Jump to content


Popular Content

Showing content with the highest reputation since 11/14/2012 in all areas

  1. 93 points

    Vpuniverse.com Site Rules

    Please do NOT Private Message or Instant Message our Developers & Table Authors VPUniverse was created to make a better place for development and table creation. We want this site to remain a safe haven where developers, artists, script guru's and table creators can develop without the harassment that other sites have tolerated in the past. Our developers do what they do for our hobby. Our developers normally do not get anything in return for their time and effort except for our thanks. People need to understand that pressuring our developers to make a certain table, to update a table, or asking about progress on tables they have under construction pushes this hobby in the wrong direction. On VPUniverse.com we encourage our Developers to make continual updates regarding their Works In Progress and to keep the community informed. Our developers DO NOT NEED to be constantly reminded that people are looking forward to their creations. Pressuring our developers makes them to NOT want to continue working on their projects. Many authors work much better and efficiently without having hundreds of PM's clogging up their inbox's and the constant hounding for tables or updates. Please DO NOT message developers regarding the following: 1. Works In Progress 2. Table Requests 3. Progress Updates 4. Asking for access to unreleased tables. In return for not bothering our developers; our developers promise to keep the community updated on their current Works In Progress. ** NOTE ** "PM" includes Private Messages and Instant Chat Messages.
  2. 45 points

    Vpuniverse.com Site Rules

    Temporary and Disposable Email Services VPUniverse.com does not allow any registrations by users using Temporary and Disposable Email Services. Users using Temporary and Disposable Email Services will be flagged and possible account deletion without notice. Temporary and Disposable Email Services do not include Gmail, Hotmail, Yahoo, etc.
  3. 21 points

    Version 0.95


    As promised! Here is the Beta Version of my Walking Dead Table. It´s finished about 95%. Only some Visual things have to be done. You can play the table in the Stock Stern Version or you can Install the Bezel Mods. Simply press "F6" during play and choose the Mods you like to install. Restart the table and they are installed. I hope you have Fun with this until the Releaseversion is ready (Which will hopefully not take so long.....You all know me and my breaks ...Kidding)
  4. 17 points


    Started doing MM. I have a real machine so it will work well in a real pinball. When I'm done it will be free or if you want a WIP version let me know. -Tom
  5. 16 points

    Medieval Madness Pin2Dmd WIP

    Version Beta 1.0 First of all I want to thank you all for your great feedback and the big interest in my project. And special thanks to Rappelbox for supporting me with hours of explainations around the editor and help with keyframing. The last three weeks I had the chance to put as much work as possible inside this project and I think it is time for you guys to see what´s going on. I want to say clearly that this is not the final version and it is still containing some small glitches and missing scenes. This version is optimized for rom mm_109c, but others might also work. I am not doing this to make money, but if you like to send me a drink or something, feel warmly invited to use the Tip button below. Instructions: Download the attached rar file and extract the content into your vpinmame\altcolor\mm_109c folder. For any requests for real pins please pm me. Medieval Madness Beta 1.0.rar Have a nice weekend and enjoy
  6. 15 points
    I started messing with South park today, Once I got everything going this evening it took me a couple hours just to play around with these. So now that I have a feel for things I believe I am going take this South Park head on.
  7. 15 points

    Metallica Pro Fs Pm5

    File Name: Metallica Pro FS PM5 File Submitter: 85vett File Submitted: 27 Dec 2015 File Category: Recreations Permission to Mod: Yes ROM Name: MTL 131 VP Version: Experimental - PhysicsMod Stern Metallica Pro recreation. Thanks for everyone's patience in the release of this table. I'm not sure what the most recent code is for Met Pro so you will most likely want to update that. Just download the most recent version and change it in the script. This is a Physmod 5 table of which I highly recommend playing it in this version due to the much improved flipper physics. A VP9.9 version was not created. I was going to build a specific table in that version but lost interest. If anyone wants to make a conversion to VP 9.9 approval is granted to release. Thanks to Dark for the Sparky head. I used a moddified version of JP's AFM ship movement script for the head so I should give credit to him for that. It's pretty cool using that script as nudging makes his head bobble, just like the real table. Thanks to Fren for letting me use some of his Met table redraw. I had most of it already but was able to fill in some gaps from his PF. Thanks to my testers - you know who you are. Some people have experienced some issues with balls getting stuck on the cross. I've made a couple of adjustments which seems to have removed that problem. Hopefully that issues doesn't pop up anymore. Gameplay wise is very fast as I adjusted settings to play like my real Met table. I keep it waxed and super fast thus why this table is fast. I encourage everyone to play with the settings to make the game play as they wish. Full rights to mod are given at this time. It's been a fun ride building tables so hopefully everyone enjoys this one. Hopefully I'll get the bug again some day to build tables again. Click here to download this file
  8. 14 points
    Visual Pinball X (10.0.0) is officially out of Beta status and ready for public consumption. Toxie and his team have done an amazing job on Visual Pinball X. I have uploaded the Full Install and Minimal Install of Visual Pinball X in our downloads section. If you haven't dug into Visual Pinball X yet, now is the time to do so! With the release of Visual Pinball X we are also removing our rules for SAM emulation. As of now, the wait has been removed. This now opens up Metallica, Walking Dead and any other games we all have been waiting for. Feel free to upload!
  9. 14 points

