TerryRed

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TerryRed last won the day on January 3

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  1. Star Wars Death Star Assault (ULTIMATE 1.04) (DOFLinx - Cabinet Edition) The most explosive and Ultimate Star Wars pinball experience is here...and only on Future Pinball with DOFLinx! A video that shows off this excellent table with amazing DOFLinx cabinet effects can be seen at this link (in my cabinet) : Features: - activate the Lightsabers (during attract mode) with the FIRE / 2nd flipper / Special Button - amazing animated 5 RGB flasher effects - animated explosion, Tie Fighter, and X-wing blaster RGB flashers effects - RGB undercab lighting changes based on the intense action - gear motor operates everytime R2-D2 rotates his head - shaker motor and blower fan operates for explosions and other table events - 10 solenoid support for all mechanical devices (flipper, slings, bumpers, etc) - beacon lights up during cinematics and certain game modes - strobe effects throughout - Start, Coin, Launch Ball button lights: flash / On / Off during table events / functions - Millennium Falcon Video mode! - Chewie gets angry if you don't give him money! - lots of video clips and sound effects for non-stop action! - all effects combine for an amazing feedback and light show! I was glad that I was able to get this done before I'll be gone for 4 months. Another great video demo that's worth watching to the end....
  2. Version 1.04

    18 downloads

    Star Wars Death Star Assault (ULTIMATE 1.04) (DOFLinx - Cabinet Edition) The most explosive and Ultimate Star Wars pinball experience is here...and only on Future Pinball with DOFLinx! A video that shows off this excellent table with amazing DOFLinx cabinet effects can be seen at this link (in my cabinet) : Features: - activate the Lightsabers (during attract mode) with the FIRE / 2nd flipper / Special Button - amazing animated 5 RGB flasher effects - animated explosion, Tie Fighter, and X-wing blaster RGB flashers effects - RGB undercab lighting changes based on the intense action - gear motor operates everytime R2-D2 rotates his head - shaker motor and blower fan operates for explosions and other table events - 10 solenoid support for all mechanical devices (flipper, slings, bumpers, etc) - beacon lights up during cinematics and certain game modes - strobe effects throughout - Start, Coin, Launch Ball button lights: flash / On / Off during table events / functions - Millennium Falcon Video mode! - Chewie gets angry if you don't give him money! - lots of video clips and sound effects for non-stop action! - all effects combine for an amazing feedback and light show! The DOFLinx modded tables are intended for use in a virtual pinball cabinet with feedback and lighitng, which require DOFLinx software to function. Requirements / Installation: Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future Pinball\Scripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT) DOFLinx.vbs is included with the DOFLinx install package. DOFLinx install package download: The current download of DOFLinx can be found through this post at vpforums: http://www.vpforums.org/index.php?showtopic=35852 It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future Pinball\Tables" directory. =================================== DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69 This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as flipper solenoids, shaker motor, contactors for drop targets-slingshots-bumpers, FIRE button, lighting effects, blower fan, beacon, strobes and more! This will work with Led-Wiz, Sainsmart USB, PacLed64, and KL25Z. Cabinet Use: For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted. Instead, you will only hear your cabinet's feedback devices for those actions. The rest of the game's sounds will play normally as intended by the table author. Desktop Use: For desktop users: This table CAN still function normally without DOFLinx running, but you MUST have the DOFLinx.vbs script file in your "scripts" folder. (read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PC's speakers. Note: Any DMDs or HudOverlays intended for desktop use were moved off screen so that they wouldn't appear on the playfield screen. Night Mode: For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode. We hope you enjoy the DOFLinx cabinet experience! For SLAMT1LT's newest versions of his tables (without DOFLinx support), goto his website: http://speak1970.wixsite.com/slamspinballemporium
  3. As silly as it sounds....try recording yourself playing....even with a cell phone. Those newer coloured roms look amazing by comparison.... I'm using a virtual DMD, and for me the colorize option has no effect if there is a pallet file for the rom present....it will always use the palette file's colours no matter what. If I get rid of the palette file, then my custom colours work fine. This was with an older version of the DLL, not the recent ones posted in the last few days.
  4. I know I always had issues with the Test program of PinMAME crashing with certain roms...yet they would work correctly when launched in the game.... at least that was the case with these newer coloured Stern roms.
  5. Double check that all versions of the DLL file being used are "unblocked". (and all your other DLL, EXE, BAT files within VP, VPinMAME, Pinballx ,etc directories) I haven't been able try the new version yet, myself.
  6. Here is macro's thread about the colour work he has done: http://www.vpforums.org/index.php?showtopic=34882&p=350078
