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Showing content with the highest reputation since 04/16/2017 in all areas

  1. 7 points

    SAMBuild2.9 beta thread

    Latest SAMBuild for the version 2.9 cycle can be found in this post. The package includes the latest external DMD dlls if there has been a recent update. Or else find the external DMD dlls here: http://www.vpforums.org/index.php?showtopic=27063&page=1 Copy the files into your VPM directory, and run setup.exe again. There, press the install button (with each new build) and remember to setup the defaults again! In case you have an external DMD connected that you want to use with VPM, please move the dlls from the respective subdirectory (Pin2DMD or PinDMD1 or PinDMD2 or PinDMD3) directly into your VPM directory! official rev 4253 Fix AC/DC LE solenoid 47 [DJRobX] Fix SHA1 checksums for fg_700af and bdk_240 SAMBuild_r4253.zip
  2. 7 points

    ACDC LE 1.68

    Version 1.0.2


    ROM File patch for Stern ACDC LE by PinballMike To create the needed ROM file you can use bspatch (http://www.daemonology.net/bsdiff/) Place the .pal file in your ..\vpinmame\altcolor\acd_168hc\ folder named pin2dmd.pal Patch needs vpinmame V2.8, latest dmddevice.dll and pin2dmd firmware >= V2.36. THIS PATCH DOES NOT WORK FOR REAL PINBALL MACHINES ! PLEASE CONTACT THE AUTHOR IF YOU NEED IT FOR A REAL PIN !
  3. 6 points

    Version 1.0.0


    Blood Mod of the very nice table from Dozer, and tx for the permission to mod. I have changed this things: - new Hires playfield - new apron - new physics - new sounds - new animation - new lights - new grfx - more blood Have fun and enjoy
  4. 5 points

    Version 1.0.0


    Freddy - A Nightmare on Elm Street (Gottlieb) HI REZ authentic and fantasy ( Flashers )
  5. 5 points

    Version 2.1 final


    Db2s LED version BACK TO THE FUTURE pinball Table back to the future version LED available soon thanks jimenez
  6. 5 points

    Version 1.0.0


    Super Mario Brothers Mushroom World (Gottlieb 1992)
  7. 5 points

    Color Palettes Collection

    Version 1.0.1


    This is a collection of 141 different color palette files for pinball tables. To use with pinmame >= 2.8 use a dmddevice.dll with support to read color palette information from /altcolor/"tablename" directory structure, Put the palette file in that directory and rename it to pin2dmd.pal. Activate colorize option in pinmame settings. To edit the palette files use the latest pin2dmd.exe tool from https://github.com/lucky01/PIN2DMD/archive/master.zip For real pinball machines copy the file as pin2dmd.pal to your SD card.
  8. 5 points

    Version 1.7


    Have fun with this version of Monster Bash
  9. 4 points

    Metallica 1.70 LE

    Version 1.0.0


    About This File ROM File patch for Stern Metallica LE by J_M To create the needed ROM file you can use bspatch (http://www.daemonology.net/bsdiff/) Place the .pal file in your ..\vpinmame\altcolor\mtl_170hc\ folder named pin2dmd.pal Patch needs vpinmame V2.9, latest dmddevice.dll and pin2dmd firmware >= V2.36. THIS PATCH DOES NOT WORK FOR REAL PINBALL MACHINES ! PLEASE CONTACT THE AUTHOR IF YOU NEED IT FOR A REAL PIN !
  10. 4 points

    Version 2.9


    Thanks to the nice work before to all people making this table for VP10. This is one of my favorit, so I must optimize it and hope you enjoy my work.
  11. 3 points

    StarTrek Pro 1.61

    Version 1.0.0


    ROM File patch for Stern StarTrek Pro by Sharkky To create the needed ROM file you can use bspatch (http://www.daemonology.net/bsdiff/) Place the .pal file in your ..\vpinmame\altcolor\st_161c\ folder named pin2dmd.pal Patch needs vpinmame V2.8, latest dmddevice.dll and pin2dmd firmware >= V2.36. THIS PATCH DOES NOT WORK FOR REAL PINBALL MACHINES ! PLEASE CONTACT THE AUTHOR IF YOU NEED IT FOR A REAL PIN !
  12. 2 points

    Version 1.0.0


    Street Fighter II (Gottlieb 1993) Alternate BG HI REZ
  13. 2 points

    Version 1.0.0


    No Fear Dangerous Sports (Williams 1995) HI REZ
  14. 2 points

    Ice Cold Kong

    Version 1.0.0


    Ice Cold Kong created by RidicRick25. Recreation of Ice Cold Beer/ Zeke's Peak
  15. 2 points