    Metallica Release Date

    Some more lighting and physics changes made. Table is now officially finished and will be released once it goes out of production on sterns site. P.S. - Donations wont get you the table sooner so please don't ask. Seems to be a common request these days so I figured I'd just answer that all at once.
  10. 14 points

    Csi (Stern 2008)

    Based in CSI Stern 2008 CREDITS: FRANSISCO666 AND ROM: Models 3d and resources redraw GTXJOE: Animation the Skull MAKUSTE: For excelent PhysMod WILDMAN: B2S Backglass ARNGRIM: DOF Bodydump: DroppTargets Flippers Koadic: New Plunger code Zany: Flasher Domes Dark : Primitive screws bolts DAZZ: BY ALLOWING THESE BEAUTIES WILL BE HOSTED ON THE FORUM. "I apologize if I forget to mention someone." The table runs VP_PHYSMOD5. Download latest version VP: Physmod5 To add the table Hyperpin should follow this tutorial. Launch different version of VPinball fron Hyperpin Español La mesa corre en VP_PHYSMOD5. Para descargar la version VP con las fisicas: Physmod5 Para agregar la mesa a Hyperpin, deben seguir este tutorial. Launch different version of VPinball fron Hyperpin Download CSI (2008)
  11. 13 points
    Even my Medieval Madness colorization is not finished yet, I need some diversion for myself. Thats why I started to colorize the TOTAN today. Maybe it is too early for a thread, but for those who would like to see the first results, I thought I should start one. Click on image to watch animation:
  12. 13 points

    VPU Color ROM Patcher

    Version 0.01


    Use this program to quickly patch color ROMs. Download ROM and extract file (.bin) Download Color Patch (.diff) Select Original ROM (.bin) Select Color Patch for ROM (.diff) Enter name of ROM and ensure that you include .bin extension. Click Apply Patch Patched ROM will be placed in \mods\ folder where you have unzipped this app to. Right Click on the new ROM and select Send to > Compressed Folder. Make sure that filename is valid name from game list in PinMAME Setup. Please Note: ** I haven't done much testing of this. I patched a couple ROM's, but did not test them on my machine. I'm assuming they should work correctly. If you run into any issues; please let me know. Next version will have Auto zipping of completed ROM.
  13. 13 points


    Version 3.1


    Unofficial Stern SAM enabled compile based on Visual PinMAME Same as official VPinMAME except 1. also supports full color DMD patches for S.A.M. game code that require side channel loading to use extended memory 2. also supports full clones that have unique configurations in DOFConfigtool - blkou_hf, ratfink, missworld, penthouse Instructions for use: Install official Visual PinMAME http://www.vpforums.org/index.php?app=downloads&showfile=11571 Overwrite VPinMAME.dll with the SAMbuild version. Run Setup.exe again and press the 'Install' button. In order for any user customized game code mods to load and run whether the mod adds full color DMD or a soundtrack remix, the game setting for the replacement game code set must have 'Ignore ROM CRC errors' enabled. PinMAME executable included for rom testing and auditing. Compiled with VC2015 PLAYERS NOTE (for 2.8 or greater): To align with official VPinMAME set naming from driver.c, the following were renamed: Iron Man & Iron Man Vault Edition im2 -> im X-Men xmen -> xmn The Avengers avg -> avs This will also require renaming the rom in VP table scripts For stable release based on official 2.7 go here and then click "See Changelog" button and select June 30 v2.34.
  14. 13 points


    Could really use some scans of the plastics for Mustang. Figured I'd post this here since the table is ready to go minus the actual plastics and some lighting issues due to aux board needs (still playable so will release without that if necessary once it goes out of production). I just made my own for now.
  15. 13 points

