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arngrim

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arngrim last won the day on December 7

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About arngrim

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  • Birthday 08/19/1977

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    Gymnastics

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  1. SAMBuild3.0 beta thread

    that's strange, there was only the 156 working in the dof configtool since 2 days ago, you couldn't have DOF for an earlier version of the rom, nobody complained... for me there was a reason to have mutliple roms for the same config, if there is for example a free play version rom, or an earlier version of the rom that has better rules like an old judge dredd rom that has mutliball compared to the latest one. but i would expect everybody to upgrade twd from 156 to 160, i wanted to make an announcement in the dof configtool that i changed the default rom, but ok, i put back 156 by default and you can select the 160 like that here's the change log of the 1.60 pro for info, a must have! V1.60.0 - Nov. 30, 2017 ======================= - The CROSSBOW mode was allowed to start during HORDE and LAST MAN STANDING. This has been corrected. - Added dynamic stacking of background display/music for PRISON and WELL modes, such that the player will see/hear the backgrounds that correspond to the last mode that was started. - Changed background lamp effect priorities so more important lamps could be seen (i.e. CDC lamps over PRISON lamps). - Trough ball serve at the start of HORDE / LAST MAN STANDING was not being held off long enough for the ball-in-play to be cleared from the shooter lane. This has been corrected. - LAST MAN STANDING was allowed to start during multiball (PRISON, WELL, BLOOD BATH) and HORDE. This has been corrected. - The accessibility of the WOODBURY SKILL SHOT awards is reset when all of the awards have been collected. - Fixed a problem with the WOODBURY SKILL SHOT where none of the good awards would show up unless they were all lit on one ball. - Lowered scoring for LAST MAN STANDING. - Removed shot scoring cap for LAST MAN STANDING. - Added sounds for PRISON MULTIBALL victory laps and WELL MULTIBALL victory laps. - Fixed a bug in the auto-percentaged extra ball module that would sometimes set the extra ball value (walker kills) to an out of range value. - The background lamp effect for SIEGE was allowed to run when the awards for SIEGE were not allowed (due to other rules, e.g. HORDE, etc.). This has been corrected. - Changed the number of target bank completions to light modes for COMPETITION to always be 1. - PRISON MULTIBALL super jackpot now starts at 1M instead of 0. - PRISON MULTIBALL victory lap jackpot now starts at 500K instead of 0. - Added SIEGE status to PRISON MULTIBALL background display effect. - CROSSBOW scores carryover ball to ball changed from NO to YES. This should help make CROSSBOW FRENZY more valuable. - HORDE background now renders the text over the advancing walkers. - Added an adjustment (default=YES) to HORDE that relights all killed walkers with the exception of the walker that is associated with the shot that was just made. - Fixed a bug in the HORDE mode which would cause the game to reset when the last walker was killed to advance to the next level. - 2x playfield status now displayed in the shot multiplier HSTD roll. - Added and adjustment to light "ESCAPE" for HORDE after a certain number of levels have been completed (default: 3 levels). - After the required number of levels have been completed, when the player is down to 1 ball, the WOODBURY shot is lit for ESCAPE. - Shooting the WOODBURY shot with ESCAPE lit allows the player to either continue to fight the HORDE (left flipper: FIGHT) or to ESCAPE the HORDE (right flipper: ESCAPE). - If the player chooses FIGHT, the ball is auto-launched back onto the playfield and the HORDE mode continues. - If the player chooses ESCAPE, the HORDE mode ends, a bonus is awarded, and the SKILL SHOT is started. - If the player plunges (launches) the ball back onto the playfield without making a choice, the HORDE mode continues. - Added a setting (default: OFF, competition default: ON) that pauses the advancement of the walkers during HORDE when the FIGHT/ESCAPE screen is being displayed and the game is waiting for input from the player. - Added an adjustment for losing HORDE (the walkers advanced too far and bit the player) to either serve a new ball (default, as before) or go to bonus (competition). - Added TOWER HITS and TOWER EXTRA BALL to instant info. - Increased the scoring for the ESCAPE TERMINUS mode. - Fixed MULTIKILL mode start display effects from showing "MULTIKILL VALUE 00" when the values are set to reset at HORDE start and HORDE is started before the MULTIKILL start display effects have had a chance to run. - Changed the update priority of the background lamp effect for the fire button so it will run first and not be excluded by in-game lamp effects that cannot run. - SKILL SHOT scores now rendered using the outline font. - Changed score type to 64-bit so scores will not roll at 4B. - Fixed a render-order bug in the LAST MAN STANDING background display effect that was causing the back right walker kill to be rendered over the far right walker. - If the player scored an 8X, 11X, 18X, or 80X-89X multiplier for the X champion, the prefix (A) was wrong. This has been corrected. - Fixed an issue where fading the music volume would cause the music to cut out entirely. - Removed score caps for BARN, TUNNEL, and ARENA modes (shot acores are allowed to increase without limit). - BARN shot score increase per shot changed from 500k to 750k. - SLINGSHOT types were not baing flagged as such; this has been corrected. - Increased consecutive ARENA ramp shot score multiplier from x3, x4, x5, ... to x3, x6, x9, ... - TUNNEL mode scores increased by 2.5M a shot when all shots (not including the tunnel shot, of course) are completed and reset. - BARN mode switch hit increment (one for each barn shot made) increased from 10K to 12.5K. - Fixed player up effects so they wait for speech and don't end on a blank frame. - Changed previous mode scores for TUNNEL from 1M to 1.25M. - Tripled the scores for SIEGE. - Fixed a bug in the loop code that would allow multiple X shots within a time period. - WALKER KILLS minimum # lit increased from 3 to 4. - The "timers off" logic was not checking for HORDE or LAST MAN STANDING. These modes CAN be multiball, but also run with only one ball on the playfield (the mode does not end when the player drains down to 1 ball). This has been corrected. - Changed previous mode scores for ARENA from 250k to 500k. - Fixed switches from showing up in the tech alert when they are not broken. These include: TOURNAMENT START BUTTON START BUTTON LEFT COIN CENTER COIN RIGHT COIN FOURTH COIN FIFTH COIN DEDICATED #6, #7, #8, #14, #16, #20 (NOT USED) TILT PENDULUM SLAM TILT (OPTIONAL) TICKET NOTCH TEST ESCAPE, MINUS, PLUS, ENTER DIP #1 - #8
  2. SAMBuild3.0 beta thread

