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coreduo0099

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Everything posted by coreduo0099

  1. SAMBuild3.1 beta thread

    Thanks. Looks like it does not work on my 4-monitor rig setup with dmdext. e.g. ACDC color rom won't run, but does in windowed mode.
  2. SAMBuild3.1 beta thread

    So, I've been using full screen windows mode for years.. Can't remember why at this point. What is the advantage to full screen exclusive?
  3. SAMBuild3.1 beta thread

    I got an error regarding parameters on line 67 for the PlaySound SoundFX(..... I added ,DOFContactors to each in the section... This works for me for the mini pinball game now. (I was not able to get mini game plus multiball simultaneously) code: '****************************************************** '* KEYS *********************************************** '****************************************************** Sub Table1_KeyDown(ByVal keycode) If keycode = PlungerKey Then Plunger.PullBack:End If If Keycode = RightFlipperKey then Controller.Switch(90)=1 Controller.Switch(82)=1 If MiniPF.Balls=0 Then PlaySound SoundFX("Stern_MiniFlipperUp2",DOFContactors) MiniPF_RightFlipper.RotateToEnd DOF 101, 1 MiniRight=1 End If vpmFFlipsSam.FlipR true Exit Sub End If If Keycode = LeftFlipperKey then Controller.Switch(84)=1 If MiniPF.Balls=0 Then PlaySound SoundFX("Stern_MiniFlipperUp1",DOFContactors) MiniPF_LeftFlipper.RotateToEnd DOF 102, 1 MiniLeft=1 End If vpmFFlipsSam.FlipL true Exit Sub End If If vpmKeyDown(keycode) Then Exit Sub If keycode = PlungerKey Then Plunger.PullBack End Sub Sub Table1_KeyUp(ByVal keycode) If keycode = PlungerKey Then Plunger.Fire:If BIP=1 then Playsound "Stern_Plunge" else If BIP=0 then Playsound "Stern_Hit7":End If If Keycode = RightFlipperKey then Controller.Switch(90)=0 Controller.Switch(82)=0 If MiniRight=1 Then PlaySound SoundFX("Stern_MiniFlipperDown2",DOFContactors) MiniPF_RightFlipper.RotateToStart DOF 101, 0 MiniRight=0 End If vpmFFlipsSam.FlipR false Exit Sub End If If Keycode = LeftFlipperKey then Controller.Switch(84)=0 If MiniLeft=1 Then PlaySound SoundFX("Stern_MiniFlipperDown1",DOFContactors) MiniPF_LeftFlipper.RotateToStart DOF 102, 0 MiniLeft=0 End If vpmFFlipsSam.FlipL false Exit Sub End If If vpmKeyUp(keycode) Then Exit Sub If keycode = PlungerKey Then Plunger.Fire End Sub
  4. TMNT

