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Showing content with the highest reputation since 06/22/2017 in all areas

  1. 21 points

    Version 0.95


    As promised! Here is the Beta Version of my Walking Dead Table. It´s finished about 95%. Only some Visual things have to be done. You can play the table in the Stock Stern Version or you can Install the Bezel Mods. Simply press "F6" during play and choose the Mods you like to install. Restart the table and they are installed. I hope you have Fun with this until the Releaseversion is ready (Which will hopefully not take so long.....You all know me and my breaks ...Kidding)
  2. 16 points


    Started doing MM. I have a real machine so it will work well in a real pinball. When I'm done it will be free or if you want a WIP version let me know. -Tom
  3. 12 points

    Version 2.2


    Ghostbusters LE (Stern 2016) Hi Rez New rebuild Fantasy Mode flashers...Rom Controlled ..Or authentic mode made this for the GB table from Monsterbash....Nice job guys
  4. 12 points

    SAMBuild3.0 beta thread

    Latest SAMBuild for the version 3.0 cycle can be found in this post. The package includes the latest external DMD dlls if there has been a recent update. Or else find the external DMD dlls with the beta thread for the official VPinMAME build here: http://www.vpforums.org/index.php?showtopic=27063&page=1 OR at lucky1's GitHub repository for Pin2DMD here: https://github.com/lucky01/PIN2DMD/tree/master/integration/pinmame Copy the files into your VPM directory, and run setup.exe again. There, press the install button (with each new build) and remember to setup the defaults again! In case you have an external DMD connected that you want to use with VPM, please move the dlls from the respective subdirectory (Pin2DMD or PinDMD1 or PinDMD2 or PinDMD3) directly into your VPM directory! v3.0 beta cycle is complete. Download SAMbuild here:
  5. 11 points

    Version 0.93


    Python 2.7 P-ROC installation. See elsewhere for proc installs. Requires latest VP 10.5 with the added flipper EOSTorque settings. Game mapping (vp_game_map.yaml) for visual pinball is in the README, inside the game folder. Note: This and ED uses the requests module (for high scores), which isn't installed default. Install through pip on the command line. pip install requests
  6. 11 points

