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CarnyPriest

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Everything posted by CarnyPriest

  1. SAMBuild3.1 beta thread

    Latest SAMBuild for the version 3.1 cycle can be found in this post. The package includes the latest external DMD dlls if there has been a recent update. Or else find the external DMD dlls with the beta thread for the official VPinMAME build here: http://www.vpforums.org/index.php?showtopic=27063&page=1 OR at lucky1's GitHub repository for Pin2DMD here: https://github.com/lucky01/PIN2DMD/tree/master/integration/pinmame Copy the files into your VPM directory, and run setup.exe again. There, press the install button (with each new build) and remember to setup the defaults again! In case you have an external DMD connected that you want to use with VPM, please move the dlls from the respective subdirectory (Pin2DMD or PinDMD1 or PinDMD2 or PinDMD3) directly into your VPM directory! Beta cycle is complete - pick up SAMBulld31 here: Important note:
  2. Gruff but luvable Sent from my iPhone using Tapatalk
  3. SAMBuild3.2 beta thread

    Latest SAMBuild for the version 3.2 cycle can be found in this post. The package includes the latest external DMD dlls if there has been a recent update. Or else find the external DMD dlls with the beta thread for the official VPinMAME build here: http://www.vpforums.org/index.php?showtopic=27063&page=1 OR at lucky1's GitHub repository for Pin2DMD here: https://github.com/lucky01/PIN2DMD/tree/master/integration/pinmame OR freezy's dmddevice.dll which provides full color DMD support for virtual DMD as well as hardware DMD (i.e., LED panels): https://github.com/freezy/dmd-extensions/releases Copy the files into your VPM directory, and run setup.exe again. There, press the install button (with each new build) and remember to setup the defaults again! In case you have an external DMD connected that you want to use with VPM, please move the dlls from the respective subdirectory (Pin2DMD or PinDMD1 or PinDMD2 or PinDMD3) directly into your VPM directory! SAMBuild_r4614.zip
  4. SAMBuild3.2 beta thread

    Those tables mentioned do not support side channel loading (Pinball Browser extended memory) so there is no reason to have an extra slot. Just enable Ignore ROM CRC errors in VPM settings and the patched code should load just fine.
  5. SAMBuild3.2 beta thread

    I've added the link to freezy's dmdext package in the first post.
  6. SAMBuild3.1 beta thread

    beta cycle begins anew:
  7. SAMBuild3.2 beta thread

    official rev r4614 SAMBuild_r4614.zip
  8. New version of PinSound Studio software is now available: https://www.pinsound.org/help/pinsound-studio/ Should fix Data East BSMT playback for the currently available sound mixes.
  9. SAMBuild3.1 beta thread

    Thank you and volkenborn for all of the work you continue putting into VPM! And thank @DJRobX for all of the work on including fast flips for SAM and all of the other systems this cycle. SAMBuild is pretty much the same as official now, but if it helps clear some tasks off of your plate then I'm happy to continue running builds.
  10. sam.vbs

    sam.vbs is no longer included in the SAMbuild distribution. Fetch it as part of VPX installer. This will install everything you need and then some: https://www.vpforums.org/index.php?app=downloads&showfile=11573
  11. SAMBuild3.1 beta thread

    Beta cycle is complete - pick up SAMBuild31 here:
  12. SAMBuild3.1 beta thread

    Includes some more FastFlips for Capcom: Airborne, Flipper Football, and Breakshot official rev r4603 SAMBuild_r4603.zip
  13. Version

    71 downloads

    beachbms.zip
  14. Vector (modified rules rev. 10)

    Version

    32 downloads

    vectorc.zip
  15. Vector (modified rules rev. 4)

    Version

    27 downloads

    vector4.zip
  16. SAMBuild3.1 beta thread

    For most, better performance. Sent from my iPhone using Tapatalk
  17. Source files for a WIP is here: https://pinside.com/pinball/forum/topic/pin2dmd-colorization-of-world-cup-94/page/2#post-4305538 which means that the editor is needed to build the output needed for VPin or the real machine. I don't know how much has been completed. Thanks to @malenko
  18. SAMBuild3.1 beta thread

    Well, I guess everyone who runs exclusive has already turned off ddraw and/or switched over to freezy renderer. No change in terms of performance but I guess it won't throw an error either.
  19. SAMBuild3.1 beta thread

    I'm just relaying a commit message from the source repository. Please report any issues with speech synthesis in Gottlieb Sys 80 tables. Well, report any issues you encounter, of course. As there were a number of little fixes across the source that might have possibly inadvertently broken something.
  20. SAMBuild3.1 beta thread

    Fast Flips for pro acd, tf, twd, mt le, wd (wpc-s), and many more Whitestar (see whatsnew.txt) Sound fixes for Bell Games Super Bowl fix ddraw crashing VPM when VPX is full screen exclusive votrax bug fix - toxie is asking for testing to make sure this doesn't break anything loads of codes fixes that may not be apparent to end users official rev r4594 SAMBuild_r4594.zip
  21. ... but, but... ...tits! ;(
  22. SAMBuild3.1 beta thread

    includes fastflips support for Capcom and Whitestar systems courtesy of @DJRobX and @stumblor official rev r4573 SAMBuild_r4573.zip
  23. Yes, exactly. Tits. Deadite tits and shark tits. We need tits on everything. Sent from my iPhone using Tapatalk
  24. SAMBuild3.1 beta thread

    SAMBuild files are all 32bit. The executable is provided mainly to allow people to audit their VPinMAME rom sets using native support in clrmamepro. I don't think there is much use for it beyond this purpose. Follow the instructions in the OP. Test your individual AC/DC LE set with the Test function in Setup.exe. If it works there then you're problem is not your game code. If it is your game code then download the current code at Sternpinball.com. Name the bin file correctly and zip it up into the correct file name as listed in the Test functions rom check. The usual tips apply: Are you sure your hardware is up to the task? The requirements are pretty modest, actually. I have an i5 3570 and GTX660 running HD on the screens. Hardware was not state of the art when I bought it five years ago. I use 4K downsampling on playfield and BG and while the vast majority of tables run fine, I am hitting some performance limits on the fanciest new tables. Disable AA, playfield reflections, any other post-processing while you are figuring out how to get these heavyweight tables running Get games running perfectly before you attempt using freezy's DMDExt Get games running perfectly before you attempt to use a colored, patched code set. If you are running VPX exclusive full screen then the ddraw registry key must be disabled.
  25. Super Bowl (Free Play)

    Version

    30 downloads

    sprbwlfp.zip
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