    Will do. Your colored dots look pretty slick.
  5. TMNT

    Interesting. If I uncheck "Colorize DMD 4 colors" in the rom options, the log file is totally clean. virtual dmd works but not colorized. [1] 2018/06/30 14:41:54.137 INFO | Determined color path from assembly path: E:\Emulator\Pinball_emu\VPinMame\altcolor [1] 2018/06/30 14:41:54.163 INFO | Starting VPinMAME API through Setup.exe. [1] 2018/06/30 14:41:54.163 INFO | [vpm] Open() [1] 2018/06/30 14:41:54.163 INFO | [vpm] PM_GameSettings(0) [1] 2018/06/30 14:41:54.163 INFO | Disabling game colorization [1] 2018/06/30 14:41:54.163 INFO | Setting game name: tmnt_104 [1] 2018/06/30 14:41:54.163 INFO | Setting color: #FF00FF80 [1] 2018/06/30 14:41:54.176 INFO | Loading palette file at E:\Emulator\Pinball_emu\VPinMame\altcolor\tmnt_104\pin2dmd.pal... [1] 2018/06/30 14:41:54.176 TRACE | PAL[1] Read version as 2 [1] 2018/06/30 14:41:54.176 TRACE | PAL[3] Read number of palettes as 22 [1] 2018/06/30 14:41:54.176 TRACE | PAL[1171] Read number of mappings as 23 [1] 2018/06/30 14:41:54.176 TRACE | PAL[1425] Read number of masks as 24 [1] 2018/06/30 14:41:54.176 INFO | Loading virtual animation file at E:\Emulator\Pinball_emu\VPinMame\altcolor\tmnt_104\pin2dmd.vni... [1] 2018/06/30 14:41:54.185 TRACE | VNI[8] Skipping 84 bytes of animation indexes. [1] 2018/06/30 14:41:54.185 DEBUG | VNI[92] Reading 21 animations from VPIN v4... [1] 2018/06/30 14:41:54.185 DEBUG | VNI[129] Reading 1 frame for animation "BlueBelt"... [1] 2018/06/30 14:41:54.185 DEBUG | VNI[2743] Reading 1 frame for animation "YellowBelt"... [1] 2018/06/30 14:41:54.185 DEBUG | VNI[5353] Reading 17 frames for animation "4names"... [1] 2018/06/30 14:41:54.185 DEBUG | VNI[49174] Reading 32 frames for animation "Eyes- replacement"... [1] 2018/06/30 14:41:54.185 DEBUG | VNI[131620] Reading 16 frames for animation "TwinMilLitesSewer"... [1] 2018/06/30 14:41:54.185 DEBUG | VNI[172861] Reading 20 frames for animation "TMNT-GoNinja"... [1] 2018/06/30 14:41:54.185 DEBUG | VNI[224408] Reading 16 frames for animation "PlungerDoubleSkill"... [1] 2018/06/30 14:41:54.185 DEBUG | VNI[265646] Reading 1 frame for animation "LoopEntry"... [1] 2018/06/30 14:41:54.185 DEBUG | VNI[268260] Reading 1 frame for animation "OrangeBelt"... [1] 2018/06/30 14:41:54.185 DEBUG | VNI[270880] Reading 15 frames for animation "Muti-Sewer-Lites"... [1] 2018/06/30 14:41:54.185 DEBUG | VNI[309547] Reading 9 frames for animation "Spell TURTLES"... [1] 2018/06/30 14:41:54.185 DEBUG | VNI[332757] Reading 5 frames for animation "swirls"... [1] 2018/06/30 14:41:54.185 DEBUG | VNI[345673] Reading 41 frames for animation "Replay Value"... [1] 2018/06/30 14:41:54.201 DEBUG | VNI[451287] Reading 1 frame for animation "PurpleBelt"... [1] 2018/06/30 14:41:54.201 DEBUG | VNI[453906] Reading 43 frames for animation "DataEastPinball"... [1] 