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Showing content with the highest reputation since 06/23/2018 in all areas

  1. 10 points
    DJRobX

    Jurassic park color pin2dmd

    Similar to WCS, I took Rensh's project and put in a bunch of additional work to make it playable. The original author had provided a drop folder to put updates into, so I placed my version there, which has a VNI you can use. It sounds like he sold his machine so he won't be doing further updates himself https://1drv.ms/f/s!Ap585hMUVLvwiNY63erCQfsnOD6AsQ I think overall it's pretty good now. There's a lot more that can be done, but between the scenes that are colored, and the colored default palette, nothing comes off as grossly out of place. I think the biggest thing is the GAME OVER sequence at the very end, and some of the attract mode sequences. The match sequence looks good most of the time but sometimes gets out of whack (needs to be broken up into more parts to keep in time, I guess).
  2. 7 points
    malenko

    TMNT

    Gdrive updated. I'm going to go through one more time but I might actually be done! Added Leonardo name call scene, pal, and trigger Added Donatello name call scene, pal, and trigger Added Raphael name call scene, pal, and trigger Redraw of "Last Chance" scene and trigger masked of "smiling turtle" bonus and name entry done Pin2DMD animation injected
  3. 7 points
    DJRobX

    SAMBuild3.1 beta thread

    4573 will also have fast flips for new SAM games: "acd_170h" "rsn_110h" "csi_240" "ij4_210" "twenty4_150" The whitestar supported games at the moment are: "sopranos" "elvis" "gprix" "nascar" "ripleys" "lotr" "sprk_103" "austin" "monopoly" "twst_405" "shrkysht" "harl_a30" "hirolcas" "simpprty" "term3" "playboys" "rctycn" "apollo13" There is also Capcom support for: Big Bang Bar Kingpin Pinball Magic Note however that VPinmame flippers never worked correctly in Capcom games, so updating these tables will require some mildly more extensive rework. Here are the latest .vbs scripts to go with the whitestar/capcom support. Once VPX comes out with an update you'll be able to just get them there. https://drive.google.com/file/d/1fogwQnYYKgc_4DUUf0KMunPUK94-54fK/view?usp=sharing
  4. 7 points
    DJRobX

    World Cup Soccer

    I've put quite a bit of work into the WCS colorization; I think it's starting to come together pretty well. Thank you for sharing your project files Malenko, very inspirational work that you do! Just about all of the scenes Malenko colored are keyframed and I've done a whole bunch of others, it's pretty playable now. Here is the VNI+PAL if you want to give it a spin: https://drive.google.com/file/d/1TSATRWXJHxkcAOF75MmtrqHPJzpOXveN/view?usp=sharing And here's my updated project https://drive.google.com/file/d/1AkRUbvlG8K0eGQGjyDaDT4ndAdMBidUF/view?usp=sharing
  5. 6 points
    CarnyPriest

    SAMBuild3.1 beta thread

    Fast Flips for pro acd, tf, twd, mt le, wd (wpc-s), and many more Whitestar (see whatsnew.txt) Sound fixes for Bell Games Super Bowl fix ddraw crashing VPM when VPX is full screen exclusive votrax bug fix - toxie is asking for testing to make sure this doesn't break anything loads of codes fixes that may not be apparent to end users official rev r4594 SAMBuild_r4594.zip
  6. 6 points
    ninuzzu

    ACDC Premium 1.70

    Version 1.0.0

    199 downloads

    ROM File patch for Stern ACDC Premium/LE by PinballMike To create the needed ROM file you can use bspatch (http://www.daemonology.net/bsdiff/) Place the .pal file in your ..\vpinmame\altcolor\acd_170hc\ folder named pin2dmd.pal Patch needs vpinmame V3.1, latest dmddevice.dll and pin2dmd firmware >= V2.36. THIS PATCH DOES NOT WORK FOR REAL PINBALL MACHINES ! PLEASE CONTACT THE AUTHOR IF YOU NEED IT FOR A REAL PIN !
  7. 6 points

    Version 2.0.0

    180 downloads

    Here is my new Transformers Pro Backglass directb2s File. Backglass Images: Thanks Wildman Grill Image: Thanks Hauntfreaks I changed Size and some Lights ( very nice with JP's Transformers )
  8. 6 points
    lucky1