    King Kong - Data East - 1990 - Wip

    King Kong WIP is in progress again. This will be a physmod table, so I will start taking objects from Dazz's table and transfer it over. I will try to post a WIP pic over the weekend.
  16. 13 points

    Version 3.0


    Star Wars (Data East 1992) Hi Rez
  17. 12 points

    Mary Shelley's Frankenstein

    Download link : https://drive.google.com/open?id=1Eahyhp725Q4iqMN8E8A_1l-6-D7Xic6C started ploppin away at this, gonna bug @DJRobX to help with triggers (Im bad at them and prefer to spend my time coloring dots)
  18. 12 points

    Ripleys believe it or not

    Almost finished colorization on rbion. It will be ready on Sunday. Let me know in dm who interested in this colorization.
  19. 12 points

    Scared Stiff Colorization

    I thought I would start colorizing Scared Stiff: So far I have the attached done. It's fun but time consuming.
  20. 12 points

    Medieval Madness Pin2Dmd WIP

    Here are some examples of my wip. I kept it more simple until now and will do some finetuning later: Click image to watch the animation preview.
  21. 12 points

    Indiana Jones

    Almost finished with coloring..
  22. 12 points

    Version 2.2


    Ghostbusters LE (Stern 2016) Hi Rez New rebuild Fantasy Mode flashers...Rom Controlled ..Or authentic mode made this for the GB table from Monsterbash....Nice job guys
  23. 12 points

    SAMBuild3.0 beta thread

    Latest SAMBuild for the version 3.0 cycle can be found in this post. The package includes the latest external DMD dlls if there has been a recent update. Or else find the external DMD dlls with the beta thread for the official VPinMAME build here: http://www.vpforums.org/index.php?showtopic=27063&page=1 OR at lucky1's GitHub repository for Pin2DMD here: https://github.com/lucky01/PIN2DMD/tree/master/integration/pinmame Copy the files into your VPM directory, and run setup.exe again. There, press the install button (with each new build) and remember to setup the defaults again! In case you have an external DMD connected that you want to use with VPM, please move the dlls from the respective subdirectory (Pin2DMD or PinDMD1 or PinDMD2 or PinDMD3) directly into your VPM directory! v3.0 beta cycle is complete. Download SAMbuild here:
  24. 12 points
    File Name: Transformers Pro (Stern 2011) (FS VP9.9) gtxjoe freneticamnesic File Submitter: gtxjoe File Submitted: 18 Sep 2014 File Category: Recreations Link to B2S: Permission to Mod: Yes ROM Name: tf_180.zip VP Version: v9.9.0 - DX9 "What you are about to see is totally classified..." Transformers Pro (Stern 2011) A joint production by gtxjoe and freneticamnesic Built using VP 9.9. Several options available at the top of the script so give it a look. Zipfile includes transformers intro music - place this mp3 file in your Visual Pinball\Music folder * This table requires Vpinmame SAM version and sam.vbs found here: http://vpuniverse.com/forums/files/file/2480-vpinmame-sampindmdunity-unified-version/ Download the TF PRO ROM from the Stern website and rename the ROM zip filename to "tf_180.zip" Note: If you lose a ball during gameplay, you can press B to add a ball back to continue play. Credits: 85vett - Transformers pictures used for this build Dark - Optimus Ramp and Flasher dome Randr - Flasher dome rom - Optimus Prime model Arngrim - DOF author extraordinaire rascal - Nudge bobble script for the level and his ball handling expertise Wildman - Transformers DB2S backglass jimmyfingers/Unclewilly - Halo lighting approach and many others... Click here to download this file
  25. 12 points

    Retiring From Vpm Sam Builds

    Hi Guys, As you know I'm involved in a lot of VP developments, i'm adding force feedback to all tables and help authors to have their tables adapted to it, i have the responsibility of the configtool since Deegor retired from it, and I took and officialized Sam builds after Snotz had no time to deliver new versions. For that part, I'm lacking a lot of knowledge and i never had a desire to grow there, lack of time compared to the rest of my tasks in VP and considering my real life, having a wife and 2 little kids In short, the latest build 2.23 that has been published recently is the last one you will see from me, but i'm sharing the sam.c that contains all the roms that the 2.23 contains. sam.rar Here also the driver.c, that contains the references to all the roms, required for the list of roms visible in test from setup.exe, and also that is what VP uses to make the roms working driver.rar if you want to compile vpm with these, you need to bind these files to the official vpm available in the repository here http://sourceforge.net/p/pinmame/code/HEAD/tree/ in some places you have to make sure to remove the restrictions to allow sam.c to be recognized, i don't want to cover that as normally you can't do it, but it is explicit enough in the code, the it's not that difficult If someone wants to continue after me, please do so, i also hope that vpm team will start to support SAM, I'm sure they will do a perfect job just like they achieved with the rest of the pinball emulation I'll continue to DOF tables, and support configtool, when i have enough time, I also will enjoy more vp as a player, i didn't play that much these past months actually, it's time to break some high scores
  26. 12 points