    configtool updated for twd160 and 160LE thanks guys for following this up!
  3. Pro Pinball: Timeshock - Dof Support

    You don't see the 5 flashers turning green at the start of the table? Envoyé de mon SM-A320FL en utilisant Tapatalk
  4. Pro Pinball: Timeshock - Dof Support

    Strange, it works here Envoyé de mon SM-A320FL en utilisant Tapatalk
  5. thanks Groni for your version, i replaced the physmod 5 by this one, i always keep one version of each rom here's some script update regarding soundfx calls like drop targets missing https://pastebin.com/N3cm0yGP i noticed the flippers are physically active outside play, although the solenoids aren't not triggered but the flippers move when we press the buttons also, the table is a little bit too bright some contrast difference in the playfield and/or some gi illumination, don't know if it's available would be a great +
  6. Pro Pinball: Timeshock - Dof Support

    No it is just a habit. First i have 2 sound systems in my cab and the mech sounds comes from inside the cab. Secondu all my vp tables have no flipper sounds, bumper, redundant sounds with force feedback toys, thanks to how i built the controller.vbs, i can shut all them down with one parameter globally in the dof and keys menu in vp Envoyé de mon SM-A320FL en utilisant Tapatalk
  7. Pro Pinball: Timeshock - Dof Support

    <?xml version="1.0" encoding="utf-8"?> <!--Global configuration for the DirectOutput framework.--> <!--Saved by DirectOutput Version 0.6.5224.36307: 2014-04-21 22-16-17--> <GlobalConfig> <LedWizDefaultMinCommandIntervalMs>3</LedWizDefaultMinCommandIntervalMs> <LedControlMinimumEffectDurationMs>60</LedControlMinimumEffectDurationMs> <LedControlMinimumRGBEffectDurationMs>120</LedControlMinimumRGBEffectDurationMs> <!--<IniFilesPath>c:\Tables\plugin\directoutput\ini</IniFilesPath>--> <CabinetConfigFilePattern>\\HYPERPIN-PC\ppu\cabinet.xml</CabinetConfigFilePattern> <TableConfigFilePatterns /> <EnableLogging>true</EnableLogging> <ClearLogOnSessionStart>true</ClearLogOnSessionStart> <LogFilePattern>.\DirectOutput.log</LogFilePattern> </GlobalConfig> also tried &ith <?xml version="1.0" encoding="utf-8"?> <!--Global configuration for the DirectOutput framework.--> <!--Saved by DirectOutput Version 0.6.5224.36307: 2014-04-21 22-16-17--> <GlobalConfig> <LedWizDefaultMinCommandIntervalMs>3</LedWizDefaultMinCommandIntervalMs> <LedControlMinimumEffectDurationMs>60</LedControlMinimumEffectDurationMs> <LedControlMinimumRGBEffectDurationMs>120</LedControlMinimumRGBEffectDurationMs> <!--<IniFilesPath>c:\Tables\plugin\directoutput\ini</IniFilesPath>--> <CabinetConfigFilePattern>.\cabinet.xml</CabinetConfigFilePattern> <TableConfigFilePatterns /> <EnableLogging>true</EnableLogging> <ClearLogOnSessionStart>true</ClearLogOnSessionStart> <LogFilePattern>.\DirectOutput.log</LogFilePattern> </GlobalConfig> it can't find my cabinet.xml --------------------------------------------------------------------------------- 2017.09.16 18:11:52.717 DirectOutput Logger initialized 2017.09.16 18:11:52.717 DirectOutput Version 0.9.6464.42771 as of 2017.09.12 23:45 2017.09.16 18:11:52.718 Global config loaded from: 2017.09.16 18:11:52.718 Loading Pinball parts 2017.09.16 18:11:52.718 Loading cabinet 2017.09.16 18:11:52.718 No cabinet config file loaded. Will use AutoConfig. 2017.09.16 18:11:52.720 Cabinet auto configuration started 2017.09.16 18:11:52.931 Opening 64-bit LedWiz driver... 2017.09.16 18:11:52.935 Debug: Ledwiz devicelist content. Handles: 1, 2, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, Num devices: 3 2017.09.16 18:11:52.937 Debug: Disposing LedWiz instance -01. 2017.09.16 18:11:52.940 Opening 64-bit LedWiz driver... 2017.09.16 18:11:52.940 Debug: Ledwiz devicelist content. Handles: 1, 2, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, Num devices: 3 2017.09.16 18:11:52.943 Detected and added LedWiz Nr. 1 with name LedWiz 01 2017.09.16 18:11:52.944 Added LedwizEquivalent Nr. 1 with name LedWiz 01 Equivalent for Ledwiz Nr. 1 2017.09.16 18:11:52.944 Opening 64-bit LedWiz driver... 