TerryRed

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Everything posted by TerryRed

  1. I said it was coming... AC/DC LE for VPX. Such an amazing table. Gorgeous. I think it deserves something special.... how about some cool new addressable leds matrix effects, animation, letters and words that appear for almost everything throughout the table events. I present to you...my 1st ever DOF mod for a VP table. The AC/DC cabinet "FIRE" edition! I added in all the DOF for addressable leds, as well as a couple of beacon and FIRE button functions! (Arngrim already had the normal DOF stuff done) Some effects included are: - animated effects for the electric spinner, - animated effects for the bell - letters that light up (with effects) for each target (AC/DC, TNT, ROCK) and the AXE rollovers - animated effects and the word "FIRE" that show up when the cannon is ready to fire - side rail effects for each ramp - bumper and slingshot effects - side rail effects for drain - 5 flasher emulation on the side strips, positioned where they are on the playfield Here is a video demonstration a bunch of gameplay in my cabinet. You've never seen a VP table look quite like this.....
  2. AC/DC LE for VPX. Such an amazing table. Gorgeous. I think it deserves something special.... how about some cool new addressable leds matrix effects, animation, letters and words that appear for almost everything throughout the table events. I present to you...my 1st ever DOF mod for a VP table. The AC/DC cabinet "FIRE" edition! I added in all the DOF for addressable leds, as well as a couple of beacon and FIRE button functions! (Arngrim already had the normal DOF stuff done) Some effects included are: - animated effects for the electric spinner, - animated effects for the bell - letters that light up (with effects) for each target (AC/DC, TNT, ROCK) and the AXE rollovers - animated effects and the word "FIRE" that show up when the cannon is ready to fire - side rail effects for each ramp - bumper and slingshot effects - side rail effects for drain - 5 flasher emulation on the side strips, positioned where they are on the playfield Here is a video demonstration a bunch of gameplay in my cabinet. You've never seen a VP table look quite like this.....
  3. I'm a 42 year old guy who grew up in arcades in the 80's and 90's. I love arcade games and pinball, and video games in general. I've also been an electronics technician for 20 years. (15 as a civvie, 5 in the military) This WAS my mancave a while ago. It housed my custom simpit that I made for racing and flight sim games. It had three 42 inch TVs for surround view, as well as 12 transducers combined with SimVibe software to give vibrational feeback from telemetry data from the racing games I played. The console on the right rotates around to switch between a shifter and flightstick. The dash has two tablets that act as tachometer / speedometer, and a button box / control panel. I love it! That being said, I always thought the 3 screens (that spanned almost 10 feet!) were a bit much. So when I got myself a 55 inch UHD 4K curved TV, for my normal PC gaming, I found I loved playing my racing games on it much better. I would get 2/3 of the same visible screen field of view that I had with 3 screens using a custom 21:9 resolution of 3840x1640, with much nicer colour and resolution. Also, with VR headsets coming out, I wouldn't be using those screens as much when I (someday) get one. So I decided to ditch the 3 screens setup and use them to make a combination Pinball and Arcade cabinet that would also play PC games! (I can move the simpit in front of my UHD TV's new location easily when I want to use it). Commence the start of the creation of PinKadia! After reading ALOT of posts of other projects, here is where my priorities were, and what I wanted: -I wanted something that would play Future Pinball, Pinball FX2, The Pinball Arcade, MAME Arcade games, and PC games (ie fighting and action games) -I wanted two player controls with actual (PC / Xbox 360 / One) hardware for maximum compatibility and ease for all games -it had to be made using many of the components I already had (I already had most of the electronics needed) -it had to be made as cheaply as possible to keep me from becoming single (my wife is not a big gamer) Things that will come later on down the line and were not a priority: -Visual Pinball -DOF, LED controlled lighting, feedback, etc -printed artwork - or otherwords... anything really costly that I didn't already have. So I came up with this mock-up to tide me over and help me figure exactly what I wanted. What a beauty.... boy my wife just "LOVED" seeing this in my mancave for weeks on end.... but it really helped me tinker with different ideas instead of rushing into things. What I found was that I wanted to have a 3 screen setup, and I wanted to make use of the ENTIRE 3rd screen. Not just for the DMD like everyone else, but also to extend the backglass (only possible with Future Pinball) to make use of the excellent movie clips / colour DMDs / gadgets and other things you could see in Future Pinball. I HATE trying to "squish" a square backglass into a wide rectangular screen. This would allow me to make use of that space in a good way! Both Pinball FX2 and The Pinball Arcade can now support DMD / displays on the third screen (TPA uses a mod, PBFX2 has native support now). So with the extra space left over on the 3rd screen, I can put nice animated logos or whatever I want there using Pinball X as a frontend, as well as having animated videos for the backglass. By having arcade controls on the cabinet this would also allow me to play MAME vertical games on the playfield, and MAME horizontal games on the backglass. I could also play almost any PC action game on the backglass as well. I also wanted to make use of my 5.1 speakers in the cabinet. So on with the build... I began with de-bezeling one of my 42 inch TVs, only to find that the main support for the framing of the TV came for the plastic housing itself. (This is because this TV is not an edge-lit LED TV, its a back-lit LED TV) So I had to keep the TV housing fastened together. I cut off the plastic for the IR / Power LED, and control PCB. I just taped the PCB on the bottom of the TV where it won't be seen. For the size of the cabinet itself, I used the standard Williams Widebody plans that you can find all over the Internet. I then adjusted to sizes to work with my 3 screens. 42 inch TV for playfield, 27 inch monitor for backglass, 19 inch 4:3 monitor for DMD / extended backglass. I had found a place here in Canada that had Pinball legs and bolts for a decent price. The Canadian dollar is horrible right now, so getting anything from the States can be expensive. I waited until my wife went on her monthly day trip to Ottawa, so I could get to work without distractions.... I was able to get the materials I needed and get the following built while she was gone. What a surprise she had coming home to find her husband in the driveway cutting MDF board with his military gas mask on! I think she knew I was too anxious to get her out of the house that day. This was a mock up for the arcade controls...I tried a couple of different layouts to see how I would like it. Three buttons on the side. Main flipper, 2nd flipper / special, and nudge. I personally can do without a "real" nudge control for now. A plunger was also not a priority either. That may come later. So I just have a normal button for now until i get a big dome type Launch button. The coin door is not for functionality, but just for looks and simple access. Maybe i'll get it working later on.