    List Of Vp Physmod Tables

    ------>>>>>> Dedicated Physmod list is now here: http://vpuniverse.com/index.php/physmods.html <<<<<------ PinballX Physmod Logos: http://vpuniverse.com/forums/topic/1692-physmod5-logo/ http://vpuniverse.com/forums/topic/1583-pinballx-system-logos-vp-dx7-vp-physmod-5/ http://www.vpforums.org/index.php?showtopic=29431&p=285529 http://www.vpforums.org/index.php?showtopic=28916 Official VP Physmod beta: http://www.vpforums.org/index.php?showtopic=27416&p=261239 Unofficial VP Physmod with modified nudging and different registry storage location: http://www.vpforums.org/index.php?showtopic=28313&p=277099 Physmod5 - http://www.vpforums.org/index.php?showtopic=27416&p=266075 Physmod4 - http://www.vpforums.org/index.php?showtopic=27416&p=265265 Physmod3 - http://www.vpforums.org/index.php?showtopic=27416&p=263194 Physmod2 - http://www.vpforums.org/index.php?showtopic=27416&p=261813 Physmod1 - http://www.vpforums.org/index.php?showtopic=27416&p=261241
  27. 12 points
    as soon as dazz approves it you can grab it......probably tomorrow morning unfortunately.
  28. 12 points

    List Of Vp Physmod Tables

    Please patch my tables. Converting to physics mod is a pain in the a $$. Oh and an update. Vp10 is coming right along. I think we will see a beta in the not to distant future. Maybe a few months
  29. 12 points
    Not much to show so far Apron done minus plunger sticker............................................. that's it redrawing plastics tomorrow goodnight
  30. 12 points

    Metallica Release Date

    Yup. Once it goes out of production I'll release it. It's pretty much ready at this point.
  31. 12 points

    Iron Man "v" Edition

    Convinced a friend of mine to let me shop out his IM for him if he buys the parts. This will allow me to get pics of all his plastics so I can replace my drawn ones with the real ones :-) Fren - After I get the pics I may still need help getting the images to match the maps. Will let you know when that time comes. Little more progress made on the update as well.
  32. 12 points
    Here is a little Video Preview of the lightning.
  33. 12 points
    OK gtxjoe gave me permission and I've been itching to share a WIP thread of this table! This one has been pretty fun to work on since he sent it to me. It's going to have some cool lighting yet that you don't see in the screenshot. Right now it's playing good and we've got a lot of the neat eyecandy going, but there's still a lot more to come. We've taken a bit of a break on it for the past week and a half but probably will get back to it shortly and more screenshots will follow And of course great resource photos for this table have been provided by 85vett
  34. 12 points

    Version 2.1


    Medieval Madness(Williams 1997)
  35. 11 points
    File Name: Shrek (Stern)(2008)(ninuzzu)(mod 1.1)(VP10) File Submitter: ninuzzu File Submitted: 07 Aug 2015 File Category: VPU Patching System - Table Modifications (FS) Modified by: ninuzzu Original Table Author: Groni Original Table Version: beta 0.5 Original Table Download: SHREK VP10 mod 1.1 ------------------ VP10 MOD/conversion by ninuzzu Credits/thanks - Groni, without him this wouldn't be possible. The table is based on Family Guy by Groni. - Comicalman, I used his Future Pinball table as a resource for the playfield texture and the toys. - GLXB , who made Shrek, Fiona and Donkey 3D models - DJRobX for the center post script fix - arngrim for the DOF script - Also a huge thanks to Freneticamnesic who fixed the bug with the flashers. What I did: - Readapted the textures to fit Groni's models - New Plastics from scatch - Some textures redone from scratch - Made a new model for the mirror - Reworked some 3d models - Added light system to Donkey mini-pinball - Other little stuff (lights, model positioning) How to apply the patch - download the original table at http://vpuniverse.com/forums/files/file/3214-family-guy-beta-version-groni-pinball-vp991/ - download the VPUPatcher tool at http://vpuniverse.com/forums/files/file/2581-vpu-patching-system-vppatch-32bit-64bit/ - open VPUPatcher and select "Family Guy_BETA_VP991.vpt" as the original (unmodified table) - now select "Shrek_VP10_mod_1.1.dif" as the new table patch - type the new filename, e.g. "Shrek_VP10.vpx" . Make sure that the file name ends in .vpx. - you're ready to patch. Click "Apply patch" and, when the tool finishes, you'll find the table in the "mods" folder inside the VPPatch location path You need the rom version 1.41 to play this mod (shr_141). Note: - Shrek and Puss in Boots 3D models were replaced by 2D flat primitives , but the 3d model is still there. If you want to see them you have only to make them visible. To do that, open the table in the editor and go to layer 4; select ShrekP1 and PussP and make them invisible in the properties window. Now select ShrekP and CatP and then make them visible in the properties window. Note for desktop users: if you want to move/resize the DMD or change its color, go to "Backdrop" and select the black box named "textbox1". In the properties window change its parameters to your wish. Have fun Ninuzzu Click here to download this file
  36. 11 points

