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Showing content with the highest reputation since 04/21/2018 in all areas

  1. 25 points
    Some weeks ago I started to colorize IJPA for a friend who owns a real pin. But I thought I could maybe share the progress, so here are some first impressions. click images to watch animation:
  2. 22 points
    VERSION 1.16 RELEASE Finally here it is people. After the G5k table was released today, I provide the colorization files. This is not the final version as always, but well playable. There are still some issues due to editor limitations, but I tried to make the best out of it with my possibilities. Thanks to @Wob for producing all the great dump files and for the endless hours of testing!!! Thanks to G5K, Sliderpoint and all others who are involved for providing that great table! Known issues: - random thing hand movement not able to cover yet. - random transitions not colorized Instructions: I already renamed the files for you, so just extract the zip file to your vpinmame\altcolor\taf_l7 folder. Make sure you have freezy´s dmddevice.dll 1.7.1 installed and working correctly on your system and activate the 4 color mode on your table by hitting F1. DO NOT USE FREEZY 1.7.2! Make sure you set the rom language to english, other languages will not work. This colorization is optimized for rom version taf_l7. This release does not work with the gold roms. For requests for real pins, please send pm. Enjoy! TAF_1.16.zip Drinks welcome, cheers! Please activate the "say no to drugs" screen to show the colorization credits. Please do not share the files, lead the people to this post instead.
  3. 20 points
    I want to announce that I started this one as side project. It will take some time, because the focus is back on IJ, just want to inform that I am working on it.
  4. 20 points
    LET THE TALES BEGIN! UPDATE 1.1 After a lot of work and many tests I am happy to provide this major update. Thanks to @Wob for many hours of beta testing for Vpins and all the great and useful dump files! Also thanks to Alessandro and Rainer for beta testing for real pins! UPDATE 1.2 After the last update still had some major issues, I worked on it again and provide version 1.2 now. Changelog: - Full multiplayer color support - Freeplay mode color support - fixed missing camel race frames - improved skill shot animation - many fixes for real pins. Known (minor) issue: - random swipes and transitions not colorized Instructions: This time I already renamed the files for you 🙂 , so just extract the rar file to your vpinmame\altcolor\totan_14 folder. Make sure you have freezy´s latest dmddevice.dll installed and working correctly on your system and activate the 4 color mode on your table by hitting F1. Make sure you set the rom language to english, other languages will not work. This colorization is optimized for rom version totan_14. Requests for real pins, please send pm. Enjoy! If you like and use it, feel warmly invited to hit the tip button, thanks for your support. TOTAN 1.2.rar
  5. 19 points
    IT´S ALIVE !!! Since this project reached a well playable level , I decided to share it with the community. Special thanks again to wob for countless hours of beta testing and dump producing! You rock! This is not the final version, but I will provide updates in the future. Knows issues: - Minor glitches and flickering at some scenes - Status report not completed - Some missing map markers - No support for the credit dots, so get rid of them first 🙂 Instructions: Extract the rar file to your vpinmame\altcolor\mb_106b folder. Make sure you have freezy´s latest dmddevice.dll installed and working correctly on your system and activate the 4 color mode on your table by hitting F1. Make sure you set the rom language to english, other languages will not work. Please activate the "say no to drugs" screen in your rom settings. This colorization is optimized for rom version MB_106b. Requests for real pins, please send pm. Enjoy! If you would like to send me a drink, please use the tip button below. Thanks for your support, cheers :-). MB 1.0.zip Gameplay demo by WOB:
  6. 18 points
    A few months ago, someone on this forum (you know who you are) asked me if I had done any more work on TNG after I started learning how to use the editor with this game. I replied "No, I would be afraid I couldn't the such an important franchise justice; but I could maybe do something quickly with the LCARS scenes, leave it with me for a couple of days"... It is now a few months later. EDIT: I removed the beta preview video link - the latest preview video of the final version is available later in this thread - thanks Wob! I really must give a special thanks to @Wob his help really has been invaluable so far, and the testing he provides really is game changing; I have made so much progress in the last week, it's unreal. I hope he will consider doing more testing work with me and others in future Also a special mention to @thebarto who has done his absolute very best to help with real pin testing but has been battling some real problems with his hardware - I hope you can get it resolved soon friend, and for sure you will be the first to get the final real pin files when they are ready.
