Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation since 10/21/2017 in all areas

  1. 17 points
    tjc02002

    MM

    Started doing MM. I have a real machine so it will work well in a real pinball. When I'm done it will be free or if you want a WIP version let me know. -Tom
  2. 16 points
    NetzZWerg

    Medieval Madness Pin2Dmd WIP

    Version Beta 1.0 First of all I want to thank you all for your great feedback and the big interest in my project. And special thanks to Rappelbox for supporting me with hours of explainations around the editor and help with keyframing. The last three weeks I had the chance to put as much work as possible inside this project and I think it is time for you guys to see what´s going on. I want to say clearly that this is not the final version and it is still containing some small glitches and missing scenes. This version is optimized for rom mm_109c, but others might also work. I am not doing this to make money, but if you like to send me a drink or something, feel warmly invited to use the Tip button below. Instructions: Download the attached rar file and extract the content into your vpinmame\altcolor\mm_109c folder. For any requests for real pins please pm me. Medieval Madness Beta 1.0.rar Have a nice weekend and enjoy
  3. 15 points
    LET THE TALES BEGIN! Ready for a Totan weekend? I decided to let you know what´s happening, so here you go with the first public beta release... Again I have to mention that this release is not the final version, so you will realize some minor trasition issues and some small trigger failures. Use this version only for single player games, because you will have issues if you play with more players. This version is optimized for rom totan_14 but may also work with other versions. I don´t do that to make profit, but feel warmly invited to send a drink or some flowers for my girl, that I had to neglect during all the hours I worked on this project. To do so, please use the Tip button below. Instructions: Download the attached rar file and extract the content into your vpinmame\altcolor\totan_14 folder. Rename the files to pin2dmd.pal and pin2dmd.vni afterwards and you are ready to go. Make sure you have freezy´s latest dmddevice.dll installed and working correctly on your system, also activate the color mode in vpinmame. Enjoy and remember to keep an eye on your balls ! Totan beta 1.0.rar Credits: Thanks to Steve45, Lucky1 and Rappelbox for editor support! Thanks to Wob for beta testing and helping me to find the missing scenes...your gameplay rocks :-) And of cause thanks to Flupper for providing that great table!
  4. 12 points
    malenko

    Mary Shelley's Frankenstein

    Download link : https://drive.google.com/open?id=1Eahyhp725Q4iqMN8E8A_1l-6-D7Xic6C started ploppin away at this, gonna bug @DJRobX to help with triggers (Im bad at them and prefer to spend my time coloring dots)
  5. 12 points
    vbobrusev

    Ripleys believe it or not

    Almost finished colorization on rbion. It will be ready on Sunday. Let me know in dm who interested in this colorization.
  6. 12 points
    SteveNZ

    Scared Stiff Colorization

    I thought I would start colorizing Scared Stiff: So far I have the attached done. It's fun but time consuming.
  7. 12 points
    NetzZWerg

    Medieval Madness Pin2Dmd WIP

    Here are some examples of my wip. I kept it more simple until now and will do some finetuning later: Click image to watch the animation preview.
  8. 12 points
    logen563