    Jurassic park color pin2dmd

    Similar to WCS, I took Rensh's project and put in a bunch of additional work to make it playable. The original author had provided a drop folder to put updates into, so I placed my version there, which has a VNI you can use. It sounds like he sold his machine so he won't be doing further updates himself https://1drv.ms/f/s!Ap585hMUVLvwiNY63erCQfsnOD6AsQ I think overall it's pretty good now. There's a lot more that can be done, but between the scenes that are colored, and the colored default palette, nothing comes off as grossly out of place. I think the biggest thing is the GAME OVER sequence at the very end, and some of the attract mode sequences. The match sequence looks good most of the time but sometimes gets out of whack (needs to be broken up into more parts to keep in time, I guess).
  37. 11 points

    Batman De Pf Redraw

    I've been working on a PF overlay for my Batman PF since I'm betting they will never be redone. Here is a version that I resized to 2048 x 4096 in a lower res that I think would work well for VP if anyone wanted to update the table or build it from scratch. The art is not a 100% match of the real table as some of the dimensions are off a bit to get things to line up right with my tables inserts but it's super close. Figured I'd share as I've heard several people wanted to update this table with a decent PF image.
  38. 11 points

    Version 0.93


    Removed due to change in VP encryption code.
  39. 11 points

    Version 1.1


    Tron Legacy (Stern) (PuP Edition) PinUp Player Edition mod : TerryRed PinUp Player created by: NailBuster VPX table created by: ICPJuggla, freneticamnesic (original FP to VPX conversion). RustyCardores: Surround sound mod, new sounds added (where there were none) DJRobX: Updated physics and code to bring table inline with VPX 10.4 routines. ROM-controlled GI and PWM flasher support. Prettier Ball. HauntFreaks: File size optimization Other credits: Rom and GLXB (original FP table version), SLAMT1LT (Ultimate Edition FP version, and inspiration for this table mod) To see the world's first PinUp Player VPX table mod, watch this video of it here in my cabinet: PinUp Player is a program that lets you play any video file on your Backglass, Topper, DMD, or any other screen using VLC media player. These videos can be controlled through the table’s script, switches, triggers, lights, or other table events. This allows any VP, FP or FX2 (using DOFLinx for FP and FX2) table to have a Backglass or Middle Screen with full videos like Jersey Jack Pinball, modern Stern tables, or Heighway Pinball tables. You can control the videos using direct PuP control through the table’s script, or you can use B2S Server and create a PuPB2S that doesn’t require any modification of the table (but with less control), similar to a normal B2S (but really easy to make). This PuP table mod is not using the PuPB2S method (which uses B2S Rom calls), and was a complete mod of the table script. I created all the videos myself (1920×1080 for Backglass, and 1920×822 for Topper), inspired by SLAMT1LT’s FP version. Since this is a rom based table. I have no access or control over any of the game code or actions. I literally made A LOT of new code specifically for PUP that works based on only triggers / switches from the game, and the playfield lights and neon ramp colour logic. It’s a miracle I was able to pull this off, as this works with most MB modes, as well as the jackpots,etc all having unique videos with titles,etc. Because of this, I also wasn’t able to do anything for Sea of Simulation, End of Line MB, or portal, as they all use White for neon ramp colours, and I have no way to differentiate them. To use this table you will need: - VLC media Player "32 bit" only installed! (64 bit version won't work): https://www.videolan.org/vlc/index.html - PinUp Player installed: http://www.vpforums.org/index.php?showtopic=38979&page=1 - "Tron_Legacy" PuP videos should be installed to your "PUPVideos" folder. - there must be absolutely no files in the "PUPVideos\trn_174h" folder! (this folder is created when the table is first run, as is the Tron_Legacy folder) That folder is meant for a PuPB2S (based on the table's rom). This table's "PuP mod" doesn't use the PuPB2S function, so if you have any videos in there meant for a PuPB2S, then you will have videos from both