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TerryRed

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TerryRed last won the day on July 17

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About TerryRed

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  1. To give you an idea of the difference (for me) when adding DOFLinx support for DOF, PUP, PUP-SSF, Nightmode, and Desktop, compared to how I can do it now with PinEvent and using DOF, and PUP directly. This cuts my work down to 1/4 of what I needed to do before. That said... there are still things that DOFLinx does MUCH better compared to using DOF commands... but if I want to be able to use ALL of PUP's features (like PUPDMD) with FP going forward (and save me a lot of work)...then using PinEvent (with iCOM BAM plug-in) is what I need to use without creating a crazy amount of work for poor DDH69.
  2. PinEvent - BAM iCOM - RetroFlair: BAM Edition Testing needed! (only for those who already have Future Pinball and BAM working!) This is for ALL setups...desktop, cabinet, dof, pup, pup-ssf... or no pup and dof at all. Any combination! PinEvent I've been working away at my new PinEvent standard for Future Pinball (with some assistance from Nailbuster). This is what will manage and control DOF, MX Leds, PuP, and PUP-SSF (mainly for cabinet users) as well as normal FP playsounds used for mechanical events (such as flippers, bumpers, ball drops, drain ,etc). So my table updates now and in the future will be using this. The idea is that it "should" allow for anyone to be able to use the table...even desktop users if they don't have dof, pup installed at all. You no longer need DOFLinx for FP tables that have PinEvent. If you wish to use DOF, PUP, SSF with a table that has PinEvent support... you no longer require DOFLinx, or B2S server. (Just DOF or PUP installed and setup, the iCOM BAM plug-in, and PinEvent vbs files). This is because the iCOM plug-in for BAM (made by Nailbuster and Ravarcade) now allows Future Pinball to directly use DOF and PUP. ( you could also use UltraDMD and VPinMAME, B2S Server, etc). PinEvent Profiles: PinEvent will allow for you to use multiple Profiles for different setups such as Default, Desktop, Cabinet, VR, Custom. This would allow for multiple versions of the table to be used (one for VR, one for desktop, one for cabinets, etc) by only changing one option in the table script for each table. If you only need one setup (say desktop, or cabinet), then you just adjust the Default PinEvent Profile to what you use, and the table will use that by default automatically. However, if you have one table that has PUP-SSF, and another doesn't (and you need FP Sounds) then you can set a Profile for each table for that as well. ====================== PinEvent, BAM iCOM, and RetroFlair-Bam Edition files: Here is the link to my current update to the RetroFlair - BAM Edition table (with new BAM features and PinEvent support) and the other needed files for PinEvent: https://drive.google.com/open?id=1V5etro8IrspY7SW32ItmleuFOOPqGPXA Installing files: iCOM.dll (inside BAM\plugins) - this goes into "BAM\plugins" folder, You need to be sure it's enabled in BAM plug-ins menu. This plug-in is what will allow for anything such as DOF, PUP, VPinMAME,etc to be usable with FP (if only we had this YEARS ago!) PinEvent_Settings.vbs PinEvent_Control.vbs These files are PinEvent. Copy these files to your FuturePinball\Scripts folder. If you are just a desktop user with no DOF, PUP then you don't need to make any changes to these files...but you still require them! If you are someone who uses DOF or PUP, then edit the PinEvent_Settings.vbs and make the changes noted in there for your setup in regards to DOF and PUP, and Nightmode. You can edit the Default profile for your own setup and the table will use that automatically. PUPVideos (folder) The content in this folder is only for those who have Pinup Player installed, and want to use PUP-SSF. Copy the "FP_RETROFLAIR_BAM" folder to your "PinupSystem\PUPVideos" folder. This is for surround sound feedback (SSF). When used, this will play ALL the mechanical sounds for flippers, bumpers, slings, ball drops, etc on your 5.1 or 7.1 setup. In 7.1, it should only play on the side and rear surround speakers (this is how it works in a cabinet, with the front speakers used only for game audio). This will only work in surround with discrete analogue audio outputs on a sound card, not a digital audio output! If you have 2 or more audio cards, only your main (primary) audio card in windows will work with PUP-SSF! If you only have a 2 speaker setup, you can still use SSF as well, but there is no benefit to that. There is no ball rolling