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TerryRed

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TerryRed last won the day on January 27

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  1. Here's a video (featuring my new Tron PuP-Pack) demonstrating PinUP Players' new WIP features such as Overlay and Underlay support both of which can be changed by any trigger (note the NEON colours change for MB modes,etc). It also shows the new Splash Video function (plays a new video then returns to previous video instead of stopping it), as well as using StopFile to stop only specific files that may be playing, or StopPlayer to stop all videos on a screen. So you have a DMDExt DMD overtop an Overlay still image, which is over top of two Topper video layers, and a Backglass layer which uses an Underlay still image as well. NOTE: this PuP-Pack is for those who don't have a 3rd screen DMD or real DMD. Until these new PuP features came along, this wasn't possible! Two other PuP-Packs will be made for the other setups!
  2. Yes, I saw the he is doing that. It's awesome, and BAM is in my opinion a requirement now. The only thing missing is a watermark free version included. DOFLinx is a program that works with much more than FP...and it's always being updated. It also requires B2S Server and DOF installed to work with it, so it can't really be bundled with FP easily as a standalone install.
  3. This is definitely a step in the right direction. This would hopefully allow for a Backglass or Topper,etc that would have almost anything you wanted...but utilizing today's hardware and looking slick and smooth. Imagine much better looking T3, Scared Stiff, Circus Voltaire,Fast Break backglass with real-time moving elements for rom based tables. For original tables, you could do some really neat little games mixed in, movies, anything really. You should also be able to use "proper" LAYERS for a backglass with videos and scoring,etc...much more in line with what you would see in a JJP backglass. This may also pave the way for a B2S Server replacement that was eventually needed at some point...while hopefully keeping B2S Server separate for legacy stuff. While daunting at first... this could lead to some amazing stuff.
  4. Hey Lucky. Here is a 3 part video if you want to see me install PuP....first video is mostly preparing your system first.....mostly standard stuff...but it may help explain some things for what pup uses. 2nd is the install....and the 3rd is a test of pup on each system. I have links to everything needed in the description for the videos.
  5. Here you go guys. My 3 part video for PinUP Player setup and install. I go through and show EVERYTHING you need to do for setup BEFORE you install PuP. Then I show the entire install and configure process. Then I explain the features and demonstrate a test for each system. I highly recommend watching the entire 3 videos to better understand how it all should be setup, and how PuP works. Part 1: Setup your System BEFORE installing PuP Part 2: Install and Configure PuP. Explain features. Part 3: Demo and Test of each Pinball system that works with PuP.
  6. Yes, use BAM (FP Loader) to load your tables. When table is loaded, press Q or ~ to bring up BAM settings. From there you can set any size, positions, dimensions you want for each table.. You can also set a "default" size and position for new tables to use.....you can also set your backglass size here as well. Everything is done from here when using BAM.
  7. I have been busy working away at helping with the testing and development of the new PinUP Player. Today I created a demo video showing off PuP's new features with a few different tables on different systems. One of these tables is Aliens Pinball FX3, and another is Future Pinball Tron Legacy DOFLinx: MX PuP Edition. The first table is Avatar VPX showing off a PuP-Pack created by NailBuster and xkane47. The last shows off my updated Tron Legacy PuP-Pack Edition of the VPX table. The very end of the video shows a special use of DOFLinx for MX Leds and PuP in a non Pinball game. The Aliens FX3 demo shows off the new PuP-Pack active Video Backglass and Topper I created for the table....but it also shows off DDH69's excellent MX Leds effects for the table in action as well! The Future Pinball Tron Legacy DOFLinx: MX PuP Edition demo shows off DOFLinx triggering MX Leds effects but also shows how DOFLinx is used to trigger PinUP Player for active Video s for the Backglass and Topper screens. The Aliens PuP-Pack is still WIP, but it has some cool stuff!
