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Showing content with the highest reputation since 01/28/2020 in all areas

  1. 21 points
    I have struggled with myself for a long time, many of you have already asked me about it ... I think this will be the biggest challenge and amount of work so far, but now I finally decided... ...to enter the Twilight Zone!
  2. 19 points
    Looks like I am going down the rabbit hole for this one. If you've played CV, you know the DMD is quite elaborate. Looking forward to the challenge, and stay tuned for updates! Here's an appetizer!
  3. 19 points

    Version 3.0

    3,030 downloads

    King Kong (Data East 1990)
  4. 18 points
    Hi to all I would share with you my first work of coloration on Cactus Canyon pinball machine. I've been working on it for a few weeks now, the result it seems very good I hope like . Bye
  5. 17 points
    Don´t worry, I won´t forget to finish the TAF update and also RS and TZ. But I needed a break so I started a new side project because I really like this table. First impressions:
  6. 16 points
    Hey there, going to colorize this awesome machine because I always found the Color DMD version to be lackluster, actually so much I got rid of it. What I want to do is get the maximum out of it and go with my own style. Not copying what Pudding did, not copying what Color DMD did, but I guess some crossover is to be expected You will see that I want colors for the rivers. I love that but it's a lot of work. I will not promise anything, I will not give release dates. But this will happen. I did a lot in the last few days, but it's the easy stuff and this machine requires a lot of dynamic work. Hope you like the first steps. Still all of it is work in progress!
  7. 15 points

    Version 2.1

    1,880 downloads

    Riverboat Gambler (Williams 1990) HI REZ
  8. 15 points

    Version 2.0

    2,868 downloads

    Corvette (Bally 1994)
  9. 14 points
    It's about time I throw my hat into the ring for my next project as I have now progressed enough that I won't back out Still many weeks away, but the ball is rolling. Some tough scenes in this one, the angel and devil popping up may create some problems...
  10. 14 points