  7. 18 points
    I have some personal reason for working on 2 colorizations at the same time at the moment. So even the IJ is not finished I want to share this progress too. Some images:
  8. 17 points
    official rev r4683 SAMBuild_r4683.zip
  9. 16 points
    Other thread was , well a mess. I started this off of my original attempt from like 2 years ago and combined it with Mr.Tantrum and JustAnotherRat's work. To be honest they didnt have much but since I used some of their work, they deserve some credit. Their dumps were an immense help. Files hosted here!
  10. 16 points
    Version Beta 1.0 First of all I want to thank you all for your great feedback and the big interest in my project. And special thanks to Rappelbox for supporting me with hours of explainations around the editor and help with keyframing. The last three weeks I had the chance to put as much work as possible inside this project and I think it is time for you guys to see what´s going on. I want to say clearly that this is not the final version and it is still containing some small glitches and missing scenes. This version is optimized for rom mm_109c, but others might also work. I am not doing this to make money, but if you like to send me a drink or something, feel warmly invited to use the Tip button below. Instructions: Download the attached rar file and extract the content into your vpinmame\altcolor\mm_109c folder. For any requests for real pins please pm me. Medieval Madness Beta 1.0.rar Have a nice weekend and enjoy
  11. 15 points
    Hello All! I hope everyone had a tremendous holiday season! I got a little time off and was able to get the batteries recharged so I thought it would be nice to get back into a little "Dot Coloring" as Malenko would say, so I present to you the next solo project I'm working on.....Stern's .........The X-Men! This will take me some time as I only have so much free time between career and family so I ask that you be patient and look at my track record of finishing projects I start. I promise it will be worth the wait and you will see the usual attention to detail as my previous works. Star Wars & Royal Rumble. P.S. If you have an X-Men project already started please do not post your work on this thread, please start your own. Thanks for you Understanding! Some previews to enjoy!
  12. 15 points
    Fish Tales 1.0 Release Big thanks like always to @Wob for producing dumps and videos with your incredible skills. Thanks for the great teamwork again! After around 100 hours of work I am ready to share my Fish Tales colorization. This colorization is optimized for the L5 rom. extract the rar file to your vpinmame\altcolor\ft_l5 folder. Make sure you have freezy´s 1.7.1 dmddevice.dll installed and working correctly on your system and activate the 4 color mode on your table by hitting F1. Do not use Freezy´s 1.7.2! Make sure you set the rom language to english, other languages will not work. Requests for real pins: please send pm. Please do not share or upload these files somewhere else, lead the people to my post instead. If you would like to send a drink, feel warmly invited to use the green Tip button at the bottom of this post. Cheers! Enjoy! FT_1.0.rar
  13. 15 points
  14. 14 points
    Download link : https://drive.google.com/open?id=1Eahyhp725Q4iqMN8E8A_1l-6-D7Xic6C started ploppin away at this, gonna bug @DJRobX to help with triggers (Im bad at them and prefer to spend my time coloring dots)
  15. 14 points
    It is with great pleasure I am able to make my Star Trek: The Next Generation PIN2DMD colourisation project available! Download link below. I hope everyone has as much fun playing this as I have had colouring it. I think I have also done a first in that I have provided two palette files so you can choose which colour you want the Borg ship - green for the TV show fans, or blue for the die hard pinball toy enthusiasts. I have said it before but I must say it again; the help and testing from @Wob has been so instrumental, it is the difference between me releasing this now in 2019 and some time during stardate 42947. I once accused NetZWerg of being a machine because he was so productive so quickly, but I think I realise now that he is not a machine, he just had a Wob! And because Wob is such a a gentleman, he has also graciously created a new preview video of the final 1.0 version. Seriously Wob, thank you. Make it so...
