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Everything posted by CarnyPriest

  1. official rev r4946 Added cv_d52 main CPU ROM - missing sound roms [volkenborn] Improve DMD timings for the Sega 192x64 one, matching the real one more closely [toxie] Added strxt100 [volkenborn] SAMBuild_r4946.zip
  2. 15 downloads

  3. Nope. The set does not include the prototype sound roms. I guess they haven't been dumped yet. Someday maybe? Sort of more important to have the sound roms than to have the game code (different ringmaster voice), but it is what it is. Those prototypes are extremely rare machines. https://pinside.com/pinball/forum/topic/cirqus-voltaire-prototype-story-and-design-changes
  4. Copy the files into your VPM directory, and run setup.exe. Then, press the install button. Use this one. It is stable.
  5. official rev r4938 Added Spider-Man (V1.02 English, French) [volkenborn] SAMBuild_r4938.zip
  6. I'm just answering a question specifically about two ball multiball. No idea how accurate any of that site is. It's owned by the project author. He did mention that he lost the site last year and had to restore from archive.org., so I don't know that it is entirely up to date with the project code. The port itself is synced to the latest commits in the main project code. The ruleset should be the same as the current project code. I'm not aware of missing features with ninuzzu's table.
  7. Marshall multiball - https://soldmy.org/pin/ccc/index.php/New_Things_in_..._Continued#Marshall_Multiball
  8. You can dial in by changing your display resolution. You might even have to define a custom resolution using your graphic card's configuration utility.
  9. 91 downloads

  10. official rev r4936 Correct AlvinG smoothing algorithm and re-instate some solenoid smoothing [DJRobX] SAMBuild_r4936.zip
  11. Yes, but self.game.fakePinProc is True in game.py. Fact is, people can get the current game code by running Install CCC.bat. No need to have any bits of Python source code in the VBS script repo IMO.
  12. Thanks for pointing the way. Brings up topics that I had completely forgotten in my old age. I went back and re-read my PM with ninuzzu. Setting to self.game.fakePinProc to False does fix MB but at least for ninuzzu he was having issues with the drop targets not registering hit events. The drop targets work correctly if self.game.fakePinProc is True. He had patched trough.py to comment out code that pauses auto-launching balls if in test mode. This was years ago. Since then, the port got off sync with the main project for over a year because we did not have all of the sounds assets that the main project code called for. It had been so long and so many commits had been made that I simply re-ported the game code from the main project repo once we had the current assets. Thought I had all of the VP specific changes in, but I had missed nizuzzu's patch. Code is now updated and the commit has been pushed into the pin2dmd branch. Let's see how it goes.
  13. official rev r4934 Make color/brightness mappings of Data East 128x16 DMDs match the real hardware, and fix RAW dumps of GTS3 DMDs [lucky1] Fixed formula1 displays [volkenborn] Fix AlvinG solenoids not firing consistently (most notably breaking Mystery Castle) [DJRobX] SAMBuild_r4934.zip
  14. By the way, I patched my Win 7 laptop to be able to manually install the extended service security updates for February. This was done before compiling the 4906 build. VirusTotal reports that VPinMAME.dll is clean including the MS engine. So, don't worry about it, @YoHelmo2.
  15. official rev r4906 support for new competition mods by soren SAMBuild_r4906.zip
  16. I guess something changed in the last two years. I'm a bit busy with real life at the moment. I'll track it down at some point.
  17. official rev r4902 Added JvH Ice Mania and Formula 1 (still in-game display update issue on F1) [volkenborn] SAMBuild_r4902.zip
  18. I've run the latest beta through VirusTotal online scan which uses 70+ different av engines. Microsoft av identifies as Trojan but different ID than above. All the other engines don't detect anything. I still run Win 7 on my development laptop and Microsoft no longer pushes security updates for it. I'm being transparent. There are no guarantees. Caveat emptor! With that, if you are worried then don't use it.
  19. New P-ROC based code rewrite for NGG. Too bad it is going to be a commercial kit rather than open source like CCC. Not likely to ever be available for virtual pinball: https://pinside.com/pinball/forum/topic/ngg20-new-code-for-your-no-good-gofers-2020
  20. Yes, I had mentioned the issue with Last Call earlier in this thread. I don't recall any commits to the official project code that described modifying the rules surrounding multi-balls or Last Call. So, it could be an issue with how the trough works in the table. I'm not an author, so I don't have insight into how the trough may be different in this table versus other WPC tables that are relying on features coded in the standard VBS scripts. I do recall that at one point these features worked correctly, but I don't have a feel for when this changed. My cabinet was out of commission for over a year even as I was continuing to sync the code in the CCCforVP repository. Not much of an ability to test anything thoroughly. Note: ninuzzu is no longer active in the community. He hasn't visited any of the sites since last May at the latest. Before he left for good, he did give me permission to update V3.2 of the installer to update the Install CCC.bat file for newer assets and to increment the version number. He did want the table uploaded here, but felt no motivation to work on any update for the table. It was actually Wildman who uploaded the file here (same version that was originally at MBPC), submitting it under ninuzzu's account so that at least credit could be given where due. However, no permission has been given to modify the table. Not to me, anyway. I'd sure like to figure out a fix for this. If it can be fixed in the table script then this can be submitted to @Thalamus script repo. If any fix requires the VP editor then it can be distributed as a patch, I guess.
  21. 55 downloads

  22. 58 downloads

  23. I'm not clear on the sequence of events you are describing where multiball and last call worked. You gave the 3.2 installer a go and the table is working for you. But the Install CCC.bat file from V3.2 can't work correctly because the assets that it calls for are no longer available. It would have given you an error. Or are you saying that you ran the 3.2 installer but did not update the game code and assets and multiball and last call were working as expected (i.e. old game code). Was that game code from Feb 2018? Take a look at the datestamps for the game.py file. It sounds like this might be an issue with the game code and not the P-ROC environment. I'm essentially syncing to the author's official project code. Aside from DJRobX's fastflips solenoid, disabling the author's custom smart drop targets, and disabling logging instructions, the code for the port is the same as the official project code. May be a bug, but it may be an intentional change in the ruleset for whatever reason. Can't simply go by the project wiki either as he had to recently restore all of those pages from backup. They may not be up to date. At least, trying to determine the last time multiball and last call worked should help me isolate which bit of code changed and I can then pass along the info or a patch to the project author.
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