TerryRed

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Everything posted by TerryRed

  1. I have JP's newest table and the LOTR OST installed with Pinsound, but neither 0.8 or 0.9 seem to work for me... (other tables are fine so far). I have Soundmode=2... I'm using "lotr" rom. Do I need a different rom? What do you use for your setup?
  2. You Have the POWER!!! with my MASTERED Edition update to "Rom's" excellent "Masters of the Universe" Future Pinball table. I've also created an "all-new" DOFLinx cabinet mod as well. This table mod is inspired by SLAMT1LT's tables as well as the newer pinball machines (from JJP, Stern, Heighway Pinball) that now use monitors instead of DMDs. A video demonstration that shows off all the features of the MASTERED Edition as well as the DOFLinx mod can be seen here: MASTERED Edition: - new backglass with various fanart. Formatted specifically to work with 16:9, and 4:3 screens. - new full motion video sequences for almost all table actions and modes. These are NEW hi-resolution video clips that now appear on the backglass (and display HUD for desktop users) - new info display shown on backglass - new sound clips Watch Prince Adam dance to the beat (and the animated matching flashers) of Castle Multi-Ball! Experience the woosh of blower-fan air from Ripper Multi-Ball. FEEL the POWER (and shaker motor) when you become HE-MAN and see your power emanate from the flashers. FEAR Skeletor as he launches his devastating 9-Ball Multi-Ball and watch him laugh at you on the backglass. Go beyond the days of DMDs and see full hi resolution videos and info displays on the new animated backglass. Don't be a cheap skate, or Skeletor will get angry! With 1000's of images, and new sounds...this makes for a MOTU experience like no other, and a Pinball experience found nowhere else! DOFLinx Cabinet Edition: -10 solenoid feedback for flippers, bumpers, slings, kickers, etc -gear motor for Castle Grayskull, Ripper, and He-Man -shaker motor feedback to feel the power and action -blower fan feedback for Ripper ramp -5 RGB flasher animated effects -RGB under cabinet lighting -beacon and strobe effects -coin, start, and launch button leds A normal Desktop version of the MASTERED Edition as well as a DOFLinx Cabinet version of the MASTERED Edition will be on PinSimDB when approved. Here are some still pics from the Desktop version.
  3. I'm a 42 year old guy who grew up in arcades in the 80's and 90's. I love arcade games and pinball, and video games in general. I've also been an electronics technician for 20 years. (15 as a civvie, 5 in the military) This WAS my mancave a while ago. It housed my custom simpit that I made for racing and flight sim games. It had three 42 inch TVs for surround view, as well as 12 transducers combined with SimVibe software to give vibrational feeback from telemetry data from the racing games I played. The console on the right rotates around to switch between a shifter and flightstick. The dash has two tablets that act as tachometer / speedometer, and a button box / control panel. I love it! That being said, I always thought the 3 screens (that spanned almost 10 feet!) were a bit much. So when I got myself a 55 inch UHD 4K curved TV, for my normal PC gaming, I found I loved playing my racing games on it much better. I would get 2/3 of the same visible screen field of view that I had with 3 screens using a custom 21:9 resolution of 3840x1640, with much nicer colour and resolution. Also, with VR headsets coming out, I wouldn't be using those screens as much when I (someday) get one. So I decided to ditch the 3 screens setup and use them to make a combination Pinball and Arcade cabinet that would also play PC games! (I can move the simpit in front of my UHD TV's new location easily when I want to use it). Commence the start of the creation of PinKadia! After reading ALOT of posts of other projects, here is where my priorities were, and what I wanted: -I wanted something that would play Future Pinball, Pinball FX2, The Pinball Arcade, Visual Pinball, MAME Arcade games, and PC games (ie fighting and action games) -I wanted two player controls with actual (PC / Xbox 360 / One) hardware for maximum compatibility and ease for all games -it had to be made using many of the components I already had (I already had most of the electronics needed) -it had to be made as cheaply as possible to keep me from becoming single (my wife is not a big gamer) Things that will come later on down the line and were not a priority: -DOF, LED controlled lighting, feedback, etc -printed artwork - or otherwords... anything really costly that I didn't already have. So I came up with this mock-up to tide me over and help me figure exactly what I wanted. What a beauty.... boy my wife just "LOVED" seeing this in my mancave for weeks on end.... but it really helped me tinker with different ideas instead of rushing into things. What I found was that I wanted to have a 3 screen setup, and I wanted to make use of the ENTIRE 3rd screen. Not just for the DMD like everyone else, but also to extend the backglass (only possible with Future Pinball) to make use of the excellent movie clips / colour DMDs / gadgets and other things you could see in Future Pinball. I HATE trying to "squish" a square backglass into a wide rectangular screen. This would allow me to make use of that space in a good way! Both Pinball FX2 and The Pinball Arcade can now support DMD / displays on the third screen (TPA uses