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Showing content with the highest reputation since 11/14/2012 in all areas

  1. 93 points
    Dazz

    Vpuniverse.com Site Rules

    Please do NOT Private Message or Instant Message our Developers & Table Authors VPUniverse was created to make a better place for development and table creation. We want this site to remain a safe haven where developers, artists, script guru's and table creators can develop without the harassment that other sites have tolerated in the past. Our developers do what they do for our hobby. Our developers normally do not get anything in return for their time and effort except for our thanks. People need to understand that pressuring our developers to make a certain table, to update a table, or asking about progress on tables they have under construction pushes this hobby in the wrong direction. On VPUniverse.com we encourage our Developers to make continual updates regarding their Works In Progress and to keep the community informed. Our developers DO NOT NEED to be constantly reminded that people are looking forward to their creations. Pressuring our developers makes them to NOT want to continue working on their projects. Many authors work much better and efficiently without having hundreds of PM's clogging up their inbox's and the constant hounding for tables or updates. Please DO NOT message developers regarding the following: 1. Works In Progress 2. Table Requests 3. Progress Updates 4. Asking for access to unreleased tables. In return for not bothering our developers; our developers promise to keep the community updated on their current Works In Progress. ** NOTE ** "PM" includes Private Messages and Instant Chat Messages.
  2. 45 points
    Dazz

    Vpuniverse.com Site Rules

    Temporary and Disposable Email Services VPUniverse.com does not allow any registrations by users using Temporary and Disposable Email Services. Users using Temporary and Disposable Email Services will be flagged and possible account deletion without notice. Temporary and Disposable Email Services do not include Gmail, Hotmail, Yahoo, etc.
  3. 21 points

    Version 0.95

    1,191 downloads

    As promised! Here is the Beta Version of my Walking Dead Table. It´s finished about 95%. Only some Visual things have to be done. You can play the table in the Stock Stern Version or you can Install the Bezel Mods. Simply press "F6" during play and choose the Mods you like to install. Restart the table and they are installed. I hope you have Fun with this until the Releaseversion is ready (Which will hopefully not take so long.....You all know me and my breaks ...Kidding)
  4. 14 points
    Javier15

    Csi (Stern 2008)

    Based in CSI Stern 2008 CREDITS: FRANSISCO666 AND ROM: Models 3d and resources redraw GTXJOE: Animation the Skull MAKUSTE: For excelent PhysMod WILDMAN: B2S Backglass ARNGRIM: DOF Bodydump: DroppTargets Flippers Koadic: New Plunger code Zany: Flasher Domes Dark : Primitive screws bolts DAZZ: BY ALLOWING THESE BEAUTIES WILL BE HOSTED ON THE FORUM. "I apologize if I forget to mention someone." The table runs VP_PHYSMOD5. Download latest version VP: Physmod5 To add the table Hyperpin should follow this tutorial. Launch different version of VPinball fron Hyperpin Español La mesa corre en VP_PHYSMOD5. Para descargar la version VP con las fisicas: Physmod5 Para agregar la mesa a Hyperpin, deben seguir este tutorial. Launch different version of VPinball fron Hyperpin Download CSI (2008)
  5. 13 points
    CarnyPriest

    SAMbuild

    Version 3.1

    8,376 downloads

    Unofficial Stern SAM enabled compile based on Visual PinMAME Same as official VPinMAME except 1. also supports full color DMD patches for S.A.M. game code that require side channel loading to use extended memory 2. also supports full clones that have unique configurations in DOFConfigtool - blkou_hf, ratfink, missworld, penthouse Instructions for use: Install official Visual PinMAME http://www.vpforums.org/index.php?app=downloads&showfile=11571 Overwrite VPinMAME.dll with the SAMbuild version. Run Setup.exe again and press the 'Install' button. In order for any user customized game code mods to load and run whether the mod adds full color DMD or a soundtrack remix, the game setting for the replacement game code set must have 'Ignore ROM CRC errors' enabled. PinMAME executable included for rom testing and auditing. Compiled with VC2015 PLAYERS NOTE (for 2.8 or greater): To align with official VPinMAME set naming from driver.c, the following were renamed: Iron Man & Iron Man Vault Edition im2 -> im X-Men xmen -> xmn The Avengers avg -> avs This will also require renaming the rom in VP table scripts For stable release based on official 2.7 go here and then click "See Changelog" button and select June 30 v2.34.
  6. 13 points

