TerryRed

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TerryRed last won the day on May 22

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About TerryRed

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  1. I have JP's newest table and the LOTR OST installed with Pinsound, but neither 0.8 or 0.9 seem to work for me... (other tables are fine so far). I have Soundmode=2... I'm using "lotr" rom. Do I need a different rom? What do you use for your setup?
  2. You Have the POWER!!! with my MASTERED Edition update to "Rom's" excellent "Masters of the Universe" Future Pinball table. I've also created an "all-new" DOFLinx cabinet mod as well. This table mod is inspired by SLAMT1LT's tables as well as the newer pinball machines (from JJP, Stern, Heighway Pinball) that now use monitors instead of DMDs. A video demonstration that shows off all the features of the MASTERED Edition as well as the DOFLinx mod can be seen here: MASTERED Edition: - new backglass with various fanart. Formatted specifically to work with 16:9, and 4:3 screens. - new full motion video sequences for almost all table actions and modes. These are NEW hi-resolution video clips that now appear on the backglass (and display HUD for desktop users) - new info display shown on backglass - new sound clips Watch Prince Adam dance to the beat (and the animated matching flashers) of Castle Multi-Ball! Experience the woosh of blower-fan air from Ripper Multi-Ball. FEEL the POWER (and shaker motor) when you become HE-MAN and see your power emanate from the flashers. FEAR Skeletor as he launches his devastating 9-Ball Multi-Ball and watch him laugh at you on the backglass. Go beyond the days of DMDs and see full hi resolution videos and info displays on the new animated backglass. Don't be a cheap skate, or Skeletor will get angry! With 1000's of images, and new sounds...this makes for a MOTU experience like no other, and a Pinball experience found nowhere else! DOFLinx Cabinet Edition: -10 solenoid feedback for flippers, bumpers, slings, kickers, etc -gear motor for Castle Grayskull, Ripper, and He-Man -shaker motor feedback to feel the power and action -blower fan feedback for Ripper ramp -5 RGB flasher animated effects -RGB under cabinet lighting -beacon and strobe effects -coin, start, and launch button leds A normal Desktop version of the MASTERED Edition as well as a DOFLinx Cabinet version of the MASTERED Edition will be on PinSimDB when approved. Here are some still pics from the Desktop version.
  3. Version 1.0.0

    61 downloads

    You Have the POWER!!! with my MASTERED Edition update to "Rom's" excellent "Masters of the Universe" Future Pinball table. I've also created an "all-new" DOFLinx cabinet mod as well. This table mod is inspired by SLAMT1LT's tables as well as the newer pinball machines (from JJP, Stern, Heighway Pinball) that now use monitors instead of DMDs. A video demonstration that shows off all the features of the MASTERED Edition as well as the DOFLinx mod can be seen here: MASTERED Edition: - new backglass with various fanart. Formatted specifically to work with 16:9, and 4:3 screens. - new full motion video sequences for almost all table actions and modes. These are NEW hi-resolution video clips that now appear on the backglass (and display HUD for desktop users) - new info display shown on backglass - new sound clips Watch Prince Adam dance to the beat (and the animated matching flashers) of Castle Multi-Ball! Experience the woosh of blower-fan air from Ripper Multi-Ball. FEEL the POWER (and shaker motor) when you become HE-MAN and see your power emanate from the flashers. FEAR Skeletor as he launches his devastating 9-Ball Multi-Ball and watch him laugh at you on the backglass. Go beyond the days of DMDs and see full hi resolution videos and info displays on the new animated backglass. Don't be a cheap skate, or Skeletor will get angry! With 1000's of images, and new sounds...this makes for a MOTU experience like no other, and a Pinball experience found nowhere else! DOFLinx Cabinet Edition: -10 solenoid feedback for flippers, bumpers, slings, kickers, etc -gear motor for Castle Grayskull, Ripper, and He-Man -shaker motor feedback to feel the power and action -blower fan feedback for Ripper ramp -5 RGB flasher animated effects -RGB under cabinet lighting -beacon and strobe effects -coin, start, and launch button leds
  4. Version 1.0.0

