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tjc02002

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tjc02002 last won the day on April 23

tjc02002 had the most liked content!

About tjc02002

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  1. Pin2Dmd Editor

    Sweet nice job! its working well now. only issue I found is that it doesn't let you color the last frame in a scene. it erases the coloring as soon as you click away from that last frame.
  2. Pin2Dmd Editor

    I saw there was an updated file for the editor in the last few days so I had to try it. now it crashes with a java error as soon as you try to play a scene.
  3. MM

    yeah man. email to me or something. I could possibly even scale them down and import them although I haven't quite figured that out yet. thomas.coltart@gmail.com
  4. Started doing MM. I have a real machine so it will work well in a real pinball. When I'm done it will be free or if you want a WIP version let me know. -Tom
  5. Pin2Dmd Editor

    I’m having a problem with cut scenes with the new editor. When I cut a scene it looks fine. When I finally color the last frame in the scene, it switches the last frame with the first and won’t take the color for the last frame. So now the first frame is replaced with the last one and it essentially erased the first frame, although the timing of the “first” frame is still good. Tried it multiple times same problem.
  6. Pin2Dmd Colorprism V2.0 Firmware

    update link on first post in this thread doesn't seem to work. GitHub not found.
  7. Pin2Dmd Editor

    It makes sense why this was done for the initial prototypes. You were basing it off a possible game with 16 shades(newer sterns) and with basic color palettes it’s totally logical. Now with the editor, it seems like it would be nice to be able to switch the basic palette color assignment. Just my opinion.
  8. Pin2Dmd Editor

    Ok I’ve figured out the editor, colored a few scenes with replace and colmask, used palette switches and I have a question for the experts. When you use a palette during gameplay but don’t color a scene it uses colors 1,2,A,L(see pic). Then you use colmask and the options are 1234 or ABCD, etc. it seems to me that it would be better if the pallete colors used for regular palette switches was just 1234 instead of A and L. I find myself setting every palette I use making color 3 the same as A and then color 4 the same as L. Then it’s a hinderance that I have to keep colors A and L the same for when the scene ends but I want that palette to display similar default colors as my colored scene. This really only leaves the “2nd Mask Colors” with full freedom... Can anyone explain what the benefit of using A and L is, or could this be changed?
  9. Pin2Dmd Editor

    Can’t wait to try. So this has the crash fixes?
  10. Nucleo board requirements question

    Thanks for that explanation!
  11. Pin2Dmd Editor

  12. Nucleo board requirements question

    Maybe I can ask this a different way. What are the options for boards that your shield is designed for. Is there just 1 single option? I see different stm32 nucleo144 boards.
  13. Nucleo board requirements question

    Ok so I see that the latest Pin2dmd solution uses an STM32F429 nucleo-144 development board. This board seems like it has capabilities that are unused by pin2dmd projects(lcd screen connector, Ethernet port) and it has an integral st-link. I’m wondering if there’s a simpler board(cheaper) that has the proper capability and also if a version exists without the st-link built in as the st link is only needed for initial programming and can be snapped off and reconnected via jumpers later if needed. I’m not super familiar with these micro controllers and capabilities/compatibility. Thoughts?
  14. Pin2Dmd Editor

    Every game must use at least 2 colors all the time - background and picture. You could draw extra stuff using the additional 3 background colors.
  15. Pin2Dmd Editor

    Is there any problem taking a colmask scene and just making it a replace scene? I see you get a warning. I colored a scene with colmask and now I’m finding that it’s difficult to get proper timing and there is no dynamic content in the scene so I want it to just be a replace scene instead. Is it just as simple as changing it in the drop down menu? Thank you.
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