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Showing content with the highest reputation since 02/18/2017 in all areas

  1. 4 Points
  2. lucky1

    Metallica 1.64 LE

    Version 1.0.0

    39 downloads

    ROM File patch for Stern Metallica LE by J_M To create the needed ROM file you can use bspatch (http://www.daemonology.net/bsdiff/) Place the .pal file in your ..\vpinmame\altcolor\acd_168c\ folder named pin2dmd.pal Patch needs vpinmame V2.8, latest dmddevice.dll and pin2dmd firmware >= V2.36. THIS PATCH DOES NOT WORK FOR REAL PINBALL MACHINES ! PLEASE CONTACT THE AUTHOR IF YOU NEED IT FOR A REAL PIN !
    3 Points
  3. Version 1.0.0

    12 downloads

    Ok, so I decided to find some alternate sources and edit/clean up to make a new image. I also added several animation snippets to give this some life, but still subtle and not over the top. Lasers look like they are firing and targets getting hit, etc. LED reel is on the backglass image so you can see scores and stuff. This is for the original backglass, if you are looking for an alternate image backglass Laylow recently posted a really nice one.
    3 Points
  4. Soon... -Mike
    3 Points
  5. Gyruss

    Wildman Backglass King

    Dear Wildman, I`m new here but just want to say thank you so much for your awesome artwork, LOVE IT !! what an outstanding artist you are!!! Your making our lifes much more beautiful then it was before. Keep up the good work please Thank you again. Gyruss
    2 Points
  6. @wAxx I find your post a bit to aggressive. We should be grateful for this release, no matter its state. It is up to you, me, or anyone else to find a solution to the the problem and share it for the benefit of us all
    2 Points
  7. Wildman

    Wildman Backglass King

    ...Its comments like that keep me motivated to make more BG.....Just a simple is all I ask ....Glad guys are enjoying them and making the pinball experience real...... just wish more guys would thank authors more for all their hard work....most have no clue how many hrs are spent making all this shit lol....
    2 Points
  8. Fwiler

    Victor-play-tesla.jpg

    Really nice! That is exactly the type of setup I want to do, but with 27" monitor. I haven't seen many do an elevated screen like yours, but I prefer it that way. It makes it easier to see screen and not have to bend neck so much.
    1 Points
  9. Thalamus

    4K or 1080p Playfield

    Haha. I understand. Just bare in mind though. If you play VP now on a monitor and then build a cab with a TV - you will notice the flipper lag.
    1 Points
  10. Version 1.0

    7 downloads

    Updated Grand Prix (Williams 1976) directB2S with much better quality image than previous directB2S
    1 Points
  11. Sascha

    Vegapin - My Noob-Project

    Hej Dear Pinheadz I use to play a lot of Pinball when I was young, but with Age this Passion went a bit to sleep. But just Yesterday i got caught by the Fascination of Virtual Pinballs. I watched all the Tutorials of that Dude scorpius (www.youtube.com/watch?v=fnKXIRK4-J4&list=PLZU98v6HPzNYCxOazPkDtTbBKPIAzi14V) and i was completely blown away. I didnt know something like this even existed and now here i am. One night later, barely slept an hour and already planned my own pinball cabinet: 43"/24" Screens, zebsboards all in one VP-Kit, visual pinball with a Hyperpin frontend. Tipping Analysis looks pretty good Place might be an issue here. But if things get packed i can still enlarge the lower belly on the front to get some more space. Since Im a complete Noob to VPs a lot of - maybe useless - questions pop up. The Most recent one is this: Focussing on the angle and placement of the playfield-screen and the playfielt glass is saw, that a lot of cabinet designs carry the screen parallel to the floor and only the glass is angled at 6 degrees up. Is there any practical reason for that? Cause logically it makes no sense to me: The virtual tables are already styled in a kind of 3D-Style where a virtual pinball-backwall is already included. So the playfield itself should be angles at 6 degrees as well; or do i miss on somenting. And a angled playfield would improve the viewing angle on the screen and thus improve the perceptual color quality of the screen innit? And another Question for you VP-Grandmasters out there ... i decided to split my built into several phases: 0. PLANNING IT OUT - Gather Knowledge - Lock Design - Draw Plans - Structural Analysis - Final Plans for WoodCut und Assembly - Shopping List 1. IT - Buy Screens - Buy Computer Parts - Computer Up And Runnin - install VP/PinballX/Roms/etc. - Test the System 2. ELECTRONICS/MECHANICS - Buy Controller Boards an Lights/FF-Accessories - Wire/Solder Components - Hook up to Computer - Test Setup 3. CAB - Buy Wood and Saw according to Plans - Screw Cab together - Apply Decals/Design - Fit Plexi-Glasses 4. PUT IT TOGETHER - Place Components into Cab - Test if everything is working - final tunes and fixes - Assemble & Screw Everything together - Final Tests - Prosecco Run Does that look like a good Plan or am I missing something or would you put things in another Sequence? Thanx 4 ya help
    1 Points
  12. Chaz83

