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Showing content with the highest reputation since 09/18/2017 in all areas

  1. 4 points

    Version 0.95

    230 downloads

    As promised! Here is the Beta Version of my Walking Dead Table. It´s finished about 95%. Only some Visual things have to be done. You can play the table in the Stock Stern Version or you can Install the Bezel Mods. Simply press "F6" during play and choose the Mods you like to install. Restart the table and they are installed. I hope you have Fun with this until the Releaseversion is ready (Which will hopefully not take so long.....You all know me and my breaks ...Kidding)
  2. 3 points

    Version 1.0.0

    13 downloads

    Includes reproductions of factory cards. Type and layout produced with Adobe InDesign. Image clean-up for the QR code used GIMP. Assembly, vectorization, and colorization to simulate print out on Solar Yellow stock in Adobe Illustrator. Two English language and one Spanish language cards included. Logo from the welogo blog. Stern card template comes from earlier work. Stern logo vector graphic taken directly from a Star Trek Pro service manual 300dpi scan of the Pro flyer courtesy http://flyers.cdyn.com/ Limited Edition flyer - raw image extracted directly from the brochure published at sternpinball.com using xpdfbin and converted to lossless PNG using ImageMagick Wheel image with the classic logo comes straight from wikimedia. Special thanks to pinballnews.com and marcospecialties for source images. This work is free to use by the community without attribution. All sources are trademarks / copyrights of their respective owners. This is to be privately used in front-ends or for other non-commercial (or at least non-profit) pinball-related applications. I hold no responsibility for their misuse.
  3. 3 points
    Thank arngrim I´m glad you like it. Thanks also for the script, I will look into this. I know I have to complete some missing things. Well I know about the flippers. This is my test setup. I like to test the flippers by dropping a ball in debugmode. Too lazy to start a new game everytime, so I always enabled them. Will be solenoid powered only in the release. Yeah the GI is too bright. At the upper lanes for example. This will be my finetuning at the end. At the moment TomTower adding the ramps, since he have much better knowledge to create them. Also some nice features will be added
  4. 2 points
    thanks Groni for your version, i replaced the physmod 5 by this one, i always keep one version of each rom here's some script update regarding soundfx calls like drop targets missing https://pastebin.com/N3cm0yGP i noticed the flippers are physically active outside play, although the solenoids aren't not triggered but the flippers move when we press the buttons also, the table is a little bit too bright some contrast difference in the playfield and/or some gi illumination, don't know if it's available would be a great +
  5. 2 points
    Have you tried Zaccaria Pinball, the commercial video game by Magic Pixel? I'm not a physics wizard, but I've read some internet strangers' opinions that their physics are pretty good. They're definitely better than Farsight's The Pinball Arcade. I like them, but I can't say how they compare to the real deal.
  6. 1 point
    Wildman

    Algar (Williams 1980)

    Version 1.0.0

    7 downloads

    Algar (Williams 1980) hi rez
  7. 1 point

    Version 1.0.0

    8 downloads

    Includes reproduction of the factory card. Type and layout produced with Adobe InDesign. Image clean-up for the QR code used GIMP. Assembly, vectorization, and colorization to simulate print out on Solar Yellow stock in Adobe Illustrator. X-Men symbol logo from wikimedia. Wolf's Bane and X-Fighter fonts from Daniel Zadorozny Helvetica fonts from ephifonts.com Stern card template comes from earlier work. Flyers - raw image extracted directly from the brochures published at sternpinball.com using xpdfbin and converted to lossless PNG using ImageMagick Wheel images extracted from the flyer images, retaining original resolution/no compression. Clean up using GIMP. Special thanks to to Kim Keist and IPDB.org for the source image. This work is free to use by the community without attribution. All sources are trademarks / copyrights of their respective owners. This is to be privately used in front-ends or for other non-commercial (or at least non-profit) pinball-related applications. I hold no responsibility for their misuse.
  8. 1 point
    Wildman

