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Showing content with the highest reputation since 10/22/2020 in all areas

  1. 3 points

    Version 1.0

    1,000 downloads

    Laser Cue(Williams 1984)
  2. 3 points
    Official rev r5185 Added working system for NSM/Lowen (Cosmic Flash, The Games) Switch Votrax/SC01 emulation over to real simulation core (some GTS80(A)s and Taitos) Lethal Weapon 2.04 (English) SAMBuild_r5185.zip
  3. 2 points
    Making progress with the dynamic score screens and a few others. https://imgur.com/a/Y7KruIK Teed_Off_Attract.mp4 Teed_Off_Dynamic_score_screens.mp4
  4. 2 points

    From the album: pinball recreation

    wip fp for unity
  5. 1 point
    All the resources are online, so if anyone wants to start such a project, feel free to take the evo pcb files as a starting point. I don´t have any DE machines, so there is no need for me to use my time on such a pcb design.
  6. 1 point

    Version 1.0.0

    82 downloads

    A minimal VR room for ACDC LUCI Premium by Stern based on Ninuzzu 's excellent VPX original. There is a VR version already, but this one is based on the Luci version and solves some of the performance, visual and flasher issues the original ones have, including blown out lighting in VR and some other cosmetic issues, Enjoy!
  7. 1 point
    Yes rename the 2 files and put them in altcolor/jupk_513 folder
  8. 1 point
    You only need to rename the files to pin2dmd. Then place them in altcolor/jupk_513 or... /Jupk_600 folder. It should work with both roms.
  9. 1 point
    Its weird that Im not having that issue. I have the same game rom too . I'll poke around more, for now stick with endprodukt's fork
  10. 1 point
    Again, thanks @lucky1 for helping me out with LCM mode. and correcting the Data-East logo sequence !! red-eye scene and find benedict are now corrected, and I will be working on world premiere sequence as this one is highly random ... it will ower the number of frames from thousand to a few hundrens ! I'm still to find a motivated realpin owner to dump somes sequences so I can check the keyframes that trigger the sequences, and try to find out what is missing ! I committed an update tonight on the google drive, so do not hesitate to download the new files, according with the new 3.17 firmware !
  11. 1 point
    @outhere changed driver again and now it works thank you very much have a nice weekend. Greetings karlson
  12. 1 point
    HEre is a video of the most recent version running on my getaway, showing some of the remaining errors.
  13. 1 point
  14. 1 point
    Yes, it's in the display menu. Follow the instructions below and find "RGB Sequence" then hit button 2 to change it. When you are done, you will have to find the "Save Config" option. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ To get into the config mode, have the game/display powered on. Press and hold button 1 and then press and release the reset button. After a second the display should say "Config Menu" on the front and you can let go of button 1. You can then press button 1 to scroll through all the options and button 2 to make adjustments. When you are done, scroll through the options with button 1 until you get to "Save Config" and hit button 2. It will reboot and you should be good to go. Most options will not need adjusting, perhaps just the brightness. The display should figure out what game it's in as soon as it's powered up and gets some data from the game. If you accidentally change something that you don't think should have been touched, just hit button 1 to scroll to the "Exit" option and then hit button 2. If you want to reset the display to factory settings scroll through until you get to "Reset Config" and hit button 2. It will display "Defaults Set". You then need to hit button 1 until you get to "Save Config". Once there, hit button 2. It will reset the display to factory settings and you can start again.
  15. 1 point
    There is only one setting which is right and that is the one that looks like the pin2dmd logo (red on the left and yellow second to right.
  16. 1 point
    I just picked up my pinball hobby with the led displays again and I realised it's been a long time. Then I saw I never responded to this topic. So my apologies. I'm happy to share the PCB design (Eagle) for the breakout board and give something to the community :). If @lucky1 wants to put the design in the hardware folder on Github, I would have no trouble with it. Data East converter.brd Data East converter.dru Data East converter.sch Connectors BOM.xlsx
  17. 1 point
    Heres whats done so far... 1.75 Added/Colored "LW3 Unofficial" screen (CHADCODE) Added/Colored "visit pinball code.com" scene (CHADCODE) Added Extra frames to the end of the first segment of the chase scene (CHADCODE) Added Extra frames to cop slide section of Car Crash Scene (CHADCODE) Recut/Colored/Triggered Driver's eye scene from Car crash to match new timing (CHADCODE) -Done in a way that wont break compatibility with old code Recut/Colored/Triggered Toilet Bomb scene to match new timing (CHADCODE) -Done in a way that wont break compatibility with old code Added additional Crime Simulator spash screen frames (CHADCODE) Recolored Replay screen back to gold and blue Recolored "Silver Pictures" intro scene Recolored "insert coin" screen, reverted coin to silver Recut/Colored/Triggered BSMT2000 screen to remove glitch Recut/Colored/Triggered ALL TEN DEMO SCENE CARDS (this was well over 12 hours alone) -1:1 and 1:2 triggering (2 triggers per frame when possible) -this fixes clolor and frame glitching -this fixes the scrolling effect issue -this fixes coloring getting out of sync with DMD Better shading on the exploding building windows Fixed miscolored S on "Riggs wins" in fight mode completion ALL NEW Colorized by Malenko screen, as if you care. Recolored the Helicopter chasing the car scene Recolored the Helicopter pilot's eyes scene Better shading on Car crashing into Helicopter scene Replaced the blue with brown in the chopper chasing the car towards the screen, darkened car mirror "Coming Soon" shorted to 6 frames (it loops) should fix timing on demo screens Added/colored "FROM" frame (after coming soon, before Data East) Added/colored "Data East Pinball" scene witht he circles Fixed Yangra's colorization of the dont drink and drive (recolored guy and martini olive) Added/Colored the credit scroll instead of just a pal swap Added/Colored "Multiball Fuse" scene instead of just a pal swap Added/Colored "Karate Kick" scene Recut/Colored "Looping" sequence 1:1 framing Changed "Leo Getz" speech bubble to white Recolored "Danger Dog" scene Added/Colored Super Pops 100,000 Added/Colored Super Pops 1,000,000 Added/Colored Super Leo ReCut/Colored/Triggered armored car driving through Multiball letters -triggered on both Multiball and Tri-Ball
  18. 1 point
    Update. Still going slow on this colorization. Life has gotten in the way. Patience is a virtue, and I am shooting for November release.
  19. 1 point