    Version 3.0

    1,313 downloads

    Star Wars (Data East 1992) Hi Rez
  7. 13 points
    Dazz

    VPU Color ROM Patcher

    Version 0.01

    1,073 downloads

    Use this program to quickly patch color ROMs. Download ROM and extract file (.bin) Download Color Patch (.diff) Select Original ROM (.bin) Select Color Patch for ROM (.diff) Enter name of ROM and ensure that you include .bin extension. Click Apply Patch Patched ROM will be placed in \mods\ folder where you have unzipped this app to. Right Click on the new ROM and select Send to > Compressed Folder. Make sure that filename is valid name from game list in PinMAME Setup. Please Note: ** I haven't done much testing of this. I patched a couple ROM's, but did not test them on my machine. I'm assuming they should work correctly. If you run into any issues; please let me know. Next version will have Auto zipping of completed ROM.
  8. 13 points
    gtxjoe

    King Kong - Data East - 1990 - Wip

    King Kong WIP is in progress again. This will be a physmod table, so I will start taking objects from Dazz's table and transfer it over. I will try to post a WIP pic over the weekend.
  9. 12 points

    Version 2.2

    899 downloads

    Ghostbusters LE (Stern 2016) Hi Rez New rebuild Fantasy Mode flashers...Rom Controlled ..Or authentic mode made this for the GB table from Monsterbash....Nice job guys
  10. 12 points

    Version 2.1

    1,808 downloads

    Medieval Madness(Williams 1997)
  11. 12 points
    File Name: Transformers Pro (Stern 2011) (FS VP9.9) gtxjoe freneticamnesic File Submitter: gtxjoe File Submitted: 18 Sep 2014 File Category: Recreations Link to B2S: Permission to Mod: Yes ROM Name: tf_180.zip VP Version: v9.9.0 - DX9 "What you are about to see is totally classified..." Transformers Pro (Stern 2011) A joint production by gtxjoe and freneticamnesic Built using VP 9.9. Several options available at the top of the script so give it a look. Zipfile includes transformers intro music - place this mp3 file in your Visual Pinball\Music folder * This table requires Vpinmame SAM version and sam.vbs found here: http://vpuniverse.com/forums/files/file/2480-vpinmame-sampindmdunity-unified-version/ Download the TF PRO ROM from the Stern website and rename the ROM zip filename to "tf_180.zip" Note: If you lose a ball during gameplay, you can press B to add a ball back to continue play. Credits: 85vett - Transformers pictures used for this build Dark - Optimus Ramp and Flasher dome Randr - Flasher dome rom - Optimus Prime model Arngrim - DOF author extraordinaire rascal - Nudge bobble script for the level and his ball handling expertise Wildman - Transformers DB2S backglass jimmyfingers/Unclewilly - Halo lighting approach and many others... Click here to download this file
  12. 12 points
    gtxjoe

    List Of Vp Physmod Tables

    ------>>>>>> Dedicated Physmod list is now here: http://vpuniverse.com/index.php/physmods.html <<<<<------ PinballX Physmod Logos: http://vpuniverse.com/forums/topic/1692-physmod5-logo/ http://vpuniverse.com/forums/topic/1583-pinballx-system-logos-vp-dx7-vp-physmod-5/ http://www.vpforums.org/index.php?showtopic=29431&p=285529 http://www.vpforums.org/index.php?showtopic=28916 Official VP Physmod beta: http://www.vpforums.org/index.php?showtopic=27416&p=261239 Unofficial VP Physmod with modified nudging and different registry storage location: http://www.vpforums.org/index.php?showtopic=28313&p=277099 Physmod5 - http://www.vpforums.org/index.php?showtopic=27416&p=266075 Physmod4 - http://www.vpforums.org/index.php?showtopic=27416&p=265265 Physmod3 - http://www.vpforums.org/index.php?showtopic=27416&p=263194 Physmod2 - http://www.vpforums.org/index.php?showtopic=27416&p=261813 Physmod1 - http://www.vpforums.org/index.php?showtopic=27416&p=261241
  13. 12 points
    unclewilly