  8. This is a video demo on my new updated Tron Legacy (PuPCapB2S Edition)... I need a better name. :) It's a video preview of a new upcoming feature of PinUP Player, called PuPCapture that NailBuster's been working hard at completing. This feature basically uses DMD images (from dmdext) to trigger PuP videos. The last half of the video explains more about PuPB2S and I show how PuPCapture works. This version of the table includes all the previous updates by Dozer, DJRobx, Rusty Cardones, and Haunt Freaks....based on ICPjugglas VPX table. The table will be available when the new version of PinUP Player that supports this function is released (its still a WIP feature). Watch the entire video to get most of your answers.... :)
  9. Well "I" didn't do that , but yes DDH69 added support for PinUP Player through DOFLinx. Since PinUP Player now works through B2S Server as well, DOFLinx simply just INIT's PuP, and then after that it can pass PuP specific B2S Exx triggers. Very easy to create a PuPB2S, and even easier for DOFLinx to use it.... not just for FP, but for FX2, FX3 , and any other program as well.
  10. Here is a demo of my PinUP Player mod, of my DOFLinx MX mod of SLAMT1LT's Tron Legacy (Stern, Ultimate) FP table running in desktop. While this is FP (and it doesn't use roms), you still need to create a PUPB2S to work with DOFLinx. So you still have total control from FP (through script) using DOFLinx PUP B2S calls. As a result, I'm able to have properly controlled videos and many more videos compared to the VPX PuP Edition. It's running in 1920x1080 windowed fullscreen. Since FP doesn't give this option, I set FP to windowed, and set the resolution of FP in the registry, and used a program called "Windowed Borderless Gaming" to force FP to Borderless Windowed Fullscreen. All the Upper Left Backglass videos are running at 1920x1080 30fps, and the middle left Topper videos are running at 1920x822 30fps. Looks so much nicer than the FP original videos in a cabinet, and also look stunning in 4K desktop too! The FP original videos are on the right.
  11. Addressable Rgb's

    I saw that on VPA...glad you sorted it out. I've been busy with so many things...I've not been getting to my messages.
  12. SAMBuild3.0 beta thread

    I know its possible to allow for more than one rom version to select per table. As an example, I asked Arngrim if he could add colour patched roms (****HC) as an option for ACDC LE. Maybe this could be done for TWD 160 and the older revision?
  13. View File Tron Legacy (Stern) (PuP Edition, PMD 1.1) Tron Legacy (Stern) (PuP Edition) PinUp Player Edition mod : TerryRed PinUp Player created by: NailBuster VPX table created by: ICPJuggla, freneticamnesic (original FP to VPX conversion). RustyCardores: Surround sound mod, new sounds added (where there were none) DJRobX: Updated physics and code to bring table inline with VPX 10.4 routines. ROM-controlled GI and PWM flasher support. Prettier Ball. HauntFreaks: File size optimization Other credits: Rom and GLXB (original FP table version), SLAMT1LT (Ultimate Edition FP version, and inspiration for this table mod) To see the world's first PinUp Player VPX table mod, watch this video of it here in my cabinet: PinUp Player is a program that lets you play any video file on your Backglass, Topper, DMD, or any other screen using VLC media player. These videos can be controlled through the table’s script, switches, triggers, lights, or other table events. This allows any VP, FP or FX2 (using DOFLinx for FP and FX2) table to have a Backglass or Middle Screen with full videos like Jersey Jack Pinball, modern Stern tables, or Heighway Pinball tables. You can control the videos using direct PuP control through the table’s script, or you can use B2S Server and create a PuPB2S that doesn’t require any modification of the table (but with less control), similar to a normal B2S (but really easy to make). This PuP table mod is not using the PuPB2S method (which uses B2S Rom calls), and was a complete mod of the table script. I created all the videos myself (1920×1080 for Backglass, and 1920×822 for Topper), inspired by SLAMT1LT’s FP version. Since this is a rom based table. I have no access or control over any of the game code or actions. I literally made A LOT of new code specifically for PUP that works based on only triggers / switches from the game, and the playfield lights and neon ramp colour logic. It’s a miracle I was able to pull this off, as this works with most MB modes, as well as the jackpots,etc all having unique videos with titles,etc. Because of this, I also wasn’t able to do anything for Sea of Simulation, End of Line MB, or portal, as they all use White for neon