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Showing content with the highest reputation since 07/16/2017 in all areas

  1. 6 points
    laylow

    Front End Wheel Images by Laylow

    Version 1.2.1

    14,071 downloads

    Wheel Image collection by Laylow
  2. 5 points
    Blacksad

    Black Hole (Gottlieb 1981)

    Version 1.0.0

    173 downloads

    Full rebuild from scratch 2 versions : 6 or 7 digits New translite image 1200 x 1169 Infinity lights animation Vortex rotation Random animation flashing strobe in vortex Planets lamps (game over, tilt, shoot again, best game to date) Try to look authentic
  3. 2 points
    Thalamus

    Is There A Wheel Of Fortune Vp Table?

    So, we should shake the leg of @DozerAUS ?
  4. 2 points

    Version 1.0.0

    6 downloads

    Here is my 4 x 4 Atari Wheel Image ...
  5. 2 points
    tabascoman77

    TRON Legacy Night/Dark Mod

    Update: So, I'm screwing around with 3D models and I've done some things. A lot of things. I copied models from the VPX Tron table here. I've started contacting people for credit. Don't worry. I got this. Kinda. Sorta. It's all good! As you can see, I've gone Toy Mod on this sucker: Added the "Flynn's Arcade" neon sign on the right side. Added the TRON Legacy versions of the light cycle versions. Might shrink them down since OMG they're huge. Playfield darkened a bit more. Still messing around a bit. This, by the way, is based on Vett85's table. I'm trying to see if he's good with allowing me to release it here. That's it from home base. All right...I'm going out and seeing what I can get done in the next couple of hours. Hold the fort and keep the home fires burnin' and I'm not back by dawn...call the President...
  6. 2 points
    laylow

    Toppers by Laylow

    Version 1.0.8

    4,111 downloads

    Now all my toppers in one place, All toppers will be updated to 1920x822!
  7. 2 points
    lucky1

    Family Guy

    Version 1.1

    325 downloads

    ROM File patch for Stern Family Guy by Monster_Bash To create the needed ROM file you can use bspatch (http://www.daemonology.net/bsdiff/) Set ignore CRC in pinmame for the patched ROM.
  8. 1 point
    Ginsonic

    New VPX feature - Surround sound output

    Well, we will see, when your new system will be public, but since most VST hosts are multichannel capable, surround channel routing through the different plugins should be possible. You are absolutely right, that some plugins will route only stereo sources, but then you can use the same plugin multiple times and each one routes two different channels. I already use this technique in VP 10.3 with ONE soundcard and two virtual audio cables to support two pairs of speakers (BG and PF). Sounds difficult, but some screenshots will show, that it is quite easy actually. And the difference is not subtile, it is huge BTW: There are a lot of great free plugins (and some plugin hosts either) !
  9. 1 point
    DJRobX

    Wheel Of Fortune

    Yep shouldn't be a problem.
  10. 1 point
    Ginsonic

    New VPX feature - Surround sound output

    How did you guys know, that I recently added two speakers to my playfield ? BTW: I will soon write a tutorial how to use music VST plugin technology in a pinball cabinet. Since I am hobby musician and quite familiar with VST plugins, hosts and such gadgets, I can no longer imagine to drive my cabinet without it. You won't believe, what magic stereo enhancers, equalizers and compressors can do for your ears
  11. 1 point
    diemonik

    Wheel Of Fortune

    Ok , I can work on graphics and table layout .. I have a few table i need help with script ..but i can do this one if you got the script
  12. 1 point
    toxie

    New VPX feature - Surround sound output

    @DJRobX: I just merged some of your changes into both VP9.9.X and VP9PM5, could you please look at it again AND test on your surround setup?
  13. 1 point
    diemonik

    Wheel Of Fortune

    I been looking to remake this one ??? anyone had this made ??
  14. 1 point
    Krille81

    New VPX feature - Surround sound output

    Thank you man! I will try that after my holidays Skickat från min E2303 via Tapatalk
  15. 1 point
    DJRobX

