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Showing content with the highest reputation since 01/13/2020 in all areas

  1. 9 points
    Hello guys, I have begun the task of colouring this game. I am working off my real machine using the latest home rom which includes a few more animations than the original. Hopefully this means I can cover all rom versions in a single go. I am expecting to start a public beta on the virtual files within the next 2 weeks - I will of course keep this thread updated with progress etc. Virtual files will be free with a donation for a real files. All in good time.
  2. 6 points
  3. 5 points

    Version 2.0


    Guns N Roses(Data East)(1994)
  4. 4 points

    Version 2.0


    Strange Science(Bally 1986)
  5. 4 points
    This is my first post in this forum, ever! Yay!:) I've started working on colours for my Popeye, but the thing is: I don't own a Pin2DMD. I hope to, one day (maybe soon, maybe years from now), and that's why i start now (less work then). My dump is just some frames from the rom, If you have a recording you want to share to help me out, feel free! I have not finished more than maybe 0,5% so far and i have no idea if the file will even work on the thing or if i have missed some settings but i will keep posting and updating as progress is made. I'm learning the program as i go along so expect all kinds of newbie-mistakes;) Feel free to contribute to the file, as long as you send me a copy of all the files needed:) Hope this will help someone. I am doing this on a small part my spare time (not much) and i may give up at any time if i get bored. This thread´s main purpouse is to (hopefully) help someone else so that the next person working on this game doesn't have to start from scratch. And now for something boring but important (I know i'm new here but i have read som threads here and there and a problem people who work on theese things seems to have is how other people treat their files. Therefore i will try to be as clear as i can from the beginning: The files i post here i post under GPL3 License. The point is: Use it, spread it, make it better (but please send me a copy or post it here if you do), DO NOT sell it! If you use my files and finish the rest 99% of the work you still have to release it, including all files needed to edit it, for free To make someone donate to get all the files needed is selling = not ok. Moderators: Please tell me if i violate any rules or agreements by doing this:) Happy painting! //karlandreasa - GSS 140120_134225_wpcedit_dump.raw Popeye colors.xml
  6. 4 points

    Version 4.0


    Star Wars (Data East 1992) Hi Rez
  7. 3 points
    Hello guys, I am beginning this colourisation and aim to have a public test version available within the next 2 weeks. If anyone has a good recording I'd be interested in it - I am currently recording from my real machine running 1.5c (home rom)
  8. 2 points
    Guess I'll try to colorize Doctor Who. Still have a lot to learn but I'm slowing working on it.
  9. 2 points
    So here is a little summary of >some< of the new tools because I want to make sure everyone appreciates how useful and time saving these are. There will be a few images in this post, but if you are serious about your colouring and you haven't tried out the new editor lucky posted above, then it is worth your time... Global frame +/- shortcut This has been in the editor sources for a few months but only since lucky posted did I remember, and I don't think the change was publicly announced at the time! You can now use arrow left and arrow right to frame forward and back - this will work globally, especially even after you have clicked the main DMD display, so you can now leave the mouse in one place, click to fill an area, then move to the next or previous frame without moving the mouse, so you can quickly fill the same area across multiple frames, even if the area is very small. Tool size This one is magic. This has a couple of effects on different tools. First lets look at the paint bucket. Consider this scene (set to colour mask mode) and palette - the the rest of the palette doesn't matter, I have coloured it badly so it's easy to discuss: Pretend we want to replace red with yellow. Using the fill tool on the specified dot: With a tool size of 1, the fill tool works like you expect. Dots with a matching colour to the one you clicked which are immediately above/below or left/right of the selected dot are filled. With a tool size of 2, the fill tool will fill matching dots above/below, left/right and diagonally from the one you clicked. With a tool size of 3 (and above) the entire scene is filled - it replaces all instances of red with yellow, regardless of if they are touching or not. Remember you can safely switch between modes while you are using the editor to colour, so you can really use the above to your advantage in colour mask mode. And lets look at how the tool size affects the line tool; this is my favourite change because prior to this I was doing this by hand, dot by dot, line by line, but it is arguably one of the best effects on these LED panels. First, an example of what this is good for. Imagine the following colour mask scene: Pretty nice right? Now look at what happens when we add some dithering (I have adjusted the background colour and zoomed so you can see more clearly the pattern that has been drawn) and adjust the palette slightly This leads to the following, which looks OK on a monitor, but on an LED panel, this is just the nicest thing to look at - your own eyes create the gradient between the colours and it is so smooth. I honestly think this is the single best thing I discovered in terms of making my colour projects look good, and I thoroughly recommend you try it out on any scenes you can spare the colours, it really shines. In terms of the line tool; when the tool size is set to 1, then it behaves in the normal fashion. When set to 2 or higher, it will draw a line of alternating dots using the selected colour - this is how I will now achieve the above effect. The higher the tool size, the bigger the gap produced. It is hard to describe, but the tool always starts by drawing the blank part of the line when you first click. With practice you will get used to it. It means colouring the above mask takes 15 seconds compared to the several minutes you would need to do it by hand using the pencil or old line tool. If you are starting a new project then definitely worth upgrading first, and even if you are mid project, I would suggest trying it out anyway. I was able to open and save projects between this version and the previous with no problems, though admittedly it was only a small project/just started so I wasn't worried if it broke - always keep backups, save early, save often. Hope this helps, if anyone has any questions then write them here.
  10. 2 points

