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malenko

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Everything posted by malenko

  1. Download link : https://drive.google.com/open?id=1Eahyhp725Q4iqMN8E8A_1l-6-D7Xic6C started ploppin away at this, gonna bug @DJRobX to help with triggers (Im bad at them and prefer to spend my time coloring dots)
  2. I'll try to get mine upped by this weekend, no promises.
  3. malenko

    The Getaway - High Speed II

    I used to just export them right from the pin2dmd editor. /shrug
  4. malenko

    The Getaway - High Speed II

    I dont plan on finishing this, just getting it started for someone else. Ive chopped up a ton of the intro where the checkered flag cuts in and out to try and make the transitions look protato. Im pretty much working on LW3 till I squash the few remaining bugs and I think there might be 1 or 2 things left till I can call TMNT complete
  5. malenko

    The Getaway - High Speed II

    Do images not animate when uploaded anymore?
  6. malenko

    CAUTION! GermanGamingSupplies.com SCAM!

    I also ordered a pinscape from Dom and had to put in a paypal dispute to get my money back.
  7. malenko

    The Getaway - High Speed II

    I own this pin now. Does someone have the latest project files for me, or should I maybe start over?
  8. malenko

    Demolition Man 1.0

    No worries on not using my changes its YOUR project Im glad I could help, even if only to be a cheerleader. Big thanks to you for uploading the source files too, they are a great learning utility.
  9. I got it backwards ๐Ÿ˜› Either way, I cant reliably test any XL game right now. Thanks for the video Hank! Looks like most of the palettes are wrong and theres also some masking and trigger issues. I'll ping Steve to check the files and upload some fixes.
  10. its probably missing a trigger frame. @lucky1 has the actual machine so its something he should be able to sort. I kind of did this colorization blind since I dont have a real pin or a vpin to test on ๐Ÿ˜• Im glad you like it and I'd be great if you could post a video of it in action.
  11. activate the display and copy those 2 files over. Some stuff needed trigger work, and since I dont have a way to test, I left that up to Lucky and Steve. It should be mostly working though!
  12. First to do a Gottlieb, First to do an DMDXL........ and now first to do a 1/2 sized DMD. Im going through the attract screen and well, lets just say everything is 2bit. IE black and white only no greys am I going to have to do a complete REDRAW for this game? Some of the dots are pretty painful.
  13. malenko

    TMNT

    lolololol, its activated. its an issue with the editor I think. I had to convert SFII to the new format to see it right, so I think it might just be a software thingie. Super sad XL files look scrambled, guess I need to put together my XL panel and activate it too.
  14. malenko

    TMNT

    ok this is almost 100% done. I just need to do the splinter multipliers and trigger them. Finally got my spare panel from @dpannell2 all setup , and I just donated to Lucky for activation so I can fix color issues without having to trigger in game ๐Ÿ˜› Next up is some polish on LW3 then some polish on T2 then I work on my mystery game more \ though I am having palette issues on some games.
  15. ok, posting here BEFORE pinside. So after finishing SFII (Gottlieb), Terminator 2 (Williams), I figured its time to tackle a Data East pin! Here is Lethal Weapon 3! Very much a work in progress, but I do have a few scenes done ( more than what is attached here). I'm trying to use color masks and palette changes exclusively, no redraws. There's also another reason for choosing this game. Randy Perlow hired me to color this for ColorDMD, sent me a contract an a W9 form, which I filled out and sent back after purchasing the machine. After I bought the machine, I emailed him for an update on when I'd get the hardware and software to color the game and he replied with this: " Thomas, I previously contacted you regarding ColorDMDโ€™s concerns with your work on an infringing platform and potential harm to its business. At the time you responded that the work was for private use. Since then you have ignored our concerns, and taken action to promote and publicly distribute this work, counter to a ColorDMD new product introduction. As a result, ColorDMD can no longer reasonably expect to conduct business with you in good faith, or entrust you with safeguarding our proprietary information. Regretfully, our offer to work with you as an independent contractor on future titles is withdrawn. Randy Perlow ColorDMD Displays" Which put me on the hook for a machine I really cant afford to own. Im going to knock out this colorization, install the pin2DMD, and hopefully get a bunch of money in donations (spoiler: I wont ) but I'll likely end up selling the machine. Data East Logo: Grab the gun and fire! LW3 logo/shot (all 3 are done) Train shoot animation: And lastly, the shoot out. This isnt 1 sequence, its 6 with a blank red frame between. If you dont get all 6 shots off , you dont see every frame. Score is masked so it should update dynamically. This was a HUGE pain in the dickhole. This colorization is also dedicated to the memory of Nick Wade , who worked on Back to the Future, Batman, Checkpoint, King Kong, Lethal Weapon 3, and The Simpsons.
  16. malenko

