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Showing content with the highest reputation since 02/12/2018 in all areas

  1. 2 points

    Version

    14 downloads

    mousn_lu.zip
  2. 2 points

    Version

    15 downloads

    mousn_l1.zip
  3. 2 points

    Version

    14 downloads

    mousn_l4.zip
  4. 2 points

    Version 1.0.0

    48 downloads

    Mousin Around (Bally 1989) HI REZ
  5. 2 points

    Version

    20 downloads

    babypaca.zip
  6. 2 points
    CarnyPriest

    SAMBuild3.1 beta thread

    official rev r4466 Added AC/DC V1.70.0 Pro and LE Important note: SAMBuild_r4466.zip
  7. 2 points

    Version

    72 downloads

    rollr_d2.zip
  8. 1 point
    Not much to say really. I probably should have waited for someone who knows better but I figured I would give it a go. I'm not really a programer but I can dig around in the scripts enough to get myself into trouble. Primarily I just wanted to get my zblaunch ball going with Goldorak which it turns out is pretty easy to do if the table in question has a name assigned to it in the config tool. Secondary was to get some RGB stuff going. I don't have any solenoids or anything fancy in my mini cab so I really just wanted to add some of the bling stuff. What did I do? I basically took as many DOF events as I figured were safe to copy over from the Stranger Things table and copied them into their respective places in the Goldorak script. I also copied the Stranger Things DOF Configs from the config tool and put them into the VPX Nudge Test config. Since Goldorak is not listed in the configs I just used the VPX Nudge Test as a generic config to play with. If this ever becomes a real DOF configuration, Goldorak will need its table named in the Config Tool. Here is a video showing it working, LOL. OK, so I chuckle a little at the beginning because it is funny to me to see the Stranger Things effects at the beginning but hey, at least I got somewhere which is pretty awesome to me since I wasn't really sure I would get anywhere with this. Obviously it has some issues like the back efffects MX not turning off and the launch ball light on the right rgb strip stays on. I've posted the edited script below in a pastebin link. If anyone wants to take it and work with it (or laugh at it) feel free. I would love it if this table got a good proper DOF treatment. Yes I have glare on my playfield from the DMD. I only notice it when I record something like this. Link to text of the script: https://pastebin.com/A0XzX6Z7 As you can see from the video
  9. 1 point
    CarnyPriest

    Pin2Dmd Colorprism V2.0 Firmware

    For SAMbuild, I include any dmddevice.dll that VPinMAMEdev has added to the official repository since the previous official release. So it’s actually more a question for VPinMAMEdev. I’m not positive but I think they just pull from the Pin2DMD repository. And VPinMAMEdev have updated the dll again since rev 4466 release. I’ll kick this back to@lucky1. I think the Pin2DMD repo will always have the latest and greatest. Sent from my iPhone using Tapatalk
  10. 1 point
    View File Mousin Around (Bally 1989) Mousin Around (Bally 1989) HI REZ Submitter Wildman Submitted 02/18/2018 Category B2S Backglasses  
  11. 1 point

    Version

    8 downloads

    This is the same as the pack I published here - http://vpinball.com/VPBdownloads/spiderman_mp/ except this one has a better reproduction of the factory card with the raster-based image of the playfield replaced by a vector traced versions from Inkscape. Assembly, vectorization, and colorization to simulate print out on Solar Yellow stock in Adobe Illustrator. Retraced a logo found on logos.wikia.com to create a new ultra hi-rez wheel image. But I also included the old version. Flyers and shotmaps - raw image extracted directly from the PDFs using xpdfbin and converted to lossless PNG using ImageMagick. Shotmap images then dumped into an SWF container using Illustrator. I included the hi-rez flyer scan from http://flyers.cdyn.com/ but I think I prefer the image extracted from the factory brochure PDF from sternpinball.com. As usual, thanks to Inkochnito for hosting the factory shotmaps. This work is free to use by the community without attribution. All sources are trademarks / copyrights of their respective owners. This is to be privately used in front-ends or for other non-commercial (or at least non-profit) pinball-related applications. I hold no responsibility for their misuse.
  12. 1 point
    CarnyPriest

    SAMBuild3.1 beta thread

    Latest SAMBuild for the version 3.1 cycle can be found in this post. The package includes the latest external DMD dlls if there has been a recent update. Or else find the external DMD dlls with the beta thread for the official VPinMAME build here: http://www.vpforums.org/index.php?showtopic=27063&page=1 OR at lucky1's GitHub repository for Pin2DMD here: https://github.com/lucky01/PIN2DMD/tree/master/integration/pinmame Copy the files into your VPM directory, and run setup.exe again. There, press the install button (with each new build) and remember to setup the defaults again! In case you have an external DMD connected that you want to use with VPM, please move the dlls from the respective subdirectory (Pin2DMD or PinDMD1 or PinDMD2 or PinDMD3) directly into your VPM directory! official rev r4466 Added AC/DC V1.70.0 Pro and LE Important note: SAMBuild_r4466.zip
  13. 1 point
    CarnyPriest

    SAMBuild3.1 beta thread

    I'm aware that there is new game code for AC/DC. I'll do a build soon.
  14. 1 point
    I recommend running the uninstaller. And the follow this guide. What will happen is that you still will have the c:\program files\visual pinball folder available. ( See this as the old - inactive VP install and you can copy roms, user, music and tables folder (no *.vbs files from table folder please) into the new directory structure). http://vpinball.com/forums/topic/pinup-player-video-tutorials-for-setup-and-install-for-all-systems/ So, after completing that guide. You can move eg. all the roms from c:\program files\visual pinball\pinmame\roms folder to the new location. One thing that you'll have to fix by doing this is that your PinballX isn't aware that you've changed the VP location so you have to point to the new *.exe for each system you run. VP9, PM5 and VPX ... if you've set those all up already.
  15. 1 point
    MrTantrum

