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Showing content with the highest reputation since 06/23/2017 in all areas

  1. 11 points
    Javier15

    Ac/dc (Stern 2012)

    File Name: AC/DC (Stern 2012) File Submitter: Javier15 File Submitted: 09 Dec 2014 File Category: Recreations Permission to Mod: YesVP Version: Experimental - PhysicsMod Based in AC/DC Stern 2011 CREDITS: FRANSISCO666: Models 3d and resources redraw MUKUSTE: For excelent PhysMod WILDMAN: B2S Backglass ARNGRIM: DOF Koadic: New Plunger code Zany: Flasher Domes Dark : Primitive screws bolts and bell model 3d DAZZ: BY ALLOWING THESE BEAUTIES WILL BE HOSTED ON THE FORUM. The table runs VP_PHYSMOD5. Download latest version VP: Physmod5 To add the table Hyperpin should follow this tutorial. Launch different version of VPinball fron Hyperpin Download VPinMAME_SAM_UNITY_PINDMD_UNIFIED latest version: vpinmame.dll Español La mesa corre en VP_PHYSMOD5. Para descargar la version VP con las fisicas: Physmod5 Para agregar la mesa a Hyperpin, deben seguir este tutorial. Launch different version of VPinball fron Hyperpin Descargar VPinMAME_SAM_UNITY_PINDMD_UNIFIED ultima version: vpinmame.dll Click here to download this file
  2. 9 points
    CarnyPriest

    SAMBuild2.9 beta thread

    Latest SAMBuild for the version 2.9 cycle can be found in this post. The package includes the latest external DMD dlls if there has been a recent update. Or else find the external DMD dlls with the beta thread for the official VPinMAME build here: http://www.vpforums.org/index.php?showtopic=27063&page=1 OR at lucky1's GitHub repository for Pin2DMD here: https://github.com/lucky01/PIN2DMD/tree/master/integration/pinmame Copy the files into your VPM directory, and run setup.exe again. There, press the install button (with each new build) and remember to setup the defaults again! In case you have an external DMD connected that you want to use with VPM, please move the dlls from the respective subdirectory (Pin2DMD or PinDMD1 or PinDMD2 or PinDMD3) directly into your VPM directory! The 2.9 cycle is complete. SamBuild 2.9 is available here:
  3. 9 points

    Version 1.0.5

    1,350 downloads

    Hi first of all "Thank you to all creators (ICPjuggla, Fren, Dozer, flupper, Dark, Ninuzzu, Hanibal) Fren and ICPJuggla made the original version of this table and Dozer did the LE mod with lots of updates, Flupper did the ramps, ninuzzu did the prison walker head and I did the Well Walker, bicycle girl and Fish Tank models. Thank you very much for your work Here is my 1st mod for Walking dead LE - new playfield Hight resolution - new crossbow - new balls - add accessory available on real table Lucille, panel ... - rom edit with voice actor and negan full season 7 - new physics A big thank you to hannibal for the ramps and the roof of the prison Possibility to change the panel (terminus vs woodbury, and 3 different panel For cross road, and two balls) just change the picture in the option or change the no in picture manager. I would update the table if I add accessories The download link contains everything (modified rom, table, b2s) Good game for all
  4. 8 points

    Version 1.0.3 DOF

    607 downloads

    Hello everyone A big thank you JPsalas for its version of LOTR and allow me to share my MOD. Thanks to bassgeige for his participation on the original table Original 3D models from GLBX.JP's adapted to VPX and adjusted their textures. The path of the dead figures are simple images since I did not have any 3D models of them. special thanks to Leevuth wheels picture creator changelog - New texture for all ramps and rails, sword ramp, My precious ;), wall - New playfield - Change all Gi light for colour led effect - Add Mod Sword toys Bilbo - Change dead figs for led model - Change soron eye - noise reduction all plastics You need the latest VPX 10.3 beta (or newer) to play this table. Thank you all for your support and to have taken the time to read me lotr.zip
  5. 7 points
    neofr45

    Avatar Pro Real Mod 1.0 (Neo)