    Lethal Weapon 3

    Necrobump! Took a little break from TMNT to do some updates on this summabeach. Converted triball to Multiball for video roms 2.08 and up (Always Multiball folder) I also added a more complete video mode. You guys beta testing and telling me where bugs are is a huge help. The change to multiball is in its own subfolder and will probably become the main fork.....cause Tri-ball is stupid sounding. https://drive.google.com/open?id=0B9cWp45XToh2d2ZGUWk5NGE4eDQ
  17. Tutorials are great but seeing the source is the biggest help, thats why I always release all mine. But different horses for different courses. I was worried at first someone else would try to claim my work but luckily thats never happened; but I really wouldnt care if it did. You do good work, so keep it up
  18. Any plans to release the source files?
  19. malenko

    TMNT

    Thanks , If/When you put this in your real machine you'll have to let me know if something doesnt work. Im not putting it in my machine till after everything gets moved into my new house (we havent even sold the old one or bought the new one yet, but's gonna happen this spring) @CaptainPin
  20. malenko

    X-MEN WIP

    That shouldnt matter. if the frame checksums are the same between the versions they'll work. When he has to use pinball editor for the dynmaic scenes, then it'll be an issue. Really good usage of color in the "multi mutant scenes" it gets tricky with such a limited palette. I get stuck with the ninjaturtles cause they are green and yellow and each turtle has their own specific color and mikey's gear cant blend in with his undershell ๐Ÿ˜•
  21. malenko

    X-MEN WIP

    Im more impressed you have the gifs animating on here. All of mine look static when I upload them. ๐Ÿ˜›
  22. I've donated and I make content. What do I need to do to get an updated title?
  23. malenko

    Demolition Man 1.0

    free play for the score is easy, same mask just add a trigger to the free play text. That's why I usually trigger the text "BALL" for score masks. If you trigger ball and the number you can make the score change based on what ball is in play If he can record a play through on video and record the dmd output at the same time, that makes tracking down triggering issues a lot easier. If you want my chopped up files without triggers I can upload them tonight, or you can just use the files I sent previously with the reworked chopper jump without my chops.
  24. malenko

    TMNT

    Ive been trying to use more contrasting colors. Usually I try to stay arcade accurate but its not helping, I changed up Baxter Stockman's colors a lot and they still dont look right, so I replaced it with the turtles (which makes more sense too!). Ive made April's background darker but I might just kill it all together and just have her there .17 Redid "Help Me" scene TWICE. I like the face close up the best replaced Baxter Stockman push start with the 4 turtles added more raphael triggers added new looping lit scene cut, color and trigger. less detailed, more consistent. Added another recording from CB3 , more triggering to be done. "10 million point high 10 scene" cut, not added yet
  25. malenko

    TMNT

    the first few frames are the same for all of them (at least 2 and 8 have the same checksums for the first like 5 frames. I need to chop it up into 1 to 1 matching (like chuin li's skill shot in SFII) then I can replace it directly. I also run into that problem where the triggers that start the animation also end it, so again 1 to 1 matching will keep that from being an issue. Im not just masking them, Im doing redraws. I'll probably keep the text part the same and just put the improved splinter on the frame. Its going to be the last thing I work on, but Im finally almost done this table Im uploading a new file in a few. Mikey Pop bumper is working like a champ. 4x splinter multiplier worked, cant seem to trigger the others,merp.
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