2018/06/30 14:41:54.201 DEBUG | VNI[564667] Reading 169 frames for animation "T-M-N-T"... [1] 2018/06/30 14:41:54.201 DEBUG | VNI[999882] Reading 16 frames for animation "CaptiveBall"... [1] 2018/06/30 14:41:54.201 DEBUG | VNI[1041120] Reading 4 frames for animation "BlackBelt"... [1] 2018/06/30 14:41:54.201 DEBUG | VNI[1051457] Reading 42 frames for animation "Presents"... [1] 2018/06/30 14:41:54.201 DEBUG | VNI[1159645] Reading 1 frame for animation "BrownBelt"... [1] 2018/06/30 14:41:54.201 DEBUG | VNI[1162258] Reading 36 frames for animation "TMNT Logo"... [1] 2018/06/30 14:41:54.201 INFO | Loaded animation set VPIN v4, 21 animation(s) [1] 2018/06/30 14:41:54.219 DEBUG | [colorize] Setting new palette (2): [ #FF000000 #FF001100 #FF002200 #FF003300 #FF004400 #FF005500 #FF006600 #FF007700 #FF008800 #FF009900 #FF00AA00 #FF00BB00 #FF00CC00 #FF00DD00 #FF00EE00 #FF00FF00 ] [1] 2018/06/30 14:41:54.219 INFO | Opening virtual DMD... [8] 2018/06/30 14:41:54.275 INFO | Added VirtualDMD renderer. [8] 2018/06/30 14:41:54.284 INFO | PinUP DLL starting tmnt_104... [8] 2018/06/30 14:41:54.284 INFO | Added PinUP renderer. [8] 2018/06/30 14:41:54.284 INFO | Transformation options: Resize=Fit, HFlip=False, VFlip=False [8] 2018/06/30 14:41:54.284 INFO | Applying default color to render graphs (#FF00FF80). [8] 2018/06/30 14:41:54.297 INFO | Resizing virtual DMD to 128x32 [1] 2018/06/30 14:41:54.297 INFO | VPM 2-bit Source received new dimensions: 128x32 => 128x16. [1] 2018/06/30 14:41:54.297 INFO | Resizing virtual DMD to 128x16 [8] 2018/06/30 14:41:54.297 INFO | Setting up 2-bit VPM Graph for 2 destination(s) [8] 2018/06/30 14:41:54.310 INFO | Connecting VPM 2-bit Source to Dmd (Gray2 => Rgb24) [8] 2018/06/30 14:41:54.343 INFO | Connecting VPM 2-bit Source to PinUP Writer (Gray2 => Gray2) [8] 2018/06/30 14:41:54.343 INFO | Setting up 4-bit VPM Graph for 2 destination(s) [8] 2018/06/30 14:41:54.343 INFO | Connecting VPM 4-bit Source to Dmd (Gray4 => Rgb24) [8] 2018/06/30 14:41:54.343 INFO | Connecting VPM 4-bit Source to PinUP Writer (Gray4 => Gray4) [8] 2018/06/30 14:41:54.343 INFO | Setting up RGB24-bit VPM Graph for 2 destination(s) [8] 2018/06/30 14:41:54.343 INFO | Connecting VPM RGB24 Source to Dmd (Rgb24 => Rgb24) [8] 2018/06/30 14:41:54.343 INFO | Connecting VPM RGB24 Source to PinUP Writer (Rgb24 => Bitmap) [1] 2018/06/30 14:42:03.482 INFO | [vpm] Close() [1] 2018/06/30 14:42:03.482 INFO | Closing up. [1] 2018/06/30 14:42:03.482 DEBUG | Disposing 2-bit VPM Graph... [1] 2018/06/30 14:42:03.482 INFO | Source for 2 renderer(s) stopped. [1] 2018/06/30 14:42:03.482 DEBUG | Disposing 4-bit VPM Graph... [1] 2018/06/30 14:42:03.482 INFO | Source for 2 renderer(s) stopped. [1] 2018/06/30 14:42:03.482 DEBUG | Disposing RGB24-bit VPM Graph... [1] 2018/06/30 14:42:03.482 INFO | Source for 2 renderer(s) stopped.
  6. TMNT

