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Showing content with the highest reputation since 11/14/2012 in all areas

  1. Dazz

    Vpuniverse.com Site Rules

    Please do NOT Private Message or Instant Message our Developers & Table Authors VPUniverse was created to make a better place for development and table creation. We want this site to remain a safe haven where developers, artists, script guru's and table creators can develop without the harassment that other sites have tolerated in the past. Our developers do what they do for our hobby. Our developers normally do not get anything in return for their time and effort except for our thanks. People need to understand that pressuring our developers to make a certain table, to update a table, or asking about progress on tables they have under construction pushes this hobby in the wrong direction. On VPUniverse.com we encourage our Developers to make continual updates regarding their Works In Progress and to keep the community informed. Our developers DO NOT NEED to be constantly reminded that people are looking forward to their creations. Pressuring our developers makes them to NOT want to continue working on their projects. Many authors work much better and efficiently without having hundreds of PM's clogging up their inbox's and the constant hounding for tables or updates. Please DO NOT message developers regarding the following: 1. Works In Progress 2. Table Requests 3. Progress Updates 4. Asking for access to unreleased tables. In return for not bothering our developers; our developers promise to keep the community updated on their current Works In Progress. ** NOTE ** "PM" includes Private Messages and Instant Chat Messages.
    93 Points
  2. Dazz

    Vpuniverse.com Site Rules

    Temporary and Disposable Email Services VPUniverse.com does not allow any registrations by users using Temporary and Disposable Email Services. Users using Temporary and Disposable Email Services will be flagged and possible account deletion without notice. Temporary and Disposable Email Services do not include Gmail, Hotmail, Yahoo, etc.
    45 Points
  3. 85vett

    Metallica Pro Fs Pm5

    File Name: Metallica Pro FS PM5 File Submitter: 85vett File Submitted: 27 Dec 2015 File Category: Recreations Permission to Mod: Yes ROM Name: MTL 131 VP Version: Experimental - PhysicsMod Stern Metallica Pro recreation. Thanks for everyone's patience in the release of this table. I'm not sure what the most recent code is for Met Pro so you will most likely want to update that. Just download the most recent version and change it in the script. This is a Physmod 5 table of which I highly recommend playing it in this version due to the much improved flipper physics. A VP9.9 version was not created. I was going to build a specific table in that version but lost interest. If anyone wants to make a conversion to VP 9.9 approval is granted to release. Thanks to Dark for the Sparky head. I used a moddified version of JP's AFM ship movement script for the head so I should give credit to him for that. It's pretty cool using that script as nudging makes his head bobble, just like the real table. Thanks to Fren for letting me use some of his Met table redraw. I had most of it already but was able to fill in some gaps from his PF. Thanks to my testers - you know who you are. Some people have experienced some issues with balls getting stuck on the cross. I've made a couple of adjustments which seems to have removed that problem. Hopefully that issues doesn't pop up anymore. Gameplay wise is very fast as I adjusted settings to play like my real Met table. I keep it waxed and super fast thus why this table is fast. I encourage everyone to play with the settings to make the game play as they wish. Full rights to mod are given at this time. It's been a fun ride building tables so hopefully everyone enjoys this one. Hopefully I'll get the bug again some day to build tables again. Click here to download this file
    15 Points
  4. Visual Pinball X (10.0.0) is officially out of Beta status and ready for public consumption. Toxie and his team have done an amazing job on Visual Pinball X. I have uploaded the Full Install and Minimal Install of Visual Pinball X in our downloads section. If you haven't dug into Visual Pinball X yet, now is the time to do so! With the release of Visual Pinball X we are also removing our rules for SAM emulation. As of now, the wait has been removed. This now opens up Metallica, Walking Dead and any other games we all have been waiting for. Feel free to upload!
    14 Points
  5. 85vett

    Metallica Release Date

    Some more lighting and physics changes made. Table is now officially finished and will be released once it goes out of production on sterns site. P.S. - Donations wont get you the table sooner so please don't ask. Seems to be a common request these days so I figured I'd just answer that all at once.
    14 Points
  6. Javier15

    Csi (Stern 2008)

