TerryRed

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Everything posted by TerryRed

  1. Star Wars Death Star Assault (ULTIMATE 1.04) (DOFLinx - Cabinet Edition) The most explosive and Ultimate Star Wars pinball experience is here...and only on Future Pinball with DOFLinx! A video that shows off this excellent table with amazing DOFLinx cabinet effects can be seen at this link (in my cabinet) : Features: - activate the Lightsabers (during attract mode) with the FIRE / 2nd flipper / Special Button - amazing animated 5 RGB flasher effects - animated explosion, Tie Fighter, and X-wing blaster RGB flashers effects - RGB undercab lighting changes based on the intense action - gear motor operates everytime R2-D2 rotates his head - shaker motor and blower fan operates for explosions and other table events - 10 solenoid support for all mechanical devices (flipper, slings, bumpers, etc) - beacon lights up during cinematics and certain game modes - strobe effects throughout - Start, Coin, Launch Ball button lights: flash / On / Off during table events / functions - Millennium Falcon Video mode! - Chewie gets angry if you don't give him money! - lots of video clips and sound effects for non-stop action! - all effects combine for an amazing feedback and light show! I was glad that I was able to get this done before I'll be gone for 4 months. Another great video demo that's worth watching to the end....
  2. I'm a 42 year old guy who grew up in arcades in the 80's and 90's. I love arcade games and pinball, and video games in general. I've also been an electronics technician for 20 years. (15 as a civvie, 5 in the military) This WAS my mancave a while ago. It housed my custom simpit that I made for racing and flight sim games. It had three 42 inch TVs for surround view, as well as 12 transducers combined with SimVibe software to give vibrational feeback from telemetry data from the racing games I played. The console on the right rotates around to switch between a shifter and flightstick. The dash has two tablets that act as tachometer / speedometer, and a button box / control panel. I love it! That being said, I always thought the 3 screens (that spanned almost 10 feet!) were a bit much. So when I got myself a 55 inch UHD 4K curved TV, for my normal PC gaming, I found I loved playing my racing games on it much better. I would get 2/3 of the same visible screen field of view that I had with 3 screens using a custom 21:9 resolution of 3840x1640, with much nicer colour and resolution. Also, with VR headsets coming out, I wouldn't be using those screens as much when I (someday) get one. So I decided to ditch the 3 screens setup and use them to make a combination Pinball and Arcade cabinet that would also play PC games! (I can move the simpit in front of my UHD TV's new location easily when I want to use it). Commence the start of the creation of PinKadia! After reading ALOT of posts of other projects, here is where my priorities were, and what I wanted: -I wanted something that would play Future Pinball, Pinball FX2, The Pinball Arcade, MAME Arcade games, and PC games (ie fighting and action games) -I wanted two player controls with actual (PC / Xbox 360 / One) hardware for maximum compatibility and ease for all games -it had to be made using many of the components I already had (I already had most of the electronics needed) -it had to be made as cheaply as possible to keep me from becoming single (my wife is not a big gamer) Things that will come later on down the line and were not a priority: -Visual Pinball -DOF, LED controlled lighting, feedback, etc -printed artwork - or otherwords... anything really costly that I didn't already have. So I came up with this mock-up to tide me over and help me figure exactly what I wanted. What a beauty.... boy my wife just "LOVED" seeing this in my mancave for weeks on end.... but it really helped me tinker with different ideas instead of rushing into things. What I found was that I wanted to have a 3 screen setup, and I wanted to make use of the ENTIRE 3rd screen. Not just for the DMD like everyone else, but also to extend the backglass (only possible with Future Pinball) to make use of the excellent movie clips / colour DMDs / gadgets and other things you could see in Future Pinball. I HATE trying to "squish" a square backglass into a wide rectangular screen. This would allow me to make use of that space in a good way! Both Pinball FX2 and The Pinball Arcade can now support DMD / displays on the third screen (TPA uses a mod, PBFX2 has native support now). So with the extra space left over on the 3rd screen, I can put nice animated logos or whatever I want there using Pinball X as a frontend, as well as having animated videos for the backglass. By having arcade controls on the cabinet this would also allow me to play MAME vertical games on the playfield, and MAME horizontal games on the backglass. I could also play almost any PC action game on the backglass as well. I also wanted to make use of my 5.1 speakers in the cabinet. So on with the build... I began with de-bezeling one of my 42 inch TVs, only to find that the main support for the framing of the TV came for the plastic housing itself. (This is because this TV is not an edge-lit LED TV, its a back-lit LED TV) So I had to keep the TV housing fastened together. I cut off the plastic for the IR / Power LED, and control PCB. I just taped the PCB on the bottom of the TV where it won't be seen. For the size of the cabinet itself, I used the standard Williams Widebody plans that you can find all over the Internet. I then adjusted to sizes to work with my 3 screens. 