folders playing...and you don't want that! - ensure all files from PinUp Player are "unblocked". You may need to set PinUp Player Compatibility Mode to WinXP if you are running on Win7. You may also need to have PinUp Player "Run as Admin". Desktop users: VPX MUST be run in windowed fullscreen! PuP will not be visible if VPX is run in exclusive fullscreen. When setting up PuP, size and postition both your PuP Backglass and PuP Topper so they don't cover the table. Cabinet users: No Pinball X Topper or backglass "videos" can be playing when the table is launched and running. While it "may" work, having videos from PBX and PuP playing on the same screen may cause issues. Pinball X still image for your Backglass or Topper screen is fine. PuP will play over still images and B2S backglasses, no problem...in fact its encouraged to use a still image for the Topper background, as this PuP mod doesn't use any "Background images or videos" that are always displayed. You can run your playfield screen in Exclusive Fullscreen, just don't setup any PuP screens to play on that screen, as they won't be visible. Recommendations: - this table mod is designed to be used with both a Backglass PuP screen, and a Topper PuP screen. You don't require both of those however, in a cabinet for PuP to work. - you can have both the PuP Backglass and PuP Topper on the same screen if you wish. Just re-size and position them on the same screen so they don't overlap each other. You may also only use one or the other if you wish. - setup both your Backglass PuP screen and Topper PuP screen to "Pop-up enabled". This will have videos pop-up and play and then close when finished. - note, that if you have a looping video playing (Topper, multiball modes) when you exit the table, PuP will continue to play this looping video as it hasn't been given a stop or disable loop command. Please note: This table mod is using a PinMAME Rom, and therefor I have no control over what the table is actually doing. All I have done is create new code in the table script that will react to switches, triggers, playfield lights, Timers, and the Neon Ramp colours to play videos as a result of in-game events. While I have thoroughly tested this mod, there may be rare instances where a video may play when it shouldn't, or a video will stop when it shouldn't (mostly just Topper videos). This is usually a result of a ball drain's timing being off a little (with ball saver,multi-ball modes, etc). This is beyond my control, but if it does happen, it won't affect the gameplay at all. Once you have a normal ball drain or certain multiball modes active again, then everything should be good to go again. This mod was a lot of work, but the results are just too damn cool! I hope you enjoy it! TerryRed Configuring PinUp Player's Screen settings for this table only (so you don't need to change PuP's default settings): Since I don't think SetScreenex is mentioned yet in any of the PuP docs...I'll mention how I used it with Tron (PuP Edition) here. In the table script near the top, you can find these two lines: PuPlayer.SetScreenex 2,0,0,0,0,1 'Set PuPlayer Backglass to Pop-Up On <screen number> , xpos, ypos, width, height, POPUP PuPlayer.SetScreenex 0,0,0,0,0,1 'Set PuPlayer Topper to Pop-Up On <screen number> , xpos, ypos, width, height, POPUP Screen number 2 = Backglass, screen number 0 = Topper. Change the last digit to 0 if you want to disable PopUp for this table ONLY! (though Pop-Up is recommended) Setting the xpos, ypos, width, height, to 0 will also use PinUp Players's default size and position if you don't want a different position and size for only this table. Or you can comment out the entire line with an apostrophe to disable the command entirely (and use PinUp Player's default settings). Also you will see these lines: PuPlayer.Init 0,"Tron_Legacy" PuPlayer.Init 2,"Tron_Legacy" If you don't want to use one of the PuP screens at all, just comment out the line with an apostrophe which screen (Backglass=2, Topper=0) you don't want to use specifically for this table ONLY! This way you don't have to change PuP's default settings. All of the above is only applicable to a PuP table "MOD" that doesn't use a PuPB2S (like Tron Legacy PuP Edition). This is the only way to allow for this table to have its own user definable PuP screens config without changing PuP's default settings.
  40. 11 points