    I uploaed a new version with some palette fixes
  16. 2 points

    StarTrek Pro

    I uploaded the colorization for ST Pro with the permission from Sharkky. LE Version is not finished. Happy Eastern
  17. 2 points

    SAMBuild2.9 beta thread

    It should be committed now.
  18. 2 points

    The Moon Walking Dead db2s

    Version 1.0.0


    The Moon Walking Dead db2s
  19. 2 points
    yes version VPX
  20. 2 points

    New to all this/ where to begin?

    My reply was for the beginner (the OP), VPX is the easier one to install and run. No pm/fs/dt table versions .. just install with rom and directb2s and usually good to go. v9 tables can be old/new/broken/etc...
  21. 2 points

    Street Fighter II (Gottlieb 1993)

    Version 2.0


    Street Fighter II (Gottlieb 1993)
  22. 1 point
    View File The Walking Dead LE Hanibals 4k Blood Mod Blood Mod of the very nice table from Dozer, and tx for the permission to mod. I have changed this things: - new Hires playfield - new apron - new physics - new sounds - new animation - new lights - new grfx - more blood Have fun and enjoy Submitter Hanibal2001 Submitted 04/21/2017 Category Visual Pinball 10 - Tables ROM Name Link to B2S Link to Media Pack Permission to Mod VP Version  
  23. 1 point

    Big Day (Bally 1964)

    Version 1.0.0


    Big Day (Bally 1964) for making DB2S
  24. 1 point

    Triple Strike Backglass

    Version 1.0.0


    This is a cleaned up version of a backglass made by Rawd. I sourced and photoshopped a new cleaner image and adjusted lighting to match. Enjoy!
  25. 1 point
    If you are wondering how to make BG I will show you the steps in making one 1.. you need to start with a picture of a BG...for ex. You will start with that a pic you found on the internet or a picture you took.. then you have to use your favorite image program like Photoshop or gimp or what ever you use crop it and then skew it ....make it look like a BG.. and clean up the image...and cut out snippets if you choose to.. Example of a snippet snippets are fun to use to give a better look for lights IMO and some guys dont like them its your choice...its your BG lol this tut is fast cause you should have some skills with paint programs.. so basically you will spend anywhere from a hr or 2 to days making it look great quick example is one that i worked on it took 4.5 hrs to make it and clean it up...Watch the animated gif ... its is fun but alot of hrs.. but nothing compared to the guys that make the awesome tables that are built and coded by great authors that spend months making a table.. so give credit / thanks to these guy that spend so much time making this shit for you to enjoy Thats what keep us making more...This is a hobby on OUR OWN TIME....... as you will see its no automated program lol....hrs of labor of love for pinball go into all you use and play and enjoy ....SO SAY THANKS FOR ALL THE FREE SHIT YOU DOWNLOAD OK next is after you make your BG and all nice and made snippets if you wanted them not necessary .... you will need to take all that and go into the B2S Backglass Designer That the next tut
  26. 1 point

    Stampede (Stern 1977)

    Version 1.0.0


    Stampede (Stern 1977) for making DB2S
  27. 1 point
    View File No Fear Dangerous Sports (Williams 1995) No Fear Dangerous Sports (Williams 1995) HI REZ Submitter Wildman Submitted 04/21/2017 Category B2S Backglasses  
  28. 1 point

    Ice Cold Kong db2s

    Version 1.0.0


    Ice Cold Kong db2s
  29. 1 point

    Street Fighter II

    You forgot to assign keyframes to the scenes you created. I uploaded a modified version. Which should export a fsq file also. Due to the crazy format Gottlieb is using to send the frames to the DMD there are limitations. You can only use frame replacement and palette switching which means you can´t add more colors to a scene with dynamic content like score etc. Is the display constantly alternating colors ? If yes you should try the other Gottlieb mode with pin2dmd.
  30. 1 point

    Making A Start - Safecracker :)

