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coreduo0099

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coreduo0099 last won the day on May 16

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About coreduo0099

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  1. Start messing with South Park

    Hi, was this ever released?
  2. Getting empty folder/zip.... real = empty source = files vpin = empty
  3. Nevermind.. I realized my DOF issues were all tied to a PM5 config change I made recently.
  4. Mystery castle is another... DOF offers mystcas vpinmame offers mystcast, mystcasa
  5. Hi, I found a second table (can't remember the first now) that the dof Conifg Tool Table rom does not match the roms supported by vpinmame. Maverick (Data East 1994) DOF config tool offers "mav" vpinmame offers mav_402, mav_401, mav_400, mav_100 with the mismatch DOF has disappeared on this table for me. Is there a way to add rom variants? e.g. I'd like to just add the rom variants to mav or create a new one from scratch. Thanks
  6. Looks awesome! Very nice work. Only saw one color issue so far which was the king of the realm High score if left in attract mode.
  7. Ripleys believe it or not

    Beautiful. vpin request here too.
  8. SAMBuild3.1 beta thread

    Thanks. Looks like it does not work on my 4-monitor rig setup with dmdext. e.g. ACDC color rom won't run, but does in windowed mode.
  9. SAMBuild3.1 beta thread

    So, I've been using full screen windows mode for years.. Can't remember why at this point. What is the advantage to full screen exclusive?
  10. SAMBuild3.1 beta thread

    I got an error regarding parameters on line 67 for the PlaySound SoundFX(..... I added ,DOFContactors to each in the section... This works for me for the mini pinball game now. (I was not able to get mini game plus multiball simultaneously) code: '****************************************************** '* KEYS *********************************************** '****************************************************** Sub Table1_KeyDown(ByVal keycode) If keycode = PlungerKey Then Plunger.PullBack:End If If Keycode = RightFlipperKey then Controller.Switch(90)=1 Controller.Switch(82)=1 If MiniPF.Balls=0 Then PlaySound SoundFX("Stern_MiniFlipperUp2",DOFContactors) MiniPF_RightFlipper.RotateToEnd DOF 101, 1 MiniRight=1 End If vpmFFlipsSam.FlipR true Exit Sub End If If Keycode = LeftFlipperKey then Controller.Switch(84)=1 If MiniPF.Balls=0 Then PlaySound SoundFX("Stern_MiniFlipperUp1",DOFContactors) MiniPF_LeftFlipper.RotateToEnd DOF 102, 1 MiniLeft=1 End If vpmFFlipsSam.FlipL true Exit Sub End If If vpmKeyDown(keycode) Then Exit Sub If keycode = PlungerKey Then Plunger.PullBack End Sub Sub Table1_KeyUp(ByVal keycode) If keycode = PlungerKey Then Plunger.Fire:If BIP=1 then Playsound "Stern_Plunge" else If BIP=0 then Playsound "Stern_Hit7":End If If Keycode = RightFlipperKey then Controller.Switch(90)=0 Controller.Switch(82)=0 If MiniRight=1 Then PlaySound SoundFX("Stern_MiniFlipperDown2",DOFContactors) MiniPF_RightFlipper.RotateToStart DOF 101, 0 MiniRight=0 End If vpmFFlipsSam.FlipR false Exit Sub End If If Keycode = LeftFlipperKey then Controller.Switch(84)=0 If MiniLeft=1 Then PlaySound SoundFX("Stern_MiniFlipperDown1",DOFContactors) MiniPF_LeftFlipper.RotateToStart DOF 102, 0 MiniLeft=0 End If vpmFFlipsSam.FlipL false Exit Sub End If If vpmKeyUp(keycode) Then Exit Sub If keycode = PlungerKey Then Plunger.Fire End Sub
  11. TMNT