a mod, PBFX2 has native support now). So with the extra space left over on the 3rd screen, I can put nice animated logos or whatever I want there using Pinball X as a frontend, as well as having animated videos for the backglass. By having arcade controls on the cabinet this would also allow me to play MAME vertical games on the playfield, and MAME horizontal games on the backglass or playfield. I could also play almost any PC action game on the backglass as well (since they are 16x9 games). I also wanted to make use of my 5.1 speakers in the cabinet. So on with the build... I began with de-bezeling one of my 42 inch TVs, only to find that the main support for the framing of the TV came for the plastic housing itself. (This is because this TV is not an edge-lit LED TV, its a back-lit LED TV) So I had to keep the TV housing fastened together. I cut off the plastic for the IR / Power LED, and control PCB. I just taped the PCB on the bottom of the TV where it won't be seen. For the size of the cabinet itself, I used the standard Williams Widebody plans that you can find all over the Internet. I then adjusted to sizes to work with my 3 screens. 42 inch TV for playfield, 27 inch monitor for backglass, 19 inch 4:3 monitor for DMD / extended backglass. I had found a place here in Canada that had Pinball legs and bolts for a decent price. The Canadian dollar is horrible right now, so getting anything from the States can be expensive. I was able to get the following built in a day. This was a mock up for the arcade controls...I tried a couple of different layouts to see how I would like it. Three buttons on the side. Main flipper, 2nd flipper / special, and nudge. I personally can do without a "real" nudge control for now. A plunger was also not a priority either. That may come later. So I just have a normal button for now until i get a big dome type Launch button. The coin door is not for functionality, but just for looks and simple access. Maybe i'll get it working later on. Now comes the sucky part.... taking it apart for mudding. All open cut parts of the MDF were sealed with dry wall compound. Other areas were covered with wood filler. Then all the sanding which made a lovely dusty mess in the mancave.
  4. Version 1.0.0

    60 downloads

    You Have the POWER!!! with my MASTERED Edition update to "Rom's" excellent "Masters of the Universe" Future Pinball table. I've also created an "all-new" DOFLinx cabinet mod as well. This table mod is inspired by SLAMT1LT's tables as well as the newer pinball machines (from JJP, Stern, Heighway Pinball) that now use monitors instead of DMDs. A video demonstration that shows off all the features of the MASTERED Edition as well as the DOFLinx mod can be seen here: MASTERED Edition: - new backglass with various fanart. Formatted specifically to work with 16:9, and 4:3 screens. - new full motion video sequences for almost all table actions and modes. These are NEW hi-resolution video clips that now appear on the backglass (and display HUD for desktop users) - new info display shown on backglass - new sound clips Watch Prince Adam dance to the beat (and the animated matching flashers) of Castle Multi-Ball! Experience the woosh of blower-fan air from Ripper Multi-Ball. FEEL the POWER (and shaker motor) when you become HE-MAN and see your power emanate from the flashers. FEAR Skeletor as he launches his devastating 9-Ball Multi-Ball and watch him laugh at you on the backglass. Go beyond the days of DMDs and see full hi resolution videos and info displays on the new animated backglass. Don't be a cheap skate, or Skeletor will get angry! With 1000's of images, and new sounds...this makes for a MOTU experience like no other, and a Pinball experience found nowhere else! DOFLinx Cabinet Edition: -10 solenoid feedback for flippers, bumpers, slings, kickers, etc -gear motor for Castle Grayskull, Ripper, and He-Man -shaker motor feedback to feel the power and action -blower fan feedback for Ripper ramp -5 RGB flasher animated effects -RGB under cabinet lighting -beacon and strobe effects -coin, start, and launch button leds
  5. Version 1.0.0

    45 downloads

    You Have the POWER!!! with my MASTERED Edition update to "Rom's" excellent "Masters of the Universe" Future Pinball table. This table mod is inspired by SLAMT1LT's tables as well as the newer pinball machines (from JJP, Stern, Heighway Pinball) that now use monitors instead of DMDs. A video demonstration that shows off all the features of the MASTERED Edition can be seen here: MASTERED Edition: - new backglass with various fanart. Formatted specifically to work with 16:9, and 4:3 screens. - new full motion video sequences for almost all table actions and modes. These are NEW hi-resolution video clips that now appear on the backglass (and display HUD for desktop users) - new info display shown on backglass - new sound clips Watch Prince Adam dance to the beat (and the animated matching flashers) of Castle Multi-Ball! Experience the thrill of Ripper Multi-Ball. FEEL the POWER when you become HE-MAN in He-Man multi-ball. FEAR Skeletor as he launches his devastating 9-Ball Multi-Ball and watch him laugh at you on the backglass. Go beyond the days of DMDs and see full hi resolution videos and info displays on the new animated backglass. Don't be a cheap skate, or Skeletor will get angry! With 1000's of images, and new sounds...this makes for a MOTU experience like no other, and a Pinball experience found nowhere else!