  4. I said it was coming.... AC/DC LE for VPX. Such an amazing table. Gorgeous. I think it deserves something special.... how about some cool new addressable leds matrix effects, animation, letters and words that appear for almost everything throughout the table events. I present to you...my 1st ever DOF mod for a VP table. The AC/DC cabinet "FIRE" edition! I added in all the DOF for addressable leds, as well as a couple of beacon and FIRE button functions! (Arngrim already had the normal DOF stuff done) Some effects included are: - animated effects for the electric spinner, - animated effects for the bell - letters that light up (with effects) for each target (AC/DC, TNT, ROCK) and the AXE rollovers - animated effects and the word "FIRE" that show up when the cannon is ready to fire - side rail effects for each ramp - bumper and slingshot effects - side rail effects for drain - 5 flasher emulation on the side strips, positioned where they are on the playfield Here is a video demonstration a bunch of gameplay in my cabinet. You've never seen a VP table look quite like this.....
  5. For a while I've been wanting to add the use of Letters and Numbers with addressable leds for the Back PF MX. This can be used as a 5 flasher replacement, or to make and use words for certain events, triggers, etc... My first test of trying this was as a simple 5 flasher replacement with the Walking Dead LE table. You can see a video of that here: So now that I'm back from course with a bit of free time, I decided to try to make some kind of standard variables to use for this purpose for all tables. First I had to update and define all the Letters, Numbers, and Special Characters in the DirectOutputShapes.xml (which makes reference to the DirectOutputShapes.PNG file), since they've never been defined. I've attached the updated file. Letters are defined as LetterA, LetterB, etc. Numbers are Number0, Number1, etc. As far as the directoutputconfig30.ini file is concerned, it will see these "shapes" as SHPLetterA, SHPNumber1, etc. We can just use that if we want, but I wanted specific variables that can be used for letters and numbers that are easy to use and visibly see. So I defined the letters and numbers as their own variable in directoutputconfig30.ini, and I also defined my own variables for 5 Flashers with their own size. This needed to be done so that they could be used separately with any "shapes" for each table individually. This makes them different from the "emulated flashers" already defined for ALL tables by DOF Config Tool. edit: (updated to new variables now being used in DOF Config Tool) They are defined as flasherclo, flashercli, and so on. You can see what the variables section look like here: [Variables DOF] t = 60 I48 dt = 60 I48 strblft = White AH30 AL0 AT0 AW9 SHPCircle3 strbrgt = White AH30 AL91 AT0 AW9 SHPCircle3 flshemulo = AH100 AL0 AT0 AW14 SHPCircle3 flshemuli = AH100 AL20 AT0 AW14 SHPCircle3 flshemuc = AH100 AL40 AT0 AW14 SHPCircle3 flshemuri = AH100 AL60 AT0 AW14 SHPCircle3 flshemuro = AH100 AL80 AT0 AW14 SHPCircle3 flasherclo = AH100 AL0 AT0 AW14 flashercli = AH100 AL20 AT0 AW14 flashercc = AH100 AL40 AT0 AW14 flashercri = AH100 AL60 AT0 AW14 flashercro = AH100 AL80 AT0 AW14 LetterA = SHPLetterA LetterB = SHPLetterB LetterC = SHPLetterC LetterD = SHPLetterD LetterE = SHPLetterE LetterF = SHPLetterF LetterG = SHPLetterG LetterH = SHPLetterH LetterI = SHPLetterI LetterJ = SHPLetterJ LetterK = SHPLetterK LetterL = SHPLetterL LetterM = SHPLetterM LetterN = SHPLetterN LetterO = SHPLetterO LetterP = SHPLetterP LetterQ = SHPLetterQ LetterR = SHPLetterR LetterS = SHPLetterS LetterT = SHPLetterT LetterU = SHPLetterU LetterV = SHPLetterV LetterW = SHPLetterW LetterX = SHPLetterX LetterY = SHPLetterY LetterZ = SHPLetterZ Number0 = SHPNumber0 Number1 = SHPNumber1 Number2 = SHPNumber2 Number3 = SHPNumber3 Number4 = SHPNumber4 Number5 = SHPNumber5 Number6 = SHPNumber6 Number7 = SHPNumber7 Number8 = SHPNumber8 Number9 = SHPNumber9 So now, if I want to use a letter or number, I can simply refer to it as @LetterA@ or @Number1@ in the table config. I can also use them with @flasherclo@, etc In a table's "PF Back Flashers MX" in the DOF Config Tool, you just replace the current flasher values with the new Letters or Numbers that you want in your own custom config. As an example, here is Tales of the Arabian Nights original "PF Back Flashers": S16 Yellow nobool @flshemulo@ L15/S19 Red nobool @flshemulo@ L16/W43 Purple f200 @flshemulo@ L17/S10 Yellow @flshemuli@ L18/S17 Purple nobool @flshemuli@ L19/S27 Purple nobool @flshemuli@ L20/S28 Blue nobool @flshemuli@ L21/S22 Cyan nobool @flshemuc@ L22/S23 Red nobool @flshemuc@ L23/S11 Yellow @flshemuri@ L24/S20 Red nobool @flshemuri@ L25/S17 Purple nobool @flshemuri@ L26/S16 Yellow nobool @flshemuro@ L27/S24 Lime nobool @flshemuro@ L28/S26 Green nobool @flshemuro@ L29 Now here is the updated version that replaces the 5 flashers with the letters TOTAN: S16 Yellow @flasherclo@ @LetterT@ L15/S19 Red @flasherclo@ @LetterT@ L16/W43 Purple f200 @flasherclo@ @LetterT@ L17/S10 Yellow @flashercli@ @LetterO@ L18/S17 Purple @flashercli@ @LetterO@ L19/S27 Purple @flashercli@ @LetterO@ L20/S28 Blue @flashercli@ @LetterO@ L21/S22 Cyan @flashercc@ @LetterT@ L22/S23 Red @flashercc@ @LetterT@ L23/S11 Yellow @flashercri@ @LetterA@ L24/S20 Red @flashercri@ @LetterA@ L25/S17 Purple @flashercri@ @LetterA@ L26/S16 Yellow @flashercro@ @LetterN@ L27/S24 Lime @flashercro@ @LetterN@ L28/S26 Green @flashercro@ @LetterN@ L29 Since this is saved with your own custom config in DOF Config Tool, it will be used each time you update your table configs with DOF Config Tool. edit: Now DOF Config Tool adds in the new variables to your *30.ini file and also includes the updated DirectOutputShapes.xml If you want to try this out, make sure you back up your files first as always!!! How to add letters / numbers to your table's flashers: - copy over my updated DirectOutputShapes.xml to your DirectOutput folder (only need to do this once. You now get this when you Generate a file in DOF Config Tool). - update your table's config with the DOF Config Tool in the "PF Back Flashers MX" section for your table. Configure it with the letters you want to use. Then save and generate a new directoutputconfig30.ini file. - copy over your new directoutputconfig30.ini file to your DirectOutput folder and it should work Here are the configs I have made for the PF Back Flashers MX sections for a few tables so far... Tales of the Arabian Nights: Will display “TOTAN” S16 Yellow @flasherclo@ @LetterT@ L15/S19 Red @flasherclo@ @LetterT@ L16/W43 Purple f200 @flasherclo@ @LetterT@ L17/S10 Yellow @flashercli@ @LetterO@ L18/S17 Purple @flashercli@ @LetterO@ L19/S27 Purple @flashercli@ @LetterO@ L20/S28 Blue @flashercli@ @LetterO@ L21/S22 Cyan @flashercc@ @LetterT@ L22/S23 Red @flashercc@ @LetterT@ L23/S11 Yellow @flashercri@ @LetterA@ L24/S20 Red @flashercri@ @LetterA@ L25/S17 Purple @flashercri@ @LetterA@ L26/S16 Yellow @flashercro@ @LetterN@ L27/S24 Lime @flashercro@ @LetterN@ L28/S26 Green @flashercro@ @LetterN@ L29 ACDC LE: Displays “AC / DC” S13 Blue @flashercli@ @LetterA@ L5/S17 Yellow nobool @flashercli@ @LetterA@ L6/S21 Yellow nobool @flashercli@ @LetterA@ L7/S20 Red nobool @flashercli@ @LetterC@ L8/S27 Yellow nobool @flashercli@ @LetterC@ L9/S28 Yellow nobool @flashercli@ @LetterC@ L10/W33 Red @flashercli@ @LetterC@ L11/S9 Yellow @flashercc@ SHPForwardSlash L12/S23 Yellow nobool @flashercc@ SHPForwardSlash L13/S26 Blue nobool @flashercc@ SHPForwardSlash L14/W38 White f200 @flashercc@ SHPForwardSlash L15/S11 Yellow @flashercri@ @LetterD@ L16/S29 Yellow nobool @flashercri@ @LetterD@ L17/W39 White f200 @flashercri@ @LetterD@ L18/S10 Yellow @flashercro@ @LetterC@ L19/S14 Blue @flashercro@ @LetterC@ L20/S22 Yellow nobool @flashercro@ @LetterC@ L21/S30 White nobool @flashercro@ @LetterC@ L22/S31 Red nobool @flashercro@ @LetterC@ L23/W40 White f200 @flashercro@ @LetterC@ L24 Theatre of Magic: Displays “MAGIC" S20 Magenta @flasherclo@ @LetterM@ L1/S25 Magenta @flasherclo@ @LetterM@ L2/W53 Purple f200 @flasherclo@ @LetterM@ L3/W54 Purple f200 @flasherclo@ @LetterM@ L4/S9 Red @flashercli@ @LetterA@ L1/S26 Red @flashercli@ @LetterA@ L2/S27 Yellow @flashercli@ @LetterA@ L3/S25 Blue @flashercli@ @LetterA@ L4/S28 White @flashercc@ @LetterG@ L1/S10 Red @flashercri@ @LetterI@ L1/S24 Magenta @flashercri@ @LetterI@ L2/S27 Yellow @flashercri@ @LetterI@ L3/S28 Blue @flashercri@ @LetterI@ L4/W66 Yellow f200 @flashercri@ @LetterI@ L5/S20 Magenta @flashercro@ @LetterC@ L1/S24 Magenta @flashercro@ @LetterC@ L2/S28 Blue @flashercro@ @LetterC@ L3/W67 Yellow f200 @flashercro@ @LetterC@ L4 Walking Dead LE: Displays “DEAD" S9 Red @flasherclo@ @LetterD@ L0/S13 Yellow @flasherclo@ @LetterD@ L1/S28 Red nobool @flasherclo@ @LetterD@ L2/S31 White nobool @flasherclo@ @LetterD@ L3/W41 Red f200 @flasherclo@ @LetterD@ L4/S25 Yellow nobool @flashercli@ @LetterE@ L0/S27 Red nobool @flashercli@ @LetterE@ L1/S32 White nobool @flashercli@ @LetterE@ L2/S11 Red @flashercc@ @LetterA@ L0/S19 Red nobool @flashercc@ @LetterA@ L1/S26 Red nobool @flashercc@ @LetterA@ L2/S25 Yellow nobool @flashercri@ @LetterD@ L0/S27 Red nobool @flashercri@ @LetterD@ L1/W12 Yellow f200 @flashercri@ @LetterD@ L2/W36 White f200 @flashercri@ @LetterD@ L3/S10 Red @flashercro@ SHPCircle3 L0/S14 Yellow @flashercro@ SHPCircle3 L1/S20 Blue nobool @flashercro@ SHPCircle3 L2/S29 Red nobool @flashercro@ SHPCircle3 L3/W13 Yellow f200 @flashercro@ SHPCircle6 L4/W37 White f200 @flashercro@ SHPCircle3 L5/W39 Red f200 @flashercro@ SHPCircle3 L6 Metallica Monster: Displays “METAL" S13 Coral @flasherclo@ @LetterM@ L7/S19 White nobool @flasherclo@ @LetterM@ L8/S26 Orange nobool @flasherclo@ @LetterM@ L9/S23 Red nobool @flashercli@ @LetterE@ L10/S28 White nobool @flashercli@ @LetterE@ L11/S25 Green nobool @flashercc@ @LetterT@ L12/S31 Red nobool @flashercc@ @LetterT@ L13/S32 Blue nobool @flashercc@ @LetterT@ L14/W44 Orange f200 @flashercc@ @LetterT@ L15/S27 White nobool @flashercri@ @LetterA@ L16/S30 Green nobool @flashercri@ @LetterA@ L17/W45 Orange f200 @flashercri@ @LetterA@ L18/S14 Coral @flashercro@ @LetterL@ L19/S29 Coral nobool @flashercro@ @LetterL@ L20/W46 Orange f200 @flashercro@ @LetterL@ L21 edit: Arngrim has now added the new DirectOutputShapes.xml to your download when you update through DOF Config Tool, as well as adding in support for letters, numbers,etc... What a cool dude! Here's a video that shows a quick demo of simple 5 flasher replacemets for TOTAN, TOM, and TWD.