    Virtual Pinball Cab 46" / 27" / Dmd

    Hi All This is my first post so I hope my cabinet inspires more and more people get into the VP Universe! I have based my cabinet on a widebody design, which will have a 46" playfield, 27" backglass display and a "Real DMD" (from the guys at the PIN2DMD project) So... I started with a pile of MDF: We apply some percission cuts... And we end up with... Now to join it together... OK, so hopefully all these photos come through OK... The above took place last weekend! This weekend we started the painting process... OK, so we have our backbox and cabinet in undercoat, time to let everything dry and next weekend it will be time for the final coat, high gloss black enamel, then once that dries... time to put everything together and see what happens!... Stay posted, more to come
    1 Points
  13. Version 1.0

    11 downloads

    Update of Wildman's Maverick directB2S with a better quality image. Still could do with a Hi Res version.
    1 Points
  14. lucian045

    Decals And Printing For Your Hyperpin Cabinet

    Apparently I have been remiss in updating this thread. Still printing artwork for the community so if you need something shoot me an email. bjbowman045@gmail.com. Just got a brand new printer and the quality is even better. Thanks for all the orders so far. Happy gaming!
    1 Points
  15. lucky1

    Metallica LE

    I have uploaded a patch for 1.64LE version of the Metallica ROM in the download section. Colorization work is done by J_M on pinside. This ROM is (as all the others using side-channel) is not usable for real pinball machines. You need to contact the author about that. V1.70 of the ROM is not working since Stern took some countermeasures against ROM patching
    1 Points
  16. Thanks for the update Hanibal!!
    1 Points
  17. lucky1

    The Simpsons pinball party

    A project from vborusev on pinside using pin2dmd editor
    1 Points
  18. Another data point: With Sliderpoint's WIP for Metallica LE, I could run the dmddevice.dll virtual DMD with at91jit enabled. With the release version of Metallica LE I have to run with at91jit disabled or the table would crash with every trial. I have only played a few games, but I have not had any slowdown as I do with TWD LE.
    1 Points
  19. Thalamus