    Ac/dc (Stern 2012)

    File Name: AC/DC (Stern 2012) File Submitter: Javier15 File Submitted: 09 Dec 2014 File Category: Recreations Permission to Mod: YesVP Version: Experimental - PhysicsMod Based in AC/DC Stern 2011 CREDITS: FRANSISCO666: Models 3d and resources redraw MUKUSTE: For excelent PhysMod WILDMAN: B2S Backglass ARNGRIM: DOF Koadic: New Plunger code Zany: Flasher Domes Dark : Primitive screws bolts and bell model 3d DAZZ: BY ALLOWING THESE BEAUTIES WILL BE HOSTED ON THE FORUM. The table runs VP_PHYSMOD5. Download latest version VP: Physmod5 To add the table Hyperpin should follow this tutorial. Launch different version of VPinball fron Hyperpin Download VPinMAME_SAM_UNITY_PINDMD_UNIFIED latest version: vpinmame.dll Español La mesa corre en VP_PHYSMOD5. Para descargar la version VP con las fisicas: Physmod5 Para agregar la mesa a Hyperpin, deben seguir este tutorial. Launch different version of VPinball fron Hyperpin Descargar VPinMAME_SAM_UNITY_PINDMD_UNIFIED ultima version: vpinmame.dll Click here to download this file
  41. 11 points

    Spider-Man Vp10

    Hi guys, I'm working on Spider-man, here a preview
  42. 11 points

    This is

    Version the End


    I'm done, collection ended..
  43. 11 points

    Stern's Rolling Stones

    Thanks to 85Vette for posting the playfield. I decided to try my first Stern SAM build. Still a ways to go, but I am finally starting to be a little more efficient at builds. I started with TMNT (as you can see with the bumper caps). It also helps when looking at other builder's fine tables. It's partially playable, with the moving Mick being the glaring missing piece. I have some ideas on how to script it. I will definitely look at the Batman Dark Knight Crane script, as I think it would be pretty similar with the main difference being different switches are triggered depending on Mick's position. I may give it a go and if I can't get it, I'll probably turn the scripting pros. Plastic resources are a bit surprisingly hard to come by so still looking for some good resources on that. This table overall seems very basic compared to the modern stern pins...no VUKs, very open playfield with very little toys, but it makes for some fast shots and potentially lots of combos. I am currently doing this in PM5.
  44. 11 points
    Not much going right now. The FP version of this table by GLXB and Highlnder00 (beta or WIP on pinsimdb) had a great table redraw by Highlnder00 and models done by..shoot....I actually don't know, did GLXB do the models? Or rom? Since it was so good it doesn't make much sense for me to go redraw and I can't find a high res playfield scan. I'm currently waiting for permission from Glxb to use his resources. Does anyone know if he has given permission on GoPinball somewhere? I've redrawn the plastics and done primitives for them, re-textured a couple things. I've put it together in VP and have it launching (as you could see in a video elsewhere on this site) thanks to help from gtxjoe, I'll probably need a bit more help from him... this table is complicated compared to other Sterns from this era! Progress will be a bit slower than my last build because of that........
  45. 11 points
    I'm not even going to consider making a mod of another builders table and releasing it BUT I will tell you how to make the upper PF lights work and make it as simple as possible. First you need to add the flashers: - Upload the below flasher images - in the lower left hand side click on the "Flasher"icon. Then click on the table. This will place a flasher on the board. - On the right hand side make sure that "visible"is checked as well as ""addaptive alpha blend"is checked. The rest you can leave alone. - assign a flasher image to the flasher (it's one of the ones you uploaded at the start of this). Match the color to the insert. - Now name the flasher for the first light you are working on (light 68 would be F68, light 121 would be F121, etc...) - Line the flasher up to be one or two units higher than the mini playfield's playfield. In this case they should be 147.5 units of height. - (the hardest part which is trial and error. Line up the flasher light with the insert on the miniPF. Since the MiniPF is a primative you'll just have to put it as close as possible and them move it as you test the game (start a game). Be sure to save it once you get it to where you are happy. *** by not adding the scripting in yet the light will stay on lit solid. This makes lining things up easier. - Save the table. I like to save it as a new version incase something gets coruputed. This way you can start with the last good table vs having to start from scratch. It happens more than you would like to think). For instance I may do something like Family Guy 1.01. Next save is Family Guy 1.02 and the next is Family Guy 1.03, etc.. - Repeat this process until you have all your lights on the PF. - You should now have all the lights on the table but they just aren't working. Time to add the script. I'll post it for you so don't worry. - Simply replace this: Sub FlasherTimer_Timer() Flash 191, F31 Flash 192, F32 Flash 193, F23 Flash 195, F25 Flash 196, F26 Flash 197, F27 Flash 198, F28 Flash 199, F29 End Sub With this: Sub FlasherTimer_Timer() Flash 68, F68 Flash 81, F81 Flash 82, F82 Flash 83, F83 Flash 84, F84 Flash 89, F89 Flash 90, F90 Flash 91, F91 Flash 92, F92 Flash 97, F97 Flash 98, F98 Flash 99, F99 Flash 100, F100 Flash 105, F105 Flash 106, F106 Flash 107, F107 Flash 108, F108 Flash 114, F114 Flash 121, F121 Flash 122, F122 Flash 123, F123 Flash 124, F124 Flash 125, F125 Flash 191, F31 Flash 192, F32 Flash 193, F23 Flash 195, F25 Flash 196, F26 Flash 197, F27 Flash 198, F28 Flash 199, F29 End Sub - Save the table again and now start up a game. Your mini playfield lights should be working now. Hope this helps some get this working but I also hope it can also get some people more comfortable with the idea of modding their own tables. *** there are several ways to do this. This is just one way so I am not claiming it to be the best. I just thought this would be the easiest way to explain it for a DIYer.*** Here is the light layout - You can use this image for your orange flashers: You can use this as your yellow: You can use this as your white light.
  46. 11 points