  6. Now I'm finally back home after 4 months...and I'm going to be really busy getting my house ready to sell....but I figured I'd pass along some recent updates that have been going on. First was my latest DOFLinx mod of DRAKKO's excellent Wipeout for Future Pinball. A video demo can be seen here: Next, is a big update of Pinball X. Now it supports video toppers. A video topper is displayed on a screen above your backglass screen. You can have Pinball X display a video here while browsing, but also while actually playing your game. For me, I make use of this for the upper half of my dual middle screen. This makes my life soooo much easier. Now I finally have all of my media properly caught up and formatted to use with this for VPX, PFX2, and Future Pinball. A video demo can be seen here: Lastly... I decided to finally add in Letters and Shapes to DOF R3's *shapes.xml file to be used with addressable leds for all tables. After bugging poor Arngrim, he's added them to the DOF Config Tool! So now everyone can use them! Here's a quick video showing a few examples of a simple 5 flasher replacement for Tales of the Arabian Nights "TOTAN", Theatre of Magic "MAGIC", and Walking Dead "DEAD". I've also decided to try dabbling into doing DOF'ing for VP. I've added full effects and animation for addressable leds for ACDC LE for VPX. I'll have a video up soon enough to show that off!
  7. OK. So after I updated the config file for addressable led shapes in DOF R3, and then me pestering poor Arngrim.... DOF Config Tool now supports the use of Letter and Number "Shapes" for addressable leds in VP. Here's a very quick demo of how they are used to do a simple 5 RGB flasher replacement with letters. Examples are "TOTAN" for Tales of Arabian Nights, "MAGIC" for Theatre of Magic, "DEAD" for walking Dead. I'll have a demo for full addressable led effects that make use of this new feature. It'll be my first DOF'ing for VP!
  8. This is a "simple" guide for those who want to setup Future Pinball in a cabinet to use with BAM, DOFLinx, and Pinball X How Future Pinball "should" be setup with a new clean install for a cabinet: -install Future Pinball from the setup file you get from the Future Pinball site -copy your FP tables (*.fpt) to the Tables folder (NOT in their own self-named sub folders!) -if your table needs a different version of physics (2.4,2.5,2.6,2.7, Zed, Custom, etc), then just copy the needed .XML (*.zip for Zed) to your Tables folder and rename it the same as your table -copy any table Library files (*.fpl) to the Libraries folder -install BAM (Better Arcade Mode), it should be in the "Future Pinball \ BAM" folder -don't change or rename any files in BAM folder! -you can replace the Future Pinball.exe in the "Future Pinball" folder with another version if you want. I use SLAMT1LT's version from his site as it does default to 2.7 physics and has no watermark. Keep the original for backup. -unblock ALL *.exe and *.DLL files within Future Pinball, BAM, and Pinball X (Win 8 , Win 10) -Future Pinball.exe and FPLoader.exe are set to "Run as Administrator" -launch your FP tables with FPLoader.exe in the BAM folder -install Pinball X, and setup Pinball X to launch FP tables with FPLoader.exe Configure Future Pinball with these settings. This is a MUST, for complete compatibility with all tables and BAM / Cabinet use! Use these EXACT settings. (You can your change screen resolution and anti-aliasing if you want, and rotation to 0 if you have your playfield screen set to Portrait in Windows.) Also don't forget to set your Backbox resolution. -make sure you have "Load Image Into Table Editor" disabled (unchecked) in the "Preferences \ Editor Options" menu. This is important as you will get crashes and other strange things happen when you launch some tables! -when running a table from the FP Editor directly (no frontend), ALWAYS load only one table at a time, and ALWAYS close FP and re-open it after exiting a table! This won't be an issue when launching a table from a frontend like Pinball X. By doing the above, you will have Pinball X use BAM to launch your FP tables, and BAM will use the appropriate physics file for your table if there is one...otherwise BAM will default to whatever the "Future Pinball.exe" uses (in my case, SLAMT1LT's 2.7 physics). Then when the table loads, press "Q" and you can adjust the size, layout, render type, etc of each table to your liking. BAM is simply amazing! BAM notes: -New Renderer (Light System) is the nicest looking for lighting, etc....but is also more graphically demanding. Change to "FP Original" if a table runs slow for you -new version of BAM fixed reflection limitations with FP, but also makes the ball look wierd with "FP Original" when in a rotated "cabinet" view. It looks fine in desktop view though. -ambient occlusion can really kill your fps. You're probably better off disabling it. ======================================= DOFLinx: (Future Pinball specific stuff) My setup for my cabinet with DOFLinx: -install the VPX all in one installer. (Installs the B2S server and all needed files. Yes it installs Visual Pinball 10 too, but you don't have to use it. This saves you some work) -install DOF R3 and confirm it's working -I install DOFLinx in the DirectOuput folder. This will allow DOFLinx to see