Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


Popular Content

Showing content with the highest reputation since 11/14/2012 in all areas

  1. 93 points
    Please do NOT Private Message or Instant Message our Developers & Table Authors VPUniverse was created to make a better place for development and table creation. We want this site to remain a safe haven where developers, artists, script guru's and table creators can develop without the harassment that other sites have tolerated in the past. Our developers do what they do for our hobby. Our developers normally do not get anything in return for their time and effort except for our thanks. People need to understand that pressuring our developers to make a certain table, to update a table, or asking about progress on tables they have under construction pushes this hobby in the wrong direction. On VPUniverse.com we encourage our Developers to make continual updates regarding their Works In Progress and to keep the community informed. Our developers DO NOT NEED to be constantly reminded that people are looking forward to their creations. Pressuring our developers makes them to NOT want to continue working on their projects. Many authors work much better and efficiently without having hundreds of PM's clogging up their inbox's and the constant hounding for tables or updates. Please DO NOT message developers regarding the following: 1. Works In Progress 2. Table Requests 3. Progress Updates 4. Asking for access to unreleased tables. In return for not bothering our developers; our developers promise to keep the community updated on their current Works In Progress. ** NOTE ** "PM" includes Private Messages and Instant Chat Messages.
  2. 45 points
    Temporary and Disposable Email Services VPUniverse.com does not allow any registrations by users using Temporary and Disposable Email Services. Users using Temporary and Disposable Email Services will be flagged and possible account deletion without notice. Temporary and Disposable Email Services do not include Gmail, Hotmail, Yahoo, etc.
  3. 27 points
    I am pleased to announce my next project which is now nearing completion - Creature From The Black Lagoon! A few preview gifs are shown below; still a few things left to pick up, and once the remaining missing scenes and bugs are dealt with, I hope to put out a release here, all being well in the next week or two. I will say this was an early DMD game and it shows in the animations/dumps - this has been much more challenging than TNG believe it or not, and CFTBL has no stars in the background to contend with! I'm sorry these are not the most enthralling previews, but given how these scenes get cutup in the editor, creating nice previews using the export isn't always so easy or practical However, the incredible Wob has once again provided one of his amazing preview videos which will give you a better idea of what to expect; it's been said so many times by so many people, but I can't reiterate just how instrumental Wob is to this process - it's not just the preview videos, what you guys don't see is the literal hours of pinball playing he does behind the scenes to create dumps and test intermediate versions and find whole game modes you didn't even know existed - thanks buddy!
  4. 25 points
    Some weeks ago I started to colorize IJPA for a friend who owns a real pin. But I thought I could maybe share the progress, so here are some first impressions. click images to watch animation:
  5. 24 points

