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Showing content with the highest reputation since 12/10/2017 in all areas

  1. 17 points


    Started doing MM. I have a real machine so it will work well in a real pinball. When I'm done it will be free or if you want a WIP version let me know. -Tom
  2. 12 points

    Indiana Jones

    Almost finished with coloring..
  3. 12 points

    Version 2.2


    Ghostbusters LE (Stern 2016) Hi Rez New rebuild Fantasy Mode flashers...Rom Controlled ..Or authentic mode made this for the GB table from Monsterbash....Nice job guys
  4. 11 points

    Royal Rumble WIP

    OK, as promised here is beta version 1 for testing and play. The wrestlers Jackpot animations and sleeper pops are not working correctly I need to work on the keyframing for those. The coloring is 100% complete and I believe most of the scenes are functioning properly. Please feel free to test out and report back any coloring glitches you may encounter, this is my first project so any feedback is welcome. I cut and colored over 1200 frames for this project so it definitely is a labor of love. Once I have the project completed to my satisfaction I will post all the source files for everyone to use, if you feel inclined to do so I do accept tips...but it is not required (although it may convince my wife to allow me to do more projects in the future!) Be sure to rename the .pal and .vni files to "pin2dmd" and place them in the correct altcolor folder in vpinmame. Enjoy! Royal Rumble Beta1.0.pal Royal_Rumble_Beta1.0.vni
  5. 11 points

    Jurassic park color pin2dmd

    Similar to WCS, I took Rensh's project and put in a bunch of additional work to make it playable. The original author had provided a drop folder to put updates into, so I placed my version there, which has a VNI you can use. It sounds like he sold his machine so he won't be doing further updates himself https://1drv.ms/f/s!Ap585hMUVLvwiNY63erCQfsnOD6AsQ I think overall it's pretty good now. There's a lot more that can be done, but between the scenes that are colored, and the colored default palette, nothing comes off as grossly out of place. I think the biggest thing is the GAME OVER sequence at the very end, and some of the attract mode sequences. The match sequence looks good most of the time but sometimes gets out of whack (needs to be broken up into more parts to keep in time, I guess).
  6. 9 points

    Version 1.0.0


    Jolly Park (Spinball 1996) Hi Rez Pic From Akiles
  7. 9 points

    SAMBuild3.1 beta thread

    Latest SAMBuild for the version 3.1 cycle can be found in this post. The package includes the latest external DMD dlls if there has been a recent update. Or else find the external DMD dlls with the beta thread for the official VPinMAME build here: http://www.vpforums.org/index.php?showtopic=27063&page=1 OR at lucky1's GitHub repository for Pin2DMD here: https://github.com/lucky01/PIN2DMD/tree/master/integration/pinmame Copy the files into your VPM directory, and run setup.exe again. There, press the install button (with each new build) and remember to setup the defaults again! In case you have an external DMD connected that you want to use with VPM, please move the dlls from the respective subdirectory (Pin2DMD or PinDMD1 or PinDMD2 or PinDMD3) directly into your VPM directory! Beta cycle is complete - pick up SAMBulld31 here: Important note:
  8. 9 points

    DataEast CheckPoint

    Files: https://drive.google.com/open?id=10CjjAcqHkeEuJ7iSOv-fVCJzrrNpndLc CheckPoint Pin2DMD Readme Colorization of Data East’s CheckPoint. 1 animimation DOES break the 16 pixel height, but its position makes it work in both 16 and 32 pixel height mode. I just wanted to get yet another first out of the way. First Gottlieb (SFII), First DMDXL (BayWatch), First 16x to 32 conversion (TMNT), and now first 16x colorization sticking to 16 pixel height! WIP thread: Doesnt Exist Release Change Log: .03 SkillShot Made blue Porsche animation Radar Gun (dynamic, all speeds) 3K, 4K, 5K, 6K RPM .02 Scoring SkillShot Notice Credits Music Select Both Check Point Animations Corrected Turn Key Pal Support Our Troops .01 mega BETA Color by Malenko, 16 pixel edition High Scores & World Record Caveman Ninja Place holder DE Logo Turn Key Thanks to Lucky1 for the recording, and for the support.
  9. 9 points