    BTW. I tried hard coding to 128x32 in the registry. Log still had same message, so I think that might be some internal debug note. Hopefully Lucky1 or someone else might be able to assist. Thalmus, did you get it going on your system?
  7. TMNT

    Thanks, the gifs look awesome!
  8. TMNT

    Thanks for the reply. I removed my tmnt_104 from regedit and defaults were restored. Same issue. Just to sanity check, i renamed the two TMNT.xxx files to pin2dmd.xxx and put them in my altcolor/tmnt_104 path which the log seems to be happy with. using 1.7.1.0 version of dmddevice.dll tried 1.7.0 and it does the same. using dmdext from dmdext-v1.7.0-x86.zip in my VPinMame directory. setup test and VP9 both with same results.
  9. TMNT

    hmm. I have tons of altcolor modded tables so I thought I'd try this out. It crashes VP when running on my vpin cabinet. the log shows a path I don't have or understand. Ideas? [9] 2018/06/30 12:40:45.574 INFO | Determined color path from assembly path: E:\Emulator\Pinball_emu\VPinMame\altcolor [9] 2018/06/30 12:40:45.616 INFO | Starting VPinMAME API through VPinball99_PhysMod5_Updated.exe. [9] 2018/06/30 12:40:45.622 INFO | [vpm] Open() [9] 2018/06/30 12:40:45.622 INFO | [vpm] Set_4_Colors_Palette() [9] 2018/06/30 12:40:45.622 INFO | Setting palette to 4 colors... [9] 2018/06/30 12:40:45.622 INFO | [vpm] PM_GameSettings(1) [9] 2018/06/30 12:40:45.641 INFO | Enabling game colorization [9] 2018/06/30 12:40:45.641 INFO | Setting game name: tmnt_104 [9] 2018/06/30 12:40:45.641 INFO | Setting color: #FF00FF80 [9] 2018/06/30 12:40:45.665 INFO | Loading palette file at E:\Emulator\Pinball_emu\VPinMame\altcolor\tmnt_104\pin2dmd.pal... [9] 2018/06/30 12:40:45.674 TRACE | PAL[1] Read version as 1 [9] 2018/06/30 12:40:45.674 TRACE | PAL[3] Read number of palettes as 22 [9] 2018/06/30 12:40:45.685 TRACE | PAL[1171] Read number of mappings as 23 [9] 2018/06/30 12:40:45.685 TRACE | PAL[1425] Read number of masks as 24 [9] 2018/06/30 12:40:45.685 INFO | Loading virtual animation file at E:\Emulator\Pinball_emu\VPinMame\altcolor\tmnt_104\pin2dmd.vni... [9] 2018/06/30 12:40:45.704 TRACE | VNI[8] Skipping 84 bytes of animation indexes. [9] 2018/06/30 12:40:45.704 DEBUG | VNI[92] Reading 21 animations from VPIN v4... [9] 2018/06/30 12:40:45.704 DEBUG | VNI[129] Reading 1 frame for animation "BlueBelt"... [9] 2018/06/30 12:40:45.720 DEBUG | VNI[2743] Reading 1 frame for animation "YellowBelt"... [9] 2018/06/30 12:40:45.720 DEBUG | VNI[5353] Reading 17 frames for animation "4names"... [9] 2018/06/30 12:40:45.720 DEBUG | VNI[49174] Reading 32 frames for animation "Eyes- replacement"... [9] 2018/06/30 12:40:45.738 DEBUG | VNI[131620] Reading 16 frames for animation "TwinMilLitesSewer"... [9] 2018/06/30 12:40:45.738 DEBUG | VNI[172861] Reading 20 frames for animation "TMNT-GoNinja"... [9] 2018/06/30 12:40:45.750 DEBUG | VNI[224408] Reading 16 frames for animation "PlungerDoubleSkill"... [9] 2018/06/30 12:40:45.750 DEBUG | VNI[265646] Reading 1 frame for animation "LoopEntry"... [9] 2018/06/30 12:40:45.750 DEBUG | VNI[268260] Reading 1 frame for animation "OrangeBelt"... [9] 2018/06/30 12:40:45.765 DEBUG | VNI[270880] Reading 15 frames for animation "Muti-Sewer-Lites"... [9] 2018/06/30 12:40:45.765 DEBUG | VNI[309547] Reading 9 frames for animation "Spell TURTLES"... [9] 2018/06/30 12:40:45.765 DEBUG | VNI[332757] Reading 5 frames for animation "swirls"... [9] 2018/06/30 12:40:45.780 DEBUG | VNI[345673] Reading 41 frames for animation "Replay Value"... [9] 2018/06/30 12:40:45.780 DEBUG | VNI[451287] Reading 1 frame for animation "PurpleBelt"... [9] 2018/06/30 12:40:45.780 DEBUG | VNI[453906] Reading 43 frames for animation "DataEastPinball"... [9] 2018/06/30 12:40:45.801 DEBUG | VNI[564667] Reading 169 frames for animation "T-M-N-T"... [9] 2018/06/30 12:40:45.813 DEBUG | VNI[999882] Reading 16 frames for animation "CaptiveBall"... [9] 