    Version 0.95


    As promised! Here is the Beta Version of my Walking Dead Table. It´s finished about 95%. Only some Visual things have to be done. You can play the table in the Stock Stern Version or you can Install the Bezel Mods. Simply press "F6" during play and choose the Mods you like to install. Restart the table and they are installed. I hope you have Fun with this until the Releaseversion is ready (Which will hopefully not take so long.....You all know me and my breaks ...Kidding)
  6. 22 points
    VERSION 1.16 RELEASE Finally here it is people. After the G5k table was released today, I provide the colorization files. This is not the final version as always, but well playable. There are still some issues due to editor limitations, but I tried to make the best out of it with my possibilities. Thanks to @Wob for producing all the great dump files and for the endless hours of testing!!! Thanks to G5K, Sliderpoint and all others who are involved for providing that great table! Known issues: - random thing hand movement not able to cover yet. - random transitions not colorized Instructions: I already renamed the files for you, so just extract the zip file to your vpinmame\altcolor\taf_l7 folder. Make sure you have freezy´s dmddevice.dll 1.7.1 installed and working correctly on your system and activate the 4 color mode on your table by hitting F1. DO NOT USE FREEZY 1.7.2! Make sure you set the rom language to english, other languages will not work. This colorization is optimized for rom version taf_l7. This release does not work with the gold roms. For requests for real pins, please send pm. Enjoy! TAF_1.16.zip Drinks welcome, cheers! Please activate the "say no to drugs" screen to show the colorization credits. Please do not share the files, lead the people to this post instead.
  7. 22 points
    I want to announce that I started this one as side project. It will take some time, because the focus is back on IJ, just want to inform that I am working on it.
  8. 20 points
    IT´S ALIVE !!! Since this project reached a well playable level , I decided to share it with the community. Special thanks again to wob for countless hours of beta testing and dump producing! You rock! This is not the final version, but I will provide updates in the future. Knows issues: - Minor glitches and flickering at some scenes - Status report not completed - Some missing map markers - No support for the credit dots, so get rid of them first 🙂 Instructions: Extract the rar file to your vpinmame\altcolor\mb_106b folder. Make sure you have freezy´s latest dmddevice.dll installed and working correctly on your system and activate the 4 color mode on your table by hitting F1. Make sure you set the rom language to english, other languages will not work. Please activate the "say no to drugs" screen in your rom settings. This colorization is optimized for rom version MB_106b. Requests for real pins, please send pm. Enjoy! If you would like to send me a drink, please use the tip button below. Thanks for your support, cheers :-). MB 1.0.zip Gameplay demo by WOB:
  9. 20 points
    LET THE TALES BEGIN! UPDATE 1.1 After a lot of work and many tests I am happy to provide this major update. Thanks to @Wob for many hours of beta testing for Vpins and all the great and useful dump files! Also thanks to Alessandro and Rainer for beta testing for real pins! UPDATE 1.2 After the last update still had some major issues, I worked on it again and provide version 1.2 now. Changelog: - Full multiplayer color support - Freeplay mode color support - fixed missing camel race frames - improved skill shot animation - many fixes for real pins. Known (minor) issue: - random swipes and transitions not colorized Instructions: This time I already renamed the files for you 🙂 , so just extract the rar file to your vpinmame\altcolor\totan_14 folder. Make sure you have freezy´s latest dmddevice.dll installed and working correctly on your system and activate the 4 color mode on your table by hitting F1. Make sure you set the rom language to english, other languages will not work. This colorization is optimized for rom version totan_14. Requests for real pins, please send pm. Enjoy! If you like and use it, feel warmly invited to hit the tip button, thanks for your support. TOTAN 1.2.rar
  10. 18 points
    Other thread was , well a mess. I started this off of my original attempt from like 2 years ago and combined it with Mr.Tantrum and JustAnotherRat's work. To be honest they didnt have much but since I used some of their work, they deserve some credit. Their dumps were an immense help. Files hosted here!
  11. 18 points
    I have some personal reason for working on 2 colorizations at the same time at the moment. So even the IJ is not finished I want to share this progress too. Some images:
  12. 18 points
    A few months ago, someone on this forum (you know who you are) asked me if I had done any more work on TNG after I started learning how to use the editor with this game. I replied "No, I would be afraid I couldn't the such an important franchise justice; but I could maybe do something quickly with the LCARS scenes, leave it with me for a couple of days"... It is now a few months later. EDIT: I removed the beta preview video link - the latest preview video of the final version is available later in this thread - thanks Wob! I really must give a special thanks to @Wob his help really has been invaluable so far, and the testing he provides really is game changing; I have made so much progress in the last week, it's unreal. I hope he will consider doing more testing work with me and others in future Also a special mention to @thebarto who has done his absolute very best to help with real pin testing but has been battling some real problems with his hardware - I hope you can get it resolved soon friend, and for sure you will be the first to get the final real pin files when they are ready.