function specifically for PUP-SSF yet. That will still play through FP. ZBRrollingballsoundslib.vbs ZBRrollingballsoundslib.txt Copy these to your FuturePinball\Scripts folder. Needed for the Ball rolling function. BAM (folder) This has the current beta of BAM 1.4-265 which is required to use this table! Copy the BAM.dll to your BAM folder. BAM\CFG This has a BAM cfg for the table all ready to go for proper setup for POV, backbox, etc. Copy to your BAM\CFG folder. Note, if you change the name of the table file, then this must also be changed to match. Retroflair (BAM Edition 1.0a - PinEvent).zip This file is to replace the default BALL texture with a nicer one. This goes with the table file in the Tables folder. ======================== DOF users: DOF for the table is now on DOF Config Tool! Update your DOF Configs! USAGE: After those files are installed and setup, then use the table like normal...and all should work! (I hope) The table script has user options at the top. Make sure DOFLinx is NOT running while testing this! You may end up having both DOFLinx and normal DOF both triggering your hardware at the same time! The next release of DOFLinx will have a feature that will allow for disabling DOFLinx when launching FP PinEvent tables. If all works well...then normally you would only install the iCOM and PinEvent files and setup them up only once. After that, the tables using PinEvent "should" just work for you. That's the idea at least! Once this is working well, then I can move on to finalizing it and PinEvent so I can add DOF MX SSF and PUP to other FP tables! (and I can update Jaws U-Pro and PuP-Pack to use this as well, and then release!) ============================ RetroFlair - BAM Edition v1.0a (beta, not final) '**** TerryRed BAM Edition Mod V1.0a ***** This table requires: - BAM 1.4-264 or higher! - USER's BAM OPTIONS can be changed (goto the USER's BAM OPTIONS section) - iCOM.dll BAM plug-in file must be installed in "BAM\Plug-ins" folder and enabled in the BAM Plug-ins menu! - PinEvent_Settings.vbs and PinEvent_Control.vbs in your "FuturePinball\Scripts" folder. - ZBRrollingballsoundslib.vbs and ZBRrollingballsoundslib.txt in your "FuturePinball\Scripts" folder. - PinEvent Profile set (goto PinEvent SETTINGS section) Updates: ' added new BAM dynamic physics ' adjusted flipper, bumper settings in editor for strength and elasticity (in editor) ' adjusted table slope (in editor) ' added new adjustable BAM lighting for playfield inserts ' added new adjustable BAM lighting for GI ("detached" nanoflashers) ' added control to turn off GI lighting when ramp flashers go off, and when launching ball ' added new BAM shadowmaps ' added new BAM RGB flashers (on the slingshots) that change colour to match the game's progress ' added "detached" coloured flashers for launch ball rainbow light sequence ' changed bumpers to coloured ghosts matching the ghost toys ' changed ghost toys to only move when their matching ghost bumper is hit ' added invisible guide on left orbit so ball movement was smooth when coming down ' added smoke's ZBRrollingballsoundslib (ball rolling function) ' added fpMusicVolume variable to allow adjusting the volume of the music played (separate from FP music setting) ' added full PinEvent support for DOF MX PuP-SSF (for cabinets) FEEDBACK: PLEASE give me feedback! Does it work? Does it not work? (give specifics like errors,etc) What setup are you using? (Desktop, cabinet, dof, pup ssf ,etc)
  3. Retroflair (original table on normal Future Pinball) vs my updated Retroflair (BAM Edition) mod. This is a video of my first attempt at taking an older Future Pinball table (made by the talented rom), and updating it to modern BAM features. You can see the drastic difference in not only how much better it plays (and I don't really know much about physics)...but also how stunning it can look with the following changes: BAM dynamic physics new controlled g.i. lighting using hardware nano flashers BAM RGB flashers (that look so cool!) BAM shadow maps BAM ball texture BAM ball and flipper shadows BAM global lighting and post processing BAM controlled brightness of light inserts This looks and plays so much better....and looks so cool in BAM Open VR! I already have DOFLinx support on the table, but I may update it to use the new iCOM BAM plug-in (thanks Nailbuster and Ravarcade!), that allows FP to use DOF directly without needing DOFLinx. Link to 4K 60fps Youtube demo video: https://youtu.be/ZfxM6k24zos
  4. For those wondering... this is part of the reason why the Jaws (Ultimate Pro - Future Pinball) update for DOFLinx MX SSF PuP-Pack hasn't been released yet. Note the lack of Linx anywhere. Never thought I would see this day come.