    Version 1.1


    Tron Legacy (Stern) (PuP Edition) PinUp Player Edition mod : TerryRed PinUp Player created by: NailBuster VPX table created by: ICPJuggla, freneticamnesic (original FP to VPX conversion). RustyCardores: Surround sound mod, new sounds added (where there were none) DJRobX: Updated physics and code to bring table inline with VPX 10.4 routines. ROM-controlled GI and PWM flasher support. Prettier Ball. HauntFreaks: File size optimization Other credits: Rom and GLXB (original FP table version), SLAMT1LT (Ultimate Edition FP version, and inspiration for this table mod) To see the world's first PinUp Player VPX table mod, watch this video of it here in my cabinet: PinUp Player is a program that lets you play any video file on your Backglass, Topper, DMD, or any other screen using VLC media player. These videos can be controlled through the table’s script, switches, triggers, lights, or other table events. This allows any VP, FP or FX2 (using DOFLinx for FP and FX2) table to have a Backglass or Middle Screen with full videos like Jersey Jack Pinball, modern Stern tables, or Heighway Pinball tables. You can control the videos using direct PuP control through the table’s script, or you can use B2S Server and create a PuPB2S that doesn’t require any modification of the table (but with less control), similar to a normal B2S (but really easy to make). This PuP table mod is not using the PuPB2S method (which uses B2S Rom calls), and was a complete mod of the table script. I created all the videos myself (1920×1080 for Backglass, and 1920×822 for Topper), inspired by SLAMT1LT’s FP version. Since this is a rom based table. I have no access or control over any of the game code or actions. I literally made A LOT of new code specifically for PUP that works based on only triggers / switches from the game, and the playfield lights and neon ramp colour logic. It’s a miracle I was able to pull this off, as this works with most MB modes, as well as the jackpots,etc all having unique videos with titles,etc. Because of this, I also wasn’t able to do anything for Sea of Simulation, End of Line MB, or portal, as they all use White for neon ramp colours, and I have no way to differentiate them. To use this table you will need: - VLC media Player "32 bit" only installed! (64 bit version won't work): https://www.videolan.org/vlc/index.html - PinUp Player installed: http://www.vpforums.org/index.php?showtopic=38979&page=1 - "Tron_Legacy" PuP videos should be installed to your "PUPVideos" folder. - there must be absolutely no files in the "PUPVideos\trn_174h" folder! (this folder is created when the table is first run, as is the Tron_Legacy folder) That folder is meant for a PuPB2S (based on the table's rom). This table's "PuP mod" doesn't use the PuPB2S function, so if you have any videos in there meant for a PuPB2S, then you will have videos from both folders playing...and you don't want that! - ensure all files from PinUp Player are "unblocked". You may need to set PinUp Player Compatibility Mode to WinXP if you are running on Win7. You may also need to have PinUp Player "Run as Admin". Desktop users: VPX MUST be run in windowed fullscreen! PuP will not be visible if VPX is run in exclusive fullscreen. When setting up PuP, size and postition both your PuP Backglass and PuP Topper so they don't cover the table. Cabinet users: No Pinball X Topper or backglass "videos" can be playing when the table is launched and running. While it "may" work, having videos from PBX and PuP playing on the same screen may cause issues. Pinball X still image for your Backglass or Topper screen is fine. PuP will play over still images and B2S backglasses, no problem...in fact its encouraged to use a still image for the Topper background, as this PuP mod doesn't use any "Background images or videos" that are always displayed. You can run your playfield screen in Exclusive Fullscreen, just don't setup any PuP screens to play on that screen, as they won't be visible. Recommendations: - this table mod is designed to be used with both a Backglass PuP screen, and a Topper PuP screen. You don't require both of those however, in a cabinet for PuP to work. - you can have both the PuP Backglass and PuP Topper on the same screen if you wish. Just re-size and position them on the same screen so they don't overlap each other. You may also only use one or the other if you wish. - setup both your Backglass PuP screen and Topper PuP screen to "Pop-up enabled". This will have videos pop-up and play and then close when finished. - note, that if you have a looping video playing (Topper, multiball modes) when you exit the table, PuP will continue to play this looping video as it hasn't been given a stop or disable loop command. Please note: This table mod is using a PinMAME Rom, and therefor I have no control over what the table is actually doing. All I have done is create new code in the table script that will react to switches, triggers, playfield lights, Timers, and the Neon Ramp colours to play videos as a result of in-game events. While I have thoroughly tested this mod, there may be rare instances where a video may play when it shouldn't, or a video will stop when it shouldn't (mostly just Topper videos). This is usually a result of a ball drain's timing being off a little (with ball saver,multi-ball modes, etc). This is beyond my control, but if it does happen, it won't affect the gameplay at all. Once you have a normal ball drain or certain multiball modes active again, then everything should be good to go again. This mod was a lot of work, but the results are just too damn cool! I hope you enjoy it! TerryRed Configuring PinUp Player's Screen settings for this table only (so you don't need to change PuP's default settings): Since I don't think SetScreenex is mentioned yet in any of the PuP docs...I'll mention how I used it with Tron (PuP Edition) here. In the table script near the top, you can find these two lines: PuPlayer.SetScreenex 2,0,0,0,0,1 'Set PuPlayer Backglass to Pop-Up On <screen number> , xpos, ypos, width, height, POPUP PuPlayer.SetScreenex 0,0,0,0,0,1 'Set PuPlayer Topper to Pop-Up On <screen number> , xpos, ypos, width, height, POPUP Screen number 2 = Backglass, screen number 0 = Topper. Change the last digit to 0 if you want to disable PopUp for this table ONLY! (though Pop-Up is recommended) Setting the xpos, ypos, width, height, to 0 will also use PinUp Players's default size and position if you don't want a different position and size for only this table. Or you can comment out the entire line with an apostrophe to disable the command entirely (and use PinUp Player's default settings). Also you will see these lines: PuPlayer.Init 0,"Tron_Legacy" PuPlayer.Init 2,"Tron_Legacy" If you don't want to use one of the PuP screens at all, just comment out the line with an apostrophe which screen (Backglass=2, Topper=0) you don't want to use specifically for this table ONLY! This way you don't have to change PuP's default settings. All of the above is only applicable to a PuP table "MOD" that doesn't use a PuPB2S (like Tron Legacy PuP Edition). This is the only way to allow for this table to have its own user definable PuP screens config without changing PuP's default settings.
  7. 10 points