  7. I know this is a stretch...but what about the possibility of also having Future Pinball integration with dmdext? More so to take advantage of the colour dots? I know macro has recently gotten full RGB colour dmd support working with FP and real DMDs. FutureDMD (based on macro's pre-colour work) works well enough for virtual FP DMD's on a monitor, but it doesn't have nice full RGB colour or dots, and can cause some crashing on some tables because of its custom opengl file it uses. Just throwing this out there out of curiosity....
  8. Thank you....that saves me alot of testing.... Is it possible to get any systems other than Stern to work with 16 colours? Has this been done to any non-Stern tables via PinMAME? Or has this only been done with something like ColourDMD ? Sorry for all the noob questions.... I am still new to custom colours for DMDs.
  9. I guess I should have read this thread before posting in the others.... I've got this working great with freezy's updated DLL file....and I'm using it with a virtual DMD. Looks great. The palette files that you collected and posted are also working great (thanks to senseless).....but I just wanted to know.....are they all 2bit (4 colour) palette files? or are there some that are more than 4 colours? (I'm talking non-SAM tables here)
  10. Thanks to roar's help....and doogie helping me out with some pre-modded roms to start with.... I was able to get this set up very nicely! Man....it almost reminds me of when I was a kid with my Atari 2600, and I could only play it on my black and white TV.... but when we finally had a colour TV to use....it was like the Wizard of OZ! I was able to get Spider-man VE, Metallica, Mustang LE, ACDC, Big Buck Hunter, and Avengers working great. Thanks doogie! Now I have seen videos of people having very nice colour (16?) with TOTAN, Medieval Madness, and some nice older non-SAM tables on real DMDs. Anyone have a list of 16 colour modded non-SAM tables?
  11. Wow....thank you so much roar.... my SSD recently dies in my cabinet, so I had to start from scratch (almost). I only have access to my cabinet for 1 more week before I'm gone for 4 months for my job (military tech training), so I don't really have much time left to experiment....and I wanted to make sure I was getting the most up to date files,etc..... and so much has developed over the last few weeks, that I started to loose track..... Thank you. Very helpful!
  12. I'm still trying to sort all this out. (I use virtual DMD) I'm using freezy's newest DLL, which now works with custom colours in PinMAME, but only if there is no palette file present. If I disable colorize, it has no effect and still uses the palette file. Could you tell me where you got the rom files, etc...or what you needed. I'm also not totally sure where the "newest" SAM enabled PinMAME is. I have the "palette" files from here: ....and they are installed and working, but I'm not quite sure what to do from here to get anything that is more than 4 colours for SAM and non-SAM tables. The 4 colour palette files look good for some tables....but terrible for others. Is there a way to get more than 4 colours with TOTAN, and other older tables, or is this not done yet? I got the walking dead le working with 16 colours, "I think" because I am using a customized cleland rom. I know I can get these files here: http://vpuniverse.com/forums/files/category/87-table-support-files/ ...but I'm not exactly sure what to do with them.... I guess, what I'm asking is....does anyone out there have a nice collection of the colorized roms, or the files needed....all ready to go without patching,etc...? Or could someone help explain to me how to get more than 4 colours working (if possible), etc.......
  13. freezy: I use virtual DMD on a monitor. One thing I noticed with your latest DLL files, is that, yes the colouring for VPMame virtual DMD does work, but only with tables that have palette files, and only with the colours in those files. If a table doesn't have a palette file, or I have colorizing disabled, then it goes back to only being orange, and doesn't use the colours I chose myself in VPMAME. Your earlier DLL from Dec 23 works with custom VPinMAME colour settings (my own colours,etc) properly and doesn't just stay at Orange. I also had copies of my files in syswow64, system32, and PinMAME fodlers. Maybe you guys can clarify my understanding....since I'm new to DMD colouring, etc.... Correct me if I'm wrong about the following: - All non-SAM DMD tables can only use a maximum of 4 colours. These can be either from your own VPinMAME settings, or a palette file (I used lucky's collection, renamed by sensless, worked great) - SAM DMD tables can use up to 16 colours, but these must use a palette file and the rom must be customized to use this. (Walking Dead LE worked great for me with the 16 colours) - can we get customized SAM roms for 16 colours (that someone has done) on this site? - is it possible to use full 24 bit RGB images (or any other format) for DMD use with VPMame in any way? Or are we limited to the 4 and 16 colour options only? - we can use 24 bit images with real DMD / virtual DMD in Pinball X Thanks for any clarification you can give....
  14. Maybe having a setting in VPMame, per table (in the gui), which would allow for the choice of PWM flashers and PWM solenoids.... or the choice of the older non PWM flashers and solenoids method? It sounds like the newer PWM flashers and solenoids on those tables (the LE tables) may be causing some other issues though..... ....but some people may want the "option" in case it's also a performance drain on their system? Don't know if this is doable...just throwing this out there.... An option to chose ddraw=0 per table (in the gui) would be lovely as well...
  15. Would changing the modulated solenoids "frames" or the led "frames" (I may have the wording wrong) in the B2S settings help at all with this? I know that for some B2S files changing the number of frames rendered helped alot with some tables.... (my wording may be off, and I don't have access to my cab atm)