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Pinballuser last won the day on August 17 2018

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  1. their is a another project based on the English rom somewhere at Vpinball.com. that project has a patch and vni+pal file. they might be talking about that project and not sharkkys version.
  2. you can also press the Q key Please note that this only works for later versions of VPX, VP9 and version 10.0 and 10.1 don't have this feature and here is a picture I also included Capture number 1 the Attract Mode sequence. the credit screen changes as you add coins. I added 15 credits so that most credit screens would be displayed shrkysht_AtractMode01.txt
  3. I suggest you install Vpin you can be the worst player in the world and you will be able to make captures VPX has a manual ball control, as long as you know the table rules you will be able to use your mouse to move the ball and hit targets to activate all play modes in the table. you will need to make 10-20 or MORE!!!!! captures as you will not make a complete recording from single capture. for example in some cases you need to make 11 individual recordings for the 11 match numbers and a 12th recording for when you get a match animation. if you don't have acess to the machine and don't have Vpin. How do you plan to test your color project,
  4. @audiofreak @malenko I rebuilt the entire Attract Mode sequence (minus the instructions, special thanks and design team - they are generic text scenes) I do not know who has the most up to date version. for easy export/import to another project I added plus sign (+) to all the scenes I added. https://mega.nz/#!Z5tiVarL!4jJGkdJN2yrWeqrh-NuKeKNkBif7tSpRsBfwfCO12gA
  5. I used your LW3 as a guide to learn how to color projects, I figured I would end up with the same project given that As a learning experience, I color Aaron Spelling a reskin of LW3 but I ended up redoing the project form the ground up I know how color masks work and how to create the proper frame triggers but take a look at the project https://mega.nz/#!R5FCjSiA!7X6GZ0s3-R8otAl8UEher8zM604s4MqGvb_4lZQQcws especially at scene named "Down the Drain01" I can cut this scene into 28 individual frames using the color mask and use the same D-mask to create the keyframe but this method will not always work. I seen other similar scenes Moving object with dynamic content in the back. Dynamic content that covers most of the screen Scenes where you need to create an individual D-mask for each frame because the same (keyframe) mask will not work for all the frames , I can't use 10-20 individual D-masks for one scene
  6. sorry for the thread hijack but do Color Mask Sequence scenes work on the current version of the editor I tried to use it based on your Youtube tutorial (using a much older version of the editor) but the masks I made where not saved.
  7. if you wan't some advice, you should first worry about cutting your scenes and testing them and making sure they trigger!!!! most of your scenes will not trigger correctly; they will need to be deleted and corrected. the good news is that you can copy and past your color mask to new scenes you cut. Your hours coloring scenes will not be wasted. and have you scene this
  8. is it best not to use this options? I seen that SAM Split screen before, and noticed that because of that screen allot and I mean allot of scenes would need to share the same pallet in order for that split screen to be colored If I did that I would end up limiting my color selection to 16, I rather have an uncolored split screen then to have a very generic looking color profile. does the Replace Mask option let you apply 2 color pallets to the split screen. One color pellet to each side of the screen. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Given that Aaron Spelling Pinball is a re-skin of LW3 I thought I download Malenkos LW3 project and learn how to use the editor. Big Mistake as I was just duplicating his work without knowing what I was doing. I eventually figured out what I was doing and re did the project. their are at least 4 missing scenes, I just can't seem to capture 14 Million fight krystal loses Video Mode (generate at random) Target Left - cow Target Right - OLD Man I highly doubt anyone will want this project, but if anyone is willing to fix and make a tutorial/video for the Scenes I don't know how to do Scenes that require the Color Mask Sequence and more importantly the Scene on Fullplay4 Down the Drain01 - 60 --> one of the Color Mask Sequence scenes that will more then likely need a unique mask for triggering and coloring. you will need to place this project at C:\Pin2DMD\Pin2DMD Projects\Aaron_Spelling in order for the editor to find and load the recordings or update the XML to your preferred locations.
  9. use the ball control and go to this site https://papa.org/learning-center/players-guide/?target=general#1522695791552-c4628d31-af81 it has all the info you need on how to trigger scenes you may not know existed.
  10. this is a question about the editor not a request I saw all of Steves YouTube videos, and in Chapter 3 he explains Color Mask Sequence (on a very old editor version) nobody has coveted this method on any of their tutorials (none that I have seen), and I have yet to download a project that has this method implemented. 1. Each Scene that implements a Color Mask Sequence is going to need a unique Mask. Do I have to dedicated a mask for each scene that is set to Color Mask Sequence. If I have 20 Color Mask Sequence scenes in a project do I need to use 20 masks? 1. I tried to use this method but I can't modify the mask the pen, bucket and square are inaccessible. Steve does a Past Over (Shift+Ctrl+V) to copy and past his mask to a different scene. when I do this I copy the colors and not the mask (again I can't modify the mask). can we please get a chapter 4 video explaining what the difference is and how to use the following methods of masking methods Replace Sequence Color Mask Layered Replace Masked Color Mask Sequence I have seen Scenes that transition from a scene with dynamic content to another scene with more dynamic content (mainly the main score display that fills the majority of the DMD screen) the way I would do those scenes is by cutting the entire scene into individual frames and then use existing masks. Aside from not being the most efficient way of doing it; this creates problems as some masks are applied to wrong scenes. This is because I have to use very small masks as the main score display takes up a large portion of the screen. I would think that it would be faster and better to use Color Mask Sequences for this type of scenes but I"m still not 100% certain on how to use this method of masking.
  11. here is a few suggestions can we get 2 more cut buttons 1. normal button 2. cut and create pallet -- you can't enable this in the options given that you don't always need a new pallet for each scene. 3. cut and create keyframe --> you can't go into the options and enable this given that many keyframes need a mask this button will only be used for scenes that don't require a mask. at the very least I like to have a check box next to the cut button to enable 2 or 3 or both at the same time. I like to have the ability to select multiple scenes to apply the same pallet. or "Lock" the pallet so that all the scenes I cut use the pallet selected. I like a second tab for both for scenes and keyframes I don't like scrolling trough hundreds of scenes and keyframes, and would like the ability to "MOVE" (not display) scenes or keyframes that are working correctly to a "Finished Scenes (keyframe) Tab". export a list of all hash numbers in use or have the editor show me that the has tag is in use similar to how the editor shows you that Mask# is in use, I would like the editor to show me if a hashtag is in use as I scroll trough my recording. I sometimes get recordings that skip frames. and I have to get a second recording to add that missing frame, I don't like to blindly scroll trough the new recording to find my missing frame. give me the ability to modify a mask in use Given that we have a limited amount of mask to use, I reuse the same mask on multiple scenes. in some cases you can add more scenes to a mask that is in use by slightly modifying the mask. Only way you can do that is if you delete all the keyframes that are using that mask.
  12. rom colors work with PINMAME and Freezys dll not the table or table version. this project is not complete, so the blue and white colors you are seeing are more then likely the UN_COLORED scenes. for this project in its current form you will see some fully colored scenes and some uncolored scenes.
  13. see the posts above their is a color rom patching tool, their is no need to use the command line option it just needs to be updated to include the option to make Diff files
  14. your bin name --> xmn_151hc.bin zip name --> xmn_151hc.zip pin2dmd.pal and pin2dmd.vni should be in --> VPinMAME\altcolor\xmn_151hc and you need to updated the script on the table. if you dont know the names of the bin or zip, you should always check in PINMAME
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