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MrTantrum

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MrTantrum last won the day on February 12 2018

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About MrTantrum

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  1. MrTantrum

    The Getaway - High Speed II

    right now I am running my Pin2DMD in my Getaway but I have the color set to red at about 1/2 brightness. It goes much better with the red of the machine than the default DMD orange color.
  2. MrTantrum

    The Getaway - High Speed II

    Unfortunately, I've not been able to make any progress, and those others who have undertaken the venture have seemed to have stalled as well. What I'm gathering is that even thought the Getway was a tremendous hit and there are countless ones out there, the DMD coding must be a little more difficult than most.
  3. MrTantrum

    The Getaway - High Speed II

    DJRobX & JustAnotherRat, Are you willing to share what you have thus far? My PIN2DMD is installed on a real Getaway pinball machine. I've been tinkering with my own colorization, but don't want to re-invent the wheel.
  4. MrTantrum

    The Getaway - High Speed II

    I too really want to get back into this. What can I do to help? Would you be willing to share with me the progress you've made thus far as I've pretty much not developed anything since our last waive of communications.
  5. MrTantrum

    The Getaway - High Speed II

    Hey guys, any advancement with the Getaway lately? What can I do to help contribute to getting this done?
  6. MrTantrum

    The Getaway - High Speed II

    It is specific to ROM version, I believe. I am running V2. You are right in that it appears in attract mode.
  7. MrTantrum

    The Getaway - High Speed II

    You are making some good progress. The key framing is the greatest challenge I was having.
  8. MrTantrum

    The Getaway - High Speed II

    Sweet! Thanks for the update, and really getting excited about this.
  9. MrTantrum

    The Getaway - High Speed II

    Sounds like you are making great progress, and I’m excited to help whenever you are ready. The video mode indeed seems quite challenging, so hopefully Steve can come through with a way to get it done. Just let me know if you need me to capture some gameplay, and I’m definitely happy and eager to help when you are ready to direct me.
  10. MrTantrum

    The Getaway - High Speed II

    Just called Google (YouTube) and apparently someone has been trying to hack my account from multiple states over the weekend so it is currently frozen. I don't understand why, but they said it will be locked for 24-48 hours while the server works things out and there is nothing that can be done about it. I too struggle with the key frames, and is slow work testing. FYI, the coloring you mention on your finished parts does look really good, which is partially why I shot the video for you to see it on a real pin. I did make a little progress on some of the attract mode this weekend, but still some confusion about why some things work some times but not others. Work is slow, but when I make a little more progress and can get back on YouTube I'll shoot a video for you to see. Would love for you to test my stuff in your environment too. Also, not sure of your setup, but I just ordered something to help me out. My computer is downstairs in my office with my pin upstairs in the game room. Was getting very tired of pulling the micro SD card (taking/leaving my backglass apart every time), going back down to my computer, rewriting it, going back upstairs, clumsily trying to reinsert into very hard to reach card slot, dropping the card forcing me to take the speaker panel off to retrieve it, etc. Found this micro SD to SD extension that should make things much easier. Now, I can leave it plugged in and run the cable through a gap in the backglass or speaker panel, thus leaving everything intact each time. I'm sure someone has thought of this before me, but I think it will save me a ton of time and frustration when continually testing my work. (https://www.amazon.com/gp/product/B01D9JIUU0/ref=oh_aui_detailpage_o00_s00?ie=UTF8&psc=1)
  11. MrTantrum

    The Getaway - High Speed II

    Actually, there is one place of confusion for me. For example, I have some scenes that look perfect on the editor & GIF export, but on the pin some of the colors can have issues. Maybe I am not understanding the 16 colors and how they operate. They appear to be in groups of 4, but I don't really understand the relationship.
  12. MrTantrum

    The Getaway - High Speed II

    Actually, I've been working on attract mode and making some headway. Let me play with it some more, and when I get to a brick wall for me I will send to you. What is best way to get you the files?
  13. MrTantrum

    The Getaway - High Speed II

    Here is a short video of with your colorization on a real Getaway. Had an issue in that my left flipper return spring broke during first ball play, but went on without it. Notice that some of your stuff works but some does not with weird anomalies (same issue I am having with mine). For example: - Appears to be working as designed: ball launch, free ride, 1st ball lock, kickback - Appears to not be working quite right: burn rubber (I know you are still working on this), lambo & police car wipes (sometimes is gray, sometimes white), tunnel shot has bad ghosting with lambo, donut heaven not colored as you designed. I'm having a hard time understanding with my work and now seeing yours why some things work and others don't. (video removed due to issue with YouTube)
  14. MrTantrum

    The Getaway - High Speed II

    Argh! Very frustrated with myself. Just tested my work and some of it kind of works, some doesn't, and stuff that worked before doesn't display right. My "say no to drugs" worked perfectly the other day and now it's all white. Some of my lambo wipes work well, but only part of the time, and same with my police car wipes. Also, the other day my shift animation was perfect and now all of the coloring is off. Don't really understand what is all going on, but if I could just figure out better how things worked and why then I could make some real progress.
  15. MrTantrum

    The Getaway - High Speed II

    First, please don't get me wrong, as I am not being critical of your work but reads like I might be coming off that way. Cool thing is that we are dealing with a amber canvas begging for color. Second, I have some general questions: - I'm designing for real pinball and my ROM version is V2. Wonder what virtual pinball is using, and if the ROM version will matter (I know there are a couple of differences in some but nothing major) - Are you mostly doing color masking, recoloring, or both? I think I get color masking, but do you base a color mask on a checksum of a frame mask (i.e. if I mask off everything but the word "ball" at the bottom left of the score panel then the color mask I build is applied any time that checksum appears) - How are you testing your work? I learned early on that the colors on my monitor don't accurately reflect what the LED panel produces, so I get that. With real pin it is kind of a pain constantly going up and down stairs and everything else that is involved in testing each little change. I wonder how representative the virtual pin is to the real one. Third, I'm beginning to think that what I should be doing is getting basic coloring of everything and getting it to actually work. After that, it might be easier to circle back and add more artistry to everything. Seems like I can spend a lot of time coloring something, but then it doesn't even work when I test it due to keyframing/masking/checksum issues. What is your approach? Finally, I'm happy to share my work with you and would also like to have what you have done. I realize that lucky offered to merge our files, but that would need redoing every time one of us changed something else. Still would be very helpful to see your source files so that I didn't work on what you had already done, and possibly vice-versa. Thoughts?
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