TerryRed

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TerryRed last won the day on May 22

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About TerryRed

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  1. I was getting very regular crashing with Metallica LE and occasionally on TWD LE. This was using: Using PinMAME r4285, VPX 10.21, dmdext 1.5.2 (with or without Pinball X gave same result, using coloured roms) I have since tried "only" updating to the latest VPX 10.3 beta (3089), and "so far" I haven't had any crashes with Metallica LE, or TWD LE, and the hammer, all lighting for Star Trek LE and other tables,ACDC diverter, etc....seems to be working. No crashes yet. While I do have more testing to do.... it's so far so good.
  2. Were you able to find a fix for that? I'm also getting a .net error after a crash as you describe, but I can't re-install Net 4.0+ as Windows says it's already on the system,etc.... I'm using Win 10 Pro I also get the slow down effect of the DMD in Walking Dead LE sometimes. Using PinMAME r4285, VPX 10.21, dmdext 1.5.2
  3. I said it was coming... AC/DC LE for VPX. Such an amazing table. Gorgeous. I think it deserves something special.... how about some cool new addressable leds matrix effects, animation, letters and words that appear for almost everything throughout the table events. I present to you...my 1st ever DOF mod for a VP table. The AC/DC cabinet "FIRE" edition! I added in all the DOF for addressable leds, as well as a couple of beacon and FIRE button functions! (Arngrim already had the normal DOF stuff done) Some effects included are: - animated effects for the electric spinner, - animated effects for the bell - letters that light up (with effects) for each target (AC/DC, TNT, ROCK) and the AXE rollovers - animated effects and the word "FIRE" that show up when the cannon is ready to fire - side rail effects for each ramp - bumper and slingshot effects - side rail effects for drain - 5 flasher emulation on the side strips, positioned where they are on the playfield Here is a video demonstration a bunch of gameplay in my cabinet. You've never seen a VP table look quite like this.....
  4. AC/DC LE for VPX. Such an amazing table. Gorgeous. I think it deserves something special.... how about some cool new addressable leds matrix effects, animation, letters and words that appear for almost everything throughout the table events. I present to you...my 1st ever DOF mod for a VP table. The AC/DC cabinet "FIRE" edition! I added in all the DOF for addressable leds, as well as a couple of beacon and FIRE button functions! (Arngrim already had the normal DOF stuff done) Some effects included are: - animated effects for the electric spinner, - animated effects for the bell - letters that light up (with effects) for each target (AC/DC, TNT, ROCK) and the AXE rollovers - animated effects and the word "FIRE" that show up when the cannon is ready to fire - side rail effects for each ramp - bumper and slingshot effects - side rail effects for drain - 5 flasher emulation on the side strips, positioned where they are on the playfield Here is a video demonstration a bunch of gameplay in my cabinet. You've never seen a VP table look quite like this.....
  5. I said it was coming.... AC/DC LE for VPX. Such an amazing table. Gorgeous. I think it deserves something special.... how about some cool new addressable leds matrix effects, animation, letters and words that appear for almost everything throughout the table events. I present to you...my 1st ever DOF mod for a VP table. The AC/DC cabinet "FIRE" edition! I added in all the DOF for addressable leds, as well as a couple of beacon and FIRE button functions! (Arngrim already had the normal DOF stuff done) Some effects included are: - animated effects for the electric spinner, - animated effects for the bell - letters that light up (with effects) for each target (AC/DC, TNT, ROCK) and the AXE rollovers - animated effects and the word "FIRE" that show up when the cannon is ready to fire - side rail effects for each ramp - bumper and slingshot effects - side rail effects for drain - 5 flasher emulation on the side strips, positioned where they are on the playfield Here is a video demonstration a bunch of gameplay in my cabinet. You've never seen a VP table look quite like this.....
