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coreduo0099

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Everything posted by coreduo0099

  1. SAMBuild3.1 beta thread

    WPT Confirmed. also got WPT working FYI by commenting out those solcallback lines: SolCallback(12) = "SolJailUp" 'SolCallback(13) = "SolULFlipper" 'SolCallback(14) = "SolURFlipper" SolCallback(15) = "SolLFlipper" SolCallback(16) = "SolRFlipper" don't do this per DJROBX
  2. SAMBuild3.1 beta thread

    also got FG working FYI...
  3. SAMBuild3.1 beta thread

    made both sets of changes to FG and the F11 still shows the same. is that expected or should it be under 2ms. Same with WPT and verified rom checksum.
  4. SAMBuild3.1 beta thread

    Not sure which mine is but my script has this near the top in the ascii art logo '@@@@@@@@@@@@@@@ TABLE BY ICPJUGGLA AND FRENETICAMNESIC @@@@@@@@@@@@@@@@ '@@@@@@@@@@@@@@@@ SCRIPT BY FRENETICAMNESIC AND GTXJOE @@@@@@@@@@@@@@@@@ '@@@@@@ MODELS BY FRENETICAMNESIC, RANDR, FLUPPER, DARK, AND ZANY @@@@@@ '@@@@@ RESOURCES PROVIDED BY NORTHVIBE, URIELL, PAULO, AND PINBILL @@@@@ '@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
  5. SAMBuild3.1 beta thread

    Phew, got through the whole list... Awesome Improvement! I did not see any speedup in Avengers or WPT. (no vpx transformers or Batman Dark Knight I can find),
  6. SAMBuild3.1 beta thread

    Next one.. Family Guy from 10/21/2017 timeframe seems to use fg1200af and putting the new script additions kills the flippers. Tried Const cGameName = "fg_1200" instead of "fg_1200af" and renamed rom and rom contents to fg_1200 but no luck.
  7. SAMBuild3.1 beta thread

    Thanks, I thought that was 1.60 is the naming convention that the LE version of the rom is the "h"? down to 2ms!
  8. SAMBuild3.1 beta thread

  9. SAMBuild3.1 beta thread

    grr. looked for over an hour.. can't find 1.60h but have 1.60 and 1.56h. I've scanned the 'universe' and stern's site or am not building the zip correctly.. what should be in the twd_160h.zip ? just twd_160h.bin (which I can't find)?
  10. SAMBuild3.1 beta thread

    I updated ACDC and Tron and they also went sub 2ms! I tried Indiana Jones and TWD but no luck. Is there a way to know which tables can support this enhancement?
  11. SAMBuild3.1 beta thread

    No problem here with Teed Off. nvram attached teedoff3.nv
  12. Hello, I hope it is only one table, but there are no device definitions for the game Strikes and Spares which is a valid game on dof config site using rom stk and was added in v2701 and v2702 Also, the rom name might be incorrect. the latest tables are referencing 'stk_sprs' and changing the script to use to stk causes the table to fail. perhaps one of the site admins can restore and double check that others are not empty as well. Thanks for such an awesome resource!
  13. GLaltcolor.7z

    Version 1.0.0

    68 downloads

    Thanks to the new r4505 SAM build of vpinmame posted today, Gottlieb DMD is now working. Here are some color files for those Gottlieb DMD games. Be sure to backup your altcolor directory to revert any of your customizations.
  14. SAMBuild3.1 beta thread