  5. ...and here's a bunch of quick video demos of the main modes in the game, including the end mode! (again, these were recorded with 1.02...release will be 1.08 and will look a little different). Harpoon, Killer Shark and Game Over Panic Alarm (quick demo) Shark Cage Pond, Civilians Eaten and Random Clips Orca MultiBall Barrel Multiball Jaws Multiball KILL JAWS!
  6. Here are some preview pics of my new (Future Pinball) Jaws Ultimate Pro PuP-Pack, SSF and DOF update. This table is VERY different than any previous Jaws tables out there. Many more modes (Panic Alarm, Shark Cage, Pond, KILLER SHARK, Barrel MB, Orca MB, Jaws MB, Kill Jaws, etc)... Civilians (balls) can get Eaten during different modes and affect bonuses that can be used in your next game...a new (Walking Dead LE style) Harpoon Launcher, and more! Over 200 videos (timed to match the in-game voice overs, etc), Topper videos that give animated instructions for gameplay during each mode, and 80+ PuP SSF 3D positional sounds. These pics were from version 1.02 of the table (I'm updating to 1.08 of the table). For those wondering... this table requires the newest BAM (including the beat of BAM), and uses the newer Dynamic physics (so it plays much better than normal FP), better lighting, shadow maps, RGB lighting, Bump Maps and more. Good news...it can work for desktop users too! You simply need to force FP to a Borderless Windowed mode (I'll show you how, again easy) to allow the pup-pack to play on top of the FP window.
  7. Star Wars DSA (Ultimate Pro 1.03 update - Future Pinball). Awesome Attract Mode! (Gameplay and TerryRed Lights mod test) SLAMT1LT added in my Lightsaber mod to his excellent Star Wars DSA Ultimate Pro 1.03 update! He also added new options for changing Lightsaber colours. On top of that, he also added a sweet attract mode! (with one specifically cool moment) I decided to add some more additional updates myself to see how they would look. (shown in this video) '** TerryRed Updates ** (these may or may not be included in SLAM's next update. I did this for fun) - increased brightness of white saber blade light (when using lower post processing gamma settings it wasn’t bright enough) - slightly adjusted angle / size / position of holograms for a better view of glow in all camera views (adjusted mini-playfield to match) - updated lights (Lightsaber hilt, Kickback, outerlane left bulbs, Defense Bonus Lights) to change colour to match the Lightsaber colour change - added user option in script to adjust the brightness of playfield insert lights and some bulbs (for GI on and GI off) - added Vader Red Ring Light to Light Inserts Brightness option (makes hi voice-overs much more noticeable when GI is off) - Added option for SLAMT1LT BAM Light Preset settings to be used automatically on table start. - Added some amusing voice overs for the excellent TerryRed Saber mod special mention - adjusted the attract sequence (GI on and off) for a more dramatic effect Youtube link for 4K 60fps video demo (when YT finishes processing): https://youtu.be/MXMDJvSOhEg
  8. Let it glow... let it GLOW! This video demo is a test of my mod to Star Wars: Death Star Assault (Ultimate Pro - Future Pinball). I updated the Lightsabers to use new beta features of BAM, and now we have a kickass glow effect! I replaced the saber blade "toy" models with a "bulb" version instead (SLAMT1LT did the same after I showed him the new features). Now the blades can be used as lights. However, instead of lighting the blade as a colour, I have it light up as white for the "core", and then I also used holograms to only display the coloured glow effect, as well as some adjusted lighting! It worked out pretty good! ...and another video showing the mod with different colours... ...and SLAMT1LT asked to add the mod to his table...yay!
