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Showing content with the highest reputation since 10/29/2019 in all areas

  1. 20 points
    I have struggled with myself for a long time, many of you have already asked me about it ... I think this will be the biggest challenge and amount of work so far, but now I finally decided... ...to enter the Twilight Zone!
  2. 19 points
    Looks like I am going down the rabbit hole for this one. If you've played CV, you know the DMD is quite elaborate. Looking forward to the challenge, and stay tuned for updates! Here's an appetizer!
  3. 19 points

    Version 1.1

    4,318 downloads

    This is a remaster of Tom Tower's and Ninuzzu's Medieval Madness Reloaded. Credits: TEAM ROTHBORSKI: Project lead, visuals and QA - Skitso Scripting, gameplay and physics - rothbauerw Mesh playfield and primitives - bord -- Original authors: Tom Tower and Ninuzzu Features: Completely revamped gameplay and physics with all the modern VP tricks New mesh playfield with all nice holes and edges visible New animations and sound Improved GI lighting Completely new inserts lighting Completely new flasher lighting Completely new wall reflections and other atmosphere elements Completely new HD apron texture Improved playfield texture Countless amount of bigger and smaller details and polish
  4. 17 points

    Version 3.0

    2,793 downloads

    King Kong (Data East 1990)
  5. 16 points
    Latest SAMBuild for the version 3.3 cycle can be found in this post. The package includes the latest external DMD dlls if there has been a recent update. Or else find the external DMD dlls with the beta thread for the official VPinMAME build here: http://www.vpforums.org/index.php?showtopic=27063&page=1 OR at lucky1's GitHub repository for Pin2DMD here: https://github.com/lucky01/PIN2DMD/tree/master/integration/pinmame OR freezy's dmddevice.dll which provides full color DMD support for virtual DMD as well as hardware DMD (i.e., LED panels): https://github.com/freezy/dmd-extensions/releases Copy the files into your VPM directory, and run setup.exe again. There, press the install button (with each new build) and remember to setup the defaults again! In case you have an external DMD connected that you want to use with VPM, please move the dlls from the respective subdirectory (Pin2DMD or PinDMD1 or PinDMD2 or PinDMD3) directly into your VPM directory! Commits to official source: https://sourceforge.net/p/pinmame/code/commit_browser official rev r5185 SAMBuild_r5185.zip
  6. 16 points
    Hey there, going to colorize this awesome machine because I always found the Color DMD version to be lackluster, actually so much I got rid of it. What I want to do is get the maximum out of it and go with my own style. Not copying what Pudding did, not copying what Color DMD did, but I guess some crossover is to be expected You will see that I want colors for the rivers. I love that but it's a lot of work. I will not promise anything, I will not give release dates. But this will happen. I did a lot in the last few days, but it's the easy stuff and this machine requires a lot of dynamic work. Hope you like the first steps. Still all of it is work in progress!
  7. 16 points
    I have just uploaded my completed Indianapolis 500 DMD colour project! In the download section, as usual I have made both vpin and real files are available, make sure you download the right ones. Through sheer accident this release has coincided with a nice graphical update of the VPX which is available over at vpinball.com - nice one sheltemke! @Wob has been an absolute legend - as always - but especially so because this table is so fast and I have spent so long in finishing the work - the first dump was done in March but I took a few weeks off over the summer so this has been a long slog. He never ceases to amaze with his persistence, even this morning I got an email to tell me he had found yet another uncoloured scene I would also like to give a special shout to @outhere who has incredible patience in helping everyone who struggles to get the colour DMD projects working - thank you outhere, without you I don't know how much of an audience for these projects there would be Glad I got this out in time for the weekend - have fun!
  8. 14 points
  9. 14 points
    It's about time I throw my hat into the ring for my next project as I have now progressed enough that I won't back out Still many weeks away, but the ball is rolling. Some tough scenes in this one, the angel and devil popping up may create some problems...
  10. 14 points
  11. 13 points

