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NailBuster

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About NailBuster

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  1. read the tips & tricks section on moving puppacks to your topper: http://www.nailbuster.com/wikipinup/doku.php?id=tips_tricks
  2. about 99.9% of all the stuff in virtual-pin-land is using someones IP/copyright. Many different countries have different rules, but since most of this is considered 'fan-art'/not-for-profit they usually won't enforce it as it usually just upsets their 'fans' which is the opposite of what you want. Worst case like GB, you get a warning and you comply/take down anything that may 'upset' them.
  3. for interactivity.... you really should look at PinUP Player. you can have your mp4 looping like you do now on the backglass and then do lots of cool things on table 'events'.. https://www.youtube.com/watch?v=rHyy1aXLLuA
  4. to clarify something. are these actual directb2s backglass files? or looping mp4 files for frontend to display for backglass? either way, they look great, just wondering...
  5. requirements are 'medium', you can install pinup and try it out as it won't mess around with your other frontends/emulators settings. http://www.nailbuster.com/wikipinup/doku.php if you can run pup-packs ok, then you should have enough PC to run the Popper front-end.
  6. Nice stuff... if you ever get bored and want to help make some transparent loading videos for PinUP Popper https://youtu.be/37VIgq9huH4
  7. alrighty... so here is where I'm at with a new idea that could/should take PuP displays to a whole new LEVEL... We're talking about a fully dynamic environment for backglasses and more (dmd, gamelogic....etc) on the technical side: I've written a very small HTTP Server with an embedded WebSocket Server (designed to run local access only during gameplay) ok... so what does that allow someone to do? Well so many things that I haven't thought about it all yet But in its basic form. A PuP display can actually setup to be a 'chrome' embedded browser (to the user it doesn't look like a browser, its bordless/toolbarless). So now, this local embedded browser connects to the PuPServer via http and websockets. Http to grab any HTML5/GameEngine/Javascipt/Files/Images...you name it... and it will also connect via websockets to get instant (server pushed) websockets messages. (realtime VPINMAME messages like lights, solenoids...switches) So we could create the most 'awesom-ness' dynamic backglass....and more. so with html5/javascript we're using current 'tech' and can use/reuse all sorts of different libraries for game engines and more.... this I think is important and moving to new stuff, you don't want to be stuck with a certain way. anything you learn about using this method is helping you in the 'real-world' of html5/javascript/web design! Here are just some examples of free htm5 games engines and such...browse some sample projects and code... https://phaser.io/examples/v2/category/bitmapdata http://pixijs.io/examples/#/demos/blendmodes.js http://greweb.me/illuminated.js/#{"lights":[],"objects":[],"globals":{"maskcolor":"rgba(0,0,0,0.9)"}} this is all 'WIP' ideas/thoughts.... but I have a working prototype. I'm NOT a web-designer, so it'd be great to get some feedback/testers/devs who are 'stronger' in web-dev/html5/javascripting/game engines. Backglasses are just the start... you could run 'anything' in a browser, and interfaced to VPX then all sorts of ideas are possible like original game-logic, interactive html-sub-games during play.... etc. whew..... hopefully that makes sense.....btw: I know this will required MORE system resources, but its 2018.... need to look ahead, and people always need an excuse to 'upgrade' their hardware looking for any opinions... good or bad... and ideas that I maybe haven't thought about....
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