensorship... I still don't get why people continue to support that.
  5. This normally means that you are using a different version of Visual Pinball than what the table requires. Avengers is VP 991/992. Indiana Jones 2008 by Fren is Physmod5, Indiana Jones by Hanibal is VP10 and Mustang Pro by Gtxjoe is Physmod5.
  6. Open Table in correct version of Visual Pinball. Do not open a 991 table in VPX or vise versa. In the Visual Pinball Editor click on Scripts... Look for: Set Controller = CreateObject("Vpinmame.controller") and replace with 'Set Controller = CreateObject("Vpinmame.controller") Set Controller = CreateObject("B2S.Server") Save file.
  7. Yea, this is how we had to do it before authors started adding the automatic B2S code to tables.
  8. In the Script of the table... Look for: Set Controller = CreateObject("Vpinmame.controller") and replace with 'Set Controller = CreateObject("Vpinmame.controller") Set Controller = CreateObject("B2S.Server") Save file.
  9. I believe that pinmame32 is for auditing ROMs and is not the actual executable for playing.
  10. Ok, installed... doesn't seem to exit game and really really really bad flickering. Tested with 24 v1.5. Edit - I replaced my pin2dmd dmddevice.dll with the new one from download above. Flickering is gone, but last frame is still displayed on DMD after game exited.
  11. New Tutorials Section

    VPU has added a new section on the site for Tutorials. If you have a suggestion for tutorial please let us know. http://vpuniverse.com/forums/tutorials/ With your help and support we can Make VPU Great Again.
  12. Added to the new Tutorials section.
  13. I have friends that are building real CCC machines and I'd like to have it in VP. Has anyone gotten PROC and VP to live together nicely? If so do we have a Cactus Canyon Continued build?
  14. Thanks, but I don't use PBX. This was working fine prior to most recent updates.
  15. What would cause the DMD to display the last frame on the Pin2DMD after a game has been closed? The static frame image will stay until a new game is run. Basically it's not closing the DMD after the game has exited.
  16. I'd love to figure out how to get VP to run in VR with HTC Vive.
  17. That worked perfectly. Thank you much! Makes the tables much easier to launch from HyperPin.
  18. 2.8b is the latest official release. Most recent SAM build.
  19. VPinMAME (Minimal)

    Version 2.8b

    74 downloads

    Standalone DLL and Setup.exe, changelog, and other updated docs Installation: Simply copy all of the files in the ZIP into your already existing Visual PinMAME directory. Overwrite already existing files there when asked. Run Setup.exe and press the 'Install' button. Also you may want to press the 'Setup Defaults' button to tweak the new options, like sound mode for example. NOTE: If you use an external hardware display/DMD (*******/PinDMD1/2/3), copy the respective files from the included subdirectories into the main directory to be able to use it. So no more need for separate builds like it was the case with 2.7 and before! NOTE2: In addition this also includes freezys new DMDext, which is still considered experimental for now, but can be used to universally drive external hardware displays/DMDs AND also provides a better windowed DMD/alphanumeric display for all desktop users! To use it, also copy the respective files from the included subdirectory DMDext into the main directory and select 'external DMD' in the VPM options/defaults.
  20. Ahah.... I think this is what the issue is. I'm trying to install from a different drive letter. OK, so I finally got it installed after moving the installer to my C drive.... Is there no way to run the table from D drive and have PROC enabled? I really don't want to have to do another install of VP, B2S, DOF on my OS drive.
  21. No, old install was wiped when new drive was installed.
  22. I'm finally getting aorund to setting this backup... Trying to install using the Installer. Getting error Building and Installing YamlCPP... Installation Failed. Exiting..... Any idea why the installer would be failing? I'm running Win10x64.
  23. Ok, next stupid question.... how do I get UltraDMD games to display on Pin2DMD?
  24. Gotcha. Thanks!