    Indiana Jones

    Almost finished with coloring..
  9. 12 points

    Version 0.93

    1,282 downloads

    Removed due to change in VP encryption code.
  10. 12 points

    Version 2.2

    813 downloads

    Ghostbusters LE (Stern 2016) Hi Rez New rebuild Fantasy Mode flashers...Rom Controlled ..Or authentic mode made this for the GB table from Monsterbash....Nice job guys
  11. 11 points
    LET THE TALES BEGIN! Ready for a Totan weekend? I decided to let you know what´s happening, so here you go with the first public beta release... Again I have to mention that this release is not the final version, so you will realize some minor trasition issues and some small trigger failures. Use this version only for single player games, because you will have issues if you play with more players. This version is optimized for rom totan_14 but may also work with other versions. I don´t do that to make profit, but feel warmly invited to send a drink or some flowers for my girl, that I had to neglect during all the hours I worked on this project. To do so, please hit the tip button in one of my posts. Instructions: Download the attached rar file and extract the content into your vpinmame\altcolor\totan_14 folder. Rename the files to pin2dmd.pal and pin2dmd.vni afterwards and you are ready to go. Make sure you have freezy´s latest dmddevice.dll installed and working correctly on your system, also activate the color mode in vpinmame. Enjoy and remeber to keep an eye on your balls ! Totan beta 1.0.rar Credits: Thanks to Steve45, Lucky1 and Rappelbox for editor support! Thanks to Wob for beta testing and helping me to find the missing scenes...your gameplay rocks :-) And of cause thanks to Flupper for providing that great table!
  12. 11 points
    DJRobX

    Jurassic park color pin2dmd

    Similar to WCS, I took Rensh's project and put in a bunch of additional work to make it playable. The original author had provided a drop folder to put updates into, so I placed my version there, which has a VNI you can use. It sounds like he sold his machine so he won't be doing further updates himself https://1drv.ms/f/s!Ap585hMUVLvwiNY63erCQfsnOD6AsQ I think overall it's pretty good now. There's a lot more that can be done, but between the scenes that are colored, and the colored default palette, nothing comes off as grossly out of place. I think the biggest thing is the GAME OVER sequence at the very end, and some of the attract mode sequences. The match sequence looks good most of the time but sometimes gets out of whack (needs to be broken up into more parts to keep in time, I guess).
  13. 11 points