    Version 1.0


    Stellar Airship(Geiger 1979)
  11. 2 points
    Wow - Nice Another masterpiece coming together
  12. 2 points
    Another great update/backglass by one of the masters
  13. 2 points
    If you recall, on January 1, the calendar date changed from 2019 to 2020. You might have even celebrated the event. PinMAMEdev changed the copyright date on all internal and external documentation to reflect that we are all now living in the year 2020. That’s it. This is not a new feature for you to enable. Sent from my iPhone using Tapatalk
  14. 2 points
    official rev r4900 Inder free play clones Joctonic fix copyright date update for 2020 SAMBuild_r4900.zip
  15. 2 points

    Version 1.1


    evolving script. to complete according to your imagination cpu cycle to optimize I will use pup for the next update, for better video results should be considered wip the physics of the central flap, presents anomalies in collision. collidable at the beginning of the slope, but more in the middle !! ?? the 4 DT will lower if they are all hit
  16. 2 points

    Version 2.0


    Cactus Canyon Continued (Bally 1998) Since the original release of the table, Fast Flips support was added. Fast Flips can be enabled using the script at Thalamus's Github script repository. Link: https://github.com/sverrewl/vpxtable_scripts/blob/master/Cactus Canyon (Bally 1998) TTNZ v2.0.vbs For VPX 10.4 or 10.5, updating the script requires deleting out the old script and pasting in the updated script. For CCC, the P-ROC flag should be changed to a value of 1. For VPX 10.6, users can just copy the vbs file to the same folder as the table. The vbs file name should be identical to the table file name. Rename if necessary. When opening the table in VPX 10.6, the contents of the vbs file should automatically be loaded. For CCC, the P-ROC flag should be changed to a value of 1. For users that have already installed Python 2.7 version of P-ROC, there is no need to install it again. Nothing has changed with the P-ROC installer since V3.2 which was the version available at MBPC before they closed. They may just want to run Install CCC.bat (requires wget.exe from the installer "files" folder). For users that have updated the game code recently (since Aug 30, 2018), they do not need to run Install CCC.bat. It will not do any harm if they do want to run it. There are not any new code or assets at this time. But I will maintain Install CCC.bat if there are any updates. For new installs, the order is 1. STEP 1 - Install Prerequisites.bat 2. STEP 2 - Install PROC.bat 3. Install CCC.bat Sorry, I can't provide much support beyond this. The installer worked for me out-of-the-box on both my laptop and my cabinet. If users happen to have any chepas tables, the only other thing to do to complete the installation is to open a command prompt and type: pip install requests
  17. 2 points

    Version 2.0


    Bugs Bunny's Birthday Ball( Bally 1991)
  18. 1 point
    This is 100% accurate. Data East seems to be more forgiving with real pins (Ive done Godzilla and Lethal Weapon 3 for real pins) and Bally is super harsh. Feel free to look at the source files for any of the games Ive done and see if they help at all. https://drive.google.com/drive/folders/0B9cWp45XToh2aVIxUWJZX0FwOUk
  19. 1 point
    Looking forward to a Doctor Who colourisation. Any updates on progress?
  20. 1 point