    Based in CSI Stern 2008 CREDITS: FRANSISCO666 AND ROM: Models 3d and resources redraw GTXJOE: Animation the Skull MAKUSTE: For excelent PhysMod WILDMAN: B2S Backglass ARNGRIM: DOF Bodydump: DroppTargets Flippers Koadic: New Plunger code Zany: Flasher Domes Dark : Primitive screws bolts DAZZ: BY ALLOWING THESE BEAUTIES WILL BE HOSTED ON THE FORUM. "I apologize if I forget to mention someone." The table runs VP_PHYSMOD5. Download latest version VP: Physmod5 To add the table Hyperpin should follow this tutorial. Launch different version of VPinball fron Hyperpin Español La mesa corre en VP_PHYSMOD5. Para descargar la version VP con las fisicas: Physmod5 Para agregar la mesa a Hyperpin, deben seguir este tutorial. Launch different version of VPinball fron Hyperpin Download CSI (2008)
    14 Points
  7. 85vett

    Mustang

    Could really use some scans of the plastics for Mustang. Figured I'd post this here since the table is ready to go minus the actual plastics and some lighting issues due to aux board needs (still playable so will release without that if necessary once it goes out of production). I just made my own for now.
    13 Points
  8. gtxjoe

    King Kong - Data East - 1990 - Wip

    King Kong WIP is in progress again. This will be a physmod table, so I will start taking objects from Dazz's table and transfer it over. I will try to post a WIP pic over the weekend.
    13 Points
  9. File Name: Transformers Pro (Stern 2011) (FS VP9.9) gtxjoe freneticamnesic File Submitter: gtxjoe File Submitted: 18 Sep 2014 File Category: Recreations Link to B2S: Permission to Mod: Yes ROM Name: tf_180.zip VP Version: v9.9.0 - DX9 "What you are about to see is totally classified..." Transformers Pro (Stern 2011) A joint production by gtxjoe and freneticamnesic Built using VP 9.9. Several options available at the top of the script so give it a look. Zipfile includes transformers intro music - place this mp3 file in your Visual Pinball\Music folder * This table requires Vpinmame SAM version and sam.vbs found here: http://vpuniverse.com/forums/files/file/2480-vpinmame-sampindmdunity-unified-version/ Download the TF PRO ROM from the Stern website and rename the ROM zip filename to "tf_180.zip" Note: If you lose a ball during gameplay, you can press B to add a ball back to continue play. Credits: 85vett - Transformers pictures used for this build Dark - Optimus Ramp and Flasher dome Randr - Flasher dome rom - Optimus Prime model Arngrim - DOF author extraordinaire rascal - Nudge bobble script for the level and his ball handling expertise Wildman - Transformers DB2S backglass jimmyfingers/Unclewilly - Halo lighting approach and many others... Click here to download this file
    12 Points
  10. arngrim

    Retiring From Vpm Sam Builds

    Hi Guys, As you know I'm involved in a lot of VP developments, i'm adding force feedback to all tables and help authors to have their tables adapted to it, i have the responsibility of the configtool since Deegor retired from it, and I took and officialized Sam builds after Snotz had no time to deliver new versions. For that part, I'm lacking a lot of knowledge and i never had a desire to grow there, lack of time compared to the rest of my tasks in VP and considering my real life, having a wife and 2 little kids In short, the latest build 2.23 that has been published recently is the last one you will see from me, but i'm sharing the sam.c that contains all the roms that the 2.23 contains. sam.rar Here also the driver.c, that contains the references to all the roms, required for the list of roms visible in test from setup.exe, and also that is what VP uses to make the roms working driver.rar if you want to compile vpm with these, you need to bind these files to the official vpm available in the repository here http://sourceforge.net/p/pinmame/code/HEAD/tree/ in some places you have to make sure to remove the restrictions to allow sam.c to be recognized, i don't want to cover that as normally you can't do it, but it is explicit enough in the code, the it's not that difficult If someone wants to continue after me, please do so, i also hope that vpm team will start to support SAM, I'm sure they will do a perfect job just like they achieved with the rest of the pinball emulation I'll continue to DOF tables, and support configtool, when i have enough time, I also will enjoy more vp as a player, i didn't play that much these past months actually, it's time to break some high scores
    12 Points
  11. gtxjoe

    List Of Vp Physmod Tables

    ------>>>>>> Dedicated Physmod list is now here: http://vpuniverse.com/index.php/physmods.html <<<<<------ PinballX Physmod Logos: http://vpuniverse.com/forums/topic/1692-physmod5-logo/ http://vpuniverse.com/forums/topic/1583-pinballx-system-logos-vp-dx7-vp-physmod-5/ http://www.vpforums.org/index.php?showtopic=29431&p=285529 http://www.vpforums.org/index.php?showtopic=28916 Official VP Physmod beta: http://www.vpforums.org/index.php?showtopic=27416&p=261239 Unofficial VP Physmod with modified nudging and different registry storage location: http://www.vpforums.org/index.php?showtopic=28313&p=277099 Physmod5 - http://www.vpforums.org/index.php?showtopic=27416&p=266075 Physmod4 - http://www.vpforums.org/index.php?showtopic=27416&p=265265 Physmod3 - http://www.vpforums.org/index.php?showtopic=27416&p=263194 Physmod2 - http://www.vpforums.org/index.php?showtopic=27416&p=261813 Physmod1 - http://www.vpforums.org/index.php?showtopic=27416&p=261241
    12 Points
  12. freneticamnesic