    Version 1.1

    1,175 downloads

    Tron Legacy (Stern) (PuP Edition) PinUp Player Edition mod : TerryRed PinUp Player created by: NailBuster VPX table created by: ICPJuggla, freneticamnesic (original FP to VPX conversion). RustyCardores: Surround sound mod, new sounds added (where there were none) DJRobX: Updated physics and code to bring table inline with VPX 10.4 routines. ROM-controlled GI and PWM flasher support. Prettier Ball. HauntFreaks: File size optimization Other credits: Rom and GLXB (original FP table version), SLAMT1LT (Ultimate Edition FP version, and inspiration for this table mod) To see the world's first PinUp Player VPX table mod, watch this video of it here in my cabinet: PinUp Player is a program that lets you play any video file on your Backglass, Topper, DMD, or any other screen using VLC media player. These videos can be controlled through the table’s script, switches, triggers, lights, or other table events. This allows any VP, FP or FX2 (using DOFLinx for FP and FX2) table to have a Backglass or Middle Screen with full videos like Jersey Jack Pinball, modern Stern tables, or Heighway Pinball tables. You can control the videos using direct PuP control through the table’s script, or you can use B2S Server and create a PuPB2S that doesn’t require any modification of the table (but with less control), similar to a normal B2S (but really easy to make). This PuP table mod is not using the PuPB2S method (which uses B2S Rom calls), and was a complete mod of the table script. I created all the videos myself (1920×1080 for Backglass, and 1920×822 for Topper), inspired by SLAMT1LT’s FP version. Since this is a rom based table. I have no access or control over any of the game code or actions. I literally made A LOT of new code specifically for PUP that works based on only triggers / switches from the game, and the playfield lights and neon ramp colour logic. It’s a miracle I was able to pull this off, as this works with most MB modes, as well as the jackpots,etc all having unique videos with titles,etc. Because of this, I also wasn’t able to do anything for Sea of Simulation, End of Line MB, or portal, as they all use White for neon ramp colours, and I have no way to differentiate them. To use this table you will need: - VLC media Player "32 bit" only installed! (64 bit version won't work): https://www.videolan.org/vlc/index.html - PinUp Player installed: http://www.vpforums.org/index.php?showtopic=38979&page=1 - "Tron_Legacy" PuP videos should be installed to your "PUPVideos" folder. - there must be absolutely no files in the "PUPVideos\trn_174h" folder! (this folder is created when the table is first run, as is the Tron_Legacy folder) That folder is meant for a PuPB2S (based on the table's rom). This table's "PuP mod" doesn't use the PuPB2S function, so if you have any videos in there meant for a PuPB2S, then you will have videos from both folders playing...and you don't want that! - ensure all files from PinUp Player are "unblocked". You may need to set PinUp Player Compatibility Mode to WinXP if you are running on Win7. You may also need to have PinUp Player "Run as Admin". Desktop users: VPX MUST be run in windowed fullscreen! PuP will not be visible if VPX is run in exclusive fullscreen. When setting up PuP, size and postition both your PuP Backglass and PuP Topper so they don't cover the table. Cabinet users: No Pinball X Topper or backglass "videos" can be playing when the table is launched and running. While it "may" work, having videos from PBX and PuP playing on the same screen may cause issues. Pinball X still image for your Backglass or Topper screen is fine. PuP will play over still images and B2S backglasses, no problem...in fact its encouraged to use a still image for the Topper background, as this PuP mod doesn't use any "Background images or videos" that are always displayed. You can run your playfield screen in Exclusive Fullscreen, just don't setup any PuP screens to play on that screen, as they won't be visible. Recommendations: - this table mod is designed to be used with both a Backglass PuP screen, and a Topper PuP screen. You don't require both of those however, in a cabinet for PuP to work. - you can have both the PuP Backglass and PuP Topper on the same screen if you wish. Just re-size and position them on the same screen so they don't overlap each other. You may also only use one or the other if you wish. - setup both your Backglass PuP screen and Topper PuP screen to "Pop-up enabled". This will have videos pop-up and play and then close when finished. - note, that if you have a looping video playing (Topper, multiball modes) when you exit the table, PuP will continue to play this looping video as it hasn't been given a stop or disable loop command. Please note: This table mod is using a PinMAME Rom, and therefor I have no control over what the table is actually doing. All I have done is create new code in the table script that will react to switches, triggers, playfield lights, Timers, and the Neon Ramp colours to play videos as a result of in-game events. While I have thoroughly tested this mod, there may be rare instances where a video may play when it shouldn't, or a video will stop when it shouldn't (mostly just Topper videos). This is usually a result of a ball drain's timing being off a little (with ball saver,multi-ball modes, etc). This is beyond my control, but if it does happen, it won't affect the gameplay at all. Once you have a normal ball drain or certain multiball modes active again, then everything should be good to go again. This mod was a lot of work, but the results are just too damn cool! I hope you enjoy it! TerryRed Configuring PinUp Player's Screen settings for this table only (so you don't need to change PuP's default settings): Since I don't think SetScreenex is mentioned yet in any of the PuP docs...I'll mention how I used it with Tron (PuP Edition) here. In the table script near the top, you can find these two lines: PuPlayer.SetScreenex 2,0,0,0,0,1 'Set PuPlayer Backglass to Pop-Up On <screen number> , xpos, ypos, width, height, POPUP PuPlayer.SetScreenex 0,0,0,0,0,1 'Set PuPlayer Topper to Pop-Up On <screen number> , xpos, ypos, width, height, POPUP Screen number 2 = Backglass, screen number 0 = Topper. Change the last digit to 0 if you want to disable PopUp for this table ONLY! (though Pop-Up is recommended) Setting the xpos, ypos, width, height, to 0 will also use PinUp Players's default size and position if you don't want a different position and size for only this table. Or you can comment out the entire line with an apostrophe to disable the command entirely (and use PinUp Player's default settings). Also you will see these lines: PuPlayer.Init 0,"Tron_Legacy" PuPlayer.Init 2,"Tron_Legacy" If you don't want to use one of the PuP screens at all, just comment out the line with an apostrophe which screen (Backglass=2, Topper=0) you don't want to use specifically for this table ONLY! This way you don't have to change PuP's default settings. All of the above is only applicable to a PuP table "MOD" that doesn't use a PuPB2S (like Tron Legacy PuP Edition). This is the only way to allow for this table to have its own user definable PuP screens config without changing PuP's default settings.
  14. 10 points
    NetzZWerg