  6. I made this reply to another thread and figured it would be better served as it's own Topic. How Future Pinball "should" be setup with a new clean install for a cabinet: -install Future Pinball from the setup file you get from the Future Pinball site -copy your FP tables (*.fpt) to the Tables folder (NOT in their own self-named sub folders!) -if your table needs a different version of physics (2.4,2.5,2.6,2.7, Zed, Custom, etc), then just copy the needed .XML (*.zip for Zed) to your Tables folder and rename it the same as your table -copy any table Library files (*.fpl) to the Libraries folder -install BAM (Better Arcade Mode), it should be in the "Future Pinball \ BAM" folder -don't change or rename any files in BAM folder! -you can replace the Future Pinball.exe in the "Future Pinball" folder with another version if you want. I use SLAMT1LT's version from his site as it does default to 2.7 physics and has no watermark. Keep the original for backup. -unblock ALL *.exe and *.DLL files within Future Pinball, BAM, and Pinball X (Win 8 , Win 10) -Future Pinball.exe and FPLoader.exe are: set to "Run as Administrator", and "disable DPI scaling" -launch your FP tables with FPLoader.exe in the BAM folder -setup Pinball X to launch FP tables with FPLoader.exe Configure Future Pinball with these settings. This is a MUST, for complete compatibility with all tables and BAM / Cabinet use! Use these EXACT settings. (You can your change screen resolution and anti-aliasing if you want, and rotation to 0 if you have your playfield screen set to Portrait in Windows.) Also don't forget to set your Backbox resolution. FP doesn't really correctly enable vsync, so if you want you can disable that IF you enable it in your graphic card's driver settings for Future Pinball. -make sure you have "Load Image Into Table Editor" disabled (unchecked) in the "Preferences \ Editor Options" menu. This is important as you will get crashes and other strange things happen when you launch some tables! -when running a table from the FP Editor directly (no frontend), ALWAYS load only one table at a time, and ALWAYS close FP and re-open it after exiting a table! This won't be an issue when launching a table from a frontend like Pinball X. By doing the above, you will have Pinball X use BAM to launch your FP tables, and BAM will use the appropriate physics file for your table if there is one...otherwise BAM will default to whatever the "Future Pinball.exe" uses (in my case, SLAMT1LT's 2.7 physics). Then when the table loads, press "Q" and you can adjust the size, layout, render type, etc of each table to your liking. BAM is simply amazing! BAM notes: -New Renderer (Light System) is the nicest looking for lighting, etc....but is also more graphically demanding. Change to "FP Original" if a table runs slow for you -new version of BAM fixed reflection limitations with FP, but also makes the ball look wierd with "FP Original" when in a rotated "cabinet" view. It looks fine in desktop view though. -ambient occlusion can really kill your fps. You're probably better off disabling it. ======================================= DOFLinx: (Future Pinball specific stuff) My setup for my cabinet with DOFLinx: -install the VPX all in one installer. (Installs the B2S server and all needed files. Yes it installs Visual Pinball 10 too, but you don't have to use it. This saves you some work) -install DOF R3 and confirm it's working -I install DOFLinx in the DirectOuput folder. This will allow DOFLinx to see DOFLinx.ini automatically. You can install to a different location, but you must configure DOFLinx to see where your DOFLinx.ini is located,etc... -copy the DOFLinx.vbs file to the "Future Pinball \ Scripts" folder. Create one if doesn't exist. -configure the DOFLinx.ini for your cabinet setup! (consult the DOFLinx guide for more info) -unblock ALL *.exe and *.DLL files within the DirectOutput folder or wherever you installed DOFLinx (Win 8 , Win 10) -all *.exe files are set to "Run as Administrator" within the DirectOuput folder, and all DOFLinx *.exe files as well -I have DOFLinx always running in the background with the startup of Pinball X. I HIGHLY recommend that you do this as it's how DOFLinx was designed to run, and it will save you alot of headaches. You have been warned! ===================================== DOFLinx.ini : (This is updated as of version 5.0) Sections of interest (in the DOFLinx.ini file) for Future Pinball tables modded to work with full cabinet support. (Consult the DOFLinx guide to configure your entire DOFLinx.ini file! Not just these sections) FP_LINK_WAIT_TIME=50000 - add this "FP_LINK_WAIT_TIME=50000" if it's not there. This is the max time DOFLinx tries to establish a link (FP Link) with your FP DOFLinx modded table, before it defaults to its "key to output" type function. You change the time to a higher value if your computer takes longer to load some tables. FP_ATTEMPT_LINK=1 -this is needed if you want DOFLinx to attempt to establish the FP Link with FP DOFLinx modded tables Cabinet Toys: The following is your cabinet toys setup. Anything with a # in front of it will be ignored. Make sure you put a # in front of any device you don't have in your cabinet. (I don't have a shaker or gear motor) Consult the DOFLinx guide for more info on