  6. Now I'm finally back home after 4 months...and I'm going to be really busy getting my house ready to sell....but I figured I'd pass along some recent updates that have been going on. First was my latest DOFLinx mod of DRAKKO's excellent Wipeout for Future Pinball. A video demo can be seen here: Next, is a big update of Pinball X. Now it supports video toppers. A video topper is displayed on a screen above your backglass screen. You can have Pinball X display a video here while browsing, but also while actually playing your game. For me, I make use of this for the upper half of my dual middle screen. This makes my life soooo much easier. Now I finally have all of my media properly caught up and formatted to use with this for VPX, PFX2, and Future Pinball. A video demo can be seen here: Lastly... I decided to finally add in Letters and Shapes to DOF R3's *shapes.xml file to be used with addressable leds for all tables. After bugging poor Arngrim, he's added them to the DOF Config Tool! So now everyone can use them! Here's a quick video showing a few examples of a simple 5 flasher replacement for Tales of the Arabian Nights "TOTAN", Theatre of Magic "MAGIC", and Walking Dead "DEAD". I've also decided to try dabbling into doing DOF'ing for VP. I've added full effects and animation for addressable leds for ACDC LE for VPX. I'll have a video up soon enough to show that off!
  7. I've edited this first post to be updated with the new development in DOF Config Tool: For a while I've been wanting to add the use of Letters and Numbers with addressable leds for the Back PF MX. This can be used as a 5 flasher replacement, or to make and use words for certain events, triggers, etc... My first test of trying this was as a simple 5 flasher replacement with the Walking Dead LE table. You can see a video of that here: So now that I'm back from course with a bit of free time, I decided to try to make some kind of standard variables to use for this purpose for all tables. First I had to update and define all the Letters, Numbers, and Special Characters in the DirectOutputShapes.xml (which makes reference to the DirectOutputShapes.PNG file), since they've never been defined. I've attached the updated file. Letters are defined as LetterA, LetterB, etc. Numbers are Number0, Number1, etc. As far as the directoutputconfig30.ini file is concerned, it will see these "shapes" as SHPLetterA, SHPNumber1, etc. We can just use that if we want, but I wanted specific variables that can be used for letters and numbers that are easy to use and visibly see. So I defined the letters and numbers as their own variable in directoutputconfig30.ini, and I also defined my own variables for 5 Flashers with their own size. This needed to be done so that they could be used separately with any "shapes" for each table individually. This makes them different from the "emulated flashers" already defined for ALL tables by DOF Config Tool. edit: (updated to new variables now being used in DOF Config Tool) They are defined as flasherclo, flashercli, and so on. You can see what the variables section look like here: [Variables DOF] t = 60 I48 dt = 60 I48 strblft = White AH30 AL0 AT0 AW9 SHPCircle3 strbrgt = White AH30 AL91 AT0 AW9 SHPCircle3 flshemulo = AH100 AL0 AT0 AW14 SHPCircle3 flshemuli = AH100 AL20 AT0 AW14 SHPCircle3 flshemuc = AH100 AL40 AT0 AW14 SHPCircle3 flshemuri = AH100 AL60 AT0 AW14 SHPCircle3 flshemuro = AH100 AL80 AT0 AW14 SHPCircle3 flasherclo = AH100 AL0 AT0 AW14 flashercli = AH100 AL20 AT0 AW14 flashercc = AH100 AL40 AT0 AW14 flashercri = AH100 AL60 AT0 AW14 flashercro = AH100 AL80 AT0 AW14 LetterA = SHPLetterA LetterB = SHPLetterB LetterC = SHPLetterC LetterD = SHPLetterD LetterE = SHPLetterE LetterF = SHPLetterF LetterG = SHPLetterG LetterH = SHPLetterH LetterI = SHPLetterI LetterJ = SHPLetterJ LetterK = SHPLetterK LetterL = SHPLetterL LetterM = SHPLetterM LetterN = SHPLetterN LetterO = SHPLetterO LetterP = SHPLetterP LetterQ = SHPLetterQ LetterR = SHPLetterR LetterS = SHPLetterS LetterT = SHPLetterT LetterU = SHPLetterU LetterV = SHPLetterV LetterW = SHPLetterW LetterX = SHPLetterX LetterY = SHPLetterY LetterZ = SHPLetterZ Number0 = SHPNumber0 Number1 = SHPNumber1 Number2 = SHPNumber2 Number3 = SHPNumber3 Number4 = SHPNumber4 Number5 = SHPNumber5 Number6 = SHPNumber6 Number7 = SHPNumber7 Number8 = SHPNumber8 Number9 = SHPNumber9 So now, if I want to use a letter or number, I can simply refer to it as @LetterA@ or @Number1@ in the table config. I can also use them with @flasherclo@, etc In a table's "PF Back Flashers MX" in the DOF Config Tool, you just replace the current flasher values with the new Letters or Numbers that you want in your own custom config. As an example, here is Tales of the Arabian Nights original "PF Back Flashers": S16 Yellow nobool @flshemulo@ L15/S19 Red nobool @flshemulo@ L16/W43 Purple f200 @flshemulo@ L17/S10 Yellow @flshemuli@ L18/S17 Purple nobool @flshemuli@ L19/S27 Purple nobool @flshemuli@ L20/S28 Blue nobool @flshemuli@ L21/S22 Cyan nobool @flshemuc@ L22/S23 Red nobool @flshemuc@ L23/S11 Yellow @flshemuri@ L24/S20 Red nobool @flshemuri@ L25/S17 Purple nobool @flshemuri@ L26/S16 Yellow nobool @flshemuro@ L27/S24 Lime nobool @flshemuro@ L28/S26 Green nobool @flshemuro@ L29 Now here is the updated version that replaces the 5 flashers with the letters TOTAN: S16 Yellow @flasherclo@ @LetterT@ L15/S19 Red @flasherclo@ @LetterT@ L16/W43 Purple f200 @flasherclo@ @LetterT@ L17/S10 Yellow @flashercli@ @LetterO@ L18/S17 Purple @flashercli@ @LetterO@ L19/S27 Purple @flashercli@ @LetterO@ L20/S28 Blue @flashercli@ @LetterO@ L21/S22 Cyan @flashercc@ @LetterT@ L22/S23 Red @flashercc@ @LetterT@ L23/S11 Yellow @flashercri@ @LetterA@ L24/S20 Red @flashercri@ @LetterA@ L25/S17 Purple @flashercri@ @LetterA@ L26/S16 Yellow @flashercro@ @LetterN@ L27/S24 Lime @flashercro@ @LetterN@ L28/S26 Green @flashercro@ @LetterN@ L29 Since this is saved with your own custom config in DOF Config Tool, it will be used each time you update your table configs with DOF Config Tool. edit: Now DOF Config Tool adds in the new variables to your *30.ini file and also includes the updated DirectOutputShapes.xml If you want to try this out, make sure you back up your files first as always!!! How to add letters / numbers to your table's flashers: - copy over my updated DirectOutputShapes.xml to your DirectOutput folder (only need to do this once. You now get this when you Generate a file in DOF Config Tool). - update your table's config with the DOF Config Tool in the "PF Back Flashers MX" section for your table. Configure it with the letters you want to use. Then save and generate a new directoutputconfig30.ini file. - copy over your new directoutputconfig30.ini file to your DirectOutput folder and it should work Here are the configs I have made for the PF Back Flashers MX sections for a few tables so far... Tales of the Arabian Nights: Will display “TOTAN” S16 Yellow @flasherclo@ @LetterT@ L15/S19 Red @flasherclo@ @LetterT@ L16/W43 Purple f200 @flasherclo@ @LetterT@ L17/S10 Yellow @flashercli@ @LetterO@ L18/S17 Purple @flashercli@ @LetterO@ L19/S27 Purple @flashercli@ @LetterO@ L20/S28 Blue @flashercli@ @LetterO@ L21/S22 Cyan @flashercc@ @LetterT@ L22/S23 Red @flashercc@ @LetterT@ L23/S11 Yellow @flashercri@ @LetterA@ L24/S20 Red @flashercri@ @LetterA@ L25/S17 Purple @flashercri@ @LetterA@ L26/S16 Yellow @flashercro@ @LetterN@ L27/S24 Lime @flashercro@ @LetterN@ L28/S26 Green @flashercro@ @LetterN@ L29 ACDC LE: Displays “AC / DC” S13 Blue @flashercli@ @LetterA@ L5/S17 Yellow nobool @flashercli@ @LetterA@ L6/S21 Yellow nobool @flashercli@ @LetterA@ L7/S20 Red nobool @flashercli@ @LetterC@ L8/S27 Yellow nobool @flashercli@ @LetterC@ L9/S28 Yellow nobool @flashercli@ @LetterC@ L10/W33 Red @flashercli@ @LetterC@ L11/S9 Yellow @flashercc@ SHPForwardSlash L12/S23 Yellow nobool @flashercc@ SHPForwardSlash L13/S26 Blue nobool @flashercc@ SHPForwardSlash L14/W38 White f200 @flashercc@ SHPForwardSlash L15/S11 Yellow @flashercri@ @LetterD@ L16/S29 Yellow nobool @flashercri@ @LetterD@ L17/W39 White f200 @flashercri@ @LetterD@ L18/S10 Yellow @flashercro@ @LetterC@ L19/S14 Blue @flashercro@ @LetterC@ L20/S22 Yellow nobool @flashercro@ @LetterC@ L21/S30 White nobool @flashercro@ @LetterC@ L22/S31 Red nobool @flashercro@ @LetterC@ L23/W40 White f200 @flashercro@ @LetterC@ L24 Theatre of Magic: Displays “MAGIC" S20 Magenta @flasherclo@ @LetterM@ L1/S25 Magenta @flasherclo@ @LetterM@ L2/W53 Purple f200 @flasherclo@ @LetterM@ L3/W54 Purple f200 @flasherclo@ @LetterM@ L4/S9 Red @flashercli@ @LetterA@ L1/S26 Red @flashercli@ @LetterA@ L2/S27 Yellow @flashercli@ @LetterA@ L3/S25 Blue @flashercli@ @LetterA@ L4/S28 White @flashercc@ @LetterG@ L1/S10 Red @flashercri@ @LetterI@ L1/S24 Magenta @flashercri@ @LetterI@ L2/S27 Yellow @flashercri@ @LetterI@ L3/S28 Blue @flashercri@ @LetterI@ L4/W66 Yellow f200 @flashercri@ @LetterI@ L5/S20 Magenta @flashercro@ @LetterC@ L1/S24 Magenta @flashercro@ @LetterC@ L2/S28 Blue @flashercro@ @LetterC@ L3/W67 Yellow f200 @flashercro@ @LetterC@ L4 Walking Dead LE: Displays “DEAD" S9 Red @flasherclo@ @LetterD@ L0/S13 Yellow @flasherclo@ @LetterD@ L1/S28 Red nobool @flasherclo@ @LetterD@ L2/S31 White nobool @flasherclo@ @LetterD@ L3/W41 Red f200 @flasherclo@ @LetterD@ L4/S25 Yellow nobool @flashercli@ @LetterE@ L0/S27 Red nobool @flashercli@ @LetterE@ L1/S32 White nobool @flashercli@ @LetterE@ L2/S11 Red @flashercc@ @LetterA@ L0/S19 Red nobool @flashercc@ @LetterA@ L1/S26 Red nobool @flashercc@ @LetterA@ L2/S25 Yellow nobool @flashercri@ @LetterD@ L0/S27 Red nobool @flashercri@ @LetterD@ L1/W12 Yellow f200 @flashercri@ @LetterD@ L2/W36 White f200 @flashercri@ @LetterD@ L3/S10 Red @flashercro@ SHPCircle3 L0/S14 Yellow @flashercro@ SHPCircle3 L1/S20 Blue nobool @flashercro@ SHPCircle3 L2/S29 Red nobool @flashercro@ SHPCircle3 L3/W13 Yellow f200 @flashercro@ SHPCircle6 L4/W37 White f200 @flashercro@ SHPCircle3 L5/W39 Red f200 @flashercro@ SHPCircle3 L6 Metallica Monster: Displays “METAL" S13 Coral @flasherclo@ @LetterM@ L7/S19 White nobool @flasherclo@ @LetterM@ L8/S26 Orange nobool @flasherclo@ @LetterM@ L9/S23 Red nobool @flashercli@ @LetterE@ L10/S28 White nobool @flashercli@ @LetterE@ L11/S25 Green nobool @flashercc@ @LetterT@ L12/S31 Red nobool @flashercc@ @LetterT@ L13/S32 Blue nobool @flashercc@ @LetterT@ L14/W44 Orange f200 @flashercc@ @LetterT@ L15/S27 White nobool @flashercri@ @LetterA@ L16/S30 Green nobool @flashercri@ @LetterA@ L17/W45 Orange f200 @flashercri@ @LetterA@ L18/S14 Coral @flashercro@ @LetterL@ L19/S29 Coral nobool @flashercro@ @LetterL@ L20/W46 Orange f200 @flashercro@ @LetterL@ L21 edit: Arngrim has now added the new DirectOutputShapes.xml to your download when you update through DOF Config Tool, as well as adding in support for letters, numbers,etc... What a cool dude! Another video showing examples of TOTAN, TOM, and TWD LE can be seen here:
  8. OK. So after I updated the config file for addressable led shapes in DOF R3, and then me pestering poor Arngrim.... DOF Config Tool now supports the use of Letter and Number "Shapes" for addressable leds in VP. Here's a very quick demo of how they are used to do a simple 5 RGB flasher replacement with letters. Examples are "TOTAN" for Tales of Arabian Nights, "MAGIC" for Theatre of Magic, "DEAD" for walking Dead. I'll have a demo for full addressable led effects that make use of this new feature. It'll be my first DOF'ing for VP!
