CarnyPriest

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Everything posted by CarnyPriest

  1. I'd say credit to @lucky1 for providing the Pinball Browser patched color support that VirtuaPin never got around to doing.
  2. You have an old vpinmame.dll. Look for SAMBuild under downloads. Sent from my iPhone using Tapatalk
  3. Version

    8 downloads

    jd_l1.zip
  4. Version

    6 downloads

    jd_l7.zip
  5. Rename the bin file you downloaded from Stern to match the name in the script. Zip up the bin file and give the zipped filename the same name as in the script. You can test using the Setup.exe install program. Click the Test button. Find the romset that you want to check. Click Check ROMs.
  6. I can't think of anything that has changed with VPM that would impact those games. This may be an issue with the patch or Pin2DMD fw. Can you post a report on a Pin2DMD thread? Sent from my iPad using Tapatalk
  7. Latest SAMBuild for the version 2.9 cycle can be found in this post. The package includes the latest external DMD dlls if there has been a recent update. Or else find the external DMD dlls with the beta thread for the official VPinMAME build here: http://www.vpforums.org/index.php?showtopic=27063&page=1 OR at lucky1's GitHub repository for Pin2DMD here: https://github.com/lucky01/PIN2DMD/tree/master/integration/pinmame Copy the files into your VPM directory, and run setup.exe again. There, press the install button (with each new build) and remember to setup the defaults again! In case you have an external DMD connected that you want to use with VPM, please move the dlls from the respective subdirectory (Pin2DMD or PinDMD1 or PinDMD2 or PinDMD3) directly into your VPM directory! The 2.9 cycle is complete. SamBuild 2.9 is available here:
  8. @bent98,I don't recall your setup. Can you give some more details? How do they not work? Are you using a Pin2DMD?
  9. It's a stand alone emulator that functions like MAME. But it is the dll version that can communicate with Visual Pinball, B2S, etc.
  10. Maybe you can find something out using Windows Event Viewer. Take a look at it after you have a crash. Some people have had to copy dmddevice.dll to Windows Syswow64 folder. Have you tried that? Freezy's dmddevice.dll uses .NET. There was a recent update distributed by Microsoft to v4.7. If you have updated maybe you can roll it back. If you have not updated then maybe you can go ahead and install the update. If all else fails reboot. If reboot fails then you may have to resort to a clean Windows re-install. That's all I can suggest short of submitting a bug report and waiting for freezy to have some time to get back to the project Sent from my iPad using Tapatalk
  11. Looks like the PinSound team added Whitestar support. At least there are a bunch of new mixes at their community forum. This includes LOTR drawn from the film OST. I have not tested anything yet, so I don't know if VPM supports it. It might be best to use sound option 2 for this.
  12. If all you want to do is play then you don't need to do anything with pinmame.exe. Sent from my iPad using Tapatalk
  13. I meant that if there are no sort of UAC or write access issues to the VPM folder that you can drag and resize using the grip. The program will write the size and position to DMDDevice.ini and that will be what it uses for all roms set to use the external virtual DMD. If you have a two screen setup then you might have to make some table specific adjustments to fit the DMD to the space that is made available for the DMD by the B2S image. I can see that being slightly different from table to table. I haven't used the latest dmddevice.dll and I have a three screen setup, but I don't imagine that it is writing to rom specific sections of the ini, and you may have to write those in yourself.
  14. Report issues with freezy's dmddevice.dll at his project page: https://github.com/freezy/dmd-extensions/issues
  15. http://vpinball.com/forums/topic/lesser-known-features-of-vpinmame-dmd/
  16. That looks correct to me. Whether you use the palette file or not, you should use the dmddevice virtual dmd so that you can enable all 16 shades. The VPM renderer maxes out at 4, and I find the DMD frames illegible without all 16 shades.
  17. Don't rename the rom set. Just make sure the settings have Ignore CRC Rom Error enabled.
  18. POTC and FG were colorized with Pinball Browser. They should work with virtual DMD. Patch the rom and rename the dat file to pin2dmd.pal. TSPP was colorized with the pin2dmd editor. It currently works only with the pin2dmd hardware. Sent from my iPhone using Tapatalk
  19. Yes, similar to dmc. I don't know the RGB values of the shades. The pal files are not text files. Perhaps you can view it in the Pin2DMD editor. There is no patching of roms if there is only a pal file and no bsdiff file. Sent from my iPhone using Tapatalk
  20. No full color rom patches exist for Tron or TWD that I know of. But there are palette files here: http://vpuniverse.com/forums/files/category/86-pin2dmd-color-palettes/ For Stern SAM, it is like the 4 color shades of regular VPM except that definitions are extended out to 16 shades. It's still nice.
  21. Pulled the 64bit build. It is not installing correctly. Players should be using the 32bit build anyway. No other changes.
  22. Corrected a typo in the source code and changed a compiler parameter to get rid of some warnings. If you have downloaded 2.9 today then download it again. No change in version number.
  23. Try setting Sound Samplerate to 32000.
  24. My cab is still down, so please also test TWD LE and leave a report. Tell us if it is working or not. Thanks.