    SAMBuild3.1 beta thread

    Beta cycle is complete - pick up SAMBuild31 here:
  10. 9 points

    Version 2.0


    Fire Action (Taito 1980) pic from Akiles Hi Rez blinkin lights in fantasy mode
  11. 9 points

    Version 3.0


    Star Wars (Data East 1992) Hi Rez
  12. 8 points

    SAMBuild3.1 beta thread

    Includes some more FastFlips for Capcom: Airborne, Flipper Football, and Breakshot official rev r4603 SAMBuild_r4603.zip
  13. 8 points

    World Cup Soccer

    I've put quite a bit of work into the WCS colorization; I think it's starting to come together pretty well. Thank you for sharing your project files Malenko, very inspirational work that you do! Just about all of the scenes Malenko colored are keyframed and I've done a whole bunch of others, it's pretty playable now. Here is the VNI+PAL if you want to give it a spin: https://drive.google.com/file/d/1TSATRWXJHxkcAOF75MmtrqHPJzpOXveN/view?usp=sharing And here's my updated project https://drive.google.com/file/d/1AkRUbvlG8K0eGQGjyDaDT4ndAdMBidUF/view?usp=sharing
  14. 8 points

    Version 2.0


    Fire Action De Luxe (Taito 1983) pic from Akiles Hi Rez blinkin lights in fantasy mode
  15. 8 points

    Version 1.5


    This is the vpx version of the Terminator 3 table from Stern. There are a lot of Light and Flasher effects on the table, I like it Have Fun with that.
  16. 7 points

    Pool Sharks(Bally 1990)

    Version 2.0


    Pool Sharks(Bally 1990)
  17. 7 points

    Version 1.0.0


    Colorization for VPIN by vbobrusev. Please contact him for real pin colorization files.
  18. 7 points


    Gdrive updated. I'm going to go through one more time but I might actually be done! Added Leonardo name call scene, pal, and trigger Added Donatello name call scene, pal, and trigger Added Raphael name call scene, pal, and trigger Redraw of "Last Chance" scene and trigger masked of "smiling turtle" bonus and name entry done Pin2DMD animation injected
  19. 7 points

    Version 2.0.0


    Here is my new Transformers Pro Backglass directb2s File. Backglass Images: Thanks Wildman Grill Image: Thanks Hauntfreaks I changed Size and some Lights ( very nice with JP's Transformers )
  20. 7 points

    SAMBuild3.1 beta thread

    4573 will also have fast flips for new SAM games: "acd_170h" "rsn_110h" "csi_240" "ij4_210" "twenty4_150" The whitestar supported games at the moment are: "sopranos" "elvis" "gprix" "nascar" "ripleys" "lotr" "sprk_103" "austin" "monopoly" "twst_405" "shrkysht" "harl_a30" "hirolcas" "simpprty" "term3" "playboys" "rctycn" "apollo13" There is also Capcom support for: Big Bang Bar Kingpin Pinball Magic Note however that VPinmame flippers never worked correctly in Capcom games, so updating these tables will require some mildly more extensive rework. Here are the latest .vbs scripts to go with the whitestar/capcom support. Once VPX comes out with an update you'll be able to just get them there. https://drive.google.com/file/d/1fogwQnYYKgc_4DUUf0KMunPUK94-54fK/view?usp=sharing
  21. 7 points

    Version 1.0.0


    Big Bang Bar (Capcom 1996 ) Hi Rez Scan
  22. 7 points

    Version 1.0.0


    Ripley's Believe It or Not! (Stern 2003) HI REZ flashers added to fantasy mode....
  23. 7 points

    Version 3.0


    Charlies Angels(Gottlieb)(1978)
  24. 6 points

    SAMBuild3.1 beta thread

    Fast Flips for pro acd, tf, twd, mt le, wd (wpc-s), and many more Whitestar (see whatsnew.txt) Sound fixes for Bell Games Super Bowl fix ddraw crashing VPM when VPX is full screen exclusive votrax bug fix - toxie is asking for testing to make sure this doesn't break anything loads of codes fixes that may not be apparent to end users official rev r4594 SAMBuild_r4594.zip
  25. 6 points

    Cheetah(Stern 1980)

    Version 1.0


    Cheetah(Stern 1980)