    SAMBuild2.9 beta thread

    Only happy to help.
    1 Points
  20. Hey at least he did not use the dreaded "this table in unplayable" I hate that statement. But well said Thalamus.
    1 Points
  21. Per request, I am updating the original post in the topic to include a set of builds related to my changes. I don't think I had planned for the journey ahead when I started this thread. VPM http://vpuniverse.com/forums/forums/topic/2933-sambuild29-beta-thread/ * LE Aux Board Support * WPC Modulated solenoids * Miscellaneous sound and graphics fixes * (12/17/16) Reduce GTS3 Vblank interrupts, to fix overly fast animations in Tee'd Off and possibly others. * Minor tweak to modulated solenoids (fix AFM monsters). B2S 11/26/16 (** Now included in official release and VP 10.2 installer **) http://www.vpforums.org/index.php?app=downloads&showfile=12553 * Fix intermittent string error when modulated solenoids are in use * Add support for 128 bit LED segments (for World Poker Tour) * Add some missing VPM interfaces * Increase number of supported lights DOF 12/06/16: https://www.dropbox.com/s/qncfdegwj899fby/dof120616.zip?dl=0 * Contains a small fix to prevent over-firing when modulated solenoids are in use * Fix to the fix - so combined effects like drop targets fire properly Please use these in conunction with official vP 10.2 or later. : http://www.vpforums.org/index.php?showtopic=35311 An updated core.vbs script included in VP 10.2 is required for some of the newer tables to work correctly. If you see errors related to "ModSol", then VP has picked up an old version of the core.vbs script. ---=== Original post from Sept 8 ===--- So it turns out, LE aux driver support is already present in sam.c. There's just a hack that's preventing it from working properly. Near line 512 in SAM.C look for: case 6: sam_bank[4]++; if ( sam_bank[4] == 1 && bank >= 0) Change the last line to: if (core_gameData->hw.gameSpecific1 == 0 && bank >= 0) And bam, you can see all 8 of the LE solenoids fire as Solenoid 33 through 40! Tested using the X-Men LE rom. Not much concern of this code change breaking something else. That block of code only updates the solenoids2 variable. The sam_bank[4] stuff appears to be some sort of hack that's also present on the other solenoid bank to prevent misfires. It causes it to ignore the first attempt to set the solenoid. But the way the ROM is updating the LE driver bank, we miss the event if that hack is there. There are a couple conditional blocks of code below it for a SAM Mini-DMD. I'm guessing this connects to the same port on the SAM board. I added the check that hwgameSepcific1 is 0 to ensure that games with alternate hardware connected to that port doesn't trigger the solenoids.
    1 Points
  22. This is a "simple" guide for those who want to setup Future Pinball in a cabinet to use with BAM, DOFLinx, and Pinball X How Future Pinball "should" be setup with a new clean install for a cabinet: -install Future Pinball from the setup file you get from the Future Pinball site -copy your FP tables (*.fpt) to the Tables folder (NOT in their own self-named sub folders!) -if your table needs a different version of physics (2.4,2.5,2.6,2.7, Zed, Custom, etc), then just copy the needed .XML (*.zip for Zed) to your Tables folder and rename it the same as your table -copy any table Library files (*.fpl) to the Libraries folder -install BAM (Better Arcade Mode), it should be in the "Future Pinball \ BAM" folder -don't change or rename any files in BAM folder! -you can replace the Future Pinball.exe in the "Future Pinball" folder with another version if you want. I use SLAMT1LT's version from his site as it does default to 2.7 physics and has no watermark. Keep the original for backup. -unblock ALL *.exe and *.DLL files within Future Pinball, BAM, and Pinball X (Win 8 , Win 10) -Future Pinball.exe and FPLoader.exe are set to "Run as Administrator" -launch your FP tables with FPLoader.exe in the BAM folder -install Pinball X, and setup Pinball X to launch FP tables with FPLoader.exe Configure Future Pinball with these settings. This is a MUST, for complete compatibility with all tables and BAM / Cabinet use! Use these EXACT settings. (You can your change screen resolution and anti-aliasing if you want, and rotation to 0 if you have your playfield screen set to Portrait in Windows.) Also don't forget to set your Backbox resolution. -make sure you have "Load Image Into Table Editor" disabled (unchecked) in the "Preferences \ Editor Options" menu. This is important as you will get crashes and other strange things happen when you launch some tables! -when running a table from the FP Editor directly (no frontend), ALWAYS load only one table at a time, and ALWAYS close FP and re-open it after exiting a table! This won't be an issue when launching a table from a frontend like Pinball X. By doing the above, you will have Pinball X