  9. My recommendation is to have your playfield as screen 1, backglass as screen 2, and dmd screen (if used) on monitor 3. That's how they should display in windows. I also recommend having your screens arranged from left to right in windows. Playfield screen 1, backglass screen 2, dmd screen 3. You should also have your playfield (screen 1) NOT in portrait orientation in windows! Its better to just have it in normal landscape mode, and have Future Pinball "rotate" your playfield by 270 degrees. Also make sure you have backglass on second screen enabled in Future Pinball. You can use my build as a reference (except maybe the dmd screen setup. That is unique to my setup)
  10. While I wouldn't consider this a fix... removing the nobool entries (in DOFConfig Tool) for the 5 flashers for Metallica and TOTAN seems to fix the issue (i don't get modulated flashers though). I wonder why modulated flashers (nobool entries) work for Scarred Stiff, but not Metallica and TOTAN. Ironically the nobool entries for addressable leds (flashers MX) work fine and we get modulated lighting working for that for all tables. Thoughts?
  11. Hammer is working for me too. Awesome! One thing I have noticed.... since updating everything (VPX, PinMAME,DOF Config Tool, etc) that some tables have their flashers (real flashers in my cabinet) only barely light up now. It's like they are only half bright. The two that stand out are Metallica Premium Monster and TOTAN, whereas the regular Metallica lights up fine (its using modulated flashers as well). If I go back to an older directoutputconfig file, then TOTAN works fine. Any idea what's going on and how to fix this?
  12. View File Wipeout (DOFLinx Cabinet Edition) Flip your way to win the race in my DOFLinx mod of DRAKKO's excellent Wipeout for Future Pinball. A video demonstration of this table in my cabinet can be seen at: Features: -10 solenoid feedback for flippers, bumpers, slings, kickers, etc -shaker motor feedback for magnets -blower fan feedback for speed ramp -5 RGB flasher animated effects -RGB under cabinet lighting -beacon and strobe effects -coin, start, and launch button leds The DOFLinx modded tables are intended for use in a virtual pinball cabinet with feedback and lighting, which require DOFLinx software to function. Requirements / Installation: Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future PinballScripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT) DOFLinx.vbs is included with the DOFLinx install package. DOFLinx install package download: The current download of DOFLinx can be found through this post at vpforums: http://www.vpforums.org/index.php?showtopic=35852 It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future PinballTables" directory. =================================== DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69 This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as flipper solenoids, shaker motor, contactors for drop targets-slingshots-bumpers, FIRE button, lighting effects, blower fan, beacon, strobes and more! This will work with Led-Wiz, Sainsmart USB, PacLed64, and KL25Z. Cabinet Use: For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted. Instead, you will only hear your cabinet's feedback devices for those actions. The rest of the game's sounds will play normally as intended by the table author. Desktop Use: For desktop users: This table CAN still function normally without DOFLinx running, but you MUST have the DOFLinx.vbs script file in your "scripts" folder. (read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PC's speakers. Note: Any DMDs or HudOverlays intended for desktop use were moved off screen so that they wouldn't appear on the playfield screen. Night Mode: For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode. We hope you enjoy the DOFLinx cabinet experience! Submitter TerryRed Submitted 05/12/2017 Category Future Pinball DOFLinx Tables  
  13. Version 1.0.0