    46 downloads

    You Have the POWER!!! with my MASTERED Edition update to "Rom's" excellent "Masters of the Universe" Future Pinball table. This table mod is inspired by SLAMT1LT's tables as well as the newer pinball machines (from JJP, Stern, Heighway Pinball) that now use monitors instead of DMDs. A video demonstration that shows off all the features of the MASTERED Edition can be seen here: MASTERED Edition: - new backglass with various fanart. Formatted specifically to work with 16:9, and 4:3 screens. - new full motion video sequences for almost all table actions and modes. These are NEW hi-resolution video clips that now appear on the backglass (and display HUD for desktop users) - new info display shown on backglass - new sound clips Watch Prince Adam dance to the beat (and the animated matching flashers) of Castle Multi-Ball! Experience the thrill of Ripper Multi-Ball. FEEL the POWER when you become HE-MAN in He-Man multi-ball. FEAR Skeletor as he launches his devastating 9-Ball Multi-Ball and watch him laugh at you on the backglass. Go beyond the days of DMDs and see full hi resolution videos and info displays on the new animated backglass. Don't be a cheap skate, or Skeletor will get angry! With 1000's of images, and new sounds...this makes for a MOTU experience like no other, and a Pinball experience found nowhere else!
  5. Yes., they just face towards the side. I also put the led strips on a small strip of backboard (that's non-conductive) and then inserted that into the "metal" channels. This kept the strips from shorting out, and also from being too deep into the channels.
  6. No. They are still exactly as you see them. You can buy different types of led strip channeling (straight,angled,etc) online that have covers for the channeling that are clear or diffused. These however are more expensive than what I used.
  7. Found the culprit... it was a combination of a few things....clearing out the registry of anything B2S and re-registering,etc all helped.
  8. Yup...triple checked all exe files (all run as admin) and DLL files and made sure they were all unblocked. Nothing changed from last night to today is the weird part...I'm wondering if something got corrupted somehow.,
  9. I already had that version of Pinball X installed, and it didn't fix that problem for me. Sadly now, I have a new problem. After having everything working great last night....today all of a sudden I can't get any feedback or lighting in VP! Pinball X Led-wiz and addressable leds work fine.....Future Pinball and DOFLinx work fine.... but not VP. It's almost like DOF is not picking up on the B2sServer. (or the other way around) I've re-registered the DLL, copied back the original B2s version I used (for a long time) before, shutdown, etc.... but nothing. If I check the B2S server settings on the backglass, the plug-ins button is ghosted out, and its not seeing the DOF plug-in. If I use the DOFTester, everything activates fine on a table. How can I check to see if my system thinks there is more than one B2sServer install?
  10. I know I would certainly wouldn't mind a complied version to try out.
  11. ....oh and also the new "aspect ratio, screen resolution and position" per table fix / feature is very much welcome! I was doing this kind of thing for Future Pinball, so its nice to have the "not squished" option for VP! However, because of this, anyone can now use this to create "Toppers" that are B2S controlled! -first you would position your Topper screen above your Backglass screen in windows. -then you would edit your B2S. You basically add the "Topper image/effects" at the top of your B2S. Have it set to turn on, etc to whatever events you want. -then use the *.res file you created for your table to set the size and position so that the B2s Topper portion fills in your Topper screen. I basically did this same thing for Future Pinball with my dual middle screen by extending its backglass "down" into my middle screen located below the backglass. It has to be done this way for FP.
  12. I don't about the 4GB patch program, and would also like an answer about using that....does it really help at all, and on what do you use it with? As for having VPX as a "Custom" system and defined as "Other" in PBX.... I recommend that for all of VP9, PM5, VPX, and PFX2. This solves sooo many issues if you use other launchers and program along with each system. Using a "Custom" "Other" system basically disables any "internal" things (keystrokes, monitoring for processes,etc) that Pinball X normally uses for those systems. Ironically FP is the only native PBX system that is setup for me with PBX and it has no issues. All the other systems for me are Custom / Other.
  13. Thanks for this update Westworld! I have all my B2S files named the same as their table....but some won't load when launched from PBX. This has been a long running problem that I brought up numerous times in the past. Some of the problem tables were : Monster Bash, King Pin, Taxi, Demolition Man, and more. Maybe about 10 VPX tables. With this new update, the problem B2S and tables still act up for me with this, (even when renaming the same as the rom in the PBX XML for VPX)..... ....however, they DO work if I rename the B2S file the same as the rom for the table. While this may not be working completely the way you hoped it would, its an actual working solution. I just made a copy of the problem B2S files and renamed them.... long standing problem solved! Thank You!
  14. Terry, I'm in need of help! 