  13. 18 points
    official rev r4777 Lots of collaborative work on improving sound: Added MC3417 chip for Bally Vocalizer games Improved HC55516 CVSD sound emulation (Gorgar up to Twilight Zone, etc) Improved YM2151 sound/timing emulation (mainly WPC pre-DCS machines, maybe improves even other manufacturers) Give TAF a try! Thanks to @mjr, @DJRobX. volkenborn, and @toxie Initial efforts to start converting the PinMAME source base over to the 3-Clause BSD License SAMBuild Add slot for colored DMD patched game code - MTL LE 1.64 SAMBuild_r4777.zip
  14. 17 points
    official rev r4683 SAMBuild_r4683.zip
  15. 17 points
    Started doing MM. I have a real machine so it will work well in a real pinball. When I'm done it will be free or if you want a WIP version let me know. -Tom
  16. 16 points
    While taking a break from demo man I have begun the process of colouring another classic Williams pinball. There are some great scenes in this game, I am very excited by the potential! Still a very long way to go, and I hope to return to demo man before long. I won't spoil any surprises yet, but here is a small taster...
  17. 16 points
    Hi members, this is my wip of lord of the rings sso far... i've done about 70-80% of it but atm i feel a bit tired because of all the drama, greed, missinformation going on behind the scenes and sometimes even publicly... for now you can get the beta files here: https://mega.nz/#!qEQVwQgT!9S2rJgwvOm7DiIL6Lzg2iMstWyna6X99yG_mI-B1JF8 Password is: VisualPinballAddicts Once I have the power to finish it I will upload it here. Cheers Dom EDIT: I hereby prohibit uploading, redistributing and repackaging these files!
  18. 16 points
    Fish Tales 1.0 Release Big thanks like always to @Wob for producing dumps and videos with your incredible skills. Thanks for the great teamwork again! After around 100 hours of work I am ready to share my Fish Tales colorization. This colorization is optimized for the L5 rom. extract the rar file to your vpinmame\altcolor\ft_l5 folder. Make sure you have freezy´s 1.7.1 dmddevice.dll installed and working correctly on your system and activate the 4 color mode on your table by hitting F1. Do not use Freezy´s 1.7.2! Make sure you set the rom language to english, other languages will not work. Requests for real pins: please send pm. Please do not share or upload these files somewhere else, lead the people to my post instead. If you would like to send a drink, feel warmly invited to use the green Tip button at the bottom of this post. Cheers! Enjoy! FT_1.0.rar
  19. 16 points
  20. 16 points
    I started messing with South park today, Once I got everything going this evening it took me a couple hours just to play around with these. So now that I have a feel for things I believe I am going take this South Park head on.
  21. 16 points
    Version Beta 1.0 First of all I want to thank you all for your great feedback and the big interest in my project. And special thanks to Rappelbox for supporting me with hours of explainations around the editor and help with keyframing. The last three weeks I had the chance to put as much work as possible inside this project and I think it is time for you guys to see what´s going on. I want to say clearly that this is not the final version and it is still containing some small glitches and missing scenes. This version is optimized for rom mm_109c, but others might also work. I am not doing this to make money, but if you like to send me a drink or something, feel warmly invited to use the Tip button below. Instructions: Download the attached rar file and extract the content into your vpinmame\altcolor\mm_109c folder. For any requests for real pins please pm me. Medieval Madness Beta 1.0.rar Have a nice weekend and enjoy
  22. 15 points
    Latest SAMBuild for the version 3.2 cycle can be found in this post. The package includes the latest external DMD dlls if there has been a recent update. Or else find the external DMD dlls with the beta thread for the official VPinMAME build here: http://www.vpforums.org/index.php?showtopic=27063&page=1 OR at lucky1's GitHub repository for Pin2DMD here: https://github.com/lucky01/PIN2DMD/tree/master/integration/pinmame OR freezy's dmddevice.dll which provides full color DMD support for virtual DMD as well as hardware DMD (i.e., LED panels): https://github.com/freezy/dmd-extensions/releases Copy the files into your VPM directory, and run setup.exe again. There, press the install button (with each new build) and remember to setup the defaults again! In case you have an external DMD connected that you want to use with VPM, please move the dlls from the respective subdirectory (Pin2DMD or PinDMD1 or PinDMD2 or PinDMD3) directly into your VPM directory! Commits to official source: https://sourceforge.net/p/pinmame/code/commit_browser SAMBuild_r4816.zip
  23. 15 points
    Hi everybody. As an inexperienced beginner I thought it would be an easy start and started some time ago with the Pin2DMD project "Adventures of Rocky and Bullwinkle and Friends". I have used the ROM "rab_320", I think that the ROM "rab_130" is nearly the same, maybe it gonna work to. At the moment I'm desperately looking for the last bugs, maybe one of you likes to help me out. To my knowledge, I have captured all animations, but unfortunately I am not a good pinball player and therefore I have a little chance to confirm this. Although there are still about 80 missing puzzle options, but ... well ... as I said, I'm not a good pinball player and it seams for me this progress is enough for me 😉 Because I transfer the project now to the community, I remain with: 1x export for real pinball machines. 1x export for Vpins. 1x whole project. Permission to process the project: confirmed. Permission to modify the project: confirmed. Permission to do whatever U wanna with the project: confirmed. Have fun and peach out. Your X3r2A6 Projekt AoRaBaF.zip Real Pin Export.zip VPin Export.zip