    Medieval Madness Pin2Dmd WIP

    Alright guys, I am working hard on the keyframes now and doing some testing. There are still some issues to fix, but I try to be able to give you a well playable WIP version tonight...
  15. 10 points
    cb3

    Royal Rumble WIP

    OK, as promised here is beta version 1 for testing and play. The wrestlers Jackpot animations and sleeper pops are not working correctly I need to work on the keyframing for those. The coloring is 100% complete and I believe most of the scenes are functioning properly. Please feel free to test out and report back any coloring glitches you may encounter, this is my first project so any feedback is welcome. I cut and colored over 1200 frames for this project so it definitely is a labor of love. Once I have the project completed to my satisfaction I will post all the source files for everyone to use, if you feel inclined to do so I do accept tips...but it is not required (although it may convince my wife to allow me to do more projects in the future!) Be sure to rename the .pal and .vni files to "pin2dmd" and place them in the correct altcolor folder in vpinmame. Enjoy! Royal Rumble Beta1.0.pal Royal_Rumble_Beta1.0.vni
  16. 9 points
    NetzZWerg

    The Addams Family Colorization

    Based on the survey on facebook (Thanks @Rappelbox) I found out that TAF is the 2nd most wanted table for a colorization project. The first place is owned by the Ghostbusters table, but there are some reasons why it is not possible yet to do a good colorization. That´s why I decided to go with the second place. Some images will be animated after a click... First impressions:
  17. 9 points
    CarnyPriest

    SAMBuild3.1 beta thread

    Latest SAMBuild for the version 3.1 cycle can be found in this post. The package includes the latest external DMD dlls if there has been a recent update. Or else find the external DMD dlls with the beta thread for the official VPinMAME build here: http://www.vpforums.org/index.php?showtopic=27063&page=1 OR at lucky1's GitHub repository for Pin2DMD here: https://github.com/lucky01/PIN2DMD/tree/master/integration/pinmame Copy the files into your VPM directory, and run setup.exe again. There, press the install button (with each new build) and remember to setup the defaults again! In case you have an external DMD connected that you want to use with VPM, please move the dlls from the respective subdirectory (Pin2DMD or PinDMD1 or PinDMD2 or PinDMD3) directly into your VPM directory! Beta cycle is complete - pick up SAMBulld31 here: Important note:
  18. 9 points
    vbobrusev

    Ripleys believe it or not

    So here is RBION colorization for vpin https://cloud.mail.ru/public/MZhZ/F5j1zFHP3 it's not final version. almost all scenes colorized. but i need to track each position of firewalker in Asia continent. Also it have few things for fix. Which will be fixed on days. This release will works only on virtual pinball pin2dmd displays. You can post found bugs in colorization here. i will fix it. If you like this colorization and wanna support me in future colorizations - donations is very welcome: https://paypal.me/vbobrusev all this money will be spent on parts for my pinballs
  19. 9 points
    malenko

    DataEast CheckPoint

    Files: https://drive.google.com/open?id=10CjjAcqHkeEuJ7iSOv-fVCJzrrNpndLc CheckPoint Pin2DMD Readme Colorization of Data East’s CheckPoint. 1 animimation DOES break the 16 pixel height, but its position makes it work in both 16 and 32 pixel height mode. I just wanted to get yet another first out of the way. First Gottlieb (SFII), First DMDXL (BayWatch), First 16x to 32 conversion (TMNT), and now first 16x colorization sticking to 16 pixel height! WIP thread: Doesnt Exist Release Change Log: .03 SkillShot Made blue Porsche animation Radar Gun (dynamic, all speeds) 3K, 4K, 5K, 6K RPM .02 Scoring SkillShot Notice Credits Music Select Both Check Point Animations Corrected Turn Key Pal Support Our Troops .01 mega BETA Color by Malenko, 16 pixel edition High Scores & World Record Caveman Ninja Place holder DE Logo Turn Key Thanks to Lucky1 for the recording, and for the support.
  20. 9 points
    CarnyPriest