    I have DOFLinx working fine and have just added a 5 flasher bar into the mix i'm running two sainsmart devices. The issue i'm having is that when i load a game all led ports (rgb) for all flashers stay on is there something i can add to turn them off after 500ms or something to fix this? Sorry to bother you just at a dead end lol. 

    #FP_LINK_WAIT_TIME=60000
    LINK_LF=101,50,10000
    LINK_RF=102,50,10000
    LINK_LS=103,50,500
    LINK_RS=104,50,500
    LINK_ML=105,50,500
    LINK_MC=207,50,500
    LINK_MR=208,50,500
    LINK_BL=105,50,500
    LINK_BC=207,50,500
    LINK_BR=208,50,500
    #LINK_SH=115,1000,5000
    #LINK_GR=116,750,10000
    #LINK_KN=124,120,500
    #LINK_ST=102
    #LINK_EB=101
    #LINK_CN=106,105,103
    #LINK_EX=104
    LINK_FLOL=106
    LINK_FLIL=106
    LINK_FLCN=201
    LINK_FLOR=204
    LINK_FLIR=204

    1. TerryRed

      TerryRed

      DDH69 would know better, since he also knows how sainsmart will work with DOFLinx. I only have an Led-Wiz.

       

      This would be the place to get help from him.

      http://www.vpforums.org/index.php?showforum=106

       

      What are you using for your flashers? Led-Wiz. Pac-Led64?

      This section is not right i suspect.

      LINK_FLOL=106
      LINK_FLIL=106
      LINK_FLCN=201
      LINK_FLOR=204
      LINK_FLIR=204

       

      The port # should be the "Red" port of your RGB flashers...

      So for your Outer Left Flasher, if it was connected to ports 110,111,112 on an Led-Wiz (Red, Green, Blue), then you would have:

      LINK_FLOL=110

      So for your Inner Left Flasher, if it was connected to ports 113,114,115 on an Led-Wiz (Red, Green, Blue), then you would have:

      LINK_FLIL=113

      and so on.

      Make sure your port numbers are correct for your device. For me, my Led-Wiz uses ports 1xx, so 101,102,103,etc.  A sainsmart will use different numbering...something like 2xx, 201,202,203,etc   I don't know the correct device numbering for Sainsmart though. Ask DDH69, or check the DOFLinx guide for more info.

      This should all match up with how you have your ports setup in DOF Config Tool if you are using Visual Pinball and DOF.

       


       

       

    2. dids666

      dids666

      sussed it thanks Terry I did have the flashers wrong as you mentioned, i also needed to add the serial number for the sainsmarts to the config file i found a guy that has uploaded a config file to edit if you ever hear of anyone having trouble. Thanks again! :) I have all your DOFlinx tables in my cab now... Awesome work! will you ever be modding popular tables such as TAD or Attack From Mars etc...?

    3. TerryRed

      TerryRed

      I'm busy now so I don't have as much time as normal to do mods....

      ....for now I'm concentrating on either original (good) FP tables that have no feedback at all, or modded (Ultimate) arcade reproductions like SLAMT1LT's version of those tables. VPX does a good job for normal classic arcade tables, but I like the tables that are unique to Future Pinball.

  15. I'm using this version : DirectOutput_V0.9_Build_5850.21660.zip With this update: dof120616.zip Where is the newest version located...I've been away for 4 months and haven't been able to keep up.