ramp colours, and I have no way to differentiate them. To use this table you will need: - VLC media Player "32 bit" only installed! (64 bit version won't work): https://www.videolan.org/vlc/index.html - PinUp Player installed: http://www.vpforums.org/index.php?showtopic=38979&page=1 - "Tron_Legacy" PuP videos should be installed to your "PUPVideos" folder. - there must be absolutely no files in the "PUPVideos\trn_174h" folder! (this folder is created when the table is first run, as is the Tron_Legacy folder) That folder is meant for a PuPB2S (based on the table's rom). This table's "PuP mod" doesn't use the PuPB2S function, so if you have any videos in there meant for a PuPB2S, then you will have videos from both folders playing...and you don't want that! - ensure all files from PinUp Player are "unblocked". You may need to set PinUp Player Compatibility Mode to WinXP if you are running on Win7. You may also need to have PinUp Player "Run as Admin". Desktop users: VPX MUST be run in windowed fullscreen! PuP will not be visible if VPX is run in exclusive fullscreen. When setting up PuP, size and postition both your PuP Backglass and PuP Topper so they don't cover the table. Cabinet users: No Pinball X Topper or backglass "videos" can be playing when the table is launched and running. While it "may" work, having videos from PBX and PuP playing on the same screen may cause issues. Pinball X still image for your Backglass or Topper screen is fine. PuP will play over still images and B2S backglasses, no problem...in fact its encouraged to use a still image for the Topper background, as this PuP mod doesn't use any "Background images or videos" that are always displayed. You can run your playfield screen in Exclusive Fullscreen, just don't setup any PuP screens to play on that screen, as they won't be visible. Recommendations: - this table mod is designed to be used with both a Backglass PuP screen, and a Topper PuP screen. You don't require both of those however, in a cabinet for PuP to work. - you can have both the PuP Backglass and PuP Topper on the same screen if you wish. Just re-size and position them on the same screen so they don't overlap each other. You may also only use one or the other if you wish. - setup both your Backglass PuP screen and Topper PuP screen to "Pop-up enabled". This will have videos pop-up and play and then close when finished. - note, that if you have a looping video playing (Topper, multiball modes) when you exit the table, PuP will continue to play this looping video as it hasn't been given a stop or disable loop command. Please note: This table mod is using a PinMAME Rom, and therefor I have no control over what the table is actually doing. All I have done is create new code in the table script that will react to switches, triggers, playfield lights, Timers, and the Neon Ramp colours to play videos as a result of in-game events. While I have thoroughly tested this mod, there may be rare instances where a video may play when it shouldn't, or a video will stop when it shouldn't (mostly just Topper videos). This is usually a result of a ball drain's timing being off a little (with ball saver,multi-ball modes, etc). This is beyond my control, but if it does happen, it won't affect the gameplay at all. Once you have a normal ball drain or certain multiball modes active again, then everything should be good to go again. This mod was a lot of work, but the results are just too damn cool! I hope you enjoy it! TerryRed Since I don't think SetScreenex is mentioned yet in any of the PuP docs...I'll mention how I used it with Tron (PuP Edition) here. In the table script near the top, you can find these two lines: PuPlayer.SetScreenex 2,0,0,0,0,1 'Set PuPlayer Backglass to Pop-Up On <screen number> , xpos, ypos, width, height, POPUP PuPlayer.SetScreenex 0,0,0,0,0,1 'Set PuPlayer Topper to Pop-Up On <screen number> , xpos, ypos, width, height, POPUP Screen number 2 = Backglass, screen number 0 = Topper. Change the last digit to 0 if you want to disable PopUp for this table ONLY! (though Pop-Up is recommended) Setting the xpos, ypos, width, height, to 0 will also use PinUp Players's default size and position if you don't want a different position and size for only this table. Or you can comment out the entire line with an apostrophe to disable the command entirely (and use PinUp Player's default settings). Also you will see these lines: PuPlayer.Init 0,"Tron_Legacy" PuPlayer.Init 2,"Tron_Legacy" If you don't want to use one of the PuP screens at all, just comment out the line with an apostrophe which screen (Backglass=2, Topper=0) you don't want to use specifically for this table ONLY! This way you don't have to change PuP's default settings. All of the above is only applicable to a PuP table "MOD" that doesn't use a PuPB2S (like Tron Legacy PuP Edition). This is the only way to allow for this table to have its own user definable PuP screens config without changing PuP's default settings. Submitter TerryRed Submitted 11/28/2017 Category Visual Pinball 10 - Tables ROM Name trn_174h Link to B2S http://vpuniverse.com/forums/files/file/2695-tron-legacy-le-stern-2011/ Link to Media Pack Permission to Mod Yes VP Version v10  