    SAMBuild3.1 beta thread

    Beta cycle is complete - pick up SAMBuild31 here:
  21. 9 points

    Version 2.0

    186 downloads

    Fire Action (Taito 1980) pic from Akiles Hi Rez blinkin lights in fantasy mode
  22. 9 points

    Version 3.0

    416 downloads

    Gemini 2000 (Taito 1982)
  23. 9 points
    Wildman

    Speed Test (Taito 1982)

    Version 2.0

    354 downloads

    Speed Test (Taito 1982)
  24. 9 points

    Version 1.0.0

    679 downloads

    Lucky1s color work is fantastic! I've been spending quite a bit of time getting all of my DMD displays optimized with your EXTDMD and palletes and wanted to share/contribute. I took his original pack and then organized them by color and found the best stern rom replacements for different color themes and added a bunch of new games. There are about 296 folders in this archive For any replacements, I copied the original pin2dmd in the rom folder as a backup. The stern DMDs, even the not color patched ones look much better I think with these. This set does assume you patched the ones with color rom versions as well. Be sure to backup your altcolor directory to revert any of your customizations.
  25. 9 points
    Wildman

    Lunelle (Taito 1982)

    Version 3.0

    369 downloads

    Lunelle (Taito 1982) Hi Rez
  26. 9 points

    Version 3.0

    1,296 downloads

    Star Wars (Data East 1992) Hi Rez
  27. 8 points
    NetzZWerg

    Medieval Madness Pin2Dmd WIP

    After I could not find any colorization files for MM, I started my own project two weeks ago. This is my first try of using the awesome Pin2Dmd Editor by Steve. Version Beta 1.1 Thank you all for the great reactions to my works and many thanks for those who sent some drinks, cheers! Now the time is right to provide an update, that reduces some major issues and adds a bit more niceness to the game ( I hope so :-) )... Changelog: Flickering frames while choosing items for catapult reduced to a minimum Added more detailed troll animations (not finished yet... I colorized over 170 frames, frame by frame and hash by hash, but there are still some frames missing. The color mask solution before also had a lot of glitches, so I decided to give you that new version :-)) Fix for right outlane Joust Charge counts (only showed Joust Charge 1 before), colorization is done until Joust Charge 8 Fix for some minor timing and transition issues Color and keyframe adjustments for some scenes Colorized some missing Jackpot and score scenes Instructions: Download the attached rar file and extract the content into your vpinmame\altcolor\mm_109c folder. For any requests for real pins please pm me. Medieval Madness Beta 1.1.rar PLEASE DO NOT SHARE OR UPLOAD SOMEWHERE ELSE! IF YOU GET ANY REQUEST, PLEASE LEAD THE PEOPLE TO THIS THREAD...THANK YOU! And once again, just to mention it: I am not doing this to make money, but if you like to send me a drink or something, feel warmly invited to use the Tip button below.
  28. 8 points
    vbobrusev

    Ripleys believe it or not

    updated version. https://cloud.mail.ru/public/35Gp/LUtyqsDXj few bugs fixed. firewalker isn't fixed yet. old link no longer available...
  29. 8 points
    NetzZWerg