  9. Bam New Renderer (Bump Maps & Lighting) vs Future Pinball's Original Renderer. This video shows the dramatic difference BAM's renderer, bump mapping and lighting can make. Bump Mapping isn't a "new" feature for BAM, but it wasn't until recently that any tables made good use of it. Most of SLAMT1LT's Ultimate Pro tables are now using Bump Maps.
  10. I made a short gameplay demo of Robocop Ultimate Pro (for FP) in 4K 60 fps. It nicely shows off FP-BAM's newer Lighting, Shadows, RGB Inserts, Bump Mapping and more very nicely. This is how FP is "supposed" to look with the correct POV and Lighting. Love this table! Pardon my bad gameplay...I played this game on my TV with it displayed sideways. 1f642.png?_nc_eui2=AeEDGwEXKL6cOOITscLUx https://youtu.be/qglzvrVKLtY
  11. Some people still aren’t sure about what settings to use for BAM for POV and Lighting for Future Pinball Ultimate Pro tables. This video shows what settings I’m using for Jaws Ultimate Pro 1.07, as well as the Bump Mapping update. https://youtu.be/X5IsSwsTYUk
  12. Virtual Pinball "Software" Essentials - DOFLinx DOFLinx is the communications bridge that allows us to enjoy amazing light shows and feedback as well as PuP-Packs with Future Pinball and Pinball FX3 tables in our cabinets (or PuP-Packs only with Desktops), and much more! This video has A LOT of content, but I cover the entire spectrum to give you all the basics so you understand almost everything about DOFLinx and how it works. You will have DOFLinx ready to be used with Future Pinball, Pinball FX3, PuP-SSF and PuP-Packs the right way... the FIRST time! Bookmarks: Dramatic Intro - 0:00 Title - 1:25 DOFLinx Backstory - 2:39 Software Requirements for DOFLinx - 15:26 Install DOFLinx - 17:02 DOFLinx.vbs for Future Pinball - 17:56 directoutputconfig.ini for DOF - 18:38 GlobalConfig_b2SServer.xml for DOF - 19:33 DOFLinx.ini SETUP for: 22:10 - Desktop users (only use PuP-Packs) - Cabinet users with no DOF hardware, no SSF (only use PuP-Packs) - Cabinet users with MX Leds or SSF, but NO other DOF hardware (also use PuP-Packs) DOFLinx.ini SETUP for: 35:04 - Cabinet users with standard DOF hardware such as solenoids, shaker, fan, gear, chimes, bells, beacon, strobes, led buttons, flashers, etc (can also include MX Leds, SSF, and PuP-Packs) DOF Config Tool for MX Led table config updates - 1:01:29 How to use DOFLinx - 1:02:44 Future Pinball DOFLinx demo - 1:07:43 Pinball FX3 DOFLinx Demo - 1:11:59 Other Emulators and Games with DOFLinx - 1:20:01 SUP (Supplementary) *.ini files - 1:20:43 DOFLinx Forums - 1:23:30 Pinup System Install Guide Wiki: http://www.nailbuster.com/wikipinup/doku.php?id=install_guide DOFLinx Forums: https://www.vpforums.org/index.php?showforum=104
  13. The tutorials section didn't have a more general section, so I wan't sure where to post this... Virtual Pinball can be a great hobby... but it's made up of lots of different parts of a bigger machine of software and hardware. It can be intimidating to get into. This video is a good "starting point" for both simple Desktop users and Cabinet users to install the "essentials" of the software. This will get everything you need for VPX, and most of the cabinet related software as well. Virtual Pinball: "Software" Essentials - START HERE