    New VPX feature - Surround sound output

    It will be the same as running VP 10.3. Which is to say it will send the table sounds out the FR and FL channels. That's not ideal (and is horribly not ideal if you're using a single sound card). which is why we're talking about backporting the speaker config changes. Yes! With this new surround feature you can now run everything off your U7. You can also use your current setup with just the U7 now and have it use the backglass speakers for surround effect, or you can add another 2.1 amp and put more speakers inside the cab. For all speakers off the U7 in 7.1 mode, connect FR and FL to the backbox, SR and SL to the rear of the cab, and RR and RL to the front of the cab. Tell windows you have no center channel and no sub to make it a 6.0 setup. And for anyone who's looking at this and wants an example table, Alessio took my updated WCS 94 table, which will do surround sound if it's running on 10.4
  16. 1 point
    GhostRider773

    [New VP10 Alert] Star Trek LE (Stern 2013)

    I ended up loading a different version of the table and it seems fine so far. Just in case I did recopy the B2S server even though the version looked to be the same. Thanks for the assist either way.
  17. 1 point
    tabascoman77

    TRON Legacy Night/Dark Mod

    @DJRobX- I dunno...the ramps in TL VP9 look just fine now. I wouldn't mind doing multiple playfields to emulate it. I can do the VPX table. It's just that VP9 runs a little smoother than VPX does for me right now. The TRON Legacy table on VPX runs well enough but has some frame skipping and the flippers feel delayed. Nonetheless, I'm more than willing to try to help supe up the TRON Legacy VPX table. I just thought it already looked great and was emulated well enough. Even the lost ball sequence mimics the actual table perfectly.
  18. 1 point
    toxie

    New VPX feature - Surround sound output

    Have added @arngrim 's and @DJRobX 's additional stuff to the default table. Thanks guys!
  19. 1 point
    jesperpark

    TRON Legacy Night/Dark Mod

    You might want to look at the VP10 tron table released by freneticamnesiac AKA Fren, I know he had the neon ramps working on his release. Also I'm sure it was a lot to do what djrobx figured out with the LE boards to make them work correctly
  20. 1 point
    GhostRider773

    [New VP10 Alert] Star Trek LE (Stern 2013)

    Would the game run if these were not? Just wondering as I'm fairly new to this. I have made sure no script files are in the tables section as I've read about the requirements prior to getting the Walking Dead working. The table runs great most of the time. The lock ups seem to happen randomly. I'll check on those files again when I get home from work. Appreciate the assist.
  21. 1 point