  16. 13 points
    It seems like this project will be finished before IJ, first testing done and I don´t want to withhold the results. As you will see I still have to fix some minor issues and maybe do some color grading. Big thanks to @Wob again for the incredible gameplay, testing each and every scene I needed and for producing all dumps that include all needed animations. You rock!
  17. 13 points
    Thank you very much @Wob not only for the helpfull testing and dumping but also the color hints and your eagle eye to find missing frames! Your gameplay skills are awesome! Like always without your help I would never be at this state of progress! This table is a really big puzzle with all its dynamic content and video modes. Due to current editor limitations I have to try to get the best out of these scenes by using the common methods, spending countless hours until this point of time. This video will show the current progress of the project, but it will take time to get finished, still hoping for an editor/dll update to be able to use the great features the developers are working on.
  18. 13 points
    I am pleased to present version 1.0 of Demolition Man! LX4 and H6 rom support is included, and while multiplayer is not officially catered for, I suspect it will still work for the most part. There have been significant changes and improvements since the last version, including a large amount of rework on existing scenes, converting from mask to replace and vice versa, as well as lots of scene cutting and triggering, and tweaking palettes. There is a lot less bleeding between frames, a lot less yellow, and overall everything has had a touch of polish. I also discovered even more scenes I didn't know about, including ACMAG shots 10 and 12 - if you can hit 12 shots you are a god! I now consider this feature complete - there are a handful of minor text screens not covered, and a few other annoying issues that I don't currently have the heart to challenge, but I may well return in the future and tweak this a little bit. Every mode is now covered, including the nightmare cryo prison car chase scene; this isn't perfect but it does the job, and all-in-all I am very happy with the final product. I welcome any feedback, and if anyone should spot any significantly broken or uncoloured scenes then please let me know via this forum thread. Vpin files are available here on vpuniverse: Real pin and source files are available on request, just send me a pm. I must say a quick thanks to @malenko who's support following my first release of this was invaluable, and I hope he won't mind me saying that although I did not end up using his proposed changes, his simply taking an interest and the time to look at my project and give me some positive feedback and pointers was a real confidence boost, so thank you Malenko, you are a credit to the community. And thank you @Hydropeter for testing!
  19. 13 points
    While taking a break from demo man I have begun the process of colouring another classic Williams pinball. There are some great scenes in this game, I am very excited by the potential! Still a very long way to go, and I hope to return to demo man before long. I won't spoil any surprises yet, but here is a small taster...
  20. 13 points
    UPDATE 1.2 After the last update still had some major issues, I worked on it again and provide version 1.2 now. Changelog: - Full multiplayer color support - Freeplay mode color support - fixed missing camel race frames - improved skill shot animation - many fixes for real pins. Known (minor) issue: - random swipes and transitions not colorized Make sure you set the rom language to english, other languages will n ot work. This colorization is optimized for rom version totan_14. Requests for real pins, please pm. Enjoy! If you like and use it, feel warmly invited to hit the tip button. Thanks for your support! TOTAN 1.2.rar
  21. 13 points
    I thought I would start colorizing Scared Stiff: So far I have the attached done. It's fun but time consuming.
  22. 13 points
    Almost finished with coloring..
  23. 12 points
    Almost finished colorization on rbion. It will be ready on Sunday. Let me know in dm who interested in this colorization.
  24. 12 points
    Hi, A new member here, from Finland. 🙂 I've got my PIN2DMD Evo board from PCBWay, and installed it to my ID4 pinball. Here's my WIP status with the colorization: Attract mode mostly done Game animations about 50% done I'll be posting updates here, I also post the PIN2DMD files once I make a bit of progress.
