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About DDH

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  1. 😀😀😀😀😀😀😀😀😀 And so the butterfly emerges from that original spreadsheet. Excellent descriptions and walk-through to share with the community.
  2. OK, found a solution. I just registered with a different email address, now I can setup my test bed,
  3. I'm trying to setup a second Config Tool user with the same email address as my main login email address. Does anyone know if this works? I need a second config for my test / programming machine now that I have a dedicated Pinscape for that machine making it quite different from my actual cabinet., I tried adding a new user today, but I can't logon using the new username / password and haven't received an email. Its been so long since I setup my original user, does it take some time to activate? Am I just being impatient, or is there something else?
  4. FF_Init is a function used as part of the link from Future Pinball to DOFLinx. The tables you are using are DOFLinx (force feedback and lights) version of the tables. If you want that functionality, or just to use these particular tables, then ensure you have DOFLinx installed and the DOFLInx.vbs file installed within the FP structure. All documented in the DOFLinx guide, and usually some brief instructions zipped with the table. In short, you most likely have FP unable to find DOFLinx.vbs
  5. I hang around here too just not as often. Happy to offer any advice if I can, but I have never used, or even looked into, Pro Pinball TImeshock.
  6. Clearly I'd like to see the master branch test successfully with DOFLinx too. @rambo3 has found the issue relating to DoubleExtensions something that should be invisible to a program using DOFLinx. So not sure when that error crept in, from SwissLizard's R3 beta, but really keen to see it disappear.
  7. Just want to "put my hand up" as an interested party for DOF R3. The utility I've created (DOFLinx) uses the current R3 as its base to work with a few devices, keen to not break that, and happy to assist with efforts to move forward as well.
  8. On my Mk II cabinet I did go with a GTX970 4Gb, it was worth it. You could drop the RAM a bit, I went with 8Gb, in theory you could run less, but personally I think 8Gb is the sweet spot, easily 2 x 4Gb strips, and on most mobos room to expand later if really necessary. I raqn Win8 on Mk I, on Mk II I'm using Win 10 without issue. I presume you are using a SSD, if not, you should, best bang for buck speed gain.
  9. Sorry freneticamnesic and dstott I don't think you understand the techno forces of nature, lights do change faster when you mash the button and lifts do turn up quicker the more times you tap Then of course there are virtual pinball machines, built to wobble on real pinball legs and containing nudge switches for sensing those bangs and shoves - the only thing I can agree with in the this thread is that taking a "run up" to bash the flipper button just makes for worse game play, but then I can't get much worse! ..... surely using the horn makes traffic move faster, right?
  10. For the gear motor I started with just a wiper motor and it too was a bit quiet. I now have the wiper motor and a small (and cheap) 12Vdc eBay robot motor in parallel. I now get a couple of complementary gear sounds that blend nicely into one.
  11. I too made my own shaker and it was over-powered for normal operation. I did two things; 1) changed the offset weight to be less, ie less shaking, and 2) added a maximum run time timer, I found a few tables where it just went on too long for my liking. Changing the intensity via DOF will only work so far, all this is doing is providing less power to the motor, eventually the motor will fail to start / run. You can control two elements for your shaker, physical and electrical. If you've tried the electrical move on to physical.
  12. If you are unsure if you have the correct version of VP (ie VP9 or PM5) when running via the application, the best way is to start the correct application first, then open the table and try to play it. Avoid just double clicking on the table as it will use the application associated with the vpt file extension - probably VP9 not PM5. Give that a try and see if the ball launches.
  13. Hmm, interesting what AndersE has to say. I was reading that diagram as being able to hook up two subwoofer speakers (L and R). I was presuming, being a cheap amp, that is was using some really basic passive crossover circuit and getting separate subwoofer outputs after the amplification stage. It would be weird to have to join terminals external to the amplifier. On a second read the diagram and description is certainly ambiguous. You could try joining the subwoofer outputs, worst that could happen is damage to the amp (in my opinion, possible but unlikely - but its your amp) Do you know that your input signal is clean? ie you aren't simply amplifying a crappy input? Where is you input signal coming from, ie PC out, TV out, line or headphone connections? From your picture you are using the line in, so make sure that your signal comes from a line out. If you are using a headphone out for signal you should be using the aux in on the front panel according to the manual.
  14. If you've followed the diagram you should be fine. You have two possible +ve terminals and two possible -ve terminals for the subwoofer. So provided you have one wire from the subwoofer to one of the bottom right terminals and the other to the bottom left things should be fine. Speakers should be connected according to polarity (ie negative to negative) but even if you've got that wrong it will not stop it working. The most likely candidate is the crossover point. The subwoofer will only have an output when low frequency sound is being amplified. This amp has an adjustment to set the point when the sound will 'move' from the standard speakers (L / R) to the subwoofer. Try adjusting that. Also, check what you are inputting as a sound source. If pinball sounds are not activating the subwoofer, try some music, preferably very bass heavy stuff.
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