2018/06/30 12:40:45.813 DEBUG | VNI[1041120] Reading 4 frames for animation "BlackBelt"... [9] 2018/06/30 12:40:45.825 DEBUG | VNI[1051457] Reading 42 frames for animation "Presents"... [9] 2018/06/30 12:40:45.825 DEBUG | VNI[1159645] Reading 1 frame for animation "BrownBelt"... [9] 2018/06/30 12:40:45.825 DEBUG | VNI[1162258] Reading 36 frames for animation "TMNT Logo"... [9] 2018/06/30 12:40:45.846 INFO | Loaded animation set VPIN v4, 21 animation(s) [9] 2018/06/30 12:40:45.857 DEBUG | [colorize] Setting new palette (2): [ #FF000000 #FF001100 #FF002200 #FF003300 #FF004400 #FF005500 #FF006600 #FF007700 #FF008800 #FF009900 #FF00AA00 #FF00BB00 #FF00CC00 #FF00DD00 #FF00EE00 #FF00FF00 ] [9] 2018/06/30 12:40:45.857 INFO | Opening virtual DMD... [13] 2018/06/30 12:40:45.950 INFO | Found B2S, moving behind DMD. [13] 2018/06/30 12:40:45.950 INFO | Added VirtualDMD renderer. [13] 2018/06/30 12:40:45.980 INFO | PinUP DLL starting tmnt_104... [13] 2018/06/30 12:40:45.994 INFO | Added PinUP renderer. [13] 2018/06/30 12:40:46.000 INFO | Transformation options: Resize=Fit, HFlip=False, VFlip=False [13] 2018/06/30 12:40:46.000 INFO | Just clearing palette, colorization is done by converter. [9] 2018/06/30 12:40:46.000 INFO | 2-Bit Colorizer received new dimensions: 128x32 => 128x16. [13] 2018/06/30 12:40:46.022 INFO | Resizing virtual DMD to 128x32 [9] 2018/06/30 12:40:46.029 INFO | Resizing virtual DMD to 128x16 [13] 2018/06/30 12:40:46.029 INFO | Setting up 2-bit Colored VPM Graph for 2 destination(s) [13] 2018/06/30 12:40:46.079 INFO | Connecting 2-Bit Colorizer to Dmd (ColoredGray2 => Rgb24) [13] 2018/06/30 12:40:46.092 INFO | Connecting 2-Bit Colorizer to Dmd (ColoredGray4 => Rgb24) [13] 2018/06/30 12:40:46.092 INFO | Connecting VPM 2-bit Source to PinUP Writer (Gray2 => Gray2) [13] 2018/06/30 12:40:46.092 INFO | Setting up 4-bit Colored VPM Graph for 2 destination(s) [13] 2018/06/30 12:40:46.110 INFO | Connecting 4-Bit Colorizer to Dmd (ColoredGray2 => Rgb24) [13] 2018/06/30 12:40:46.110 INFO | Connecting 4-Bit Colorizer to Dmd (ColoredGray4 => Rgb24) [13] 2018/06/30 12:40:46.110 INFO | Connecting VPM 4-bit Source to PinUP Writer (Gray4 => Gray4) [13] 2018/06/30 12:40:46.123 INFO | Setting up RGB24-bit VPM Graph for 2 destination(s) [13] 2018/06/30 12:40:46.123 INFO | Connecting VPM RGB24 Source to Dmd (Rgb24 => Rgb24) [13] 2018/06/30 12:40:46.123 INFO | Connecting VPM RGB24 Source to PinUP Writer (Rgb24 => Bitmap) [9] 2018/06/30 12:40:46.429 ERROR | System.ArgumentException: Array lengths must be the same. at System.Collections.BitArray.And(BitArray value) at LibDmd.Converter.Gray2Colorizer.FindMapping(Byte[][] planes) in C:\source\dmdextensions\LibDmd\Converter\Gray2Colorizer.cs:line 193 at LibDmd.Converter.Gray2Colorizer.TriggerAnimation(Byte[][] planes) in C:\source\dmdextensions\LibDmd\Converter\Gray2Colorizer.cs:line 104 at LibDmd.Converter.Gray2Colorizer.Convert(Byte[] frame) in C:\source\dmdextensions\LibDmd\Converter\Gray2Colorizer.cs:line 86 at System.Reactive.Linq.ObservableImpl.Do`1._.OnNext(TSource value) --- End of stack trace from previous location where exception was thrown --- at System.Reactive.PlatformServices.DefaultExceptionServices.Rethrow(Exception exception) at System.Reactive.Stubs.<.cctor>b__1(Exception ex) at System.Reactive.AnonymousSafeObserver`1.OnError(Exception error) at System.Reactive.Linq.ObservableImpl.Do`1._.OnNext(TSource value) at System.Reactive.Observer`1.OnNext(T value) at LibDmd.Input.PinMame.VpmGray2Source.NextFrame(Int32 width, Int32 height, Byte[] frame) in C:\source\dmdextensions\LibDmd\Input\PinMame\VpmGray2Source.cs:line 37 at LibDmd.DmdDevice.DmdDevice.RenderGray2(Int32 width, Int32 height, Byte[] frame) in C:\source\dmdextensions\LibDmd\DmdDevice\DmdDevice.cs:line 494 at PinMameDevice.DmdDevice.RenderGray2(UInt16 width, UInt16 height, IntPtr currbuffer) .
  10. SAMBuild3.1 beta thread