DOFLinx.ini automatically. You can install to a different location, but you must configure DOFLinx to see where your DOFLinx.ini is located,etc... -copy the DOFLinx.vbs file to the "Future Pinball \ Scripts" folder. Create one if doesn't exist. -configure the DOFLinx.ini for your cabinet setup! (consult the DOFLinx guide for more info) -unblock ALL *.exe and *.DLL files within the DirectOutput folder or wherever you installed DOFLinx (Win 8 , Win 10) -all *.exe files are set to "Run as Administrator" within the DirectOuput folder, and all DOFLinx *.exe files as well -I have DOFLinx always running in the background with the startup of Pinball X. I HIGHLY recommend that you do this as it's how DOFLinx was designed to run, and it will save you alot of headaches. You have been warned! ===================================== DOFLinx.ini : Sections of interest (in the DOFLinx.ini file) for Future Pinball tables modded to work with full cabinet support. (Consult the DOFLinx guide to configure your entire DOFLinx.ini file! Not just these sections) FP_LINK_WAIT_TIME=50000 - add this "FP_LINK_WAIT_TIME=50000" if it's not there. This is the max time DOFLinx tries to establish a link (FP Link) with your FP DOFLinx modded table, before it defaults to its "key to output" type function. You change the time to a higher value if your computer takes longer to load some tables. FP_ATTEMPT_LINK=1 -this is needed if you want DOFLinx to attempt to establish the FP Link with FP DOFLinx modded tables Cabinet Toys: The following is your cabinet toys setup. Anything with a # in front of it will be ignored. Make sure you put a # in front of any device you don't have in your cabinet. (I don't have a shaker or gear motor) Consult the DOFLinx guide for more info on how to configure this section. These are the solenoids for flippers, bumpers, etc. Make sure they are configured for your particular setup, device, ports, etc. LINK_LF=101,25,8000 LINK_RF=102,25,8000 LINK_LS=103,75,1000 LINK_RS=104,75,1000 LINK_ML=105,75,1000 LINK_MC=106,75,1000 LINK_MR=107,75,1000 LINK_BL=108,75,1000 LINK_BC=106,75,1000 LINK_BR=110,75,1000 This is the blower fan, shaker, and gear motor. (Note, I don't have a shaker or gear motor) LINK_FN=111,75,9999 #LINK_SH=111,75,9999 #LINK_GR=111,75,9999 Strobes and Beacon LINK_SR=116,ON,0 LINK_BK=132,ON,0 Start, Launch, Fire button (you can add coin, exit, etc) LINK_ST=114 LINK_LB=115 LINK_FR=113 RGB Flashers. These are configured with the Red port of each RGB flasher. LINK_FLOL=129 LINK_FLIL=126 LINK_FLCN=123 LINK_FLIR=120 LINK_FLOR=117 This section deals with RGB_OUTPUT devices. As far as Future Pinball DOFLinx modded tables are concerned, this is the RGB under cabinet lighting. Note: if you have any RGB_OUTPUT device configured the same as a RGB flasher, then the RGB flasher will be used when a FP DOFLinx modded table is launched! RGB_OUTPUT=117,120,123,126,129 -I use my flashers for other programs, not just Future Pinball and Pinball FX2, so that's why my RGB_OUTPUTS are configured the same as my RGB flasher ports. -RGB_STYLE, RGB_TRIGGER, RGB_MIN_TIME all effect the RGB_OUTPUT....but for FP DOFLinx modded tables this will only have any effect if the table modder chose to use these features. All of the above cabinet toys settings are also used for the Pinball FX 2 full cabinet support features of DOFLinx as well (correct me if I'm wrong DDH69!). That about wraps it up as far as DOFLinx and Future Pinball modded tables are concerned. This doesn't cover the other sections of the DOFLinx.ini, or all the other numerous features that DOFLinx has.... but it should help to answer A LOT of the questions I get.
  9. My recommendation is to have your playfield as screen 1, backglass as screen 2, and dmd screen (if used) on monitor 3. That's how they should display in windows. I also recommend having your screens arranged from left to right in windows. Playfield screen 1, backglass screen 2, dmd screen 3. You should also have your playfield (screen 1) NOT in portrait orientation in windows! Its better to just have it in normal landscape mode, and have Future Pinball "rotate" your playfield by 270 degrees. Also make sure you have backglass on second screen enabled in Future Pinball. You can use my build as a reference (except maybe the dmd screen setup. That is unique to my setup)
  10. While I wouldn't consider this a fix... removing the nobool entries (in DOFConfig Tool) for the 5 flashers for Metallica and TOTAN seems to fix the issue (i don't get modulated flashers though). I wonder why modulated flashers (nobool entries) work for Scarred Stiff, but not Metallica and TOTAN. Ironically the nobool entries for addressable leds (flashers MX) work fine and we get modulated lighting working for that for all tables. Thoughts?
  11. Hammer is working for me too. Awesome! One thing I have noticed.... since updating everything (VPX, PinMAME,DOF Config Tool, etc) that some tables have their flashers (real flashers in my cabinet) only barely light up now. It's like they are only half bright. The two that stand out are Metallica Premium Monster and TOTAN, whereas the regular Metallica lights up fine (its using modulated flashers as well). If I go back to an older directoutputconfig file, then TOTAN works fine. Any idea what's going on and how to fix this?