    World Cup Soccer

    There are always people who post things that might frustrate and discourage you but be aware of the fact that they are the minority and mostly only a hand full. The funny thing is that this hand full of people can give you the impression of beeing the majority by posting their shit again and again. They do this either out of personal (financial) interest or they are just in desperate need of attention, which they often don´t get in the real world but unfortunatelly do get in the virtual world. You can identify both groups easily. The first promote (their) products and the second have a unusal high number of (senseless) posts. Just ignore them both. Makes life much easier. You did an awesome job on your colorizations.
  9. 5 points
    cb3

    Royal Rumble WIP

    A quick update, working through some keyframing challenges with DJrobX. Coloring should be 100 % complete today and my goal is to post a beta version of the project for testing from the community by the end of the weekend! Stay Tuned!
  10. 5 points
    CarnyPriest

    SAMBuild3.1 beta thread

    includes fastflips support for Capcom and Whitestar systems courtesy of @DJRobX and @stumblor official rev r4573 SAMBuild_r4573.zip
  11. 5 points
    malenko

    TMNT

    more stuffs done, INCLUDING THE MATCH GAME!!!! Gdrive updated
  12. 5 points
    CarnyPriest

    SAMBuild3.1 beta thread

    includes FastFlips for WPC-95 courtesy of @DJRobX and @stumblor official rev 4550 SAMBuild_r4550.zip
  13. 5 points
    malenko

    TMNT

    Man I think Im going to regret the redraw angle...... Here is the Original: Heres the redraw:
  14. 4 points
    malenko

    TMNT

    Gdrive files are updated to .6 added some red gradients added to dull intro scenes Michaelangelo name call done redid some "kitana million" frames April saved animation done, had to be masked because its dynamic some pals adjusted more key frames done still need to key bummer dude and both sewer call outs
  15. 4 points
    ninuzzu

    ACDC Pro 1.70

    Version 1.0.0

    67 downloads

    ROM File patch for Stern ACDC Pro by PinballMike To create the needed ROM file you can use bspatch (http://www.daemonology.net/bsdiff/) Place the .pal file in your ..\vpinmame\altcolor\acd_170c\ folder named pin2dmd.pal Patch needs vpinmame V3.1, latest dmddevice.dll and pin2dmd firmware >= V2.36. THIS PATCH DOES NOT WORK FOR REAL PINBALL MACHINES ! PLEASE CONTACT THE AUTHOR IF YOU NEED IT FOR A REAL PIN !
  16. 4 points
    Wob

    SAMBuild3.1 beta thread

    For those waiting on a Spiderman VE (smanve_101) fix, here is an update script care of @DJRobX. Modified version of the version available on MB https://pastebin.com/v4nBGba0 Wob
  17. 3 points
    DJRobX

    TMNT

    Good timing, it sounds like Cyberpez's table is nearly done, too.
  18. 3 points
    malenko

    DataEast CheckPoint

    Files: https://drive.google.com/open?id=10CjjAcqHkeEuJ7iSOv-fVCJzrrNpndLc CheckPoint Pin2DMD Readme Colorization of Data East’s CheckPoint. 1 animimation DOES break the 16 pixel height, but its position makes it work in both 16 and 32 pixel height mode. I just wanted to get yet another first out of the way. First Gottlieb (SFII), First DMDXL (BayWatch), First 16x to 32 conversion (TMNT), and now first 16x colorization sticking to 16 pixel height! WIP thread: Doesnt Exist Release Change Log: .03 SkillShot Made blue Porsche animation Radar Gun (dynamic, all speeds) 3K, 4K, 5K, 6K RPM .02 Scoring SkillShot Notice Credits Music Select Both Check Point Animations Corrected Turn Key Pal Support Our Troops .01 mega BETA Color by Malenko, 16 pixel edition High Scores & World Record Caveman Ninja Place holder DE Logo Turn Key Thanks to Lucky1 for the recording, and for the support.
  19. 3 points
    toxie