  14. Version 1.1

    692 downloads

    Tron Legacy (Stern) (PuP Edition) PinUp Player Edition mod : TerryRed PinUp Player created by: NailBuster VPX table created by: ICPJuggla, freneticamnesic (original FP to VPX conversion). RustyCardores: Surround sound mod, new sounds added (where there were none) DJRobX: Updated physics and code to bring table inline with VPX 10.4 routines. ROM-controlled GI and PWM flasher support. Prettier Ball. HauntFreaks: File size optimization Other credits: Rom and GLXB (original FP table version), SLAMT1LT (Ultimate Edition FP version, and inspiration for this table mod) To see the world's first PinUp Player VPX table mod, watch this video of it here in my cabinet: PinUp Player is a program that lets you play any video file on your Backglass, Topper, DMD, or any other screen using VLC media player. These videos can be controlled through the table’s script, switches, triggers, lights, or other table events. This allows any VP, FP or FX2 (using DOFLinx for FP and FX2) table to have a Backglass or Middle Screen with full videos like Jersey Jack Pinball, modern Stern tables, or Heighway Pinball tables. You can control the videos using direct PuP control through the table’s script, or you can use B2S Server and create a PuPB2S that doesn’t require any modification of the table (but with less control), similar to a normal B2S (but really easy to make). This PuP table mod is not using the PuPB2S method (which uses B2S Rom calls), and was a complete mod of the table script. I created all the videos myself (1920×1080 for Backglass, and 1920×822 for Topper), inspired by SLAMT1LT’s FP version. Since this is a rom based table. I have no access or control over any of the game code or actions. I literally made A LOT of new code specifically for PUP that works based on only triggers / switches from the game, and the playfield lights and neon ramp colour logic. It’s a miracle I was able to pull this off, as this works with most MB modes, as well as the jackpots,etc all having unique videos with titles,etc. Because of this, I also wasn’t able to do anything for Sea of Simulation, End of Line MB, or portal, as they all use White for neon ramp colours, and I have no way to differentiate them. To use this table you will need: - VLC media Player "32 bit" only installed! (64 bit version won't work): https://www.videolan.org/vlc/index.html - PinUp Player installed: http://www.vpforums.org/index.php?showtopic=38979&page=1 - "Tron_Legacy" PuP videos should be installed to your "PUPVideos" folder. - there must be absolutely no files in the "PUPVideos\trn_174h" folder! (this folder is created when the table is first run, as is the Tron_Legacy folder) That folder is meant for a PuPB2S (based on the table's rom). This table's "PuP mod" doesn't use the PuPB2S function, so if you have any videos in there meant for a PuPB2S, then you will have videos from both folders playing...and you don't want that! - ensure all files from PinUp Player are "unblocked". You may need to set PinUp Player Compatibility Mode to WinXP if you are running on Win7. You may also need to have PinUp Player "Run as Admin". Desktop users: VPX MUST be run in windowed fullscreen! PuP will not be visible if VPX is run in exclusive fullscreen. When setting up PuP, size and postition both your PuP Backglass and PuP Topper so they don't cover the table. Cabinet users: No Pinball X Topper or backglass "videos" can be playing when the table is launched and running. While it "may" work, having videos from PBX and PuP playing on the same screen may cause issues. Pinball X still image for your Backglass or Topper screen is fine. PuP will play over still images and B2S backglasses, no problem...in fact its encouraged to use a still image for the Topper background, as this PuP mod doesn't use any "Background images or videos" that are always displayed. You can run your playfield screen in Exclusive Fullscreen, just don't setup any PuP screens to play on that screen, as they won't be visible. Recommendations: - this table mod is designed to be used with both a Backglass PuP screen, and a Topper PuP screen. You don't require both of those however, in a cabinet for PuP