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Showing content with the highest reputation since 08/17/2017 in all areas

  1. 21 points

    Version 0.95


    As promised! Here is the Beta Version of my Walking Dead Table. It´s finished about 95%. Only some Visual things have to be done. You can play the table in the Stock Stern Version or you can Install the Bezel Mods. Simply press "F6" during play and choose the Mods you like to install. Restart the table and they are installed. I hope you have Fun with this until the Releaseversion is ready (Which will hopefully not take so long.....You all know me and my breaks ...Kidding)
  2. 17 points


    Started doing MM. I have a real machine so it will work well in a real pinball. When I'm done it will be free or if you want a WIP version let me know. -Tom
  3. 12 points

    Indiana Jones

    Almost finished with coloring..
  4. 12 points

    Version 2.2


    Ghostbusters LE (Stern 2016) Hi Rez New rebuild Fantasy Mode flashers...Rom Controlled ..Or authentic mode made this for the GB table from Monsterbash....Nice job guys
  5. 11 points

    Jurassic park color pin2dmd

    Similar to WCS, I took Rensh's project and put in a bunch of additional work to make it playable. The original author had provided a drop folder to put updates into, so I placed my version there, which has a VNI you can use. It sounds like he sold his machine so he won't be doing further updates himself https://1drv.ms/f/s!Ap585hMUVLvwiNY63erCQfsnOD6AsQ I think overall it's pretty good now. There's a lot more that can be done, but between the scenes that are colored, and the colored default palette, nothing comes off as grossly out of place. I think the biggest thing is the GAME OVER sequence at the very end, and some of the attract mode sequences. The match sequence looks good most of the time but sometimes gets out of whack (needs to be broken up into more parts to keep in time, I guess).
  6. 11 points