    Version 2.0

    2,609 downloads

    Corvette (Bally 1994)
  12. 13 points

    Version 2.0

    2,684 downloads

    Bram Stoker's Dracula (Williams 1993) New rebuild.. Hi Rez Scan
  13. 13 points
    Hey guys, at the moment I'm playing the Austin Powers VPin. Like the last times, I wanna share my work with you. I can't say how well thise files work with a real pin, but for me it's well enought for a Vpin. At the moment I'm still searching for bugs, maybe one of you wanna assist. I wish you all peacful days an a good start in the new year. U're X3r2A6 Vpin.zip Austin Power.zip real Pin.zip
  14. 13 points
    View File Medieval Madness Skitso mod This is a remaster of Tom Tower's and Ninuzzu's Medieval Madness Reloaded. Credits: TEAM ROTHBORSKI: Project lead, visuals and QA - Skitso Scripting, gameplay and physics - rothbauerw Mesh playfield and primitives - bord -- Original authors: Tom Tower and Ninuzzu Features: Completely revamped gameplay and physics with all the modern VP tricks New mesh playfield with all nice holes and edges visible New animations and sound Improved GI lighting Completely new inserts lighting Completely new flasher lighting Completely new wall reflections and other atmosphere elements Completely new HD apron texture Improved playfield texture Countless amount of bigger and smaller details and polish Submitter Skitso Submitted 11/02/2019 Category Visual Pinball 10 - Tables ROM Name mm_109c Link to B2S Link to Media Pack Permission to Mod Yes VP Version v10  
  15. 12 points
    Ok guys, time for an initial release ! You can find the Virtualpin files and Realpin files at : https://drive.google.com/drive/folders/1Rh5xZ9qzxnSPz8TGmgsCotiDrO1nKEFn?usp=sharing I'll publish updates on this drive, so do not hesitate to have a look at it, once a while. I won't bother managing versions for now, there's still too much to do !! It should be somewhere around 60/70% done. Your feedback on color choice and bugs report will be apreciated If you enjoy the job done and would like to keep me motivated, do not heistate to donate for a coffee, a beer or a pizza ! TO DO / CHANGE LOG - EDIT 09/10 : - crane jackpot : add keyframes - world premiere countdown : to colorize 61/180 (at least) -> I should switch to LCM mode - Double jackpot countdown : check mask & trigerring scenes (conflcit with danger bar or crane runaway) + some missing frames while the crane is going backwards to be tested - LAH sequence : -- Hero + Last : to be recorded -- Hero + Action : to be recorded - smart missile : scene is not triggered sometimes -> to check and add additional frames - Ripper blow-out countdown => initial colorization done.. I can't imagine agood solution. I'll keep that scene at the very end to find solution to improve it + added additionnal frames French ROM support : - Missile intel : activé / desactivé à colorier - save danny : coloriser le minuteur - ripper-prime - crane runaway / bloquer grue : nouveaux triggers ajoutés - score : créer sur le mot clé "boule" - ajout du 5 millions allumé - cat millions : nouveau trigger ajouté DONE (since 12th sept) : - red-eye coutdown : i should switch to LCM mode - 1st try, there are some (a lot ?) missing frames... but it definitely is the right way to handle this scene i guess -benedict not found 2nd version - 15 millions - Ball2 locked - Double jackpot : added missing scene for double jackpot - Lt Dekker : added SUPER SPIN 1M - Cousin's franck : reframed -> to be tested + added end scene - world premiere intro - red eye countdown : eyes shot - i did a few frames, but i feel that there are still a lot missing - Find benedict countdown : change trigger mask to allow it to work with opened doors, i finally used LCM for this scene, seems ok => a few frames keep been uncolored ... I'm trying new detection mask mapping => to be tested - cat millions : change mice color to match the first scene - Multi-ball film countdown => change the color of the icecream stuck in the guy's head - Save Danny countdown => change slater's jeans color ! - Bonus : remap and new key frames - Gotomovies countdown : add a ball animation not colored (don't know how to do that) + colors to change - Ripper kick-back : some missing scenes at the end of animation - Extra-ball : change to replace mode done, I added addionnal frames to covere the endind transition -> to be tested, one palette have been creating some problems, I realised this replacesequence was using it, I reassigned the palette => to be tested - LFS animation (before 3rd ball) : to colorize - Skillshot : end scene while copter on the left -> to colorize - Ripper bounty : to colorize - smart missile deactivated : some missed frames at the end changed from ReplaceSequence to Replace + added a ColorMask frame fopr the last frame => to be tested - "hero" dyn feature : not triggered correctly - "action" and "hero" magnet -> check triggering frames - 5 millions yellow signs -> not colored one some of them are won - lottery : winning animation to colorize - the roof runaway : reframed + added the missing end sequence - 20 more time animation : to colorize - Big mistake countdown : crane to clorize -some missing frames have been recorded -> to colorize quite a scene, it took 167 CM frames to colorize and close to 200 keyframes ! Hope I didn't miss anything => to be testesd - skillshot : added a missing endind sequence - Grab gun : add additional CM sequence - LAH sequence : -- LAH beginning : ok -- Last animation : ok -- Last + Action animation : ok -- Action + Hero : to be recorded to colorize -- Last + Action + Hero animation : ok -- Last + Hero : to be recorded to colorize -- Action animation : ok -- Action + LAst : ok -- Hero animation : ok - End Bonus : new colors suggested by Yopi - Multiball jackpot : I'm trying new colors, let's see if it looks nice ! Looks good ! - Danger : added missing frames - Play chicken countdown : some missing frames (with red truck) - Ripper blow-out end scene => masks changes => to be tested with different scores (one mask use the spaces in the zero holes on the right) - Great game sequence : to colorize - Fireworks : to colorize - Play chicken 2nd seq : to test
  16. 12 points
    The journey continues...
  17. 12 points
    Hi, I've actively working on the colorization of last action hero these last few days. I'm learning how to use pin2dmd editor with this nice rom full of scenes and animations ! It'll be a great challenge. It's too early to publish any files right now, but here are a few bits.
  18. 12 points
    Hi, Since my last test games went without a mistake, I thought to myself, that I hand over the files for the pinball "Stern RollerCoaster Tycoon" to community. Display Version A7.01 CPU 7.02 english credit and free game. I share the project files, also. If you find errors or missing frames, please integrade them and give it back to the community. You will find in the Download section: 1x export for real pinball machines and 1x whole project. 1x export for Vpins and 1x whole project. Have fun. Your X3r2A6
  19. 11 points