    B2S snippit steps change request

    I am amazed ..don't know how you did it but its spot on...The wheel is smooth to...And the table looks freakin awesome ...cant wait to see the finished release... REAL NICE JOB MIKE !!!
  9. 1 point

    Version v2.1

    22 downloads

    A sound Mod of allknowing2012's table. I first want to thank allknowing2012 for allowing mods without permission. I also want to thank him and anyone else who helped make this table come to life. Including 32assassin, Hauntfreaks, and Arngrim. BIG THANKS SIRS!!! Check the original table for more info. I'm sure alot of time and effort went into making this table, and it is deeply appreciated, so all credit should be directed there way. Find original table here... http://www.vpforums.org/index.php?app=downloads&showfile=11355# I also would like to thank Allknowing2012 and Gtxjoe for teaching me how to add timers to script. I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!! Version 2.1 Many changes now that I know how to add timers to script!! I added 57 sound effects, including all sorts of bionics, bionic bigfoot, Oscar Goldman, Steve Austin, and much more. ROM Sounds are off by default. All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only.. Hope you enjoy!!
  10. 1 point

    Version 2.8.71

    12 downloads

    Capersville is a fun Bally table from 1966 that features Zipper Flippers, Multiple Modes of Play and a Three Ball Multiball, all pretty heavy duty for 1966! Feel free to change the variable "FreePlay" to "False" for credit play. Also feel free to change the variable "STAT" to "True" to view bumper caps with "10 Points" on them rather than the stock blank caps. Thanks to HaunfFreaks for his awesome lighting and graphics magic. Also to BorgDog and Loserman76 for coding help, Arngrim for looking over my DOF and Xenonph and Thalamus for helping find coding bugs. Please Note: To get the graphics and lighting to work properly you must run this table with VP 10.4 rev 3209 or higher Enjoy!
  11. 1 point
    Wildman

    B2S snippit steps change request

    Looks good here
  12. 1 point
    Wildman

    B2S snippit steps change request

    that is cool i will try it...so if that works why do you need to re import the snippit? and what ones you need i still have all of them..
  13. 1 point
    sliderpoint

    B2S snippit steps change request

    You can quite literally, right click on the file.directb2s and choose open with: choose your favorite text editor (sublime text or notepad++ or similar, I've been using Visual Studio Code lately. You might even be able to use notepad, but it's really just a port forward of a 16bit app so it may not have the memory to handle it) I just did a search for the name of the snippit in the file and found SnippitRotatingSteps="90" and changed that to SnippitRotatingSteps="360". Saved and closed. Opened my wip and the wheel spun smooth like butter. Bummer you can't re-import an image on a snippit. I'll have a go at making a new snippit. -Mike
  14. 1 point
    Westworld

    B2S snippit steps change request

    Sorry, I never used rotation, no idea how that works... My skills with Basic is limited early Commodore times (VIC20), 35 years ago. I quickly checked Herweh's source about snippts and was unable to find any restriction. Did you tried it? Is there a message saying only steps of 4 are allowed - or limited to 90? Can you upload your b2s for testing? You could open the file with a texteditor (-> Notepad++), it is XML, clear text. It looks for me as if there should be an entry for a snipped named "SnippitRotatingSteps" which give the steps - or alternative an entry named "SnippitRotatingAngle". If the angle is given, it is calcuating: SnippitRotatingSteps = 360 / SnippitRotatingAngle which looks for me as steps would be in unit of 1 (the result from above is rounded to integers, no decimal point) If the designer limits you to enter values, you still could overwrite them using a text editor, just to try...
  15. 1 point
    Do note that if you decide to integrate Zaccaria Pinball into your front end; you'll need to turn Steam Cloud Sync off for Zaccaria Pinball. The script to do direct table load needs to edit the save file for the Zaccaria Pinball interface "last table selected", and Steam will balk at there being a difference between local and cloud and insist you select which one each time, unless you turn that feature off.
  16. 1 point
    Yes, I just tested this myself (I'm a desktop user, but I have a second monitor I used to check it out). The cabinet feature and one table (Time Machine) are free, so you may as well try it out. http://store.steampowered.com/app/444930/Zaccaria_Pinball/ Edit: To start, load Time Machine, then go to Options > Camera > Cabinet. There's more information in the link @Thalamus posted if you decide to integrate the game with your front end.
  17. 1 point
    I saw someone talking about that they just released a upgrade to do just that. But, since I don't play that title ( yet ? ) I didn't follow the thread that closely. Ah .. here is the thread http://www.vpforums.org/index.php?showtopic=38551&hl=zaccaria
  18. 1 point
    CON