    Version 0.93


    Removed due to change in VP encryption code.
  7. 11 points

    Version 1.1


    Tron Legacy (Stern) (PuP Edition) PinUp Player Edition mod : TerryRed PinUp Player created by: NailBuster VPX table created by: ICPJuggla, freneticamnesic (original FP to VPX conversion). RustyCardores: Surround sound mod, new sounds added (where there were none) DJRobX: Updated physics and code to bring table inline with VPX 10.4 routines. ROM-controlled GI and PWM flasher support. Prettier Ball. HauntFreaks: File size optimization Other credits: Rom and GLXB (original FP table version), SLAMT1LT (Ultimate Edition FP version, and inspiration for this table mod) To see the world's first PinUp Player VPX table mod, watch this video of it here in my cabinet: PinUp Player is a program that lets you play any video file on your Backglass, Topper, DMD, or any other screen using VLC media player. These videos can be controlled through the table’s script, switches, triggers, lights, or other table events. This allows any VP, FP or FX2 (using DOFLinx for FP and FX2) table to have a Backglass or Middle Screen with full videos like Jersey Jack Pinball, modern Stern tables, or Heighway Pinball tables. You can control the videos using direct PuP control through the table’s script, or you can use B2S Server and create a PuPB2S that doesn’t require any modification of the table (but with less control), similar to a normal B2S (but really easy to make). This PuP table mod is not using the PuPB2S method (which uses B2S Rom calls), and was a complete mod of the table script. I created all the videos myself (1920×1080 for Backglass, and 1920×822 for Topper), inspired by SLAMT1LT’s FP version. Since this is a rom based table. I have no access or control over any of the game code or actions. I literally made A LOT of new code specifically for PUP that works based on only triggers / switches from the game, and the playfield lights and neon ramp colour logic. It’s a miracle I was able to pull this off, as this works with most MB modes, as well as the jackpots,etc all having unique videos with titles,etc. Because of this, I also wasn’t able to do anything for Sea of Simulation, End of Line MB, or portal, as they all use White for neon ramp colours, and I have no way to differentiate them. To use this table you will need: - VLC media Player "32 bit" only installed! (64 bit version won't work): https://www.videolan.org/vlc/index.html - PinUp Player installed: http://www.vpforums.org/index.php?showtopic=38979&page=1 - "Tron_Legacy" PuP videos should be installed to your "PUPVideos" folder. - there must be absolutely no files in the "PUPVideos\trn_174h" folder! (this folder is created when the table is first run, as is the Tron_Legacy folder) That folder is meant for a PuPB2S (based on the table's rom). This table's "PuP mod" doesn't use the PuPB2S function, so if you have any videos in there meant for a PuPB2S, then you will have videos from both folders playing...and you don't want that! - ensure all files from PinUp Player are "unblocked". You may need to set PinUp Player Compatibility Mode to WinXP if you are running on Win7. You may also need to have PinUp Player "Run as Admin". Desktop users: VPX MUST be run in windowed fullscreen! PuP will not be visible if VPX is run in exclusive fullscreen. When setting up PuP, size and postition both your PuP Backglass and PuP Topper so they don't cover the table. Cabinet users: No Pinball X Topper or backglass "videos" can be playing when the table is launched and running. While it "may" work, having videos from PBX and PuP playing on the same screen may cause issues. Pinball X still image for your Backglass or Topper screen is fine. PuP will play over still images and B2S backglasses, no problem...in fact its encouraged to use a still image for the Topper background, as this PuP mod doesn't use any "Background images or videos" that are always displayed. You can run your playfield screen in Exclusive Fullscreen, just don't setup any PuP screens to play on that screen, as they won't be visible. Recommendations: - this table mod is designed to be used with both a Backglass PuP screen, and a Topper PuP screen. You don't require both of those however, in a cabinet for PuP to work. - you can have both the PuP Backglass and PuP Topper on the same screen if you wish. Just re-size and position them on the same screen so they don't overlap each other. You may also only use one or the other if you wish. - setup both your Backglass PuP screen and Topper PuP screen to "Pop-up enabled". This will have videos pop-up and play and then close when finished. - note, that if you have a looping video playing (Topper, multiball modes) when you exit the table, PuP will continue to play this looping video as it hasn't been given a stop or disable loop command. Please note: This table mod is using a PinMAME Rom, and therefor I have no control over what the table is actually doing. All I have done is create new code in the table script that will react to switches, triggers, playfield lights, Timers, and the Neon Ramp colours to play videos as a result of in-game events. While I have thoroughly tested this mod, there may be rare instances where a video may play when it shouldn't, or a video will stop when it shouldn't (mostly just Topper videos). This is usually a result of a ball drain's timing being off a little (with ball saver,multi-ball modes, etc). This is beyond my control, but if it does happen, it won't affect the gameplay at all. Once you have a normal ball drain or certain multiball modes active again, then everything should be good to go again. This mod was a lot of work, but the results are just too damn cool! I hope you enjoy it! TerryRed Configuring PinUp Player's Screen settings for this table only (so you don't need to change PuP's default settings): Since I don't think SetScreenex is mentioned yet in any of the PuP docs...I'll mention how I used it with Tron (PuP Edition) here. In the table script near the top, you can find these two lines: PuPlayer.SetScreenex 2,0,0,0,0,1 'Set PuPlayer Backglass to Pop-Up On <screen number> , xpos, ypos, width, height, POPUP PuPlayer.SetScreenex 0,0,0,0,0,1 'Set PuPlayer Topper to Pop-Up On <screen number> , xpos, ypos, width, height, POPUP Screen number 2 = Backglass, screen number 0 = Topper. Change the last digit to 0 if you want to disable PopUp for this table ONLY! (though Pop-Up is recommended) Setting the xpos, ypos, width, height, to 0 will also use PinUp Players's default size and position if you don't want a different position and size for only this table. Or you can comment out the entire line with an apostrophe to disable the command entirely (and use PinUp Player's default settings). Also you will see these lines: PuPlayer.Init 0,"Tron_Legacy" PuPlayer.Init 2,"Tron_Legacy" If you don't want to use one of the PuP screens at all, just comment out the line with an apostrophe which screen (Backglass=2, Topper=0) you don't want to use specifically for this table ONLY! This way you don't have to change PuP's default settings. All of the above is only applicable to a PuP table "MOD" that doesn't use a PuPB2S (like Tron Legacy PuP Edition). This is the only way to allow for this table to have its own user definable PuP screens config without changing PuP's default settings.
  8. 10 points