  25. 12 points
    So having spent some time earlier this year learning the ins and outs of the editor and playing with TNG, in the past few weeks I have been making a serious effort towards colourising one of my favourite games (and actually the first one I ever played in VPX!) - William's Demolition Man. I'm between 25-33% of the way through the scenes I have identified, but I am approaching this properly and have already mapped out all the frame #s for cutting and have got all the dumps I need (I think), it's really just a case of time and colouring now. Don't get too excited just yet, I don't know that I'm ready to release anything as a beta today, but hopefully using some free time in the coming week I can make some serious in roads and share something here. I hope the preview GIFs work :S On a side note, I am unable to download the latest version of PIN2DMD editor - Windows 10 Defender is refusing it and claims there is a virus, though I have not been able to find out any more detail as to what virus it thinks is there. I still have an older version, but I am missing the fixed hash generation! LATEST FILES: Vpin files are available here on vpuniverse, send me a pm for real pin or source files:
  26. 12 points

    Version 1.3

    554 downloads

    Monster Bash X - NZ&TT 1.3
  27. 12 points

    Version 1.2

    647 downloads

    Indiana Jones - NZ&TT 1.2
  28. 12 points
    Updated version with total Annihilation colorized scenes also add gradient on scores. For vpin link below. Who purchased files for real pinball can request free update. https://cloud.mail.ru/public/Lvdf/fdbCH1wQE
  29. 12 points
    LET THE TALES BEGIN! Ready for a Totan weekend? I decided to let you know what´s happening, so here you go with the first public beta release... Again I have to mention that this release is not the final version, so you will realize some minor trasition issues and some small trigger failures. Use this version only for single player games, because you will have issues if you play with more players. This version is optimized for rom totan_14 but may also work with other versions. I don´t do that to make profit, but feel warmly invited to send a drink or some flowers for my girl, that I had to neglect during all the hours I worked on this project. To do so, please hit the tip button in one of my posts. Instructions: Download the attached rar file and extract the content into your vpinmame\altcolor\totan_14 folder. Rename the files to pin2dmd.pal and pin2dmd.vni afterwards and you are ready to go. Make sure you have freezy´s latest dmddevice.dll installed and working correctly on your system, also activate the color mode in vpinmame. Enjoy and remeber to keep an eye on your balls ! Totan beta 1.0.rar Credits: Thanks to Steve45, Lucky1 and Rappelbox for editor support! Thanks to Wob for beta testing and helping me to find the missing scenes...your gameplay rocks :-) And of cause thanks to Flupper for providing that great table!
  30. 12 points
    Here are some examples of my wip. I kept it more simple until now and will do some finetuning later: Click image to watch the animation preview.
  31. 12 points
    Similar to WCS, I took Rensh's project and put in a bunch of additional work to make it playable. The original author had provided a drop folder to put updates into, so I placed my version there, which has a VNI you can use. It sounds like he sold his machine so he won't be doing further updates himself https://1drv.ms/f/s!Ap585hMUVLvwiNY63erCQfsnOD6AsQ I think overall it's pretty good now. There's a lot more that can be done, but between the scenes that are colored, and the colored default palette, nothing comes off as grossly out of place. I think the biggest thing is the GAME OVER sequence at the very end, and some of the attract mode sequences. The match sequence looks good most of the time but sometimes gets out of whack (needs to be broken up into more parts to keep in time, I guess).
  32. 11 points
    VERSION 1.16 RELEASE Finally here it is people. After the G5k table was released today, I provide the colorization files. This is not the final version as always, but well playable. There are still some issues due to editor limitations, but I tried to make the best out of it with my possibilities. Thanks to @Wob for producing all the great dump files and for the endless hours of testing!!! Thanks to G5K, Sliderpoint and all others who are involved for providing that great table! Known issues: - random thing hand movement not able to cover yet. - random transitions not colorized Instructions: I already renamed the files for you, so just extract the zip file to your vpinmame\altcolor\taf_l7 folder. Make sure you have freezy´s dmddevice.dll 1.7.1 installed and working correctly on your system and activate the 4 color mode on your table by hitting F1. DO NOT USE FREEZY 1.7.2! Make sure you set the rom language to english, other languages will not work. This colorization is optimized for rom version taf_l7. This release does not work with the gold roms. For requests for real pins, please send pm. Enjoy! TAF_1.16.zip Drinks welcome, cheers! Please activate the "say no to drugs" screen to show the colorization credits. Please do not share the files, lead the people to this post instead.
