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CarnyPriest

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  1. SAMBuild3.1 beta thread

    official rev r4534 includes romupd.bat from the official source which will get some romset file names up to date. Alternatively, you can use PinMAME.exe with clrmamepro to audit your collection. SAMBuild_r4534.zip
  2. Potc---Can't Get It To Run

    If you are using the latest SAMbuild beta: You will need to change the gamename in the script as well.
  3. Freezy DLL not colourising ROMs

    https://github.com/freezy/dmd-extensions/releases
  4. Game Show (LG-6 German)

    Version

    12 downloads

    gs_lg6.zip
  5. Game Show (LU-3 Europe)

    Version

    14 downloads

    gs_lu3.zip
  6. MM

    PM sent
  7. SAMBuild3.1 beta thread

    official rev r4527 SAMBuild_r4527.zip
  8. Godzilla

    http://vpuniverse.com/forums/topic/2380-list-of-vpm-rom-remixes-and-mods/ Sent from my iPhone using Tapatalk
  9. SAMBuild3.1 beta thread

  10. SAMBuild3.1 beta thread

    There was a minor change to SAM system language dip settings. Very minor. I don't see how that could cause an issue. Anyone else have this happening?
  11. SAMBuild3.1 beta thread

    official rev r4519 Added slots for Star Trek V1.62 Pro and LE colored DMD mod No, there are no patches yet for st_162. The new code just came out hours ago! SAMBuild_r4519.zip
  12. Version

    27 downloads

    Layout in InDesign and assembly and export in Illustrator. Helvetica fonts obtained at ephifonts.com. Flyers courtesy http://flyers.cdyn.com No wheel image in this pack. I use the one in STAT's pack here: http://vpinball.com/VPBdownloads/pinball-magic-capcom-1995-mp/ Special thanks to Steve Ellenhoff for the main reference image. He's the guy who has had a major hand in pinball emulation since the very beginning. Thank him sometime for PinMAME, TPA, and Nucore. He's been directly involved in all these projects. Thanks also to Gary (GRY) and Pinball Ken for an additional reference image that had the card's part number. Thanks once again to Inkochnito for publishing the generic Capcom coin card (part of the Airborne set). This work is free to use by the community without attribution. All sources are trademarks / copyrights of their respective owners. This is to be privately used in front-ends or for other non-commercial (or at least non-profit) pinball-related applications. I hold no responsibility for their misuse.
  13. SAMBuild3.1 beta thread

    http://www.sternpinball.com/game-code/game-code-the-walking-dead-le rename to twd_160h.bin and zip it up.
  14. SAMBuild3.1 beta thread

  15. Late to the party, but I got Jaws up and running pretty quickly. I like that this is much faster than the SlamT1lt FP version. Had a fast ball drain and it did not register. I had to Esc out. Played a couple of full games after that. Flashers are a bit overwhelming for me and I get some tearing, but I am using a laptop with integrated Intel graphics. I did not check the game settings to see if I could adjust the lighting. Presumably something is there. Thanks, I very much like that there are VPX versions of some classic FP originals. Will definitely grab Knight Rider beta at VPF.
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