    Version 1.0.4

    926 downloads

    Thank you for the all creator, Scripting done by 85vett, modified to work in VPX by Freneticamnesic Table done by francisco666 and lacarril, with additions by Freneticamnesic and converted to work in VPX. And Arngrim Which helped me a lot with the script (it updated the script and added the toys) Thank you again, and thanks you very much for all members to the PincabPassion forum for their help and support "Link for rom at the end of the text" On the table I change -the script (updates and added toys) -the ball -Added gate -All drop target -the lights -The playfield -Full insert light -All plastic for even more realism -The physic -The rubber -AMP armor texture -All texture metal -And plastic ramp as well as flipp Thank you for reading and good games for all avr_200.zip
  6. 7 points
    lucky1

    Color Palettes Collection

    Version 1.0.1

    694 downloads

    This is a collection of 141 different color palette files for pinball tables. To use with pinmame >= 2.8 use a dmddevice.dll with support to read color palette information from /altcolor/"tablename" directory structure, Put the palette file in that directory and rename it to pin2dmd.pal. Activate colorize option in pinmame settings. To edit the palette files use the latest pin2dmd.exe tool from https://github.com/lucky01/PIN2DMD/archive/master.zip For real pinball machines copy the file as pin2dmd.pal to your SD card.
  7. 6 points
    laylow

    Front End Wheel Images by Laylow

    Version 1.2.1

    14,071 downloads

    Wheel Image collection by Laylow
  8. 6 points
    Wildman

    Monopoly(Stern 2001)

    Version 2.0

    1,170 downloads

    Monopoly(Stern 2001)
  9. 5 points
    Blacksad

    Black Hole (Gottlieb 1981)

    Version 1.0.0

    173 downloads

    Full rebuild from scratch 2 versions : 6 or 7 digits New translite image 1200 x 1169 Infinity lights animation Vortex rotation Random animation flashing strobe in vortex Planets lamps (game over, tilt, shoot again, best game to date) Try to look authentic
  10. 5 points
    Hanibal2001

    X-Files Hanibal 4k LED Edition

    Version 1.8

    790 downloads

    Based on X-Files Table from JPSalas and Sliderpoint, a nice work. I have changed the physics, they are now very nice. I have redraw particaly the playfield and update all the lights. Add some nice light effects, and ball relfection. Looks like an LED modified table
  11. 5 points
    Dazz

    wtf ??

    BINGO! He thinks that he is the authority on everything Visual Pinball/PinMAME. He believes that he has control and say what goes on with development, etc. Personally, I find his abuse of his community to help sell his machines to be a HUGE conflict of interest. He doesn't like that we allow SAM emulation and blocks/sensors anyone that has conflicting opinions/views/products. Pin2DMD wasn't allowed on his site because he has interest in PinDMD3 and sells it on his site. He doesn't believe in open competition and wants to stifle development. I'm very glad that we have been able to support advancements in open hardware and software here on VPU.
  12. 4 points
    CarnyPriest

    SAMBuild3.0 beta thread

    Latest SAMBuild for the version 3.0 cycle can be found in this post. The package includes the latest external DMD dlls if there has been a recent update. Or else find the external DMD dlls with the beta thread for the official VPinMAME build here: http://www.vpforums.org/index.php?showtopic=27063&page=1 OR at lucky1's GitHub repository for Pin2DMD here: https://github.com/lucky01/PIN2DMD/tree/master/integration/pinmame Copy the files into your VPM directory, and run setup.exe again. There, press the install button (with each new build) and remember to setup the defaults again! In case you have an external DMD connected that you want to use with VPM, please move the dlls from the respective subdirectory (Pin2DMD or PinDMD1 or PinDMD2 or PinDMD3) directly into your VPM directory! official rev 4330 Add support for IJ4 aux board [DJRobX] SAMBuild_r4330.zip
  13. 4 points
    Blacksad

    High Speed (Williams 1986)

    Version 1.0.0

    103 downloads

    Full rebuild from scratch New translite image built from differents pictures Resolution 1600 x 1200 Authentic lights
  14. 4 points
    lucky1

    StarTrek LE/Premium 1.61

    Version 1.0.0

    150 downloads

    ROM File patch for Stern StarTrek LE / Premium by Sharkky To create the needed ROM file you can use bspatch Patch needs vpinmame V2.8, latest dmddevice.dll and pin2dmd firmware >= V2.36. THIS PATCH DOES NOT WORK FOR REAL PINBALL MACHINES ! PLEASE CONTACT THE AUTHOR IF YOU NEED IT FOR A REAL PIN !
  15. 4 points
    lucky1