how to configure this section. These are the solenoids for flippers, bumpers, etc. Make sure they are configured for your particular setup, device, ports, etc. LINK_LF=101,25,8000,255 LINK_RF=102,25,8000,255 LINK_LS=103,75,1000,255 LINK_RS=104,75,1000,255 LINK_ML=105,75,1000,255 LINK_MC=106,75,1000,255 LINK_MR=107,75,1000,255 LINK_BL=108,75,1000,255 LINK_BC=106,75,1000,255 LINK_BR=110,75,1000,255 This is the blower fan, shaker, and gear motor. (Note, I don't have a shaker or gear motor) LINK_FN=111,75,9999,255 #LINK_SH=111,75,9999,255 #LINK_GR=111,75,9999,255 Strobes and Beacon LINK_SR=116,ON,0 LINK_BK=132,ON,0 Start, Launch, Fire button (you can add coin, exit, etc) LINK_ST=114 LINK_LB=115 LINK_FR=113 RGB Flashers. These are configured with the Red port of each RGB flasher. LINK_FLOL=129 LINK_FLIL=126 LINK_FLCN=123 LINK_FLIR=120 LINK_FLOR=117 This section deals with RGB_OUTPUT devices. As far as Future Pinball DOFLinx modded tables are concerned, this is the RGB under cabinet lighting. Note: if you have any RGB_OUTPUT device configured the same as a RGB flasher, then the RGB flasher will be used when a FP DOFLinx modded table is launched! RGB_OUTPUT=117,120,123,126,129 -I use my flashers for other programs, not just Future Pinball and Pinball FX2, so that's why my RGB_OUTPUTS are configured the same as my RGB flasher ports. -RGB_STYLE, RGB_TRIGGER, RGB_MIN_TIME all effect the RGB_OUTPUT....but for FP DOFLinx modded tables this will only have any effect if the table modder chose to use these features. All of the above cabinet toys settings are also used for the Pinball FX 2 full cabinet support features of DOFLinx as well (correct me if I'm wrong DDH69!). That about wraps it up as far as DOFLinx and Future Pinball modded tables are concerned. This doesn't cover the other sections of the DOFLinx.ini, or all the other numerous features that DOFLinx has.... but it should help to answer A LOT of the questions I get.
  7. Yes., they just face towards the side. I also put the led strips on a small strip of backboard (that's non-conductive) and then inserted that into the "metal" channels. This kept the strips from shorting out, and also from being too deep into the channels.
  8. No. They are still exactly as you see them. You can buy different types of led strip channeling (straight,angled,etc) online that have covers for the channeling that are clear or diffused. These however are more expensive than what I used.
  9. Found the culprit... it was a combination of a few things....clearing out the registry of anything B2S and re-registering,etc all helped.
  10. Yup...triple checked all exe files (all run as admin) and DLL files and made sure they were all unblocked. Nothing changed from last night to today is the weird part...I'm wondering if something got corrupted somehow.,
  11. I already had that version of Pinball X installed, and it didn't fix that problem for me. Sadly now, I have a new problem. After having everything working great last night....today all of a sudden I can't get any feedback or lighting in VP! Pinball X Led-wiz and addressable leds work fine.....Future Pinball and DOFLinx work fine.... but not VP. It's almost like DOF is not picking up on the B2sServer. (or the other way around) I've re-registered the DLL, copied back the original B2s version I used (for a long time) before, shutdown, etc.... but nothing. If I check the B2S server settings on the backglass, the plug-ins button is ghosted out, and its not seeing the DOF plug-in. If I use the DOFTester, everything activates fine on a table. How can I check to see if my system thinks there is more than one B2sServer install?
  12. I know I would certainly wouldn't mind a complied version to try out.
  13. ....oh and also the new "aspect ratio, screen resolution and position" per table fix / feature is very much welcome! I was doing this kind of thing for Future Pinball, so its nice to have the "not squished" option for VP! However, because of this, anyone can now use this to create "Toppers" that are B2S controlled! -first you would position your Topper screen above your Backglass screen in windows. -then you would edit your B2S. You basically add the "Topper image/effects" at the top of your B2S. Have it set to turn on, etc to whatever events you want. -then use the *.res file you created for your table to set the size and position so that the B2s Topper portion fills in your Topper screen. I basically did this same thing for Future Pinball with my dual middle screen by extending its backglass "down" into my middle screen located below the backglass. It has to be done this way for FP.
  14. I don't about the 4GB patch program, and would also like an answer about using that....does it really help at all, and on what do you use it with? As for having VPX as a "Custom" system and defined as "Other" in PBX.... I recommend that for all of VP9, PM5, VPX, and PFX2. This solves sooo many issues if you use other launchers and program along with each system. Using a "Custom" "Other" system basically disables any "internal" things (keystrokes, monitoring for processes,etc) that Pinball X normally uses for those systems. Ironically FP is the only native PBX system that is setup for me with PBX and it has no issues. All the other systems for me are Custom / Other.