    Version 2.0

    2,610 downloads

    Corvette (Bally 1994)
  20. 1 point
    Ok guys, time for an initial release ! You can find the Virtualpin files and Realpin files at : https://drive.google.com/drive/folders/1Rh5xZ9qzxnSPz8TGmgsCotiDrO1nKEFn?usp=sharing I'll publish updates on this drive, so do not hesitate to have a look at it, once a while. I won't bother managing versions for now, there's still too much to do !! It should be somewhere around 60/70% done. Your feedback on color choice and bugs report will be apreciated If you enjoy the job done and would like to keep me motivated, do not heistate to donate for a coffee, a beer or a pizza ! TO DO / CHANGE LOG - EDIT 29/10 : - crane jackpot : add keyframes - world premiere countdown : to colorize 61/180 (at least) -> I should switch to LCM mode - Double jackpot countdown : check mask & trigerring scenes (conflcit with danger bar or crane runaway) + some missing frames while the crane is going backwards to be tested - LAH sequence : -- Hero + Last : to be recorded -- Hero + Action : to be recorded - smart missile : scene is not triggered sometimes -> to check and add additional frames - Ripper blow-out countdown => initial colorization done.. I can't imagine agood solution. I'll keep that scene at the very end to find solution to improve it + added additionnal frames French ROM support : - Missile intel : activé / desactivé à colorier - save danny : coloriser le minuteur - ripper-prime - crane runaway / bloquer grue : nouveaux triggers ajoutés - score : créer sur le mot clé "boule" - ajout du 5 millions allumé - cat millions : nouveau trigger ajouté DONE : 29/10 : - push start animation x 2 versions : redefined keyframes and switched to replaceSequence - dyn_feature explosion : changed to replaceSequence Mode - ripper bounty : animation switched to ReplaceQuence, riper score : added a keyframe - dyn-feay-blow-out : switched to replaceSequence - Tilt : changed to colormask 28/10 : - Tales of the crypt (attract) : changed to colormask + new keyframes - skillshot : added missing frames - data-east logo : corrected error - find-benedict : changed color palette positionning - red-eye : correction done by Lucky1 on LCM 16/10: -benedict not found 2nd version - 15 millions - Ball2 locked - Double jackpot : added missing scene for double jackpot - Lt Dekker : added SUPER SPIN 1M - Cousin's franck : reframed -> to be tested + added end scene Since 12/09: - world premiere intro - red eye countdown : eyes shot - i did a few frames, but i feel that there are still a lot missing - Find benedict countdown : change trigger mask to allow it to work with opened doors, i finally used LCM for this scene, seems ok => a few frames keep been uncolored ... I'm trying new detection mask mapping => to be tested - cat millions : change mice color to match the first scene - Multi-ball film countdown => change the color of the icecream stuck in the guy's head - Save Danny countdown => change slater's jeans color ! - Bonus : remap and new key frames - Gotomovies countdown : add a ball animation not colored (don't know how to do that) + colors to change - Ripper kick-back : some missing scenes at the end of animation - Extra-ball : change to replace mode done, I added addionnal frames to covere the endind transition -> to be tested, one palette have been creating some problems, I realised this replacesequence was using it, I reassigned the palette => to be tested - LFS animation (before 3rd ball) : to colorize - Skillshot : end scene while copter on the left -> to colorize - Ripper bounty : to colorize - smart missile deactivated : some missed frames at the end changed from ReplaceSequence to Replace + added a ColorMask frame fopr the last frame => to be tested - "hero" dyn feature : not triggered correctly - "action" and "hero" magnet -> check triggering frames - 5 millions yellow signs -> not colored one some of them are won - lottery : winning animation to colorize - the roof runaway : reframed + added the missing end sequence - 20 more time animation : to colorize - Big mistake countdown : crane to clorize -some missing frames have been recorded -> to colorize quite a scene, it took 167 CM frames to colorize and close to 200 keyframes ! Hope I didn't miss anything => to be testesd - skillshot : added a missing endind sequence - Grab gun : add additional CM sequence - LAH sequence : -- LAH beginning : ok -- Last animation : ok -- Last + Action animation : ok -- Action + Hero : to be recorded to colorize -- Last + Action + Hero animation : ok -- Last + Hero : to be recorded to colorize -- Action animation : ok -- Action + LAst : ok -- Hero animation : ok - End Bonus : new colors suggested by Yopi - Multiball jackpot : I'm trying new colors, let's see if it looks nice ! Looks good ! - Danger : added missing frames - Play chicken countdown : some missing frames (with red truck) - Ripper blow-out end scene => masks changes => to be tested with different scores (one mask use the spaces in the zero holes on the right) - Great game sequence : to colorize - Fireworks : to colorize - Play chicken 2nd seq : to test
  21. 1 point

