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malenko last won the day on December 20 2017

malenko had the most liked content!

About malenko

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  • Birthday November 7

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  1. Party Zone

    I win the bet
  2. Pin2Dmd Editor

    Im cutting from a transparent layer in photoshop (admittedly Im using photoshop from 2015 because I hate the new one), I have an Adobe Creative Cloud license, so I can use any version I want. Its not a huge deal for me to flatten the image in photoshop then paste into the editor, I was just trying to trim a few steps. I appreciate you looking into it though!
  3. Party Zone

    I bet hes missing keyframes.
  4. Pin2Dmd Editor

    *doh!* lol sorry. I'll do it right meow. I pasted the "transparency" then hit help, send report, and it "crashed" and sent the report.
  5. Pin2Dmd Editor

    download link? https://bintray.com/sker65/pin2dmd/Editor/latest#files has old files
  6. This Tutorial will be expanded upon in the future, but I want to get the basics going first. Source files will be downloadable from here: https://drive.google.com/open?id=15r3ty4eu7Mkg2CBIEul65AjmkGpTWdZ- The recording is from Star Wars and was sent to me by @thebarto This tutorial assumes you have the editor software installed, and have recordings of the game available. Open the editor and choose Animations -> Load recording and load the gz file. Or go to file->load project and load the XML file. I tend to save a new project as soon as I load the recordings. It is best to keep all projects in their own sub-folders, for organizational purposes. I have also opened the XML file and removed the pathing to the file so that it reads: <string>060118_113731_pin2dmd_dump.txt.gz</string> instead of <string>d:\Pin2DMD\Malenko\060118_113731_pin2dmd_dump.txt.gz</string> Let's begin with the score screen. You don't need more than 1 frame when you use a mask. If you click on the keyframe, you'll see the word "Player" is masked. That means anytime the game sees that word in that location, it'll apply the masking from the frame "score screen" . I did not draw a box around the word player, since stars fly behind it, and that would make the mask not work. Zoomed in: If you look at the single frame scene called "Score Screen" you can see my color masking. I changed the default colors to red, I filled in the words with blue, and I drew a box around where the numbers are using the black,red, and white section of the palette. What this does is let the "stars" stay red when they fly behind the numbers AND let the numbers stay white no matter what number is on screen. So player 2 on ball 3 with 7 credits will look exactly the same as player 1 on ball 2 with 0 credits. Frame prior to colorization: Frame WITH colorization: You cannot have the score and the stars different colors on since the score moves around based on how high the score gets and they share a colors. This is the exact same way I did the score for Terminator 2 , Street Fighter 2, and Lethal Weapon 3 ; so you can DL those files and poke around there too. Here is a better break down of the color masks: Default Colors: Apply to the entire scene where ever a color mask is not present Mask Colors apply where every you draw them. A single dot, a fill, a shape, a line it doesnt matter. If you have the 1st mask colors selected and you draw a box, where ever that box is drawn will convert 1 to A , 2 to B, 3 to C and 4 to D If you have the 2nd mask colors selected and you draw a box, where ever that box is drawn will convert 1 to E , 2 to F, 3 to G and 4 to H If you have the 3rd mask colors selected and you draw a box, where ever that box is drawn will convert 1 to I , 2 to J, 3 to K and 4 to L Now you're probably asking "but why are you reusing colors" That is to simplify masking, instead of coloring each dot in every word we can draw a box. This is also used to mask the numbers so that when the numbers change to any value, the lightest color stays white while allowing the stars to still hold their color as they pass behind. If you ever decide to change the colors in the default section , you'll have to update the the colors in the other section as well if you use this technique. Its much easier to see the actual color masks with the values changed in the above example.
  7. The Getaway - High Speed II

    I always release all my files for free, can't stop people from being assholes and selling them, but I can help people learn to color games themselves using my work as a resource. I started, but never finished this game =) No idea why the GIF isnt animating properly
  8. Pin2Dmd Editor

    forcing a crash is super easy, just hit CTRL+A I will send you a log right after I finish up this reply to the barto about how to color stuffs.
  9. Pin2Dmd Editor

    I have a problem with the editor, I cant paste transparent pixels. like if I color a non square section see below: the white area around "world cup" were non selected pixels in photoshop. The editor seems to fill in the gaps with white
  10. Terminator 2

    Everything got merged, after I broke a bunch of shit @lucky1 got it sorted for me. There are still a few minor bugs but I cant get them sorted. He's supposed ot help me with Video mode too
  11. Terminator 2

    Glad you enjoy it, there are still a few more tweaks coming for the game, hopefully including a better video mode
  12. Godzilla

    yeah rappel has the source files to finish keying, I dont have the machine and my Vpin is down right now, so its up to him for release. Should hopefully be soon
  13. Lethal Weapon 3

    got the roms from IBjeepin (THANKS!) but then my launch coil bracket broke, so I fixed that and now my right flipper locks on and blows the fuse, so I have a short somewhere. Here are the files, but they should work for multiball and triball but I havent tested anything on 2.08 yet https://drive.google.com/open?id=0B9cWp45XToh2aVIxUWJZX0FwOUk
  14. Terminator 2

    the BETA folder has the latest intermittent release. Match game needs fixing but kickback and autofire both work fine.