    Will do. Your colored dots look pretty slick.
  12. TMNT

    Interesting. If I uncheck "Colorize DMD 4 colors" in the rom options, the log file is totally clean. virtual dmd works but not colorized. [1] 2018/06/30 14:41:54.137 INFO | Determined color path from assembly path: E:\Emulator\Pinball_emu\VPinMame\altcolor [1] 2018/06/30 14:41:54.163 INFO | Starting VPinMAME API through Setup.exe. [1] 2018/06/30 14:41:54.163 INFO | [vpm] Open() [1] 2018/06/30 14:41:54.163 INFO | [vpm] PM_GameSettings(0) [1] 2018/06/30 14:41:54.163 INFO | Disabling game colorization [1] 2018/06/30 14:41:54.163 INFO | Setting game name: tmnt_104 [1] 2018/06/30 14:41:54.163 INFO | Setting color: #FF00FF80 [1] 2018/06/30 14:41:54.176 INFO | Loading palette file at E:\Emulator\Pinball_emu\VPinMame\altcolor\tmnt_104\pin2dmd.pal... [1] 2018/06/30 14:41:54.176 TRACE | PAL[1] Read version as 2 [1] 2018/06/30 14:41:54.176 TRACE | PAL[3] Read number of palettes as 22 [1] 2018/06/30 14:41:54.176 TRACE | PAL[1171] Read number of mappings as 23 [1] 2018/06/30 14:41:54.176 TRACE | PAL[1425] Read number of masks as 24 [1] 2018/06/30 14:41:54.176 INFO | Loading virtual animation file at E:\Emulator\Pinball_emu\VPinMame\altcolor\tmnt_104\pin2dmd.vni... [1] 2018/06/30 14:41:54.185 TRACE | VNI[8] Skipping 84 bytes of animation indexes. [1] 2018/06/30 14:41:54.185 DEBUG | VNI[92] Reading 21 animations from VPIN v4... [1] 2018/06/30 14:41:54.185 DEBUG | VNI[129] Reading 1 frame for animation "BlueBelt"... [1] 2018/06/30 14:41:54.185 DEBUG | VNI[2743] Reading 1 frame for animation "YellowBelt"... [1] 2018/06/30 14:41:54.185 DEBUG | VNI[5353] Reading 17 frames for animation "4names"... [1] 2018/06/30 14:41:54.185 DEBUG | VNI[49174] Reading 32 frames for animation "Eyes- replacement"... [1] 2018/06/30 14:41:54.185 DEBUG | VNI[131620] Reading 16 frames for animation "TwinMilLitesSewer"... [1] 2018/06/30 14:41:54.185 DEBUG | VNI[172861] Reading 20 frames for animation "TMNT-GoNinja"... [1] 2018/06/30 14:41:54.185 DEBUG | VNI[224408] Reading 16 frames for animation "PlungerDoubleSkill"... [1] 2018/06/30 14:41:54.185 DEBUG | VNI[265646] Reading 1 frame for animation "LoopEntry"... [1] 2018/06/30 14:41:54.185 DEBUG | VNI[268260] Reading 1 frame for animation "OrangeBelt"... [1] 2018/06/30 14:41:54.185 DEBUG | VNI[270880] Reading 15 frames for animation "Muti-Sewer-Lites"... [1] 2018/06/30 14:41:54.185 DEBUG | VNI[309547] Reading 9 frames for animation "Spell TURTLES"... [1] 2018/06/30 14:41:54.185 DEBUG | VNI[332757] Reading 5 frames for animation "swirls"... [1] 2018/06/30 14:41:54.185 DEBUG | VNI[345673] Reading 41 frames for animation "Replay Value"... [1] 2018/06/30 14:41:54.201 DEBUG | VNI[451287] Reading 1 frame for animation "PurpleBelt"... [1] 2018/06/30 14:41:54.201 DEBUG | VNI[453906] Reading 43 frames for animation "DataEastPinball"... [1] 2018/06/30 14:41:54.201 DEBUG | VNI[564667] Reading 169 frames for animation "T-M-N-T"... [1] 2018/06/30 14:41:54.201 DEBUG | VNI[999882] Reading 16 frames for animation "CaptiveBall"... [1] 2018/06/30 14:41:54.201 DEBUG | VNI[1041120] Reading 4 frames for animation "BlackBelt"... [1] 2018/06/30 14:41:54.201 DEBUG | VNI[1051457] Reading 42 frames for animation "Presents"... [1] 2018/06/30 14:41:54.201 DEBUG | VNI[1159645] Reading 1 frame for animation "BrownBelt"... [1] 2018/06/30 14:41:54.201 DEBUG | VNI[1162258] Reading 36 frames for animation "TMNT Logo"... [1] 2018/06/30 14:41:54.201 INFO | Loaded animation set VPIN v4, 21 animation(s) [1] 2018/06/30 14:41:54.219 DEBUG | [colorize] Setting new palette (2): [ #FF000000 #FF001100 #FF002200 #FF003300 #FF004400 #FF005500 #FF006600 #FF007700 #FF008800 #FF009900 #FF00AA00 #FF00BB00 #FF00CC00 #FF00DD00 #FF00EE00 #FF00FF00 ] [1] 2018/06/30 14:41:54.219 INFO | Opening virtual DMD... [8] 2018/06/30 14:41:54.275 INFO | Added VirtualDMD renderer. [8] 2018/06/30 14:41:54.284 INFO | PinUP DLL starting tmnt_104... [8] 2018/06/30 14:41:54.284 INFO | Added PinUP renderer. [8] 2018/06/30 14:41:54.284 INFO | Transformation options: Resize=Fit, HFlip=False, VFlip=False [8] 2018/06/30 14:41:54.284 INFO | Applying default color to render graphs (#FF00FF80). [8] 2018/06/30 14:41:54.297 INFO | Resizing virtual DMD to 128x32 [1] 2018/06/30 14:41:54.297 INFO | VPM 2-bit Source received new dimensions: 128x32 => 128x16. [1] 2018/06/30 14:41:54.297 INFO | Resizing virtual DMD to 128x16 [8] 2018/06/30 14:41:54.297 INFO | Setting up 2-bit VPM Graph for 2 destination(s) [8] 2018/06/30 14:41:54.310 INFO | Connecting VPM 2-bit Source to Dmd (Gray2 => Rgb24) [8] 2018/06/30 14:41:54.343 INFO | Connecting VPM 2-bit Source to PinUP Writer (Gray2 => Gray2) [8] 2018/06/30 14:41:54.343 INFO | Setting up 4-bit VPM Graph for 2 destination(s) [8] 2018/06/30 14:41:54.343 INFO | Connecting VPM 4-bit Source to Dmd (Gray4 => Rgb24) [8] 2018/06/30 14:41:54.343 INFO | Connecting VPM 4-bit Source to PinUP Writer (Gray4 => Gray4) [8] 2018/06/30 14:41:54.343 INFO | Setting up RGB24-bit VPM Graph for 2 destination(s) [8] 2018/06/30 14:41:54.343 INFO | Connecting VPM RGB24 Source to Dmd (Rgb24 => Rgb24) [8] 2018/06/30 14:41:54.343 INFO | Connecting VPM RGB24 Source to PinUP Writer (Rgb24 => Bitmap) [1] 2018/06/30 14:42:03.482 INFO | [vpm] Close() [1] 2018/06/30 14:42:03.482 INFO | Closing up. [1] 2018/06/30 14:42:03.482 DEBUG | Disposing 2-bit VPM Graph... [1] 2018/06/30 14:42:03.482 INFO | Source for 2 renderer(s) stopped. [1] 2018/06/30 14:42:03.482 DEBUG | Disposing 4-bit VPM Graph... [1] 2018/06/30 14:42:03.482 INFO | Source for 2 renderer(s) stopped. [1] 2018/06/30 14:42:03.482 DEBUG | Disposing RGB24-bit VPM Graph... [1] 2018/06/30 14:42:03.482 INFO | Source for 2 renderer(s) stopped.
  13. TMNT

    BTW. I tried hard coding to 128x32 in the registry. Log still had same message, so I think that might be some internal debug note. Hopefully Lucky1 or someone else might be able to assist. Thalmus, did you get it going on your system?
  14. TMNT

    Thanks, the gifs look awesome!
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