42 inch TV for playfield, 27 inch monitor for backglass, 19 inch 4:3 monitor for DMD / extended backglass. I had found a place here in Canada that had Pinball legs and bolts for a decent price. The Canadian dollar is horrible right now, so getting anything from the States can be expensive. I waited until my wife went on her monthly day trip to Ottawa, so I could get to work without distractions.... I was able to get the materials I needed and get the following built while she was gone. What a surprise she had coming home to find her husband in the driveway cutting MDF board with his military gas mask on! I think she knew I was too anxious to get her out of the house that day. This was a mock up for the arcade controls...I tried a couple of different layouts to see how I would like it. Three buttons on the side. Main flipper, 2nd flipper / special, and nudge. I personally can do without a "real" nudge control for now. A plunger was also not a priority either. That may come later. So I just have a normal button for now until i get a big dome type Launch button. The coin door is not for functionality, but just for looks and simple access. Maybe i'll get it working later on.
  3. Version 1.04

    18 downloads

    Star Wars Death Star Assault (ULTIMATE 1.04) (DOFLinx - Cabinet Edition) The most explosive and Ultimate Star Wars pinball experience is here...and only on Future Pinball with DOFLinx! A video that shows off this excellent table with amazing DOFLinx cabinet effects can be seen at this link (in my cabinet) : Features: - activate the Lightsabers (during attract mode) with the FIRE / 2nd flipper / Special Button - amazing animated 5 RGB flasher effects - animated explosion, Tie Fighter, and X-wing blaster RGB flashers effects - RGB undercab lighting changes based on the intense action - gear motor operates everytime R2-D2 rotates his head - shaker motor and blower fan operates for explosions and other table events - 10 solenoid support for all mechanical devices (flipper, slings, bumpers, etc) - beacon lights up during cinematics and certain game modes - strobe effects throughout - Start, Coin, Launch Ball button lights: flash / On / Off during table events / functions - Millennium Falcon Video mode! - Chewie gets angry if you don't give him money! - lots of video clips and sound effects for non-stop action! - all effects combine for an amazing feedback and light show! The DOFLinx modded tables are intended for use in a virtual pinball cabinet with feedback and lighitng, which require DOFLinx software to function. Requirements / Installation: Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future Pinball\Scripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT) DOFLinx.vbs is included with the DOFLinx install package. DOFLinx install package download: The current download of DOFLinx can be found through this post at vpforums: http://www.vpforums.org/index.php?showtopic=35852 It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future Pinball\Tables" directory. =================================== DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69 This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as flipper solenoids, shaker motor, contactors for drop targets-slingshots-bumpers, FIRE button, lighting effects, blower fan, beacon, strobes and more! This will work with Led-Wiz, Sainsmart USB, PacLed64, and KL25Z. Cabinet Use: For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted. Instead, you will only hear your cabinet's feedback devices for those actions. The rest of the game's sounds will play normally as intended by the table author. Desktop Use: For desktop users: This table CAN still function normally without DOFLinx running, but you MUST have the DOFLinx.vbs script file in your "scripts" folder. (read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PC's speakers. Note: Any DMDs or HudOverlays intended for desktop use were moved off screen so that they wouldn't appear on the playfield screen. Night Mode: For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode. We hope you enjoy the DOFLinx cabinet experience! For SLAMT1LT's newest versions of his tables (without DOFLinx support), goto his website: http://speak1970.wixsite.com/slamspinballemporium
  4. As silly as it sounds....try recording yourself playing....even with a cell phone. Those newer coloured roms look amazing by comparison.... I'm using a virtual DMD, and for me the colorize option has no effect if there is a pallet file for the rom present....it will always use the palette file's colours no matter what. If I get rid of the palette file, then my custom colours work fine. This was with an older version of the DLL, not the recent ones posted in the last few days.