    Awesome. Gottlieb EXTDMD working great! I quickly found some good altcolor pallets for the Gottlieb DMD tables. Enjoy altcolor.7z
  15. Hi, Just some feedback. I'm replaced my cabinet computer with a fresh system/install. Followed the instructions on the first post and had no controller for either CCC or Evil dead until I also ran this as admin. This should be included as a additional instruction Step. After I ran this, both games fired up perfectly.
  16. Improved as first launch takes much longer than 2nd launch... #NoEnv #SingleInstance force sleep 22000 ;Backglass WinActivate , ahk_class WindowsForms10.Window.8.app.0.1ca0192_r34_ad1 ;Video WinActivate , ahk_class SDL_app ;DMD WinActivate , ahk_class VPPlayer ; Set focus to Cactus Canyon Continued ;Table WinActivate , ahk_class VPPlayer sleep 2000 ;Backglass WinActivate , ahk_class WindowsForms10.Window.8.app.0.1ca0192_r34_ad1 ;Video WinActivate , ahk_class SDL_app ;DMD WinActivate , ahk_class VPPlayer ; Set focus to Cactus Canyon Continued ;Table WinActivate , ahk_class VPPlayer sleep 2000 ;Backglass WinActivate , ahk_class WindowsForms10.Window.8.app.0.1ca0192_r34_ad1 ;Video WinActivate , ahk_class SDL_app ;DMD WinActivate , ahk_class VPPlayer ; Set focus to Cactus Canyon Continued ;Table WinActivate , ahk_class VPPlayer sleep 2000 ;Backglass WinActivate , ahk_class WindowsForms10.Window.8.app.0.1ca0192_r34_ad1 ;Video WinActivate , ahk_class SDL_app ;DMD WinActivate , ahk_class VPPlayer ; Set focus to Cactus Canyon Continued ;Table WinActivate , ahk_class VPPlayer sleep 24000 ;Backglass WinActivate , ahk_class WindowsForms10.Window.8.app.0.1ca0192_r34_ad1 ;Video WinActivate , ahk_class SDL_app ;DMD WinActivate , ahk_class VPPlayer ; Set focus to Cactus Canyon Continued ;Table WinActivate , ahk_class VPPlayer sleep 10000 ;Backglass WinActivate , ahk_class WindowsForms10.Window.8.app.0.1ca0192_r34_ad1 ;Video WinActivate , ahk_class SDL_app ;DMD WinActivate , ahk_class VPPlayer ; Set focus to Cactus Canyon Continued ;Table WinActivate , ahk_class VPPlayer sleep 10000 ;Backglass WinActivate , ahk_class WindowsForms10.Window.8.app.0.1ca0192_r34_ad1 ;Video WinActivate , ahk_class SDL_app ;DMD WinActivate , ahk_class VPPlayer ; Set focus to Cactus Canyon Continued ;Table WinActivate , ahk_class VPPlayer sleep 10000 ;Backglass WinActivate , ahk_class WindowsForms10.Window.8.app.0.1ca0192_r34_ad1 ;Video WinActivate , ahk_class SDL_app ;DMD WinActivate , ahk_class VPPlayer ; Set focus to Cactus Canyon Continued ;Table WinActivate , ahk_class VPPlayer sleep 5000 ;Backglass WinActivate , ahk_class WindowsForms10.Window.8.app.0.1ca0192_r34_ad1 ;Video WinActivate , ahk_class SDL_app ;DMD WinActivate , ahk_class VPPlayer ; Set focus to Cactus Canyon Continued ;Table WinActivate , ahk_class VPPlayer sleep 5000 ;Backglass WinActivate , ahk_class WindowsForms10.Window.8.app.0.1ca0192_r34_ad1 ;Video WinActivate , ahk_class SDL_app ;DMD WinActivate , ahk_class VPPlayer ; Set focus to Cactus Canyon Continued ;Table WinActivate , ahk_class VPPlayer
  17. I futz around with a suggestion from another user, I think in a CCC thread and finally have Evil Dead and Cactus Canyon working properly from PinballX. This is the .ahk script contents I ended up with, which I launch in PinballX as my launch before Executable variable:
  18. Hi, Thanks for the table. I have one last bit of help needed for getting DOF going. Does anyone have it working? I have this and Cactus Canyon continued all set up in PinballX working fine. CC has DOF working. Evil Dead has backglass from a few pages ago on this thread (Thanks horsepin and Thalmus), my video is good, game plays, but no DOF Effects. Setup wise I think I am good, but do not understand what this means or if I need to do it... " Copy the SdlTTF that is compatible with VP ". I'm not sure what that file is, or where to put it. A confg tip, I don't have my setup in the default scripts, so I made a permanent link (different than shortcut) like so to the path of vpinball from C prompt... mklink /J "C:\Visual Pinball" "E:\Emulator\Pinball emu" Thanks
  19. Hi, Is there something other than defining the 4 RGB vpinmame color values for overriding the default colors in the script?
  20. Version 1.0.0

    456 downloads

    Lucky1s color work is fantastic! I've been spending quite a bit of time getting all of my DMD displays optimized with your EXTDMD and palletes and wanted to share/contribute. I took his original pack and then organized them by color and found the best stern rom replacements for different color themes and added a bunch of new games. There are about 296 folders in this archive For any replacements, I copied the original pin2dmd in the rom folder as a backup. The stern DMDs, even the not color patched ones look much better I think with these. This set does assume you patched the ones with color rom versions as well. Be sure to backup your altcolor directory to revert any of your customizations.
  21. Hi, I've been stuck on something for a while now and seem to be missing a piece of the puzzle. There are tables out there that seem to have DOF feedback commands, yet are not defined in the dofconfig tool and don't include a dof mapping .xml file in the table. e.g. "Cowboy Eight Ball" from vpforums it has commands like: Const cGameName="cowboy",cCredits="Cowboy Eight Ball" and Sub S33_Hit:vpmTimer.PulseSw 33:S33.IsDropped=1:S33A.IsDropped=0:S33.TimerEnabled=1:End Sub Sub S33_Timer:S33A.TimerEnabled=0:S33A.IsDropped=1:S33.IsDropped=0:End Sub I can get the switches to fire solenoids buy assigning random incorrect table map .xml files, however they are not accurate. I'd assume either a mapping from the dofconfig tool or a specific .xml mapping file would be out there, but without either, there is no DOF working on the table. Is there something I'm missing that is preventing a large number of the VP9 tables to work correctly with DOF which have such commands? Maybe I'm just missing some history here? Thanks
  22. I didn't even realize Mustang was stuttering. I played it several times with different settings and 8/10 times I get the sound duplication issue. I found it easiest to detect on the beach boys background music. I can't get rid of it either.
  23. Interesting.. it definately made a difference for me. But I'm not getting any dump file that I'm aware of, at least not in my video path. Where would I look? My video setting is: [video] ; if enabled, writes frames to an .avi file enabled = false ; path to folder or .avi file. if folder, gamename.avi is used. path = C:\Users\xbox\Desktop\test\
  24. Regarding the studdering/audio issues: I Figured out some settings that eliminated my audio: -Disable Brute-Force 4x SXSSA if you have it enabled Most Important: -Be sure both windows and external dmd are enabled in vpinmame rom options. then set backglass dmd to hidden. This fixed all the double/stuttering audio issues for me. With at91jit disabled I have zero issues now and run over 100 fps on all stern tables.
  25. I Figured out some settings that eliminated my audio: -Disable Brute-Force 4x SXSSA if you have it enabled -Be sure both windows and external dmd are enabled in rom options. then set backglass dmd to hidden. This fixed all the double/stuttering audio issues for me.
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