    The Getaway - High Speed II

    Just called Google (YouTube) and apparently someone has been trying to hack my account from multiple states over the weekend so it is currently frozen. I don't understand why, but they said it will be locked for 24-48 hours while the server works things out and there is nothing that can be done about it. I too struggle with the key frames, and is slow work testing. FYI, the coloring you mention on your finished parts does look really good, which is partially why I shot the video for you to see it on a real pin. I did make a little progress on some of the attract mode this weekend, but still some confusion about why some things work some times but not others. Work is slow, but when I make a little more progress and can get back on YouTube I'll shoot a video for you to see. Would love for you to test my stuff in your environment too. Also, not sure of your setup, but I just ordered something to help me out. My computer is downstairs in my office with my pin upstairs in the game room. Was getting very tired of pulling the micro SD card (taking/leaving my backglass apart every time), going back down to my computer, rewriting it, going back upstairs, clumsily trying to reinsert into very hard to reach card slot, dropping the card forcing me to take the speaker panel off to retrieve it, etc. Found this micro SD to SD extension that should make things much easier. Now, I can leave it plugged in and run the cable through a gap in the backglass or speaker panel, thus leaving everything intact each time. I'm sure someone has thought of this before me, but I think it will save me a ton of time and frustration when continually testing my work. (https://www.amazon.com/gp/product/B01D9JIUU0/ref=oh_aui_detailpage_o00_s00?ie=UTF8&psc=1)
  16. 1 point
    thebarto

    star wars data east

    Thanks for the feedback I have not been able to work on the project for a few days, I think coloration is 80%, in 15 days I hope to be able to work in it again. regards
  17. 1 point
    jawdax

    star wars data east

    Soy de Argentina
  18. 1 point
    scottacus

    OXO (Williams 1973)

    Version 1.0.0

    79 downloads

    OXO (Williams 1973) OXO is a Williams tic-tac-toe game that has fun game play and excellent shots coupled with awesome Christian Marche artwork. The basic premise is to achieve a tic-tac-toe with either X s or O's and then land the ball in either saucer for a 5000 point bonus and an extra ball. Lighting all of the tic-tac-toe squares will enable a replay special with either the left or right middle roll overs. HauntFreaks has pulled out all of the stops on this one! His artwork is incredible and the details that he added like primitive cut outs for the targets and leaf switches really enhance the table. He has also made a new B2S backglass for the table that will also be available to download and that backglass also has third monitor DMD artwork. This table has a few new features to it that include full integration of DOF for those who have chime units as well as a new (at least for my tables) post-it note with the ablility to enter initials. There are three user variables that can be altered to change the playing epxperience. They are all located near the top of the script and include: FreePlay - set to True for free play or False if you want to coint up ShowBallShadow - set to True to turn on to enable ball shadows or to False to to deactivate them PinkFLipperColor- set to True to use pink rubbers on the flippers or set to False to use white rubbers. Here's the tean that brought you this table Script: Scottacus Artwork: Hauntfreaks Beta Testing: Xenonph and Thalamus Chime Testing: Bord Special thanks to Fren for his excellent VP9 OXO table that got this whole project started! HauntFreaks has released a new directb2s backglass and wheel logo that goes along with the new artwork for this table
  19. 1 point
    Dazz

    VPU Color ROM Patcher

    Version 0.01

    565 downloads

    Use this program to quickly patch color ROMs. Download ROM and extract file (.bin) Download Color Patch (.diff) Select Original ROM (.bin) Select Color Patch for ROM (.diff) Enter name of ROM and ensure that you include .bin extension. Click Apply Patch Patched ROM will be placed in \mods\ folder where you have unzipped this app to. Right Click on the new ROM and select Send to > Compressed Folder. Make sure that filename is valid name from game list in PinMAME Setup. Please Note: ** I haven't done much testing of this. I patched a couple ROM's, but did not test them on my machine. I'm assuming they should work correctly. If you run into any issues; please let me know. Next version will have Auto zipping of completed ROM.
  20. 1 point

    Version 1.03

    1,527 downloads

    Kong! The 8th Wonder of the World! Here is Release 1.0 of King Kong. There is still a lot more bling that can be added to this table, but since it has already been in the making on and off for about 3 years now, it's best to release it as is and let people enjoy it. Special thanks to: Dazz creating the King Kong WIP on VP9 and asking me to help with scripting the table. The two left ramps proved to be almost impossible to implement with VP9 and Physmod. With VPX, it was finally possible DStruct for sharing the FP resources Wildman for the Kong backglass Arngrim for DOF support Toxie and Fuzzel for VPX Thanks to the other authors that worked or were involved on this table WIP
  21. 1 point

    Version 3.2

    2,378 downloads

    Thanks to the nice work before to all people making this table for VP10. This is one of my favorit, so I must optimize it and hope you enjoy my work.
  22. 1 point

    Version 080215a

    1,056 downloads

    This is a relatively quick build, an update to one of my favorite tables for use in VPX. Scripting done by 85vett, modified to work in VPX by myself Table done by francisco666, rom, Glxb, with additions by myself and converted to work in VPX Essentially, this is a FP to VPX conversion, using the script from the exist VP9 table. I won't be maintaining this once VPX is out of beta.
  23. 1 point
    Wildman

    Nine Ball(Stern)(1980)

    Version 1.1

    801 downloads

    Nine Ball(Stern)(1980)
  24. 1 point

    Version 3.0

    600 downloads

    Charlies Angels(Gottlieb)(1978)
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