    8 downloads

    Flip your way to win the race in my DOFLinx mod of DRAKKO's excellent Wipeout for Future Pinball. A video demonstration of this table in my cabinet can be seen at: Features: -10 solenoid feedback for flippers, bumpers, slings, kickers, etc -shaker motor feedback for magnets -blower fan feedback for speed ramp -5 RGB flasher animated effects -RGB under cabinet lighting -beacon and strobe effects -coin, start, and launch button leds The DOFLinx modded tables are intended for use in a virtual pinball cabinet with feedback and lighting, which require DOFLinx software to function. Requirements / Installation: Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future PinballScripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT) DOFLinx.vbs is included with the DOFLinx install package. DOFLinx install package download: The current download of DOFLinx can be found through this post at vpforums: http://www.vpforums.org/index.php?showtopic=35852 It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future PinballTables" directory. =================================== DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69 This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as flipper solenoids, shaker motor, contactors for drop targets-slingshots-bumpers, FIRE button, lighting effects, blower fan, beacon, strobes and more! This will work with Led-Wiz, Sainsmart USB, PacLed64, and KL25Z. Cabinet Use: For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted. Instead, you will only hear your cabinet's feedback devices for those actions. The rest of the game's sounds will play normally as intended by the table author. Desktop Use: For desktop users: This table CAN still function normally without DOFLinx running, but you MUST have the DOFLinx.vbs script file in your "scripts" folder. (read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PC's speakers. Note: Any DMDs or HudOverlays intended for desktop use were moved off screen so that they wouldn't appear on the playfield screen. Night Mode: For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode. We hope you enjoy the DOFLinx cabinet experience!
  14. hello is there a manual for dummys. i got a pinball whith 3 screens and future pinball,fx2  whith ledwiz its working.now i have installed a teensy whith ws2811 8 outputs.when i start pinballx i can see some activity on the lamp on the teensy but no led strips working.ive got pf_right 144,pf_left 144 and back 7x82. i think im missing some output config or somthing.if i test it whith teensyduino and rainbow its shows floating light...is the a manual for checking where the files go and what files?

    1. Show previous comments  3 more
    2. bytasaker

      bytasaker

      my Cabinet file

       

       

      <?xml version="1.0"?>
      <Cabinet xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
        <Name>Protopinball</Name>
         <OutputControllers>
          <TeensyStripController>
           <Name>TeensyStripController</Name>
            <NumberOfLedsStrip1>862</NumberOfLedsStrip1>
            <NumberOfLedsStrip2>0</NumberOfLedsStrip2>
            <NumberOfLedsStrip3>0</NumberOfLedsStrip3>
            <NumberOfLedsStrip4>0</NumberOfLedsStrip4>
            <NumberOfLedsStrip5>0</NumberOfLedsStrip5>
            <NumberOfLedsStrip6>0</NumberOfLedsStrip6>
            <NumberOfLedsStrip7>0</NumberOfLedsStrip7>
            <NumberOfLedsStrip8>0</NumberOfLedsStrip8>
            <ComPortName>COM10</ComPortName>
          </TeensyStripController>
         </OutputControllers>
         <Toys>
          <LedStrip>
            <Name>PF Back</Name>
            <Width>82</Width>
            <Height>7</Height>
            <LedStripArrangement>RightLeftBottomUp</LedStripArrangement>
            <ColorOrder>GRB</ColorOrder>
            <FirstLedNumber>145</FirstLedNumber>
            <FadingCurveName>Linear0To224</FadingCurveName>
            <OutputControllerName>TeensyStripController</OutputControllerName>
          </LedStrip>
      <LedStrip>
            <Name>PF Left</Name>
            <Width>1</Width>
            <Height>144</Height>
            <LedStripArrangement>TopDownRightLeft</LedStripArrangement>
            <ColorOrder>GRB</ColorOrder>
            <FirstLedNumber>719</FirstLedNumber>
            <FadingCurveName>SwissLizardsLedCurve</FadingCurveName>
            <OutputControllerName>TeensyStripController</OutputControllerName>
          </LedStrip>
      <LedStrip>
            <Name>PF Right</Name>
            <Width>1</Width>
            <Height>144</Height>
            <LedStripArrangement>TopDownLeftRight</LedStripArrangement>
            <ColorOrder>GRB</ColorOrder>
            <FirstLedNumber>1</FirstLedNumber>
            <FadingCurveName>SwissLizardsLedCurve</FadingCurveName>
            <OutputControllerName>TeensyStripController</OutputControllerName>
          </LedStrip>
      <LedWizEquivalent>
         <Name>LedWizEquivalent 30</Name>
          <Outputs>
          <LedWizEquivalentOutput>
           <OutputName>PF Back</OutputName>
           <LedWizEquivalentOutputNumber>1</LedWizEquivalentOutputNumber>
          </LedWizEquivalentOutput>    
          <LedWizEquivalentOutput>
           <OutputName>PF Left</OutputName>
           <LedWizEquivalentOutputNumber>10</LedWizEquivalentOutputNumber>
          </LedWizEquivalentOutput>
          <LedWizEquivalentOutput>
           <OutputName>PF Right</OutputName>
           <LedWizEquivalentOutputNumber>4</LedWizEquivalentOutputNumber>
          </LedWizEquivalentOutput>
          </Outputs>
         <LedWizNumber>30</LedWizNumber>
         </LedWizEquivalent>
         </Toys>
       <AutoConfigEnabled>true</AutoConfigEnabled>
      </Cabinet>