    Indiana Jones Wip - Freneticamnesic

    as soon as dazz approves it you can grab it......probably tomorrow morning unfortunately.
    12 Points
  13. unclewilly

    List Of Vp Physmod Tables

    Please patch my tables. Converting to physics mod is a pain in the a $$. Oh and an update. Vp10 is coming right along. I think we will see a beta in the not to distant future. Maybe a few months
    12 Points
  14. freneticamnesic

    World Poker Tour Wip - Freneticamnesic

    Not much to show so far Apron done minus plunger sticker............................................. that's it redrawing plastics tomorrow goodnight
    12 Points
  15. 85vett

    Metallica Release Date

    Yup. Once it goes out of production I'll release it. It's pretty much ready at this point.
    12 Points
  16. 85vett

    Iron Man "v" Edition

    Convinced a friend of mine to let me shop out his IM for him if he buys the parts. This will allow me to get pics of all his plastics so I can replace my drawn ones with the real ones :-) Fren - After I get the pics I may still need help getting the images to match the maps. Will let you know when that time comes. Little more progress made on the update as well.
    12 Points
  17. Gronimod

    Wip - Groni Pinball - Stern - Family Guy

    Here is a little Video Preview of the lightning.
    12 Points
  18. OK gtxjoe gave me permission and I've been itching to share a WIP thread of this table! This one has been pretty fun to work on since he sent it to me. It's going to have some cool lighting yet that you don't see in the screenshot. Right now it's playing good and we've got a lot of the neat eyecandy going, but there's still a lot more to come. We've taken a bit of a break on it for the past week and a half but probably will get back to it shortly and more screenshots will follow And of course great resource photos for this table have been provided by 85vett
    12 Points
  19. ninuzzu

    Shrek (Stern)(2008)(Ninuzzu)(Mod 1.1)(Vp10)

    File Name: Shrek (Stern)(2008)(ninuzzu)(mod 1.1)(VP10) File Submitter: ninuzzu File Submitted: 07 Aug 2015 File Category: VPU Patching System - Table Modifications (FS) Modified by: ninuzzu Original Table Author: Groni Original Table Version: beta 0.5 Original Table Download: SHREK VP10 mod 1.1 ------------------ VP10 MOD/conversion by ninuzzu Credits/thanks - Groni, without him this wouldn't be possible. The table is based on Family Guy by Groni. - Comicalman, I used his Future Pinball table as a resource for the playfield texture and the toys. - GLXB , who made Shrek, Fiona and Donkey 3D models - DJRobX for the center post script fix - arngrim for the DOF script - Also a huge thanks to Freneticamnesic who fixed the bug with the flashers. What I did: - Readapted the textures to fit Groni's models - New Plastics from scatch - Some textures redone from scratch - Made a new model for the mirror - Reworked some 3d models - Added light system to Donkey mini-pinball - Other little stuff (lights, model positioning) How to apply the patch - download the original table at http://vpuniverse.com/forums/files/file/3214-family-guy-beta-version-groni-pinball-vp991/ - download the VPUPatcher tool at http://vpuniverse.com/forums/files/file/2581-vpu-patching-system-vppatch-32bit-64bit/ - open VPUPatcher and select "Family Guy_BETA_VP991.vpt" as the original (unmodified table) - now select "Shrek_VP10_mod_1.1.dif" as the new table patch - type the new filename, e.g. "Shrek_VP10.vpx" . Make sure that the file name ends in .vpx. - you're ready to patch. Click "Apply patch" and, when the tool finishes, you'll find the table in the "mods" folder inside the VPPatch location path You need the rom version 1.41 to play this mod (shr_141). Note: - Shrek and Puss in Boots 3D models were replaced by 2D flat primitives , but the 3d model is still there. If you want to see them you have only to make them visible. To do that, open the table in the editor and go to layer 4; select ShrekP1 and PussP and make them invisible in the properties window. Now select ShrekP and CatP and then make them visible in the properties window. Note for desktop users: if you want to move/resize the DMD or change its color, go to "Backdrop" and select the black box named "textbox1". In the properties window change its parameters to your wish. Have fun Ninuzzu Click here to download this file
    11 Points
  20. edizzle