use BAM to launch your FP tables, and BAM will use the appropriate physics file for your table if there is one...otherwise BAM will default to whatever the "Future Pinball.exe" uses (in my case, SLAMT1LT's 2.7 physics). Then when the table loads, press "Q" and you can adjust the size, layout, render type, etc of each table to your liking. BAM is simply amazing! BAM notes: -New Renderer (Light System) is the nicest looking for lighting, etc....but is also more graphically demanding. Change to "FP Original" if a table runs slow for you -new version of BAM fixed reflection limitations with FP, but also makes the ball look wierd with "FP Original" when in a rotated "cabinet" view. It looks fine in desktop view though. -ambient occlusion can really kill your fps. You're probably better off disabling it. ======================================= DOFLinx: (Future Pinball specific stuff) My setup for my cabinet with DOFLinx: -install the VPX all in one installer. (Installs the B2S server and all needed files. Yes it installs Visual Pinball 10 too, but you don't have to use it. This saves you some work) -install DOF R3 and confirm it's working -I install DOFLinx in the DirectOuput folder. This will allow DOFLinx to see DOFLinx.ini automatically. You can install to a different location, but you must configure DOFLinx to see where your DOFLinx.ini is located,etc... -copy the DOFLinx.vbs file to the "Future Pinball \ Scripts" folder. Create one if doesn't exist. -configure the DOFLinx.ini for your cabinet setup! (consult the DOFLinx guide for more info) -unblock ALL *.exe and *.DLL files within the DirectOutput folder or wherever you installed DOFLinx (Win 8 , Win 10) -all *.exe files are set to "Run as Administrator" within the DirectOuput folder, and all DOFLinx *.exe files as well -I have DOFLinx always running in the background with the startup of Pinball X. I HIGHLY recommend that you do this as it's how DOFLinx was designed to run, and it will save you alot of headaches. You have been warned! ===================================== DOFLinx.ini : Sections of interest (in the DOFLinx.ini file) for Future Pinball tables modded to work with full cabinet support. (Consult the DOFLinx guide to configure your entire DOFLinx.ini file! Not just these sections) FP_LINK_WAIT_TIME=50000 - add this "FP_LINK_WAIT_TIME=50000" if it's not there. This is the max time DOFLinx tries to establish a link (FP Link) with your FP DOFLinx modded table, before it defaults to its "key to output" type function. You change the time to a higher value if your computer takes longer to load some tables. FP_ATTEMPT_LINK=1 -this is needed if you want DOFLinx to attempt to establish the FP Link with FP DOFLinx modded tables Cabinet Toys: The following is your cabinet toys setup. Anything with a # in front of it will be ignored. Make sure you put a # in front of any device you don't have in your cabinet. (I don't have a shaker or gear motor) Consult the DOFLinx guide for more info on how to configure this section. These are the solenoids for flippers, bumpers, etc. Make sure they are configured for your particular setup, device, ports, etc. LINK_LF=101,25,8000 LINK_RF=102,25,8000 LINK_LS=103,75,1000 LINK_RS=104,75,1000 LINK_ML=105,75,1000 LINK_MC=106,75,1000 LINK_MR=107,75,1000 LINK_BL=108,75,1000 LINK_BC=106,75,1000 LINK_BR=110,75,1000 This is the blower fan, shaker, and gear motor. (Note, I don't have a shaker or gear motor) LINK_FN=111,75,9999 #LINK_SH=111,75,9999 #LINK_GR=111,75,9999 Strobes and Beacon LINK_SR=116,ON,0 LINK_BK=132,ON,0 Start, Launch, Fire button (you can add coin, exit, etc) LINK_ST=114 LINK_LB=115 LINK_FR=113 RGB Flashers. These are configured with the Red port of each RGB flasher. LINK_FLOL=129 LINK_FLIL=126 LINK_FLCN=123 LINK_FLIR=120 LINK_FLOR=117 This section deals with RGB_OUTPUT devices. As far as Future Pinball DOFLinx modded tables are concerned, this is the RGB under cabinet lighting. Note: if you have any RGB_OUTPUT device configured the same as a RGB flasher, then the RGB flasher will be used when a FP DOFLinx modded table is launched! RGB_OUTPUT=117,120,123,126,129 -I use my flashers for other programs, not just Future Pinball and Pinball FX2, so that's why my RGB_OUTPUTS are configured the same as my RGB flasher ports. -RGB_STYLE, RGB_TRIGGER, RGB_MIN_TIME all effect the RGB_OUTPUT....but for FP DOFLinx modded tables this will only have any effect if the table modder chose to use these features. All of the above cabinet toys settings are also used for the Pinball FX 2 full cabinet support features of DOFLinx as well (correct me if I'm wrong DDH69!). That about wraps it up as far as DOFLinx and Future Pinball modded tables are concerned. This doesn't cover the other sections of the DOFLinx.ini, or all the other numerous features that DOFLinx has.... but it should help to answer A LOT of the questions I get.
    1 Points
  23. laylow

