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Rockdude233

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About Rockdude233

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  1. Pin2Dmd Editor

    I already opened one on this a couple of hours ago, but you can open issues here: https://github.com/sker65/go-dmd-clock/issues
  2. Pin2Dmd Editor

    I'll have to take a closer look at this when I return from my trip (going out of town for a week). It's possible I just didn't key the frame correctly with the mask . It wouldn't be the first time!
  3. Pin2Dmd Editor

    I tried to add just 1 more mask (for a total of 11), and it did not work. Are you sure the software/firmware doesn't limit to 10?
  4. Pin2Dmd Editor

    1. There really is no useful case, I was just curious how it worked. Like if I had a particular scene that I had keyed using mask #2. Then, let's say I have a bad memory, and a month later (forgetting that I had already keyed that frame,), I color the scene differently, then use mask #9 to key it. Then when I run the game, the frame won't change to the colors I want (because it's using the previous key that I forgot about), and now I'm frustrated because I can't figure out why the scene doesn't work the way I want it to. Like I say, I'm just curious how that works. and thought you might know offhand. EDIT: I just thought of a case where this might actually be useful. Let's say you have a scene that has 20 frames in it, and all the frames in that scene, although they are dynamically changing, can be colored using a single frame animation and keying that frame by using mask #2 in a certain area of the frame that never changes (so hashtag is always constant). Now, on the very last frame of this scene, let's say you want to change the color of an object, so you need to make another single frame animation with the color change. Now to trigger the color change on this one frame, you use mask #9 which is on another part of the frame and is unique to only that last frame to key it. So, now this last frame of the scene has two independent keys that apply to it. Will it work? Will the the last frame change color because of masked keyframe #9 or will it not change color because it uses masked keyframe #2? 2. So you can already use 25 masks (0 through 24) in a project right now?
  5. Pin2Dmd Editor

    A couple of questions just for curiosity. 1. I know that it is impossible to assign a keyframe to a hashtag that already has a keyframe assigned to it, but it is possible to assign 2 (or more) different masked keyframes to the same frame. How does the software/firmware choose which one to use in that case? 2. I notice that the mask dropdown box goes up to 24. I know there is only 10 masks allowable now, but does this mean this number might be increasing in the future? I know the masks take a lot of memory, but it sure would be nice to have a few more available.
  6. Pin2Dmd Editor

    Ah yes, that worked. Thank you!
  7. Pin2Dmd Editor

    In trying to make a recording using the latest VP files, but I can't seem to get it to work. I'm confused, it sounds like you don't need a special .dll file anymore if you use the latest, but I don't get anything in the DmdDump folder when I try it. Are these the 2 items that you need activated in the tables option menu?
  8. Pin2Dmd Editor

    So I figured out that if I click on the mask checkbox, then uncheck it, the hash codes appear and I can then use them for setting the keyframe. This only happens for some frames (very few), but it's very consistent on those frames. Anyway, just in case anybody else runs into this strange thing, you know what to do now.
  9. Pin2Dmd Editor

    Anybody ever had this happen? I'm trying to assign a keyframe to this scene, but for some reason all the hash codes are blank. Every recording where this frame occurs they are also blank.
  10. Pin2Dmd Editor

    What is the trick in getting the borders to move? It looks like there are grip points on each edge, but I cannot seem to resize the box by clicking on them or any part of the edge.
  11. Pin2Dmd Editor

    Probably another stupid question, but I cannot see what Ctl-A (Select All) does. Ctl-C loads the clipboard with color masks that can be used from frame to frame with Ctl-V, I see that. When I do Ctl-A, I can see that there is a highlighted box around the entire frame and the cursor changes to a four-direction arrow, but when I go to another frame and click Ctl-V, nothing seems to happen. What am I missing here?
  12. Pin2Dmd Editor

    I cut and colorize scenes in a multiple frame fashion because it seems easier to use the clipboard functions to color the frames that way. Then I try to set a keyframe for the scene, but for some reason sometimes the scene will only partially work, meaning that it will play back some of the frames in the way I colored them and, I don't know how to explain it, but then lose it's way or get out of sync somehow and revert to a different palette. It's only then that I try to break up the scene using export/import and set more keyframes. Maybe I'm not doing this the best way but still learning, and will gladly take any advice you can give me. I didn't even realize you could mark and cut scenes (thought it was just for recordings), but yes that is a better and more direct way to do it! I will put this issue on github for Steve. Do you want people to close their own issues on github when they get fixed or do you want to do that?
  13. Pin2Dmd Editor

    Here is a small quirk. Let's say you have colored a scene that has several frames in it, let's say 4 frames for example. Later, you want to break that scene into 4 individual scenes (each having one of the frames in it), so that you can assign a keyframe to each one. What I do is just save the scene as a single animation, then load that animation 4 times back into the project, then use the "Frame-" button to edit (delete) 3 frames from each scene. The quirk is after I use "Frame-" to edit the first scene, and click on the next scene to edit, the "Frame-" button is greyed out. You can use the < > arrows to shuffle back and forth thru the scene, but you can't use the "Frame-" button. However, if you click on any recording, then click back on scene you want to edit, the "Frame-" button will once again be active. It isn't a big deal because you can accomplish what you want to do by clicking outside of the scene list, but you didn't have to do this in the old version.
  14. Pin2Dmd Editor

    Yes, I think you guys fixed those issues. I can't detect any differences on the machine play from old vs. new exports. Hash display and 192x64 GIF appear to be working perfectly. Thanks!
  15. Pin2Dmd Editor

    You guys are on top of it, thank you! btw, the color picker always on top makes is a good update.
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