    Stern's Rolling Stones

    Thanks to 85Vette for posting the playfield. I decided to try my first Stern SAM build. Still a ways to go, but I am finally starting to be a little more efficient at builds. I started with TMNT (as you can see with the bumper caps). It also helps when looking at other builder's fine tables. It's partially playable, with the moving Mick being the glaring missing piece. I have some ideas on how to script it. I will definitely look at the Batman Dark Knight Crane script, as I think it would be pretty similar with the main difference being different switches are triggered depending on Mick's position. I may give it a go and if I can't get it, I'll probably turn the scripting pros. Plastic resources are a bit surprisingly hard to come by so still looking for some good resources on that. This table overall seems very basic compared to the modern stern pins...no VUKs, very open playfield with very little toys, but it makes for some fast shots and potentially lots of combos. I am currently doing this in PM5.
    11 Points
  21. freneticamnesic

    Indiana Jones Wip - Freneticamnesic

    Not much going right now. The FP version of this table by GLXB and Highlnder00 (beta or WIP on pinsimdb) had a great table redraw by Highlnder00 and models done by..shoot....I actually don't know, did GLXB do the models? Or rom? Since it was so good it doesn't make much sense for me to go redraw and I can't find a high res playfield scan. I'm currently waiting for permission from Glxb to use his resources. Does anyone know if he has given permission on GoPinball somewhere? I've redrawn the plastics and done primitives for them, re-textured a couple things. I've put it together in VP and have it launching (as you could see in a video elsewhere on this site) thanks to help from gtxjoe, I'll probably need a bit more help from him... this table is complicated compared to other Sterns from this era! Progress will be a bit slower than my last build because of that........
    11 Points
  22. ninuzzu

    Spider-Man Vp10

    Hi guys, I'm working on Spider-man, here a preview
    11 Points
  23. 85vett

    Wip - Groni Pinball - Stern - Family Guy

    I'm not even going to consider making a mod of another builders table and releasing it BUT I will tell you how to make the upper PF lights work and make it as simple as possible. First you need to add the flashers: - Upload the below flasher images - in the lower left hand side click on the "Flasher"icon. Then click on the table. This will place a flasher on the board. - On the right hand side make sure that "visible"is checked as well as ""addaptive alpha blend"is checked. The rest you can leave alone. - assign a flasher image to the flasher (it's one of the ones you uploaded at the start of this). Match the color to the insert. - Now name the flasher for the first light you are working on (light 68 would be F68, light 121 would be F121, etc...) - Line the flasher up to be one or two units higher than the mini playfield's playfield. In this case they should be 147.5 units of height. - (the hardest part which is trial and error. Line up the flasher light with the insert on the miniPF. Since the MiniPF is a primative you'll just have to put it as close as possible and them move it as you test the game (start a game). Be sure to save it once you get it to where you are happy. *** by not adding the scripting in yet the light will stay on lit solid. This makes lining things up easier. - Save the table. I like to save it as a new version incase something gets coruputed. This way you can start with the last good table vs having to start from scratch. It happens more than you would like to think). For instance I may do something like Family Guy 1.01. Next save is Family Guy 1.02 and the next is Family Guy 1.03, etc.. - Repeat this process until you have all your lights on the PF. - You should now have all the lights on the table but they just aren't working. Time to add the script. I'll post it for you so don't worry. - Simply replace this: Sub FlasherTimer_Timer() Flash 191, F31 Flash 192, F32 Flash 193, F23 Flash 195, F25 Flash 196, F26 Flash 197, F27 Flash 198, F28 Flash 199, F29 End Sub With this: Sub FlasherTimer_Timer() Flash 68, F68 Flash 81, F81 Flash 82, F82 Flash 83, F83 Flash 84, F84 Flash 89, F89 Flash 90, F90 Flash 91, F91 Flash 92, F92 Flash 97, F97 Flash 98, F98 Flash 99, F99 Flash 100, F100 Flash 105, F105 Flash 106, F106 Flash 107, F107 Flash 108, F108 Flash 114, F114 Flash 121, F121 Flash 122, F122 Flash 123, F123 Flash 124, F124 Flash 125, F125 Flash 191, F31 Flash 192, F32 Flash 193, F23 Flash 195, F25 Flash 196, F26 Flash 197, F27 Flash 198, F28 Flash 199, F29 End Sub - Save the table again and now start up a game. Your mini playfield lights should be working now. Hope this helps some get this working but I also hope it can also get some people more comfortable with the idea of modding their own tables. *** there are several ways to do this. This is just one way so I am not claiming it to be the best. I just thought this would be the easiest way to explain it for a DIYer.*** Here is the light layout - You can use this image for your orange flashers: You can use this as your yellow: You can use this as your white light.
    11 Points
  24. 85vett