    Hi all, So - Whilst this sub-forum is primarilly about the Pin2DMD devices, I have one of the new DMD ST32's from PinballSp in Spain. Whilst this sounds like it's off topic, it still uses Lucky1's firmware, and still uses Steve's Pin2dmd editor, so no changes for those of you that are familiar with it Why Safecracker? Well it's something that colordmd arent going to touch with their range of LCD's since these are physically too big to fit. There is no spare room around the DMD above standard size, so until they come up with their rumored LED boards, and then code the thing, this IS the only solution Ok - so trying to get my head around this keyframe and pallette malarky (has anyone got a link to a decent youtube video that explains these and how they interact with pinball editor?? Steve's make sense to a point, however only seem to scratch the surface). I can grab the images using pinmame and the special file, so figured i would start with the standard attraction screens, and progress from there. The first question i have is - How do people cope with scrolling screens? SC scrolls a lot from right to left ( <-), and really i would like to have different pallets for different screens. Not sure on recommended techniques for when the screens scroll, and also capture of these from the Raw files. Any advice??? Thanks Paul
  31. 1 point

    SAMBuild2.9 beta thread

    Update your dmddevice.dll to the latest version
  32. 1 point

    SAMBuild2.9 beta thread

    PotC and Shrek cant´work with the dmddevice.dll from freezy, because the inframe colorization mechanism used by these tables is not public. No idea why tables don´t crash with freezys dll and crash with mine.on your machine. The tables work fine on my cab. The difference between patched and non patched ROMs is the self modifying code patch of sidechannel. This caused problems with the jit compiler in the past. So maybe setting at91_jit to zero helps. Use the search function to find more details about this option.
  33. 1 point

    Street Fighter II

    so, I dont know how to put the stuff on the SD card. I pick export project and its just a pal file, no dat file. The Capcom/SF animation isnt dont obviously.
  34. 1 point

    New to all this/ where to begin?

    You have all the skills that I have. My advice… start small. Get yourself a few monitors and a PC with a decent graphics card and see if you can get the technology to work. You can also get an X arcade controller (not necessary but I did and really enjoyed it). If you are comfortable with all of this, you'll be in great shape going forward. The physical cabinet and hardware are just details after that. You can test/add/remove hardware options for plungers, speakers, etc. as you are comfortable and you can afford.
  35. 1 point

    Version 1.0.0


    Spent way to long on this image and need to just release it. Had to hand draw a lot of stuff to get rid of the imperfections. For the life of me I can not figure out what lamps would light up 1,2,3,4 player image. Search through the manual and schematics but could not find it. If anyone knows please let me know what they are if they exist. As always love to get feedback since it is very motivating!
  36. 1 point

    SAMBuild2.9 beta thread

    To add to this. In r4253 the is no slowdown in the dmd animations, but the magnet does not turn on. Hope this helps..
  37. 1 point

    Version 1.0.0


    Scared Stiff (Bally 1996) Some skulls with animated eyes and lighteffects.
  38. 1 point

    SAMBuild2.9 beta thread

    official rev 4253 Fix AC/DC LE solenoid 47 [DJRobX] Fix SHA1 checksums for fg_700af and bdk_240 The playfield screen on my cab crapped out, so I can't test anything at the moment. If there are still issues with the hammer for MTL LE then leave a report. SAMBuild_r4253.zip
  39. 1 point

    SAMBuild2.9 beta thread

    Hi, @DJRobX, you are maybe not getting my PM. Can you commit your fix for the left ramp diverter solenoid fix for AC/DC LE? I've got another very minor fix for sam.c waiting in the wings behind yours before I publish an update. Thanks, Everyone else: In the meantime, use the work build that ninuzzu provided with the AC/DC beta: http://www.monsterbashpincab.com/forums/topic/acdc-le-stern-vpx-2/ As far as I know, the latest dmddevice.dll is here: http://www.vpforums.org/index.php?showtopic=27063&page=1 or try freezy's unified alternative here: https://github.com/freezy/dmd-extensions/releases
  40. 1 point

    PIN2DMD and fullcolor option of UltraDMD

    I believe it is better to take a picture so it is easier to understand what you mean by washed out. I run PinDMD3, But, at least I can compare and tell you if I see something of the same.
  41. 1 point

    PinSound is Amazing with VpinMame

    Also the MM one that uses the samples from the MMR machines.. As for the lag: Samples/Music can lag a bit if played for the first time, as there is no pre-loading (to save memory).
  42. 1 point

    Back to the Future (Data East 1990) LED MOD 2 & 3 scr

    Awesome. Thanks. Lighting compliments and intensifies the art.
  43. 1 point
    That is just awesome man! Great Scott, I hope the led version is a xpv table :).
  44. 1 point

    Topper images by Laylow

    Version 1.0.0


    Now all my toppers in one place
  45. 1 point

    PinSound is Amazing with VpinMame

    Must have Restored Chris Granner DCS soundtrack for TZ TAF Remastered Original Voices
  46. 1 point
    What the Hell, is that a VPX Version ? wow
  47. 1 point

    New to all this/ where to begin?

