TerryRed

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About TerryRed

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  1. 1.) I get the DMD on my 3rd screen using FutureDMD. My setup is different than others. My backglass in Future Pinball has a custom resolution, something like 1920x1600 (depending on the middle screen resolution) which has part of the backglass "spill" onto the 3rd screen. I edit some of the Future Pinball tables with videos, etc so that they will be positioned my 3rd screen which is located below my backglass screen in windows. This video helps to explain it a little better: 2) Ball size will be different depending on the table. Also, your settings in BAM will change the way it looks, so you may have to play around with that. 3) The strobes shouldn't stay on. It may have to do with your DOFLinx settings. You're best off posting your issue and DOFLinx log file and DOFLinx.ini file here where DDH69 can help. http://www.vpforums.org/index.php?showforum=106
  2. I'm far far away from my cab, so I can't share my settings. arngrim, you first have the define the letters and numbers yourself in the directoutputshapes.xml. There aren't any defined in there, It's easy to do. Just copy one of the other "shapes" and redefine it with you own letter "name" and use the x and y of the first top-left pixel of the letter from the directoutputshapes.png picture. I could share what I did, but it would be better to have a "standard" so that "everyone" will use the same direcoutputshapes.xml with numbers and letters included. Then, you would use whatever you called your letters in your tables MX config settings. I called my letters something like "DDDDD", "EEEEE", "AAAAA", etc... Let me know if you would like me to create some kind of standard for the letters, and when I get time I could do all of them and add them into the XML file to maybe be added into a newer DOF R3?
  3. I just copied over the config from the normal Walking Dead to the LE rom’s settings for the table’s addressable leds. (directoutputconfig30.ini) The letters (just D E A D for now) I added to the directoutputshapes.XML file…. then I just made those letters the “default” for the 5 flashers shapes for now, until I add them to this table’s specific config. It would be nice to have a letters and numbers “shapes” standard to have for everyone to use. I’m surprised that the letters and numbers haven’t been added to the directoutputshapes.XML file from the get go. They would make for some cool effects for a lot of tables….not just for the RGB flashers emulation.
  4. Here are a few other videos of DOFLinx mods I did recently for those interested.... Bubble Bobble Knight Rider RetroFlair ....and finally a VERY cool Visual Pinball X table. The Walking Dead LE. This has the crossbow, full colour virtual DMD with pretty dots, PWM flashers, and a customized Cleland rom for original music and sounds from the TV show. I also added my own little mod of the addressable led 5 RGB flashers emulation. Instead of the normal circle shapes, I have it spell out "DEAD". I think it looks pretty cool!
  5. Here is a video demo of The Walking Dead LE in my cabinet. I changed the 5 flashers with the addressable leds to use letters instead of shapes to spell out "DEAD". I think it looks kind of cool and this table is amazing!
  6. Version 1.0.0