Bookmarks: Intro - 0:01 Disclaimer - 2:24 Links and Install Guide wiki - 4:29 Anti-Virus, and Blocked Files - 6:23 VPX All in One Installer - 8:40 VPX Beta Update - 17:25 VPinMAME Update - 20:29 B2S Server Update - 21:24 DMDext (freezy) - 22:48 DOF R3++ - 31:23 Screen Layout and Windows Text Scaling - 35:21 This won't cover Pinup related software installs. There are other videos and guides for that. It also doesn't cover any front ends. Future Pinball, DOFLinx, and Pinball FX3 will be covered on separate videos, as will setting up Pinup Player and PuP-Packs for Desktop / Cabinet use. ================================================================================ Virtual Pinball: "Software" Essentials - Visual Pinball X This topic has A LOT of content, but I cover the entire spectrum to give you all the basics so you understand what everything is and how it works. You will be up and running with Visual Pinball X, tables, roms, DMDs and backglasses the right way... the FIRST time! Bookmarks: Files and Folders (everything in the Visual Pinball folder) - 0:57 VPinMAME and DMD setup (DMDext) - 18:01 Websites for Roms, Tables, directb2s and forums - 31:17 First test of a table, gameplay demo - 33:44 Video and Graphics - 35:15 Service Menu Keys and Options - 43:05 Audio Options - 45:35 Manual Ball Controller - 46:40 Keys, Nudge, DOF - 47:35 Camera Mode, POV Files - 49:30 Cabinet View - 53:08 Table Options - 57:21 B2S Server and Backglass Settings - 59:45 DDRAW, AT91JIT, Registry, Exclusive Fullscreen - 1:11:38 Pinup Player, PuP-Packs, UltraDMD - 1:17:05 Communities, Website, Forums - 1:30:12 ======================================================================================== Look out for more videos in this series in my channel. https://www.youtube.com/user/TerryRed Pinup System Install Guide Wiki (great place to start for all your VP related software and PuP related software and setup): http://www.nailbuster.com/wikipinup/doku.php?id=install_guide
  14. I decided to do a simple “Basics” video of What is Pinup Player, What are PuP-Packs, What is Pinup Popper, What is Pinup System. It’s an overview that goes over the basics and some of the many features of each to hopefully clarify some things for people who get them mixed up, or don’t understand how they work. Bookmarks: Pinup Player 0:35 Pup-Packs 8:40 Pinup System 15:24 Pinup Popper 16:00 Pinup Wiki page: http://www.nailbuster.com/wikipinup/doku.php?id=start Pinup Installer and Tools: https://vpinball.com/VPBdownloads/categories/pinup-system-installer-and-tools/ PuP-Packs: https://vpinball.com/VPBdownloads/categories/pup-packs/
  15. ...and here's a bunch of quick video demos (of the table and pup-pack) showing the main modes in the game, including the end mode! Harpoon, Killer Shark and Game Over https://youtu.be/27ayo_XCtlo Panic Alarm (quick demo) https://youtu.be/20h-VGQ_u2U Shark Cage https://youtu.be/LIpWtlPXehc Pond, Civilians Eaten and Random Clips https://youtu.be/JQK5yxnjDa8 Orca MultiBall https://youtu.be/FKCSieymf0w Barrel Multiball https://youtu.be/zlal9be5ZLk Jaws Multiball https://youtu.be/KqGR1kZmb_Y KILL JAWS! (currently 1.02 ending. This will change with 1.06 and higher) https://youtu.be/4k1tbfnQCzs
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