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Everything posted by CarnyPriest

  1. 84 downloads

  2. Whatever works for you. I can't say what is different with the P-Roc install files. I've only modified Install CCC.bat file. I received permission from ninuzzu to distribute the latest Step 1 and Step 2 installer files from MBPC with my updated Install CCC.bat to reflect changes to the CCC project files. Thought the changes made from the older version available at Vpinball fixed the old runtime error dialog that used to pop up, but I don't have a change log. You can run some diffs if you want to find all of the differences. FastFlips requires changes in the game code and the VPX table script. If you did not change either of these then I would expect that you have FastFlips support. FastFlips does not require any changes to the P-ROC framework.
  3. CCCfor VP port updated to self.revision = "2019.07.14" plus Jul 16 commit to complete key repeat code for in-game service menu. In other words, this is a minor update that doesn't change anything about game play. Current WIP code in the main project repo adds 'smart' drop targets. However, it is giving me compile errors so perhaps it is not ready yet. I'll probably wait to update again when the main project sees an official release. Could be a while. There has been no new commits in the main project for over a month. Same Install CCC.bat from the V3.4 installer above should work to update the game code. The bat file requires wget.exe from the installer.
  4. official rev r4817 SAMBuild_r4817.zip
  5. 15 downloads

    Layout, assembly, and export in Illustrator. Helvetica fonts obtained at ephifonts.com. Flyers courtesy http://flyers.cdyn.com No wheel image in this pack. I use the one: https://www.vpforums.org/index.php?app=downloads&showfile=6339 Thanks once again to Inkochnito for hosting the excellent 600 dpi scans of the cards and publishing the generic Capcom coin card (part of the Airborne set). This work is free to use by the community without attribution. All sources are trademarks / copyrights of their respective owners. This is to be privately used in front-ends or for other non-commercial (or at least non-profit) pinball-related applications. I hold no responsibility for their misuse.
  6. official rev r4816 SAMBuild_r4816.zip
  7. official rev r4815 SAMBuild_r4815.zip
  8. Last couple of years, I've only used the offline installer (automated by ninuzzu), default install (everything on C drive). No backup of vp_game_map.yaml. The default file works for me out of the box. I think all known projects are already listed in that file. Works perfectly. You might make sure that files are unblocked. I don't recall about running bats as admin. I might have done that although the bat tries to get admin permissions automatically for you. You might try rolling back completely/uninstalling and trying again. Sorry, I can't be much more help. I did install manually years ago when the VP bridge was first introduced, but I've very much appreciated having the more automated approach. Had to do a hard system reset a couple of months ago, and I had no problem installing with v3.3 and nothing has changed in the Step 1 and Step 2 part of the process since v3.3.
  9. This doesn't look like the complete error message, so it could be something simple like a syntax error in one of the game code files. Did you 'pip install requests'? I think it makes a difference if you were copying over files from a back-up versus just starting over with a new install. If you think something is fundamentally wrong with the install then it might be good to clear and start over using the P-ROC_Offline_Installer-v3.4 posted in the CCC table support thread. I've found that it is compatible with Horsey's tables. Requires entering 'pip install requests' in the command line after completing Step 1 and Step 2.
  10. Thanks, but it is Gerrit Volkenborn from PinMAMEdev who rounded up all these new clones.
  11. 94 downloads

  12. 65 downloads

  13. 68 downloads

  14. 119 downloads

  15. 58 downloads

  16. official rev 4811 SAMBuild_r4811.zip
  17. Probably need to get the mother set too. http://vpuniverse.com/forums/topic/3930-new-vp10-alert-twilight-zone-bally-1993/?do=findComment&comment=44523 Sent from my iPhone using Tapatalk
  18. Confirmed that the author is not hosting the previous assets files on his server. So an updated Install CCC.bat is really needed. The project author was still committing code this week, but I have the port up to date to commits he made up to July 4th. I've at least played through a few times, and it works quite well. The feature I'm not sure about is Last Call. It's supposed to be a multi-ball feature awarded on match. And it is supposed to launch three balls and play ends (flippers are disabled) when there is one or zero balls remaining. For me, Last Call launches one ball and the mode plays through fine until drain. Not sure if it is a bug in the game code or something with the table. The game is still very enjoyable. Updated assets include new music for Franks N Beans Mode and some updated callouts. There is a fixed animation if the ball drains during Polly Peril. New colored Multi-ball restart animation. Fuller list of updates here: https://pinside.com/pinball/forum/topic/cactus-canyon-p-roc-project/page/28#post-5069168 Consider this a beta. But as long as the project author does not change the assets, then the same bat file can be used to update the game code. I'll post a notification in this thread when I've updated the port from the main project repository. I'm mostly waiting for activity to wind down to finalize the port (at least for the time being). Although the bat file automatically backs up and restores user_settings.yaml, I do suggest copying user_settings.yaml to another folder prior to running the bat file. The project author added some more games settings options that you may want to use - the pop bumper activity restriction. If you change your settings file with a text editor you may be very glad that you have a copy somewhere. OR you can simply use the in-game settings menu. PS - Don't bother the project author, epthegeek, about virtual pinball on Pinside or elsewhere. He is generally happy that virtual pinball players can enjoy the game, and he generously gave express consent for the port to VPX to exist. But it should be considered an entirely separate project from his main project code. Post your bug reports here is what I'm saying. Have a good time! https://www.dropbox.com/s/p387rviv7s1hbqv/P-ROC_Offline_Installer-v3.4.zip?dl=0
  19. Seems legible to me for the most part. Always room for improvement, I guess. Pretty sure the author obtained the cards from Inkochnito's reproductions. Looks like reverse of French and German cards. There is an English card in the collection with different typeface. I have that one in Adobe Illustrator format if you want it. In other words, it is vector based so you can scale it up or down and curves and edges will remain nice and smooth. Eventually, it will have to be exported to PNG and you would replace the old card image with the new card image in score&instructions_card.png within the table's Image Manager sizing the card to fit where it is placed in the image. It is an underlay to the full playfield image. It's not that difficult to do if you have some basic skill with graphics programs.
  20. official rev 4805 SAMBuild_r4805.zip
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