  15. Thanks for this update Westworld! I have all my B2S files named the same as their table....but some won't load when launched from PBX. This has been a long running problem that I brought up numerous times in the past. Some of the problem tables were : Monster Bash, King Pin, Taxi, Demolition Man, and more. Maybe about 10 VPX tables. With this new update, the problem B2S and tables still act up for me with this, (even when renaming the same as the rom in the PBX XML for VPX)..... ....however, they DO work if I rename the B2S file the same as the rom for the table. While this may not be working completely the way you hoped it would, its an actual working solution. I just made a copy of the problem B2S files and renamed them.... long standing problem solved! Thank You!
  16. I'm using this version : DirectOutput_V0.9_Build_5850.21660.zip With this update: dof120616.zip Where is the newest version located...I've been away for 4 months and haven't been able to keep up.
  17. I was gone for about 4 months, but yes I also did the Creator's Update a while back. However I also updated VPX, VPinMAME so it was harder to narrow down where my crashes actually started. Still no crashes so far since updating to 10.3. The only issue is slow motion DMD for Walking Dead LE. Will have to try playing around with different dmdext versions, or using PinMAME rendering and see if it still does it, etc.... However I'm wondering if anyone else has an issue where "some" tables that use modulated flashers (real flashers in your cabinet) would only have the flashers illuminate to a very dim level. I noticed this was with Metallica LE and TOTAN for example. (there may be more tables than that) If I got rid of the nobool entries in DOF Config Tool they would work fine but they were no longer modulated flashers. It was a long time since I updated with DOF Config Tool (just updated recently), and I'm wondering if anyone else had noticed anything like this, and if those tables work fine with modulated flashers for anyone?
  18. I was getting very regular crashing with Metallica LE and occasionally on TWD LE. This was using: Using PinMAME r4285, VPX 10.21, dmdext 1.5.2 (with or without Pinball X gave same result, using coloured roms) I have since tried "only" updating to the latest VPX 10.3 beta (3089), and "so far" I haven't had any crashes with Metallica LE, or TWD LE, and the hammer, all lighting for Star Trek LE and other tables,ACDC diverter, etc....seems to be working. No crashes yet. While I do have more testing to do.... it's so far so good.
  19. Were you able to find a fix for that? I'm also getting a .net error after a crash as you describe, but I can't re-install Net 4.0+ as Windows says it's already on the system,etc.... I'm using Win 10 Pro I also get the slow down effect of the DMD in Walking Dead LE sometimes. Using PinMAME r4285, VPX 10.21, dmdext 1.5.2
  20. I said it was coming... AC/DC LE for VPX. Such an amazing table. Gorgeous. I think it deserves something special.... how about some cool new addressable leds matrix effects, animation, letters and words that appear for almost everything throughout the table events. I present to you...my 1st ever DOF mod for a VP table. The AC/DC cabinet "FIRE" edition! I added in all the DOF for addressable leds, as well as a couple of beacon and FIRE button functions! (Arngrim already had the normal DOF stuff done) Some effects included are: - animated effects for the electric spinner, - animated effects for the bell - letters that light up (with effects) for each target (AC/DC, TNT, ROCK) and the AXE rollovers - animated effects and the word "FIRE" that show up when the cannon is ready to fire - side rail effects for each ramp - bumper and slingshot effects - side rail effects for drain - 5 flasher emulation on the side strips, positioned where they are on the playfield Here is a video demonstration a bunch of gameplay in my cabinet. You've never seen a VP table look quite like this.....
  21. AC/DC LE for VPX. Such an amazing table. Gorgeous. I think it deserves something special.... how about some cool new addressable leds matrix effects, animation, letters and words that appear for almost everything throughout the table events. I present to you...my 1st ever DOF mod for a VP table. The AC/DC cabinet "FIRE" edition! I added in all the DOF for addressable leds, as well as a couple of beacon and FIRE button functions! (Arngrim already had the normal DOF stuff done) Some effects included are: - animated effects for the electric spinner, - animated effects for the bell - letters that light up (with effects) for each target (AC/DC, TNT, ROCK) and the AXE rollovers - animated effects and the word "FIRE" that show up when the cannon is ready to fire - side rail effects for each ramp - bumper and slingshot effects - side rail effects for drain - 5 flasher emulation on the side strips, positioned where they are on the playfield Here is a video demonstration a bunch of gameplay in my cabinet. You've never seen a VP table look quite like this.....