    [New B2S Alert] Doctor Who (Bally 1992) fantasy db2s

    View File Doctor Who (Bally 1992) fantasy db2s Doctor Who (Bally 1992) fantasy 3screen db2s Submitter laylow Submitted 02/19/2017 Category B2S Backglasses  
    1 Points
  24. @agwood : I was cominig back here to ask the exact same question :-) I haven't played the original table, so, I have no idea if the loop ramp is supposed to be hard like Fren's or more like it is now. I also have noticed that on the left ramp that goes back to the left flipper there seems to be a small issue. Sometime a fast ball suddenly stops and get returned while a slower ball would get through. I'm sure I'll figure it out. Thank you for sharing !!
    1 Points
  25. Version 1.7.0

    326 downloads

    This table is base on the nice Star Trek LE table of freneticamnesic, a very nice work. I have add 2 new asteroid, my first try to create 3D objects for an table. On the original pinball game they are 2 to cover the spots and I missed them. Additionally I update some lights, physics, and add the ball reflection for the game, because it looks like fantasic on this table. Now it looks like very nice on my 4k virtual pinball and I hope you enjoy it
    1 Points
  26. Wildman

    [VP10] RollerGames (Williams 1990)

    working on Hi Rez Bg for this should be done real soon
    1 Points
  27. Version 1.13

    30 downloads

    Tron Legacy (Ultimate 1.13) (SLAMT1LT) (DOFLinx - Cabinet Edition) The Ultimate Tron Legacy virtual pinball cabinet experience...and only on Future Pinball with DOFLinx! A video that shows off this excellent table with amazing DOFLinx cabinet effects can be seen at this link (in my cabinet) : Features: - amazing animated 5 RGB flasher effects - RGB undercab lighting changes based on characters, multiball, and game modes - gear motor operates with the Recognizer's movement - shaker motor and blower fan operates for cinematic videos, and many table events - 10 solenoid support for all mechanical devices (flipper, slings, bumpers, etc) - beacon lights up during cinematics and certain game modes - strobe effects throughout - animated effects for: Video Game mode, Disc Wars, Clu Ball, Light Cycle Battle, Zeus multiball, Drain, Orbits, Challenge of the Grid, etc... - Ramp: animated flasher effects change colour based on mode and game progression - all effects combine for an amazing feedback and light show like no other pinball game! DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69 This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as solenoids (flippers,bumpers,slingshots,drop targets,etc), RGB lighting and flashers, beacon, strobes, blower fan, shaker and more! Requirements / Installation: Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future PinballScripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT) Copy the *.fpt and .xml files to your Future "PinballTables" folder DOFLinx.vbs is included with the DOFLinx install package. This file is NOT included with this table to avoid version mismatches, and future compatibility issues with newer revisions of DOFLinx. DOFLinx install package download: The current download of DOFLinx can be found through this post at vpforums: http://www.vpforums.org/index.php?showtopic=35852 It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future PinballTables" directory. Cabinet Use: For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted. Instead, you will only hear your cabinets feedback devices for those actions. The rest of the games sounds will play normally as intended by the table author. Desktop Use: For desktop users: This table will still function normally without the need for DOFLinx to be running or installed. You will however require the DOFLinx.vbs file (read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PCs speakersNote: Any DMDs or HudOverlays intended for desktop use were moved out of view so that they will not appear on the playfield (this table was modded for DOFLinx cabinet use). Night Mode: For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode. DOFLinx - Cabinet mod by TerryRed ULTIMATE Edition by SLAMT1LT ** ULTIMATE Version 1.13 ** - fixed ball getting stuck on apron - fixed bumpers not registering hits for armoury when light cycle is ready - fixed bumpers not registering hits for armoury when disc wars still active - fixed some quotes overlapping - all lights turn back on when 3rd ball ejected during Zuse multiball - all dialogue from the characters Sam meets in the Grid is deactivated until Sam enters the Grid - improved skill shot accuracy: values now start at 1M up to 10M - Skill Shot now awards an extra ball each time (+1 sec to ball saver) - added highscore sequence for 2nd and 3rd place - added movie clips for highest scores - added Flynn's opening monologue which is broken down into 5 ramp shots during the first part of the game. Complete the monologue for a reward - improved ramp geometry (again) to reduce dead shots - added more quotes - improved position of ramp trigger - improved all GI lighting - improved plastics art - added GI lights to flipper lanes - added new feature: Video Game - added points reward feature - slightly reduced odds of getting Flynn (extra ball) from randomizer - slightly increased odds of getting Sam (Score X timer) from randomizer
    1 Points
  28. PcTeknic

    My PinMameCab

    Hello everyone. I've been downloading some tables did not know they were for Visual and have seen several familiar faces. Since he had not presented I've been looking, but I'm not sure the right place to do so perhaps the best way to present my PinMameCab is showing. I'm from Spain and use Google Translate, so I ask your understanding if I write something wrong.
    1 Points
  29. Chaz83

    Virtual Pinball Cab 46" / 27" / Dmd

    Fit out has begun and testing under way... Here are some progress pictures... Just waiting for a couple more parts that are currently on back order (fingers crossed they arrive this week!) and I can finish it off and complete the final tests!!
    1 Points
  30. Chaz83