2017.09.16 18:11:52.944 Detected and added LedWiz Nr. 2 with name LedWiz 02 2017.09.16 18:11:52.944 Added LedwizEquivalent Nr. 2 with name LedWiz 02 Equivalent for Ledwiz Nr. 2 2017.09.16 18:11:52.944 Opening 64-bit LedWiz driver... 2017.09.16 18:11:52.944 Detected and added LedWiz Nr. 8 with name LedWiz 08 2017.09.16 18:11:52.944 Added LedwizEquivalent Nr. 8 with name LedWiz 08 Equivalent for Ledwiz Nr. 8 2017.09.16 18:11:52.944 Cabinet auto configuration finished 2017.09.16 18:11:52.944 Cabinet loaded 2017.09.16 18:11:52.944 Loading table config 2017.09.16 18:11:52.945 Warning: No table config file found. Will try to load config from LedControl file(s). 2017.09.16 18:11:52.945 Will try to load configs from DirectOutput.ini or LedControl.ini file(s) for RomName Timeshock 2017.09.16 18:11:52.949 Loading LedControl file C:\Program Files (x86)\Steam\steamapps\common\Pro Pinball Ultra\directoutputconfig.ini 2017.09.16 18:11:52.956 Min DOF Version is 0.8 for file directoutputconfig.ini 2017.09.16 18:11:53.252 Loading LedControl file C:\Program Files (x86)\Steam\steamapps\common\Pro Pinball Ultra\directoutputconfig100.ini 2017.09.16 18:11:53.263 Min DOF Version is 0.8 for file directoutputconfig100.ini 2017.09.16 18:11:54.521 Loading LedControl file C:\Program Files (x86)\Steam\steamapps\common\Pro Pinball Ultra\directoutputconfig2.ini 2017.09.16 18:11:54.522 Min DOF Version is 0.8 for file directoutputconfig2.ini 2017.09.16 18:11:54.618 Loading LedControl file C:\Program Files (x86)\Steam\steamapps\common\Pro Pinball Ultra\directoutputconfig3.ini 2017.09.16 18:11:54.619 Min DOF Version is 0.8 for file directoutputconfig3.ini 2017.09.16 18:11:54.791 4 directoutputconfig.ini or ledcontrol.ini files loaded. 2017.09.16 18:11:54.794 Config for RomName Timeshock exists in LedControl data. Updating cabinet and config. 2017.09.16 18:11:54.834 Table config loading finished 2017.09.16 18:11:54.835 Pinball parts loaded 2017.09.16 18:11:54.835 Starting processes 2017.09.16 18:11:54.835 Initializing cabinet 2017.09.16 18:11:54.835 Debug: Initializing output controllers 2017.09.16 18:11:54.836 Debug: Initializing LedWiz Nr. 01 2017.09.16 18:11:54.839 LedWiz Nr. 01 initialized and updater thread initialized. 2017.09.16 18:11:54.839 Debug: Initializing LedWiz Nr. 02 2017.09.16 18:11:54.839 LedWiz Nr. 02 initialized and updater thread initialized. 2017.09.16 18:11:54.839 Debug: Initializing LedWiz Nr. 08 2017.09.16 18:11:54.839 LedWiz Nr. 08 initialized and updater thread initialized. 2017.09.16 18:11:54.839 Debug: Output controllers initialized 2017.09.16 18:11:54.840 Updater thread for LedWiz 01 started. 2017.09.16 18:11:54.840 Updater thread for LedWiz 02 started. 2017.09.16 18:11:54.840 Updater thread for LedWiz 08 started. 2017.09.16 18:11:54.845 Cabinet initialized 2017.09.16 18:11:54.850 Loading shape definition file: C:\Program Files (x86)\Steam\steamapps\common\Pro Pinball Ultra\DirectOutputShapes.xml 2017.09.16 18:11:55.356 Framework initialized. 2017.09.16 18:11:55.356 Have fun! :) 2017.09.16 18:12:07.267 Finishing framework 2017.09.16 18:12:07.269 Finishing cabinet 2017.09.16 18:12:07.271 Debug: Finishing output controllers 2017.09.16 18:12:07.271 Debug: Finishing LedWiz Nr. 01 2017.09.16 18:12:07.271 Updater thread for LedWiz 01 terminated. 2017.09.16 18:12:07.272 LedWiz Nr. 01 finished and updater thread stopped. 2017.09.16 18:12:07.272 Debug: Finishing LedWiz Nr. 02 2017.09.16 18:12:07.272 Updater thread for LedWiz 02 terminated. 2017.09.16 18:12:07.273 LedWiz Nr. 02 finished and updater thread stopped. 2017.09.16 18:12:07.273 Debug: Finishing LedWiz Nr. 08 2017.09.16 18:12:07.273 Updater thread for LedWiz 08 terminated. 2017.09.16 18:12:07.294 LedWiz Nr. 08 finished and updater thread stopped. 2017.09.16 18:12:07.294 Debug: Output controllers finished 2017.09.16 18:12:07.294 Cabinet finished 2017.09.16 18:12:07.294 DirectOutput framework finished. 2017.09.16 18:12:07.294 Bye and thanks for using! what am i doing wrong? my caibnet.xml is at the same place at the ini and //HYPERPIN-PC/ppu/cabinet.xml path is working
  8. Pro Pinball: Timeshock - Dof Support