    Royal Rumble WIP

    OK, as promised here is beta version 1 for testing and play. The wrestlers Jackpot animations and sleeper pops are not working correctly I need to work on the keyframing for those. The coloring is 100% complete and I believe most of the scenes are functioning properly. Please feel free to test out and report back any coloring glitches you may encounter, this is my first project so any feedback is welcome. I cut and colored over 1200 frames for this project so it definitely is a labor of love. Once I have the project completed to my satisfaction I will post all the source files for everyone to use, if you feel inclined to do so I do accept tips...but it is not required (although it may convince my wife to allow me to do more projects in the future!) Be sure to rename the .pal and .vni files to "pin2dmd" and place them in the correct altcolor folder in vpinmame. Enjoy! Royal Rumble Beta1.0.pal Royal_Rumble_Beta1.0.vni
  9. 10 points

    Version 3.0


    Star Wars (Data East 1992) Hi Rez
  10. 9 points

    SAMBuild3.1 beta thread

    Latest SAMBuild for the version 3.1 cycle can be found in this post. The package includes the latest external DMD dlls if there has been a recent update. Or else find the external DMD dlls with the beta thread for the official VPinMAME build here: http://www.vpforums.org/index.php?showtopic=27063&page=1 OR at lucky1's GitHub repository for Pin2DMD here: https://github.com/lucky01/PIN2DMD/tree/master/integration/pinmame Copy the files into your VPM directory, and run setup.exe again. There, press the install button (with each new build) and remember to setup the defaults again! In case you have an external DMD connected that you want to use with VPM, please move the dlls from the respective subdirectory (Pin2DMD or PinDMD1 or PinDMD2 or PinDMD3) directly into your VPM directory! Beta cycle is complete - pick up SAMBulld31 here: Important note:
  11. 9 points

    SAMBuild3.1 beta thread

    Beta cycle is complete - pick up SAMBuild31 here:
  12. 9 points

    Attack from mars colorization

    Almost finished colorization for my Attack from Mars pinball machine. It will be available for free for virtual pinballs. Here is preview. Will be released when all bugs was fixed. Donations welcome -> https://www.paypal.me/vbobrusev
  13. 9 points

    Version 2.0


    Fire Action (Taito 1980) pic from Akiles Hi Rez blinkin lights in fantasy mode
  14. 9 points

    Version 3.0


    Gemini 2000 (Taito 1982)
  15. 9 points

    Speed Test (Taito 1982)

    Version 2.0


    Speed Test (Taito 1982)
  16. 9 points

    Version 1.0.0


    Lucky1s color work is fantastic! I've been spending quite a bit of time getting all of my DMD displays optimized with your EXTDMD and palletes and wanted to share/contribute. I took his original pack and then organized them by color and found the best stern rom replacements for different color themes and added a bunch of new games. There are about 296 folders in this archive For any replacements, I copied the original pin2dmd in the rom folder as a backup. The stern DMDs, even the not color patched ones look much better I think with these. This set does assume you patched the ones with color rom versions as well. Be sure to backup your altcolor directory to revert any of your customizations.
  17. 9 points

    Lunelle (Taito 1982)

    Version 3.0


    Lunelle (Taito 1982) Hi Rez
  18. 8 points

    DataEast CheckPoint

    Files: https://drive.google.com/open?id=10CjjAcqHkeEuJ7iSOv-fVCJzrrNpndLc CheckPoint Pin2DMD Readme Colorization of Data East’s CheckPoint. 1 animimation DOES break the 16 pixel height, but its position makes it work in both 16 and 32 pixel height mode. I just wanted to get yet another first out of the way. First Gottlieb (SFII), First DMDXL (BayWatch), First 16x to 32 conversion (TMNT), and now first 16x colorization sticking to 16 pixel height! WIP thread: Doesnt Exist Release Change Log: .03 SkillShot Made blue Porsche animation Radar Gun (dynamic, all speeds) 3K, 4K, 5K, 6K RPM .02 Scoring SkillShot Notice Credits Music Select Both Check Point Animations Corrected Turn Key Pal Support Our Troops .01 mega BETA Color by Malenko, 16 pixel edition High Scores & World Record Caveman Ninja Place holder DE Logo Turn Key Thanks to Lucky1 for the recording, and for the support.
  19. 8 points