  5. I know I always had issues with the Test program of PinMAME crashing with certain roms...yet they would work correctly when launched in the game.... at least that was the case with these newer coloured Stern roms.
  6. Double check that all versions of the DLL file being used are "unblocked". (and all your other DLL, EXE, BAT files within VP, VPinMAME, Pinballx ,etc directories) I haven't been able try the new version yet, myself.
  7. Here is macro's thread about the colour work he has done: http://www.vpforums.org/index.php?showtopic=34882&p=350078
  8. I know this is a stretch...but what about the possibility of also having Future Pinball integration with dmdext? More so to take advantage of the colour dots? I know macro has recently gotten full RGB colour dmd support working with FP and real DMDs. FutureDMD (based on macro's pre-colour work) works well enough for virtual FP DMD's on a monitor, but it doesn't have nice full RGB colour or dots, and can cause some crashing on some tables because of its custom opengl file it uses. Just throwing this out there out of curiosity....
  9. Thank you....that saves me alot of testing.... Is it possible to get any systems other than Stern to work with 16 colours? Has this been done to any non-Stern tables via PinMAME? Or has this only been done with something like ColourDMD ? Sorry for all the noob questions.... I am still new to custom colours for DMDs.
  10. I guess I should have read this thread before posting in the others.... I've got this working great with freezy's updated DLL file....and I'm using it with a virtual DMD. Looks great. The palette files that you collected and posted are also working great (thanks to senseless).....but I just wanted to know.....are they all 2bit (4 colour) palette files? or are there some that are more than 4 colours? (I'm talking non-SAM tables here)
  11. Thanks to roar's help....and doogie helping me out with some pre-modded roms to start with.... I was able to get this set up very nicely! Man....it almost reminds me of when I was a kid with my Atari 2600, and I could only play it on my black and white TV.... but when we finally had a colour TV to use....it was like the Wizard of OZ! I was able to get Spider-man VE, Metallica, Mustang LE, ACDC, Big Buck Hunter, and Avengers working great. Thanks doogie! Now I have seen videos of people having very nice colour (16?) with TOTAN, Medieval Madness, and some nice older non-SAM tables on real DMDs. Anyone have a list of 16 colour modded non-SAM tables?
  12. Wow....thank you so much roar.... my SSD recently dies in my cabinet, so I had to start from scratch (almost). I only have access to my cabinet for 1 more week before I'm gone for 4 months for my job (military tech training), so I don't really have much time left to experiment....and I wanted to make sure I was getting the most up to date files,etc..... and so much has developed over the last few weeks, that I started to loose track..... Thank you. Very helpful!
  13. I'm still trying to sort all this out. (I use virtual DMD) I'm using freezy's newest DLL, which now works with custom colours in PinMAME, but only if there is no palette file present. If I disable colorize, it has no effect and still uses the palette file. Could you tell me where you got the rom files, etc...or what you needed. I'm also not totally sure where the "newest" SAM enabled PinMAME is. I have the "palette" files from here: ....and they are installed and working, but I'm not quite sure what to do from here to get anything that is more than 4 colours for SAM and non-SAM tables. The 4 colour palette files look good for some tables....but terrible for others. Is there a way to get more than 4 colours with TOTAN, and other older tables, or is this not done yet? I got the walking dead le working with 16 colours, "I think" because I am using a customized cleland rom. I know I can get these files here: http://vpuniverse.com/forums/files/category/87-table-support-files/ ...but I'm not exactly sure what to do with them.... I guess, what I'm asking is....does anyone out there have a nice collection of the colorized roms, or the files needed....all ready to go without patching,etc...? Or could someone help explain to me how to get more than 4 colours working (if possible), etc.......
  14. freezy: I use virtual DMD on a monitor. One thing I noticed with your latest DLL files, is that, yes the colouring for VPMame virtual DMD does work, but only with tables that have palette files, and only with the colours in those files. If a table doesn't have a palette file, or I have colorizing disabled, then it goes back to only being orange, and doesn't use the colours I chose myself in VPMAME. Your earlier DLL from Dec 23 works with custom VPinMAME colour settings (my own colours,etc) properly and doesn't just stay at Orange. I also had copies of my files in syswow64, system32, and PinMAME fodlers. Maybe you guys can clarify my understanding....since I'm new to DMD colouring, etc.... Correct me if I'm wrong about the following: - All non-SAM DMD tables can only use a maximum of 4 colours. These can be either from your own VPinMAME settings, or a palette file (I used lucky's collection, renamed by sensless, worked great) - SAM DMD tables can use up to 16 colours, but these must use a palette file and the rom must be customized to use this. (Walking Dead LE worked great for me with the 16 colours) - can we get customized SAM roms for 16 colours (that someone has done) on this site? - is it possible to use full 24 bit RGB images (or any other format) for DMD use with VPMame in any way? Or are we limited to the 4 and 16 colour options only? - we can use 24 bit images with real DMD / virtual DMD in Pinball X Thanks for any clarification you can give....
