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Showing content with the highest reputation since 11/14/2012 in all areas

  1. 17 points
    I thought I would start colorizing Scared Stiff: So far I have the attached done. It's fun but time consuming.
  2. 14 points
    Download link : https://drive.google.com/open?id=1Eahyhp725Q4iqMN8E8A_1l-6-D7Xic6C started ploppin away at this, gonna bug @DJRobX to help with triggers (Im bad at them and prefer to spend my time coloring dots)
  3. 13 points
    I started working on this one back in the fall.... The way I want to approach this project will be SUPER intensive because of the manner in which this DMD triggers the animations....a TON of transitions and essentially 28 different teams to incorporate into the color schemes. I'm happy with where the project is at to this point as the keyframes seem to be triggering well. I believe I have a solid approach to this which makes me happy admittedly though this will be worked on the side while I am finishing up other projects....X-Men being first and foremost on the list. Here are some samples of how this project is being approached....I am proud of the fact I got "Official NBA color schemes from 1997 for all teams" amazing though how much the game has changed since '97....lol Cheers! I am curious from the community what the interest level is for this table? I like it alot as an NBA fan but I feel it's not overly popular? Feedback please?
  4. 13 points

    Version 1.3


    Monster Bash X - NZ&TT 1.3
  5. 13 points
    Almost finished with coloring..
  6. 12 points
    LET THE TALES BEGIN! Ready for a Totan weekend? I decided to let you know what´s happening, so here you go with the first public beta release... Again I have to mention that this release is not the final version, so you will realize some minor trasition issues and some small trigger failures. Use this version only for single player games, because you will have issues if you play with more players. This version is optimized for rom totan_14 but may also work with other versions. I don´t do that to make profit, but feel warmly invited to send a drink or some flowers for my girl, that I had to neglect during all the hours I worked on this project. To do so, please hit the tip button in one of my posts. Instructions: Download the attached rar file and extract the content into your vpinmame\altcolor\totan_14 folder. Rename the files to pin2dmd.pal and pin2dmd.vni afterwards and you are ready to go. Make sure you have freezy´s latest dmddevice.dll installed and working correctly on your system, also activate the color mode in vpinmame. Enjoy and remeber to keep an eye on your balls ! Totan beta 1.0.rar Credits: Thanks to Steve45, Lucky1 and Rappelbox for editor support! Thanks to Wob for beta testing and helping me to find the missing scenes...your gameplay rocks :-) And of cause thanks to Flupper for providing that great table!
  7. 11 points
    Spended around 100 hours until now for this project, still busy...
  8. 11 points
    Thanks to @Wob again for this ingenious gamplay test of the current progress of my Monster Bash Pin2DMD colorization. As you will see, there is still plenty to do. Not all scenes are colorized yet and there are missing frames, timing issues and glitches, but the progress should be around 80% and enough to take a closer look for those who are interested. This video and the corresponding dump will surely help me to capture the problems and complete the project. Enjoy...
  9. 10 points
    official rev r4828 changes mentioned above plus some updates for squawk and talk SAMBuild_r4828.zip
  10. 10 points

    Version 1.0.0


  11. 10 points
    I am finished colorization, not test it yet on real pinball. Will do it tomorrow. Here is vpin version https://cloud.mail.ru/public/4Y7t/ndFDstdEv test it please if you find bugs in colorization. Let me know.
  12. 10 points

