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slippifishi last won the day on May 14

slippifishi had the most liked content!

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About slippifishi

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  1. I'm a bit late to this party, but looking really good! RCT is a really colourful table and that would translate really well to colour DMD, I hope you are willing to share your work when you are done! Were you able to get past the unique hash problem?
  2. I'm afraid I have not been able to progress on this as much as I would have liked over the last couple of weeks, so still a little bit away from being ready for release yet. I have still got a few outstanding modes to pick up, and I am struggling to complete some scenes as well i'd like to, some of the source animations are really "dirty" and this can complicate my approach, I run out of mask colours fast! I will definitely post something here as soon as it's ready...
  3. I would probably give my right arm - which is my colouring arm - to see this. Thinking out loud, if we did a PIN2DMD project and exported it for real pin, put the fsq on the sdcard, then played the VPX, would that work? I can't try this myself, I am away from home at the minute and no VPX or PIN2DMD but can maybe have a quick go this weekend. I do appreciate this would be restricted to real PIN2DMD users only, but maybe it's an option? @NetzZWerg what is the issue with dynamic content? I haven't tried pinball browser myself yet, is that restriction common to all modern stern games?
  4. I am indeed hoping to return to Flintstones in the very near future so that it is ready in time for the VPX release, whenever that may be At the very worst, I will make my WIP files available when the VPX is ready, but I am sure I will have time to pick up some of the remaining scenes before then - watch this space! EDIT: As the thread is already active, I will post Wob's preview too - this has been made available elsewhere previously so you may have already seen it, but I refrained from posting here at the time to avoid necroing/drawing attention to the thread
  5. I am pleased to announce my next project which is now nearing completion - Creature From The Black Lagoon! A few preview gifs are shown below; still a few things left to pick up, and once the remaining missing scenes and bugs are dealt with, I hope to put out a release here, all being well in the next week or two. I will say this was an early DMD game and it shows in the animations/dumps - this has been much more challenging than TNG believe it or not, and CFTBL has no stars in the background to contend with! I'm sorry these are not the most enthralling previews, but given how these scenes get cutup in the editor, creating nice previews using the export isn't always so easy or practical However, the incredible Wob has once again provided one of his amazing preview videos which will give you a better idea of what to expect; it's been said so many times by so many people, but I can't reiterate just how instrumental Wob is to this process - it's not just the preview videos, what you guys don't see is the literal hours of pinball playing he does behind the scenes to create dumps and test intermediate versions and find whole game modes you didn't even know existed - thanks buddy!
  6. Love the different (accurate) palettes for the different team colours, really nice touch.
  7. You mean it looks broken on the monitor as well? Are you running any crazy/non-standard resolution, or using DSR or equivalent?
  8. EDIT 2: Sorry, I didn't appreciate you are trying to colour each scene differently, I had originally suggested you can do this with a single trigger using plane 2, but you will lose the ability to colour the backgrounds differently. However... EDIT: There is a form of quasi-priority, but it involves using multiple masks. It's discussed in another thread elsewhere in the forum, see below - iirc masks with a lower number will win over a mask with a higher number (ie Mask 1 will win before Mask 10), and the plane being used for hash detection also comes into play - plane 1 is checked before plane 2. So a trigger using plane 1 on Mask 10 will run before a trigger using plane 2 on Mask 1. I think.
  9. Version 1.01 now available! Fixed Ferengi Duranium Sphere Add-A-Ball animation Optimised some triggers/reduced file size Added status report screens
  10. Thank you for all the kind comments everyone, it is very encouraging! Already thinking about the next project... Gah! I though't I'd got away without anyone noticing! I spotted this not long after I uploaded it - I have already prepared the fix for this, along with a few other little optimisations, and will be uploading a small update in the very near future, probably sometime over the weekend - I will drop a note in here when it's out.
  11. Yes I do this often, then append them into a single "manual_dump" file and rezip it up; as long as you paste them onto the end you can just use that single file in the editor and it will read the new frames next time you open it. The number of good games I have had to waste because a super rare screen appears!... But where Wob has been providing dumps, these are often about 30 minutes long, and If I want a frame from "somewhere in the middle" it is not always simple to find in a text viewer. To be honest I wouldn't expect Wob to do that task anyway, the videos and dumping he does is already an awful lot of effort, and to then try and trawl through the files to hunt out the scenes I have asked him to focus on would be asking too much. Unless, Wob, you fancy an extra task?
  12. The synced videos are game changing for sure, especially when tracking down missing triggers. As we neared the end of TNG there were maybe one or two scenes per 30 or 40 minute dump that were useful or hadn't been picked up in previous dumps. Removing duplicate frames might reduce the amount slightly, but anything with a score in it will never match up so it might not work out to be that much. I will also add that I have sometimes used both txt and raw formats - neophob's browser tool at https://playfield.dev/ dumps to raw, and I don't know that these can be appended together so easily. If merging is possible or worthwhile then I will do it, but in my opinion, having a single general gameplay dump is the best starting point. It might also be a bit misleading or daunting - my TNG dumps come in at 136mb over 31 files, but I bet something is missing/these are still not complete... At the top of each frame in the txt dumps there is what I assume is some kind of time index, eg: 0x2eaff4dd. Would these numbers ever clash if we appended dumps together, and if so, what would be the consequences? I wonder what the maximum length of dump the editor can work with
  13. I am sorry to read this friend, but like I said I can understand your position. I hope you will think long about any such decision; I can honestly say you were a big inspiration to me, when I first started colouring some months ago it was just before your TOTAN release and it blew me away, to the extent I stopped colouring for a while and abandoned my first pass at TNG because it was just so impressive I thought I could never match your quality. And the same goes for the other artists here, all the released projects are stunning and add a whole new dimension to the game play - not only to I have to contend with being a crap player, now I have to try and contend with myself watching the DMD and not the playfield! It sounds like perhaps conversations between the respective webmasters may resolve this anyway, but whatever you choose NetzZWerg, I hope that you will continue to keep us updated with your projects and progress, if only to inspire more artists, and provide some way for us to continue to benefit from your work, even if it does cost a few beers, it is a price worth paying. I think cb3 alluded to the fact this is not always so clear cut; demo man had about 15 separate dumps, and I lost count for TNG (though I did start with the dump from VPU I must admit). But for sure I can upload a "general gameplay" type dump for each of my projects, it wouldn't' contain EVERY scene, but certainly a good amount of stuff to get someone started - I will sort that out this weekend.
  14. I did not give them explicit permission, no; and they spelled my name wrong 😢 I am not so bothered about them reposting my files, there is at least a link to the VPU threads where appropriate, but I understand why this might frustrate some of the other colour artists. I'm not sure what the solution is though
  15. It is with great pleasure I am able to make my Star Trek: The Next Generation PIN2DMD colourisation project available! Download link below. I hope everyone has as much fun playing this as I have had colouring it. I think I have also done a first in that I have provided two palette files so you can choose which colour you want the Borg ship - green for the TV show fans, or blue for the die hard pinball toy enthusiasts. I have said it before but I must say it again; the help and testing from @Wob has been so instrumental, it is the difference between me releasing this now in 2019 and some time during stardate 42947. I once accused NetZWerg of being a machine because he was so productive so quickly, but I think I realise now that he is not a machine, he just had a Wob! And because Wob is such a a gentleman, he has also graciously created a new preview video of the final 1.0 version. Seriously Wob, thank you. Make it so...
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