    Batman De Pf Redraw

    I've been working on a PF overlay for my Batman PF since I'm betting they will never be redone. Here is a version that I resized to 2048 x 4096 in a lower res that I think would work well for VP if anyone wanted to update the table or build it from scratch. The art is not a 100% match of the real table as some of the dimensions are off a bit to get things to line up right with my tables inserts but it's super close. Figured I'd share as I've heard several people wanted to update this table with a decent PF image.
    11 Points
  25. Javier15

    Csi (Stern 2008)

    A new update to the table rotated FS Cheers..
    11 Points
  26. ClarkKent

    List Of Vp Physmod Tables

    This is not fully true - mainly not the authors got upset but some people who like to talk big. They ruined the fun for many. Thank god VPUniverse exists! And no worries, the dropbox links will work again soon.
    11 Points
  27. Gronimod

    Wip - The Walking Dead Pro - Groni Pinball

    Hey everyone Now that my AFM Table is finished and the LOTR Table also makes some very nice progress, I decided to work a little on my new favorite Pinball Machine. The Walking Dead got me addicted from the first time I played it in a Bar around the corner. I just wanted to create a WIP Topic for this, when it is in a good progress. First I wanne thank Paulo for great ressources he sended to me and also every request I had at him, he did so good!!! Thanks my friend! As you can see on the table the left exit ramp needs to be modeled and much little details. The prison is working very well and also the prison walker is waiting modeled behind the door. The Well Walker is scanned in 3D and also moves good I spend 4 Weeks to do the Playfield in HQ and worked on a new Lightinsert system to make them more real (important on this table). Also I started the script and bring some life into the table. Also I created a very nice Stern Mechanical Soundset which Paulo records on his TWD. I would say the table is at 70% Hope you like it Best Regards Groni
    10 Points
  28. 85vett

    Batman Dark Knight (Stern 2008) (85Vette)

    File Name: Batman Dark Knight (Stern 2008) (85vette) File Submitter: 85vett File Submitted: 05 Sep 2014 File Category: Recreations Link to B2S: Permission to Mod: Contact Author First. ROM Name: bdk_294 VP Version: v9.9.0 - DX9 There are two version of the table being uploaded. One is for use in VP 9.9 and the other is for Phsymod5. The physmod5 plays much better in my opinion so I encourage you to give that version a try. The table plays fast (as I like them) but can be slowed down by reducing the gravity or adding more friction. Easy changes in the editor (click on the backbox and you will see it on the right). I encourage you to tweak those setting to your feel. I'm hoping I've caught all the bugs but if one is present please let me know and I'll do my best to correct it. Keep in mind that the crane will only register hits at a specific strength of shot (or higher). Balls rolling down the playfield out of the pops or lane generally wont meet that threshold thus not register a hit. You will also see the ball get trapped by the crane sometimes on the right loop if the ball comes from the top. The crane will move and the ball will release. happens on the real table but is more prevalent on the VP version . Thanks to P1 and UW for letting me use the the Joker turntable and bat ramp animation from their WIP. This saved me a lot of time and works great! Thanks to gtxjoe for the script help for the crane animation Thanks to all my beta testers. I'll keep your names quite so you don't get PMed asking for some of the other tables in test ;-) *** you will have to rename the rom off sterns website to bdk_294*** Happy Friday! *** version 2 uploaded - with version 2 I have reduced the threshold to activate the crane switch as well as increased (and relocated) the targets. This should make the crane more sensitive which should help with balls being caught by the crane. There will still be caught balls but hopefully it will be minimized now. If you would like it to be more sensitive just click on the wall for each spot where the ball stops and change the threshold (right now it is 9). Reducing it to 1 or 2 will make it real sensitive and pretty much prevent ball hang ups but I felt that was to soft as it would register light glances which the real table would never register. i went down the middle but you can easily change to your liking. Click here to download this file
    10 Points
  29. Gronimod

    Family Guy Beta Version - Groni Pinball - Vp9.9.1

    File Name: Family Guy Beta Version - Groni Pinball - VP9.9.1 File Submitter: Gronimod File Submitted: 18 Mar 2015 File Category: Recreations Permission to Mod: Contact Author First.ROM Name: fg_1200af VP Version: v9.9.0 - DX9 As I promised, here is the Beta Version of my Family Guy Table. This Version is fully playable with some exeptions that are missing. 1. No PM5 Physics, just standard 9.9.1 Physics 2. Mini Playfield Lights missing 3. Some code optimizings 4. Code for Pincabs and Plungers needs to be added 5. No B2S Controller, just normal VPM This table is almost completely done in 3D/Primitives so it might run slow on older systems. You need the latest SAM VPM and the Rom Version 12 (fg_1200af) As soon I have the time I will continue this table as promised. Have Fun playing it and don´t forget some feedback. Happy playing! Groni Click here to download this file
    10 Points
  30. Javier15

