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digable

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  1. Hey, after the update when i lock 2 balls back to back in the cellar, it seems to lose the ball and never comes back. The same happens with cellar multiball (i can get it if i don't hit the cellar lock back to back). I will lose all of the balls eventually but it seems to think there is another one out there and doesn't end my turn. I have the same lost ball issue with Dead By Dawn multiball too, it seems to think there is another ball on the field when all have been lost.
  2. Yes, it was from an existing install. I will start over and reinstall everything from scratch. Thanks!
  3. I tried the last posted Game.pyc and now receiving this error: Traceback (most recent call last): File "Game.py", line 16, in <module> File "C:\P-ROC\Games\evildead\procgame\tools\api_client.py", line 1, in <module> ImportError: No module named requests Installed requests via pip, now getting: pySerial not found; RGBDMD support will be unavailable Desktop init begun. Using a virtual DMD ONLY - no physical DMD output will be sent Using a virtual DMD ONLY - no physical DMD output will be sent Traceback (most recent call last): File "Game.py", line 412, in <module> File "C:\P-ROC\games\evildead\procgame\game\skeletongame.py", line 85, in run_proc_game game = game_class() File "Game.py", line 54, in __init__ File "C:\P-ROC\games\evildead\procgame\game\skeletongame.py", line 139, in __init__ self.load_config(machineYamlFile) File "C:\P-ROC\games\evildead\procgame\game\basicgame.py", line 57, in load_config super(BasicGame,self).load_config(path) File "C:\P-ROC\games\evildead\procgame\game\game.py", line 246, in load_config self.process_config() File "C:\P-ROC\games\evildead\procgame\game\skeletongame.py", line 822, in process_config super(SkeletonGame,self).process_config() File "C:\P-ROC\games\evildead\procgame\game\game.py", line 280, in process_config item_dict = sect_dict[name] TypeError: list indices must be integers, not dict Exception AttributeError: "'NoneType' object has no attribute 'SDL_DestroyWindow'" in <bound method Window.__del__ of <sdl2.ext.window.Window object at 0x09787450>> ignored Exception TypeError: "'NoneType' object is not callable" in <bound method Renderer.__del__ of <sdl2.ext.sprite.Renderer object at 0x09787570>> ignored
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