  12. View File Wipeout (DOFLinx Cabinet Edition) Flip your way to win the race in my DOFLinx mod of DRAKKO's excellent Wipeout for Future Pinball. A video demonstration of this table in my cabinet can be seen at: Features: -10 solenoid feedback for flippers, bumpers, slings, kickers, etc -shaker motor feedback for magnets -blower fan feedback for speed ramp -5 RGB flasher animated effects -RGB under cabinet lighting -beacon and strobe effects -coin, start, and launch button leds The DOFLinx modded tables are intended for use in a virtual pinball cabinet with feedback and lighting, which require DOFLinx software to function. Requirements / Installation: Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future PinballScripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT) DOFLinx.vbs is included with the DOFLinx install package. DOFLinx install package download: The current download of DOFLinx can be found through this post at vpforums: http://www.vpforums.org/index.php?showtopic=35852 It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future PinballTables" directory. =================================== DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69 This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as flipper solenoids, shaker motor, contactors for drop targets-slingshots-bumpers, FIRE button, lighting effects, blower fan, beacon, strobes and more! This will work with Led-Wiz, Sainsmart USB, PacLed64, and KL25Z. Cabinet Use: For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted. Instead, you will only hear your cabinet's feedback devices for those actions. The rest of the game's sounds will play normally as intended by the table author. Desktop Use: For desktop users: This table CAN still function normally without DOFLinx running, but you MUST have the DOFLinx.vbs script file in your "scripts" folder. (read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PC's speakers. Note: Any DMDs or HudOverlays intended for desktop use were moved off screen so that they wouldn't appear on the playfield screen. Night Mode: For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode. We hope you enjoy the DOFLinx cabinet experience! Submitter TerryRed Submitted 05/12/2017 Category Future Pinball DOFLinx Tables  
  13. Version 1.0.0

    7 downloads

    Flip your way to win the race in my DOFLinx mod of DRAKKO's excellent Wipeout for Future Pinball. A video demonstration of this table in my cabinet can be seen at: Features: -10 solenoid feedback for flippers, bumpers, slings, kickers, etc -shaker motor feedback for magnets -blower fan feedback for speed ramp -5 RGB flasher animated effects -RGB under cabinet lighting -beacon and strobe effects -coin, start, and launch button leds The DOFLinx modded tables are intended for use in a virtual pinball cabinet with feedback and lighting, which require DOFLinx software to function. Requirements / Installation: Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future PinballScripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT) DOFLinx.vbs is included with the DOFLinx install package. DOFLinx install package download: The current download of DOFLinx can be found through this post at vpforums: http://www.vpforums.org/index.php?showtopic=35852 It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future PinballTables" directory. =================================== DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69 This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as flipper solenoids, shaker motor, contactors for drop targets-slingshots-bumpers, FIRE button, lighting effects, blower fan, beacon, strobes and more! This will work with Led-Wiz, Sainsmart USB, PacLed64, and KL25Z. Cabinet Use: For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted. Instead, you will only hear your cabinet's feedback devices for those actions. The rest of the game's sounds will play normally as intended by the table author. Desktop Use: For desktop users: This table CAN still function normally without DOFLinx running, but you MUST have the DOFLinx.vbs script file in your "scripts" folder. (read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PC's speakers. Note: Any DMDs or HudOverlays intended for desktop use were moved off screen so that they wouldn't appear on the playfield screen. Night Mode: For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode. We hope you enjoy the DOFLinx cabinet experience!
  14. It works if you right-click on the download link and choose "save link (or target)"
  15. Yes, but if you are using a cabinet, I would highly recommend BAM. It's essential for Future Pinball in a cabinet...even if you aren't using the 3D or tracking,etc.
  16. 1.) I get the DMD on my 3rd screen using FutureDMD. My setup is different than others. My backglass in Future Pinball has a custom resolution, something like 1920x1600 (depending on the middle screen resolution) which has part of the backglass "spill" onto the 3rd screen. I edit some of the Future Pinball tables with videos, etc so that they will be positioned my 3rd screen which is located below my backglass screen in windows. This video helps to explain it a little better: 2) Ball size will be different depending on the table. Also, your settings in BAM will change the way it looks, so you may have to play around with that. 3) The strobes shouldn't stay on. It may have to do with your DOFLinx settings. You're best off posting your issue and DOFLinx log file and DOFLinx.ini file here where DDH69 can help. http://www.vpforums.org/index.php?showforum=106
  17. I'm far far away from my cab, so I can't share my settings. arngrim, you first have the define the letters and numbers yourself in the directoutputshapes.xml. There aren't any defined in there, It's easy to do. Just copy one of the other "shapes" and redefine it with you own letter "name" and use the x and y of the first top-left pixel of the letter from the directoutputshapes.png picture. I could share what I did, but it would be better to have a "standard" so that "everyone" will use the same direcoutputshapes.xml with numbers and letters included. Then, you would use whatever you called your letters in your tables MX config settings. I called my letters something like "DDDDD", "EEEEE", "AAAAA", etc... Let me know if you would like me to create some kind of standard for the letters, and when I get time I could do all of them and add them into the XML file to maybe be added into a newer DOF R3?
  18. I just copied over the config from the normal Walking Dead to the LE rom’s settings for the table’s addressable leds. (directoutputconfig30.ini) The letters (just D E A D for now) I added to the directoutputshapes.XML file…. then I just made those letters the “default” for the 5 flashers shapes for now, until I add them to this table’s specific config. It would be nice to have a letters and numbers “shapes” standard to have for everyone to use. I’m surprised that the letters and numbers haven’t been added to the directoutputshapes.XML file from the get go. They would make for some cool effects for a lot of tables….not just for the RGB flashers emulation.
  19. Here are a few other videos of DOFLinx mods I did recently for those interested.... Bubble Bobble Knight Rider RetroFlair ....and finally a VERY cool Visual Pinball X table. The Walking Dead LE. This has the crossbow, full colour virtual DMD with pretty dots, PWM flashers, and a customized Cleland rom for original music and sounds from the TV show. I also added my own little mod of the addressable led 5 RGB flashers emulation. Instead of the normal circle shapes, I have it spell out "DEAD". I think it looks pretty cool!