    Virtual Pinball Cab 46" / 27" / Dmd

    OK, the cabinet has been painted in high gloss black enamel... Next step... to start the fitout and wiring and see what happens! Stay Tuned
    1 Points
  31. Managed to get it work, the bin inside the rom is potc0600af.bin and VPINmame needs potc600af.bin... so unzip, change name of the bin, zip, name the rom potc_600af.zip change it in the script (replace potc_600as with potc_600af) et voilà.
    1 Points
  32. Version 1.6

    251 downloads

    Have fun with this version of Monster Bash
    1 Points
  33. Version dm_dt101

    64 downloads

    dm_dt101.zip
    1 Points
  34. Curbfeeler

    Pin2Dmd Real Pinball Support

    Nodyeliab and myself planning to get to dataeast when the glitching is solved so no worries. I have a lah that will get a display soon enough. I don't expect it to be different from whitestar, tbh.With regards to glitching I found two references on forums about noise on stm32 boards. http://embdev.net/topic/stm32f0-adc-input-noise-investigations Slightly different board but sounds similar. https://my.st.com/public/STe2ecommunities/mcu/Lists/cortex_mx_stm32/Flat.aspx?RootFolder=%2Fpublic%2FSTe2ecommunities%2Fmcu%2FLists%2Fcortex%5Fmx%5Fstm32%2FSTM32F103%20noise%20on%20GPIO%20input%20signal%20causes%20weird%20behaviour&FolderCTID=0x01200200770978C69A1141439FE559EB459D7580009C4E14902C3CDE46A77F0FFD06506F5B&currentviews=261 Not sure about the second, but the first sure seems like it may be similar to our issue. Again, a logic analyzer is not showing the glitching off the input header. Must be happening after that. Dan Sent from my SM-G900V using Tapatalk
    1 Points
  35. Version 1.0

    523 downloads

    **************\/*************** ************************************** ******************* HOOK DATA EAST 1992 FS PM5 Ver. 1.0 ********************* ****************** Javier15 20/05/15 ********************* /***********************************\ | **************/\*************** Credits: Thanks Noah Fentz for the Playfield HD The new plunger script by Koadic's New and optimized B2B / BMPR / Rolling sounds integration fron Koadic's and JimmyFingers Kiwi for the decals textures Sound FX Script to many Tables from JPSalas Destruk's recent iprovements and the original Pinball Ken and Steely for the first B2B. DedRok_V for the grate pic the plastic Cesar Emanuel by pictures for models and plastics Dark by Super 3D models Zany domes and some things more gtxJoe by the code of the LEDs DevTeam all the efforts made to improve vp in all aspects. mjr for the new plunger-mods Code authors reference copy to a few things: JPsalas, ICPjuggla, freneticamnesic, UncleWilly, gtxJoe etc.. '***************** I apologize if I forget to mention someone **************** The table runs VP_PHYSMOD5. Download latest version VP: Physmod5 To add the table Hyperpin should follow this tutorial. Launch different version of VPinball fron Hyperpin Español La mesa corre en VP_PHYSMOD5. Para descargar la version VP con las fisicas: Physmod5 Para agregar la mesa a Hyperpin, deben seguir este tutorial. Launch different version of VPinball fron Hyperpin
    1 Points
  36. Wildman

    Funhouse (Williams 1990 )

    Version 1.1

    876 downloads

    Funhouse (Williams 1990 )
    1 Points
  37. Underside lighting with as yet unmounted volume control knob and power switch.
    1 Points
  38. Front panel with custom illuminated SUPERMAN launch button.
    1 Points
  39. Here's my submission.
    1 Points
  40. You're right, I do like that one.
    1 Points
  41. This is a neon sign with a simple design that I like. It could easily be made into side art I think.
    1 Points
  42. jadflat

    Barb Wire(Premier 1996)

    Version 1.0

    111 downloads

    Barb Wire(Premier 1996) 3 Screen
    1 Points
  43. Wildman

    Barb Wire(Premier 1996)

    Version 1.0

    494 downloads

    Barb Wire(Premier 1996)
    1 Points
  44. I downloaded the LE 161 rom (appears to be the same rom for the Pro) and still cannot get this table to work. Maybe someone could dropbox a copy of their working rom? Thanks , guys , for your help
    -1 Points