  33. 11 points
    Thanks to @Wob again for this ingenious gamplay test of the current progress of my Monster Bash Pin2DMD colorization. As you will see, there is still plenty to do. Not all scenes are colorized yet and there are missing frames, timing issues and glitches, but the progress should be around 80% and enough to take a closer look for those who are interested. This video and the corresponding dump will surely help me to capture the problems and complete the project. Enjoy...
  34. 11 points
    LET THE TALES BEGIN! UPDATE 1.1 After a lot of work and many tests I am happy to provide this major update. Thanks to @Wob for many hours of beta testing for Vpins and all the great and useful dump files! Also thanks to Alessandro and Rainer for beta testing for real pins! Changelog: - multiplayer color support (2 players) - Added easter eggs - fixed shooting star capture animation - Minimized flickering / Added missing frames - Optimized colorization for real pins, also fixes the Tales animations issues - Color and brightness alignments Known bugs: - random flying carpet scene - still some missing camel race frames - freeplay mode not included yet - missing transitions/swipes - 3/4 players score color issues Instructions: This time I already renamed the files for you 🙂 , so just unzip the rar file to your vpinmame\altcolor\totan_14 folder. Make sure you have freezy´s latest dmddevice.dll installed and working correctly on your system and activate the 4 color mode on your table by hitting F1. Requests for real pins, please send pm. Enjoy! TOTAN 1.1.zip If you like it and use it, feel invited to hit the tip button.
  35. 11 points
    It is getting closer... a new test video will come soon.
  36. 11 points
    After I could not find any colorization files for MM, I started my own project two weeks ago. This is my first try of using the awesome Pin2Dmd Editor by Steve. Version Beta 1.1 Thank you all for the great reactions to my works and many thanks for those who sent some drinks, cheers! Now the time is right to provide an update, that reduces some major issues and adds a bit more niceness to the game ( I hope so :-) )... Changelog: Flickering frames while choosing items for catapult reduced to a minimum Added more detailed troll animations (not finished yet... I colorized over 170 frames, frame by frame and hash by hash, but there are still some frames missing. The color mask solution before also had a lot of glitches, so I decided to give you that new version :-)) Fix for right outlane Joust Charge counts (only showed Joust Charge 1 before), colorization is done until Joust Charge 8 Fix for some minor timing and transition issues Color and keyframe adjustments for some scenes Colorized some missing Jackpot and score scenes Instructions: Download the attached rar file and extract the content into your vpinmame\altcolor\mm_109c folder. For any requests for real pins please pm me. Medieval Madness Beta 1.1.rar PLEASE DO NOT SHARE OR UPLOAD SOMEWHERE ELSE! IF YOU GET ANY REQUEST, PLEASE LEAD THE PEOPLE TO THIS THREAD...THANK YOU! And once again, just to mention it: I am not doing this to make money, but if you like to send me a drink or something, feel warmly invited to use the Tip button below.
  37. 11 points
    Here is the link to version 2.0 of the project source files. Everything is colored and keyframed. There are a couple known bugs and challenges right now that are not quite solved: Match scene is not correctly masked 100% (New L-Mask feature in editor may be able to fix?) Sleeper Pops same as Match scene, both scenes will play just some color bleeding occurs and it's not perfect....lol Doink call out scene is glitchy in the game as it randomly skips keyframes so makes colors off at times. Multiball Ready has some color bleeding as well (more masks are needed at this point, waiting on editor update) RIP Jackpot same challenge as Multibal Ready Jackpot Yokozuna and the "vs. Savage" scenes have a couple non keyframed scenes because they share them with other animations (still trying to figure this one out) All of these scenes I listed do in fact still play they just are not at the quality level I'd like them to be...If you feel inclined to do so tips are appreciated but not mandatory. I hope you enjoy! Real Pins - place .fsq & .pal files on SD Card and rename to pin2dmd, you will also need to grab lucky's "royal rumble fix" firmware version from the github page VPins - place .vni & .pal files in the correct alt_color folder and rename to pin2dmd
  38. 11 points
    OK, as promised here is beta version 1 for testing and play. The wrestlers Jackpot animations and sleeper pops are not working correctly I need to work on the keyframing for those. The coloring is 100% complete and I believe most of the scenes are functioning properly. Please feel free to test out and report back any coloring glitches you may encounter, this is my first project so any feedback is welcome. I cut and colored over 1200 frames for this project so it definitely is a labor of love. Once I have the project completed to my satisfaction I will post all the source files for everyone to use, if you feel inclined to do so I do accept tips...but it is not required (although it may convince my wife to allow me to do more projects in the future!) Be sure to rename the .pal and .vni files to "pin2dmd" and place them in the correct altcolor folder in vpinmame. Enjoy!