  24. 15 points
    Hello All! I hope everyone had a tremendous holiday season! I got a little time off and was able to get the batteries recharged so I thought it would be nice to get back into a little "Dot Coloring" as Malenko would say, so I present to you the next solo project I'm working on.....Stern's .........The X-Men! This will take me some time as I only have so much free time between career and family so I ask that you be patient and look at my track record of finishing projects I start. I promise it will be worth the wait and you will see the usual attention to detail as my previous works. Star Wars & Royal Rumble. P.S. If you have an X-Men project already started please do not post your work on this thread, please start your own. Thanks for you Understanding! Some previews to enjoy!
  25. 15 points
    File Name: Metallica Pro FS PM5 File Submitter: 85vett File Submitted: 27 Dec 2015 File Category: Recreations Permission to Mod: Yes ROM Name: MTL 131 VP Version: Experimental - PhysicsMod Stern Metallica Pro recreation. Thanks for everyone's patience in the release of this table. I'm not sure what the most recent code is for Met Pro so you will most likely want to update that. Just download the most recent version and change it in the script. This is a Physmod 5 table of which I highly recommend playing it in this version due to the much improved flipper physics. A VP9.9 version was not created. I was going to build a specific table in that version but lost interest. If anyone wants to make a conversion to VP 9.9 approval is granted to release. Thanks to Dark for the Sparky head. I used a moddified version of JP's AFM ship movement script for the head so I should give credit to him for that. It's pretty cool using that script as nudging makes his head bobble, just like the real table. Thanks to Fren for letting me use some of his Met table redraw. I had most of it already but was able to fill in some gaps from his PF. Thanks to my testers - you know who you are. Some people have experienced some issues with balls getting stuck on the cross. I've made a couple of adjustments which seems to have removed that problem. Hopefully that issues doesn't pop up anymore. Gameplay wise is very fast as I adjusted settings to play like my real Met table. I keep it waxed and super fast thus why this table is fast. I encourage everyone to play with the settings to make the game play as they wish. Full rights to mod are given at this time. It's been a fun ride building tables so hopefully everyone enjoys this one. Hopefully I'll get the bug again some day to build tables again. Click here to download this file
  26. 14 points
    To show you some more progress here is a next scene for my TOM pin2dmd colorization project. This scene was an amazing bunch of work. To make it run smooth and prevent flicker and also to make it work correctly on a real pin I had to colorize 361 single frames. Thanks to @Wob again for hours of testing and providing this preview videos!
  27. 14 points
    I decided to color Guns N Roses next. I have been working on the attract mode and it is actually pretty much complete at this point, I have a few gameplay scenes finished none of the modes have been started. I will be finishing this next after X-Men is complete, Cheers!
  28. 14 points
    After a slight delay, I am pleased to announce that my CFTBL project is now available for download! As is customary, I must first give a shout out to the legendary Wob - without his help, there is no way I would be even a quarter of the way through this... I mentioned previously this has been pretty challenging game to colour, there are some really dirty animations in the source and making them presentable has not always been easy. I will admit that there are still some minor flickers or colour ghosting in a handful of scenes, but Wob and I have already put in an awful lot of work and I feel it is time to put it out in the wild, rather than sit on it for a even more time just to tidy up one or two annoyances. I have had to take a few shortcuts in some places simply due to editor or time limitations, and I may pick up some of these in the future - I will post any updates here. Having said all that, I think there is still plenty to enjoy here Have fun!
  29. 14 points
    Download link : https://drive.google.com/open?id=1Eahyhp725Q4iqMN8E8A_1l-6-D7Xic6C started ploppin away at this, gonna bug @DJRobX to help with triggers (Im bad at them and prefer to spend my time coloring dots)
  30. 14 points
    It is with great pleasure I am able to make my Star Trek: The Next Generation PIN2DMD colourisation project available! Download link below. I hope everyone has as much fun playing this as I have had colouring it. I think I have also done a first in that I have provided two palette files so you can choose which colour you want the Borg ship - green for the TV show fans, or blue for the die hard pinball toy enthusiasts. I have said it before but I must say it again; the help and testing from @Wob has been so instrumental, it is the difference between me releasing this now in 2019 and some time during stardate 42947. I once accused NetZWerg of being a machine because he was so productive so quickly, but I think I realise now that he is not a machine, he just had a Wob! And because Wob is such a a gentleman, he has also graciously created a new preview video of the final 1.0 version. Seriously Wob, thank you. Make it so...
  31. 14 points
    Visual Pinball X (10.0.0) is officially out of Beta status and ready for public consumption. Toxie and his team have done an amazing job on Visual Pinball X. I have uploaded the Full Install and Minimal Install of Visual Pinball X in our downloads section. If you haven't dug into Visual Pinball X yet, now is the time to do so! With the release of Visual Pinball X we are also removing our rules for SAM emulation. As of now, the wait has been removed. This now opens up Metallica, Walking Dead and any other games we all have been waiting for. Feel free to upload!