    SAMBuild3.1 beta thread

    as for the votrax testing: this is a sound chip that was used in a couple of older games, that did the speech synthesis/samples there. for example used in the following gottliebs: Black Hole Caveman Devils Dare Mars god of war Volcano Q Berts Quest the improvement is minimalistic and most of the machines still sound rather bad compared to the originals, but i just wanted to make sure that this did not break anything..
  20. 3 points
    Thalamus

    SAMBuild3.1 beta thread

    topic says sambuild3.1 but Rob and Stumblor seems to have done some new rom hacking, not SAM specific this time. Well. Topic is kind of misleading by now. This seems to have become the official beta build for "regular" VPM 3.1. Safe Cracker, No Good Gofers, Cactus Canyon, Champions Pub, Cirqus Voltaire, Junk Yard, NBA FastBreak, Scared Stiff and Congo, all seems to be getting "rom hacks" for fast flip. Awesome DjRobX and Stumblor ! Thank you in advance Carny
  21. 3 points
    malenko

    TMNT

    Thanks! Maybe I'll do more x16 games in x32 format now! I redid the triggers, did some attract mode stuff, and added an animated "colorized by Malenko" because im so vain Updated the Gdrive files.
  22. 3 points
    freezy

    TMNT

    I've released v1.7.1 which contains all of @DJRobX's changes. Cheers!
  23. 3 points
    DJRobX

    TMNT

    Ok, I've added support to Freezy's for this. It no longer crashes and I see it picks up full 128x32 logo in attract mode now. You can get my update here: https://drive.google.com/file/d/1pFZmx9rVRi0vT5Me9kXvYLlS5TMSCgf-/view?usp=sharing I've sent a pull request to Freezy so he can include in the next version. @malenko, it looks like Mask 1 in your project has become corrupted and replaced by pixels from one of the frames. This happened to me when I was working on Jurrassic Park too. I think it's possible to overwrite a mask with a colorization frame when copying and pasting.
  24. 3 points
    malenko

    TMNT

    Just because Im going to redraw this game doesnt mean you cant make your own version The factory Cowabunga is pretty great /s I kept the LtoR scroll though: you are getting very sleepy.......
  25. 3 points

    Version 1.0.0

    34 downloads

    Speaker box redesigned with shadows, translite reflection over speaker box, added pinball flashes reflection over speakerbox,cleaned some sharpen zones on translite photo.
  26. 3 points
    malenko

    TMNT

    My wife said that 1 of me is almost too many.
  27. 3 points
    DJRobX

    World Cup Soccer

    I've updated it again... Same links. I connected Shoot Again to Malenko's colorization (lost my keyframe somewhere...lol), and I colorized the Jackpot sequence, tickets, and some other things.
  28. 3 points
    Thalamus

    World Cup Soccer

    Holy crap. You are simply amazing Rob. You just continue to give and give. Of course - this shout out goes to Malenko as well. Thank you soo much both of you !!
  29. 3 points

    Version 2.0

    343 downloads

    Sharpshooter II (Gameplan 1983)
  30. 2 points
    malenko

    TMNT

    First to do a Gottlieb, First to do an DMDXL........ and now first to do a 1/2 sized DMD. Im going through the attract screen and well, lets just say everything is 2bit. IE black and white only no greys am I going to have to do a complete REDRAW for this game? Some of the dots are pretty painful.
  31. 2 points