    List Of Vp Physmod Tables

    Please patch my tables. Converting to physics mod is a pain in the a $$. Oh and an update. Vp10 is coming right along. I think we will see a beta in the not to distant future. Maybe a few months
  14. 12 points
    Not much to show so far Apron done minus plunger sticker............................................. that's it redrawing plastics tomorrow goodnight
  15. 12 points
    85vett

    Metallica Release Date

    Yup. Once it goes out of production I'll release it. It's pretty much ready at this point.
  16. 12 points
    85vett

    Iron Man "v" Edition

    Convinced a friend of mine to let me shop out his IM for him if he buys the parts. This will allow me to get pics of all his plastics so I can replace my drawn ones with the real ones :-) Fren - After I get the pics I may still need help getting the images to match the maps. Will let you know when that time comes. Little more progress made on the update as well.
  17. 12 points
    Here is a little Video Preview of the lightning.
  18. 12 points
    OK gtxjoe gave me permission and I've been itching to share a WIP thread of this table! This one has been pretty fun to work on since he sent it to me. It's going to have some cool lighting yet that you don't see in the screenshot. Right now it's playing good and we've got a lot of the neat eyecandy going, but there's still a lot more to come. We've taken a bit of a break on it for the past week and a half but probably will get back to it shortly and more screenshots will follow And of course great resource photos for this table have been provided by 85vett
  19. 11 points
    laylow