    Hmm not sure what happened to my reply but yeah that walking dead looks sweet. But I cherry pick the best tables from all vp options for my cab. Many of the newer vpx tables don't play near as well. Take Star Trek for example. Also some tables I love like World Cup aren't out yet. Anyways all to say I think you gotta download and play. Pick what you like the best and trash the rest. Sent from my iPhone using Tapatalk
  48. 1 point

    Ledwiz Configtool Downloader

    Thank you for this great tool! On Win 7 64 bit I got an error message: msxml3.dll Access Denied To solve the error I had to change the following lines: ' Set oXMLHTTP = CreateObject("Microsoft.XMLHTTP") ' msxml3.dll Access Denied message ' Solution: http://stackoverflow.com/questions/17401413/msxml3-dll-access-denied Set oXMLHTTP = CreateObject("MSXML2.ServerXMLHTTP") Bye, Stefan PS: Table Path must be SET LCP_VPTABLEPATH=C:\Visual Pinball\tables\plugins\DirectOutput\config\
  49. -1 points

    Version 1.02


    VPU Patching System What is the VPU Patching System: The VPU Patching System is a way to provide modified tables without having to re-distribute the original creation. This method was created to allow our Direct Output admins to add DOF compliance to existing tables. Patches created using this system requires the original un-modified version of the table release. Each patch created should come with a "ReadMe.txt" file that shows the URL to download the original table that the patch is based on. Usage: 1. VPPatch comes in both a 32bit executable as well as a 64bit executable. Download the correct version of VPPatch for your processor. 2. Extract folder and files to your hard drive. You may place the extracted folder wherever you prefer. 3. Double click on the VPPatchXX.exe to start program. To Apply a patch: a. If you do not already have the table that the patch was created for; you will need to download that file. Read the "ReadMe.txt" file that comes with the patch download. The file should contain a link to the original file that the patch is based on. b. Make sure that you are on the "Apply Patch" tab located at the top of the window. c. Under "Original Table (Unmodified)". Click on "Choose" and then select the Original Unmodified Table that the patch was created for. d. Under "New Table Patch" click on "Choose" and select the patch file (.dif) that you want to apply to the table. e. Under "New Table File Name". Type in the name that you want to call your new table. Make sure that the file name ends in .vpt. f. Click "Apply Patch" - You will get a pop-up window indicating the location where your new file was created. This should be in the "mods" folder located in the same folder as the VPPatchXX.exe. To Create a patch - For table authors/modders: a. When updating or modding your table; Do not save over your original file. Save your file as a new file and use this new file for your updates or modifications. This application will compare the original file, with your update file, and it will output a new file (.dif) that includes ONLY your changes. Depending on the types of updates/mods; these files are normally smaller than the original file and will save bandwith. b. Click on the "Create Patch" tab located at the top of the window. c. Under "Original Source"; select the "Original un-modified table". d. Under "Modified Source"; select the file in which you did your updates/modifications to. e. Under "Dif Name"; type in what you want to call this patch and make sure that the file name ends with a .dif file extension. ex: Table_mod_v1.02.dif f. Click on "Create Patch". This will pop-up a command window; that may be blank. This is temporary for now, but this indicates that the patch creation is working. Depending on the changes it may take a minute or two for the patch (.dif) to be created. Once completed the new patch file will be located in the "difs" folder located in the same folder as the VPPatchXX.exe. g. When distributing a patch file. Please create a "ReadMe.txt" file along with your patch. Please make sure that the readme includes the name of the original file, as well as a URL where the user can download the original file that the patch is based on. 4. Hit the X on the window or the Esc button on your keyboard to close the application. Notes: If you use a patch on a table that it's not intended for, or a table that has already been modified, then applying the patch will have un-expected consequences. To Do: CRC validation against original source table. Add progress bar to show status when creating patch. Special Thanks: Thanks to Rascal for being an excellent member of the VPUniverse community. This application is a work based on his proof of concept for using dif files for patching VP tables. Thanks to Rascal for helping test this application and giving his valued input. Thanks to Members of VPUniverse.com for thinking outside of the box and advancing this hobby. Special Thanks goes out to each and every table author! If it wasn't for you; our hobby wouldn't be where it is today.