CarnyPriest

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Everything posted by CarnyPriest

  1. Latest SAMBuild for the version 3.0 cycle can be found in this post. The package includes the latest external DMD dlls if there has been a recent update. Or else find the external DMD dlls with the beta thread for the official VPinMAME build here: http://www.vpforums.org/index.php?showtopic=27063&page=1 OR at lucky1's GitHub repository for Pin2DMD here: https://github.com/lucky01/PIN2DMD/tree/master/integration/pinmame Copy the files into your VPM directory, and run setup.exe again. There, press the install button (with each new build) and remember to setup the defaults again! In case you have an external DMD connected that you want to use with VPM, please move the dlls from the respective subdirectory (Pin2DMD or PinDMD1 or PinDMD2 or PinDMD3) directly into your VPM directory! official rev 4360 Apply modulated light code to WOF Mini-DMD lights and send through RGBLed channel [DJRobX] SAMBuild_r4360.zip
  2. Have you tried 3.0? Sent from my iPad using Tapatalk
  3. Bon anniversaire!
  4. POTC and Shrek did not seem quite right when I was trying it out. That was months ago, so not with freezy's 1.5.2. You do get colors though, and you may find it at least more appealing than monochrome or the VPM renderer.
  5. Version

    5 downloads

    stwr_107s.zip
  6. I use an AutoHotkey script within PinballX to launch CCC. It has some code to automatically close C++ run time error notifications and I never have issues with VPPlayer focus. The setup instructions are old in this post but the script included in the post can be used as a template for your own script. https://www.gameex.info/forums/topic/17613-cactus-canyon-continued-p-roc-pbx-launcher-and-media-generator/ Good luck.
  7. Chicago Gaming Co., under license, has been reproducing Attack From Mars machines with updated electronics. This includes an upgraded sound system and a remastered soundtrack. The game code is publicly available at the Chicago Gaming Co website to allow owners to do machine restores/updates. I can confirm that is is not password protected or encrypted. It is very easy to load the image in 7-zip and extract the contents. All of the sound samples in the latest available code installer are located in the following folder: path\AttackFromMars100Installer.img\2.img\emmc.img\1.img\home\debian\emumm\afmdata\samples\vol_25perc\ All files are uncompressed, 16 bit PCM, 31.25 kHz sampling rate, 1000 kb/s bit rate, stereo. The remastering, as indicated by the sample source folder name, is that all tracks were leveled to 25% of volume (presumably, 85 db?). It is believed that the samples come from the original digital masters. The only thing better would be the original analog studio masters. Who knows if those even exist anymore. Presumably, if they existed they would have been used. I've mapped the samples to the currently available PinSound structure for the classic Attack From Mars. See attached files. I've mapped in both directions, and all samples in the Remake collection are currently in the PinSound structure. Also, there are quite a few items in the PinSound structure that are not in the Remake collection. Differences may be there because of changes that came with revisions to the code for the original Attack From Mars production run. Remake is based on v1.0. But most VPM users probably use one of the later variants. In the maps, if I did not find a match then instead of the match I have listed the code that the game would use to call the sample. That's about as far as I'm taking it here. The license holder is known to be very protective of their license. But the information in this tutorial would allow someone to construct their own highest quality PinSound package and enjoy sound samples identical to what Remake owners enjoy. afmr.csv afmps.csv
  8. official rev 4360 Apply modulated light code to WOF Mini-DMD lights and send through RGBLed channel [DJRobX] SAMBuild_r4360.zip
  9. No, P-Roc has its own set of display renderers. For CCC, you can change the size and position using the service menu or by changing parameters in user_settings.yaml or, I think, config.yaml
  10. Fixed the indention errors, but there are other issues. If the table is working for you now then do not update the code. If you have updated the code recently and the table is not working then use this code linked in this post:
  11. Do you have a default palettes defined for systems that have greater than 4 shades?
  12. Make sure dmddevice.dll is unblocked. Set VP to run as admin. VP/VPM must be completely shutdown and restarted to see a change after editing and saving dmddevice.ini. Sent from my iPad using Tapatalk
  13. Sorry folks. I use Notepad++ as my code editor. A little desk research shows that Notepad++ can cause indention errors in Python while the code looks just fine on my screen. I'll fix the the code in the morning. The updated code is the one to use as it enables a new villain, some party modes, etc.
  14. Gotcha. Nice work. Have to ask on your playfield collection. Might be some people here who could use a nice flat hi-res image of bare playfields to do virtual recreations. That's essentially what this site is about. I was wondering how many projects you intended on doing.
  15. Try running the latest beta
  16. If you had to make any changes to the source, maybe you'd consider passing that back especially if you were communicating with original table hardware/lamp controllers, etc. There was some recent inclusions in the source to communicate to a Raspberry type minicomputer to replace aging MPU for some very early SS tables (UNIX-based build). Or it would not be out of place I think to have support in VPM for others to do what you are doing with home/office decor. What other playfields do you have?
  17. official rev 4355 Allocate larger chunks of memory to avoid crashing issues. Fixes TWD + DMDDevice.dll crash in some maybe more cases [DJRobX] SAMBuild_r4355.zip
  18. Well, at least now we know what you are up to. Have you tried the executable in the release package?
  19. The older S.A.M. titles do not support side channel loading for colorization, so there is no need to add an entry in the source code to accommodate it for Shrek, Family Guy, POTC, etc. Just patch the original game code and use the same file name for the bin file and the zipped rom set. Change the table settings in VPM to enable Ignore ROM CRC errors. Enable colorize and it should work.
  20. Version

    5 downloads

    Wheel image for the Future Pinball table by SLAMT1LT, his upgraded version of Williams's High Speed All sources and work files included. Special thanks to Inkochnito This work is free to use by the community without attribution. All sources are trademarks / copyrights of their respective owners. This is to be privately used in front-ends or for other non-commercial (or at least non-profit) pinball-related applications. I hold no responsibility for their misuse.
  21. Version 1.11

    21 downloads

    Sourced from the flyer at ipdb.org. Background cleared using GIMP. Work file included. This work is free to use by the community without attribution. All sources are trademarks / copyrights of their respective owners. This is to be privately used in front-ends or for other non-commercial (or at least non-profit) pinball-related applications. I hold no responsibility for their misuse.
  22. Version 1.1.0

    37 downloads

    From factory PDF. Converted and colorized the instruction card/swapped raster logo for vector version. Two different versions with one based on the shot map and the other based on my own color palette. Straight conversion of factory shot maps to Flash. All sources and interim work files included. 300dpi scans of flyers courtesy http://flyers.cdyn.com/ Special thanks to Inkochnito. This work is free to use by the community without attribution. All sources are trademarks / copyrights of their respective owners. This is to be privately used in front-ends or for other non-commercial (or at least non-profit) pinball-related applications. I hold no responsibility for their misuse.
  23. Try getting in touch with DDH69 at vpforums Sent from my iPad using Tapatalk
  24. HERE YA GO! http://www.ebay.com/itm/Monster-Bash-Pinball-Machine-Cabinet-Decals-Limited-QTY-NEXT-GEN-/302382950795? NO NEED TO SHARE WHAT YOU HAVE! I JUST LIKE TO HELP!!
  25. For Visual Pinball, you don't need the PinSound hardware. It is recommended that you get the PinSound Studio software.