    This is

    Version the End

    19,203 downloads

    I'm done, collection ended..
  20. 11 points

    Version 1.1

    1,222 downloads

    Tron Legacy (Stern) (PuP Edition) PinUp Player Edition mod : TerryRed PinUp Player created by: NailBuster VPX table created by: ICPJuggla, freneticamnesic (original FP to VPX conversion). RustyCardores: Surround sound mod, new sounds added (where there were none) DJRobX: Updated physics and code to bring table inline with VPX 10.4 routines. ROM-controlled GI and PWM flasher support. Prettier Ball. HauntFreaks: File size optimization Other credits: Rom and GLXB (original FP table version), SLAMT1LT (Ultimate Edition FP version, and inspiration for this table mod) To see the world's first PinUp Player VPX table mod, watch this video of it here in my cabinet: PinUp Player is a program that lets you play any video file on your Backglass, Topper, DMD, or any other screen using VLC media player. These videos can be controlled through the table’s script, switches, triggers, lights, or other table events. This allows any VP, FP or FX2 (using DOFLinx for FP and FX2) table to have a Backglass or Middle Screen with full videos like Jersey Jack Pinball, modern Stern tables, or Heighway Pinball tables. You can control the videos using direct PuP control through the table’s script, or you can use B2S Server and create a PuPB2S that doesn’t require any modification of the table (but with less control), similar to a normal B2S (but really easy to make). This PuP table mod is not using the PuPB2S method (which uses B2S Rom calls), and was a complete mod of the table script. I created all the videos myself (1920×1080 for Backglass, and 1920×822 for Topper), inspired by SLAMT1LT’s FP version. Since this is a rom based table. I have no access or control over any of the game code or actions. I literally made A LOT of new code specifically for PUP that works based on only triggers / switches from the game, and the playfield lights and neon ramp colour logic. It’s a miracle I was able to pull this off, as this works with most MB modes, as well as the jackpots,etc all having unique videos with titles,etc. Because of this, I also wasn’t able to do anything for Sea of Simulation, End of Line MB, or portal, as they all use White for neon ramp colours, and I have no way to differentiate them. To use this table you will need: - VLC media Player "32 bit" only installed! (64 bit version won't work): https://www.videolan.org/vlc/index.html - PinUp Player installed: http://www.vpforums.org/index.php?showtopic=38979&page=1 - "Tron_Legacy" PuP videos should be installed to your "PUPVideos" folder. - there must be absolutely no files in the "PUPVideos\trn_174h" folder! (this folder is created when the table is first run, as is the Tron_Legacy folder) That folder is meant for a PuPB2S (based on the table's rom). This table's "PuP mod" doesn't use the PuPB2S function, so if you have any videos in there meant for a PuPB2S, then you will have videos from both folders playing...and you don't want that! - ensure all files from PinUp Player are "unblocked". You may need to set PinUp Player Compatibility Mode to WinXP if you are running on Win7. You may also need to have PinUp Player "Run as Admin". Desktop users: VPX MUST be run in windowed fullscreen! PuP will not be visible if VPX is run in exclusive fullscreen. When setting up PuP, size and postition both your PuP Backglass and PuP Topper so they don't cover the table. Cabinet users: No Pinball X Topper or backglass "videos" can be playing when the table is launched and running. While it "may" work, having videos from PBX and PuP playing on the same screen may cause issues. Pinball X still image for your Backglass or Topper screen is fine. PuP will play over still images and B2S backglasses, no problem...in fact its encouraged to use a still image for the Topper background, as this PuP mod doesn't use any "Background images or videos" that are always displayed. You can run your playfield screen in Exclusive Fullscreen, just don't setup any PuP screens to play on that screen, as they won't be visible. Recommendations: - this table mod is designed to be used with both a Backglass PuP screen, and a Topper PuP screen. You don't require both of those however, in a cabinet for PuP to work. - you can have both the PuP Backglass and PuP Topper on the same screen if you wish. Just re-size and position them on the same screen so they don't overlap each other. You may also only use one or the other if you wish. - setup both your Backglass PuP screen and Topper PuP screen to "Pop-up enabled". This will have videos pop-up and play and then close when finished. - note, that if you have a looping video playing (Topper, multiball modes) when you exit the table, PuP will continue to play this looping video as it hasn't been given a stop or disable loop command. Please note: This table mod is using a PinMAME Rom, and therefor I have no control over what the table is actually doing. All I have done is create new code in the table script that will react to switches, triggers, playfield lights, Timers, and the Neon Ramp colours to play videos as a result of in-game events. While I have thoroughly tested this mod, there may be rare instances where a video may play when it shouldn't, or a video will stop when it shouldn't (mostly just Topper videos). This is usually a result of a ball drain's timing being off a little (with ball saver,multi-ball modes, etc). This is beyond my control, but if it does happen, it won't affect the gameplay at all. Once you have a normal ball drain or certain multiball modes active again, then everything should be good to go again. This mod was a lot of work, but the results are just too damn cool! I hope you enjoy it! TerryRed Configuring PinUp Player's Screen settings for this table only (so you don't need to change PuP's default settings): Since I don't think SetScreenex is mentioned yet in any of the PuP docs...I'll mention how I used it with Tron (PuP Edition) here. In the table script near the top, you can find these two lines: PuPlayer.SetScreenex 2,0,0,0,0,1 'Set PuPlayer Backglass to Pop-Up On <screen number> , xpos, ypos, width, height, POPUP PuPlayer.SetScreenex 0,0,0,0,0,1 'Set PuPlayer Topper to Pop-Up On <screen number> , xpos, ypos, width, height, POPUP Screen number 2 = Backglass, screen number 0 = Topper. Change the last digit to 0 if you want to disable PopUp for this table ONLY! (though Pop-Up is recommended) Setting the xpos, ypos, width, height, to 0 will also use PinUp Players's default size and position if you don't want a different position and size for only this table. Or you can comment out the entire line with an apostrophe to disable the command entirely (and use PinUp Player's default settings). Also you will see these lines: PuPlayer.Init 0,"Tron_Legacy" PuPlayer.Init 2,"Tron_Legacy" If you don't want to use one of the PuP screens at all, just comment out the line with an apostrophe which screen (Backglass=2, Topper=0) you don't want to use specifically for this table ONLY! This way you don't have to change PuP's default settings. All of the above is only applicable to a PuP table "MOD" that doesn't use a PuPB2S (like Tron Legacy PuP Edition). This is the only way to allow for this table to have its own user definable PuP screens config without changing PuP's default settings.
  21. 11 points