    Version 1.0.0

    42 downloads

    Welcome to the Beach! Surf's up Brah! Get your sex wax and board ready for a radical ride on the gnarliest waves and unleash your Big Kahuna!! This is BEACH BUMS!! Hey all, thank you to everyone on this awesome site for giving me the opportunity to share my table. So, since this is my first attempt at anything Visual Pinball, please go easy on me. lol. *gulp* First of all, a short backstory to why I even did this in the first place... A few years ago, I bought a real Fascination cocktail pinball called "Roy Clark, The Entertainer". Nothing against Roy Clark (and Hee Haw), but I decided I wanted to refurbish and re-theme the table (see before and after pic). The theme itself was based off of my favorite slot machine IGT's "Catch-A-Wave". There were only 2000 plays on this table when I bought it and it played perfectly. Unfortunately, after re-theming it and putting it back together, it doesn't work anymore. I don't know what I did, and I've had pin techs come look at it, but still can't fix it. Anyway, backstory aside, I decided to use all my original artwork, along with new artwork, and models, to bring you a VPX version of my theme and here it is! I'd like to thank everyone for helping me make this table possible... *First and foremost, I want to thank BorgDog for his original Hollywood Heat table, and for letting me mod it to begin with. *Thank you again, BorgDog, for all your scripting guru knowledge and help (and for your patience) *Thank you xenonph for all your help from the very beginning. Couldn't have done it without you too. *Thank you Hauntfreaks for your B2S help! *Thank you Flupper for your awesomely beautiful ramp. *And a HUGE thank you to the VPX and VPM developers, who make this all possible!! Note: Beach Bums uses a slightly modded "hlywoodh" rom for scoring. It is included in this file, although it will interfere, if you have an existing HH rom, sorry :(. Also included is background and bonus music MP3's that will need to install in your VPX music folder. Don't forget to turn off all original HH sounds, changeable in the script, to hear the included MP3's and such. Thank you to everyone and I hope you all have as much fun playing this table as I did making it. Your friend in pinball, Brian (watacaractr/RetroBASH)
  32. 2 points
    CarnyPriest

    SAMBuild3.1 beta thread

    Well, I guess everyone who runs exclusive has already turned off ddraw and/or switched over to freezy renderer. No change in terms of performance but I guess it won't throw an error either.
  33. 2 points
    nbcrew

    dmddevice.dll crashing

    thank you lucky, i had the same crashing problem like Wob when i started color tables. Problems solved with new dmddevice.dll
  34. 2 points
    DJRobX

    SAMBuild3.1 beta thread

    Done. And no, the address is nowhere near where tf_180h's is,.
  35. 2 points
    Thalamus

    SAMBuild3.1 beta thread

    With JP releasing Transformers Pro. Could we maybe bother you @DJRobX to put in support for tf_180 as well ?? I expect that could be a code re-use?
  36. 2 points
    lucky1

    dmddevice.dll crashing

    I think I found it Please try this version
  37. 2 points

    Version

    17 downloads

    sprbwlfp.zip
  38. 2 points

    Version spchawfp.zip

    17 downloads

    spchawfp.zip
  39. 2 points
    malenko

    TMNT

    not everything is a redraw, so I left the "not so crummy" animations in there. Source files are updated.
  40. 2 points
    subdisturb

    World Poker Tour

    Although the colorization isn't complete, it works fine with the English rom. You just need to patch the ROM with the diff file and then rename the wptcolor.dat file to pin2dmd.pal and place it in the altcolor folder.
  41. 2 points
    malenko

    TMNT

    No point in waiting. Here are the current WIP files: https://drive.google.com/open?id=1UtVjBM2hh9bKb0iMDwU_Sp-R8pJEFwqu I wouldnt suggest making changes and saving as the files will get updated a bunch. Not a ton is done yet, but until the money starts flowing in, I dont have any pressure to finish
  42. 2 points
    DJRobX

    Tee'd Off

    It looks like Lucky has offered to help a couple times, you may want to take him up on that. That is primarily what I did on the WCS 94 colorization also. Masking and dynamic scenes aren't normally too hard once you get a feel for them. Lets use the score screen as an example. You will want to start by finding a score frame in the recording and make a 1-frame "animation" out of it. With most projects that have 4-color original DMDs, you are looking to draw "blocks" that shift the colors from the 1-4 spots in the palette to other groups. So lets say I start with this: This is the "plain" 4 color DMD. The darker pixels currently have a red hue because of the first 4 palette entries. But in color mask mode, I can "shift" them to the other 3 palette groups. You start by picking "Color mask" as indicated by the red arrow. Then you pick one of the circled colors and "draw" over the frame (I usually use the filled square). This is a very powerful colorization technique because it does not lose the dynamic content coming from the DMD, it is only altering colors in certain locations. The message in the above screen could change and it doesn't matter, the colors are kept. But along those lines, we need to identify the proper time to use this colorization. That's when the *border* is there. Check "d-mask" on the right and move the number up until you find an empty mask. Empty masks will be all blue. You can then click the inverse button, pick the second color, and draw an appropriate area. In this case I'm going to use the upper right corner. More on that later. Now you can create the keyframe with the mask you drew. The mask will turn red (which means you can no longer change it) and you'll see Mx in the keyframe checksum. Now any time a frame with this border shows up I will get my color mask colorization, it doesn't matter what the message is (as you can see above, I keyed off a different frame than I colored). If you wonder why I chose such a small area, it's because there are a very limited number of masks. The more "generic" I make that mask, the higher the probability is that I can re use it for different things. The pixels it selects need to be specific though, you don't want it detecting at the wrong time. If the pixels picked in the preview area are all white for example, that's probably not going to work well. Hope this helps.
  43. 2 points
    lucky1