    Version 2.0

    2,979 downloads

    Bram Stoker's Dracula (Williams 1993) New rebuild.. Hi Rez Scan
  11. 13 points

    Version 2.0

    2,261 downloads

    Tales from the Crypt (Data East 1993)
  12. 13 points

    Version 3.0

    1,333 downloads

    WaterWorld (Gottlib 1995)
  13. 12 points

    Version 3.0

    3,650 downloads

    The Party Zone Backglass....Hi Rez 2scr and 3scr versions
  14. 12 points

    Version 2.1

    2,186 downloads

    Hurricane(Williams 1991)
  15. 12 points
    Getting closer to a release each day... So time for a teaser 🙂
  16. 12 points
    Ok guys, time for an initial release ! You can find the Virtualpin files and Realpin files at : https://drive.google.com/drive/folders/1Rh5xZ9qzxnSPz8TGmgsCotiDrO1nKEFn?usp=sharing I'll publish updates on this drive, so do not hesitate to have a look at it, once a while. I won't bother managing versions for now, there's still too much to do !! It should be somewhere around 60/70% done. Your feedback on color choice and bugs report will be apreciated If you enjoy the job done and would like to keep me motivated, do not heistate to donate for a coffee, a beer or a pizza ! TO DO / CHANGE LOG - EDIT 15/01/21 : - Benedict bonus : need to change the triggers of big-mistable and color benedict bonus - LAH sequence : -- Action + Hero : to be recorded - smart missile : scene is not triggered sometimes -> to check and add additional frames French ROM support : - Missile intel : activé / desactivé à colorier - inserer pièces : doit etre coloriser comme il faut (en francais au lieu d'afficher le message en anglais) - save danny : coloriser le minuteur - ripper-prime - crane runaway / bloquer grue : nouveaux triggers ajoutés - score : créer sur le mot clé "boule" - ajout du 5 millions allumé - cat millions : nouveau trigger ajouté DONE : 23/01/2020: - Skillshot : added missing scenes - SmartMissile : converted to ColorMask - Will jack slater loose : changed to colormask - LAH Logo : fixed logo not flashing - Crane runaway : changed detection mask - Double-jackpot dountdown : fixed detection mask issue 16/01/2021: - added missing trigger for 15 MILLION - x for multiball colored - added missing frames for Insert coins - bug with "ACTION" corrected (detection mask modified) 15/01/2021 : - changed the drugs screen - add "6 balls" in color mask - changed play chicken 2nd scene trigger - changed cat mlillions color mask - extra ball sequence changed to color mask - added missing frame at "have a nice day" - added missing frames at "double bonus" - added missing frames at dyn feature lit sequence - "Shoot Left Scoop to sell tickets" is all red when it switches from "theater capacity" : done - Ball draining : missing frames -> change the detection mask - wolrd premiere change to color mask mode - big mistake animation : changed to colormask 14/01/2021: - super jackpot with balls - super jackpot countdown (with crane) - double jackpot countdown (completed missing scenes at the end - crane on the left) - change again the ball of the data esast logo in attract mode - 6 balls play end scene changed (replaced COLOR MASK MODE by Palette replace) 02/01/2021: - change lah logo versions from attract mode back to Replace Mode - added replay end frames in CM mode when "replay" is displayed and flashing - trying CMS Mode for ball in, data east logo in attract mode.. (3rd frame of dumped file) - added a CMS frame for "6balls" end frame - added a keyframe for don't drink colorisation (was colored by not trgierred.. forgotten in previous files..) - added end frames in CM mode for M-BALL (when MBALL is flashing) + changed a bit the colorization - changed the skillshot winning sequence to CM and added keyframes - changed extra-ball lit scene to CM mode and added corresponding keyframes 24/12: - data east logo in attract mode : the ball in in ColorMask. I've left the "Data East logo" in replace mode due to color choices, let me know if you see red frames. - dyn feat lit / dyn-feat-explode : changed to CM - magnet sequences (last / action / hero) : changed to CM - insert coin : changed to CM + support for French ROM - benedict found : changed to CM - end-scn (game over scrolling) : changed to CM - play chicken : changed back to Replace Mode (was changed to ReplaceSequence Mode) : let me know if it works - ball 1 locked / ball2locked : changed back to Replace mode (was in ReplaceSeuence) - dyn feat - big mistake : changed back to replace mode (was in replace sequence mode) - push start (both versions with our without border) : changed to CM mode 05/12 : v1.0.0 released 18/11: - reupload with corrected LCM scenes (red eye and find ripper) 13/11: - magnet sequences and variations converted to ReplaceSequence - big-mistake converted to RS - ball-locekd 1 & 2 converted to RS - benedict-found converted to RS - cat millions converted to RS - chicken converted to RS - end scene "game over" converted to RS - find benedict converted to RS - goto movies converted to RS - grab_gun converted to RS - insert coins converted to RS - jack slter (multiball) converted to RS - kick-back ripper converted to RS - lah (end seq) converted to RS - lah logo converted to RS - multiball start animation converted to RS 08/11: - Initial world-premiere countdown colorization - LAH sequences completely reframed to cover almost all configurations (missing 1 record) - death-save-scene converted to Replace Sequence - beginning converted to Replace Sequence - 2 out of X scenes converted to Replace Sequence - chicken converted to Replace Sequence 03/11: - dyn-feature lit converted to ReplaceSequence - end (match) sceneconverted to ReplaceSequence - extraball lit converted to ReplaceSequence 29/10 : - push start animation x 2 versions : redefined keyframes and switched to replaceSequence - dyn_feature explosion : changed to replaceSequence Mode - ripper bounty : animation switched to ReplaceQuence, riper score : added a keyframe - dyn-feay-blow-out : switched to replaceSequence - Tilt : changed to colormask 28/10 : - Tales of the crypt (attract) : changed to colormask + new keyframes - skillshot : added missing frames - data-east logo : corrected error - find-benedict : changed color palette positionning - red-eye : correction done by Lucky1 on LCM 16/10: -benedict not found 2nd version - 15 millions - Ball2 locked - Double jackpot : added missing scene for double jackpot - Lt Dekker : added SUPER SPIN 1M - Cousin's franck : reframed -> to be tested + added end scene Since 12/09: - world premiere intro - red eye countdown : eyes shot - i did a few frames, but i feel that there are still a lot missing - Find benedict countdown : change trigger mask to allow it to work with opened doors, i finally used LCM for this scene, seems ok => a few frames keep been uncolored ... I'm trying new detection mask mapping => to be tested - cat millions : change mice color to match the first scene - Multi-ball film countdown => change the color of the icecream stuck in the guy's head - Save Danny countdown => change slater's jeans color ! - Bonus : remap and new key frames - Gotomovies countdown : add a ball animation not colored (don't know how to do that) + colors to change - Ripper kick-back : some missing scenes at the end of animation - Extra-ball : change to replace mode done, I added addionnal frames to covere the endind transition -> to be tested, one palette have been creating some problems, I realised this replacesequence was using it, I reassigned the palette => to be tested - LFS animation (before 3rd ball) : to colorize - Skillshot : end scene while copter on the left -> to colorize - Ripper bounty : to colorize - smart missile deactivated : some missed frames at the end changed from ReplaceSequence to Replace + added a ColorMask frame fopr the last frame => to be tested - "hero" dyn feature : not triggered correctly - "action" and "hero" magnet -> check triggering frames - 5 millions yellow signs -> not colored one some of them are won - lottery : winning animation to colorize - the roof runaway : reframed + added the missing end sequence - 20 more time animation : to colorize - Big mistake countdown : crane to clorize -some missing frames have been recorded -> to colorize quite a scene, it took 167 CM frames to colorize and close to 200 keyframes ! Hope I didn't miss anything => to be testesd - skillshot : added a missing endind sequence - Grab gun : add additional CM sequence - LAH sequence : -- LAH beginning : ok -- Last animation : ok -- Last + Action animation : ok -- Action + Hero : to be recorded to colorize -- Last + Action + Hero animation : ok -- Last + Hero : to be recorded to colorize -- Action animation : ok -- Action + LAst : ok -- Hero animation : ok - End Bonus : new colors suggested by Yopi - Multiball jackpot : I'm trying new colors, let's see if it looks nice ! Looks good ! - Danger : added missing frames - Play chicken countdown : some missing frames (with red truck) - Ripper blow-out end scene => masks changes => to be tested with different scores (one mask use the spaces in the zero holes on the right) - Great game sequence : to colorize - Fireworks : to colorize - Play chicken 2nd seq : to test
  17. 12 points