  32. 14 points
    Some more lighting and physics changes made. Table is now officially finished and will be released once it goes out of production on sterns site. P.S. - Donations wont get you the table sooner so please don't ask. Seems to be a common request these days so I figured I'd just answer that all at once.
  33. 14 points
    Based in CSI Stern 2008 CREDITS: FRANSISCO666 AND ROM: Models 3d and resources redraw GTXJOE: Animation the Skull MAKUSTE: For excelent PhysMod WILDMAN: B2S Backglass ARNGRIM: DOF Bodydump: DroppTargets Flippers Koadic: New Plunger code Zany: Flasher Domes Dark : Primitive screws bolts DAZZ: BY ALLOWING THESE BEAUTIES WILL BE HOSTED ON THE FORUM. "I apologize if I forget to mention someone." The table runs VP_PHYSMOD5. Download latest version VP: Physmod5 To add the table Hyperpin should follow this tutorial. Launch different version of VPinball fron Hyperpin Español La mesa corre en VP_PHYSMOD5. Para descargar la version VP con las fisicas: Physmod5 Para agregar la mesa a Hyperpin, deben seguir este tutorial. Launch different version of VPinball fron Hyperpin Download CSI (2008)
  34. 13 points
    official rev 4805 SAMBuild_r4805.zip
  35. 13 points
    Happy to announce that I am progressing well with my next chosen project - Indianapolis 500 Still a long way to go, but a lot of the text and value screens are already covered and that is half the battle; really going to town and using gradients whenever I can, they look OK on the virtual DMD but they are just gorgeous on a real panel. Will post another update here again when there is more progress worth reporting
  36. 13 points
    Guess I'll try to colorize Doctor Who. Still have a lot to learn but I'm slowing working on it.
  37. 13 points
    Hi, A new member here, from Finland. 🙂 I've got my PIN2DMD Evo board from PCBWay, and installed it to my ID4 pinball. Here's my WIP status with the colorization: Attract mode mostly done Game animations about 50% done I'll be posting updates here, I also post the PIN2DMD files once I make a bit of progress.
  38. 13 points
    It seems like this project will be finished before IJ, first testing done and I don´t want to withhold the results. As you will see I still have to fix some minor issues and maybe do some color grading. Big thanks to @Wob again for the incredible gameplay, testing each and every scene I needed and for producing all dumps that include all needed animations. You rock!
  39. 13 points
    Thank you very much @Wob not only for the helpfull testing and dumping but also the color hints and your eagle eye to find missing frames! Your gameplay skills are awesome! Like always without your help I would never be at this state of progress! This table is a really big puzzle with all its dynamic content and video modes. Due to current editor limitations I have to try to get the best out of these scenes by using the common methods, spending countless hours until this point of time. This video will show the current progress of the project, but it will take time to get finished, still hoping for an editor/dll update to be able to use the great features the developers are working on.
  40. 13 points
    I am pleased to present version 1.0 of Demolition Man! LX4 and H6 rom support is included, and while multiplayer is not officially catered for, I suspect it will still work for the most part. There have been significant changes and improvements since the last version, including a large amount of rework on existing scenes, converting from mask to replace and vice versa, as well as lots of scene cutting and triggering, and tweaking palettes. There is a lot less bleeding between frames, a lot less yellow, and overall everything has had a touch of polish. I also discovered even more scenes I didn't know about, including ACMAG shots 10 and 12 - if you can hit 12 shots you are a god! I now consider this feature complete - there are a handful of minor text screens not covered, and a few other annoying issues that I don't currently have the heart to challenge, but I may well return in the future and tweak this a little bit. Every mode is now covered, including the nightmare cryo prison car chase scene; this isn't perfect but it does the job, and all-in-all I am very happy with the final product. I welcome any feedback, and if anyone should spot any significantly broken or uncoloured scenes then please let me know via this forum thread. Vpin files are available here on vpuniverse: Real pin and source files are available on request, just send me a pm. I must say a quick thanks to @malenko who's support following my first release of this was invaluable, and I hope he won't mind me saying that although I did not end up using his proposed changes, his simply taking an interest and the time to look at my project and give me some positive feedback and pointers was a real confidence boost, so thank you Malenko, you are a credit to the community. And thank you @Hydropeter for testing!
  41. 13 points
    UPDATE 1.2 After the last update still had some major issues, I worked on it again and provide version 1.2 now. Changelog: - Full multiplayer color support - Freeplay mode color support - fixed missing camel race frames - improved skill shot animation - many fixes for real pins. Known (minor) issue: - random swipes and transitions not colorized Make sure you set the rom language to english, other languages will n ot work. This colorization is optimized for rom version totan_14. Requests for real pins, please pm. Enjoy! If you like and use it, feel warmly invited to hit the tip button. Thanks for your support! TOTAN 1.2.rar
  42. 13 points
    I thought I would start colorizing Scared Stiff: So far I have the attached done. It's fun but time consuming.
  43. 13 points

