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TerryRed

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Everything posted by TerryRed

  1. DOF config tool blank table

    Arngrim. He was probably just updating DOF Config Tool while you were on the site.
  2. Addressable Rgb's

    A day of greatness is upon us.... DOFLinx will soon support triggering "any" DOF device and command. This means that finally.... addressable leds (MX), will work with Future Pinball and Pinball FX2! Here's a coming soon "reveal" video I made.... "Let there be light!"
  3. Pro Pinball: Timeshock - Dof Support

    I hope you guys can figure it out. It would be awesome for Timeshock to have DOF support working.... Myself, I'm like a kid in a candy store right now! DOFLinx will soon support triggering "any" DOF device and command. This means that finally.... addressable leds (MX), will work with Future Pinball and Pinball FX2! Here's a coming soon "reveal" video I made.... "Let there be light!"
  4. A day of greatness is upon us.... DOFLinx will soon support triggering "any" DOF device and command. This means that finally.... addressable leds (MX), will work with Future Pinball and Pinball FX2! Here's a coming soon "reveal" video I made.... "Let there be light!"
  5. I'm a 42 year old guy who grew up in arcades in the 80's and 90's. I love arcade games and pinball, and video games in general. I've also been an electronics technician for 20 years. (15 as a civvie, 5 in the military) This WAS my mancave a while ago. It housed my custom simpit that I made for racing and flight sim games. It had three 42 inch TVs for surround view, as well as 12 transducers combined with SimVibe software to give vibrational feeback from telemetry data from the racing games I played. The console on the right rotates around to switch between a shifter and flightstick. The dash has two tablets that act as tachometer / speedometer, and a button box / control panel. I love it! That being said, I always thought the 3 screens (that spanned almost 10 feet!) were a bit much. So when I got myself a 55 inch UHD 4K curved TV, for my normal PC gaming, I found I loved playing my racing games on it much better. I would get 2/3 of the same visible screen field of view that I had with 3 screens using a custom 21:9 resolution of 3840x1640, with much nicer colour and resolution. Also, with VR headsets coming out, I wouldn't be using those screens as much when I (someday) get one. So I decided to ditch the 3 screens setup and use them to make a combination Pinball and Arcade cabinet that would also play PC games! (I can move the simpit in front of my UHD TV's new location easily when I want to use it). Commence the start of the creation of PinKadia! After reading ALOT of posts of other projects, here is where my priorities were, and what I wanted: -I wanted something that would play Future Pinball, Pinball FX2, The Pinball Arcade, Visual Pinball, MAME Arcade games, and PC games (ie fighting and action games) -I wanted two player controls with actual (PC / Xbox 360 / One) hardware for maximum compatibility and ease for all games -it had to be made using many of the components I already had (I already had most of the electronics needed) -it had to be made as cheaply as possible to keep me from becoming single (my wife is not a big gamer) Things that will come later on down the line and were not a priority: -DOF, LED controlled lighting, feedback, etc -printed artwork - or otherwords... anything really costly that I didn't already have. So I came up with this mock-up to tide me over and help me figure exactly what I wanted. What a beauty.... boy my wife just "LOVED" seeing this in my mancave for weeks on end.... but it really helped me tinker with different ideas instead of rushing into things. What I found was that I wanted to have a 3 screen setup, and I wanted to make use of the ENTIRE 3rd screen. Not just for the DMD like everyone else, but also to extend the backglass (only possible with Future Pinball) to make use of the excellent movie clips / colour DMDs / gadgets and other things you could see in Future Pinball. I HATE trying to "squish" a square backglass into a wide rectangular screen. This would allow me to make use of that space in a good way! Both Pinball FX2 and The Pinball Arcade can now support DMD / displays on the third screen (TPA uses a mod, PBFX2 has native support now). So with the extra space left over on the 3rd screen, I can put nice animated logos or whatever I want there using Pinball X as a frontend, as well as having animated videos for the backglass. By having arcade controls on the cabinet this would also allow me to play MAME vertical games on the playfield, and MAME horizontal games on the backglass or playfield. I could also play almost any PC action game on the backglass as well (since they are 16x9 games). I also wanted to make use of my 5.1 speakers in the cabinet. So on with the build... I began with de-bezeling one of my 42 inch TVs, only to find that the main support for the framing of the TV came for the plastic housing itself. (This is because this TV is not an edge-lit LED TV, its a back-lit LED TV) So I had to keep the TV housing fastened together. I cut off the plastic for the IR / Power LED, and control PCB. I just taped the PCB on the bottom of the TV where it won't be seen. For the size of the cabinet itself, I used the standard Williams Widebody plans that you can find all over the Internet. I then adjusted to sizes to work with my 3 screens. 42 inch TV for playfield, 27 inch monitor for backglass, 19 inch 4:3 monitor for DMD / extended backglass. I had found a place here in Canada that had Pinball legs and bolts for a decent price. The Canadian dollar is horrible right now, so getting anything from the States can be expensive. I was able to get the following built in a day. This was a mock up for the arcade controls...I tried a couple of different layouts to see how I would like it. Three buttons on the side. Main flipper, 2nd flipper / special, and nudge. I personally can do without a "real" nudge control for now. A plunger was also not a priority either. That may come later. So I just have a normal button for now until i get a big dome type Launch button. The coin door is not for functionality, but just for looks and simple access. Maybe i'll get it working later on. Now comes the sucky part.... taking it apart for mudding. All open cut parts of the MDF were sealed with dry wall compound. Other areas were covered with wood filler. Then all the sanding which made a lovely dusty mess in the mancave.