    Version 1.6.6


    All Topper Videos have Resolution 1920*822
  13. 10 points
    File Name: Batman Dark Knight (Stern 2008) (85vette) File Submitter: 85vett File Submitted: 05 Sep 2014 File Category: Recreations Link to B2S: Permission to Mod: Contact Author First. ROM Name: bdk_294 VP Version: v9.9.0 - DX9 There are two version of the table being uploaded. One is for use in VP 9.9 and the other is for Phsymod5. The physmod5 plays much better in my opinion so I encourage you to give that version a try. The table plays fast (as I like them) but can be slowed down by reducing the gravity or adding more friction. Easy changes in the editor (click on the backbox and you will see it on the right). I encourage you to tweak those setting to your feel. I'm hoping I've caught all the bugs but if one is present please let me know and I'll do my best to correct it. Keep in mind that the crane will only register hits at a specific strength of shot (or higher). Balls rolling down the playfield out of the pops or lane generally wont meet that threshold thus not register a hit. You will also see the ball get trapped by the crane sometimes on the right loop if the ball comes from the top. The crane will move and the ball will release. happens on the real table but is more prevalent on the VP version . Thanks to P1 and UW for letting me use the the Joker turntable and bat ramp animation from their WIP. This saved me a lot of time and works great! Thanks to gtxjoe for the script help for the crane animation Thanks to all my beta testers. I'll keep your names quite so you don't get PMed asking for some of the other tables in test ;-) *** you will have to rename the rom off sterns website to bdk_294*** Happy Friday! *** version 2 uploaded - with version 2 I have reduced the threshold to activate the crane switch as well as increased (and relocated) the targets. This should make the crane more sensitive which should help with balls being caught by the crane. There will still be caught balls but hopefully it will be minimized now. If you would like it to be more sensitive just click on the wall for each spot where the ball stops and change the threshold (right now it is 9). Reducing it to 1 or 2 will make it real sensitive and pretty much prevent ball hang ups but I felt that was to soft as it would register light glances which the real table would never register. i went down the middle but you can easily change to your liking. Click here to download this file
  14. 9 points
    Gilligan's Island Colorization of Bally’s Gilligan's Island WOB wanted this! Its my thanks for the vids and rips for colorization Post any bugs in the vpuniverse thread This game uses a lot of repeated 2 frame animations with middle frames a hybrid of the 2 frames. I will likely have to redraw or replace to eliminate shadowing Release Change Log: .02 Public Beta 1 6 more hours, 13 total hours Jungle Wedges -adjusted colors to match playfield Gilligan -changed eye color to brown, reference image on google had green eyes but his were actually brown Grand Champion & Highest Scores -Extra bling -Recolored to be more consistent Jungle Run -Changed color mask, and removed extra line from mask affecting score After Ball Bonus -Converted to a replacement scene -was triggering correctly half the time -this will ensure there is no white "shadow" trailing the words Rope -redone Pineapples -redid scenes 7 through 10 Gift of the Gods -redone -each frame 1 to 1 masked -frames are used in other sequences, this will partially color them -used better colors this time around -13 frames, 26 triggers! Coconuts -redone using the Kona Palette -sequenced ONE -redone Million -redone Secret Formula -redone -1 to 1 framing/triggering Kickback -redone -1 to 1 framing Lava Seltzer -redone -1 color mask for all 4 frames -better color scheme Seltzer to Kona -masked and triggered Match Game -Skipper Sequence done -Gilligan Sequence done -Apparently everyone randomly gets a turn Watubi -cut and colored -this is super low detail -may redraw but not likely Skipper Hands -both frames done 1 to 1 matching -previously named Skipper Yell -Used for Kona Seltzer mode and part of the ball drain animation Skipper and Gilligan cut colored and triggered Score Screen -added scene and key frame for credit dot Thurston Far Left -moved old frame to copy -colored new extra frame Professor and Gilligan -cut colored and triggered -copied the professor from his intro frame -copied Gilligan from the frame with him and the skipper Millions -Millions words sectioned off and 1 to 1 framed -Numbers 1, 2, 3, 4, and 5 are done Lagoon Bonus -colormasked and triggered -colors may change .01 WOB Private Beta 7 Hours Intro -A Movie Star! -Professor -Professor and MaryAnn -Gilligan's frames -Skipper -Thurston Howell the 3rd -Thurston and Lovey -Bally Star animation -Bally Logo animation -Replay At -Say No to Drugs sequence (will likely get replaced with a custom colored by this ginger screen) Score color mask -cut colormasked and triggered Shrunken Head Sequence -cut colormasked and triggered Banananananana sequence -cut colormasked and triggered Credit Count & Half Credit Count -cut colormasked and triggered Game Over -cut colormasked and triggered Grand Champion -cut colormasked and triggered High Scores -cut colored and triggered -title, scores 1 and 2, and scored 3 and 4 Jungle Run -"wedges" cut colormasked and triggered -text/countdown cut colormasked and triggered Spot Lagoon -cut colormasked and triggered -used non black background so it looks underwater Spot Lagoon Ready -cut colormasked and triggered -used non black background so it looks underwater -not sure about color choices yet Shells -cut colormasked and triggered -triggered using the word leaving the shell greyscale Turtle (Eggs) -cut colormasked and triggered After Ball Bonus -cut colormasked and triggered -Sequence cut into parts to allow last frame to hold while score scrolls in Pineapples -cut colormasked and triggered -Almost added pink gstring for Brooklyn 99, clearly the pineapple is the slut. Editor crashed and I didnt have auto save on so I have to do these again: Only lost 2 hours of work! Gift of the Gods -cut colormasked and triggered -the half frames are such a pain in the dickhole. -This whole sequence will need sliced and diced up -parts of it are used for other shots -part of this animation is re-used scrolling the other direction -Those frames will need to be redone matched 1 to 1 Skipper Yell -cut colormasked and triggered -cut into frame to frame matching fo rthe half frames Coconuts -cut colormasked and triggered -cant even tell I used the pineapple palette Secret Formula -cut colormasked and triggered -cut into pieces to fix possible timing issue with final frames -last frame gets triggered 3 times to cover the possible end frames Lava Seltzer -cut single mask frame and colored it -triggered the 4 frames to the same mask 1 Millions -cut colormasked and triggered -cut into sections -1 drop -1 standing -Millions is its own sequence (1 to 1 framing) Rope -cut colormasked and triggered -cut sequence because first frame repeats as last frame ~Malenko
  15. 9 points

