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  1. zorb37

    SAMBuild3.1 beta thread

    DJRobX: Re: Fast Flips support for SAM tables As you say Shrek works with the 'Family Guy' Keys replacement text but Spiderman VE generates script errors when keys are touched, have attached pics, for left flipper and plunger
  2. zorb37

    SAMBuild3.1 beta thread

    slydog43: I have problems with Spiderman VE and Shrek as well, flippers don't work at all once applied, maybe has custom keys code, like Family Guy?
  3. zorb37

    SAMBuild3.1 beta thread

    So good to see the progress being made with the SAM build, my heartfelt thanks to those of you that work on this !! However I'm also looking for a bit of feedback. It can be hard to work out where to place the 'InitVpmFFlipsSAM' at the end of the Table Init routine. Often its obvious, but sometimes its not, with 'End Sub' statements everywhere. I'm not familiar enough with the scripting language in VP, marvel that it is. This isn't an issue when the left flipper speed is working via F11, as trial and error solves the problem. But as DJRobX explains above, with tables like a certain version of X-Men (released on 3 Oct 2018, by HF and others) the left flipper rotation speed just increments wildly. On this X-Men table I think 'InitVpmFFlipsSAM' should go on line 219 of the script. Anyone able to confirm this, or able to explain how to temporarily disable the "flipper" object on this table so Left flipper speed works as intended?