    Medieval Madness Pin2Dmd WIP

    Version Beta 1.1 Thank you all for the great reactions to my works and many thanks for those who sent some drinks, cheers! Now the time is right to provide an update, that reduces some major issues and adds a bit more niceness to the game ( I hope so :-) )... Changelog: Flickering frames while choosing items for catapult reduced to a minimum Added more detailed troll animations (not finished yet... I colorized over 170 frames, frame by frame and hash by hash, but there are still some frames missing. The color mask solution before also had a lot of glitches, so I decided to give you that new version :-)) Fix for right outlane Joust Charge counts (only showed Joust Charge 1 before), colorization is done until Joust Charge 8 Fix for some minor timing and transition issues Color and keyframe adjustments for some scenes Colorized some missing Jackpot and score scenes Instructions: Download the attached rar file and extract the content into your vpinmame\altcolor\mm_109c folder. For any requests for real pins please pm me. Medieval Madness Beta 1.1.rar PLEASE DO NOT SHARE OR UPLOAD SOMEWHERE ELSE! IF YOU GET ANY REQUEST, PLEASE LEAD THE PEOPLE TO THIS THREAD...THANK YOU! And once again, just to mention it: I am not doing this to make money, but if you like to send me a drink or something, feel warmly invited to use the Tip button below.
  30. 8 points
    CarnyPriest

    SAMBuild3.1 beta thread

    Includes some more FastFlips for Capcom: Airborne, Flipper Football, and Breakshot official rev r4603 SAMBuild_r4603.zip
  31. 8 points
    DJRobX

    World Cup Soccer

    I've put quite a bit of work into the WCS colorization; I think it's starting to come together pretty well. Thank you for sharing your project files Malenko, very inspirational work that you do! Just about all of the scenes Malenko colored are keyframed and I've done a whole bunch of others, it's pretty playable now. Here is the VNI+PAL if you want to give it a spin: https://drive.google.com/file/d/1TSATRWXJHxkcAOF75MmtrqHPJzpOXveN/view?usp=sharing And here's my updated project https://drive.google.com/file/d/1AkRUbvlG8K0eGQGjyDaDT4ndAdMBidUF/view?usp=sharing
  32. 8 points

    Version 2.0

    223 downloads

    Fire Action De Luxe (Taito 1983) pic from Akiles Hi Rez blinkin lights in fantasy mode
  33. 8 points

    Version 1.5

    1,363 downloads

    This is the vpx version of the Terminator 3 table from Stern. There are a lot of Light and Flasher effects on the table, I like it Have Fun with that.
  34. 8 points
    Wildman

    Shark (Taito 1982)

    Version 2.0

    265 downloads

    Shark (Taito 1982) bg pic from Carlos Guizzo
  35. 8 points
    Wildman

    Meteor (Taito 1979)

    Version 2.1

    387 downloads

    Meteor (Taito 1979)
  36. 8 points
    Wildman

    Drakor (Taito 1979)

    Version 2.0

    290 downloads

    Drakor (Taito 1979) New rebuild ...better Hi Rez pic from Carlos Guizzo
  37. 8 points
    Javier15

    CSI (Stern 2008)

    Version 1.0.0

    1,059 downloads

    Based in CSI Stern 2008 CREDITS: FRANSISCO666 AND ROM: Models 3d and resources redraw GTXJOE: Animation the Skull MAKUSTE: For excelent PhysMod WILDMAN: B2S Backglass ARNGRIM: DOF Bodydump: DroppTargets Flippers Koadic: New Plunger code Zany: Flasher Domes Dark : Primitive screws bolts 32Assassin: VPX 10.4 comvertion I apologize if I forget to mention someone
  38. 7 points
    cb3

    Star Wars

    Colorization is complete! I am releasing another beta version I can't remember if this is 2 or 3....lol Remember to rename the files "pin2dmd" and place in the correct alt_color folder. The project is playable and about 80% complete, there are some known key framing challenges those scenes are listed below: Cantina Jabba X-Wing Millions Super Death Star AT-AT's I also believe the Sarlaac scene will need to have more frames cut in order to be perfect (after 130, I needed a break...lol). I will finish up the last chapter on the editor tutorial in the next couple of weeks then I'll be taking a break from coloring. DJRobX is going to look at the keyframing challenges I am having and hopefully solve, in the mean time ENJOY!!! Star Wars.vni Star Wars.pal
  39. 7 points
    cb3