    Metallica 1.64 LE

    Version 1.0.0

    161 downloads

    ROM File patch for Stern Metallica LE by J_M To create the needed ROM file you can use bspatch (http://www.daemonology.net/bsdiff/) Place the .pal file in your ..\vpinmame\altcolor\acd_168c\ folder named pin2dmd.pal Patch needs vpinmame V2.8, latest dmddevice.dll and pin2dmd firmware >= V2.36. THIS PATCH DOES NOT WORK FOR REAL PINBALL MACHINES ! PLEASE CONTACT THE AUTHOR IF YOU NEED IT FOR A REAL PIN !
  16. 4 points
    Life is good over here, Cheers.
  17. 3 points
    MajorFrenchy

    Complete Virtual Pinball Guide

    Hello Pinball Fans! I am quite new to the pinball community, but I was so impress with the help i got when i tried to setup my 1st cab. Now it is my time to help others. If you have built your own cabinet from scratch, you know how much time is required and how frustrating it is. For the last few months, i've work on a Pinball Guide including all parts. See download below Here's a preview of the parts: Table of Contents Intro..................................................................................................................................... 2 The Beginning...................................................................................................................... 2 Downloads required............................................................................................................ 4 Computer Specs and Folder Structure................................................................................ 6 Future Pinball Installation................................................................................................... 8 VP ( Visual Pinball X ) Installation and configuration....................................................... 10 VP Setting B2S................................................................................................................... 15 Making B2S work in the table.......................................................................................... 18 Setting up Bam.................................................................................................................. 20 DOF ( Direct output framework )..................................................................................... 22 Sainsmart Board connection............................................................................................. 25 Sainsmart Config............................................................................................................... 27 LED-WIZ Connection.......................................................................................................... 30 LED-WIZ Config................................................................................................................. 31 Setting up DOFLINX.......................................................................................................... 33 Setting up PinballX............................................................................................................ 38 Future Pinball Game installation...................................................................................... 45 VP installing games........................................................................................................... 47 Links of Interest................................................................................................................. 50 Thank you.......................................................................................................................... 51 I also have created videos on Youtube for pretty much all parts of the guide. You can find the links in the guide. Hope you find this helpful and that this guide will help you build your 1st cab. Cheers!!!! MajorFrenchy! Virtual_Pinball_A-Z_1.0.pdf
  18. 3 points
    CarnyPriest

    SAMBuild3.0 beta thread

    official rev 4330 Add support for IJ4 aux board [DJRobX] SAMBuild_r4330.zip
  19. 3 points
    View File Indiana Jones (Stern2008) Hanibal's 4k Edition Thanks to freneticamnesic for there nice VP9 table and the permission for convert to VP10. And additionally special thank to GLX, gtxjo, Highlnder00 and anybody else where working on the previous versions before. In this table I have create some new scripts for an ballistic impulse to the "MAP" section and some sound scripts for moving parts. I have modified many Textures and Objects according to the real version of the table, and have created some special light effects, I hope you like it. Generally enjoy this nice table and have fun with 8 Ball Multiball Submitter Hanibal2001 Submitted 05/16/2016 Category Visual Pinball 10 - Tables ROM Name Link to B2S Link to Media Pack Permission to Mod VP Version  
  20. 3 points

    Version 1.0

    117 downloads

    Indiana Jones The Pinball Adventure (Williams 1993) 2 & 3 scr You will find 3 versions - 2 screen - 3 screen with DMD - 3 screen with DMD and image for LCD
  21. 3 points
    malenko