  15. Maybe having a setting in VPMame, per table (in the gui), which would allow for the choice of PWM flashers and PWM solenoids.... or the choice of the older non PWM flashers and solenoids method? It sounds like the newer PWM flashers and solenoids on those tables (the LE tables) may be causing some other issues though..... ....but some people may want the "option" in case it's also a performance drain on their system? Don't know if this is doable...just throwing this out there.... An option to chose ddraw=0 per table (in the gui) would be lovely as well...
  16. Would changing the modulated solenoids "frames" or the led "frames" (I may have the wording wrong) in the B2S settings help at all with this? I know that for some B2S files changing the number of frames rendered helped alot with some tables.... (my wording may be off, and I don't have access to my cab atm)
  17. DATA and GND from Octoboard to the first LED Strip. 5V GND ( also known as 5V-) also connects to the GND of first strip and each strip / matrix.
  18. You can do it a couple of different ways... For my setup, I have both Power (5V) and GND (5V-) from the 5V supply injected at each of the side strips and on the back matrix. The DATA line connects continuously from the Octo board, to the first strip, and then runs continuous to the back matrix, and then the other side strip. You can also run separate data and gnd lines to each strip / matrix, but I haven't set it up like that.
  19. I used the 3.2 Teensy, and the Octo Board and Pins as seen on this page: https://www.pjrc.com/store/octo28_adaptor.html
  20. Awesome! I'll definitely check this out when I get back in a few days!
  21. Thank-you...I was going nuts wondering if I did something wrong....
  22. Same here...Walking Dead LE crashes....if I put DJRob's latest DLL back it works fine. Could you help clarify what I asked earlier? I'm using dmdext with the newest vpinmame on my 3rd screen....and it works great.....lovely crisp dots... but I can only get orange for colours on every thing. Is this normal? Or do we have to wait for an update to allow for custom colours?
  23. I finally got this working with my 3rd screen, pinmame with dmdext with the pretty dots! I had the simple 4 colour stuff working before....but now I'm getting just orange no matter what I do. Can we change the colours from PinMAME still...or do we need to do something else for this to work now. Also...the full colour support (beyond 4 shade). Is that working now for virtual dmd users , or is that in an upcoming update?
  24. I don’t know if you guys realize this….but I actually don’t even hear these games while I record them. I have the speakers turned off. The only thing I hear is the noise of the solenoids from the cabinet. The game sound is recorded with the playfield capture, and then I sync everything up afterward. This allows for much better sound in the video. I get to know these tables real well while doing the mods. I imagine what voices or sounds are played in my head so I don’t talk over them.
  25. Tron Legacy (STERN) (ULTIMATE) (DOFLinx - Cabinet Edition) After all these years... the Ultimate Tron Legacy STERN virtual pinball cabinet experience is here! ...and only on Future Pinball with DOFLinx! A video that shows off this excellent table with amazing DOFLinx cabinet effects can be seen at this link (in my cabinet) : When the table first loads, press START (1) to turn on the table! Features: - amazing animated 5 RGB flasher effects - animated explosion and Light Jet machine gun flasher effects, and Light Cycle effects - RGB undercab lighting changes based on multiball, game modes, and much more - gear motor operates when shooting at the spinning disc - shaker motor and blower fan operates for many table events - 10 solenoid support for all mechanical devices (flipper, slings, bumpers, etc) - beacon lights up during cinematics and certain game modes - strobe effects throughout - flasher effects change colour based on mode and game progression - Start, Coin, Launch Ball button lights: flash / On / Off during table events / functions - all effects combine for an amazing feedback and light show! For SLAMT1LT's newest versions of his tables (without DOFLinx support), goto his website: http://speak1970.wixsite.com/slamspinballemporium Watch the video. This is a really cool table!