    pindmd3 + dmddevice.dll almost there

    DId you update pinballX ? If yes please replace xdmd/xdmdnative.dll again and please use 32bit version of pinballX.
  44. 2 points
    cb3

    Royal Rumble WIP

    Wanted to give everyone an update as it's been awhile...the colorization of Royal Rumble is probably 90-95% complete. At this point I have been in a holding pattern waiting for my pin2dmd device to arrive so I can do the keyframing and testing. I am not sure as to when the device will arrive, so I will update when there is more news. I just wanted to let everyone know that this project is not dead and will be completed! Thanks!
  45. 2 points
    DJRobX

    SAMBuild3.1 beta thread

    No fast flips is not auto-magic. It probably could be for most tables, but I'd rather not break something trying. UseVPMModsol is for modulated flashers - generally turning this on won't hurt anything, but needs table support to do something useful. Tables like ACDC/LE have supported this from the get-go. Fast flips is something different. To use fast flips, first update your SAM.VBS with this one. https://drive.google.com/file/d/1T8eI076hLSpSsc-__TQNIg-K7mlpdbE9/view?usp=sharing then at the end of table init sub, add this line: InitVpmFFlipsSAM That should be it. So for example, in ACDC/LE, scroll down to around line 230, and make it look like this: 'Other Suff InitOptions:InitBell:InitCannon:InitDiverters InitVpmFFlipsSAM End Sub As a reminder - AC/DC 1.68h is what's supported at this time, not 1.70. If someone ever color patches 1.70 I'll look into doing it. If you are a table author updating a table, you may want to have it read: On Error Resume Next InitVpmFFlipsSAM On Error Goto 0 This will keep your table compatible with older sam.vbs. If you are an end-user just add the one line. If you get an error you'll know that sam.vbs wasn't updated correctly.
  46. 2 points
    Hi, version 2.24 of the unofficial VPM SAM builds introduces some new colored ROM mods for Pin2DMD courtesy of lucky1. In adding listings for modified ROMs, there is no recognition of any sort of "official" mod. Lucky1 needed to add some listings because the Pinball Browser software can make use of the Stern game code's extended memory to store additional display data. The sets that pinball browser produces for a table will have larger file sizes than the original Stern release, so the new mod listings such as acd_168c, mtl_164c, had to be introduced to accommodate the larger files sizes. But otherwise that size will be the same for anyone's modification of the original Stern code. Just zip up the modified bin file, give it the correct name, check "Ignore CRC Errors" under the roms's game settings in the VPinMAME setup menu, and it should play. A similar process applies for mods that do not make use of extended memory. Then the modded file should be the same file size as the original Stern bin file. Zip up the file, give it the same name as the original Stern ROM that was modded. Rename the old zip and copy over the new zip to your roms path, check "Ignore CRC Errors" under the rom's game settings in the VPinMAME setup menu. Here, is the download section for several color mods: http://vpuniverse.com/forums/files/category/87-table-support-files/ And this post has a centralized list of links to some mods for SAM tables including color mods, soundtrack remixes, bug fixes, etc. Some of these links go to modded bin files that can be used right away. Others are patches that need to be applied to