    Version 1.0.0

    510 downloads

    This is the color Palette we used when testing this game ^^ and will be used when Puppack is released. Thanks to Martin for helping with that^^
  20. 11 points

    Version 2.0

    1,899 downloads

    High Roller Casino(Stern 2001)
  21. 11 points
    Here are some previews for you! Let me know what you think!
  22. 11 points
    Another 10 hours on that scene(s)...these transitions are tricky because of the color restrictions.
  23. 10 points
    Now that I finished Tales From The Crypt, I got the coloring bug and want to do another. I chose Batman, because aside from not seeing it out there now, I do love this table, this movie, and the music on it. As I am breaking the scenes down, I noticed that its an older DMD style, and a bit rougher. I may have to reanimate a bunch of scenes, but I am looking forward to the challenge. Stay tuned!
  24. 10 points
    Official rev r5150 Christian Tabert - Sahara Love - requires Gottlieb's Sinbad to complete the code set LW3 3.01 from pinballcode.com SAMBuild_r5150.zip
  25. 10 points
    Release version 1.0 was added to the download section. Big thanks as always to the incredible WOB for testing and dump/video providing. As usual I provide the files for free, but if you would like to say thank you by sending a drink, feel warmly invited to use the following link: https://www.paypal.me/MistaMartin Project Summary (Thanks to Slippifishi): Masks used: 25 Palettes used: 104 Trigger count: 1124 Working hours: 100+ For private use only, please do not share or upload somewhere else, lead the people to this site instead. Installation: 1. Make sure you have Freezy´s dmd working correctly. 2. Extract and rename the files to pin2dmd and place them into your vpinmame/altcolor/id4 folder. 3. Feel invited to leave a review or comment at the file section. For real pin requests, please PM. Enjoy!
  26. 10 points

