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Pinballuser last won the day on August 17 2018

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  1. I fixed most of your attract mode sequence see if you can figure out the rest I re cut Ace Driver into multiple scenes you cannot cut a full scene when you have dynamic content each scene was cut into individual frames Ace Driver Gran Champion Loop Champion I did not have to make a trigger for each frame given that some of the frames under the Mask did not change. this brings me to your Red Car left/right and Policedrive right/left. You will have to do the same for each frame found on this animations if the Contents under your (Trigger) mask change, then you need to make a new trigger and you can only make a new trigger if you cut the scene Tunnel Shots, have dynamic content (8) under the mask, if that number changes the trigger will not work I re cut the Insert Coin (Credits) to remove the dynamic content that was under the mask similar match animation needs to be cut into single frames as the color mask and dynamitc content will change from one scene to the next I re cut Williams to Presents animation Some times you have to make sure that the animation does not duplicate its self with different scenes their are are two similar animations on recording gw_l5_nogame first starts at frame 858 and the other starts at frame 119 it seems like the same animation but they both have their own unique keyframe they both need to be cut and they both need triggers for their unique keyframe https://mega.nz/#!h8NGFQra!j1EKR3vuoy0lY07W0eP6Ql9tHfDTdjeyXJwzmorK9_Q
  2. you should should also split it into 2 sub sections Color roms --> SAM patches PIN2DMD editor projects this might fix the confusion some people have thinking that they need to modify the rom when using PIN2DMD editor projects
  3. you are right default or stock software for pindmd3 has no support for more then 4 colors all the colored projects you see are done with PinballBrowser (sam tables) or the PIN2DMD editor. what Thalamus is telling you that all the colored projects can be displayed in the pindmd3 but you need to use 3rd party software. As their is no "official" pindmd3 software available to display vni+pal files on your pindmd3.
  4. if you plan to color a project you will be doing yourself a favor if you install visual pinball and freezys dll on the PC you are going to use to color your project else you will have to load your project to an SD card or load it to your machine via WIFI each time you update your project. and when you are trying to figure why multiple triggers are not working it is going to be a real shore. here is a started project, their is a Attract Mode dump attract mode (credits added) full play1. their are many scenes missing, from the play1 capture, only a person that has played this game 100s or 1000s of times will be able to tell you what scenes are missing. if you keep your table on free play --> you need to capture another attract mode with the free play screen on. This it should keep you busy for a long time coloring what is their. I colored allot of the attract mode scenes, you can keep them or delete them and start over if you don't like what I have done. https://mega.nz/#!w1NiWC6I!B5-XiPAuv5IzaFFwr24oDd3qigoTR6ybB3sEbiRsYuo
  5. I manually recorded DMD videos from Freezys size 1024x256 Dot size =1 then trimmed them down and sized them down to 128x32 see how they look, you might need to play with the Dot size when you record your videos if you have bleed through in the RGB panels pack of all the SAM DMD videos size 128x32 (missing 24 I don't have a generic pal I like) https://mega.nz/#!Uh9BEQYQ!8DJkXg-RDe_1RZYoEG0X1g94fbx_5Vy1XfL8eaa2AJE
  6. you can do it but the amount of work you will have to do is going to suck you will have to cut the entire animation into single scenes, each scene will have its own individual color mask and its own trigger.
  7. I"m pretty sure that you can color the Pro rom export the macro and run the macro on the LE rom any changes you made to the Pro rom will be applied to the LE rom. then just release a patch for each the LE and the Pro roms. this is how the color is applied to the rom updates, the only thing you need to find out is if the LE has unique scenes not found on the Pro rom. and this problem applies to the PIN2DMD editor project as well as those replacement scenes need to be added
  8. me nerding out Shadow king used his powers to control mutants minds and made them do his bidding a young storm was under his control shadow king was imprisoned by Xavier in an "astrel plane" in the current story line this happens many years ago, this is why he is not mentioned very often.
  9. great job, I saw your video where you mentioned that you are not familiar with the colors for most tables. you should always look at the backglass and PF image and flyer for inspiration. Drac and Bride of Frank should have a pale complexion, your image looks like she was tanning for a few weeks. if thats the look you are going for then we will all gladly accept your changes
  10. thanks for the updates out of curiosity but is this frame not working or is this the desired effect
  11. an XML is your table list, its basically a list of all your tables that will appear as you scroll through your PInballX menu If you don't have one then you will never be able to load a table via PInballX. their are two entries you need to be familiar with table name --> the name in the XML needs to match your table file name, if they don't match you will get a "table not found" error when you try to load the table. Media name --> the media that is displayed by Pinball X needs to match ALL!!! the media you have or Pinball X will not find it. if you are not comfortable manually editing this XML, you can use PinballXs Game Manager.exe this is a GUI that will let you ADD/Remove tables, import and rename media and tables to match your XML names.
  12. it would be like converting a mac os to run on a windows PC two completely different hardware, ColorDMD is only available for real tables, they do not support virtual pinballs in anyway shape or form. you can dump their frames and import them into the PIN2DMD editor, but again you don't just simply convert their stuff, you have to do a complete rebuild from the ground up using the PIN2DMD editor. you simply use the DMD dumps as guides to color your frames. it would be like -pausing the video at 01:26 -finding the same frame from your PINMAME dump in the pin2dmd editor -coloring your frame using the same color scheme from the video but this practice was frowned upon by the people that own ColorDMD.
  13. you would be wrong ColorDMD is a commercial colored DMD it has nothing to do with virtual Pinball
  14. don't you need the smartdmd.txt to do this or would we use the pal file from the 1.7 version or can you rebuild a smartdmd.txt from the existing pal file? and you can only do apply macros with a registered version of PinballBrowser, if anyone has one, I know someone with a macro and smartdmd.txt for CSI.
  15. an easy solution for you is to duplicate the default pallet give it a new name, and assign the default (duplicate) pallet for the scenes that are not switching back to the default pallet.
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