  6. Ok, so now I'm a much happier man. My mancave is mostly up and running. PinKadia is alive again, and the simpit is shaking the house again after a long absence... driving my wife crazy! Here's a video tour describing what I have, and how everything works and is wired together and how VR is setup to work with everything. I show off the simpit and how my 12 transducer telemetry feedback setup works and you also get to "hear" how it works too! It is amazing combined with VR! If want to skip right to the simpit demo then go here.... Just waiting for the new TV to get replaced, then I'll make a stand for that to go over the simpit to bring the screen closer. Then the last screen and game consoles will go the the unused space.
  7. LOL...yah my desktop tends to get cluttered up....
  8. Small video of the new mancave space....in a total mess of course. Cabinet should be up and running soon....
  9. Well, I'd like to say that this post is about an upgrade to the pincab, but.... We just moved to Ottawa this week. Its been a long couple of weeks of packing, loading, cleaning, and living in a hotel with myself, wife, 2 kids, 2 dogs, and 2 cats. VERY tiring. We were happy to finally take possession of our new home, and to see the moving truck arrive with all of our stuff. The move went amazingly well without any real scratches or damages to the house. Amazingly, our items arrived undamaged.... except for "one" thing......
  10. Pinball FX2 and The Pinball Arcade now have DOF feedback for flipper solenoids (NOT slingshots or bumpers!), RGB lighting and more thanks to a new program called DOFFX2 made by DDH69! It basically maps keyboard keys to trigger Led-Wiz or sainsmart outputs! It also has some other cool features like RGB lighting control, flipper solenoid timers, and more. Here are videos that demo both Pinball FX2 and The Pinball Arcade on my cabinet running with DOFFX2 (1.3 beta). I have the program set to be always on and active the whole time, and you can see it doesn't interfere with Pinball X running the DOF plug-in. I have the flipper buttons triggering my solenoids. I have the center RGB led strip "flasher" set to random flipper triggered RGB lighting. I have the flippers set to turn on a left flasher as green, and a right flasher as blue. I have the beacon, blower fan, and strobes set to go off during certain moments.... including an appearance from Scotty of Star trek! ...and other things too. It's a simple demo of the kind of thing that can be done so far... Here's a video demo of Pinball FX2: Here's a video demo of The Pinball Arcade: No more octo coupler circuits needed! This can be used for MAME, PC Games, etc... Here's a link to the program's thread: http://www.vpforums.org/index.php?showtopic=35349
  11. It would be possible....but ALOT of work for someone to do. DDH69 did all the mapping for FX2, and that was from someone who is a programmer and knows what he is doing. Seeing that TPA changes so much, it would be very hard to do and keep up to date.
  12. I have JP's newest table and the LOTR OST installed with Pinsound, but neither 0.8 or 0.9 seem to work for me... (other tables are fine so far). I have Soundmode=2... I'm using "lotr" rom. Do I need a different rom? What do you use for your setup?
  13. You Have the POWER!!! with my MASTERED Edition update to "Rom's" excellent "Masters of the Universe" Future Pinball table. I've also created an "all-new" DOFLinx cabinet mod as well. This table mod is inspired by SLAMT1LT's tables as well as the newer pinball machines (from JJP, Stern, Heighway Pinball) that now use monitors instead of DMDs. A video demonstration that shows off all the features of the MASTERED Edition as well as the DOFLinx mod can be seen here: MASTERED Edition: - new backglass with various fanart. Formatted specifically to work with 16:9, and 4:3 screens. - new full motion video sequences for almost all table actions and modes. These are NEW hi-resolution video clips that now appear on the backglass (and display HUD for desktop users) - new info display shown on backglass - new sound clips Watch Prince Adam dance to the beat (and the animated matching flashers) of Castle Multi-Ball! Experience the woosh of blower-fan air from Ripper Multi-Ball. FEEL the POWER (and shaker motor) when you become HE-MAN and see your power emanate from the flashers. FEAR Skeletor as he launches his devastating 9-Ball Multi-Ball and watch him laugh at you on the backglass. Go beyond the days of DMDs and see full hi resolution videos and info displays on the new animated backglass. Don't be a cheap skate, or Skeletor will get angry! With 1000's of images, and new sounds...this makes for a MOTU experience like no other, and a Pinball experience found nowhere else! DOFLinx Cabinet Edition: -10 solenoid feedback for flippers, bumpers, slings, kickers, etc -gear motor for Castle Grayskull, Ripper, and He-Man -shaker motor feedback to feel the power and action -blower fan feedback for Ripper ramp -5 RGB flasher animated effects -RGB under cabinet lighting -beacon and strobe effects -coin, start, and launch button leds A normal Desktop version of the MASTERED Edition as well as a DOFLinx Cabinet version of the MASTERED Edition will be on PinSimDB when approved. Here are some still pics from the Desktop version.
  14. Version 1.0.0

