Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Wob

Members
  • Content Count

    100
  • Joined

  • Last visited

  • Days Won

    3

Wob last won the day on April 2 2019

Wob had the most liked content!

Community Reputation

69 Excellent

About Wob

  • Rank
    Advanced Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. @slippifishi isn't real active in the scene at the moment so I'll answer the question re the left ramp, as best I can remember it. A full colour replacement for that scenes resulted in a slight lag, that would make it impossible to view the ramp value before the ball was back at the flipper, so the colouring mode chosen was the best option to enable you to see how many more repeated shots you needed on the ramp to maximise the value of the shot through the middle. It was a chose between better colour, or better visibility of the score at the end, which is really needed for gameplay. It was just a limitation of the colouring process, there may be a better option with the new modes added since this project was done, but that is beyond me. Wob
  2. I gave the beta a quick, I realised after loading the table looks to use the freeplay rom as standard, so that is probably messing with the score screens if you haven't accounted for FP. I don't know this table very well so it's by no means a complete play through, but see if it helps. What you have already looks great, keep up the good work. Video - https://youtu.be/2Q0z9kpv_fM Dumps are here - https://drive.google.com/drive/folders/1TnHACF_RK_vfS7Vfdc4mSmiUeaWrRBo_?usp=sharing (you want the ones for today ww_lh6_20200209-2216.txt.gz and ww_lh6_20200209-2216.raw.gz) Cheers, Wob
  3. Looking Good, I did a couple of initial dumps for this title, they are not complete dumps but should have a bit of content, so if you need some extra dumps let me know.
  4. Looking great @malenko, really smashing this out. Trivia for anyone that cares, I thought this would be a nice title since it was the first DMD game to make it into production, T2 was the first to be started, but delayed due to its links with the Movie meant this title was the first one out the door. Cheers, Beau
  5. Awesome work mate, a pleasure to help along the way. I too dream of a future update with some for of sprite colourisation. Sent from my Pixel 3 XL using Tapatalk
  6. Another awesome contribution slippifishi, it's a pleasure to be a part of it. Wob
  7. No drama, hope you find the energy to return to it, they are hard work for sure.
  8. Haha, that's the secret/sneak ball lock, when a soft shot drops in behind the trunk before lock is lit. Sent from my Pixel 3 XL using Tapatalk
  9. Looking good, I've only played this table a couple of times, NBA doesn't interest me much, so I never really worked the table out enough to really enjoy it, but might revisit if it gets some colour love.
  10. Hi, I have uploaded 3 x DMD Dumps from Champion Pub if anyone is interested in tackling it for colourisation, Includes a successful Pub Champ. I am sure more dumps will be needed as their are 10 fighters but only up to 5 per game, but it will be a good starting point for anyone interested in the title. @lucky1 I currently only keep\store the .txt files generated by vpinmame, can you tell me if there is any advantage to working with the .raw files? http://vpuniverse.com/forums/files/file/5526-champion-pub-midway-1998/
  11. Version 1.6.0

    102 downloads

    3 Gameplay Dumps from Champion Pub (Midway 1998) v1.6 (cp_16) Last Dump includes Pub Champ, as well as Status Report and plenty of Attract Mode after the game. This was made as a starting point for colourization, I am sure more dumps would be required for extra fighters, etc, if someone does get to that point then feel free to get in touch.
×
×
  • Create New...