the original Stern code. Usually it will require bsdiff or Pinball Browser. http://www.daemonology.net/bsdiff/ https://pinside.com/pinball/forum/topic/acdc-display-and-modify-dot-matrix-images Please add any links that you know of to this thread, and I will keep the first post updated. That goes for SAM, but also any other systems too. Thanks! Attack from Mars, afm_113b, vbobrusev, full color DMD Batman, bdk_294, ninuzzu, soundtrack improvements http://vpuniverse.com/forums/topic/1601-batman-dark-knight-stern-2008-85vette/page-4#entry15805 patched http://vpinball.com/forums/topic/the-walking-dead-icpjuggla-freneticamnesic-wip/page/7/#post-12844 Batman, bdk_294, BigPhil, soundtrack and voices from the Nolan trilogy https://pinside.com/pinball/forum/topic/the-dark-knight-music-and-sound-mod-tdk#post-4121974 Baywatch, baywatch, malenko, full color DMD https://pinside.com/pinball/forum/topic/pin2dmd-colorization-of-baywatch Checkpoint, ckpt_a17, malenko, full color DMD Godzilla, godzilla, malenko, full color DMD https://pinside.com/pinball/forum/topic/pin2dmd-colorization-of-godzilla Iron Man, im_183ve, erak and RobertWinter, film OST https://pinside.com/pinball/forum/topic/stern-iron-man-code-with-shoot-to-thrill-and-iron-man-song-wanted/page/3#post-3993027 Jurassic Park, jupk, Rensh and DJRobX, full color DMD https://pinside.com/pinball/forum/topic/pin2dmd-colorization-of-jurassic-park Lethal Weapon 3, malenko, ful color DMD Metallica, mtl_164, Paulo Carvalho, Led Zeppelin remix http://vpinball.com/forums/topic/metallica-pro-stern-2013/page/6/#post-9676 Metallica, mtl_164 and mtl_164h, reFly, bug fixes https://pinside.com/pinball/forum/topic/metallica-owners-thread/page/80#post-2551009 Metallica, mtl_164c, 17AI3x17, color DMD http://vpuniverse.com/forums/topic/2327-colorize-stern-roms-with-pinball-browser/#entry26048 Mustang (Limited Edition), mt_145h, Jesperpark, soundtrack remix http://vpinball.com/VPBdownloads/mustang-rom-all-songs-changed/ Pirates of the Caribbean, potc600as, neofr45, film soundtrack remix http://www.pincabpassion.net/t7049-wip-rom-potc-modifier-musique-du-film#142099 Sopranos, The, sopranos, vbobrusev, full color DMD Spider-Man, James Cardona, soundtrack remix http://www.jamescardona.com/SM.html Star Trek (Stern), st_161, Paulo Carvalho?, soundtrack remix http://vpuniverse.com/forums/topic/1862-star-trek/page-9#entry22708 Star Trek (Stern), st_161, nosro, movie soundtrack https://pinside.com/pinball/forum/topic/stern-star-trek-all-music-replaced-with-music-from-movie-video/page/3#post-3229934 Street Fighter II, malenko, full color DMD Super Mario Bros, smb, ScottyC, full color DMD https://pinside.com/pinball/forum/topic/pin2dmd-colorization-of-super-mario-bros Teenage Mutant Ninja Turtles, tmnt, malenko, full color DMD Terminator 2, malenko, full color DMD The Avengers, avs_170 and avs_170h, SPIDER, Cinema Music-Mod https://pinside.com/pinball/forum/topic/avengers-new-music-sound-mod#post-2885290 TRON, trn_17402r, retro_p, soundtrack remix http://www.pinballinfo.com/community/threads/tron-pro-le-remix-rom.14847/ TRON, trn_17402r, retro_p and Rus121, retro_p mix with Quorra multiball music restored http://www.pinballinfo.com/community/threads/tron-pro-le-remix-rom.14847/#post-84263 TRON, trn_174, nosro, "Movie-Faithful" mix https://pinside.com/pinball/forum/topic/tron-music-replacement-work-in-progress TRON, trn_174, webdiddy, Dubstep remix https://pinside.com/pinball/forum/topic/tron-pro-le-dubstep-remix' The Walking Dead, twd_156 and