    Version 3.1


    Doctor Who (Bally 1992) Hi Rez 2 and 3 screen
  16. 9 points
    Ok, made some changes to categories for Color ROM downloads. We now have the following: Color ROM's -- SAM - Color ROM Patches -- Pin2DMD Colorizations - Virtual Pinball -- Pin2DMD Colorizations - Real Pinball
  17. 9 points
    Some updates: Made the 5th window keep its round shape while zooming: The white bear @lucky1 :-) :
  18. 9 points
    So here is RBION colorization for vpin https://cloud.mail.ru/public/MZhZ/F5j1zFHP3 it's not final version. almost all scenes colorized. but i need to track each position of firewalker in Asia continent. Also it have few things for fix. Which will be fixed on days. This release will works only on virtual pinball pin2dmd displays. You can post found bugs in colorization here. i will fix it. If you like this colorization and wanna support me in future colorizations - donations is very welcome: https://paypal.me/vbobrusev all this money will be spent on parts for my pinballs
  19. 9 points
    Files: https://drive.google.com/open?id=10CjjAcqHkeEuJ7iSOv-fVCJzrrNpndLc CheckPoint Pin2DMD Readme Colorization of Data East’s CheckPoint. 1 animimation DOES break the 16 pixel height, but its position makes it work in both 16 and 32 pixel height mode. I just wanted to get yet another first out of the way. First Gottlieb (SFII), First DMDXL (BayWatch), First 16x to 32 conversion (TMNT), and now first 16x colorization sticking to 16 pixel height! WIP thread: Doesnt Exist Release Change Log: .03 SkillShot Made blue Porsche animation Radar Gun (dynamic, all speeds) 3K, 4K, 5K, 6K RPM .02 Scoring SkillShot Notice Credits Music Select Both Check Point Animations Corrected Turn Key Pal Support Our Troops .01 mega BETA Color by Malenko, 16 pixel edition High Scores & World Record Caveman Ninja Place holder DE Logo Turn Key Thanks to Lucky1 for the recording, and for the support.
  20. 9 points
    Latest SAMBuild for the version 2.9 cycle can be found in this post. The package includes the latest external DMD dlls if there has been a recent update. Or else find the external DMD dlls with the beta thread for the official VPinMAME build here: http://www.vpforums.org/index.php?showtopic=27063&page=1 OR at lucky1's GitHub repository for Pin2DMD here: https://github.com/lucky01/PIN2DMD/tree/master/integration/pinmame Copy the files into your VPM directory, and run setup.exe again. There, press the install button (with each new build) and remember to setup the defaults again! In case you have an external DMD connected that you want to use with VPM, please move the dlls from the respective subdirectory (Pin2DMD or PinDMD1 or PinDMD2 or PinDMD3) directly into your VPM directory! The 2.9 cycle is complete. SamBuild 2.9 is available here:
  21. 8 points
    I took your advice and reworked things triggered by mask 1. I've basically redone almost the entire attract sequence and a ton of other stuff, probably another 30 hours of work poured into this. Im hoping I can finish my surprise part of the update but its taking a considerable amount of time.
  22. 8 points