    Version 2.0

    2,263 downloads

    Pinball Magic (Capcom 1995) Hi Rez Thanks to Tamoore for the pics of his BG and his help..
  18. 12 points
    The journey continues...
  19. 12 points
    Hi, I've actively working on the colorization of last action hero these last few days. I'm learning how to use pin2dmd editor with this nice rom full of scenes and animations ! It'll be a great challenge. It's too early to publish any files right now, but here are a few bits.
  20. 11 points
    Here are a few images to whet your appetite. Its slow going with the amount of work in this DMD, but its happening.
  21. 11 points
    Update works in progress....adding gold rom support as well.
  22. 11 points

    Version 1.0.0

    592 downloads

    This is the color Palette we used when testing this game ^^ and will be used when Puppack is released. Thanks to Martin for helping with that^^
  23. 11 points
    Here are some previews for you! Let me know what you think!
  24. 11 points

    Version 2.0

    2,665 downloads

    Last Action Hero (Data East 1993)
  25. 10 points

    Version 2.0

    1,530 downloads

    Godzilla (SEGA 1998)
  26. 10 points
    Here's a 2021 update. Cant believe I started this in May of last year, and with the pandemic it took a few months to even pick it up again. I'm starting to near the finish line! This DMD is full of random transitions so it has been quite the task. I've even had to redraw full animations to make it clear.
  27. 10 points