    9 downloads

    This DOFLinx modded version of RetroFlair is intended to be used with a real pinball cabinet using real lighting and feedback hardware. Note: Any DMDs or HudOverlays (video clips,etc) intended for desktop use were moved off screen so that they wouldn't appear on the playfield screen in a cabinet. As a result, desktop users won't see them. RetroFlair - DOFLinx Cabinet Edition We're rockin' it retro style with Arcade and Amiga game tunes in my DOFLinx mod of rom's excellent "RetroFlair" Future Pinball table. A video demonstration of this table can be seen here in my cabinet: Features: -tunes from many classic Arcade and Amiga computer games -10 solenoid feedback for flippers, bumpers, slingshots, etc -5 RGB flasher effects -RGB under cabinet lighting -gear motor for the spinning arcade cabinet -beacon and strobe effects -blower fan effects -coin, start, launch button lights
  7. Always ask permission where its possible. I was able to get a response from SLAMT1LT, and GLXB, but not from rom. Some authors aren't involved with the scene much anymore. I always add a DOFLinx credit reference in the loading screen and in the script. This is so that anyone who downloads the table will know that this is NOT the original version of the table. This way, if there is an issue (with the person not reading instructions about DOFLinx,etc) they won't annoy the original author with questions about DOFLinx. I always give full credit to the authors of the table, and only credit myself with the DOFLinx mod. We are simply adding cabinet lighting and feedback to their wonderful creations, and not modding any functionality of the table itself. The only exception is with mechanical solenoid sounds....those are disabled in the editor, and re-enabled in the script with DOFLinx commands. This is for Night Mode functionality.
  8. How Future Pinball "should" be setup with a new clean install for a cabinet: -install Future Pinball from the setup file you get from the Future Pinball site -copy your FP tables (*.fpt) to the Tables folder (NOT in their own self-named sub folders!) -if your table needs a different version of physics (2.4,2.5,2.6,2.7, Zed, Custom, etc), then just copy the needed .XML (*.zip for Zed) to your Tables folder and rename it the same as your table -copy any table Library files (*.fpl) to the Libraries folder -install BAM (Better Arcade Mode), it should be in the "Future Pinball \ BAM" folder -don't change or rename any files in BAM folder! -you can replace the Future Pinball.exe in the "Future Pinball" folder with another version if you want. I use SLAMT1LT's version from his site as it does default to 2.7 physics and has no watermark. Keep the original for backup. -unblock ALL *.exe and *.DLL files within Future Pinball, BAM, and Pinball X (Win 8 , Win 10) -Future Pinball.exe and FPLoader.exe are set to "Run as Administrator" -launch your FP tables with FPLoader.exe in the BAM folder -install Pinball X, and setup Pinball X to launch FP tables with FPLoader.exe Configure Future Pinball with these settings. This is a MUST, for complete compatibility with all tables and BAM / Cabinet use! Use these EXACT settings. (You can your change screen resolution and anti-aliasing if you want, and rotation to 0 if you have your playfield screen set to Portrait in Windows.) Also don't forget to set your Backbox resolution. -make sure you have "Load Image Into Table Editor" disabled (unchecked) in the "Preferences \ Editor Options" menu. This is important as you will get crashes and other strange things happen when you launch some tables! -when running a table from the FP Editor directly (no frontend), ALWAYS load only one table at a time, and ALWAYS close FP and re-open it after exiting a table! This won't be an issue when launching a table from a frontend like Pinball X. By doing the above, you will have Pinball X use BAM to launch your FP tables, and BAM will use the appropriate physics file for your table if there is one...otherwise BAM will default to whatever the "Future Pinball.exe" uses (in my case, SLAMT1LT's 2.7 physics). Then when the table loads, press "Q" and you can adjust the size, layout, render type, etc of each table to your liking. BAM is simply amazing! BAM notes: -New Renderer (Light System) is the nicest looking for lighting, etc....but is also more graphically demanding. Change to "FP Original" if