    dragonfist stern

    Version 1.0.0

    10 downloads

    fs to dt
  19. 1 point
    Theatre of Magic has been out for a long time now at the Italian site. White water is a wip that is going to be awesome. The newer Sterns you mention needs Spike rom emulation. Barracora and Farfalla isn't bad on VP9 or PM5.
  20. 1 point
    davegilmore

    Toppers by Laylow

    Amazing work, so very very much appreciated
  21. 1 point

    Version 1.0.0

    14 downloads

    Includes reproduction of factory card. Type and layout produced with Adobe InDesign. Assembly, vectorization, and colorization to simulate print out on Solar Yellow stock in Adobe Illustrator. French and Spanish language cards included. Logo from seeklogo.net Stern card template comes from earlier work. 300dpi scans of flyers courtesy http://flyers.cdyn.com/ Special thanks to Inkochnito. This work is free to use by the community without attribution. All sources are trademarks / copyrights of their respective owners. This is to be privately used in front-ends or for other non-commercial (or at least non-profit) pinball-related applications. I hold no responsibility for their misuse.
  22. 1 point

    Version 1.1

    17 downloads

    Includes reproduction of factory card. Logo and graphics processed in GIMP, type and layout produced with Adobe InDesign. Assembly, vectorization, and colorization to simulate print out on Solar Yellow stock in Adobe Illustrator. Logo from Wikimedia Stern card template comes from earlier work. Flyer image extracted directly from the brochure published at sternpinball.com using xpdfbin and converted to lossless PNG using ImageMagick Special thanks to Inkochnito. This work is free to use by the community without attribution. All sources are trademarks / copyrights of their respective owners. This is to be privately used in front-ends or for other non-commercial (or at least non-profit) pinball-related applications. I hold no responsibility for their misuse.
  23. 1 point

    Version 1.1

    28 downloads

    Includes reproduction of factory card. Logo and graphics processed in GIMP, Type layout produced with Adobe InDesign. Assembly, vectorization, and colorization to simulate print out on Solar Yellow stock in Adobe Illustrator. Logo from thelogofactory Stern card template and trademark symbol comes from earlier work. Thanks to STAT (stefanaustria) for sharing an additional photo reference 300dpi scans of flyers courtesy http://flyers.cdyn.com/ Special thanks to Inkochnito. This work is free to use by the community without attribution. All sources are trademarks / copyrights of their respective owners. This is to be privately used in front-ends or for other non-commercial (or at least non-profit) pinball-related applications. I hold no responsibility for their misuse.
  24. 1 point

    Version 1.0.0

    85 downloads

    Full rebuild New translite HD 1600 x 1280 @ 72 dpi Translite cropped and resize to keep the best image aspect ratio No DMD image for the 3 screens configuration
  25. 1 point
    Javier15

    Hook (Data East 1992)

    Version 1.0.1

    78 downloads

    Based on the Data East Hook table. Credits: Dark, Akilles, Zani, Cesar Emanuel, Dev Team, JPSalas, sorry for not remembering all those who contribute to the game and the community. Enjoy the game !! https://www.youtube.com/watch?v=UeAHMg8_hR0
  26. 1 point
    Betho1970

    DMD Images 1280x320

    Version 1.0.6

    1,119 downloads

    All DMD Images have the Resolution 1280 x 320 Currently 194 DMD Images
  27. 1 point

    Version 2.0

    51 downloads

    This is a B2S backglass for both my VP9 and VPX versions of Capersville (Bally 1966).
  28. 1 point

