Dazz

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Dazz last won the day on February 7

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About Dazz

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  • Birthday 06/02/1975

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    Keller, Texas

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  1. I dont think the physmod5 version was LE... Pretty sure it's just the Pro version.
  2. If it's PC based then you shouldn't have any issues connecting a joystick for those games.
  3. BINGO! He thinks that he is the authority on everything Visual Pinball/PinMAME. He believes that he has control and say what goes on with development, etc. Personally, I find his abuse of his community to help sell his machines to be a HUGE conflict of interest. He doesn't like that we allow SAM emulation and blocks/sensors anyone that has conflicting opinions/views/products. Pin2DMD wasn't allowed on his site because he has interest in PinDMD3 and sells it on his site. He doesn't believe in open competition and wants to stifle development. I'm very glad that we have been able to support advancements in open hardware and software here on VPU.
  4. Welcome to the wonderful world of VPF sensorship... I still don't get why people continue to support that.
  5. This normally means that you are using a different version of Visual Pinball than what the table requires. Avengers is VP 991/992. Indiana Jones 2008 by Fren is Physmod5, Indiana Jones by Hanibal is VP10 and Mustang Pro by Gtxjoe is Physmod5.
  6. Open Table in correct version of Visual Pinball. Do not open a 991 table in VPX or vise versa. In the Visual Pinball Editor click on Scripts... Look for: Set Controller = CreateObject("Vpinmame.controller") and replace with 'Set Controller = CreateObject("Vpinmame.controller") Set Controller = CreateObject("B2S.Server") Save file.
  7. Yea, this is how we had to do it before authors started adding the automatic B2S code to tables.
  8. In the Script of the table... Look for: Set Controller = CreateObject("Vpinmame.controller") and replace with 'Set Controller = CreateObject("Vpinmame.controller") Set Controller = CreateObject("B2S.Server") Save file.
  9. I believe that pinmame32 is for auditing ROMs and is not the actual executable for playing.
  10. Ok, installed... doesn't seem to exit game and really really really bad flickering. Tested with 24 v1.5. Edit - I replaced my pin2dmd dmddevice.dll with the new one from download above. Flickering is gone, but last frame is still displayed on DMD after game exited.
  11. VPU has added a new section on the site for Tutorials. If you have a suggestion for tutorial please let us know. http://vpuniverse.com/forums/tutorials/ With your help and support we can Make VPU Great Again.
  12. Added to the new Tutorials section.
  13. Thanks, but I don't use PBX. This was working fine prior to most recent updates.
  14. What would cause the DMD to display the last frame on the Pin2DMD after a game has been closed? The static frame image will stay until a new game is run. Basically it's not closing the DMD after the game has exited.