    3. bytasaker

      bytasaker

      my global config

       

      <?xml version="1.0" encoding="utf-8"?>
      <!--Global configuration for the DirectOutput framework.-->
      <!--Saved by DirectOutput Version 0.8.6002.28451: 2016-09-25 10-00-34-->
      <GlobalConfig>
        <LedWizDefaultMinCommandIntervalMs>1</LedWizDefaultMinCommandIntervalMs>
        <LedControlMinimumEffectDurationMs>60</LedControlMinimumEffectDurationMs>
        <LedControlMinimumRGBEffectDurationMs>120</LedControlMinimumRGBEffectDurationMs>
        <IniFilesPath>C:\DirectOutput\config</IniFilesPath>
        <ShapeDefintionFilePattern>{DllDir}\DirectOutputShapes.xml</ShapeDefintionFilePattern>
        <CabinetConfigFilePattern>C:\DirectOutput\config\CabinetConfig.xml</CabinetConfigFilePattern>
        <TableConfigFilePatterns />
        -<LedControlIniFiles>
        -<LedControlIniFile>
        <Filename>C:\DirectOutput\config\directoutputconfig 30.ini</Filename>
        <LedWizNumber>30</LedWizNumber>
        </LedControlIniFile>
        </LedControlIniFiles>

        <EnableLogging>true</EnableLogging>
        <ClearLogOnSessionStart>false</ClearLogOnSessionStart>
        <LogFilePattern>.\DirectOutput.log</LogFilePattern>
      </GlobalConfig>

    4. bytasaker

      bytasaker

      my global_pinballx

       

      <?xml version="1.0" encoding="utf-8"?>
      <!--Global configuration for the DirectOutput framework.-->
      <!--Saved by DirectOutput Version 0.9.5818.37242: 2017-04-20 09-13-09-->
      <GlobalConfig>
        <LedWizDefaultMinCommandIntervalMs>2</LedWizDefaultMinCommandIntervalMs>
        <LedControlMinimumEffectDurationMs>60</LedControlMinimumEffectDurationMs>
        <LedControlMinimumRGBEffectDurationMs>120</LedControlMinimumRGBEffectDurationMs>
        <IniFilesPath>C:\DirectOutput\config</IniFilesPath>
        <CabinetConfigFilePattern>C:\DirectOutput\config\CabinetConfig.xml</CabinetConfigFilePattern>
        <TableConfigFilePatterns />
        <EnableLogging>false</EnableLogging>
        <ClearLogOnSessionStart>false</ClearLogOnSessionStart>
        <LogFilePattern>.\DirectOutput.log</LogFilePattern>
      </GlobalConfig>

  15. It works if you right-click on the download link and choose "save link (or target)"