    Version 2.0


    Laser War(Data East 1987)
  21. 1 point
  22. 1 point
    Just want to announce one more in the side pipeline (not the final color choices)...
  23. 1 point
    There are a limited number of options for setting pixel size in the in-game menu settings, as you have seen. You will also need to adjust the resolution of your DMD monitor to achieve edge to edge coverage. I have three screens and I set the DMD monitor to 1280x720 for CCC. Native resolution is 1600x900 and is what I use for VPM and dmdext rendered virtual DMD.
  24. 1 point
    From my experience I had to spend 100+ extra hours for each table to make it work on a real pin the same as on vpin. Real pins in general don´t seem to like animations longer than 1 frame because of some kind of timing differences. For instance for the multiball animation from TOM I had to cut and trigger all 350 single frames to make it work on a real pin. You will also have to play with the delay times of the single frames and the hash layers at some points. This is my experience with bally/williams tables, I am working on my first data east and I have no real pin test results yet.
  25. 1 point
    Thank you! Forgot to mention: I own the real hardware (Christmas-present, how cool is that?) with ROM LX-5, so that's the firmware i aim to support:) Is there any difference in workflow when doing a colorisation for the real hardware compared to doing it for Virtual pins?
  26. 1 point
    Would also be nice to open a thread for those general questions instead of using this post. Thanks
  27. 1 point
    thank you, I've certainly got some work to do
  28. 1 point
    Welcome Back Things have changed a lot in the last year 5 But in a last year things have exploded You're going to have to do some serious updating https://pin2dmd.com/installation/ 2 and 3 Screen set-up and more https://www.vpforums.org/index.php?showtopic=33272&page=7#entry346276 Updates https://www.vpforums.org/index.php?showtopic=4982#entry330264 Color roms http://vpuniverse.com/forums/topic/3370-attack-from-mars-colorization/page/3/?tab=comments#comment-42753 Other web site https://www.vpforums.org/ https://vpinball.com/ https://vpdb.io/games
  29. 1 point
    PM someone we're already helped in this thread. The least they could do is to help you too.
  30. 1 point
    Wildman, Thanks so much. This is the best version of this ever. The color pallet and lighting is perfect. You always out do yourself with each submission.
  31. 1 point
    Here is a new testing version which should fix most of the open issues https://drive.google.com/drive/folders/18wNl_JbPW4XbvLkJQbT_s_DhHZqwq9CI
  32. 1 point
  33. 1 point
  34. 1 point
    I uploaded a version which should fix the vpin export here https://drive.google.com/drive/folders/18wNl_JbPW4XbvLkJQbT_s_DhHZqwq9CI?usp=sharing The delay display was changed because of this issue https://github.com/sker65/go-dmd-clock/issues/122 Can you give me an example where I can see what you mean ?
  35. 1 point
    View File Star Wars (Data East 1992) Star Wars (Data East 1992) Hi Rez Submitter Wildman Submitted 01/12/2014 Category B2S Backglasses  
  36. 1 point
    Going off topic a bit, it's taken me a few weeks to get around to this, but I have started a new project and I have to say @lucky1 the changes you made in line with my requests are really, really appreciated; the new fill actions are just great, I wish I had these for the fkin move your car mode on CFTBL. I am finding some issues when I do vpin exports with the version in your goggle drive above and running these on VPX (replace scenes are replacing, but only show the last frame of the sequence), but I wonder if maybe my installed DLL is out of date. Running 3.05 firmware, if I export the same project in an older version of the editor (ie. from steve's repo) then it works as expected. I also notice the behaviour of the frame Delay field is different between the two versions of the editor (older version seems to respect it better). I know this isn't the place to raise bugs, but in terms of latest version might want to check those out. Regardless, the changes are really really really great and going to help save a lot of time, so thank you!
  37. 1 point
    Hell yes. Quick turn around. Thanks @Wildman! Table...soonish...☺️
  38. 1 point
    Got my files for real Pin this is some really really great work! Martin and Wob you guys Rock!
  39. 1 point
    As always.....Thanks for your amazing backglass.
  40. 1 point
    Use the V3.4 Installer linked in this post: Do not use the V3.1 Installer at vpinball.com as suggested earlier in this thread. It is out of date. You will need the wget helper app found in the "files" folder of the installer. Don't just extract only "Install CCC.bat" and try to run it without the wget helper app. Alternatively, you can copy and paste the links found in the contents of "Install CCC.bat" into your browser and update your assets and code manually. I just tested the fresh install and update features of "Install CCC..bat" and it worked just fine. There have been a few posts/messages lately about the code and assets being inaccessible. I've never been able to reproduce. I've always been able to access the files. I'm no longer going to respond to messages about not being able to download the files. It's a waste of my time. It's not necessary to have VPUniverse host a copy of the code or assets. The game code source is freely available at Github, not an obscure site. The project author hosts all of the assets required on his own project page. He is ultimately the owner as far as I am concerned although he generously allowed the port for Visual Pinball to exist so that the community could benefit. Good luck.
  41. 1 point
    If you are using Freezy DMD setup This is a much nicer way of doing it http://www.nailbuster.com/pupupdatesv14/PUPDMDControl_withFX_FP.zip You have to install pinup popper and player but you can use any front end http://www.nailbuster.com/wikipinup/doku.php?id=install_guide Some info if needed http://www.nailbuster.com/wikipinup/doku.php?id=pupdmd_fx3&fbclid=IwAR2z3hd15BLoJhIp4wAfUz_Yv19UCsRk-xdR4MlHX4utZmuSDUmUS8nEHtU
  42. 1 point

    Version 2.0


    Batman (The Dark Knight) (Stern 2008)
  43. 1 point
    I uploaded instructions how to modify the CCC script to directly support pin2dmd here
  44. 1 point
    Some crazy dynamic scenes on that one...
  45. 1 point

    Version 1.0.0


    Full rebuild from scratch New HD translite image 2 versions in the pack :2560 x 2048 @70 dpi Resolution 1280 x 1024 @90 dpi (for little configurations like mine) 2 screens grill full redraw Authentic color lamps and flashers New lamps and flashers IDs mapping based on the authentic Williams manual (not sure that all are good, comment to suggest a modification). A special thank you to Pinball58 who shares his magnificent tables (and all the others authors as well ).
  46. 1 point
  47. 1 point

    Version 2.0


    Breakshot(Capcom 1996) Hi Rez
  48. 1 point

    Version 2.0


    Tron Legacy LE (Stern 2011)
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