a table runs slow for you -new version of BAM fixed reflection limitations with FP, but also makes the ball look wierd with "FP Original" when in a rotated "cabinet" view. It looks fine in desktop view though. -ambient occlusion can really kill your fps. You're probably better off disabling it. ======================================= DOFLinx: (Future Pinball specific stuff) My setup for my cabinet with DOFLinx: -install the VPX all in one installer. (Installs the B2S server and all needed files. Yes it installs Visual Pinball 10 too, but you don't have to use it. This saves you some work) -install DOF R3 and confirm it's working -I install DOFLinx in the DirectOuput folder. This will allow DOFLinx to see DOFLinx.ini automatically. You can install to a different location, but you must configure DOFLinx to see where your DOFLinx.ini is located,etc... -copy the DOFLinx.vbs file to the "Future Pinball \ Scripts" folder. Create one if doesn't exist. -configure the DOFLinx.ini for your cabinet setup! (consult the DOFLinx guide for more info) -unblock ALL *.exe and *.DLL files within the DirectOutput folder or wherever you installed DOFLinx (Win 8 , Win 10) -all *.exe files are set to "Run as Administrator" within the DirectOuput folder, and all DOFLinx *.exe files as well -I have DOFLinx always running in the background with the startup of Pinball X. I HIGHLY recommend that you do this as it's how DOFLinx was designed to run, and it will save you alot of headaches. You have been warned! ===================================== DOFLinx.ini : Sections of interest (in the DOFLinx.ini file) for Future Pinball tables modded to work with full cabinet support. (Consult the DOFLinx guide to configure your entire DOFLinx.ini file! Not just these sections) FP_LINK_WAIT_TIME=50000 - add this "FP_LINK_WAIT_TIME=50000" if it's not there. This is the max time DOFLinx tries to establish a link (FP Link) with your FP DOFLinx modded table, before it defaults to its "key to output" type function. You change the time to a higher value if your computer takes longer to load some tables. FP_ATTEMPT_LINK=1 -this is needed if you want DOFLinx to attempt to establish the FP Link with FP DOFLinx modded tables Cabinet Toys: The following is your cabinet toys setup. Anything with a # in front of it will be ignored. Make sure you put a # in front of any device you don't have in your cabinet. (I don't have a shaker or gear motor) Consult the DOFLinx guide for more info on how to configure this section. These are the solenoids for flippers, bumpers, etc. Make sure they are configured for your particular setup, device, ports, etc. LINK_LF=101,25,8000 LINK_RF=102,25,8000 LINK_LS=103,75,1000 LINK_RS=104,75,1000 LINK_ML=105,75,1000 LINK_MC=106,75,1000 LINK_MR=107,75,1000 LINK_BL=108,75,1000 LINK_BC=106,75,1000 LINK_BR=110,75,1000 This is the blower fan, shaker, and gear motor. (Note, I don't have a shaker or gear motor) LINK_FN=111,75,9999 #LINK_SH=111,75,9999 #LINK_GR=111,75,9999 Strobes and Beacon LINK_SR=116,ON,0 LINK_BK=132,ON,0 Start, Launch, Fire button (you can add coin, exit, etc) LINK_ST=114 LINK_LB=115 LINK_FR=113 RGB Flashers. These are configured with the Red port of each RGB flasher. LINK_FLOL=129 LINK_FLIL=126 LINK_FLCN=123 LINK_FLIR=120 LINK_FLOR=117 This section deals with RGB_OUTPUT devices. As far as Future Pinball DOFLinx modded tables are concerned, this is the RGB under cabinet lighting. Note: if you have any RGB_OUTPUT device configured the same as a RGB flasher, then the RGB flasher will be used when a FP DOFLinx modded table is launched! RGB_OUTPUT=117,120,123,126,129 -I use my flashers for other programs, not just Future Pinball and Pinball FX2, so that's why my RGB_OUTPUTS are configured the same as my RGB flasher ports. -RGB_STYLE, RGB_TRIGGER, RGB_MIN_TIME all effect the RGB_OUTPUT....but for FP DOFLinx modded tables this will only have any effect if the table modder chose to use these features. All of the above cabinet toys settings are also used for the Pinball FX 2 full cabinet support features of DOFLinx as well (correct me if I'm wrong DDH69!). That about wraps it up as far as DOFLinx and Future Pinball modded tables are concerned. This doesn't cover the other sections of the DOFLinx.ini, or all the other numerous features that DOFLinx has.... but it should help to answer A LOT of the questions I get.
  9. Version 1.0.0