    Version 1.0.0

    68 downloads

    The story so far... The Joe's need your help!! Cobra Commander and his associates are up to no good,(not a surprise!). Him and his cohorts have secretly infiltrated GI JOE Headquarters and have made off with a computer chip containing TOP SECRET Dossier Files of GI JOE TEAM members. Just how much information was on the stolen computer chip is unknown. On top of that, the evil Dr. MindBender has created a Low-frequency Laser, that when aimed at the cerebral cortex of the subject, can induce a hypnotic-like state, and transfer information and commands to subjects, controlling there behaviours, if subjects are exposed to the Laser long enough. To help encourage unsuspecting subjects to stay long enough for proper interface exposure, the Laser was added to a Pinball machine. These machines were first used to find new Cobra recruits. Good hand and eye coordination skills, would activate the laser. Now it is used to spread classified information and propaganda throughout the Cobra Empire. This is where you come into the story.... Your Pinball skills are well known in your area!! The GI JOE TEAM has asked for your help!! First you must infiltrate the Cobra controlled town of Springfield, and find one of these machines! You must then find out exactly how much stolen GI JOE information these machines are carrying! "OPERATION P.I.N.B.A.L.L." Psionic Interface Neural Behavioural Adjustment Low-frequency Laser How much info will you uncover? Only your superior pinball playing skills can help you to accomplish this mission!! ************************************************************************************* I have used a mod of a table to make this mod. The table I used for this mod is Lizards amazing VPX Sexy Girl (Arkon 1980)!!(Which is a mod of Playboy.) I want to thank Lizard for making an excellent table, and for allowing mods without permission. I also want to thank anyone else involved!! Great Work Everyone!! See original tables download page for more important infohttp://www.vpforums.org/index.php?app=downloads&showfile=12130 Remember to thank the original authors of this table, as they are the ones who made this work of art. I just added sound effects and changed graphics. I also want to thank Steve "Slydog43" for which these table mods would not be possible to make if it weren't for his help!! I specifically used this table because it is a Picture Pin. (Different Pics are activated by hitting targets.) Most of the artwork is from the packages these toys came in. Which I found on Google Images. This should be considered art, as I am a big fan of GI JOE. All pics, trademarks, Logos and sounds belong to there rightful owners. I added 355 pics to the projector. These pics are activated in order. They are activated by hitting the upper COBRA Rollovers,(Not the COBRA on left side above kicker.), and spelling COBRA. Then you also have to hit one of the GIJOE targets to start the picture show. Any subsequent hit on GIJOE targets, or the A in COBRA,(Center Target.), triggers next pic. The first 143 pics are dossiers of GIJOE team members and vehicles. It will start with first action figures released by year starting with 1982. You will know you have hit the next year after the vehicle pics have finished and it goes back to dossiers. Pics 144 through 355 are assorted action figure art and cobra propaganda. You can set this table for 4 players game and the pics don't start over for new player, so you can progress through the pics with each of the 4 players turns. Can you make it to pic 355? I included a nvram file that will give you the easiest settings to try to accomplish viewing all 355 pics. You can change these settings by pressing F6 on your keyboard, which will bring up dipswitch menu. (The included nvram file has the easiest settings!! Also playing 4 player game helps!!!) I found some GI JOE sound effects on google that I think were perfect for this table. Someone editted out all the background music in the cartoons, to make like a soundtrack. They editted out all voices, and pieced together many song clips to make complete song. (Huge thanks whoever you are!!) There are 18 different GI JOE background music sound tracks played randomly. I also added a few more sound effects from the cartoon. I still need to work on a few sound effects, so at times the table may sound quiet.(Specially when counting big bonus after ball drain.) So expect an update soon!! Also I need to make instruction card.(Has Sexy Girl one until I figure out the rules correctly.) Added day+night dB2S Backglass in same post. Hope you enjoy!!
  22. 1 point
    umpa

    [New VP10 Alert] Star Trek LE (Stern 2013)

    Also check that you have the sams.vbs in the scripts folder and you only have one scripts folder. Also make sure all .dlls are unblocked and that your .exes are set to run in admin mode. Sent from my SAMSUNG-SM-G935A using Tapatalk
  23. 1 point
    umpa

    [New VP10 Alert] Star Trek LE (Stern 2013)

    From this thread. http://vpuniverse.com/forums/index.php?/topic/2869-B2S-Server---new-feature---aspect-ratio Sent from my SAMSUNG-SM-G935A using Tapatalk
  24. 1 point
    toxie

    New VPX feature - Surround sound output

    Agreed (in principle), but some tables do still only exist on VP9, and if it helps to build a consistent setup and would be easy to merge over (which i think it is), then why not?
  25. 1 point
    umpa

    [New VP10 Alert] Star Trek LE (Stern 2013)

    Have you tried updating to the latest b2s server? Sent from my SAMSUNG-SM-G935A using Tapatalk
  26. 1 point
    CarnyPriest

    Meteor (Bugfix)

    Version

    10 downloads

    meteora.zip
  27. 1 point
    toxie

    New VPX feature - Surround sound output

    Thanks for the additional explanations.. I also wanted to post something and then forgot about it again.. :/ I'll also try backporting your changes to VP9.9 and PM5, just so that one could use the same sound setup/settings. Or do you think this is unnecessary?
  28. 1 point
    Wildman

    Bigfoot (Bally 1976)