    Version 3.0


    Star Wars (Data East 1992) Hi Rez
  8. 9 points

    Version 2.0


    Fire Action (Taito 1980) pic from Akiles Hi Rez blinkin lights in fantasy mode
  9. 9 points

    Speed Test (Taito 1982)

    Version 2.0


    Speed Test (Taito 1982)
  10. 9 points

    Lunelle (Taito 1982)

    Version 3.0


    Lunelle (Taito 1982) Hi Rez
  11. 8 points

    Attack from mars colorization

    Almost finished colorization for my Attack from Mars pinball machine. It will be available for free for virtual pinballs. Here is preview. Will be released when all bugs was fixed. Donations welcome -> https://www.paypal.me/vbobrusev
  12. 8 points

    SAMBuild3.1 beta thread

    Latest SAMBuild for the version 3.1 cycle can be found in this post. The package includes the latest external DMD dlls if there has been a recent update. Or else find the external DMD dlls with the beta thread for the official VPinMAME build here: http://www.vpforums.org/index.php?showtopic=27063&page=1 OR at lucky1's GitHub repository for Pin2DMD here: https://github.com/lucky01/PIN2DMD/tree/master/integration/pinmame Copy the files into your VPM directory, and run setup.exe again. There, press the install button (with each new build) and remember to setup the defaults again! In case you have an external DMD connected that you want to use with VPM, please move the dlls from the respective subdirectory (Pin2DMD or PinDMD1 or PinDMD2 or PinDMD3) directly into your VPM directory! official rev r4534 Important note: Grab the updated SAM.VBS here: SAMBuild_r4534.zip
  13. 8 points

    Version 1.1.9


    All DMD Images have the Resolution 1280 x 320
  14. 8 points

    Version 2.0


    Fire Action De Luxe (Taito 1983) pic from Akiles Hi Rez blinkin lights in fantasy mode
  15. 8 points

    Version 1.5


    This is the vpx version of the Terminator 3 table from Stern. There are a lot of Light and Flasher effects on the table, I like it Have Fun with that.
  16. 8 points

    Shark (Taito 1982)

    Version 2.0


    Shark (Taito 1982) bg pic from Carlos Guizzo
  17. 8 points

    Version 1.0.0


    Lucky1s color work is fantastic! I've been spending quite a bit of time getting all of my DMD displays optimized with your EXTDMD and palletes and wanted to share/contribute. I took his original pack and then organized them by color and found the best stern rom replacements for different color themes and added a bunch of new games. There are about 296 folders in this archive For any replacements, I copied the original pin2dmd in the rom folder as a backup. The stern DMDs, even the not color patched ones look much better I think with these. This set does assume you patched the ones with color rom versions as well. Be sure to backup your altcolor directory to revert any of your customizations.
  18. 8 points

    CSI (Stern 2008)

    Version 1.0.0


    Based in CSI Stern 2008 CREDITS: FRANSISCO666 AND ROM: Models 3d and resources redraw GTXJOE: Animation the Skull MAKUSTE: For excelent PhysMod WILDMAN: B2S Backglass ARNGRIM: DOF Bodydump: DroppTargets Flippers Koadic: New Plunger code Zany: Flasher Domes Dark : Primitive screws bolts 32Assassin: VPX 10.4 comvertion I apologize if I forget to mention someone
  19. 8 points

    Hook (Data East 1992)

    Version 1.0.1


    Based on the Data East Hook table. Credits: Dark, Akilles, Zani, Cesar Emanuel, Dev Team, JPSalas, sorry for not remembering all those who contribute to the game and the community. Enjoy the game !! https://www.youtube.com/watch?v=UeAHMg8_hR0
  20. 7 points