    Version 1.0.3 DOF

    2,624 downloads

    Hello everyone A big thank you JPsalas for its version of LOTR and allow me to share my MOD. Thanks to bassgeige for his participation on the original table Original 3D models from GLBX.JP's adapted to VPX and adjusted their textures. The path of the dead figures are simple images since I did not have any 3D models of them. special thanks to Leevuth wheels picture creator changelog - New texture for all ramps and rails, sword ramp, My precious ;), wall - New playfield - Change all Gi light for colour led effect - Add Mod Sword toys Bilbo - Change dead figs for led model - Change soron eye - noise reduction all plastics You need the latest VPX 10.3 beta (or newer) to play this table. Thank you all for your support and to have taken the time to read me lotr.zip
  22. 11 points
    Not much going right now. The FP version of this table by GLXB and Highlnder00 (beta or WIP on pinsimdb) had a great table redraw by Highlnder00 and models done by..shoot....I actually don't know, did GLXB do the models? Or rom? Since it was so good it doesn't make much sense for me to go redraw and I can't find a high res playfield scan. I'm currently waiting for permission from Glxb to use his resources. Does anyone know if he has given permission on GoPinball somewhere? I've redrawn the plastics and done primitives for them, re-textured a couple things. I've put it together in VP and have it launching (as you could see in a video elsewhere on this site) thanks to help from gtxjoe, I'll probably need a bit more help from him... this table is complicated compared to other Sterns from this era! Progress will be a bit slower than my last build because of that........
  23. 11 points
    ClarkKent

    List Of Vp Physmod Tables

    This is not fully true - mainly not the authors got upset but some people who like to talk big. They ruined the fun for many. Thank god VPUniverse exists! And no worries, the dropbox links will work again soon.
  24. 10 points
    File Name: Batman Dark Knight (Stern 2008) (85vette) File Submitter: 85vett File Submitted: 05 Sep 2014 File Category: Recreations Link to B2S: Permission to Mod: Contact Author First. ROM Name: bdk_294 VP Version: v9.9.0 - DX9 There are two version of the table being uploaded. One is for use in VP 9.9 and the other is for Phsymod5. The physmod5 plays much better in my opinion so I encourage you to give that version a try. The table plays fast (as I like them) but can be slowed down by reducing the gravity or adding more friction. Easy changes in the editor (click on the backbox and you will see it on the right). I encourage you to tweak those setting to your feel. I'm hoping I've caught all the bugs but if one is present please let me know and I'll do my best to correct it. Keep in mind that the crane will only register hits at a specific strength of shot (or higher). Balls rolling down the playfield out of the pops or lane generally wont meet that threshold thus not register a hit. You will also see the ball get trapped by the crane sometimes on the right loop if the ball comes from the top. The crane will move and the ball will release. happens on the real table but is more prevalent on the VP version . Thanks to P1 and UW for letting me use the the Joker turntable and bat ramp animation from their WIP. This saved me a lot of time and works great! Thanks to gtxjoe for the script help for the crane animation Thanks to all my beta testers. I'll keep your names quite so you don't get PMed asking for some of the other tables in test ;-) *** you will have to rename the rom off sterns website to bdk_294*** Happy Friday! *** version 2 uploaded - with version 2 I have reduced the threshold to activate the crane switch as well as increased (and relocated) the targets. This should make the crane more sensitive which should help with balls being caught by the crane. There will still be caught balls but hopefully it will be minimized now. If you would like it to be more sensitive just click on the wall for each spot where the ball stops and change the threshold (right now it is 9). Reducing it to 1 or 2 will make it real sensitive and pretty much prevent ball hang ups but I felt that was to soft as it would register light glances which the real table would never register. i went down the middle but you can easily change to your liking. Click here to download this file
  25. 10 points
    Gronimod

    Wip - Groni Pinball - Stern - Family Guy

    Here is a Video Gameplay of the table in it´s actual state. Due the new VPM Build, which fixes CSI and IJ, it have been a step back for emulating FG. I hope Angrm find a fix to make them all work good. Anyway you can see some gameplay of the table, watch the lightning. Still no PM5 Physics until now. Enjoy
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