  22. I said it was coming.... AC/DC LE for VPX. Such an amazing table. Gorgeous. I think it deserves something special.... how about some cool new addressable leds matrix effects, animation, letters and words that appear for almost everything throughout the table events. I present to you...my 1st ever DOF mod for a VP table. The AC/DC cabinet "FIRE" edition! I added in all the DOF for addressable leds, as well as a couple of beacon and FIRE button functions! (Arngrim already had the normal DOF stuff done) Some effects included are: - animated effects for the electric spinner, - animated effects for the bell - letters that light up (with effects) for each target (AC/DC, TNT, ROCK) and the AXE rollovers - animated effects and the word "FIRE" that show up when the cannon is ready to fire - side rail effects for each ramp - bumper and slingshot effects - side rail effects for drain - 5 flasher emulation on the side strips, positioned where they are on the playfield Here is a video demonstration a bunch of gameplay in my cabinet. You've never seen a VP table look quite like this.....
  23. I've edited this first post to be updated with the new development in DOF Config Tool: For a while I've been wanting to add the use of Letters and Numbers with addressable leds for the Back PF MX. This can be used as a 5 flasher replacement, or to make and use words for certain events, triggers, etc... My first test of trying this was as a simple 5 flasher replacement with the Walking Dead LE table. You can see a video of that here: So now that I'm back from course with a bit of free time, I decided to try to make some kind of standard variables to use for this purpose for all tables. First I had to update and define all the Letters, Numbers, and Special Characters in the DirectOutputShapes.xml (which makes reference to the DirectOutputShapes.PNG file), since they've never been defined. I've attached the updated file. Letters are defined as LetterA, LetterB, etc. Numbers are Number0, Number1, etc. As far as the directoutputconfig30.ini file is concerned, it will see these "shapes" as SHPLetterA, SHPNumber1, etc. We can just use that if we want, but I wanted specific variables that can be used for letters and numbers that are easy to use and visibly see. So I defined the letters and numbers as their own variable in directoutputconfig30.ini, and I also defined my own variables for 5 Flashers with their own size. This needed to be done so that they could be used separately with any "shapes" for each table individually. This makes them different from the "emulated flashers" already defined for ALL tables by DOF Config Tool. edit: (updated to new variables now being used in DOF Config Tool) They are defined as flasherclo, flashercli, and so on. You can see what the variables section look like here: [Variables DOF] t = 60 I48 dt = 60 I48 strblft = White AH30 AL0 AT0 AW9 SHPCircle3 strbrgt = White AH30 AL91 AT0 AW9 SHPCircle3 flshemulo = AH100 AL0 AT0 AW14 SHPCircle3 flshemuli = AH100 AL20 AT0 AW14 SHPCircle3 flshemuc = AH100 AL40 AT0 AW14 SHPCircle3 flshemuri = AH100 AL60 AT0 AW14 SHPCircle3 flshemuro = AH100 AL80 AT0 AW14 SHPCircle3 flasherclo = AH100 AL0 AT0 AW14 flashercli = AH100 AL20 AT0 AW14 flashercc = AH100 AL40 AT0 AW14 flashercri = AH100 AL60 AT0 AW14 flashercro = AH100 AL80 AT0 AW14 LetterA = SHPLetterA LetterB = SHPLetterB LetterC = SHPLetterC LetterD = SHPLetterD LetterE = SHPLetterE LetterF = SHPLetterF LetterG = SHPLetterG LetterH = SHPLetterH LetterI = SHPLetterI LetterJ = SHPLetterJ LetterK = SHPLetterK LetterL = SHPLetterL LetterM = SHPLetterM LetterN = SHPLetterN LetterO = SHPLetterO LetterP = SHPLetterP LetterQ = SHPLetterQ LetterR = SHPLetterR LetterS = SHPLetterS LetterT = SHPLetterT LetterU = SHPLetterU LetterV = SHPLetterV LetterW = SHPLetterW LetterX = SHPLetterX LetterY = SHPLetterY LetterZ = SHPLetterZ Number0 = SHPNumber0 Number1 = SHPNumber1 Number2 = SHPNumber2 Number3 = SHPNumber3 Number4 = SHPNumber4 Number5 = SHPNumber5 Number6 = SHPNumber6 Number7 = SHPNumber7 Number8 = SHPNumber8 Number9 = SHPNumber9 So now, if I want to use a letter or number, I can simply refer to it as @LetterA@ or @Number1@ in the table