    Version 1.0.0


    Wheel of Fortune (Stern 2007) 1.0
  23. 8 points
    So after my location change and the lack of time I am now working on the colorizations again. I will focus on the updates for MM and TOTAN after I released the Beta for TAF, which is coming really close now 😉. I will keep you up to date in each single colorization thread...
  24. 8 points

    Version 2.0


    Fire Action De Luxe (Taito 1983) pic from Akiles Hi Rez blinkin lights in fantasy mode
  25. 8 points

    Version 1.0.0


    Ripley's Believe It or Not! (Stern 2003) HI REZ flashers added to fantasy mode....
  26. 8 points

    Version 1.1.0


    Blood Mod of the very nice table from Dozer, and tx for the permission to mod. I have changed this things: - new Hires playfield - new apron - new physics - new sounds - new animation - new lights - new grfx - more blood Have fun and enjoy
  27. 8 points
    hello I am back with a VP10 wip Start today redraw by bodydump - same images from JPs table
  28. 8 points
    I think it's worth sharing this cover https://www.facebook.com/photo.php?v=10154404698105357&set=vb.75075990356&type=2&theater Please do not send me private messages, I will not share the table until Stern's stop manufacture, I want to be fair to everyone, and that everyone can enjoy at the same time. Please be patient and respect the rules Cheers ..
  29. 7 points
    Confirmed that the author is not hosting the previous assets files on his server. So an updated Install CCC.bat is really needed. The project author was still committing code this week, but I have the port up to date to commits he made up to July 4th. I've at least played through a few times, and it works quite well. The feature I'm not sure about is Last Call. It's supposed to be a multi-ball feature awarded on match. And it is supposed to launch three balls and play ends (flippers are disabled) when there is one or zero balls remaining. For me, Last Call launches one ball and the mode plays through fine until drain. Not sure if it is a bug in the game code or something with the table. The game is still very enjoyable. Updated assets include new music for Franks N Beans Mode and some updated callouts. There is a fixed animation if the ball drains during Polly Peril. New colored Multi-ball restart animation. Fuller list of updates here: https://pinside.com/pinball/forum/topic/cactus-canyon-p-roc-project/page/28#post-5069168 Consider this a beta. But as long as the project author does not change the assets, then the same bat file can be used to update the game code. I'll post a notification in this thread when I've updated the port from the main project repository. I'm mostly waiting for activity to wind down to finalize the port (at least for the time being). Although the bat file automatically backs up and restores user_settings.yaml, I do suggest copying user_settings.yaml to another folder prior to running the bat file. The project author added some more games settings options that you may want to use - the pop bumper activity restriction. If you change your settings file with a text editor you may be very glad that you have a copy somewhere. OR you can simply use the in-game settings menu. PS - Don't bother the project author, epthegeek, about virtual pinball on Pinside or elsewhere. He is generally happy that virtual pinball players can enjoy the game, and he generously gave express consent for the port to VPX to exist. But it should be considered an entirely separate project from his main project code. Post your bug reports here is what I'm saying. Have a good time! https://www.dropbox.com/s/p387rviv7s1hbqv/P-ROC_Offline_Installer-v3.4.zip?dl=0
  30. 7 points
  31. 7 points
