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agwood

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  1. After playing this and really liking this table but unsure if the upper gate action was correct I decided to try to find and play an original, which I might add is very difficult to find here in Tokyo. After playing the original and watching some gameplay videos as well as researching the intended skillshots, the Gate3 action is for whatever reason backwards as far as I could tell, meaning that with no flipper depressed the ball when plunged would plunge to left flipper (standard actions should be ball blocked to pop bumpers). These are the 3 skillshots for Star trek as far as I can tell based on some quick reading. 1 - soft plunge to upper flipper, warp ramp: 500k 2 - hold left flipper, plunge to left flipper (might be able to soft plunge to right flipper?), shoot a lit shot (right ramp is easiest imo): 1 mil 3 - hold right flipper, full plunge - ball needs to hit the upper gate with enough force to reject it back out of the rollovers into right orbit, shoot warp ramp: 1.5 mil The Original Table from Fren exhibits the expected, correct action on the gate so I thought I would see if I could fix this one. In the original table the Solenoid section had these entries for Gate3 'SolCallback(51) = "Gate3.Collidable =" 'SolCallback(52) = "Gate2.Collidable =" SolCallback(51) = "Gate3Sol" SolCallback(52) = "Gate2Sol" SolCallback(53) = "VengeanceLE" SolCallback(54) = "KickbackPlunger" SolCallback(55) = "ScoopRot" 'sol56 vengeance ship latch Sub Gate3Sol(enabled) If enabled Then Gate3.Collidable = 0 Else Gate3.Collidable = 1 End If End Sub Sub Gate2Sol(enabled) If enabled Then Gate2.Collidable = 0 Else Gate2.Collidable = 1 End If End Sub The script for the Hanibal version has the following: SolCallback(51) = "Gate3.Collidable =" SolCallback(52) = "Gate2.Collidable =" SolCallback(53) = "VengeanceLE" SolCallback(54) = "KickbackPlunger" SolCallback(55) = "ScoopRot" SolCallback(56) = "Latch" 'sol56 vengeance ship latch SolCallback(sLRFlipper) = "SolRFlipper" SolCallback(sLLFlipper) = "SolLFlipper" I noticed that the SOLCallback commands in the new script were not remed and the Gate3 Sub routines at the end were missing. Here is how I changed it and it seems to work correctly now. - Keep in mind I have no scripting or table building experience so this is just copy and paste and deduction. 'SolCallback(51) = "Gate3.Collidable =" 'SolCallback(52) = "Gate2.Collidable =" SolCallback(51) = "Gate3Sol" SolCallback(52) = "Gate2Sol" SolCallback(53) = "VengeanceLE" SolCallback(54) = "KickbackPlunger" SolCallback(55) = "ScoopRot" SolCallback(56) = "Latch" 'sol56 vengeance ship latch Sub Gate3Sol(enabled) If enabled Then Gate3.Collidable = 0 Else Gate3.Collidable = 1 End If End Sub Sub Gate2Sol(enabled) If enabled Then Gate2.Collidable = 0 Else Gate2.Collidable = 1 End If End Sub SolCallback(sLRFlipper) = "SolRFlipper" SolCallback(sLLFlipper) = "SolLFlipper" Love this mod to the original table, Thanks Hanibal and Thanks Fren for the Original Table !!
  2. Great mod to an already fantastic table. Not sure what exactly you changed but it plays completely differently on my cab. One question that I have though is on my cab it seems that when I hold down the left flipper button and launch the ball it is supposed to go around the playfield and come down to the left flipper and when launching without the left flipper button depressed it is supposed to stop at the top of the playfield and fall into the pop bumpers? On this mod for me at least it is the opposite. I loaded up Fren's original and it works as expected. Is this something I can change in the script? Great mod, plays fantastic on my cab.
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