    113 downloads

    You Have the POWER!!! with my MASTERED Edition update to "Rom's" excellent "Masters of the Universe" Future Pinball table. I've also created an "all-new" DOFLinx cabinet mod as well. This table mod is inspired by SLAMT1LT's tables as well as the newer pinball machines (from JJP, Stern, Heighway Pinball) that now use monitors instead of DMDs. A video demonstration that shows off all the features of the MASTERED Edition as well as the DOFLinx mod can be seen here: MASTERED Edition: - new backglass with various fanart. Formatted specifically to work with 16:9, and 4:3 screens. - new full motion video sequences for almost all table actions and modes. These are NEW hi-resolution video clips that now appear on the backglass (and display HUD for desktop users) - new info display shown on backglass - new sound clips Watch Prince Adam dance to the beat (and the animated matching flashers) of Castle Multi-Ball! Experience the woosh of blower-fan air from Ripper Multi-Ball. FEEL the POWER (and shaker motor) when you become HE-MAN and see your power emanate from the flashers. FEAR Skeletor as he launches his devastating 9-Ball Multi-Ball and watch him laugh at you on the backglass. Go beyond the days of DMDs and see full hi resolution videos and info displays on the new animated backglass. Don't be a cheap skate, or Skeletor will get angry! With 1000's of images, and new sounds...this makes for a MOTU experience like no other, and a Pinball experience found nowhere else! DOFLinx Cabinet Edition: -10 solenoid feedback for flippers, bumpers, slings, kickers, etc -gear motor for Castle Grayskull, Ripper, and He-Man -shaker motor feedback to feel the power and action -blower fan feedback for Ripper ramp -5 RGB flasher animated effects -RGB under cabinet lighting -beacon and strobe effects -coin, start, and launch button leds
  15. Version 1.0.0