    Pin2DMD Editor Tutorial

    Hi Everyone, I thought now would be a good time to share some of the things I've learned working with the editor this past year. We do not really have a thorough tutorial or manual available to help beginners get into coloring DMD's. I have completed the first 3 chapters of what will be a continuing document of resource material to help anyone color their favorite DMD's. My hope is that there is enough detail in this tutorial to get you started and comfortable working with the editor, which can be a bit overwhelming at times. I will continue to add to this but I wanted to get something out there for the community, maybe this will spur a new wave of artists to join the effort in colorizing all DMD's out there! Before we begin I want to acknowledge a couple members who have helped me get to where I am in this process and are very valuable members of the Vpin comunity. Thanks to Lucky1 for the patience in answering my thousands and thousands of questions probably some I asked multiple times. Thank You, You are the Best! Thanks to DJrobX for shedding the "light" on keyframing for me, I swear It just didn't make any sense to me(for months) until you explained it , Thank You! Thanks to Malenko for inspiring me to want to get involved with your amazing work and the first tutorial you put together though short helped me get started, Thank You! Here is the link to the GDrive, I will also post this in the Tutorials section. Thanks! https://drive.google.com/open?id=1-SpwIigih3Hty-bXVyEtLy2O9zr10ihR
  40. 7 points
    This is my second try to colorize a DMD so I am still learning...the most difficult part for me is finding the right frames for the dynamic scenes and triggering them right. There are some scenes (for example the camel race or the troll hits for MM) that need a big amount of single frames, because there is no different way possible yet due to editor- or technical limitations. The transitions of the different scenes sometimes change randomly and I did not manage to colorize those yet. I want to do a small tutorial soon, but it is a matter of time as I am concentrating on finishing these 2 colorizations and solving the last transition issues.
  41. 7 points
  42. 7 points

    Version 1.0.0

    328 downloads

    Colorization for VPIN by vbobrusev. Please contact him for real pin colorization files.
  43. 7 points
    cb3

    Royal Rumble WIP

    Here is the link to version 2.0 of the project source files. Everything is colored and keyframed. There are a couple known bugs and challenges right now that are not quite solved: Match scene is not correctly masked 100% (New L-Mask feature in editor may be able to fix?) Sleeper Pops same as Match scene, both scenes will play just some color bleeding occurs and it's not perfect....lol Doink call out scene is glitchy in the game as it randomly skips keyframes so makes colors off at times. Multiball Ready has some color bleeding as well (more masks are needed at this point, waiting on editor update) RIP Jackpot same challenge as Multibal Ready Jackpot Yokozuna and the "vs. Savage" scenes have a couple non keyframed scenes because they share them with other animations (still trying to figure this one out) All of these scenes I listed do in fact still play they just are not at the quality level I'd like them to be...If you feel inclined to do so tips are appreciated but not mandatory. I hope you enjoy! Real Pins - place .fsq & .pal files on SD Card and rename to pin2dmd, you will also need to grab lucky's "royal rumble fix" firmware version from the github page VPins - place .vni & .pal files in the correct alt_color folder and rename to pin2dmd. https://drive.google.com/drive/folders/1IYbUy6Z4uyvH6aqHo4zIzB3LbG-2rFnt?usp=sharing
  44. 7 points
    malenko

    TMNT

    Gdrive updated. I'm going to go through one more time but I might actually be done! Added Leonardo name call scene, pal, and trigger Added Donatello name call scene, pal, and trigger Added Raphael name call scene, pal, and trigger Redraw of "Last Chance" scene and trigger masked of "smiling turtle" bonus and name entry done Pin2DMD animation injected
  45. 7 points