    Ac/dc (Stern 2012)

    File Name: AC/DC (Stern 2012) File Submitter: Javier15 File Submitted: 09 Dec 2014 File Category: Recreations Permission to Mod: YesVP Version: Experimental - PhysicsMod Based in AC/DC Stern 2011 CREDITS: FRANSISCO666: Models 3d and resources redraw MUKUSTE: For excelent PhysMod WILDMAN: B2S Backglass ARNGRIM: DOF Koadic: New Plunger code Zany: Flasher Domes Dark : Primitive screws bolts and bell model 3d DAZZ: BY ALLOWING THESE BEAUTIES WILL BE HOSTED ON THE FORUM. The table runs VP_PHYSMOD5. Download latest version VP: Physmod5 To add the table Hyperpin should follow this tutorial. Launch different version of VPinball fron Hyperpin Download VPinMAME_SAM_UNITY_PINDMD_UNIFIED latest version: vpinmame.dll Español La mesa corre en VP_PHYSMOD5. Para descargar la version VP con las fisicas: Physmod5 Para agregar la mesa a Hyperpin, deben seguir este tutorial. Launch different version of VPinball fron Hyperpin Descargar VPinMAME_SAM_UNITY_PINDMD_UNIFIED ultima version: vpinmame.dll Click here to download this file
    10 Points
  31. Gronimod

    Wip - Groni Pinball - Stern - Family Guy

    Well first of all I wanne say sorry for my long disappearance. I had to to fight another very bad illness and a divorce. So hard times this Year! Then I wanne say sorry that I locked the table, this was a mistake while I was playing around with the security options. Here is the table unlocked. Mods are allowed for this table for release. http://www.file-upload.net/download-11148076/FamilyGuy_Beta05.vpt.html This table will not be continued since I am learning VPX from now on and create this table from scratch. And please Vett85 and Fren. Let´s just have peace. We wanne make pinball and have fun. I am sorry for any kind of missunderstaning or any bad word I said. Vett I am really sorry for the words I said. Now that I have readed it again after this long time, I also felt like I was a little bit hard. I never wanted to make any table bad that you did. I like them really, but as a table author you may also have this effect sometime that when you see a new table that has been released, that you can make it better in some ways. That was something I thought on POTC, but maybe I should have keep it for myself instead of showing what I can do better. I am really sorry Vett85! BTW.. I love the BBH and DK Table!! At the moment I am learning much stuff in VPX and testing around doing an AFM from scratch. I am really exited about what VPX has to offer! Now the tables look really nice and realistic so I give my best to do a good release someday when all is learned. Have a nice day and happy modding! Groni
    10 Points
  32. freneticamnesic

    The Walking Dead

    I'm not selling the table _at all_, don't get your hopes up If you beer me, I hope it is to say thanks for the work I've done, and not the privilege to play the work that I won't release until Dazz will allow. I've seen what selling "VIP" does (in FP) and it's not something I want to be a part of That's not why I'm in this, I make the tables I want to because I enjoy them. The moment that it becomes a job or a chore is the moment that I need to stop doing it. It's a hobby, that's all. I greatly appreciate the beers from everyone in the past and going forward, I don't want that system to be abused.
    10 Points
  33. freneticamnesic

    Indiana Jones Wip - Freneticamnesic

    Not til you get close to finishing do you realize how far you actually are. Little things left, apron, smaller visual details
    10 Points
  34. Last update before release, I'll be sending it to a few people for playtesting and feedback tomorrow. I will provide 2 options for the LEDs, if you have DOF and need to use b2s then you can use the script provided by gtxjoe that functions very well. If you don't use DOF and just wish to use a static image instead of b2s, then you can use the rom-controlled script and it will function 100%. It sounds like a restriction with the b2s software, and since the creator of that software has stopped developing it, we're not likely to get a solution.... I certainly hope we do though. All that's left visually is a few GI cues and some minor things like screws...
    10 Points
  35. Gronimod