    23 downloads

    We're going back to the 80's for my DOFLinx mod of rom's excellent Knight Rider Future Pinball table. You got the lights....you got the feedback....and you got the Hoff's terrible perm! A video demonstration of this table in my cabinet can be seen here: Features: - 10 solenoid feedback for flippers, bumpers, slingshots, etc - 5 RGB flasher effects - KITT's "woo-woo" animated red lights with your RGB flashers - RGB under cabinet lighting - gear motor for KITT and the truck ramp's movement - shaker motor effects for engine rumble - beacon and strobe effects - blower fan effects
  10. Version 1.0.0

    15 downloads

    The classic Future Pinball table that lets you pop bumpers and pop bubbles at the same time. Now with full DOFLinx cabinet feedback and lighting. This is a simple and colourful table that has a mini video game built into the playfield. A quick video demo of this table can be seen here in my cabinet:
  11. Version

    13 downloads

    These girls are heating up your favorite Joker Poker Pinball game.... and when they are done, they will cool you off with the blower fan you pervs! Enjoy the SLAMT1LT mod, Strip Joker Poker (Ultimate 1.02) complete with DOFLinx cabinet feedback and lighting! A quickie.... video demo of this table can be seen here in my cabinet.
  12. Star Wars Death Star Assault (ULTIMATE 1.04) (DOFLinx - Cabinet Edition) The most explosive and Ultimate Star Wars pinball experience is here...and only on Future Pinball with DOFLinx! A video that shows off this excellent table with amazing DOFLinx cabinet effects can be seen at this link (in my cabinet) : Features: - activate the Lightsabers (during attract mode) with the FIRE / 2nd flipper / Special Button - amazing animated 5 RGB flasher effects - animated explosion, Tie Fighter, and X-wing blaster RGB flashers effects - RGB undercab lighting changes based on the intense action - gear motor operates everytime R2-D2 rotates his head - shaker motor and blower fan operates for explosions and other table events - 10 solenoid support for all mechanical devices (flipper, slings, bumpers, etc) - beacon lights up during cinematics and certain game modes - strobe effects throughout - Start, Coin, Launch Ball button lights: flash / On / Off during table events / functions - Millennium Falcon Video mode! - Chewie gets angry if you don't give him money! - lots of video clips and sound effects for non-stop action! - all effects combine for an amazing feedback and light show! I was glad that I was able to get this done before I'll be gone for 4 months. Another great video demo that's worth watching to the end....
  13. Version 1.04

    38 downloads

    Star Wars Death Star Assault (ULTIMATE 1.04) (DOFLinx - Cabinet Edition) The most explosive and Ultimate Star Wars pinball experience is here...and only on Future Pinball with DOFLinx! A video that shows off this excellent table with amazing DOFLinx cabinet effects can be seen at this link (in my cabinet) : Features: - activate the Lightsabers (during attract mode) with the FIRE / 2nd flipper / Special Button - amazing animated 5 RGB flasher effects - animated explosion, Tie Fighter, and X-wing blaster RGB flashers effects - RGB undercab lighting changes based on the intense action - gear motor operates everytime R2-D2 rotates his head - shaker motor and blower fan operates for explosions and other table events - 10 solenoid support for all mechanical devices (flipper, slings, bumpers, etc) - beacon lights up during cinematics and certain game modes - strobe effects throughout - Start, Coin, Launch Ball button lights: flash / On / Off during table events / functions - Millennium Falcon Video mode! - Chewie gets angry if you don't give him money! - lots of video clips and sound effects for non-stop action! - all effects combine for an amazing feedback and light show! The DOFLinx modded tables are intended for use in a virtual pinball cabinet with feedback and lighitng, which require DOFLinx software to function. Requirements / Installation: Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future Pinball\Scripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT) DOFLinx.vbs is included with the DOFLinx install package. DOFLinx install package download: The current download of DOFLinx can be found through this post at vpforums: http://www.vpforums.org/index.php?showtopic=35852 It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future Pinball\Tables" directory. =================================== DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69 This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as flipper solenoids, shaker motor, contactors for drop targets-slingshots-bumpers, FIRE button, lighting effects, blower fan, beacon, strobes and more! This will work with Led-Wiz, Sainsmart USB, PacLed64, and KL25Z. Cabinet Use: For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted. Instead, you will only hear your cabinet's feedback devices for those actions. The rest of the game's sounds will play normally as intended by the table author. Desktop Use: For desktop users: This table CAN still function normally without DOFLinx running, but you MUST have the DOFLinx.vbs script file in your "scripts" folder. (read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PC's speakers. Note: Any DMDs or HudOverlays intended for desktop use were moved off screen so that they wouldn't appear on the playfield screen. Night Mode: For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode. We hope you enjoy the DOFLinx cabinet experience! For SLAMT1LT's newest versions of his tables (without DOFLinx support), goto his website: http://speak1970.wixsite.com/slamspinballemporium
  14. As silly as it sounds....try recording yourself playing....even with a cell phone. Those newer coloured roms look amazing by comparison.... I'm using a virtual DMD, and for me the colorize option has no effect if there is a pallet file for the rom present....it will always use the palette file's colours no matter what. If I get rid of the palette file, then my custom colours work fine. This was with an older version of the DLL, not the recent ones posted in the last few days.
  15. I know I always had issues with the Test program of PinMAME crashing with certain roms...yet they would work correctly when launched in the game.... at least that was the case with these newer coloured Stern roms.