    artnet is not working yet with the last version, i have set the path to my cabinet.xml but i have to put a network path, if i remember i had to do that to make artnet controller working , here is my GlobalConfig_B2SServer.xml <?xml version="1.0" encoding="utf-8"?> <!--Global configuration for the DirectOutput framework.--> <!--Saved by DirectOutput Version 0.6.5224.36307: 2014-04-21 22-16-17--> <GlobalConfig> <LedWizDefaultMinCommandIntervalMs>3</LedWizDefaultMinCommandIntervalMs> <LedControlMinimumEffectDurationMs>60</LedControlMinimumEffectDurationMs> <LedControlMinimumRGBEffectDurationMs>120</LedControlMinimumRGBEffectDurationMs> <IniFilesPath>c:\Tables\plugin\directoutput\ini</IniFilesPath> <CabinetConfigFilePattern>\\HYPERPIN-PC\Tables\plugin\directoutput\Config\cabinet.xml</CabinetConfigFilePattern> <TableConfigFilePatterns /> <EnableLogging>true</EnableLogging> <ClearLogOnSessionStart>true</ClearLogOnSessionStart> <LogFilePattern>c:\Tables\plugin\directoutput\ini\DirectOutput.log</LogFilePattern> </GlobalConfig> and dof logs from vp and timeshock, we can see dofslave doesn't load artnet, and also my cabinet.xml and my dof inis https://mega.nz/#!pk90gRjY!S9DWjF4NijgsHVkjTq83nnV0kmq1VQkT77bOs1afibc
  9. Pro Pinball: Timeshock - Dof Support