    Terminator 2

    Ive been updating the thread at pinside: https://pinside.com/pinball/forum/topic/pin2dmd-colorization-of-terminator-2 but I am *almost* done Animations/sequences/frames done (including the first post stuff) : Pull the Trigger Williams logo in Red Presents in Red replay in red T2 title animation (in sections) Test Screen GrandChampion Top Marksmen Shoot again words (not the elevator scene yet) Load the Gun Sequence Shoot for Jackpot Sequence HunterKiller crosshair animation HunterKiller explosion (I will probably take the time to draw the HK stuff by hand) T800 with lightning Bolt in attract mode Los Angeles July 11, 2029 text "Color by Malenko" replacing the say no to drugs screen Free Play / Push Start (will change my machine to coins and capture that too) Arnie holding the shotgun and now firing it Score Reset Scene Credits / Special Thanks Cyborg text "Door Reveal" is done , its a color mask so it works for all the "reveals"(ie check point, passcode, silent alarm, etc ) Arnie shooting the M79 Other things done: Bonus Held (its light blue for now) 2x 4x 6x 8x Get the CPU (orange) Extra Ball! PAYPACK TIME! announce Paybacktime Mode Payback time results Database Select Kickback/Autofire video mode (it just switches to "terminator vision" aka a red palette heh) you win / you lose after video mode with dynamic bonus number of kills and bonus after video mode (blue) jackpot Grows (yellow) Jackpot Values (dynamic!) changed the motorcycle loop to night time 5 Million X target for Multiball Multiball Hurry Up Go Run Jackpot Multiplied Ball Locked Shoot for 1X/2X/3X jackpot jackpot! jackpot static plate jackpot spinning plate super jackpot announce super jackpot animation 50 million explosion after super jackpot
  22. 3 points
    Blacksad

    [New B2S Alert] High Speed (Williams 1986)

    View File High Speed (Williams 1986) Full rebuild from scratch New translite image built from differents pictures Resolution 1600 x 1200 Authentic lights Submitter Blacksad Submitted 07/03/2017 Category B2S Backglasses  
  23. 3 points
    Blacksad

    All ID in 1 Visual B2S

    Version 1.0.0

    18 downloads

    I built this particular B2S, who help me having a visual render of the rom for finding the right ID when I build a B2S. I think this is helpful and fun, in addition to the Pinball manuel and reading the table script, so I share it if it can help anybody else. This B2s will show you : the LAMPS ID wich are used (between ID 1 to 100), the SOLENOID ID wich are used (between 1 to 60) the GI STRING ID wich are used (between 1 to 20)
  24. 3 points
    zebulon

    Virtuapin legal troubles

    Ultimately he owes the estate either product, materials, or cash plus the cnc machine that was on loan to him (assuming what he says is true). If he had a contracted early termination clause he could withhold a penalty to help defray the costs incurred but he would still owe the balance less the completed product delivered. It's a tough position to be in since you never keep 100% of the money in the bank against a possible cancellation. I have customers that cancel on me all the time and it always ends up costing me when it happens. You end up in a position where you have transferred deposit money into inventory that becomes money from your own pocket after refunding the sale. Generally you had no intention of carrying that same inventory at that point and all you can do is wait for the future sale(s) that balances it all out and hope that it happens soon. It sucks when it's a couple of grand, 100 grand would bury me, even in installment payments plus interest. Either way he owes, it's just a matter of figuring out how to pay it IMO.
  25. 3 points
    malenko

    Street Fighter II

    its DONE!!! https://drive.google.com/drive/folders/0B9cWp45XToh2RF9LczQyV1ZnNXc?usp=sharing
  26. 3 points
    BambiPlattfuss

    Topper Videos

    Version 1.1.6

    3,070 downloads

    All Topper Videos have Resolution 1920*822
  27. 3 points
    Wildman

    Nine Ball(Stern)(1980)