    SAMBuild3.1 beta thread

    Includes some more FastFlips for Capcom: Airborne, Flipper Football, and Breakshot official rev r4603 SAMBuild_r4603.zip
  20. 8 points

    World Cup Soccer

    I've put quite a bit of work into the WCS colorization; I think it's starting to come together pretty well. Thank you for sharing your project files Malenko, very inspirational work that you do! Just about all of the scenes Malenko colored are keyframed and I've done a whole bunch of others, it's pretty playable now. Here is the VNI+PAL if you want to give it a spin: https://drive.google.com/file/d/1TSATRWXJHxkcAOF75MmtrqHPJzpOXveN/view?usp=sharing And here's my updated project https://drive.google.com/file/d/1AkRUbvlG8K0eGQGjyDaDT4ndAdMBidUF/view?usp=sharing
  21. 8 points

    Version 1.2.0


    All DMD Images have the Resolution 1280 x 320
  22. 8 points

    Version 2.0


    Fire Action De Luxe (Taito 1983) pic from Akiles Hi Rez blinkin lights in fantasy mode
  23. 8 points

    Version 1.5


    This is the vpx version of the Terminator 3 table from Stern. There are a lot of Light and Flasher effects on the table, I like it Have Fun with that.
  24. 8 points

    Shark (Taito 1982)

    Version 2.0


    Shark (Taito 1982) bg pic from Carlos Guizzo
  25. 8 points

    Drakor (Taito 1979)

    Version 2.0


    Drakor (Taito 1979) New rebuild ...better Hi Rez pic from Carlos Guizzo
  26. 8 points

    CSI (Stern 2008)

    Version 1.0.0


    Based in CSI Stern 2008 CREDITS: FRANSISCO666 AND ROM: Models 3d and resources redraw GTXJOE: Animation the Skull MAKUSTE: For excelent PhysMod WILDMAN: B2S Backglass ARNGRIM: DOF Bodydump: DroppTargets Flippers Koadic: New Plunger code Zany: Flasher Domes Dark : Primitive screws bolts 32Assassin: VPX 10.4 comvertion I apologize if I forget to mention someone
  27. 8 points

    Hook (Data East 1992)

    Version 1.0.1


    Based on the Data East Hook table. Credits: Dark, Akilles, Zani, Cesar Emanuel, Dev Team, JPSalas, sorry for not remembering all those who contribute to the game and the community. Enjoy the game !! https://www.youtube.com/watch?v=UeAHMg8_hR0
  28. 7 points

    Royal Rumble WIP

    Here is the link to version 2.0 of the project source files. Everything is colored and keyframed. There are a couple known bugs and challenges right now that are not quite solved: Match scene is not correctly masked 100% (New L-Mask feature in editor may be able to fix?) Sleeper Pops same as Match scene, both scenes will play just some color bleeding occurs and it's not perfect....lol Doink call out scene is glitchy in the game as it randomly skips keyframes so makes colors off at times. Multiball Ready has some color bleeding as well (more masks are needed at this point, waiting on editor update) RIP Jackpot same challenge as Multibal Ready Jackpot Yokozuna and the "vs. Savage" scenes have a couple non keyframed scenes because they share them with other animations (still trying to figure this one out) All of these scenes I listed do in fact still play they just are not at the quality level I'd like them to be...If you feel inclined to do so tips are appreciated but not mandatory. I hope you enjoy! Real Pins - place .fsq & .pal files on SD Card and rename to pin2dmd, you will also need to grab lucky's "royal rumble fix" firmware version from the github page VPins - place .vni & .pal files in the correct alt_color folder and rename to pin2dmd. https://drive.google.com/drive/folders/1IYbUy6Z4uyvH6aqHo4zIzB3LbG-2rFnt?usp=sharing
  29. 7 points