    Version 1.0.0


    Big Bang Bar (Capcom 1996 ) Hi Rez Scan
  21. 7 points

    Version 1.1.69


    I could spend another half a year on this game, but it's very playable now. It will only need some tweaks for the display, more trophys, scores and any bugs that appear when played by more machines I'll sort out. Most credits are in the attract mode but extra thanks to: VPU for hosting, Flupper - for his blender ramp templates Install instructions: README.md Update: VPX 10.5 - You shouldn't need anything "fancy" to activate the window to be on top anymore. ESC = Exit game window F11 = Toggle window border F12 = Save window position # Game Service menu Enable DirectB2S & Shaker + other VP options. -------------------------------------------------------------------------------------------------------------------- Cactus Canyon python 2.7 update fix https://mega.nz/#!GNA0jJRC!JTFgR5F_Pb_SHeP0LXx-0jsLh4bpr2N0mLJD2jAYGXI -------------------------------------------------------------------------------------------------------------------- PinballX: Table Entry <game name="Evil Dead(HorsePin 2018)"> <description>Evil Dead(HorsePin 2018)</description> <rom /> <year>2018</year> <rating>0</rating> <type>OG</type> <manufacturer>RomPin, HorsePin</manufacturer> <enabled>true</enabled> <hidedmd>true</hidedmd> <hidebackglass>false</hidebackglass> <alternateExe>VPinballX_10.5.0.exe</alternateExe> </game> PinballX - System Config [System_4] Name=P-ROC WorkingPath=C:\Visual Pinball Executable=VPinballX_10.5.0.exe LaunchBeforeWorkingPath=C:\P-ROC LaunchBeforeExecutable= LaunchBeforeParameters= Enabled=True TablePath=C:\Visual Pinball\Tables Parameters=-play "[TABLEPATH]\[TABLEFILE]" LaunchBeforeEnabled=False LaunchBeforeWaitForExit=False LaunchAfterEnabled=False LaunchAfterWorkingPath= LaunchAfterExecutable= LaunchBeforeHideWindow=False LaunchAfterWaitForExit=False LaunchAfterHideWindow=False LaunchAfterParameters= SystemType=1 NVRAMPath= Bypass=True
  22. 7 points

    SAMBuild3.0 beta thread

    official rev 4395 Added The Walking Dead V1.60.0 Pro and LE SAMBuild_r4395.zip
  23. 7 points

    Meteor (Taito 1979)

    Version 2.1


    Meteor (Taito 1979)
  24. 7 points

    Titan (Taito 1982)

    Version 1.0.0


    Titan (Taito 1982) bg pic from Carlos Guizzo
  25. 7 points

    Zarza (Taito 1982)

    Version 2.1


    Zarza (Taito 1982)
  26. 7 points

    Starship Troopers WIP

    Howdy. I just started getting into Pin2DMD. Starting to source my parts to get a Pin2DMD for my Starship Troopers. Still a loooong ways off but it's a start: Comments/critique appreciated.
  27. 7 points

    Version 1.0.1


    Specifications : Full rebuild from scratch New dark translite image rebuilt from differents pictures (crazy photoshop puzzle ) Resolution 1600 x 1204 @70dpi 2 screens grill full redraw DMD image full redraw for 3 screens Authentic color lamps and flashers Some new lamps IDs, everything switch off when tilt and restaurant lamps switch off during the game over sequence (like the authentic). New spring animation for the characters Each character moves independently of the other The movement of the characters is triggered by the solenoids [ Code by STAT, Thanks for sharing ] The characters are surrounded by plastic (like authentic), [ based on the Pookamoondo .psd file, Thanks for sharing ] Flashing restaurant windows lights behind each character Lamps reflection on the 2scr grill Contains about 80 snippits Installation : In Visual Pinball, edit the code of the Flupper's DINER TABLE and replace it all by the STAT's code from the file "Diner_STAT.txt", click on compile and save the table. As usual rename the B2S file exactly like your table name. EnJoY ! A special thank you to Flupper who shares his magnificent tables (and all the other authors as well ). Blacksad
  28. 7 points