config. I can also use them with @flasherclo@, etc In a table's "PF Back Flashers MX" in the DOF Config Tool, you just replace the current flasher values with the new Letters or Numbers that you want in your own custom config. As an example, here is Tales of the Arabian Nights original "PF Back Flashers": S16 Yellow nobool @flshemulo@ L15/S19 Red nobool @flshemulo@ L16/W43 Purple f200 @flshemulo@ L17/S10 Yellow @flshemuli@ L18/S17 Purple nobool @flshemuli@ L19/S27 Purple nobool @flshemuli@ L20/S28 Blue nobool @flshemuli@ L21/S22 Cyan nobool @flshemuc@ L22/S23 Red nobool @flshemuc@ L23/S11 Yellow @flshemuri@ L24/S20 Red nobool @flshemuri@ L25/S17 Purple nobool @flshemuri@ L26/S16 Yellow nobool @flshemuro@ L27/S24 Lime nobool @flshemuro@ L28/S26 Green nobool @flshemuro@ L29 Now here is the updated version that replaces the 5 flashers with the letters TOTAN: S16 Yellow @flasherclo@ @LetterT@ L15/S19 Red @flasherclo@ @LetterT@ L16/W43 Purple f200 @flasherclo@ @LetterT@ L17/S10 Yellow @flashercli@ @LetterO@ L18/S17 Purple @flashercli@ @LetterO@ L19/S27 Purple @flashercli@ @LetterO@ L20/S28 Blue @flashercli@ @LetterO@ L21/S22 Cyan @flashercc@ @LetterT@ L22/S23 Red @flashercc@ @LetterT@ L23/S11 Yellow @flashercri@ @LetterA@ L24/S20 Red @flashercri@ @LetterA@ L25/S17 Purple @flashercri@ @LetterA@ L26/S16 Yellow @flashercro@ @LetterN@ L27/S24 Lime @flashercro@ @LetterN@ L28/S26 Green @flashercro@ @LetterN@ L29 Since this is saved with your own custom config in DOF Config Tool, it will be used each time you update your table configs with DOF Config Tool. edit: Now DOF Config Tool adds in the new variables to your *30.ini file and also includes the updated DirectOutputShapes.xml If you want to try this out, make sure you back up your files first as always!!! How to add letters / numbers to your table's flashers: - copy over my updated DirectOutputShapes.xml to your DirectOutput folder (only need to do this once. You now get this when you Generate a file in DOF Config Tool). - update your table's config with the DOF Config Tool in the "PF Back Flashers MX" section for your table. Configure it with the letters you want to use. Then save and generate a new directoutputconfig30.ini file. - copy over your new directoutputconfig30.ini file to your DirectOutput folder and it should work Here are the configs I have made for the PF Back Flashers MX sections for a few tables so far... Tales of the Arabian Nights: Will display “TOTAN” S16 Yellow @flasherclo@ @LetterT@ L15/S19 Red @flasherclo@ @LetterT@ L16/W43 Purple f200 @flasherclo@ @LetterT@ L17/S10 Yellow @flashercli@ @LetterO@ L18/S17 Purple @flashercli@ @LetterO@ L19/S27 Purple @flashercli@ @LetterO@ L20/S28 Blue @flashercli@ @LetterO@ L21/S22 Cyan @flashercc@ @LetterT@ L22/S23 Red @flashercc@ @LetterT@ L23/S11 Yellow @flashercri@ @LetterA@ L24/S20 Red @flashercri@ @LetterA@ L25/S17 Purple @flashercri@ @LetterA@ L26/S16 Yellow @flashercro@ @LetterN@ L27/S24 Lime @flashercro@ @LetterN@ L28/S26 Green @flashercro@ @LetterN@ L29 ACDC LE: Displays “AC / DC” S13 Blue @flashercli@ @LetterA@ L5/S17 Yellow nobool @flashercli@ @LetterA@ L6/S21 Yellow nobool @flashercli@ @LetterA@ L7/S20 Red nobool @flashercli@ @LetterC@ L8/S27 Yellow nobool @flashercli@ @LetterC@ L9/S28 Yellow nobool @flashercli@ @LetterC@ L10/W33 Red @flashercli@ @LetterC@ L11/S9 Yellow @flashercc@ SHPForwardSlash L12/S23 Yellow nobool @flashercc@ SHPForwardSlash L13/S26 Blue nobool @flashercc@ SHPForwardSlash L14/W38 White f200 @flashercc@ SHPForwardSlash L15/S11 Yellow @flashercri@ @LetterD@ L16/S29 Yellow nobool @flashercri@ @LetterD@ L17/W39 White f200 @flashercri@ @LetterD@ L18/S10 Yellow @flashercro@ @LetterC@ L19/S14 Blue @flashercro@ @LetterC@ L20/S22 Yellow nobool @flashercro@ @LetterC@ L21/S30 White nobool @flashercro@ @LetterC@ L22/S31 Red nobool @flashercro@ @LetterC@ L23/W40 White f200 @flashercro@ @LetterC@ L24 Theatre of Magic: Displays “MAGIC" S20 Magenta @flasherclo@ @LetterM@ L1/S25 Magenta @flasherclo@ @LetterM@ L2/W53 Purple f200 @flasherclo@ @LetterM@ L3/W54 Purple f200 @flasherclo@ @LetterM@ L4/S9 Red @flashercli@ @LetterA@ L1/S26 Red @flashercli@ @LetterA@ L2/S27 Yellow @flashercli@ @LetterA@ L3/S25 