twd_156h, Milhouse, soundtrack remix https://pinside.com/pinball/forum/topic/walking-dead-le-sound-replacement-v-09/page/13#post-2839155 The Walking Dead, twd_156 and twd_156h, Cleland, soundtrack remix https://pinside.com/pinball/forum/topic/walking-dead-le-sound-replacement-v-09/page/17#post-3616835 The Walking Dead, twd_156 and twd_156h, Cleland, soundtrack remix, R rated https://pinside.com/pinball/forum/topic/walking-dead-le-sound-replacement-v-09/page/18#post-3622629 The Walking Dead, twd_153 and twd_153h, ezeltmann, Evil Dead remix https://pinside.com/pinball/forum/topic/walking-dead-le-sound-replacement-v-09/page/12#post-2817732 The Walking Dead, twd_156h, ezeltmann, Evil Dead remix https://pinside.com/pinball/forum/topic/walking-dead-le-sound-replacement-v-09/page/17#post-3599164 The Walking Dead, twd_156h, ezeltmann, soundtrack remix https://pinside.com/pinball/forum/topic/walking-dead-le-sound-replacement-v-09/page/17#post-3599164 The Walking Dead, twd_160 and twd_160h, RandomKG plus Cleland, Radiohead/Nine Inch Nails remix (available by PM) https://pinside.com/pinball/forum/topic/twd-nine-inch-nails-radiohead-mix-by-randomkg The Walking Dead, twd_156, gech, WIP color DMD http://vpuniverse.com/forums/topic/2270-pin2dmd-table-support/page-4#entry27935 The Walking Dead, twd_156 and twd_156h, ezeltmann, Tool remix https://pinside.com/pinball/forum/topic/walking-dead-le-sound-replacement-v-09/page/16#post-3112908 The Walking Dead, twd_156, nate zebra, Scrillex DubStep Edition (link in the video description) The Walking Dead, twd_156, Jesperpark, MoonWalking Dead featuring Michael Jackson http://vpinball.com/VPBdownloads/moonwalking-dead-rom/ The Walking Dead, twd_156, kpg, soundtrack remix https://dl.dropboxusercontent.com/u/23412786/TWD/TWD156_KPG.BIN The Walking Dead, twd_156h, kpg, soundtrack remix https://pinside.com/pinball/forum/topic/walking-dead-le-sound-replacement-v-09/page/16#post-3490547 The Walking Dead, twd_156, Rondogg and Cleland, Grateful Dead soundtrack remix https://pinside.com/pinball/forum/topic/walking-dead-le-sound-replacement-v-09/page/20#post-3840866 The Walking Dead, twd_160 and twd_160h, ezeltmann, Tool remix, Beavis and Butthead/Slayer remix, Slayer remix (available by PM) https://pinside.com/pinball/forum/topic/walking-dead-le-sound-replacement-v-09/page/21#post-4103895 The Walking Dead, twd_160 and twd_160h, Cleland, soundtrack remix (TV show voices) https://pinside.com/pinball/forum/topic/the-walking-dead-code-update-160/page/4#post-4107914 The Walking Dead, twd_160h, imagamejunky, soundtrack remix sourced from Cleland and kpg https://pinside.com/pinball/forum/topic/walking-dead-le-sound-replacement-v-09/page/22#post-4141400 The X Files, xfiles, comicalman, color DMD World Cup Soccer 94, wcs_l2, DJRobX, full color DMD World Poker Tour, wpt_140f, sharkky, color DMD http://vpuniverse.com/forums/topic/2604-world-poker-tour/?p=30515
  47. 2 points

    Version 2.0

    190 downloads

    Gemini 2000 (Taito 1982) bg pic from Carlos Guizzo
  48. 2 points

    Version 2.0

    242 downloads

    Drakor (Taito 1979) New rebuild ...better Hi Rez pic from Carlos Guizzo
  49. 2 points

    Version 1.0.0

    230 downloads

    Tag-Team Pinball (Premier 1985)
  50. 2 points

    Version 2.0

    2,205 downloads

    Transformers Pro (Stern 2011) Rebuilt the whole BG With Hi Rez graphics of optimus prime and megatron.... 7 hrs down the shitter LOL ... Enjoy Now Beertime !!!!!
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