    This is

    Version the End


    I'm done, collection ended..
  29. 7 points

    Version 3.0


    Charlies Angels(Gottlieb)(1978)
  30. 6 points

    SAMBuild3.1 beta thread

    official rev r4506 SAMBuild_r4506.zip
  31. 6 points

    SAMBuild3.1 beta thread

    official rev r4503 SAMBuild_r4503.zip
  32. 6 points

    Version 2.0


    Lady Luck (Taito 1978) Hi Rez Pic by Akiles
  33. 6 points

    Version 1.0.0


    Mr. & Mrs. Pac-Man (Bally 1982) Hi Rez
  34. 6 points

    Version 1.0.0


    Ripley's Believe It or Not! (Stern 2003) HI REZ flashers added to fantasy mode....
  35. 6 points

    wildmans light tester

    Version 1.0.0


    Wildmans light tester....OK this is what i made and been using since i started making db2s to find those pesky id's that are hard to find... so many times manuals dont show you the ID,s..Which is mostly BALLY and GOTTLIEB...they suck LOL.. Anyways enjoy,,, after a while you can actually see the lights and figure out the Id's easy... This is a DB2S file; To use it in simply change the name of the file to the same as the table then run ,,,ENJOY
  36. 6 points

    Mr. Black (Taito 1982)

    Version 2.0


    Mr. Black (Taito 1982) bg pic from Carlos Guizzo
  37. 6 points

    Version 2.0


    Drakor (Taito 1979) New rebuild ...better Hi Rez pic from Carlos Guizzo
  38. 6 points

    Version 1.0.0


    Mustang premium (Stern 2014) Hi Rez
  39. 6 points

    Version 3.0


    OBA OBA (Taito 1978)
  40. 6 points

    Cheetah(Stern 1980)

    Version 1.0


    Cheetah(Stern 1980)
  41. 5 points


    So started up on Godzilla, just started today. If things need fixed on T2, Lethal Weapon, or Baywatch, this will get put on hold. LW3 and Baywatch are both being privately tested before release. Looks better than having end users beta test "releases" IMO. 5th colorization, Im getting pretty good at these meow. Recording provided by Rappel. More is done than what is shown in the GIFs (15 scenes in total), I've been doing much better at dynamic palette changes which takes much less time than recoloring scenes when it isnt needed.
  42. 5 points

    SAMBuild3.1 beta thread

    Includes S.A.M. FastFlips from @DJRobX official rev r4508 Added Data East Batman 1.03 French - Thanks to @mIKL SAMBuild_r4508.zip
  43. 5 points

    Vegas (Taito 1978)

    Version 1.0.0


    Vegas (Taito 1978) Hi Rez Pic by Akiles
  44. 5 points

    Judge Dredd

    Made some progress.
  45. 5 points

    SAMBuild3.1 beta thread

    official rev r4486 SAMBuild_r4486.zip
  46. 5 points

    Road Runner (Atari 1979)

    Version 1.0.0


    Road Runner (Atari 1979)
  47. 5 points
    Thank arngrim I´m glad you like it. Thanks also for the script, I will look into this. I know I have to complete some missing things. Well I know about the flippers. This is my test setup. I like to test the flippers by dropping a ball in debugmode. Too lazy to start a new game everytime, so I always enabled them. Will be solenoid powered only in the release. Yeah the GI is too bright. At the upper lanes for example. This will be my finetuning at the end. At the moment TomTower adding the ramps, since he have much better knowledge to create them. Also some nice features will be added
  48. 5 points
    Thank you Carny, I will think about to "Update" my TWD Table to a LE Version after the Pro is finished. But it´s a little much modeling work to do then. The Crossbow, Bicycle Girl Head..Also Playfield adjustments. But I will look into it. First I need to finish that damn LOTR which has been promised way too long
  49. 5 points
    Thank god the guys that made VPX gave you the power to make it anyway you want it...you can change all to suit your taste graphic wise and physics wise then you wouldn't have to rag the poor guy that tried to make a cool table...you only have yourself to blame for a shitty mod... your 1st post like that again will get you about 200 guys pouncing on your ass for such a stupid post....you will see, rag another authors table hell maybe I'm wrong...lol I'm sure some other will chime in LOL....... I IMPLORE you to smartin up and if you don't like it fix it yourself.....Fuckin tard....unbelievable
  50. 5 points

    Version 1.0.0


    Full rebuild from scratch New translite image built from differents pictures Resolution 1600 x 1200 Authentic lights