    Version 3.0

    2,144 downloads

    No Fear Dangerous Sports (Williams 1995)
  27. 10 points

    Version 2.0

    3,310 downloads

    Star Trek The Next Generation (Williams 1993) Hi Rez version Thanks to ClarkKent for the hi rez scan
  28. 10 points
    Some more stuff done. It is in the annoying phase where most is working but some transitions don't always do what you want or there is things just not working as expected. Whish I could show more. Maybe a video will follow.
  29. 10 points
    Hello guys, I have begun the task of colouring this game. I am working off my real machine using the latest home rom which includes a few more animations than the original. Hopefully this means I can cover all rom versions in a single go. I am expecting to start a public beta on the virtual files within the next 2 weeks - I will of course keep this thread updated with progress etc. Virtual files will be free with a donation for a real files. All in good time.
  30. 10 points
    Worked on more scenes, hard to find good colors for this table...
  31. 10 points

    Version 2.0

    1,599 downloads

    Strange Science(Bally 1986)
  32. 10 points

    Version 2.0

    1,742 downloads

    Laser War(Data East 1987)
  33. 10 points
    A bit more progress...
  34. 9 points
    Here's a taste of things to come. There is a TON of stuff in this DMD.
  35. 9 points

    Version 2.0

    803 downloads

    Star Light (Williams 1984)
  36. 9 points
    Here's a few more updates. Thanks Rockdude233 and lucky1 for pointing me in the right direction. Multiple scenes and keyframes for dynamic content is the only way it works for an LCD, at least as far as I've discovered.
  37. 9 points
    Been burning through this as much as I can today, I have a two year old boy and a pregnant wife so time coloring is limited. I am really enjoying this!
  38. 9 points