  20. Here is a video demo of The Walking Dead LE in my cabinet. I changed the 5 flashers with the addressable leds to use letters instead of shapes to spell out "DEAD". I think it looks kind of cool and this table is amazing!
  21. Version 1.0.0

    44 downloads

    This DOFLinx modded version of RetroFlair is intended to be used with a real pinball cabinet using real lighting and feedback hardware. Note: Any DMDs or HudOverlays (video clips,etc) intended for desktop use were moved off screen so that they wouldn't appear on the playfield screen in a cabinet. As a result, desktop users won't see them. RetroFlair - DOFLinx Cabinet Edition We're rockin' it retro style with Arcade and Amiga game tunes in my DOFLinx mod of rom's excellent "RetroFlair" Future Pinball table. A video demonstration of this table can be seen here in my cabinet: Features: -tunes from many classic Arcade and Amiga computer games -10 solenoid feedback for flippers, bumpers, slingshots, etc -5 RGB flasher effects -RGB under cabinet lighting -gear motor for the spinning arcade cabinet -beacon and strobe effects -blower fan effects -coin, start, launch button lights
  22. Now with DOFLinx becoming the new standard for Future Pinball cabinet support, I suppose it would be a good idea to help newcomers when it comes to modding a table to support DOFLinx. I decided, since I'm doing another DOFLinx mod of a Future Pinball table...why not record myself doing some of it and make a multi-part video tutorial from it. The table I'm modding is Jaws (Ultimate Edition). This is a complete video series, showing how to mod a Future Pinball table to give it full DOFLinx cabinet support for feedback, lighting, and cabinet toys. Part 1: Initial Setup https://www.youtube.com/watch?v=RSlzcTtjxbY Part 2: Flippers and Slingshots https://www.youtube.com/watch?v=vsctKDBIFoc Part 3: Bumpers https://www.youtube.com/watch?v=hJZZ5S2D9WM Part 4: Kickers https://www.youtube.com/watch?v=94jKnJnCDNs Part 5: Drop Targets https://www.youtube.com/watch?v=wqbSONiOBr0&feature=youtu.be Part 6: First Cabinet Test - Solenoids https://www.youtube.com/watch?v=ufFURD03HwM Part 7: RGB Flashers https://www.youtube.com/watch?v=5LpLHntzQFg&feature=youtu.be Part 8: First RGB Flashers test in a cabinet https://www.youtube.com/watch?v=cX5HAEwsQcw&feature=youtu.be Part 9: Animated RGB Flasher Effects https://www.youtube.com/watch?v=HDA_ZMey97s Part 10: Animated RGB Flasher Effects, Cabinet Demo https://www.youtube.com/watch?v=g-_1iKCZOpE&feature=youtu.be Part 11: Button Lights (Start, Coin, Launch) https://www.youtube.com/watch?v=eU8oh5tXFu0&feature=youtu.be Part 12: TILT, RGB UnderCabinet Lighting https://www.youtube.com/watch?v=k5C7jVkJNuM&feature=youtu.be Part 13: Shaker, Gear Motor, Blower Fan https://www.youtube.com/watch?v=ThjaCmenD4M&feature=youtu.be Part 14: Strobes and Beacons https://www.youtube.com/watch?v=Ji_lPI6MREI&feature=youtu.be Part 15: Finishing Touches https://www.youtube.com/watch?v=ShCX5r5NUwk ... and ALL DONE! There you have it.... a complete video tutorial series that shows me modding the Future Pinball table "Jaws (Ultimate Edition 1.05)" for DOFLinx cabinet support. I hope that you find this helpful and I also hope others will realize that adding DOFlinx support to a Future Pinball is much easier than you think.
  23. Always ask permission where its possible. I was able to get a response from SLAMT1LT, and GLXB, but not from rom. Some authors aren't involved with the scene much anymore. I always add a DOFLinx credit reference in the loading screen and in the script. This is so that anyone who downloads the table will know that this is NOT the original version of the table. This way, if there is an issue (with the person not reading instructions about DOFLinx,etc) they won't annoy the original author with questions about DOFLinx. I always give full credit to the authors of the table, and only credit myself with the DOFLinx mod. We are simply adding cabinet lighting and feedback to their wonderful creations, and not modding any functionality of the table itself. The only exception is with mechanical solenoid sounds....those are disabled in the editor, and re-enabled in the script with DOFLinx commands. This is for Night Mode functionality.
