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TerryRed

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TerryRed last won the day on October 9

TerryRed had the most liked content!

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About TerryRed

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  1. hi Terry, i followed nailbuster's guide to install and configure pinup popper frontend (https://www.nailbuster.com/wikipinup/doku.php?id=install_guide) and watched the youtube video, i also watched your video on Pinup Popper: Games, Playlist, Media. (The Basics. See description for up to date guide links), i feel like i missed it or cannot find the setting, but my front end displays on playing field but its not full screen.  i played around in the pinup player displays and also pinup popper setup but cannot figure out where the setting is to change to full screen.

     

    any ideas would be greatly appreciated.  i have a cab setup, 1 TV and 1 monitor for DMD and BG.

     

    Thanks.

    1. yp75

      yp75

      nevermind.  i figured it out.  i have to set the backfield x and y settings to my full screen.

  2. Star Wars: Death Star Assault (Ultimate Pro) - Epic Space Battles PinEvent - Complete PuP-Pack Gameplay Demo Truly EPIC Pinball! The wait is almost over! My massive PinEvent update for Star Wars: Death Star Assault (Ultimate Pro) for Future Pinball-BAM is nearly here! (Coming Soon!) The combination of SLAMT1LT's fantastic table (with my new Epic Space Battles mod) and this explosive PuP-Pack and PUPDMD update make for the most epic Star Wars pinball experience you'll ever see! This was a crazy amount of work. Complete, DOF, MX Leds, PuP SSF, and PUPDMD (on top of the Epic Space Battles mod). SLAMT1LT's obsessive attention to detail with audio and timing and many many table events (and loads of FP videos), allows for PuP experiences like no other to be created. NONE of the videos I created have audio! I have to create all videos and animations and time them perfectly with the table's audio / voice / music... and I scoured through every bit of code to be sure I didn't forget anything. There's a crap load of content shown, and I go through most of the game and also show Time Attack mod. That said, there's still lots of videos (like the many different drain / end game videos) that I couldn't show. A bit more still needs to be done (for other pup-pack options...pup stream,etc)... but the wait is worth it!
  3. hi terry , good mornng mate, maybe you can help me , i just finish my machine, and put a pinscape on it, nudge and plunger works like a charm , and i just want to add 1 led rgb on fire button for acadc luci table, as you know dof toll site is down , is there another way to add the config files on dof for this table? i just finish watching you video series on the excel thing and i cant wrap my head on it, could you give some advice mate , thanks in advance 

  4. Just when you thought I was done with crazy FP-BAM Demos... I bring you something you never asked for... but are glad you are alive to witness it. This is a demo showing BAM's great FBX Model and animation support. The models are nicely detailed with some really nice normal / bump mapping, and specular highlighting. @Scott Wickberg , if you ever do a VPE version of STSE in the future.... I'll hook you up with this groovy dancin' Demogorgon for a new Multiball mode! Eee-Hee!
  5. The craziest lighting you'll see in a pinball table! This video shows you how I used BAM to attach a "real" spotlight flasher (or anything, really) to a ball to have it act as a flashlight, or a beacon with very cool results! I also tried replacing the Spinner Police Lights in Blade Runner with real beacon lights as well (on the Spinner and the stationary lights). You can see the lighting move and rotate across the table with the Spinner, with full reflections, and also see it affect the bump mapping. Very cool. I turned off some G.I. lighting to make it easier to see the spotlights. Makes for some crazy friggin' lights I tell ya!
  6. Future Pinball - BAM : "Real" Spot Lights and Beacon demo. WOW! OK... so I thought a still image wouldn't really convey just how amazing this looks already! So I have two short demos to show how the "real" spot lights look when used as a spot light and a beacon in Jaws and Aliens Legacy. Note: most of the tables light (GI, some inserts, etc) are OFF for this demo to make it easier to see just how "real" this lighting is. BAM already had real "point lights", but this is next level! You can adjust the falloff, the rotation, the angles, brightness, colour,etc... and as the video shows, you can use BAM's mini playfield tool to move the lighting anywhere you want for animations. It's a wip...but man this is a game changer!
  7. Hi, i know you are a veteran in pinball project, can you just told to me if its possible to run a BG video on pinballx and when i start the table have the normal b2s !?

    1. morpheus000

      morpheus000

      Im able to run BG video but the image when i start the game is just the freez of the video !  