  39. 10 points
    Its a hell of a job job but still going.Here some gifs. EDIT:gifs doesnt work they uploaded as gif but shown as one frame.FIXED
  40. 10 points
    I started working on this one back in the fall.... The way I want to approach this project will be SUPER intensive because of the manner in which this DMD triggers the animations....a TON of transitions and essentially 28 different teams to incorporate into the color schemes. I'm happy with where the project is at to this point as the keyframes seem to be triggering well. I believe I have a solid approach to this which makes me happy admittedly though this will be worked on the side while I am finishing up other projects....X-Men being first and foremost on the list. Here are some samples of how this project is being approached....I am proud of the fact I got "Official NBA color schemes from 1997 for all teams" amazing though how much the game has changed since '97....lol Cheers! I am curious from the community what the interest level is for this table? I like it alot as an NBA fan but I feel it's not overly popular? Feedback please?
  41. 10 points
    I am finished colorization, not test it yet on real pinball. Will do it tomorrow. Here is vpin version https://cloud.mail.ru/public/4Y7t/ndFDstdEv test it please if you find bugs in colorization. Let me know.
  42. 10 points
    IT´S ALIVE !!! Since this project reached a well playable level , I decided to share it with the community. Special thanks again to wob for countless hours of beta testing and dump producing! You rock! This is not the final version, but I will provide updates in the future. Knows issues: - Minor glitches and flickering at some scenes - Status report not completed - Some missing map markers - No support for the credit dots, so get rid of them first 🙂 Instructions: Extract the rar file to your vpinmame\altcolor\mb_106b folder. Make sure you have freezy´s latest dmddevice.dll installed and working correctly on your system and activate the 4 color mode on your table by hitting F1. Make sure you set the rom language to english, other languages will not work. Please activate the "say no to drugs" screen in your rom settings. This colorization is optimized for rom version MB_106b. Requests for real pins, please send pm. Enjoy! If you would like to send me a drink, please use the tip button below. Thanks for your support, cheers :-). MB 1.0.zip Gameplay demo by WOB:
  43. 10 points
    Forgot about Storm.
  44. 10 points
    Ive been trying to use more contrasting colors. Usually I try to stay arcade accurate but its not helping, I changed up Baxter Stockman's colors a lot and they still dont look right, so I replaced it with the turtles (which makes more sense too!). Ive made April's background darker but I might just kill it all together and just have her there .17 Redid "Help Me" scene TWICE. I like the face close up the best replaced Baxter Stockman push start with the 4 turtles added more raphael triggers added new looping lit scene cut, color and trigger. less detailed, more consistent. Added another recording from CB3 , more triggering to be done. "10 million point high 10 scene" cut, not added yet
  45. 10 points
    click images tp play animation:
  46. 10 points
    So, I've hit a bit of a bump in the road with this colorization, my original plan was to color the whole thing in the editor but Lucky has informed me that "colormask" is not supported with Stern machines....So I'm going to knock off all the replacement scenes and as many dynamic scenes as I can with palette switches in the editor. I will have to finish the more complex dynamic scenes in pinball browser so we'll see how this shakes out as this will be a new process for me.....in the meantime here is everyone's favorite Merc with a Mouth! Enjoy!