    For those who want to look at the source, or export for real pin: https://drive.google.com/open?id=1ezyqZ6VAHwOCeZzqoOF-npTQoozmL1lf .07 Call this the WOB release, cause he did a video for me that was a huge help and he provided a dmd dump with it. Changed the hitch hiker to match the backglass. Red shirt, blonde hair. (WOB) corrected color mask width on Loop Champion fixed credit show break between shift scenes ("Credit Reset") corrected title card palette and trigger frame Helicopter Bonus even more lambo wipe triggers changed super charger active boost color mask and added new triggers even more police wip triggers changed default 4 color palette to greyscale. removed old traffic light masks and triggers new traffic light masks and triggers Lock Is Lit tweaked RPM color mask redid "Gear Award" to cover all gear awards corrected hitch hiker scene timing (first frame had too long of a delay, may need tweaked) SuperCharger Mode Started redoing all the super charger millions. start position and direction isnt static; doing 1 to 1 framing super charger millions 1, 2 , and most of 3 are done. They are 8 frames each and theres 10 numbers sooooooo..... its a big chunk of work. super charger millions changed to red and blue (WOB) extended delay of last match game frame to hopefully stop the number changing colors at the end Loops to lite super jackpot New score mask/trigger for credits New score mask/trigger for freeplay Shoot the Super Charger Millions solo animation Score with loop count
  32. 7 points
    I'll be doing some testing on the real deal too
  33. 7 points
    File Name: Spider-Man(Stern)(2007)(ninuzzu)(v1.1)(VP10) File Submitter: ninuzzu File Submitted: 03 Oct 2015 File Category: Visual Pinball 10 - Tables Link to B2S: Link to Media Pack: Permission to Mod: Yes ROM Name: sman_261 VP Version: v10 Beta Spiderman by Stern, 2007 Table Recreation by ninuzzu for Visual Pinball 10 Credits/Thanks (in no particular order): 85Vett and Alessio for the VP9 script Dark and Zany for some primitive templates I used and edited Javier1515,JPSalas,GTXJoe and Shoopity for some code and sounds effects I borrowed from their tables VPDev Team for the new freaking amazing VPX This one was fun to build and it's very fun to play (at least for me). I found some nice resources for the pf and decided to rebuild/redraw it. Alessio scripted the GI code and it's close to the real one; but sometimes, lights will go down and never go up again, if you encounter this issue, use the center tilt key (hit the spacebar) to fix this. The Sandman and the Doc Ock kicker guides are made collidable, so the ball follows them when kicked out by the 2 kickers. The backwall decal texture is taken from 85Vett's table, I still miss this resource. The villains figurines are not 3D, but maybe they will in the future Click here to download this file
  34. 7 points
    It doesn't appear that any of the animations or modes are different between pro and le. I will be coloring the pro rom moving forward. For now Magneto!
  35. 7 points

    Version 3.2


    Thanks to the nice work before to all people making this table for VP10. This is one of my favorit, so I must optimize it and hope you enjoy my work.
  36. 7 points

    Version 1.0.0


    Titan (Taito 1982) bg pic from Carlos Guizzo
  37. 7 points
    I also made this table shrek but PhysMod5
  38. 7 points

    Version 1.0


    CSI (Stern 2008)
  39. 6 points

    Version 2.1


    Popeye Saves the Earth (Bally 1994) total rebuild New Hi Rez Scan
  40. 6 points
    This is by far my biggest release with countless of hours of research and work. I want to thank rothbauerw and bord for perfect co-operation and support. You guys are amazing! Also, thanks to Tom Tower, Ninuzzu and all the others that were involved in that original project back in the days. I hope this version is a worthy successor for it and a virtual copy of one of the all time greatest pinballs, Medieval Madness. Can't wait to hear what you guys think of it. Have a great weekend!
  41. 6 points
    official rev r4735 Add fast flip support to Jack Bot [DJRobX] SAMBuild_r4735.zip
  42. 6 points