    81 downloads

    You Have the POWER!!! with my MASTERED Edition update to "Rom's" excellent "Masters of the Universe" Future Pinball table. This table mod is inspired by SLAMT1LT's tables as well as the newer pinball machines (from JJP, Stern, Heighway Pinball) that now use monitors instead of DMDs. A video demonstration that shows off all the features of the MASTERED Edition can be seen here: MASTERED Edition: - new backglass with various fanart. Formatted specifically to work with 16:9, and 4:3 screens. - new full motion video sequences for almost all table actions and modes. These are NEW hi-resolution video clips that now appear on the backglass (and display HUD for desktop users) - new info display shown on backglass - new sound clips Watch Prince Adam dance to the beat (and the animated matching flashers) of Castle Multi-Ball! Experience the thrill of Ripper Multi-Ball. FEEL the POWER when you become HE-MAN in He-Man multi-ball. FEAR Skeletor as he launches his devastating 9-Ball Multi-Ball and watch him laugh at you on the backglass. Go beyond the days of DMDs and see full hi resolution videos and info displays on the new animated backglass. Don't be a cheap skate, or Skeletor will get angry! With 1000's of images, and new sounds...this makes for a MOTU experience like no other, and a Pinball experience found nowhere else!
  16. I made this reply to another thread and figured it would be better served as it's own Topic. How Future Pinball "should" be setup with a new clean install for a cabinet: -install Future Pinball from the setup file you get from the Future Pinball site -copy your FP tables (*.fpt) to the Tables folder (NOT in their own self-named sub folders!) -if your table needs a different version of physics (2.4,2.5,2.6,2.7, Zed, Custom, etc), then just copy the needed .XML (*.zip for Zed) to your Tables folder and rename it the same as your table -copy any table Library files (*.fpl) to the Libraries folder -install BAM (Better Arcade Mode), it should be in the "Future Pinball \ BAM" folder -don't change or rename any files in BAM folder! -you can replace the Future Pinball.exe in the "Future Pinball" folder with another version if you want. I use SLAMT1LT's version from his site as it does default to 2.7 physics and has no watermark. Keep the original for backup. -unblock ALL *.exe and *.DLL files within Future Pinball, BAM, and Pinball X (Win 8 , Win 10) -Future Pinball.exe and FPLoader.exe are: set to "Run as Administrator", and "disable DPI scaling" -launch your FP tables with FPLoader.exe in the BAM folder -setup Pinball X to launch FP tables with FPLoader.exe Configure Future Pinball with these settings. This is a MUST, for complete compatibility with all tables and BAM / Cabinet use! Use these EXACT settings. (You can your change screen resolution and anti-aliasing if you want, and rotation to 0 if you have your playfield screen set to Portrait in Windows.) Also don't forget to set your Backbox resolution. FP doesn't really correctly enable vsync, so if you want you can disable that IF you enable it in your graphic card's driver settings for Future Pinball. -make sure you have "Load Image Into Table Editor" disabled (unchecked) in the "Preferences \ Editor Options" menu. This is important as you will get crashes and other strange things happen when you launch some tables! -when running a table from the FP Editor directly (no frontend), ALWAYS load only one table at a time, and ALWAYS close FP and re-open it after exiting a table! This won't be an issue when launching a table from a frontend like Pinball X. By doing the above, you will have Pinball X use BAM to launch your FP tables, and BAM will use the appropriate physics file for your table if there is one...otherwise BAM will default to whatever the "Future Pinball.exe" uses (in my case, SLAMT1LT's 2.7 physics). Then when the table loads, press "Q" and you can adjust the size, layout, render type, etc of each table to your liking. BAM is simply amazing! BAM notes: -New Renderer (Light System) is the nicest looking for lighting, etc....but is also more graphically demanding. Change to "FP Original" if a table runs slow for you -new version of BAM fixed reflection limitations with FP, but also makes the ball look wierd with "FP Original" when in a rotated "cabinet" view. It looks fine in desktop view though. -ambient occlusion can really kill your fps. You're probably better off disabling it. ======================================= DOFLinx: (Future Pinball specific stuff) My setup for my cabinet with DOFLinx: -install the VPX all in one installer. (Installs the B2S server and all needed files. Yes it installs Visual Pinball 10 too, but you don't have to use it. This saves you some work) -install DOF R3 and confirm it's working -I install DOFLinx in the DirectOuput folder. This will allow DOFLinx to see DOFLinx.ini automatically. You can install to a different location, but you must configure DOFLinx to see where your DOFLinx.ini is located,etc... -copy the DOFLinx.vbs file to the "Future Pinball \ Scripts" folder. Create one if doesn't exist. -configure the DOFLinx.ini for your cabinet setup! (consult the DOFLinx guide for more info) -unblock ALL *.exe and *.DLL files within the DirectOutput folder or wherever you installed DOFLinx (Win 8 , Win 10) -all *.exe files are set to "Run as Administrator" within the DirectOuput folder, and all DOFLinx *.exe files as well -I have DOFLinx always running in the background with the startup of Pinball X. I HIGHLY recommend that you do this as it's how DOFLinx was designed to run, and it will save you alot of headaches. You have been warned! ===================================== DOFLinx.ini : (This is updated as of version 5.0) Sections of interest (in the DOFLinx.ini file) for Future Pinball tables modded to work with full cabinet support. (Consult the DOFLinx guide to configure your entire DOFLinx.ini file! Not just these sections) FP_LINK_WAIT_TIME=50000 - add this "FP_LINK_WAIT_TIME=50000" if it's not there. This is the max time DOFLinx tries to establish a link (FP Link) with your FP DOFLinx modded table, before it defaults to its "key to output" type function. You change the time to a higher value if your computer takes longer to load some tables. FP_ATTEMPT_LINK=1 -this is needed if you want DOFLinx to attempt to establish the FP Link with FP DOFLinx modded tables Cabinet Toys: The following is your cabinet toys setup. Anything with a # in front of it will be ignored. Make sure you put a # in front of any device you don't have in your cabinet. (I don't have a shaker or gear motor) Consult the DOFLinx guide for more info on how to configure this section. These are the solenoids for flippers, bumpers, etc. Make sure they are configured for your particular setup, device, ports, etc. LINK_LF=101,25,8000,255 LINK_RF=102,25,8000,255 LINK_LS=103,75,1000,255 LINK_RS=104,75,1000,255 LINK_ML=105,75,1000,255 LINK_MC=106,75,1000,255 LINK_MR=107,75,1000,255 LINK_BL=108,75,1000,255 LINK_BC=106,75,1000,255 LINK_BR=110,75,1000,255 This is the blower fan, shaker, and gear motor. (Note, I don't have a shaker or gear motor) LINK_FN=111,75,9999,255 #LINK_SH=111,75,9999,255 #LINK_GR=111,75,9999,255 Strobes and Beacon LINK_SR=116,ON,0 LINK_BK=132,ON,0 Start, Launch, Fire button (you can add coin, exit, etc) LINK_ST=114 LINK_LB=115 LINK_FR=113 RGB Flashers. These are configured with the Red port of each RGB flasher. LINK_FLOL=129 LINK_FLIL=126 LINK_FLCN=123 LINK_FLIR=120 LINK_FLOR=117 This section deals with RGB_OUTPUT devices. As far as Future Pinball DOFLinx modded tables are concerned, this is the RGB under cabinet lighting. Note: if you have any RGB_OUTPUT device configured the same as a RGB flasher, then the RGB flasher will be used when a FP DOFLinx modded table is launched! RGB_OUTPUT=117,120,123,126,129 -I use my flashers for other programs, not just Future Pinball and Pinball FX2, so that's why my RGB_OUTPUTS are configured the same as my RGB flasher ports. -RGB_STYLE, RGB_TRIGGER, RGB_MIN_TIME all effect the RGB_OUTPUT....but for FP DOFLinx modded tables this will only have any effect if the table modder chose to use these features. All of the above cabinet toys settings are also used for the Pinball FX 2 full cabinet support features of DOFLinx as well (correct me if I'm wrong DDH69!). That about wraps it up as far as DOFLinx and Future Pinball modded tables are concerned. This doesn't cover the other sections of the DOFLinx.ini, or all the other numerous features that DOFLinx has.... but it should help to answer A LOT of the questions I get.
  17. Addressable Rgb's