  24. How Future Pinball "should" be setup with a new clean install for a cabinet: -install Future Pinball from the setup file you get from the Future Pinball site -copy your FP tables (*.fpt) to the Tables folder (NOT in their own self-named sub folders!) -if your table needs a different version of physics (2.4,2.5,2.6,2.7, Zed, Custom, etc), then just copy the needed .XML (*.zip for Zed) to your Tables folder and rename it the same as your table -copy any table Library files (*.fpl) to the Libraries folder -install BAM (Better Arcade Mode), it should be in the "Future Pinball \ BAM" folder -don't change or rename any files in BAM folder! -you can replace the Future Pinball.exe in the "Future Pinball" folder with another version if you want. I use SLAMT1LT's version from his site as it does default to 2.7 physics and has no watermark. Keep the original for backup. -unblock ALL *.exe and *.DLL files within Future Pinball, BAM, and Pinball X (Win 8 , Win 10) -Future Pinball.exe and FPLoader.exe are set to "Run as Administrator" -launch your FP tables with FPLoader.exe in the BAM folder -install Pinball X, and setup Pinball X to launch FP tables with FPLoader.exe Configure Future Pinball with these settings. This is a MUST, for complete compatibility with all tables and BAM / Cabinet use! Use these EXACT settings. (You can your change screen resolution and anti-aliasing if you want, and rotation to 0 if you have your playfield screen set to Portrait in Windows.) Also don't forget to set your Backbox resolution. -make sure you have "Load Image Into Table Editor" disabled (unchecked) in the "Preferences \ Editor Options" menu. This is important as you will get crashes and other strange things happen when you launch some tables! -when running a table from the FP Editor directly (no frontend), ALWAYS load only one table at a time, and ALWAYS close FP and re-open it after exiting a table! This won't be an issue when launching a table from a frontend like Pinball X. By doing the above, you will have Pinball X use BAM to launch your FP tables, and BAM will use the appropriate physics file for your table if there is one...otherwise BAM will default to whatever the "Future Pinball.exe" uses (in my case, SLAMT1LT's 2.7 physics). Then when the table loads, press "Q" and you can adjust the size, layout, render type, etc of each table to your liking. BAM is simply amazing! BAM notes: -New Renderer (Light System) is the nicest looking for lighting, etc....but is also more graphically demanding. Change to "FP Original" if a table runs slow for you -new version of BAM fixed reflection limitations with FP, but also makes the ball look wierd with "FP Original" when in a rotated "cabinet" view. It looks fine in desktop view though. -ambient occlusion can really kill your fps. You're probably better off disabling it. ======================================= DOFLinx: (Future Pinball specific stuff) My setup for my cabinet with DOFLinx: -install the VPX all in one installer. (Installs the B2S server and all needed files. Yes it installs Visual Pinball 10 too, but you don't have to use it. This saves you some work) -install DOF R3 and confirm it's working -I install DOFLinx in the DirectOuput folder. This will allow DOFLinx to see DOFLinx.ini automatically. You can install to a different location, but you must configure DOFLinx to see where your DOFLinx.ini is located,etc... -copy the DOFLinx.vbs file to the "Future Pinball \ Scripts" folder. Create one if doesn't exist. -configure the DOFLinx.ini for your cabinet setup! (consult the DOFLinx guide for more info) -unblock ALL *.exe and *.DLL files within the DirectOutput folder or wherever you installed DOFLinx (Win 8 , Win 10) -all *.exe files are set to "Run as Administrator" within the DirectOuput folder, and all DOFLinx *.exe files as well -I have DOFLinx always running in the background with the startup of Pinball X. I HIGHLY recommend that you do this as it's how DOFLinx was designed to run, and it will save you alot of headaches. You have been warned! ===================================== DOFLinx.ini : Sections of interest (in the DOFLinx.ini file) for Future Pinball tables modded to work with full cabinet support. (Consult the DOFLinx guide to configure your entire DOFLinx.ini file! Not just these sections) FP_LINK_WAIT_TIME=50000 - add this "FP_LINK_WAIT_TIME=50000" if it's not there. This is the max time DOFLinx tries to establish a link (FP Link) with your FP DOFLinx modded table, before it defaults to its "key to output" type function. You change the time to a higher value if your computer takes longer to load some tables. FP_ATTEMPT_LINK=1 -this is needed if you want DOFLinx to attempt to establish the FP Link with FP DOFLinx modded tables Cabinet Toys: The following is your cabinet toys setup. Anything with a # in front of it will be ignored. Make sure you put a # in front of any device you don't have in your cabinet. (I don't have a shaker or gear motor) Consult the DOFLinx guide for more info on how to configure this section. These are the solenoids for flippers, bumpers, etc. Make sure they are configured for your particular setup, device, ports, etc. LINK_LF=101,25,8000 LINK_RF=102,25,8000 LINK_LS=103,75,1000 LINK_RS=104,75,1000 LINK_ML=105,75,1000 LINK_MC=106,75,1000 LINK_MR=107,75,1000 LINK_BL=108,75,1000 LINK_BC=106,75,1000 LINK_BR=110,75,1000 This is the blower fan, shaker, and gear motor. (Note, I don't have a shaker or gear motor) LINK_FN=111,75,9999 #LINK_SH=111,75,9999 #LINK_GR=111,75,9999 Strobes and Beacon LINK_SR=116,ON,0 LINK_BK=132,ON,0 Start, Launch, Fire button (you can add coin, exit, etc) LINK_ST=114 LINK_LB=115 LINK_FR=113 RGB Flashers. These are configured with the Red port of each RGB flasher. LINK_FLOL=129 LINK_FLIL=126 LINK_FLCN=123 LINK_FLIR=120 LINK_FLOR=117 This section deals with RGB_OUTPUT devices. As far as Future Pinball DOFLinx modded tables are concerned, this is the RGB under cabinet lighting. Note: if you have any RGB_OUTPUT device configured the same as a RGB flasher, then the RGB flasher will be used when a FP DOFLinx modded table is launched! RGB_OUTPUT=117,120,123,126,129 -I use my flashers for other programs, not just Future Pinball and Pinball FX2, so that's why my RGB_OUTPUTS are configured the same as my RGB flasher ports. -RGB_STYLE, RGB_TRIGGER, RGB_MIN_TIME all effect the RGB_OUTPUT....but for FP DOFLinx modded tables this will only have any effect if the table modder chose to use these features. All of the above cabinet toys settings are also used for the Pinball FX 2 full cabinet support features of DOFLinx as well (correct me if I'm wrong DDH69!). That about wraps it up as far as DOFLinx and Future Pinball modded tables are concerned. This doesn't cover the other sections of the DOFLinx.ini, or all the other numerous features that DOFLinx has.... but it should help to answer A LOT of the questions I get.
  25. Version 1.0.0

    70 downloads

    We're going back to the 80's for my DOFLinx mod of rom's excellent Knight Rider Future Pinball table. You got the lights....you got the feedback....and you got the Hoff's terrible perm! A video demonstration of this table in my cabinet can be seen here: Features: - 10 solenoid feedback for flippers, bumpers, slingshots, etc - 5 RGB flasher effects - KITT's "woo-woo" animated red lights with your RGB flashers - RGB under cabinet lighting - gear motor for KITT and the truck ramp's movement - shaker motor effects for engine rumble - beacon and strobe effects - blower fan effects