    Wip - Groni Pinball - Stern - Family Guy

    Here is a Video Gameplay of the table in it´s actual state. Due the new VPM Build, which fixes CSI and IJ, it have been a step back for emulating FG. I hope Angrm find a fix to make them all work good. Anyway you can see some gameplay of the table, watch the lightning. Still no PM5 Physics until now. Enjoy
    10 Points
  36. Gronimod

    Wip - Groni Pinball - Stern - Family Guy

    Some more progress Added 3d Plunger Added Monkey Gate More progress on the Mini Playfield All Light Inserts on the main PF finished. Size and Color adjustments
    10 Points
  37. freneticamnesic

    World Poker Tour (Stern 2006)

    File Name: World Poker Tour (Stern 2006) File Submitter: freneticamnesic File Submitted: 15 Nov 2014 File Category: Recreations Link to B2S: Permission to Mod: Yes ROM Name: wpt_140a VP Version: Experimental - PhysicsMod IMPORTANT: You need to run this with the latest VPinMAME (2.04 or higher) otherwise VP will crash on JACKPOT events. Thanks to arngrim for implementing a fix for this release! I recommend running this with a static backglass image for accurate gameplay. The standard LED array in VP is for a 64 bit display. In every other game (WOF, TSPP, Monopoly) this is more than enough information. WPT is the only game so far that displays more than 64 bits of information on a secondary display. If we run the 64 bit script, it leaves the last 6 columns of LEDs unlit no matter what, but we can run b2s (and in turn, DOF). If we run the 128 bit script, you can see all of the array, but it won't start with b2s. To solve this, gtxjoe scripted an amazing workaround that will fill in the blanks. For 80% of the use of these last 6 columns, his script will accurately display the information that needs to be displayed. However, for the "River" card (the very last card turned over), it's a complete guess as to which suit will be displayed. In theory, 25% of the time, the suit will be correct. The other 75% of the time, the suit will be wrong, but in all honesty may never even be noticeable. There is some bounce on the upper PF flippers. It has no effect on gameplay, but it sometimes occurs and is a little confusing at first. It has to do with the physmod reaction of physics on a wall (upper pf in this case). This can be fixed in a new version of Physmod I think... for now it's negligible. This is for PHYSMOD 5 ONLY. I'm sorry to non-PM users, but for me, this is the only way to play anymore. I give full permission (as always) to mod and release my table as anyone desires. If anyone does a non-Physmod conversion, feel free to upload it or release a patch here on VPU! With all that being said, please enjoy this release! Thanks to bodydump for great pictures of the plastics which allowed me to redraw everything really quickly. As with all my latest releases, a lot of the primitive code on this table is thanks to Rascal. His movement script for primitives has severely sped up the time that I am able to turn tables around in. On a table like this, with a million drop targets, it cannot be understated... Thanks to gtxjoe for the script help on the LED Array. Also thanks to Sindbad for some input. Thanks to Arngrim for the VPM fix. Thanks to mekurri2006 for a lot of playtesting and feedback. I'm very happy with this table. It's much funner to play than I would expect. It flows very well and the LEDs in the middle are, at the very least, a clever novelty. Click here to download this file
    9 Points
  38. zebulon

    Vpcabs And Virtapin Myths And Truths

    I get how you're feeling... trust me, I more than get it. Over the past couple of years I've watched work that I've devoted a significant time and effort to get taken and retailed by others and other work that has been ported into open hardware and open source designs that have been released under a non-restrictive license. I've watched hardware and software ports come out where it blatantly relies upon the proprietary VID&PID numbers of copywritten products to even work....no one cares about that though. I see a guy posting in a thread about how wrong it is to sell a machine with the software installed and crying foul over the profiteering on the backs of other's hard work but no one seems to see the conflict of interest involved in that same guy selling his product and owning the site that hosts the software that he claims to be protecting.... no one cares about that either I see another guy in the same thread issuing complaints about the same thing while he posts in a different thread about how he can't easily upgrade his browser on his machine to utilize a new feature of some open sourced software because his version of windows isn't going to pass the genuine advantage verification....... but that's ok. I can't imagine that there is a commercial vendor of these machines out there that has never sold a machine that hasn't broken the rules. I don't think anyone in their right mind would just wake up one morning and think to themselves "I think I'll sink everything into building machines and selling them with no software on it" , that's just unrealistic. It's more likely to believe that someone builds one for themselves, their buddies see it and get them to build one for them (which would at least have some software on it to verify operation, if not a cloned drive of the original since that would be way easier and we all like to take the easy route in life when we can) and eventually a going concern is born. At that point I can believe that things settle into a more "legal" and "moral" method of operation. I guess my point is that life's too short to wrap yourself up in drama over how people treat each other. Personally, I don't condone taking advantage of others, but I don't think it's necessarily fair to single one entity out for something that is obviously going on throughout all of the facets of this hobby. I'm sure that had I posted this elsewhere someone else would chime in at this point and say "yeah but you're in bed with VPCabs" and I suppose they'd be right to a point, VPCabs is a customer of mine.... as are many of the members of the various forums out there. That doesn't mean that I'm in bed with them or that I'm even defending them, it's just my point of view. Just my .02 ....... which is in Canadian dollars so it's more like .015 ..... going back under my rock for awhile again, its safer and quieter there. Thanks everyone for letting me get that off my chest....
    9 Points
  39. 85vett