    Version 1.0.0

    22 downloads

    For those using something like PinballX and need a table audio for Whoa Nellie - I found this on the web and it seems to work well with the table Whoa Nellie! Big Juicy Melons mp3 Table Audio
  22. 1 point

    Version 3.0

    2,793 downloads

    King Kong (Data East 1990)
  23. 1 point

    Version 1.0

    1,633 downloads

    AUTHENTIC BACKGLASS (needs B2S.Server v1.2 to run) Backglass was designed to be as authentic as possible after watching a lot youtube videos. directB2S backglass for the 1989 Williams table. Backglass images, animation images provided by ClarkKent (and a lot testing done by ClarkKent too)
  24. 1 point
    rulesheet : http://tiltforums.com/t/stern-tmnt-rulesheet-early-wip/6599 important P.S. : there is a small kicker (size 8 on the PF) ; I used it as a control point for the ramps. it is to the right of the left ramp, near the target.😁 for the next: van door opening done. and I got a better pf, x2 in resolution. and as usual, there will be a minimalist and generic script, with multiball of course. especially for those they want to play in portrait or cab mode. because in dt it is imperceptible, because the human eye has too weak a separating power
  25. 1 point

    Version 1.0.0

    173 downloads

    Created in 2 colors - Red Tint and Blue Tint so you can choose which one works better for your setup. Backglass is DUAL MODE: Authentic Mode - has "Turn On" feature and constant illumination. Fantasy Mode - has "Turn On" feature with simple animated lighting. If you want to keep your original backglass as part of your system - create a copy of your VPX table and rename it or add "Alt-Backglass" to the file name. Created in 2 colors - Red Tint and Blue Tint so you can choose which one works better for your setup. Backglass is DUAL MODE: Authentic Mode - has "Turn On" feature and constant illumination. Fantasy Mode - has "Turn On" feature with simple animated lighting. If you want to keep your original backglass as part of your system - create a copy of your VPX table and rename it or add "Alt-Backglass" to the file name. Be sure to "rename" the backglass to the same name as your new copy of the VPX table. Includes grill for 2-screen users with the option to 'Hide Grill' for 3-screen / cab users. Also includes a new Wheel image and a RealColorDMD 128x32 BMP AVI video for your front end system. - - - - - - - - - This project took considerable time and wanted to share ... so "thanks" or comments in the support topic would be greatly appreciated. DO NOT include any of these files with other downloads or projects without asking / getting permission first. All Logos, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION! Includes grill for 2-screen users with the option to 'Hide Grill' for 3-screen / cab users. Also includes a new Wheel image and a RealColorDMD 128x32 BMP AVI video for your front end system. - - - - - - - - - This project took considerable time and wanted to share ... so "thanks" or comments in the support topic would be greatly appreciated. DO NOT include any of these files with other downloads or projects without asking / getting permission first. All Logos, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
  26. 1 point