    Version 1.0.1


    Specifications : Full rebuild from scratch New dark translite image cleaned Resolution 2048 x 1896 @70dpi Authentic lighting (as possible) Infinity lights with reflexion on the convex mirrors Thanks to Hauntfreaks for the convex mirror image ID based on the previous Dozer316 version with little modifications, thanks for this incredible job. Contains about 70 snippits No DMD image
  43. 6 points
    Stern ROMs are not hosted on this site. ROMs can be downloaded from the Stern Pinball site via their Game Codes Library. Once downloaded the ROM zip file MUST be renamed to match the name within the VPinMAME DLL. To find the correct name that VPinMAME is expecting you can do it multiple ways. Via Table Script in Visual Pinball editor: 1. Open Visual Pinball and then Open the table. 2. Once in the editor click on Edit > Script or by clicking on the Script icon. 3. Press CTRL+F to Search the script for something similar to GameName= The ROM name that the table is expecting will be in quotes. For example: "potc_600as" Via Visual PinMAME: 1. Open VPinMAME Installer 2. Click on Test The name of the ROM is located next to the name of the game. The X next to the ROMname indicates that you have this ROM in your ROMs folder. Test the ROM to ensure that it's working: 1. Open VPinMAME Installer 2. Click on Test 3. Click on Start - If you have the correct ROM and it is named correctly you should see the DMD window.
  44. 6 points

    Version 3.0


    OBA OBA (Taito 1978)
  45. 6 points

    Version 1.01.1


    Goldorak Table created by Rom in Future Pinball now ported to VPX 10.4 The table uses UltraDMD, place the Goldorak.UltraDMD folder where the VPX tables are located Thanks: JP for help in Small DMD and the wise advice he gave me Haunfreaks for Backglass Art Stat B2B Dev team for the great work they do with the emulator and the great community. Sorry if I forgot to mention somebody :facepalm:
  46. 6 points
    If you are wondering how to make BG I will show you the steps in making one 1.. you need to start with a picture of a BG...for ex. You will start with that a pic you found on the internet or a picture you took.. then you have to use your favorite image program like Photoshop or gimp or what ever you use crop it and then skew it ....make it look like a BG.. and clean up the image...and cut out snippets if you choose to.. Example of a snippet snippets are fun to use to give a better look for lights IMO and some guys dont like them its your choice...its your BG lol this tut is fast cause you should have some skills with paint programs.. so basically you will spend anywhere from a hr or 2 to days making it look great quick example is one that i worked on it took 4.5 hrs to make it and clean it up...Watch the animated gif ... its is fun but alot of hrs.. but nothing compared to the guys that make the awesome tables that are built and coded by great authors that spend months making a table.. so give credit / thanks to these guy that spend so much time making this shit for you to enjoy Thats what keep us making more...This is a hobby on OUR OWN TIME....... as you will see its no automated program lol....hrs of labor of love for pinball go into all you use and play and enjoy ....SO SAY THANKS FOR ALL THE FREE SHIT YOU DOWNLOAD OK next is after you make your BG and all nice and made snippets if you wanted them not necessary .... you will need to take all that and go into the B2S Backglass Designer That the next tut
  47. 6 points
    Appreciate it. I actually bought a Metallica LE about 6 months ago so I wound up with all the missing resources that I needed that I wished to add :-) The game is 100% complete and fully tested out. Just waiting for it to go out of production now. It's looking more and more like it will be my last table so I'm hopeful everyone enjoys it.
  48. 6 points
    Thanks Dazz. I've actually been pleasantly surprised that I haven't received any of those PM's yet :-)
  49. 6 points
    Javier - If you need any resource images let me know. I can take them for you. I have a Prem AC/DC but most of the plastics are the same. SpiffyRob - I think that would be a bad move. Releasing these tables as soon as we do is already pushing the envelope. Rule of thumb I think we need to follow is that if you want to play an in production table in VP that you'll probally need to build it. There is nothing stopping anyone from hosting it at another location (except maybe the added risk of a cease and disist order) but I think we should respect the admins here and not link to it. It's their site and there rules. For instance at VPforums, I don't even talk about SAM tables as it'sagainst their rules. If I have something SAM related I'll talk about it here or release it here.
  50. 6 points

    Version 1.0


    Iron Maiden (Stern 1981)
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