    Csi (Stern 2008)

    A new update to the table rotated FS Cheers..
  47. 11 points

    List Of Vp Physmod Tables

    This is not fully true - mainly not the authors got upset but some people who like to talk big. They ruined the fun for many. Thank god VPUniverse exists! And no worries, the dropbox links will work again soon.
  48. 10 points
    File Name: Batman Dark Knight (Stern 2008) (85vette) File Submitter: 85vett File Submitted: 05 Sep 2014 File Category: Recreations Link to B2S: Permission to Mod: Contact Author First. ROM Name: bdk_294 VP Version: v9.9.0 - DX9 There are two version of the table being uploaded. One is for use in VP 9.9 and the other is for Phsymod5. The physmod5 plays much better in my opinion so I encourage you to give that version a try. The table plays fast (as I like them) but can be slowed down by reducing the gravity or adding more friction. Easy changes in the editor (click on the backbox and you will see it on the right). I encourage you to tweak those setting to your feel. I'm hoping I've caught all the bugs but if one is present please let me know and I'll do my best to correct it. Keep in mind that the crane will only register hits at a specific strength of shot (or higher). Balls rolling down the playfield out of the pops or lane generally wont meet that threshold thus not register a hit. You will also see the ball get trapped by the crane sometimes on the right loop if the ball comes from the top. The crane will move and the ball will release. happens on the real table but is more prevalent on the VP version . Thanks to P1 and UW for letting me use the the Joker turntable and bat ramp animation from their WIP. This saved me a lot of time and works great! Thanks to gtxjoe for the script help for the crane animation Thanks to all my beta testers. I'll keep your names quite so you don't get PMed asking for some of the other tables in test ;-) *** you will have to rename the rom off sterns website to bdk_294*** Happy Friday! *** version 2 uploaded - with version 2 I have reduced the threshold to activate the crane switch as well as increased (and relocated) the targets. This should make the crane more sensitive which should help with balls being caught by the crane. There will still be caught balls but hopefully it will be minimized now. If you would like it to be more sensitive just click on the wall for each spot where the ball stops and change the threshold (right now it is 9). Reducing it to 1 or 2 will make it real sensitive and pretty much prevent ball hang ups but I felt that was to soft as it would register light glances which the real table would never register. i went down the middle but you can easily change to your liking. Click here to download this file
  49. 10 points

    Version 1.0.1


    This is a collection of 141 different color palette files for pinball tables. To use with pinmame >= 2.8 use a dmddevice.dll with support to read color palette information from /altcolor/"tablename" directory structure, Put the palette file in that directory and rename it to pin2dmd.pal. Activate colorize option in pinmame settings. To edit the palette files use the latest pin2dmd.exe tool from https://github.com/lucky01/PIN2DMD/archive/master.zip For real pinball machines copy the file as pin2dmd.pal to your SD card.
  50. 10 points
    Some more progress Added 3d Plunger Added Monkey Gate More progress on the Mini Playfield All Light Inserts on the main PF finished. Size and Color adjustments