    Switches are like rollovers, targets, things on the playfield that the ball touches. bulbs are lamps if i am not mistaken where flashers are normally part of the solenoids, they are all S in vp world
  10. Pro Pinball: Timeshock - Dof Support

    Thanks Freezy, that's what i was looking for yes we can trigger from the operator menu, i did that for the flashers but for the non lights, you won't see where they are triggered so, once i get all my controllers working in my cab, i can finish the config for the solenoids and flashers, but to do a complete config, i need to be able to map the switches, need to know if W* is working..?? and if yes, i need to know which switch is where like the screenshot above but with solenoid and flashers a config can be done already
  11. Pro Pinball: Timeshock - Dof Support

    i hope to try tomorrow, my job is taking me a lot of time lately flashers with value 0 and 1 only is enough, or we would need a conversion from 0 to 100 to 0 255 to use nobool functionlaity of the mapping, just like we do thanks to djrobx changes into vpm for WPC and Stern SAM tables, i'm even not sure of the result that timeshock would give, if it is often lower than 50 for example. for completing the mapping, i would need the schematics to know the solenoid are located, also are there values that are bound for the switches like W1 for letoutlane rollover? the switches mapping is essential for a good force feedback of a table
  12. Pro Pinball: Timeshock - Dof Support

    good news, i tried again today and mystery, the ON Green stays green as it should, yesterday never and today, it works like a charm, i don't understand but it seems my second ledwiz is okay now! i have an artnet, bound to directouptutconfig100.ini, for which i needed to create my cabinet.xml and this one is not working, i can put mine here if needed does it seem that all controllers that need a cabinet.xml are not working?
  13. Pro Pinball: Timeshock - Dof Support

    this is my line of timeshock in ledwiz2 ini timeshock,0,0,0,0,0,0,S18,0,0,0,ON Red,ON Green so ON Green is bound to my rgb undercab, this is the most basic effect, since it doesn't care about what happens on the playfield, it just turn the toy ON constantly, with color Green here, and in the case here, the green is constantly fading up and down every 0.5 sec i'll do more tests tonight, i didn't pay attention to the ON Red, which is bound to my rgb flippers
  14. Pro Pinball: Timeshock - Dof Support

    It can be dangerous for the pincab and the toys to have such behaviour, better have a more stable dofslave before, sorry..
  15. Pro Pinball: Timeshock - Dof Support

    i just tried the new version, my second ledwiz kinda works, but for example i put a constant green on the rgb undercab on my 2nd ledwiz and the light keeps on going on and off, it's better but there's still need improvement maybe ddh69 or rambo3 can help, they work on enhancing DOF source code
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