    Version 2.1

    2,749 downloads

    Bone Busters(Premier)(1989)
  28. 10 points

    Version 2.0

    1,507 downloads

    White Water ( Williams 1993)
  29. 10 points
    Now that I finished Tales From The Crypt, I got the coloring bug and want to do another. I chose Batman, because aside from not seeing it out there now, I do love this table, this movie, and the music on it. As I am breaking the scenes down, I noticed that its an older DMD style, and a bit rougher. I may have to reanimate a bunch of scenes, but I am looking forward to the challenge. Stay tuned!
  30. 10 points
    Official rev r5150 Christian Tabert - Sahara Love - requires Gottlieb's Sinbad to complete the code set LW3 3.01 from pinballcode.com SAMBuild_r5150.zip
  31. 10 points
    Release version 1.0 was added to the download section. Big thanks as always to the incredible WOB for testing and dump/video providing. As usual I provide the files for free, but if you would like to say thank you by sending a drink, feel warmly invited to use the following link: https://www.paypal.me/MistaMartin Project Summary (Thanks to Slippifishi): Masks used: 25 Palettes used: 104 Trigger count: 1124 Working hours: 100+ For private use only, please do not share or upload somewhere else, lead the people to this site instead. Installation: 1. Make sure you have Freezy´s dmd working correctly. 2. Extract and rename the files to pin2dmd and place them into your vpinmame/altcolor/id4 folder. 3. Feel invited to leave a review or comment at the file section. For real pin requests, please PM. Enjoy!
  32. 10 points

    Version 2.0

    839 downloads

    Star Light (Williams 1984)
  33. 10 points

    Version 3.0

    2,329 downloads

    No Fear Dangerous Sports (Williams 1995)
  34. 10 points

    Version 2.0

    2,133 downloads

    Mystery Castle (Alvin G 1993)
  35. 10 points
    Some more stuff done. It is in the annoying phase where most is working but some transitions don't always do what you want or there is things just not working as expected. Whish I could show more. Maybe a video will follow.
  36. 10 points
    Worked on more scenes, hard to find good colors for this table...
  37. 10 points

    Version 1.1

    2,045 downloads

    Car Hop(Premier 1991)
  38. 9 points
    Happy new year to all!
  39. 9 points
  40. 9 points
    Beta cycle is complete - pick up SAMBuild33 here:
  41. 9 points
    Here's a taste of things to come. There is a TON of stuff in this DMD.
  42. 9 points
    Here's a few more updates. Thanks Rockdude233 and lucky1 for pointing me in the right direction. Multiple scenes and keyframes for dynamic content is the only way it works for an LCD, at least as far as I've discovered.
  43. 9 points
    Been burning through this as much as I can today, I have a two year old boy and a pregnant wife so time coloring is limited. I am really enjoying this!
  44. 9 points

    Version 3.0

    2,745 downloads

    Congo (Williams 1985) Hi Rez
  45. 9 points

    Version 1.0

    624 downloads

    Bushido (Inder 1993) just made a DB2S..... Akiles and JPSalas have prepared the backglass picture
  46. 9 points

    Version 2.0

    3,228 downloads

    The Flintstones(Williams 1994)
  47. 8 points

    Version 2.0

    2,766 downloads

    Judge Dredd(Bally 1993)
  48. 8 points

    Version 3.0

    1,673 downloads

    The Incredible Hulk (Gottlieb 1979)
  49. 8 points
    Hello Everyone, First of all; I'd like to thank you all for being part of the VPUniverse community as well as the whole Virtual Pinball community. Recently we encountered some bumps after a server upgrade. After several hours of monitoring; the host was finally able to narrow down the problem. It was found that another site that is shared on this server was basically causing the server to DDoS. This caused the site to be un-responsive and return the Bad Gateway errors. The errors have been resolved and server speeds feel quite a bit faster. Hopefully we can keep it like this. With this said; eventually I'm going to have to move the site and find a better solution. Running a site that is download and bandwidth heavy without any real revenue stream is a challenge. Your donations and continued support helps. Thanks for your patience, understanding and support. Dazz
  50. 8 points

    Version 2.0

    2,484 downloads

    Who Dunnit (Bally 1995)
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