    Version 1.0.0

    5 downloads

    Bigfoot (Bally 1976) for making DB2S
  29. 1 point
    Wildman

    [New B2S Alert] 4x4 (Atari 1983)

    View File 4x4 (Atari 1983) 4x4 (Atari 1983) this is treated as a EM cause the rom does not work..... Thanks to Stat for his FS settings and script changes which are included in the dload.... one day maybe all the scores will work but for now its 1 player and credits.. Table Here Submitter Wildman Submitted 07/15/2017 Category B2S Backglasses  
  30. 1 point
    Wildman

    4x4 (Atari 1983)

    Version 1.0.0

    33 downloads

    4x4 (Atari 1983) this is treated as a EM cause the rom does not work..... Thanks to Stat for his FS settings and script changes which are included in the dload.... one day maybe all the scores will work but for now its 1 player and credits.. Table Here
  31. 1 point
    i dont have audio music etc just ball noises any way to fix awesome looking table
  32. 1 point
    How Future Pinball "should" be setup with a new clean install for a cabinet: -install Future Pinball from the setup file you get from the Future Pinball site -copy your FP tables (*.fpt) to the Tables folder (NOT in their own self-named sub folders!) -if your table needs a different version of physics (2.4,2.5,2.6,2.7, Zed, Custom, etc), then just copy the needed .XML (*.zip for Zed) to your Tables folder and rename it the same as your table -copy any table Library files (*.fpl) to the Libraries folder -install BAM (Better Arcade Mode), it should be in the "Future Pinball \ BAM" folder -don't change or rename any files in BAM folder! -you can replace the Future Pinball.exe in the "Future Pinball" folder with another version if you want. I use SLAMT1LT's version from his site as it does default to 2.7 physics and has no watermark. Keep the original for backup. -unblock ALL *.exe and *.DLL files within Future Pinball, BAM, and Pinball X (Win 8 , Win 10) -Future Pinball.exe and FPLoader.exe are set to "Run as Administrator" -launch your FP tables with FPLoader.exe in the BAM folder -install Pinball X, and setup Pinball X to launch FP tables with FPLoader.exe Configure Future Pinball with these settings. This is a MUST, for complete compatibility with all tables and BAM / Cabinet use! Use these EXACT settings. (You can your change screen resolution and anti-aliasing if you want, and rotation to 0 if you have your playfield screen set to Portrait in Windows.) Also don't forget to set your Backbox resolution. -make sure you have "Load Image Into Table Editor" disabled (unchecked) in the "Preferences \ Editor Options" menu. This is important as you will get crashes and other strange things happen when you launch some tables! -when running a table from the FP Editor directly (no frontend), ALWAYS load only one table at a time, and ALWAYS close FP and re-open it after exiting a table! This won't be an issue when launching a table from a frontend like Pinball X. By doing the above, you will have Pinball X use BAM to launch your FP tables, and BAM will use the appropriate physics file for your table if there is one...otherwise BAM will default to whatever the "Future Pinball.exe" uses (in my case, SLAMT1LT's 2.7 physics). Then when the table loads, press "Q" and you can adjust the size, layout, render type, etc of each table to your liking. BAM is simply amazing! BAM notes: -New Renderer (Light System) is the nicest looking for lighting, etc....but is also more graphically demanding. Change to "FP Original" if a table runs slow for you -new version of BAM fixed reflection limitations with FP, but also makes the ball look wierd with "FP Original" when in a rotated "cabinet" view. It looks fine in desktop view though. -ambient occlusion can really kill your fps. You're probably better off disabling it. ======================================= DOFLinx: (Future Pinball specific stuff) My setup for my cabinet with DOFLinx: -install the VPX all in one installer. (Installs the B2S server and all needed files. Yes