    Gdrive updated. I'm going to go through one more time but I might actually be done! Added Leonardo name call scene, pal, and trigger Added Donatello name call scene, pal, and trigger Added Raphael name call scene, pal, and trigger Redraw of "Last Chance" scene and trigger masked of "smiling turtle" bonus and name entry done Pin2DMD animation injected
  30. 7 points

    Version 2.0.0


    Here is my new Transformers Pro Backglass directb2s File. Backglass Images: Thanks Wildman Grill Image: Thanks Hauntfreaks I changed Size and some Lights ( very nice with JP's Transformers )
  31. 7 points

    SAMBuild3.1 beta thread

    4573 will also have fast flips for new SAM games: "acd_170h" "rsn_110h" "csi_240" "ij4_210" "twenty4_150" The whitestar supported games at the moment are: "sopranos" "elvis" "gprix" "nascar" "ripleys" "lotr" "sprk_103" "austin" "monopoly" "twst_405" "shrkysht" "harl_a30" "hirolcas" "simpprty" "term3" "playboys" "rctycn" "apollo13" There is also Capcom support for: Big Bang Bar Kingpin Pinball Magic Note however that VPinmame flippers never worked correctly in Capcom games, so updating these tables will require some mildly more extensive rework. Here are the latest .vbs scripts to go with the whitestar/capcom support. Once VPX comes out with an update you'll be able to just get them there. https://drive.google.com/file/d/1fogwQnYYKgc_4DUUf0KMunPUK94-54fK/view?usp=sharing
  32. 7 points

    Version 1.0.0


    Big Bang Bar (Capcom 1996 ) Hi Rez Scan
  33. 7 points

    Version 1.1.69


    I could spend another half a year on this game, but it's very playable now. It will only need some tweaks for the display, more trophys, scores and any bugs that appear when played by more machines I'll sort out. Most credits are in the attract mode but extra thanks to: VPU for hosting, Flupper - for his blender ramp templates Install instructions: README.md Update: VPX 10.5 - You shouldn't need anything "fancy" to activate the window to be on top anymore. ESC = Exit game window F11 = Toggle window border F12 = Save window position # Game Service menu Enable DirectB2S & Shaker + other VP options. -------------------------------------------------------------------------------------------------------------------- Cactus Canyon python 2.7 update fix https://mega.nz/#!GNA0jJRC!JTFgR5F_Pb_SHeP0LXx-0jsLh4bpr2N0mLJD2jAYGXI -------------------------------------------------------------------------------------------------------------------- PinballX: Table Entry <game name="Evil Dead(HorsePin 2018)"> <description>Evil Dead(HorsePin 2018)</description> <rom /> <year>2018</year> <rating>0</rating> <type>OG</type> <manufacturer>RomPin, HorsePin</manufacturer> <enabled>true</enabled> <hidedmd>true</hidedmd> <hidebackglass>false</hidebackglass> <alternateExe>VPinballX_10.5.0.exe</alternateExe> </game> PinballX - System Config [System_4] Name=P-ROC WorkingPath=C:\Visual Pinball Executable=VPinballX_10.5.0.exe LaunchBeforeWorkingPath=C:\P-ROC LaunchBeforeExecutable= LaunchBeforeParameters= Enabled=True TablePath=C:\Visual Pinball\Tables Parameters=-play "[TABLEPATH]\[TABLEFILE]" LaunchBeforeEnabled=False LaunchBeforeWaitForExit=False LaunchAfterEnabled=False LaunchAfterWorkingPath= LaunchAfterExecutable= LaunchBeforeHideWindow=False LaunchAfterWaitForExit=False LaunchAfterHideWindow=False LaunchAfterParameters= SystemType=1 NVRAMPath= Bypass=True
  34. 7 points

    SAMBuild3.0 beta thread

    official rev 4395 Added The Walking Dead V1.60.0 Pro and LE SAMBuild_r4395.zip
  35. 7 points