    Version 1.1

    650 downloads

    Nine Ball(Stern)(1980)
  28. 2 points
    DJRobX

    New VPX feature - Surround sound output

    I've just finished up a new feature for VPX - full 3D surround sound output for table effects. There are a few different ways this can be set up: 1) Basic 2CH audio - this should operate exactly as it did before. Forward/rear panning is ignored. 2) All effects to rear - Moves the table sounds to the back audio channels. This allows you to move the sounds into the cab like we were able to before, but without needing a second sound card. 3) Surround, front is front - This is the best setting if using a dedicated card for the surround sound table sounds. It makes the front channels the front of your cab (closest to you). This way if you use older versions of VP, the old legacy output still works well. 4) Surround, front is rear - This is a pretty "vanilla" surround setup. If you were to play on a home theater or with virtual 3D headphones, it's the most appropriate. The "front" speakers are in the rear of the cab (furthest from you). If VPinmame is also on the same card, will shares the audio with these front channels. 5) 7.1 surround (aka 6ch audio). If you want to drive your backglass, and 4 channel table sounds all off of one card, this is the setting to use. It shifts all of the table audio to the side and rear channels, leaving the fronts available for VPM and backglass sounds. This might also be a good setting to try if you are using just 2 speakers in the cab and 2 in the backbox,, the table sounds will pan partially towards the front in 4 speaker mode, letting the backbox give some of the surround effect. Please note that these modes are used in conjunction with the Windows speaker configurations. You can use any mode on any speaker system. Some sound cards even have virtual surround options that would work with this setup. You could set up a full 7.1 setup and dedicate it to just the playfield if you wanted with option #3 or #4, and use a separate card for VPM. I have tested the 7.1 mode and it works great, but I will use the #3 option for now as it is the most backwards compatible with VP9 and VP9 PhysMod5. Next up, we have changes to VPX to let us actually use these. There's a much revamped sound manager that lets you tweak the positions without touching the table script. So you can select the flippers and drag them down to the front of the cab right from there. There is also a new Fade parameter added to the PlaySound command that lets the scripts fully position the sound. Making the ball go full surround is fairly easy. Most tables are already set up for left/right panning, so you just add an additional, very similar function for front/rear fading: function AudioFade(ball) Dim tmp tmp = ball.y * 2 / Table1.height-1 If tmp > 0 Then AudioFade = Csng(tmp ^10) Else AudioFade = Csng(-((- tmp) ^10) ) End If End Function Then add the 9th parameter to PlaySound to include this function. For example, in Scared Stiff it looks like this: PlaySound("fx_ballrolling" & b), -1, Vol(BOT(b) )*1.2, Pan(BOT(b) ), 0, Pitch(BOT(b) ), 1, 0, AudioFade(BOT(b)) I've also done some pretty extensive work to fix the issues that required a VP restart every time you change the sound config. You can now flip the output between backglass and table or change the target sound cards without a restart. WARNING Because of the new sound manager features this increases the VP file version. Please make sure to back up your tables if you experiment with this build. Hey @toxie, I've committed this into my github here https://github.com/djrobx/vpinballx if you'd like to review and integrate. I spent quote a lot of time on this one, it's much more robust than the original 2-output hack that you integrated from me the last time. I know you want to move to BASS at some point. This isn't mutually exclusive with that. and might help you somewhat since I tried to eliminate some of the rampant code duplication, and steer some of the DirectSound stuff into PinSound.cpp. VPinballX.zip
  29. 2 points
    malenko

    Terminator 2

    This is a copy pasta of the pinside thread :/ Hey kids! Malenko here again starting another Pin2DMD colorization. I figured I'd do another WIP thread to keep me motivated to actually finish it. Ive been color masking a ton of stuff, no need or desire to redraw everything like I did with SF2 , the animations in T2 are actually *REALLY* good. I cant even list all the stuff left to do, but I will attach some animations for things that are done. Done so Far: Test Screen GrandChampion Top Marksmen Shoot again words (not the elevator scene yet) Load the Gun Sequence Shoot for Jackpot Sequence HunterKiller crosshair animation HunterKiller explosion (I will probably take the time to draw the HK stuff by hand) T800 with lightning Bolt in attract mode "Color by Malenko" replacing the say no to drugs screen Free Play / Push Start (will change my machine to coins and capture that too) Arnie holding the shotgun (not firing, yet) Credits (with special shout out!)
  30. 2 points
    Thalamus

    Is There A Wheel Of Fortune Vp Table?

    So, we should shake the leg of @DozerAUS ?
  31. 2 points
    freneticamnesic

    [New VP10 Alert] Star Trek LE (Stern 2013)

    View File Star Trek LE (Stern 2013) Stern's Star Trek LE, thanks to SAM emulation updates by DJRobX, we can now emulate some of the LE tables! Latest SAM VPM required from this topic: Table by freneticamnesic, based loosely on 85vetts PM5 table, with code additions by gtxjoe and DJRobX. Redraw of plastics and playfield done by freneticamnesic. DOF addition by arngrim. Grab the VBS from Arngrim here http://www.vpforums.org/index.php?showtopic=35311&p=359443 I recommend the LE backglass from Wildman here: http://vpuniverse.com/forums/files/file/3128-star-trek-le-stern-2013/ The Premium backglass also works but I don’t think it’s as cool looking: http://vpuniverse.com/forums/files/file/2473-star-trek-premium-stern-2013/ This has Arngrim’s DOF additions so everyone check out the complex undercab lighting! Changelog: 101116a - DOF, gates, practice... - added arngrim's DOF script - now needs a new controller.vbs to run this! - fixed the gates thanks to Vinthar's input - physics tweaks to the flippers and some other things... 100716b - Feature update... - reverted Vengeance movement back to gtxjoes PRO script - scripted sw53, not sure if it fixes anything? - increased autoplunger strength 100516b - Bug fix .... - Removed drain walls from 100516a release 100516a - Bug fix and feature addition: - Fixed left kicker not kicking out occasionally - Added option to the top of the script to disable the lasers (PewPew), set this to 0 if you experience performance issues when the lasers come on 100216d - Initial release Submitter freneticamnesic Submitted 10/12/2016 Category Visual Pinball 10 - Tables ROM Name Link to B2S Link to Media Pack Permission to Mod VP Version  
  32. 2 points