    Version 2.0.0

    309 downloads

    Here is my new Transformers Pro Backglass directb2s File. Backglass Images: Thanks Wildman Grill Image: Thanks Hauntfreaks I changed Size and some Lights ( very nice with JP's Transformers )
  46. 7 points
    DJRobX

    SAMBuild3.1 beta thread

    4573 will also have fast flips for new SAM games: "acd_170h" "rsn_110h" "csi_240" "ij4_210" "twenty4_150" The whitestar supported games at the moment are: "sopranos" "elvis" "gprix" "nascar" "ripleys" "lotr" "sprk_103" "austin" "monopoly" "twst_405" "shrkysht" "harl_a30" "hirolcas" "simpprty" "term3" "playboys" "rctycn" "apollo13" There is also Capcom support for: Big Bang Bar Kingpin Pinball Magic Note however that VPinmame flippers never worked correctly in Capcom games, so updating these tables will require some mildly more extensive rework. Here are the latest .vbs scripts to go with the whitestar/capcom support. Once VPX comes out with an update you'll be able to just get them there. https://drive.google.com/file/d/1fogwQnYYKgc_4DUUf0KMunPUK94-54fK/view?usp=sharing
  47. 7 points

    Version 1.1.69

    3,224 downloads

    I could spend another half a year on this game, but it's very playable now. It will only need some tweaks for the display, more trophys, scores and any bugs that appear when played by more machines I'll sort out. Most credits are in the attract mode but extra thanks to: VPU for hosting, Flupper - for his blender ramp templates Install instructions: README.md Update: VPX 10.5 - You shouldn't need anything "fancy" to activate the window to be on top anymore. ESC = Exit game window F11 = Toggle window border F12 = Save window position # Game Service menu Enable DirectB2S & Shaker + other VP options. -------------------------------------------------------------------------------------------------------------------- Cactus Canyon python 2.7 update fix https://mega.nz/#!GNA0jJRC!JTFgR5F_Pb_SHeP0LXx-0jsLh4bpr2N0mLJD2jAYGXI -------------------------------------------------------------------------------------------------------------------- PinballX: Table Entry <game name="Evil Dead(HorsePin 2018)"> <description>Evil Dead(HorsePin 2018)</description> <rom /> <year>2018</year> <rating>0</rating> <type>OG</type> <manufacturer>RomPin, HorsePin</manufacturer> <enabled>true</enabled> <hidedmd>true</hidedmd> <hidebackglass>false</hidebackglass> <alternateExe>VPinballX_10.5.0.exe</alternateExe> </game> PinballX - System Config [System_4] Name=P-ROC WorkingPath=C:\Visual Pinball Executable=VPinballX_10.5.0.exe LaunchBeforeWorkingPath=C:\P-ROC LaunchBeforeExecutable= LaunchBeforeParameters= Enabled=True TablePath=C:\Visual Pinball\Tables Parameters=-play "[TABLEPATH]\[TABLEFILE]" LaunchBeforeEnabled=False LaunchBeforeWaitForExit=False LaunchAfterEnabled=False LaunchAfterWorkingPath= LaunchAfterExecutable= LaunchBeforeHideWindow=False LaunchAfterWaitForExit=False LaunchAfterHideWindow=False LaunchAfterParameters= SystemType=1 NVRAMPath= Bypass=True
  48. 7 points
    CarnyPriest

    SAMBuild3.0 beta thread

    official rev 4395 Added The Walking Dead V1.60.0 Pro and LE SAMBuild_r4395.zip
  49. 7 points
    Wildman

    Titan (Taito 1982)

    Version 1.0.0

    238 downloads

    Titan (Taito 1982) bg pic from Carlos Guizzo
  50. 7 points
    Wildman

    Zarza (Taito 1982)

    Version 2.1

    331 downloads

    Zarza (Taito 1982)
×