    Meteor (Taito 1979)

    Version 2.1


    Meteor (Taito 1979)
  36. 7 points

    Titan (Taito 1982)

    Version 1.0.0


    Titan (Taito 1982) bg pic from Carlos Guizzo
  37. 7 points

    Zarza (Taito 1982)

    Version 2.1


    Zarza (Taito 1982)
  38. 7 points

    Version 1.0.1


    Specifications : Full rebuild from scratch New dark translite image rebuilt from differents pictures (crazy photoshop puzzle ) Resolution 1600 x 1204 @70dpi 2 screens grill full redraw DMD image full redraw for 3 screens Authentic color lamps and flashers Some new lamps IDs, everything switch off when tilt and restaurant lamps switch off during the game over sequence (like the authentic). New spring animation for the characters Each character moves independently of the other The movement of the characters is triggered by the solenoids [ Code by STAT, Thanks for sharing ] The characters are surrounded by plastic (like authentic), [ based on the Pookamoondo .psd file, Thanks for sharing ] Flashing restaurant windows lights behind each character Lamps reflection on the 2scr grill Contains about 80 snippits Installation : In Visual Pinball, edit the code of the Flupper's DINER TABLE and replace it all by the STAT's code from the file "Diner_STAT.txt", click on compile and save the table. As usual rename the B2S file exactly like your table name. EnJoY ! A special thank you to Flupper who shares his magnificent tables (and all the other authors as well ). Blacksad
  39. 7 points

    Version 3.0


    Charlies Angels(Gottlieb)(1978)
  40. 6 points

    SAMBuild3.1 beta thread

    Fast Flips for pro acd, tf, twd, mt le, wd (wpc-s), and many more Whitestar (see whatsnew.txt) Sound fixes for Bell Games Super Bowl fix ddraw crashing VPM when VPX is full screen exclusive votrax bug fix - toxie is asking for testing to make sure this doesn't break anything loads of codes fixes that may not be apparent to end users official rev r4594 SAMBuild_r4594.zip
  41. 6 points

    ACDC Premium 1.70

    Version 1.0.0


    ROM File patch for Stern ACDC Premium/LE by PinballMike To create the needed ROM file you can use bspatch (http://www.daemonology.net/bsdiff/) Place the .pal file in your ..\vpinmame\altcolor\acd_170hc\ folder named pin2dmd.pal Patch needs vpinmame V3.1, latest dmddevice.dll and pin2dmd firmware >= V2.36. THIS PATCH DOES NOT WORK FOR REAL PINBALL MACHINES ! PLEASE CONTACT THE AUTHOR IF YOU NEED IT FOR A REAL PIN !
  42. 6 points

    SAMBuild3.1 beta thread

    official rev r4506 SAMBuild_r4506.zip
  43. 6 points

    SAMBuild3.1 beta thread

    official rev r4503 SAMBuild_r4503.zip
  44. 6 points

    Version 2.0


    Lady Luck (Taito 1978) Hi Rez Pic by Akiles
  45. 6 points

    Version 1.0.0


    Mr. & Mrs. Pac-Man (Bally 1982) Hi Rez
  46. 6 points

    Version 1.0.0


    Ripley's Believe It or Not! (Stern 2003) HI REZ flashers added to fantasy mode....
  47. 6 points

    wildmans light tester

    Version 1.0.0


    Wildmans light tester....OK this is what i made and been using since i started making db2s to find those pesky id's that are hard to find... so many times manuals dont show you the ID,s..Which is mostly BALLY and GOTTLIEB...they suck LOL.. Anyways enjoy,,, after a while you can actually see the lights and figure out the Id's easy... This is a DB2S file; To use it in simply change the name of the file to the same as the table then run ,,,ENJOY
  48. 6 points

    Mr. Black (Taito 1982)

    Version 2.0


    Mr. Black (Taito 1982) bg pic from Carlos Guizzo
  49. 6 points

    Version 1.0.0


    Mustang premium (Stern 2014) Hi Rez
  50. 6 points

    Version 3.0


    OBA OBA (Taito 1978)