  8. Version Ultimate Pro 1.06 - ESB

    103 downloads

    The wait is over! The most EPIC Star Wars table you have ever seen is here! SLAMT1LT's classic table has not only been given an excellent Ultimate Pro update... but now it has been given an EPIC update with TerryRed's "Epic Space Battles" mod, which uses new BAM features to create a virtual pinball table experience you have never seen before. You will literally see a fully animated galactic space battle take place on the playfield with new spaceships, turbo laser cannon, lasers and explosions. You also have the honour of the presence of the Dark Lord himself! A new fully animated Darth Vader is on the playfield who will react to table events... and even dance to the Disco music during the Game Over / Attract mode! REQUIREMENTS: - you MUST have the latest BAM installed (1.5-301 or higher when this was posted). Don't forget to update BAM Open VR if you are playing in VR. You can get them both here: https://www.ravarcade.pl/download - Future Pinball and BAM MUST be setup "correctly". You can use my MEGA guide here to help you do that the easy way: https://vpinball.com/forums/topic/future-pinball-and-bam-mega-guide-by-terryred/ Update your Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017 and 2019, as BAM plug-ins do use this. You need both x86 and x64 versions. https://support.microsoft.com/en-ca/help/2977003/the-latest-supported-visual-c-downloads Table features: - animated R2-D2 that moves around on the table and shows holograms to give hints on gameplay - animated Death Star - animated Lightsabers that will clash and fight depending on who is winning with Bonus Totals (Jedi or Sith) - choose your Lightsaber colour (during Attract mode) - choose your Backglass art (during Attract mode) - full Star Wars soundtrack that changes to gameplay events to give it that blockbuster feel - huge amount of Star Wars sound effects and voice overs that will blow you away - "The Force" magnet that will automatically save your ball on the right outerlane if you are a Jedi! - normal / bump mapping on toys, bumpers, and sidewall art - fantastic lightshow thanks to FP and BAM's real per-pixel lighting - fast paced gameplay that nevers lets up - SOLO mini game - NEW Time Attack Mode! New "Epic Space Battles" features: - Darth Vader: fully animated and reacts to table events and even dances to Disco! - New toys: X-Wing, Tie Fighter, Millenium Falcon, Turbo Laser Cannon, Vader Tie Fighter - all ships will hover in place when not doing anything - X-Wing and Tie Fighters will rotate and fire lasers at each other - X-Wing will fire lasers at escaping Tie Fighter and destroy it. Another Tie Fighter will fly in to replace it - Vader's Tie Fighter will fire lasers at escaping X-Wing and destroy it. Another X-Wing will fly in to replace it - turbo laser will fire and animate with each bumper hit - all animated sequences have lasers and explosions will real lighting that moves across the playfield. Looks amazing! - more Lightsaber colours to choose from (blue, green, purple, yellow, orange) - new static Camera view for Desktop mode that gives a much better stationary view Virtual Reality: for those of you lucky enough to be able to play FP-BAM in VR properly (nice and smooth,etc)... you will be blown away at what you will see in VR! USER's TABLE OPTIONS (near the top of the script) use_FP_HUD_DMD_and_Videos - display the HUD for the FP DMD and Videos use_CameraControl - enable the prompt to allow BAM camera control (DESKTOP Mode ONLY) use_New_Static_Camera_View - enable a better new "static" camera view for desktop mode (requires use_CameraControl = true) - Camera Control must be allowed on table startup - right flipper switches to the new camera view in attract mode - Special 2 button switches to the new camera during gameplay use_Animated_Space_Battles - enable Epic Space Battle animations (rotating and flying spaceships, lasers, explosions) use_Hovering_Ships - enable hovering animations for the spaceships use_Animated_Vader - enable Darth Vader animations for table events use_Dancing_Vader - enable Darth Vader's dancing animation during Game Over / Attract (needs use_Animated_Vader = true) ...and many options for changing the table's lighting and post processing. USER's TABLE OPTIONS (while playing) In Attract mode: - left flipper changes Lightsaber colour - right flipper changes to new Static view (if enabled, Desktop only) - Special 1 button changes Backglass art - Special 2 button activates lightsabers During Gameplay: - Special 1 button changes Backglass art - Special 2 button changes to new Static view (if enabled, Desktop only) For more info about the Game's Ruleset and the latest SLAMT1LT tables, goto his site: https://speak1970.wixsite.com/slamspinballemporium Table Credits: SLAMT1LT: table, coding, sound, music, lighting, videos... lots and lots of stuff Matt Ellis: original table layout (Sci-Fi classic) TerryRed: Epic Space Battles (code, converted models, animation, lasers, explosions, lighting), lightsaber mod, additional updates Fuzzel: Vader Tie Fighter, X-Wing, and Turbo Laser Cannon models Steve Paradis: R2-D2 model wild: Death Star model Gimli and TerryRed: Darth Vader model conversion and animation BIG Thanks and shout-outs: - thanks to SLAMT1LT for his passion in this hobby and continuing to make the kind of tables I and many others enjoy. These tables are top tier quality and simply kick ass! - Fuzzel for allowing the use of his excellent Vader Tie Fighter, X-Wing, and Turbo Laser models. - ravarcade for continuing to