    Version 3.0

    2,524 downloads

    Congo (Williams 1985) Hi Rez
  39. 9 points
  40. 9 points

    Version 1.1

    1,692 downloads

    evolving script. to complete according to your imagination cpu cycle to optimize I will use pup for the next update, for better video results should be considered wip the physics of the central flap, presents anomalies in collision. collidable at the beginning of the slope, but more in the middle !! ?? the 4 DT will lower if they are all hit
  41. 9 points
    official rev r4895 Support 4-solenoid stepper motor mech used by High Roller Casino, Starship Troopers, and Playboy. [DJRobX] update to BASS 2.4.15 [toxie] new BASS libraries included in the package SAMBuild_r4895.zip
  42. 9 points
    Gilligan's Island Colorization of Bally’s Gilligan's Island WOB wanted this! Its my thanks for the vids and rips for colorization Post any bugs in the vpuniverse thread This game uses a lot of repeated 2 frame animations with middle frames a hybrid of the 2 frames. I will likely have to redraw or replace to eliminate shadowing Release Change Log: .02 Public Beta 1 6 more hours, 13 total hours Jungle Wedges -adjusted colors to match playfield Gilligan -changed eye color to brown, reference image on google had green eyes but his were actually brown Grand Champion & Highest Scores -Extra bling -Recolored to be more consistent Jungle Run -Changed color mask, and removed extra line from mask affecting score After Ball Bonus -Converted to a replacement scene -was triggering correctly half the time -this will ensure there is no white "shadow" trailing the words Rope -redone Pineapples -redid scenes 7 through 10 Gift of the Gods -redone -each frame 1 to 1 masked -frames are used in other sequences, this will partially color them -used better colors this time around -13 frames, 26 triggers! Coconuts -redone using the Kona Palette -sequenced ONE -redone Million -redone Secret Formula -redone -1 to 1 framing/triggering Kickback -redone -1 to 1 framing Lava Seltzer -redone -1 color mask for all 4 frames -better color scheme Seltzer to Kona -masked and triggered Match Game -Skipper Sequence done -Gilligan Sequence done -Apparently everyone randomly gets a turn Watubi -cut and colored -this is super low detail -may redraw but not likely Skipper Hands -both frames done 1 to 1 matching -previously named Skipper Yell -Used for Kona Seltzer mode and part of the ball drain animation Skipper and Gilligan cut colored and triggered Score Screen -added scene and key frame for credit dot Thurston Far Left -moved old frame to copy -colored new extra frame Professor and Gilligan -cut colored and triggered -copied the professor from his intro frame -copied Gilligan from the frame with him and the skipper Millions -Millions words sectioned off and 1 to 1 framed -Numbers 1, 2, 3, 4, and 5 are done Lagoon Bonus -colormasked and triggered -colors may change .01 WOB Private Beta 7 Hours Intro -A Movie Star! -Professor -Professor and MaryAnn -Gilligan's frames -Skipper -Thurston Howell the 3rd -Thurston and Lovey -Bally Star animation -Bally Logo animation -Replay At -Say No to Drugs sequence (will likely get replaced with a custom colored by this ginger screen) Score color mask -cut colormasked and triggered Shrunken Head Sequence -cut colormasked and triggered Banananananana sequence -cut colormasked and triggered Credit Count & Half Credit Count -cut colormasked and triggered Game Over -cut colormasked and triggered Grand Champion -cut colormasked and triggered High Scores -cut colored and triggered -title, scores 1 and 2, and scored 3 and 4 Jungle Run -"wedges" cut colormasked and triggered -text/countdown cut colormasked and triggered Spot Lagoon -cut colormasked and triggered -used non black background so it looks underwater Spot Lagoon Ready -cut colormasked and triggered -used non black background so it looks underwater -not sure about color choices yet Shells -cut colormasked and triggered -triggered using the word leaving the shell greyscale Turtle (Eggs) -cut colormasked and triggered After Ball Bonus -cut colormasked and triggered -Sequence cut into parts to allow last frame to hold while score scrolls in Pineapples -cut colormasked and triggered -Almost added pink gstring for Brooklyn 99, clearly the pineapple is the slut. Editor crashed and I didnt have auto save on so I have to do these again: Only lost 2 hours of work! Gift of the Gods -cut colormasked and triggered -the half frames are such a pain in the dickhole. -This whole sequence will need sliced and diced up -parts of it are used for other shots -part of this animation is re-used scrolling the other direction -Those frames will need to be redone matched 1 to 1 Skipper Yell -cut colormasked and triggered -cut into frame to frame matching fo rthe half frames Coconuts -cut colormasked and triggered -cant even tell I used the pineapple palette Secret Formula -cut colormasked and triggered -cut into pieces to fix possible timing issue with final frames -last frame gets triggered 3 times to cover the possible end frames Lava Seltzer -cut single mask frame and colored it -triggered the 4 frames to the same mask 1 Millions -cut colormasked and triggered -cut into sections -1 drop -1 standing -Millions is its own sequence (1 to 1 framing) Rope -cut colormasked and triggered -cut sequence because first frame repeats as last frame ~Malenko
  43. 9 points
    Theatre Of Magic pin2dmd 1.0 release After a whole bunch of work I am now ready to share my colorization files for TOM with the community. It is now available at the download section. Project summary: Dump files used: 34 Triggers set: 1310 Palettes used: 99 Working hours total: 400-500 Known issues: - no support for freeplay dot - some of you might have issues in attract mode scores depending on your initials. If you want me to fix that, please send a pm with a screenshot and an attract mode dump file I share the vpin files for free, but for those who would like to say thank you by sending flowers for my wife or a small toy for my daughter, I provide my donation link as always: https://www.paypal.me/MistaMartin Big thanks to the incredible WOB aka Beau Dwyer for countless hours of beta testing and providing his videos and dump files! Enjoy the new look and merry Christmas for you all! And remember more than ever: YOU MUST CONCENTRATE 🙂 Please pm for eal pin requests...
  44. 9 points