    Version 2.0

    3,311 downloads

    Star Trek The Next Generation (Williams 1993) Hi Rez version Thanks to ClarkKent for the hi rez scan
  27. 1 point
    I gave the beta a quick, I realised after loading the table looks to use the freeplay rom as standard, so that is probably messing with the score screens if you haven't accounted for FP. I don't know this table very well so it's by no means a complete play through, but see if it helps. What you have already looks great, keep up the good work. Video - https://youtu.be/2Q0z9kpv_fM Dumps are here - https://drive.google.com/drive/folders/1TnHACF_RK_vfS7Vfdc4mSmiUeaWrRBo_?usp=sharing (you want the ones for today ww_lh6_20200209-2216.txt.gz and ww_lh6_20200209-2216.raw.gz) Cheers, Wob
  28. 1 point

    Version 1.0

    1,219 downloads

    Dungeons and Dragons (Bally 1987)
  29. 1 point

    Version 1.0

    3,040 downloads

    Phantom Of The Opera Original mod for VPX by 32Assassin I finished up the modeling and texturing New Machine Learned / AI Backboard Bumper Covers Light in Organ Added Missing Plastics Added Catwalk Ramp Added Wire Ramps L/R Added Magic Mirror flapper, and Plastics Adjusted Lighting for the Phantom letters in the back Do deal with sound Tuning, make sure Display DMD is set to 1 (On) in the script, then press "Tilde" -> ` The symbol to the left of the "1" key and modify sound banks, there are 3, 1 for the "Phantom of the opera sound and some FX" and the other two are for the organ and the other musical pieces that play.
  30. 1 point

    Version 1.0.2

    479 downloads

    Bally's Skyrocket, a new VPX build from scratch. A very thruthful recreation of this old gem BUT I might have fallen into a frenzic "scripting flow" and perhaps added a few enhacements to the table. These extra featurers can be switched off in the script.
  31. 1 point

    Version 1.0.0

    521 downloads

    Chicago Cubs Triple Play (Premier 1985)
  32. 1 point

    Version 1.0.0

    651 downloads

    Elvis (Stern 2004) HI REZ
  33. 1 point

    Version 2.0

    728 downloads

    Seawitch(Stern)(1980)
  34. 1 point

    Version 1.0.0

    855 downloads

    Diablo (2017) Hi Rez borrowed the grill from stats BG " thanks" Looking for comments, took alot of hours to make and get it working right....just curios what you guys think ?
  35. 1 point

    Version 1.0.0

    977 downloads

    Austin Powers (Stern 2001) db2s. Updated LoadedWeapons version with a High Res image.
  36. 1 point
    File Name: Vernes World (Spinball 1996) File Submitter: Wildman File Submitted: 13 Jan 2015 File Category: B2S Backglasses Vernes World (Spinball 1996) Thanks to Akiles / kanario40 for the updated BG pic Click here to download this file
  37. 1 point

    Version 1.7

    724 downloads

    With VP Media Manager you can easily search your cabinet's folders and see which files are missing.
  38. 1 point

    Version 2.0

    2,367 downloads

    Bugs Bunny's Birthday Ball( Bally 1991)
  39. 1 point

    Version 1.0

    1,032 downloads

    Deadly Weapon (Gottlieb 1990)
  40. 1 point

    Version 1.25

    863 downloads

    Jokerz! (Williams 1988) db2s animated backglass with working card wheel Must be used with B2S 1.25 or later starting around Lines 90 maybe Change the - Length - steps - addsw Set mWheel = new cvpmMech With mWheel .Length = 200 .Steps = 16 .mType = vpmMechStepSol + vpmMechCircle + vpmMechLinear + vpmMechFast .Sol1 = 14 .Sol2 = 13 .Addsw 59, 0, 6 .Callback = GetRef("UpdateWheel") .Start End With
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