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NetzZWerg last won the day on September 20

NetzZWerg had the most liked content!

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  1. A side project of a side project of the current side project... 🙂 Sometimes the colorization work gets kind of boring at some points and I always like to have some variety to keep myself motivated. That´s why I decided to also give this table some more love with my current state of knowledge about the editor. So I am working on the Medieval Madness 2.0 update from time to time as well. Already did some color grading and added a lot of missing scenes and transitions. I want to thank you all for the positive feedbacks and support to date! And thank you very much @slippifishi for your awesome tool that helps me to find and free masks to have more possibilities to add details! And as always big thanks to @Wob as always for your time and effort in testing and video providing! Some images:
  2. I checked the roulette scene and found 3 possibilities to solve it. 1. Do a palette switch at the first frame of the roulette animation. The palette will be active as long as a next keyframe interrupts it. This will limit the colors but you only need one keyframe: 2. Use a one frame color mask to add one more color for example like this (possible with 8 keyframes in that case): 3. Colorize all single frames (in this case around 400 frames) and trigger the animation as a replacement scene. You will need 3 keyframes, the first for the roulette ini animation that is always the same, the 2nd and 3rd for the red and black win. To make it work well on real pins you would maybe need to cut and trigger all 400 single frames, as they will run out of sync due to the rom timing differences. This method will give you the most possibilities to colorize, but is a massive bunch of work: I uploaded 3 edited project files for you called replacement, mask and pal switch. You will be able to check the differences to decide how to move on. https://drive.google.com/open?id=1vXKh98dlqqxaTJcQJYThQ2OPd767o089 Hope that helps. I had no time to check the character choice problem yet.
  3. If you watch the video and focus only on the score numbers, you will see it slightly moves to the right at score 2 and 4 depending on the initials to the right like slippifishi explained above. That is the pain on dynamic content, you have to think about all possible changes that could affect your coloring. I know there are still a lot of those issues in this version, because on the animation frequences this is even harder to fix.
  4. Ok, I see. The 2nd and 4th score moves one dot to the right. Will fix that.
  5. Thank you. Do you have the same initials on 2nd and 4th and maybe different initials on 1st and 3rd? This info would help me to fix the problem with the next update.
  6. Just want to announce one more in the side pipeline (not the final color choices)...
  7. After I checked the project, I came to the conclusion that it won't make much sense for me to transfer it to english, since too much text scenes on this table, but I will try to help you with the roulette scene without touching your existing scenes or colors. But since I am really busy it will take some time. If someone else would like to take over to do more, please let me know.
  8. Did you activate the external dmd and 4 color mode at the tables menu (F1)?
  9. Alright people, please read some personal notes first: When I thought that some of the colorizations I did were hard challenges, I was not aware of this one yet. Colorizing this table was a real pain, since it consists of 95% dynamic content that is hard to catch and trigger. It took me about 500-600 hours to reach the current state of colorization and to be honest, I did not expect to get this far with current software limitations. I want to point out that I am sharing it with the community now for free like always, nevertheless I will offer a donation link for those who would like to say thank you by sending a drink. I would grab the drinks, grab my wife and baby-daughter and move somewhere to relax and recharge my energy to complete the theatre of magic afterwards. Donation link: https://www.paypal.me/mistamartin Project summary: Rom version: L7 Language: English Dump Files used: 59 Palettes used: 145 Triggers: 2560 Working hours: 500-600 Known issues: - some minor glitches and flicker at some scenes and transitions - some uncolored possible monkey animations at streets of cairo mode, since not able to find and record all yet. - mabybe some missing attract mode screens, did not play with the rom settings, left it at default. Big thanks to Beau Dwyer aka WOB for all efforts and patience to test and provide dump files and videos, also for giving hints by providing movie screenshots that helped me with my color choices! Now take the path of adventure and get the files and further instructions here: http://vpuniverse.com/forums/files/file/5602-indiana-jones-the-pinball-adventure/ Enjoy the new look and have a great weekend!
  10. Colorized and triggered 189 single frames for the rope bridge mode... sometimes I still have some flicker in it, but only one time out of 10 I guess...If it works, this is how it looks like in my test cab:
  11. Cool, thank for sharing your progress. Since I also wanted to colorize this table one time, I can offer trying to help if I get the project files...
  12. This video shows the attract mode test on my test-cab with the current state of my IJ colorization project This table is a real challenge. There are many different transitions that are possible to show up even in that mode. I did not catch all of them yet, but it seems like I made some progress... Don't watch the scores, I have no time to play pinball at all 🙂
  13. Still fighting with the dynamic scenes... colorizing this table feels like it depends of 90% dynamic content. These are the tricky ones I am currently working on, had to cut and trigger 164 single frames for the tank mode to get the horse in front of the tank. There are still some frames missing, but I hope all the countless hours of work will be worth the end result (hopefully)...
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