    Version 2.1

    1,711 downloads

    Popeye Saves the Earth (Bally 1994) total rebuild New Hi Rez Scan
  45. 9 points

    Version 1.0.0

    755 downloads

    Hardbody (Bally 1987) new hi rez Thanks to Matt,mlager8 and Tom for the pic Enjoy 😎
  46. 9 points
    rut roh! So Im going to do a bunch of map pieces in chunks. I dont think the map is as random as I thought it was and this should get the majority of them colored. Whichever ones dont get colored will still get a different palette applied, so it should work well 90% of the time. I was watching the video WOB supplied to me for v14 and theres some helicopter right frames that didnt get triggered correctly, so there will be at least 1 more vpin release. I also need to delete the purple jackpot triggers, they are just ugly. Lucky may need to help with some triggering issues where 1 animation color mask is getting stopped by a new animation. Im not 100% of the easiest way to change priority.
  47. 8 points
    Usually, I only want to publish colorizations that have as few errors as possible. However, after about 400 hours of work, I now realize that I will have to rearrange a huge part of this project to fix all persisting issues on certain modes. That is the reason why I am not going to reach my goal of releasing by the end of the year. But because I believe that the project has reached a point where it is already a lot more fun than with a monochrome DMD, I decided to share the current BETA progress. Version uploaded to the file section, for real pin requests, please PM. Enjoy so far... http://vpuniverse.com/…/…/file/5849-red-teds-road-show-beta/
  48. 8 points
    Official rev r5127 VGM file output support - see official beta release at VPF for details Improve SAA1099 emulation Baywatch 4.00 (Dutch) (now using A4.00 display ROMs) Baywatch 2.01 (French) added Lethal Weapon 3.00 added (pinballcode.com) Removed Clones: Atarians, The (MOD working bootleg) - the original ROMs work fine after latest emulation patches SAMBuild_r5127.zip
  49. 8 points
    PIN2DMD Jurassic Park (DE) release 1.0 Happy to present the first release of another monster-project, first time I worked on a Data East table. Project summary (Thanks to @slippifishi for the summary tool!): Dump files: 48 Palettes used: 135 Triggers: 3269 masks used: 25 working hours: 550+ Big thanks as always for the incredible @Wob aka Beau Dwyer for all the effort for testing and video/dump providing. Also thanks to Jochen Nicklas and Sven Breuer for Real pin testing. Known bugs: - Stampede mode not possible to colorize completely, it has far over 1000 frames, 100% dynamic. (I colorized 669 of them to get a basic cover, so the text and score will lose color the more hits you do at once. For the real pin version I had to reduce them to 600 because the pin2dmd storage could not handle it.) - Minor flicker and maybe missing frames, especcially at transitions and maybe at some rare scenes. - Possible flicker at 3+4 multiplayer match win Working with rom version 5.x and 6.00 (recommented) If you would like to say thank you by sending some chocolate, feel invited to use the following link: https://www.paypal.me/mistamartin For real pin requests, please pm. Get the files here, you will have to rename them to pin2dmd before using: ENJOY!!!
  50. 8 points

    Version 1.0.0

    1,035 downloads

    JP's Avengers LE (Stern - 2012) Backglass and wheel for JP's Avenger table at VPF Enjoy😎
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