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CarnyPriest

Content Provider
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Everything posted by CarnyPriest

  1. 51 downloads

    biggameb.zip
  2. 59 downloads

    tridentb.zip
  3. 107 downloads

    tz_l5.zip
  4. The latest official beta from toxie does support the new Iron Man game code: https://www.vpforums.org/index.php?showtopic=27063&page=1 Check out all Data East machines, all Sega 192x64 DMD machines, and all System 3/4/6/7/11 machines and leave any positive or negative feedback in that thread. I'm sure toxie would appreciate some more reports on DE 192x64 DMD tables esp. Baywatch at this point. Getting the timing nailed down get us that much closer to a release of VPX Baywatch. Thanks, all.
  5. ED score display is video. You will need a computer monitor or TV.
  6. Ok, Iron Man is ready to go. But, it looks like DE timing is not yet stable. If you want to help out, the most recent beta is in the official thread here.: https://www.vpforums.org/index.php?showtopic=27063&page=1 Check out all Data East machines, all Sega 192x64 DMD machines, and all System 3/4/6/7/11 machines and leave any positive or negative feedback in that thread. Thanks, all.
  7. 206 downloads

    im_183.zip
  8. Yes. Just rename for now although I don't know if fastflips will still work for it. Toxie is still in the process of fixing DE timing, so I hesitate to just run a build today. Plus, @DJRobX or somebody may need to see if the new game code requires a change in the arm 7 memory address to support fastflips. The process for identifying which memory address is described in the source. I'd try to figure it out, but I'm just too busy with RL work at the moment. Of course, if you do rename and fastflips is still good then report it here. This would at least save us a step.
  9. official rev r4946 Added cv_d52 main CPU ROM - missing sound roms [volkenborn] Improve DMD timings for the Sega 192x64 one, matching the real one more closely [toxie] Added strxt100 [volkenborn] SAMBuild_r4946.zip
  10. Version strxt_it_100.zip

    84 downloads

    strxt_it_100.zip
  11. Nope. The set does not include the prototype sound roms. I guess they haven't been dumped yet. Someday maybe? Sort of more important to have the sound roms than to have the game code (different ringmaster voice), but it is what it is. Those prototypes are extremely rare machines. https://pinside.com/pinball/forum/topic/cirqus-voltaire-prototype-story-and-design-changes
  12. Copy the files into your VPM directory, and run setup.exe. Then, press the install button. Use this one. It is stable.
  13. official rev r4938 Added Spider-Man (V1.02 English, French) [volkenborn] SAMBuild_r4938.zip
  14. I'm just answering a question specifically about two ball multiball. No idea how accurate any of that site is. It's owned by the project author. He did mention that he lost the site last year and had to restore from archive.org., so I don't know that it is entirely up to date with the project code. The port itself is synced to the latest commits in the main project code. The ruleset should be the same as the current project code. I'm not aware of missing features with ninuzzu's table.
  15. Marshall multiball - https://soldmy.org/pin/ccc/index.php/New_Things_in_..._Continued#Marshall_Multiball
  16. You can dial in by changing your display resolution. You might even have to define a custom resolution using your graphic card's configuration utility.
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