  47. 10 points
    official rev r4689 update BASS library to 2.4.14 Wheel of Fortune (V6.02 Home Rom) From the source: /* As someone stated, the main gameplay change that is noticeable is that there are “mode goals.” The goal is simply to score x points before time runs out. If you get the goal, you won, great. The next mode, the goal would be higher. If you didn’t win, oh well, the next mode, the goal would be lower. Also, you could replay the mode you failed, at 2x points. If you failed the same mode twice, you could play it a 3rd time for 3x points. If you failed 3 times, the game gave up. Oh, also for each mode you won, you got a “winnings x” for that ball’s bonus. IIRC there’s no logic for completing the wheel yet, but the reward was going to be something like 10M for each mode won on try #1, 5M for each on try #2, 2.5M for each on try #3, and 1M for failed modes. If by some unfathomable stroke of luck you completed every mode on the first try, you’d get a bonus to round up the total to 100M. */ /* The mode stuff is basically there’s a common goal of points (starts at 5M). If you finish a mode, the goal goes up, if you lose a mode, the goal goes down. If you don’t finish a mode, it stays in the rotation, and if you play it again it scores 2x, and if you fail and play again it’s 3x. If you don’t hit the goal after 3x, it stops trying. Winning a mode also gives you a winnings x for that ball. This was all meant to lead up to a payout for hitting the goal in every mode: 10M/5M/2.5M/1M for finishing in 1 try / 2 tries / 3 tries / DNF. If you finished every goal on the first try (somehow), the bonus would get augmented to 100M. */ /* Lamp test was extended so the wheel LEDs are now tested in lamps test, in six additional columns! Included in the lamp test are also two formerly undocumented LEDs: GI upper left and right. */ SAMBuild_r4689.zip
  48. 10 points
  49. 10 points
    As promised I have been working pretty furiously over the last few days and have made more good progress! I figure I will make an alpha/beta available for early preview and/or testing Obvious things I know that are still outstanding (in the bad sense): Museum Multiball Intro Wasteland Multiball Cryprison Multiball [A handful of scenes are coloured] Demolition Time/wizard mode Capture Simon Double Crash award Williams logo/anti-graffiti spray thing (this appears in both attract and gameplay and I will need to be very clever) Match sequence (I have no idea how I will achieve this cleanly!) There may also be a few rare/hard to get or late game animations I haven't got to yet. But otherwise, I think a lot of scenes have been coloured, and at least in my own testing, appear to be showing as expected. That might look like a long list above, but things that ARE coloured include: General score stuff/text masks Fortress Multiball Common animations (eg. combos, bonus multiplier up) Retina Scan Car Chase Quick Freeze Ball Lock Comptuer [will rework this eventually to be more colourful!] Laser Millions ACMAG Mystery Award U Look GR8 2 Day! Explode Hurry Up And loads more not worth mentioning. See attached! EDIT: See OP for latest version Place the extracted files in the appropriate altcolor folder - I was using dm_lx4 but I guess the target rom isn't important, if the scenes are the same it will colour(?) One thing I do notice is that the timing is sometimes off or frames are skipped; for example, the ball save; in this sequence Sly's mouth is supposed to move - "Don't move" he exclaims - but when it fires it seems to skip those frames where his mouth is open; I tried to be clever with this sequence because there are a lot of repeated frames, so instead of colouring (for example) 150 frames in a sequence, I coloured 25 frames individually. Is this a wise approach? I will add that I did the same thing for the fortress multiball sequence, and it seems to display fine. ACMAG intro animation also suffers from this "skipped frames" issue, any one got any ideas? Or is this isolated to me? Feedback/comments welcome! PS: Stay away from double digit and 1/2 credits please [EDIT] I don't know why the preview GIFs don't work when I attach them to the forum :S So i put some here instead for those of you unable to play the table: https://imgur.com/a/JlduQ0m
  50. 10 points
    Alright guys, I am working hard on the keyframes now and doing some testing. There are still some issues to fix, but I try to be able to give you a well playable WIP version tonight...
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