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pudd1nG

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pudd1nG last won the day on February 8

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  1. Sorry guys been a busy week or so here. I have a version with some fixes ready but ideally I'd get a heap more work done on it before releasing. More than happy to incorporate other peoples animations into this - not too sure how to do that though, do you just export the scene + palette for me?
  2. I've started a public trello board here which Ill use to track issues and progress https://trello.com/b/OuzYrarc/white-water-pin2dmd-wip
  3. Thanks so much for these recordings guys - you are right about the free ONLY rom. I will add keyframes for that. These recordings should get me most of the way - this week will be busy and I'll try get another beta out.
  4. Thanks for this! Many animations there I was having trouble getting. I only have my Wh20 setup for the next 6 weeks - So I want this completed before then. While there's perhaps too much missing / buggy in my current release for proper reports being required - the next version next week should be a lot closer! Thanks again everyone!
  5. Ok! Beta 1 is available. Attached to this post are the Virtual Pin files I haven't had enough time to get through my known bugs and issues list - IMO this version is not ready for use. But I did promise beta testing and here we are I am really struggling to get good .raw recordings of many animations - I dont have a PC, so if anyone fancys doing me a few .raw recordings of animations they notice missing or broken that would be amazing. Let me know any feedback! virtual.zip
  6. Ok! Beta 1 is available. Attached to this post are the Virtual Pin files I haven't had enough time to get through my known bugs and issues list - IMO this version is not ready for use. But I did promise beta testing and here we are I am really struggling to get good .raw recordings of many animations - I dont have a PC, so if anyone fancys doing me a few .raw recordings of animations they notice missing or broken that would be amazing. Let me know any feedback! virtual.zip
  7. Was just about to post saying my project keeps requiring me to re-add recordings - but I see you've fixed this already... Such an incredible tool!
  8. Thanks for the advice and the kind words! Will give this a go tonight - hoping to have this up TOMORROW for you guys
  9. I had considered that but was curious if I would need to also include the interstitial frames (the ones that are a blur of two frames, where the delay is often only 20)? I'm actually really enjoying the problem solving part like thinking of solutions like that!
  10. Hey guys! Update here! I am very close to a public beta! The plan is it fix a few more bugs I have on my list and then get the Virtual files up here for everyone by the end of this week. Here's an export of what I've done so far - there's a few bugs noticeable in this that either have been fixed or are actually workarounds for real pins. For example the high score colours look offset in the preview because the default scores are so low. Scores over 1bil push the initials quite a bit. Maybe I'll need to handle both but I'll figure it out.. I'm reluctant to release the real pin files too early as I really wouldn't want people keeping beta / broken versions on their real machines and downgrading the experience - but I do have a handful of testers in my local community who will test it on their machines too. I am having issues with timings and the colour masking of some animations - almost all that involves the raft going down a river seem mis-timed on the real machine and so the masks dont line up. i've got around this mostly by changing these to replacement animations - but in some cases there's dynamic content so that's not possible. Does anyone have advice or know if it's possible to have a replacement animation that includes a "hole" that can have the dynamic added over top? Anyhoo, more news before Friday!
  11. Testing is definitely going to be needed - having not done anything like this before I'm sure there's gonna be bugs!
  12. Ahh nice one, that is now working with the .raw dumps. I still can't seem to get many frames out of it, so I'll continue to use the digital dumps I'm getting - and perhaps try a few more cables Thanks for your help and advice mate
  13. I've got quite a few animations done now. If this weekend goes well I should still be on track to releasing the initial files for testing towards the end of next week. It is quite hard for me to test as I have the opposite problem of most - I have a real machine but no windows PC to run VPX..
  14. Amazing - I'll look out for the build tonight and will try my new USB-C connection too
  15. I'm using a 2019 Macbook pro here, but perhaps quite an old USB cable via a hub - I'll try again with a new USB-C cable from some of my music gear. I've had great dumps from playfield.dev - so I think I'm going to clone the repo there and get the home rom running there. If there's any extra info you'd like about not getting any .raw dumps happy to help! Loving the new editor updates too
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