    Version 1.0.0

    6 downloads

    Here is my 4 x 4 Atari Wheel Image ...
  33. 2 points
    tabascoman77

    TRON Legacy Night/Dark Mod

    Update: So, I'm screwing around with 3D models and I've done some things. A lot of things. I copied models from the VPX Tron table here. I've started contacting people for credit. Don't worry. I got this. Kinda. Sorta. It's all good! As you can see, I've gone Toy Mod on this sucker: Added the "Flynn's Arcade" neon sign on the right side. Added the TRON Legacy versions of the light cycle versions. Might shrink them down since OMG they're huge. Playfield darkened a bit more. Still messing around a bit. This, by the way, is based on Vett85's table. I'm trying to see if he's good with allowing me to release it here. That's it from home base. All right...I'm going out and seeing what I can get done in the next couple of hours. Hold the fort and keep the home fires burnin' and I'm not back by dawn...call the President...
  34. 2 points
    malenko

    Terminator 2

    Its complete! Download link: https://drive.google.com/open?id=0B9cWp45XToh2N2l3bHRuN0pjZVU Donation link (OPTIONAL!!!!!) http://www.paypal.me/Malenk0 Download link has the capture files, the source files, the GIFs, etc feel free to post any bugs or issues
  35. 2 points
    toxie

    New VPX feature - Surround sound output

    So you gonna make a new patch that features this? Forget about it, now i get it, This is of course already possible! Will add this to the default table then..
  36. 2 points
    Wildman

    [New B2S Alert] Black Hole (Gottlieb 1981)

    Real nice job.. you knocked it out of the park vortex wheel is the smoothest Ive seen it yet ,that was always a issue only thing i would change is you high game to date .tilt buttons etc. just make them snippits instead of full pics that you use...it just takes up resources and size... could get table stutter the effect will be the same just a smaller file and will help the animation run smoother... Other then that small thing its a killer Backglass Blacksad keep up the great work man
  37. 2 points
    malenko