    WPT Confirmed. also got WPT working FYI by commenting out those solcallback lines: SolCallback(12) = "SolJailUp" 'SolCallback(13) = "SolULFlipper" 'SolCallback(14) = "SolURFlipper" SolCallback(15) = "SolLFlipper" SolCallback(16) = "SolRFlipper" don't do this per DJROBX
  11. SAMBuild3.1 beta thread

    also got FG working FYI...
  12. SAMBuild3.1 beta thread

    made both sets of changes to FG and the F11 still shows the same. is that expected or should it be under 2ms. Same with WPT and verified rom checksum.
  13. SAMBuild3.1 beta thread

    Not sure which mine is but my script has this near the top in the ascii art logo '@@@@@@@@@@@@@@@ TABLE BY ICPJUGGLA AND FRENETICAMNESIC @@@@@@@@@@@@@@@@ '@@@@@@@@@@@@@@@@ SCRIPT BY FRENETICAMNESIC AND GTXJOE @@@@@@@@@@@@@@@@@ '@@@@@@ MODELS BY FRENETICAMNESIC, RANDR, FLUPPER, DARK, AND ZANY @@@@@@ '@@@@@ RESOURCES PROVIDED BY NORTHVIBE, URIELL, PAULO, AND PINBILL @@@@@ '@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
  14. SAMBuild3.1 beta thread

    Phew, got through the whole list... Awesome Improvement! I did not see any speedup in Avengers or WPT. (no vpx transformers or Batman Dark Knight I can find),
  15. SAMBuild3.1 beta thread

    Next one.. Family Guy from 10/21/2017 timeframe seems to use fg1200af and putting the new script additions kills the flippers. Tried Const cGameName = "fg_1200" instead of "fg_1200af" and renamed rom and rom contents to fg_1200 but no luck.
  16. SAMBuild3.1 beta thread

    Thanks, I thought that was 1.60 is the naming convention that the LE version of the rom is the "h"? down to 2ms!
  17. SAMBuild3.1 beta thread

  18. SAMBuild3.1 beta thread

    grr. looked for over an hour.. can't find 1.60h but have 1.60 and 1.56h. I've scanned the 'universe' and stern's site or am not building the zip correctly.. what should be in the twd_160h.zip ? just twd_160h.bin (which I can't find)?
  19. SAMBuild3.1 beta thread

    I updated ACDC and Tron and they also went sub 2ms! I tried Indiana Jones and TWD but no luck. Is there a way to know which tables can support this enhancement?
  20. SAMBuild3.1 beta thread

    No problem here with Teed Off. nvram attached teedoff3.nv
  21. Hello, I hope it is only one table, but there are no device definitions for the game Strikes and Spares which is a valid game on dof config site using rom stk and was added in v2701 and v2702 Also, the rom name might be incorrect. the latest tables are referencing 'stk_sprs' and changing the script to use to stk causes the table to fail. perhaps one of the site admins can restore and double check that others are not empty as well. Thanks for such an awesome resource!
  22. GLaltcolor.7z

    Version 1.0.0

    115 downloads

    Thanks to the new r4505 SAM build of vpinmame posted today, Gottlieb DMD is now working. Here are some color files for those Gottlieb DMD games. Be sure to backup your altcolor directory to revert any of your customizations.
  23. SAMBuild3.1 beta thread

    Awesome. Gottlieb EXTDMD working great! I quickly found some good altcolor pallets for the Gottlieb DMD tables. Enjoy altcolor.7z
  24. Hi, Just some feedback. I'm replaced my cabinet computer with a fresh system/install. Followed the instructions on the first post and had no controller for either CCC or Evil dead until I also ran this as admin. This should be included as a additional instruction Step. After I ran this, both games fired up perfectly.
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