it installs Visual Pinball 10 too, but you don't have to use it. This saves you some work) -install DOF R3 and confirm it's working -I install DOFLinx in the DirectOuput folder. This will allow DOFLinx to see DOFLinx.ini automatically. You can install to a different location, but you must configure DOFLinx to see where your DOFLinx.ini is located,etc... -copy the DOFLinx.vbs file to the "Future Pinball \ Scripts" folder. Create one if doesn't exist. -configure the DOFLinx.ini for your cabinet setup! (consult the DOFLinx guide for more info) -unblock ALL *.exe and *.DLL files within the DirectOutput folder or wherever you installed DOFLinx (Win 8 , Win 10) -all *.exe files are set to "Run as Administrator" within the DirectOuput folder, and all DOFLinx *.exe files as well -I have DOFLinx always running in the background with the startup of Pinball X. I HIGHLY recommend that you do this as it's how DOFLinx was designed to run, and it will save you alot of headaches. You have been warned! ===================================== DOFLinx.ini : Sections of interest (in the DOFLinx.ini file) for Future Pinball tables modded to work with full cabinet support. (Consult the DOFLinx guide to configure your entire DOFLinx.ini file! Not just these sections) FP_LINK_WAIT_TIME=50000 - add this "FP_LINK_WAIT_TIME=50000" if it's not there. This is the max time DOFLinx tries to establish a link (FP Link) with your FP DOFLinx modded table, before it defaults to its "key to output" type function. You change the time to a higher value if your computer takes longer to load some tables. FP_ATTEMPT_LINK=1 -this is needed if you want DOFLinx to attempt to establish the FP Link with FP DOFLinx modded tables Cabinet Toys: The following is your cabinet toys setup. Anything with a # in front of it will be ignored. Make sure you put a # in front of any device you don't have in your cabinet. (I don't have a shaker or gear motor) Consult the DOFLinx guide for more info on how to configure this section. These are the solenoids for flippers, bumpers, etc. Make sure they are configured for your particular setup, device, ports, etc. LINK_LF=101,25,8000 LINK_RF=102,25,8000 LINK_LS=103,75,1000 LINK_RS=104,75,1000 LINK_ML=105,75,1000 LINK_MC=106,75,1000 LINK_MR=107,75,1000 LINK_BL=108,75,1000 LINK_BC=106,75,1000 LINK_BR=110,75,1000 This is the blower fan, shaker, and gear motor. (Note, I don't have a shaker or gear motor) LINK_FN=111,75,9999 #LINK_SH=111,75,9999 #LINK_GR=111,75,9999 Strobes and Beacon LINK_SR=116,ON,0 LINK_BK=132,ON,0 Start, Launch, Fire button (you can add coin, exit, etc) LINK_ST=114 LINK_LB=115 LINK_FR=113 RGB Flashers. These are configured with the Red port of each RGB flasher. LINK_FLOL=129 LINK_FLIL=126 LINK_FLCN=123 LINK_FLIR=120 LINK_FLOR=117 This section deals with RGB_OUTPUT devices. As far as Future Pinball DOFLinx modded tables are concerned, this is the RGB under cabinet lighting. Note: if you have any RGB_OUTPUT device configured the same as a RGB flasher, then the RGB flasher will be used when a FP DOFLinx modded table is launched! RGB_OUTPUT=117,120,123,126,129 -I use my flashers for other programs, not just Future Pinball and Pinball FX2, so that's why my RGB_OUTPUTS are configured the same as my RGB flasher ports. -RGB_STYLE, RGB_TRIGGER, RGB_MIN_TIME all effect the RGB_OUTPUT....but for FP DOFLinx modded tables this will only have any effect if the table modder chose to use these features. All of the above cabinet toys settings are also used for the Pinball FX 2 full cabinet support features of DOFLinx as well (correct me if I'm wrong DDH69!). That about wraps it up as far as DOFLinx and Future Pinball modded tables are concerned. This doesn't cover the other sections of the DOFLinx.ini, or all the other numerous features that DOFLinx has.... but it should help to answer A LOT of the questions I get.
  33. 1 point
    Wildman

    The Avengers LE (Stern 2012)

    Version 1.0.0

    68 downloads

    The Avengers LE (Stern 2012)