    Version 1.0.3 DOF

    957 downloads

    Hello everyone A big thank you JPsalas for its version of LOTR and allow me to share my MOD. Thanks to bassgeige for his participation on the original table Original 3D models from GLBX.JP's adapted to VPX and adjusted their textures. The path of the dead figures are simple images since I did not have any 3D models of them. special thanks to Leevuth wheels picture creator changelog - New texture for all ramps and rails, sword ramp, My precious ;), wall - New playfield - Change all Gi light for colour led effect - Add Mod Sword toys Bilbo - Change dead figs for led model - Change soron eye - noise reduction all plastics You need the latest VPX 10.3 beta (or newer) to play this table. Thank you all for your support and to have taken the time to read me lotr.zip
  29. 1 point
    sliderpoint

    Pin2DMD Editor

    I think we could use a better tutorial for how to start creating the colorizations. I have read the editor information here: http://pin2dmd.com/editor/ . It does a great job of describing the items in the editor, but trying to follow along for virtual use, I couldn't get very far. I first grabbed the specialty vpinmame.dll with dump functionality from here: http://vpuniverse.com/forums/files/file/4179-vpinmame-sam-for-pin2dmd-editor/. For testing I just ran the Setup.exe for vpinmame and selected the Adventures of Rocky and Bullwinkle and Friends ROM rab_320. The first error I received was that "PinDMD not found". I clicked ok and let the attract mode run through. A rab_320_dump.txt file was created. Opening it looks like an ascii graphic conversion of the animations on the DMD. The first question: is gzip specifically required to .zip the txt file? Is there something special about it? Would 7zip or built in windows compression work? I have both and tried creating a .zip with both, but neither seemed to work. For the editor (found here: https://bintray.com/sker65/pin2dmd/Editor/latest/view#files) I started with x64 version. That opens fine, although I can't load the animations from the .zip file. When I select it, nothing happens. I tried the 32bit version of the editor, but it only shows the splash screen and won't open. Do I need a license to have the editor work? How does one get a license? Any assistance would be appreciated. Thanks -Mike
  30. 1 point

    Version 1.3.0

    554 downloads

    Thanks for Coindropper for the permission to mod of the nice table from him. I have add a moving palantir and looking eye on tower. The moving and pictures of the Balrog has been changed. Many physics, lights and design updates. Enjoy this Mod
  31. 1 point

    Version 1.5

    2,546 downloads

    This is the initial release of Stern's 2011 "The Rolling Stones" for VP10 (LE/Premium Version). **IMPORTANT** Please make sure you are using VPX Final before you play this table. Many thanks to all the authors and content contributors who made this table possible. Especially whoever made the primitives used in this table. (Let me know who you are and I will update this description with credits). Without them, the mick mech in its current state would not have been possible. Although VP10 supports a built in desktop mode, I have not bothered to tweak the desktop settings so this release is primarily intended for cabinets. I may get some time at a later date to tweak this but I'd rather do it if and when a good primitive model for the lips is made. At the moment the lips are using an old fashioned ramp image. The left and right stop posts are assigned to left/right magnasave and the center post is currently assigned to the extra ball button. These are activated manually but timed by the rom for deactivation. It is strongly recommended to configure the LE version of the rom to activate the timed ball saver as by default it is turned off. Although the game plays quite conservatively with the current outlane post settings, the game can be a drain monster. Also, as the game starts the first ball wait a few seconds before plunging until the playfield insert lamps start as there is a small delay before the skillshot lights etc. become available. This seems to be an emulation issue and beyond my control. It is barely noticeable though. Please post any bugs or comments in the appropriate support topic and I'll take a look from time to time to see if they can be fixed. Have Fun - Dozer.
  32. 1 point

    Version 1.0

    150 downloads

    Rally (Taito 1980)
  33. 1 point

    Version 1.0

    470 downloads

    Cleopatra(Gottlieb 1977)
  34. 1 point

    Version 1.0

    497 downloads

    Flipper Football(Capcom 1996)
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