    Iron Man "v" Edition

    I figured that since Stern redid their Iron Man, that maybe I should redo mine. I'm going through and updating the old table to 3D models of as much as I can. The biggest changes so far are the ramps (from the FP table), the monger (5 separate models stitched together, Thanks to Dark for the help with this), War Machine model, Whiplash model (not pictured) and some graphical adjustments to the PF (darkened a bit). Here's a pic of current progress. I think I need to shrink the monger items a bit. Thoughts?
    9 Points
  40. Gronimod

    Wip - Groni Pinball - Stern - Family Guy

    Ok, I tooked a little time and did the changes to the table. Beta is available for download after permission from the admin! Have Fun with it!
    9 Points
  41. freneticamnesic

    Star Trek

    9 Points
  42. gtxjoe

    Csi (Stern 2008)

    Javier - i will send you the table with the skull animation working. It turns out the skull switches are opto switches so the switch behavior is inverted . I did not script the skull ball locks(sw8/sw9) and drop walls so you will have to finish that. Ping me if you need any additional help.
    9 Points
  43. 9 Points
  44. Rebuilt to HI REZ get it while its hot ......http://vpuniverse.com/forums/files/file/2426-transformers-stern-2011/ Shitload of work on this one ..Enjoy it
    9 Points
  45. Edit - Post removed to respect Dazz's wish above. I'll just leave one piece of my removed response: "My rule of thumb is to HAVE FUN and BRING ENJOYMENT TO EVERYONE."
    9 Points
  46. 85vett

    Spiderman Fs (Stern) (2007) (85Vett)

    Dazz is more correct. There's several reasons why I've made the decision to back off a bit. Dazz and I talked about it during the Texas Pinball Festival and he hit on one of the reasons as it started to feel more like a job then anything as my PM became an order box real quick. Those that truly know me the best (outside the forums) know that all I strive to do is be part of making others happy and bring a bit of joy into this stressful world we live in today and that joy was starting to fade as things turned from happiness to see something to disappointment for not giving someone ______. Nothing made me happier than going through and reading the feedback about my tables. The good comments were always great but I also liked the not so good ones as I was able to learn from the constructive ones which ultimately made things better. I'll never truly be done as I just can't help playing with tables and building things as my interest spikes. Anyways, this is more dirty laundry at this point. I felt I should respond to help clear the air a bit but to also try and make sure this stays more about Spiderman than my reasons for backing off on building.
    9 Points
  47. Dazz

    X-Men Pro (Stern 2012) (85Vett)

    Guys.. a release thread is supposed to be a celebration of a new re-creation being released... Not a bitch and moan fest. If you do not agree with the re-creation of this game, then GTFO and go back to VPF where you belong.
    9 Points
  48. teppotee

    Tron Le (Stern) (2011)(85Vett)

    Thanks for this great release!! I will be playing this a lot during the weekend. I experimented with the ramp lights a bit and I think got them looking quite nice. (check the screenshot) 85Vett: Let me know if you want to check my version and I can send you a link.
    9 Points
  49. freneticamnesic

    Star Trek

    As soon as I hear back from the wonderful modeler zany about a few models for Star Trek I'll share some WIP pictures of the table I've been working on since 85vett passed it on to me. FP is pretty and playable now, but hopefully we can release a rom-controlled Trek that is a bit more accurate sooner rather than later for you guys. gtxjoe scripted a few new cool items into the table that will be awesome as well. Star Trek is my favorite table to play so I'll be doing what I can to produce an amazing recreation... Metallica will come first though, so eyes on the prize!
    8 Points
  50. gtxjoe

    King Kong - Data East - 1990 - Wip

    I am working on this table with physmod exe right now. The 2 left ramps are steep so they are really hard to recreate them properly in VP physmod. I am hoping with the adjustable VP10 ramp friction setting this problem goes away. Table is fully playable. Visuals and GI I am sort of waiting for VP10 since a lot of that will have to be updated This should be the first VP10 table I release
    8 Points