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vogliadicane

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vogliadicane last won the day on September 8

vogliadicane had the most liked content!

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About vogliadicane

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    always beautiful work from you, but this one is even beautifuller No, really, I started it in my cab and thought "Perfect"
    Thanks Wildman! Wish we could rate without a review...
  1. View File Batman Dark Knight: Joker Lighting Mod Kit THIS IS NOT A TABLE FILE! This kit lets you modify, how the Joker is illuminated for Tom Tower's and Ninuzzu's fantastic Batman Dark Knight table for VPX. It supports both, the normal and the LED version. I made it, because Tom and Ninuzzu sadly left the VP scene some time ago, so I can't suggest it to them personally. On the other hand I wanted to share my stuff to others. Submitter vogliadicane Submitted 09/07/2019 Category Visual Pinball 10 - Tables ROM Name Link to B2S Link to Media Pack Permission to Mod Yes VP Version  
  2. Version 1.0.0

    295 downloads

    THIS IS NOT A TABLE FILE! This kit lets you modify, how the Joker is illuminated for Tom Tower's and Ninuzzu's fantastic Batman Dark Knight table for VPX. It supports both, the normal and the LED version. I made it, because Tom and Ninuzzu sadly left the VP scene some time ago, so I can't suggest it to them personally. On the other hand I wanted to share my stuff to others.
  3. Ohhhh shit! All my bad, sorry sorry sorry. For my first investigation I thought they are all sorted by alphabet, where it was missing in the first place. But now I see there are more entries later. In my old tablemappings it is mentioned later but with the wrong ROM. Now, checking the right ROM in config tool really generated the correct tablemappings. So, I'll keep that in mind for the future! Thanks for your patience
  4. Black Hole is missing in DOF's table mappings (freshly created in DOF config tool), so DOF doesn't work. I added it manually in my config and it works. Anyways, it is present in config inis (blckhole). Btw I used 'blkhole' instead of 'blckhole', most people I think use ROMs with this name, so maybe you consider renaming it (don't know, if ths is anyways handled by aliases). Edit: btw it is always shocking how lame tables feel without DOF especially force feedback and how much it adds to the fun and realism! So at this point a BIG thanks for what you did.
  5. View File Fathom (Bally 1981) LED Mod This is basically a mod of my Fathom vintage Mod, anyways all credits go to unclewilly and 32assassin, who made the ancestors of this one. Inspiration came first by pics from the web of some Fathom LED Pimped table with all those repro plasics, playfields and backglasses, which have a total different touch than the original. Plus I had some more ideas and I thought it's a nice experiment. Table: - most changes you see anyways - changed the color scheme completely (blue, white and orange mostly) - made the bumper cup texture from scratch in PS - reworked and fine tuned all (mostly GI) lights and objects - recolored the previous playfield and plastics - apron modified - nicely baked in shadows to the playfield and plasics so nobody can use them in the future - environment map image that I got from Haunt - added ball and flipper shadows (Ninuzzu ?) inspired by Haunt - stole acorn nuts primitive from Ganjafarmer's F-14 (we think it's from dark?) - reworked plunger (rod, blue tip and blue spring) - blue wood on the right side - more polished ball image - and surely a lot of stuff I don't remember now. Backglass: - it needed a new (repro like) one, because the look is completely different now - new image stitched together from nowadays repro translight images from the web - based on the backglass from teamtecnic (?). The only blink blink left is for the fathom logo (yes, authentic would be static illumination, but this is anyways a new interpretation, so) Wheel image: - made from scratch Clean recources for future use (playfield and plasic decals) are in the image manager (unused). It was an experiment. Oh, please use with latest VPX4 beta! Submitter vogliadicane Submitted 09/09/2017 Category Visual Pinball 10 - Tables ROM Name Link to B2S Link to Media Pack Permission to Mod Contact Author First. VP Version v10  
  6. Version 1.1.0

    958 downloads

    This is basically a mod of my Fathom vintage Mod, anyways all credits go to unclewilly and 32assassin, who made the ancestors of this one. Inspiration came first by pics from the web of some Fathom LED Pimped table with all those repro plasics, playfields and backglasses, which have a total different touch than the original. Plus I had some more ideas and I thought it's a nice experiment. Table: - most changes you see anyways - changed the color scheme completely (blue, white and orange mostly) - made the bumper cup texture from scratch in PS - reworked and fine tuned all (mostly GI) lights and objects - recolored the previous playfield and plastics - apron modified - nicely baked in shadows to the playfield and plasics so nobody can use them in the future - environment map image that I got from Haunt - added ball and flipper shadows (Ninuzzu ?) inspired by Haunt - stole acorn nuts primitive from Ganjafarmer's F-14 (we think it's from dark?) - reworked plunger (rod, blue tip and blue spring) - blue wood on the right side - more polished ball image - and surely a lot of stuff I don't remember now. Backglass: - it needed a new (repro like) one, because the look is completely different now - new image stitched together from nowadays repro translight images from the web - based on the backglass from teamtecnic (?). The only blink blink left is for the fathom logo (yes, authentic would be static illumination, but this is anyways a new interpretation, so) Wheel image: - made from scratch Clean recources for future use (playfield and plasic decals) are in the image manager (unused). It was an experiment. Oh, please use with latest VPX4 beta!
  7. you are right, I also sent some money to him.
  8. ^^ Ginsonic look some posts above (burried within my nonsense chaos posts) what freezy wrote
  9. so maybe copying all existing table config, cabinet config into the folder, where DOFSlave.exe lies could work. I'll try that tomorrow. @arngrim why not donate? I think you do so much great work for all of us, that for me it would be more than ok to give something back to you. I'm in with 5 EURO. Anybody else?
  10. ok, so I played around with the DOF config tool to produce dofconfig.inis that work with all possible configurations (the final aim I'd say), like in the attchements (red is what arngrim already inserted). All output files look absolutely ok (for me there are 2 dofconfig. inis because I have two LEDWizes) It doesn't work. From the DirectOutput.log in the Pro Pinball Ultra folder (also attached) I see the problem: 2 most important files can't be found (cabinet config, table config) and so of course it doesn't work. My path for DOF is: C:\DirectOutput, so what was recommended, What do you think, freezy? DirectOutput.log
  11. now this is cool, worked at the first go! Thanks! Only the solenoids for the flippers and slingshots are the wrong ones in my case. Those for the bumpers are perfect. I'll fiddle around with the config and maybe find out some more, though I'm not a DOF expert. Maybe arngrim can chime in?
  12. cool, really looking forward to trying this tonight!
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