amaze us with new features added to BAM and his excellent support. Tables and mods like this wouldn't be possible without you! - Gimli for help getting Darth Vader converted and animated properly! - Wild for his great Death Star (and previous X-Wing) - Steve Paradis for the very cool R2-D2 that still looks great all these years later (only better now that he can move around thanks to BAM) - Matt Ellis for the original Sci-Fi Classic table layout many years ago - Chris Leathley for Future Pinball. I hope you get to see what your program has been able to do all these years later. - SLAMT1LT, Gimli, GeorgeH, wild, Steve Paradis, ravarcade, and all the others that continue to support and enjoy FP-BAM and all it has to offer - @Dazz for hosting Future Pinball tables at VPU! Cabinet users, DMD, POV, DOF and PuP: - the included CFG file goes into your "BAM \ CFG" folder and needs to be named the same as the table. This will give cabinet users a proper POV that is ready to go! - Real DMD (FP Intercept) and LCD DMD (FutureDMD) users, will need to edit the table and change the Translite DMD from 128x16 to 128x32 in order for the FP DMD to display on your DMDs - this table has NOT been updated for PinEvent (DOF and PUP) yet. - PinEvent is coming next... so watch out for even more explosive lighting and feedback, and an awesome modern video backglass and DMD display. Desktop Users: - this table only needs FP and BAM installed and updated, and setup properly to run. For an EPIC video demo that shows off all the updates to this table in action, go here: ...and another one from cabinet view: ' ========================================================================= '****** TerryRed "Epic Space Battles" mod V1 and updates ****** '- integrated smoke'a ball rolling sounds into table script (no need for external vbs) '- integrated shadowmaps into the table as Shadowmaps-shadows.TGA (no need for BAM to generate or cache shadowmaps on startup) '- added option to disable new animated sequences for space battles, hovering ships, darth vader, darth vader dancing '- added default hovering animations for the ships '- added turbo laser animated lighting and lasers '- added detached flashers to explosion holograms '- added detached flashers to all laser holograms so there will be real lighting following the laser animations across the table '- adjusted backwall normal map to smooth out space window '- added new Darth Vader character animations for many table events '- added new animated sequence: millenium falcon loops around the table for "SOLO" sequences '- added new animated sequence: new x-wing and tie fighter fly in and land '- added new animated sequence: Darth Vader tie fighter fires lasers and destroys x-wing trying to fly away (explodes) '- added new animated sequence: x-wing fires lasers and destroys tie fighter trying to fly away (explodes) '- added new animated sequence: x-wing and tie fighter rotating and firing lasers at each other '- added new turbo cannon animation and lighting when bumpers are hit '- added bump mapping for x-wing, turbo laser, tie fighter '- added new BAM custom models (now seen as TGA images in the editor): Darth Vader Tie Fighter, Millennium Falcon, Darth Vader '- added new models as pegs: X-wing, Tie Fighter, Turbo Laser Cannon '- changed position of X-Wing flasher, Death Star spot-light / flasher, and Level lights to make room for new models '- updated and added more playfield images for each lightsaber colour (changes were made to only the colour...not the lightsaber image) '- added additional lightsaber colours (blue, green, purple (corrected), yellow, orange) '- added option to disable Camera Control prompt '- updated Camera Control commands to work with new Static Camera view option '- added new custom static camera option (activated with right flipper during attract, special 2 during gameplay) '- added option to disable HUD DMD and HUD Videos (added extra code for all "fadein" commands) '- added option to disable lightsaber flasher effect (for seizure sensitive / VR users) '- added option to adjust brightness of bulbs '- added option to adjust brightness of flashers '- added option to adjust brightness of playfield inserts '- adjusted angle / size / position of lightsaber holograms for a better view of the glow in all camera views (adjusted mini-playfield to match) '- added option to disable table script settings for BAM post processing / lighting '- adjusted BAM post processing / lighting ' =========================================================================
  9. One more quick video before I release this. This version of the table will hold you guys over until PinEvent (DOF and PuP) is added. While waiting.... you may as well install the brand new BAM update just released today (v.1.5-301), as the new table will require it. https://www.ravarcade.pl/download