Blue @flashercli@ @LetterA@ L4/S28 White @flashercc@ @LetterG@ L1/S10 Red @flashercri@ @LetterI@ L1/S24 Magenta @flashercri@ @LetterI@ L2/S27 Yellow @flashercri@ @LetterI@ L3/S28 Blue @flashercri@ @LetterI@ L4/W66 Yellow f200 @flashercri@ @LetterI@ L5/S20 Magenta @flashercro@ @LetterC@ L1/S24 Magenta @flashercro@ @LetterC@ L2/S28 Blue @flashercro@ @LetterC@ L3/W67 Yellow f200 @flashercro@ @LetterC@ L4 Walking Dead LE: Displays “DEAD" S9 Red @flasherclo@ @LetterD@ L0/S13 Yellow @flasherclo@ @LetterD@ L1/S28 Red nobool @flasherclo@ @LetterD@ L2/S31 White nobool @flasherclo@ @LetterD@ L3/W41 Red f200 @flasherclo@ @LetterD@ L4/S25 Yellow nobool @flashercli@ @LetterE@ L0/S27 Red nobool @flashercli@ @LetterE@ L1/S32 White nobool @flashercli@ @LetterE@ L2/S11 Red @flashercc@ @LetterA@ L0/S19 Red nobool @flashercc@ @LetterA@ L1/S26 Red nobool @flashercc@ @LetterA@ L2/S25 Yellow nobool @flashercri@ @LetterD@ L0/S27 Red nobool @flashercri@ @LetterD@ L1/W12 Yellow f200 @flashercri@ @LetterD@ L2/W36 White f200 @flashercri@ @LetterD@ L3/S10 Red @flashercro@ SHPCircle3 L0/S14 Yellow @flashercro@ SHPCircle3 L1/S20 Blue nobool @flashercro@ SHPCircle3 L2/S29 Red nobool @flashercro@ SHPCircle3 L3/W13 Yellow f200 @flashercro@ SHPCircle6 L4/W37 White f200 @flashercro@ SHPCircle3 L5/W39 Red f200 @flashercro@ SHPCircle3 L6 Metallica Monster: Displays “METAL" S13 Coral @flasherclo@ @LetterM@ L7/S19 White nobool @flasherclo@ @LetterM@ L8/S26 Orange nobool @flasherclo@ @LetterM@ L9/S23 Red nobool @flashercli@ @LetterE@ L10/S28 White nobool @flashercli@ @LetterE@ L11/S25 Green nobool @flashercc@ @LetterT@ L12/S31 Red nobool @flashercc@ @LetterT@ L13/S32 Blue nobool @flashercc@ @LetterT@ L14/W44 Orange f200 @flashercc@ @LetterT@ L15/S27 White nobool @flashercri@ @LetterA@ L16/S30 Green nobool @flashercri@ @LetterA@ L17/W45 Orange f200 @flashercri@ @LetterA@ L18/S14 Coral @flashercro@ @LetterL@ L19/S29 Coral nobool @flashercro@ @LetterL@ L20/W46 Orange f200 @flashercro@ @LetterL@ L21 edit: Arngrim has now added the new DirectOutputShapes.xml to your download when you update through DOF Config Tool, as well as adding in support for letters, numbers,etc... What a cool dude! Another video showing examples of TOTAN, TOM, and TWD LE can be seen here:
  24. Now I'm finally back home after 4 months...and I'm going to be really busy getting my house ready to sell....but I figured I'd pass along some recent updates that have been going on. First was my latest DOFLinx mod of DRAKKO's excellent Wipeout for Future Pinball. A video demo can be seen here: Next, is a big update of Pinball X. Now it supports video toppers. A video topper is displayed on a screen above your backglass screen. You can have Pinball X display a video here while browsing, but also while actually playing your game. For me, I make use of this for the upper half of my dual middle screen. This makes my life soooo much easier. Now I finally have all of my media properly caught up and formatted to use with this for VPX, PFX2, and Future Pinball. A video demo can be seen here: Lastly... I decided to finally add in Letters and Shapes to DOF R3's *shapes.xml file to be used with addressable leds for all tables. After bugging poor Arngrim, he's added them to the DOF Config Tool! So now everyone can use them! Here's a quick video showing a few examples of a simple 5 flasher replacement for Tales of the Arabian Nights "TOTAN", Theatre of Magic "MAGIC", and Walking Dead "DEAD". I've also decided to try dabbling into doing DOF'ing for VP. I've added full effects and animation for addressable leds for ACDC LE for VPX. I'll have a video up soon enough to show that off!
  25. OK. So after I updated the config file for addressable led shapes in DOF R3, and then me pestering poor Arngrim.... DOF Config Tool now supports the use of Letter and Number "Shapes" for addressable leds in VP. Here's a very quick demo of how they are used to do a simple 5 RGB flasher replacement with letters. Examples are "TOTAN" for Tales of Arabian Nights, "MAGIC" for Theatre of Magic, "DEAD" for walking Dead. I'll have a demo for full addressable led effects that make use of this new feature. It'll be my first DOF'ing for VP!