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Everything posted by CarnyPriest

  1. There is a cheat to bypass the need to hit a tribute target. Right flipper five times and left flipper twice. I've a report that this is not working even though it is present in the game code. I'd be curious if anyone can get this working. I haven't had a chance to try it for myself, too busy with work at the moment. It could be that this doesn't work with FastFlips enabled, so it would be good to also try with FastFlips disabled.
  2. Only other thing to do with the python install is open a command prompt and enter pip install requests If you happen to have the latest code and table then: game code goes into P-Roc\games folder table goes in Visual Pinball\Tables folder If you are running in a cabinet then use the in game service menu to activate B2S support. That's about it. If you don't have the latest code and table, well, they are no longer publicly available for a reason. Move on with your day and enjoy CCC and the hundreds of other tables that are available for VPX.
  3. I don't have any other information. I looked back at the source code when the set addition was committed, and I don't see any notes about it. You might contact volkenborn from PinMAMEDev and see if he recalls anything. It's been a couple of years. It's always possible that the start message is the only difference that or some way that local currency is handled that is different from the US version. FYI, the only checking I do prior to posting a romset is ensuring that it passes a clrmamepro audit (file names, sizes, and checksums match what is defined in the VPinMAME source). I don't typically load or test in VPinMAME Setup or load in a table. A dev could even add partially working or nonworking sets for reasons.
  4. official rev r4732 Added LAH 1.06 Canadian, Dr. Dude LU-1, Elvira LF-1 SAMBuild_r4732.zip
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  8. This is a good recreation in my opinion: https://vpinball.com/VPBdownloads/nba-fastbreak-bally-1997-darthmarino-mod/ More people should try it but perhaps it is mostly of interest to US players and not so much in the rest of the world.
  9. official rev r4730 add Gilligan's Island L-8 SAMBuild_r4730.zip
  10. Cactus Canyon Extended Edition is not the same project. It’s from somebody who took the original project code, did some mods without permission, then started selling it. Not good. The project was meant to be non-commercial and used for fun, yes, but also as a learning tool. I requested and received permission from Epthegeek to maintain the changes necessary to port the code for use in VP and to make it available to the community. So, huge thanks to him. Also, thanks to Dozer, chepas and whoever else for doing the first port. I only picked it back up when it wasn’t being maintained or synced with development on the main project.
  11. There are two VPX files in the package. One invokes the VPM controller for running Cactus Canyon VPinMAME rom sets, specifically cc_13.zip. The other invokes the PROC controller (when you have the PROC framework installed correctly) and runs Eric Priepke's Cactus Canyon Continued project: https://soldmy.org/pin/ccc/index.php/Main_Page PS - and when you invoke the PROC controller the script also changes the texture of the pistol grips on the playfield toy. Enjoy! If you are talking about some other VPX cactus canyon table, I don't know. This is the same release as the latest available one at MBPC before they folded.
  12. For real DMD, I think you will need to mirror it with freezy's dmdextensions. To mirror the DMD you will need to move the virtual DMD to at least a relatively inconspicuous location on your desktop. I think I've read that some people put it on the corner of the backglass. You can use the in-game settings to move the DMD location.
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  14. official rev 4729 new PFX sets Fix Champion Pub fast flip address [DJRobX] SAMBuild_r4729.zip
  15. I've notified the PincabPassion admin. They are good people there, so I think that this can get resolved pretty quickly.
  16. Different - https://pin2dmd.com/
  17. Not to play oneupmanship but because of cab downtime, I had not updated in nearly two years. I've been at it for weeks: different table versions, different backglasses, FastFlips, SSF, POV, different color DMD palettes to choose from, script updates, table tweaks in the support thread that did not make it to the official releases, etc. While that's happening the world rolls on and there are table updates, new backglasses, software updates, etc. and I go back and keep those tables current. And then there are new features behind that: ball shadow, ball air drop, PinSound, PuPPacks, and whatever SSFImpactor is After that generate front-end media and choose from a set of front-ends or stay with PinballX. And after that, I still have to configure FX3, the Zaccaria app, and so on. I've got a long, long way to go. Glad you got sounds back. P.S. I don't envy the two screen part though. I have three screens, so I always know where the DMD should go for every table.
  18. Try specifying the actual driver instead of "Primary Sound Device" in the VP Audio Preferences pulldown? I'm in the midst of doing a massive update of tables on my cabinet. I'm opening and closing tables, starting and restarting games, etc. F3 restarting VPinMAME from within a game. Sometimes I lose rom sounds, but it is fairly random and restarting VP usually sorts it for me. But you are saying that you don't get sound even after a fresh reboot?
  19. Be sure you have the updated bass.lib from this release: I'll start including the file and other cumulative updates with the next release since it is very possible people skip some releases and miss some required updates. If all else fails - restart VP. If that fails - reboot. Otherwise I can't reproduce. Works fine for me.
  20. If you are using a clone romset then perhaps you also need the parent set. Check you rom with Setup -> Test for missing sound roms. All supported sets are available here at VPU. The parent rom set tends to be the one with the largest file size.
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