    Terminator 2

    all thats left is the motorcycle loop reveal, and the match game
  38. 2 points

    Version 1.0

    102 downloads

    Torpedo Alley (Data East 1988) 2 & 3 scr Version of the brian ryan torpedo with the addition of light animation on the backglass Score problem solved Thanks to brian ryan I am looking to improve the brande in HD quality thank you
  39. 2 points
    Well, everything has gone really smoothly. Very easy to setup. The shield and discovery board are considerably larger than the pinDMD3 board and I didn't have room to mount them on my speaker panel so I made a longer ribbon cable and mounted it to the back of my backbox, it looks fine back there and works well. The pinDMD3 also comes with a crimped power connector that you plug directly into the pinDMD3 board so you need to find another way to run 5V to the DMD panels. I didn't want to cut off the crimped end on my dmd panels so I soldered a male header to a piece of breadboard, ran 5V up from a power supply in the body of my cab and then also attached the 5V required for the shield. I picture would be worth a 1000 words here I'm sure... I'll include one @UncleSash puts the latest firmware on the discovery board for you but naturally within the couple of days it took to ship me my board there was a new version :). Seeing as @UncleSash spells out exactly what you need I had both a micro and mini usb on hand and was able to update to the latest 2.41 firmware myself quite easily. Again the directions on the pin2dmd site as well as @UncleSash thread make all this very easy. I updated the dmddevice.dll in my vpinmame directory to use the latest for pin2dmd. I updated my dmddevice.ini to say I was running a pin2dmd now rather than a pindmd3 and my games were up and running. I can't say enough about the TSPP colour ROM... wow... jaw dropping! That rom alone was worth the trouble of upgrading (Ya I said it, upgrading!) to a pin2dmd. The The other two pin2dmd ONLY roms Shrek and POTC roms on the other hand are not as polished as the TSPP colorization so set expectations accordingly. I also need to give SFII a go too... have to download that table, don't have it yet. I do consider myself down right fierce though so I'll get that soon (SFII joke there). Anyway... only "issue" i'm dealing with at the moment is an unsatisfactory orange colour for my the rest of my games. It isn't the nice bright "plasma" orange I was getting before with the pindmd3. I read another thread but no suggestions in there have given me the orange I'm looking for. I do recall a change to vpinmame at one point I thought that changed the orange and made it darker... anyway... I'm totally up to having screwed something up on my end to cause this, just not sure what it is yet. Major thanks to @UncleSash for the super fast shipping and help with the shield and board and of course big thanks to @lucky1. Really glad to have a pin2dmd in my cabinet, looking forward to trying to spend some time with the editor now and seeing if I can contribute to the colour rom scene. This would have been easier to spend some time with if I wouldn't have gotten accepted to the pinballfx3 beta... that is now stealing cycles Thanks again!
  40. 2 points
    You're both pretty. I didn't mean to stir the pot, I'm quite pleased with all of it. I hope you guys work out your differences for the good of the hobby. There's plenty of anger and ill will around these days... Thank you both and everyone else involved...
  41. 2 points
    roar

    PinDMD Color Roms

    You are very special First non-stern game... first Gottlieb game!
  42. 2 points
    CarnyPriest

    PinDMD Color Roms

    I'd say credit to @lucky1 for providing the Pinball Browser patched color support that VirtuaPin never got around to doing.
  43. 2 points
    That looks correct to me. Whether you use the palette file or not, you should use the dmddevice virtual dmd so that you can enable all 16 shades. The VPM renderer maxes out at 4, and I find the DMD frames illegible without all 16 shades.
  44. 2 points
    Thalamus

    Pincab Safe Cracker - Vp915+ - Fs

    I just wanted to have peek at the proposed PM5 update so I decided to just give this table a try. I don't believe I offend anyone by posting it here ... ? I'll take it away immediately if someone reject ... of course - this is NOT AT ALL my release. All the hard work has been done by the original authors. https://www.dropbox.com/s/3arb31wpht0ruqo/Safe_Cracker_VP915_101_FS_PM5.zip?dl=0
  45. 2 points
    Dazz

    wtf ??

    Welcome to the wonderful world of VPF sensorship... I still don't get why people continue to support that.
  46. 2 points

    Version 1.0.0

    206 downloads

    Made some Grill Mods from Wildman's Star Trek dB2s's (thanks Wildman for permission to upload). Built the LE grill with PS from scratch. Though it is only authentic for the Enterprise translite, I made one for all of them. You never know, what it's good for. IMPORTANT: To use these only makes sense for 2 display setups, where the grill is shown within the backglass. All others use the originals from Wildman.
  47. 2 points

    Version 3.6

    1,119 downloads

    In this Mod I have only modify some small thinks, because the table is really great. The playfield was updated for my 4k monitor and some graphics a replaced with another versions. - red disc graphics recreated - bumper update with small red light at hit - shoot again light changed - playfield increase in resolution and glare - yellow targets are more realistic - red target get another texture - yellow flasher graphics updated - small physic update - movable auto plunger - sound updates - Ringmaster swinging sound - Neon fluctuating lights - New physic test script for more ball reality - Neon global intensity adjustable by keys - Ball now moving script for ringmaster magnet - New ball rolling sound modification - New real Apron I hope you like it.
  48. 2 points
    lucky1

    Family Guy

    Version 1.1

    325 downloads

    ROM File patch for Stern Family Guy by Monster_Bash To create the needed ROM file you can use bspatch (http://www.daemonology.net/bsdiff/) Set ignore CRC in pinmame for the patched ROM.
  49. 2 points

    Version 1.0

    148 downloads

    Black Sheep Squadron (Astro 1979) seems to be a issue with the rom but it still can play 2 players fine
  50. 2 points
    Wildman

    Medusa (Bally 1981)

    Version 1.0

    165 downloads

    Medusa (Bally 1981)