    Version 3.1


    Unofficial Stern SAM enabled compile based on Visual PinMAME Same as official VPinMAME except 1. also supports full color DMD patches for S.A.M. game code that require side channel loading to use extended memory 2. also supports full clones that have unique configurations in DOFConfigtool - blkou_hf, ratfink, missworld, penthouse Instructions for use: Install official Visual PinMAME http://www.vpforums.org/index.php?app=downloads&showfile=11571 Overwrite VPinMAME.dll with the SAMbuild version. Run Setup.exe again and press the 'Install' button. In order for any user customized game code mods to load and run whether the mod adds full color DMD or a soundtrack remix, the game setting for the replacement game code set must have 'Ignore ROM CRC errors' enabled. PinMAME executable included for rom testing and auditing. Compiled with VC2015 PLAYERS NOTE (for 2.8 or greater): To align with official VPinMAME set naming from driver.c, the following were renamed: Iron Man & Iron Man Vault Edition im2 -> im X-Men xmen -> xmn The Avengers avg -> avs This will also require renaming the rom in VP table scripts For stable release based on official 2.7 go here and then click "See Changelog" button and select June 30 v2.34.
  44. 13 points
    Almost finished with coloring..
  45. 13 points

    Version 3.0


    Star Wars (Data East 1992) Hi Rez
  46. 13 points

    Version 0.01


    Use this program to quickly patch color ROMs. Download ROM and extract file (.bin) Download Color Patch (.diff) Select Original ROM (.bin) Select Color Patch for ROM (.diff) Enter name of ROM and ensure that you include .bin extension. Click Apply Patch Patched ROM will be placed in \mods\ folder where you have unzipped this app to. Right Click on the new ROM and select Send to > Compressed Folder. Make sure that filename is valid name from game list in PinMAME Setup. Please Note: ** I haven't done much testing of this. I patched a couple ROM's, but did not test them on my machine. I'm assuming they should work correctly. If you run into any issues; please let me know. Next version will have Auto zipping of completed ROM.
  47. 13 points
    Could really use some scans of the plastics for Mustang. Figured I'd post this here since the table is ready to go minus the actual plastics and some lighting issues due to aux board needs (still playable so will release without that if necessary once it goes out of production). I just made my own for now.
  48. 13 points
    King Kong WIP is in progress again. This will be a physmod table, so I will start taking objects from Dazz's table and transfer it over. I will try to post a WIP pic over the weekend.
  49. 12 points

    Version the End


    I'm done, collection ended..
  50. 12 points
    Here is a little Video Preview of the lightning.
  • Create New...