    Yes., they just face towards the side. I also put the led strips on a small strip of backboard (that's non-conductive) and then inserted that into the "metal" channels. This kept the strips from shorting out, and also from being too deep into the channels.
  18. Addressable Rgb's

    No. They are still exactly as you see them. You can buy different types of led strip channeling (straight,angled,etc) online that have covers for the channeling that are clear or diffused. These however are more expensive than what I used.
  19. B2S Server - new feature - aspect ratio

    Found the culprit... it was a combination of a few things....clearing out the registry of anything B2S and re-registering,etc all helped.
  20. B2S Server - new feature - aspect ratio

    Yup...triple checked all exe files (all run as admin) and DLL files and made sure they were all unblocked. Nothing changed from last night to today is the weird part...I'm wondering if something got corrupted somehow.,
  21. B2S Server - new feature - aspect ratio

    I already had that version of Pinball X installed, and it didn't fix that problem for me. Sadly now, I have a new problem. After having everything working great last night....today all of a sudden I can't get any feedback or lighting in VP! Pinball X Led-wiz and addressable leds work fine.....Future Pinball and DOFLinx work fine.... but not VP. It's almost like DOF is not picking up on the B2sServer. (or the other way around) I've re-registered the DLL, copied back the original B2s version I used (for a long time) before, shutdown, etc.... but nothing. If I check the B2S server settings on the backglass, the plug-ins button is ghosted out, and its not seeing the DOF plug-in. If I use the DOFTester, everything activates fine on a table. How can I check to see if my system thinks there is more than one B2sServer install?
  22. SAMBuild2.9 beta thread

    I know I would certainly wouldn't mind a complied version to try out.
  23. B2S Server - new feature - aspect ratio

    ....oh and also the new "aspect ratio, screen resolution and position" per table fix / feature is very much welcome! I was doing this kind of thing for Future Pinball, so its nice to have the "not squished" option for VP! However, because of this, anyone can now use this to create "Toppers" that are B2S controlled! -first you would position your Topper screen above your Backglass screen in windows. -then you would edit your B2S. You basically add the "Topper image/effects" at the top of your B2S. Have it set to turn on, etc to whatever events you want. -then use the *.res file you created for your table to set the size and position so that the B2s Topper portion fills in your Topper screen. I basically did this same thing for Future Pinball with my dual middle screen by extending its backglass "down" into my middle screen located below the backglass. It has to be done this way for FP.
  24. SAMBuild2.9 beta thread

    I don't about the 4GB patch program, and would also like an answer about using that....does it really help at all, and on what do you use it with? As for having VPX as a "Custom" system and defined as "Other" in PBX.... I recommend that for all of VP9, PM5, VPX, and PFX2. This solves sooo many issues if you use other launchers and program along with each system. Using a "Custom" "Other" system basically disables any "internal" things (keystrokes, monitoring for processes,etc) that Pinball X normally uses for those systems. Ironically FP is the only native PBX system that is setup for me with PBX and it has no issues. All the other systems for me are Custom / Other.
  25. B2S Server - new feature - aspect ratio

    Thanks for this update Westworld! I have all my B2S files named the same as their table....but some won't load when launched from PBX. This has been a long running problem that I brought up numerous times in the past. Some of the problem tables were : Monster Bash, King Pin, Taxi, Demolition Man, and more. Maybe about 10 VPX tables. With this new update, the problem B2S and tables still act up for me with this, (even when renaming the same as the rom in the PBX XML for VPX)..... ....however, they DO work if I rename the B2S file the same as the rom for the table. While this may not be working completely the way you hoped it would, its an actual working solution. I just made a copy of the problem B2S files and renamed them.... long standing problem solved! Thank You!
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