Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


Content Provider
  • Content Count

  • Joined

  • Last visited

  • Days Won


Everything posted by CarnyPriest

  1. official rev r4816 SAMBuild_r4816.zip
  2. official rev r4815 SAMBuild_r4815.zip
  3. Last couple of years, I've only used the offline installer (automated by ninuzzu), default install (everything on C drive). No backup of vp_game_map.yaml. The default file works for me out of the box. I think all known projects are already listed in that file. Works perfectly. You might make sure that files are unblocked. I don't recall about running bats as admin. I might have done that although the bat tries to get admin permissions automatically for you. You might try rolling back completely/uninstalling and trying again. Sorry, I can't be much more help. I did install manually years ago when the VP bridge was first introduced, but I've very much appreciated having the more automated approach. Had to do a hard system reset a couple of months ago, and I had no problem installing with v3.3 and nothing has changed in the Step 1 and Step 2 part of the process since v3.3.
  4. This doesn't look like the complete error message, so it could be something simple like a syntax error in one of the game code files. Did you 'pip install requests'? I think it makes a difference if you were copying over files from a back-up versus just starting over with a new install. If you think something is fundamentally wrong with the install then it might be good to clear and start over using the P-ROC_Offline_Installer-v3.4 posted in the CCC table support thread. I've found that it is compatible with Horsey's tables. Requires entering 'pip install requests' in the command line after completing Step 1 and Step 2.
  5. Thanks, but it is Gerrit Volkenborn from PinMAMEdev who rounded up all these new clones.
  6. 31 downloads

  7. 23 downloads

  8. 26 downloads

  9. 30 downloads

  10. 23 downloads

  11. official rev 4811 SAMBuild_r4811.zip
  12. Probably need to get the mother set too. http://vpuniverse.com/forums/topic/3930-new-vp10-alert-twilight-zone-bally-1993/?do=findComment&comment=44523 Sent from my iPhone using Tapatalk
  13. Confirmed that the author is not hosting the previous assets files on his server. So an updated Install CCC.bat is really needed. The project author was still committing code this week, but I have the port up to date to commits he made up to July 4th. I've at least played through a few times, and it works quite well. The feature I'm not sure about is Last Call. It's supposed to be a multi-ball feature awarded on match. And it is supposed to launch three balls and play ends (flippers are disabled) when there is one or zero balls remaining. For me, Last Call launches one ball and the mode plays through fine until drain. Not sure if it is a bug in the game code or something with the table. The game is still very enjoyable. Updated assets include new music for Franks N Beans Mode and some updated callouts. There is a fixed animation if the ball drains during Polly Peril. New colored Multi-ball restart animation. Fuller list of updates here: https://pinside.com/pinball/forum/topic/cactus-canyon-p-roc-project/page/28#post-5069168 Consider this a beta. But as long as the project author does not change the assets, then the same bat file can be used to update the game code. I'll post a notification in this thread when I've updated the port from the main project repository. I'm mostly waiting for activity to wind down to finalize the port (at least for the time being). Although the bat file automatically backs up and restores user_settings.yaml, I do suggest copying user_settings.yaml to another folder prior to running the bat file. The project author added some more games settings options that you may want to use - the pop bumper activity restriction. If you change your settings file with a text editor you may be very glad that you have a copy somewhere. OR you can simply use the in-game settings menu. PS - Don't bother the project author, epthegeek, about virtual pinball on Pinside or elsewhere. He is generally happy that virtual pinball players can enjoy the game, and he generously gave express consent for the port to VPX to exist. But it should be considered an entirely separate project from his main project code. Post your bug reports here is what I'm saying. Have a good time! https://www.dropbox.com/s/p387rviv7s1hbqv/P-ROC_Offline_Installer-v3.4.zip?dl=0
  14. Seems legible to me for the most part. Always room for improvement, I guess. Pretty sure the author obtained the cards from Inkochnito's reproductions. Looks like reverse of French and German cards. There is an English card in the collection with different typeface. I have that one in Adobe Illustrator format if you want it. In other words, it is vector based so you can scale it up or down and curves and edges will remain nice and smooth. Eventually, it will have to be exported to PNG and you would replace the old card image with the new card image in score&instructions_card.png within the table's Image Manager sizing the card to fit where it is placed in the image. It is an underlay to the full playfield image. It's not that difficult to do if you have some basic skill with graphics programs.
  15. official rev 4805 SAMBuild_r4805.zip
  16. Did somebody do a hack on flash? Sent from my iPhone using Tapatalk
  17. The project author is still updating game code. There were new commits even just a couple of hours ago. I’ve been waiting for him to get to a stopping point before releasing any VP port updates. I haven’t tested yet. Are you saying the files called for in Install CCC.bat are 404? The project author hosts those files. He’s made some updates to assets, but in the past he’s usually kept the old files. If you are simply updating an earlier install then that should still work. I host the update file. If you are trying to do a new install then hang tight. If nothing else, I’ll post a beta later this week. Thanks. Sent from my iPhone using Tapatalk
  18. I’m not aware of any changes. I simply used the in-game settings menu to configure the dmd years ago. I would not have even thought that decimal values would work as input in user settings, but I guess you are telling me that it does. If it helps, I use round dots and not squares for pixels. Sent from my iPhone using Tapatalk
  19. 32 downloads

  20. My DMD display is the same aspect ratio (mine is native 1600 x 900). I run CCC with the display resolution set to 1280 x 720 and in the game settings I have pixel size set to 10. You may have to make a tweak to the X positioning slightly but for me this is edge to edge.
  21. Give me a few days and I’ll have an update. Sent from my iPhone using Tapatalk
  22. Get latest VPX beta build and copy over all files including scripts to your VP install folder https://vpinball.com/VPBdownloads/vp-10-6-beta/ Get a recent version of the table https://vpinball.com/VPBdownloads/transformers-stern-2011-detail-mod/ Post on the table's support thread if you need more help.
  • Create New...