  10. Star Wars: Death Star Assault (Ultimate Pro) "EPIC Space Battles" mod! I'm glad I can finally show off some of what I've been working on the last 2 weeks. This is my crazy mod that changes this awesome table into a Galactic Battleground in Future Pinball. You've never seen a Star Wars table like this! I think you guys will be blown away. – you want X-Wing, Tie Fighter, Millenium Falcon, Turbo Laser Cannon, and Vader’s Tie Fighter… you got it – you want space battles… you got it – you want ships flying around the table…. you got it – you want tie fighter and x-wing laser blasts… you got it – you want XWing and Tie Fighter firing at each other… you got it – you want exploding ships… you got it – you want a turbo laser cannon that fires with animation… you got it – you want the Millenium Falcon flying around the table…. you got it. – you want Darth Vader on the table reacting to table events… you got it. This is using 25 mini playfields so far... its nuts. The Millenium Falcon, Vader and his Tie Fighter are custom models.... the others are "pegs" (to avoid the flares showing through the model problem). I'll have a wip of the table available after some code clean up and testing with the newer BAM features. Thanks to @Gimli for help with Darth! ... @polygame for nudging the progress of new Importer features... and of course @ravarcade for the amazing updates that allow this to be possible! Big thanks to @fuzzel for the usage of his X-Wing, Vader Tie Fighter, and Turbo Laser models! Watch until the end for a special treat. ' ========================================================================= '****** TerryRed "Epic Space Battles" mod and updates ****** '- integrated smoke'a ball rolling sounds into table script (no need for external vbs) '- integrated shadowmaps into the table as Shadowmaps-shadows.TGA (no need for BAM to generate or cache shadowmaps on startup) '- added option to disable new animated sequences for space battles, hovering ships, darth vader, darth vader dancing '- added default hovering animations for the ships '- added turbo laser animated lighting and lasers '- added detached flashers to explosion holograms '- added detached flashers to all laser holograms so there will be real lighting following the laser animations across the table '- adjusted backwall normal map to smooth out space window '- added new Darth Vader character animations for many table events '- added new animated sequence: millenium falcon loops around the table for "SOLO" sequences '- added new animated sequence: new x-wing and tie fighter fly in and land '- added new animated sequence: Darth Vader tie fighter fires lasers and destroys x-wing trying to fly away (explodes) '- added new animated sequence: x-wing fires lasers and destroys tie fighter trying to fly away (explodes) '- added new animated sequence: x-wing and tie fighter rotating and firing lasers at each other '- added new turbo cannon animation and lighting when bumpers are hit '- added bump mapping for x-wing, turbo laser, tie fighter '- added new BAM custom models (now seen as TGA images in the editor): Darth Vader Tie Fighter, Millennium Falcon, Darth Vader '- added new models as pegs: X-wing, Tie Fighter, Turbo Laser Cannon '- changed position of X-Wing flasher, Death Star spot-light / flasher, and Level lights to make room for new models '- updated and added more playfield images for each lightsaber colour (changes were made to only the colour...not the lightsaber image) '- added additional lightsaber colours (blue, green, purple (corrected), yellow, orange) '- added option to disable Camera Control prompt '- updated Camera Control commands to work with new Static Camera view option '- added new custom static camera option (activated with right flipper during attract, special 2 during gameplay) '- added option to disable HUD DMD and HUD Videos (added extra code for all "fadein" commands) '- added option to disable lightsaber flasher effect (for seizure sensitive / VR users) '- added option to adjust brightness of bulbs '- added option to adjust brightness of flashers '- added option to adjust brightness of playfield inserts '- adjusted angle / size / position of lightsaber holograms for a better view of the glow in all camera views (adjusted mini-playfield to match) '- added option to disable table script settings for BAM post processing / lighting '- adjusted BAM post processing / lighting ' =========================================================================
  11. You would change the "HUD" version of the DMD or Overlay to "Render on Translite" in the translite editor.... then position them where you want them on the backbox.
  12. How many ways can Pup do a PUPDMD on a Future Pinball table if you have your PuP screens properly placed? LCD DMD (4:1 standard DMD size) Real DMD - only 128x32 dots FullDMD 16:9 fullscreen (Stern style) LCD DMD on the Backglass (for 2 screen users) Topper/Under above the DMD for split middle screens
  13. Jaws Ultimate Pro 1.08 PE (Future Pinball, PinEvent) PUPDMD 16:9 FullDMD wip. Here's a few screenshots of my 16:9 FullDMD option (Stern style Middle screen) running with the Ultimate Pro version of the pup-pack. The bottom half will display videos that visually show you what to do in the game, and changes depending on the mode or events happening. The top half is PUPDMD text and scoring that will run in realtime, and it doesn't interfere with the bottom portion. Works out really nice!
  14. Here’s a quick video preview that shows off (in my cabinet) some of the DOF and MX Leds I added to Harry Potter and the Goblet of Fire (VPX) by Scotty Wic. I have effects for the potion cauldron, the wand Lock, shimmer / modes, Goblet Fire, Dragon Fire, particle effects for each mode and colour matched with the undercab lighting… and much more than I can show in this video. There will be more DOF updates coming. Sorry for my phone’s crap audio. I really need a high quality new video camera of some sort. https://youtu.be/hIXQtI5AD5A
  15. Awesome that you are posting here! Thank you so much for your awesome work! It really elevates these games so much! I showcased your work in one of my videos demonstrating my addressable leds update to The Getaway.
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