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Wob

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  1. SAMBuild3.2 beta thread

    Check your parent ROMs, I had an issue with FG at one point, it was using a rim out of the parent. Sent from my SM-G935F using Tapatalk
  2. Looking awesome, you really are a machine at these, so fast. Sent from my SM-G935F using Tapatalk
  3. Updated Video, This is the latest beta so a few extra scenes have been added and a few fixes done. Some scenes have introduced bugs that @NetzZWerg is trying to wrestle with. This video also includes a win against the Genie, dump has been supplied to @NetzZWerg so he can look to colourise that.
  4. Hi All, I have the pleasure of beta testing this for NetzZWerg, here is a video demoing the colourisation next to the original DMD as well as the table showing game play. I am still learning the table so hopefully a video with a defeat of the genie will come at some point. Still some work to be done but I think you will all agree it looks great so far.
  5. I did a demo recording to show off this colourisation, the video includes both the std and colourised DMD as well as the table so you can see what triggers events. It wasn't my cleanest game (I seem to get some stutter when recording for some reason), I bricked BOTK , so no KOTR, but it does the job for a dmd demo. https://youtu.be/PN0Ve6iUDCE Thanks again @NetzZWerg for the awesome work. Wob
  6. WOW! You work fast! I really wouldn't worry about pushing yourself as hard MM, that was incredibly fast, these take time, just look at the timelines on some of the other works. Wob
  7. Hi, I have mentioned this in a previous thread (off topic), but just want to raise it as its own thread and see if anyone else finds it a problem. I find the load time on some of the colourisations to be excessive, (Simpsons PP, AFM, Metallica and MM for example). With Metalica for example the game is in a playable state, and I can plunge a ball and have it in the bumpers all before the DMD loads. I understand this is to allow the pallet files to fully load on the hardware, and it is evident with both lucky1's and freezy's dll (virtual dmd is unaffected if the hardware pin2dmd is turned off) Is there any way we can look at reducing this load time? It doesn't have to be instant, but it would be nice if it was less noticeable, at times I have thought VPX had crashed. Thanks, Wob
  8. I'll replay and let you know, I might record as I am not always looking at the DMD The ones I remember were the ones you had mentioned when you released (in Total Annihilation) Thanks, Wob
  9. @vbobrusev did you get around to revisiting the last few missing scenes for this. It works great, but the non-coloured scenes really stand out now
  10. I can get most of the modes, so I'll try and set up a recording, I have never tried the barnyard multiball mentioned, so I'll try and get that too, if you haven't colored that I can try and do the dump at the same time? Wob Sent from my SM-G935F using Tapatalk
  11. Just a thought. You may also want to look at the end where it tells you when you last won the KOTR, just text but you may want to make to match other screens? Sent from my SM-G935F using Tapatalk
  12. Looking forward to it, happy to give a beta a spin.. Glad it helped
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