to work. - you can have both the PuP Backglass and PuP Topper on the same screen if you wish. Just re-size and position them on the same screen so they don't overlap each other. You may also only use one or the other if you wish. - setup both your Backglass PuP screen and Topper PuP screen to "Pop-up enabled". This will have videos pop-up and play and then close when finished. - note, that if you have a looping video playing (Topper, multiball modes) when you exit the table, PuP will continue to play this looping video as it hasn't been given a stop or disable loop command. Please note: This table mod is using a PinMAME Rom, and therefor I have no control over what the table is actually doing. All I have done is create new code in the table script that will react to switches, triggers, playfield lights, Timers, and the Neon Ramp colours to play videos as a result of in-game events. While I have thoroughly tested this mod, there may be rare instances where a video may play when it shouldn't, or a video will stop when it shouldn't (mostly just Topper videos). This is usually a result of a ball drain's timing being off a little (with ball saver,multi-ball modes, etc). This is beyond my control, but if it does happen, it won't affect the gameplay at all. Once you have a normal ball drain or certain multiball modes active again, then everything should be good to go again. This mod was a lot of work, but the results are just too damn cool! I hope you enjoy it! TerryRed Configuring PinUp Player's Screen settings for this table only (so you don't need to change PuP's default settings): Since I don't think SetScreenex is mentioned yet in any of the PuP docs...I'll mention how I used it with Tron (PuP Edition) here. In the table script near the top, you can find these two lines: PuPlayer.SetScreenex 2,0,0,0,0,1 'Set PuPlayer Backglass to Pop-Up On <screen number> , xpos, ypos, width, height, POPUP PuPlayer.SetScreenex 0,0,0,0,0,1 'Set PuPlayer Topper to Pop-Up On <screen number> , xpos, ypos, width, height, POPUP Screen number 2 = Backglass, screen number 0 = Topper. Change the last digit to 0 if you want to disable PopUp for this table ONLY! (though Pop-Up is recommended) Setting the xpos, ypos, width, height, to 0 will also use PinUp Players's default size and position if you don't want a different position and size for only this table. Or you can comment out the entire line with an apostrophe to disable the command entirely (and use PinUp Player's default settings). Also you will see these lines: PuPlayer.Init 0,"Tron_Legacy" PuPlayer.Init 2,"Tron_Legacy" If you don't want to use one of the PuP screens at all, just comment out the line with an apostrophe which screen (Backglass=2, Topper=0) you don't want to use specifically for this table ONLY! This way you don't have to change PuP's default settings. All of the above is only applicable to a PuP table "MOD" that doesn't use a PuPB2S (like Tron Legacy PuP Edition). This is the only way to allow for this table to have its own user definable PuP screens config without changing PuP's default settings.
  15. I present to you, the world’s first PinUp Player table mod, Tron Legacy VPX (PUP Edition). PinUp Player is a new program that allows for full video files to be played on your backglass, topper or dmd screen, when triggered from in table events. This basically means you can have a JJP-like backglass, Stern-like middle screen, or a SLAMT1LT FP-like table. This is not using a PinUp B2S (easy method that doesn't need any mod of the table), and was a complete mod of the table script. I created all the videos myself (1920×1080 for Backglass, and 1920×822 for Topper), inspired by SLAMT1LT’s FP version. Skip to 3:20 to get right to the demo and skip by rambling. Note: The backglass video in the upper right may seem to stutter…that’s because OBS wouldn’t record it nicely, whereas my cabinet shows that the videos all play perfectly all the time! Since this is a rom based table. I have no access or control over any of the game code or actions. I literally made A LOT of new code specifically for PUP that works based on only triggers / switches from the game, and the playfield lights and neon ramp colour logic. It’s a miracle I was able to pull this off, as this works with most MB modes, as well as the jackpots,etc all having unique videos with titles,etc. Because of this, I also wasn’t able to do anything for Sea of Simulation, End of Line MB, or portal, as they all use White for neon ramp colours, and I have no way to differentiate them. Enjoy….so cool! PinUp Player can be downloaded here: http://www.vpforums.org/index.php?showtopic=38979&page=1
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