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Showing content with the highest reputation since 12/17/2020 in all areas

  1. 17 points
    Don´t worry, I won´t forget to finish the TAF update and also RS and TZ. But I needed a break so I started a new side project because I really like this table. First impressions:
  2. 13 points

    Version 2.0


    Tales from the Crypt (Data East 1993)
  3. 10 points

    Version 3.0


    WaterWorld (Gottlib 1995)
  4. 9 points
    Happy new year to all!
  5. 9 points
  6. 9 points
    Beta cycle is complete - pick up SAMBuild33 here:
  7. 9 points

    Version 2.0


    White Water ( Williams 1993)
  8. 8 points

    Version 1.0


    Devil Riders (Zaccaria 1984) This was a tuff fun one.. love to see this table redone but until then enjoy
  9. 8 points

    Version 1.0


    Bushido (Inder 1993) just made a DB2S..... Akiles and JPSalas have prepared the backglass picture
  10. 7 points

    Version 1.0.0


    Frontier (Bally 1980) Hi Rez Scan
  11. 7 points

    Version 2.0


    Godzilla (SEGA 1998)
  12. 7 points
    Here's a 2021 update. Cant believe I started this in May of last year, and with the pandemic it took a few months to even pick it up again. I'm starting to near the finish line! This DMD is full of random transitions so it has been quite the task. I've even had to redraw full animations to make it clear.
  13. 7 points
    Latest SAMBuild for the version 3.4 cycle can be found in this post. The package includes the latest external DMD dlls if there has been a recent update. Or else find the external DMD dlls with the beta thread for the official VPinMAME build here: http://www.vpforums.org/index.php?showtopic=27063&page=1 OR at lucky1's GitHub repository for Pin2DMD here: https://github.com/lucky01/PIN2DMD/tree/master/integration/pinmame OR freezy's dmddevice.dll which provides full color DMD support for virtual DMD as well as hardware DMD (i.e., LED panels): https://github.com/freezy/dmd-extensions/releases Copy the files into your VPM directory, and run setup.exe again. There, press the install button (with each new build) and remember to setup the defaults again! In case you have an external DMD connected that you want to use with VPM, please move the dlls from the respective subdirectory (Pin2DMD or PinDMD1 or PinDMD2 or PinDMD3) directly into your VPM directory! Commits to official source: https://sourceforge.net/p/pinmame/code/commit_browser Official rev r5270 SAMBuild_r5270.zip
  14. 7 points

    Version 2.0


    Last Action Hero (Data East 1993)
  15. 6 points
    Time for a new major release. The main job this time was to allow the usage of more colors for your colorization projects. We now are able to use up to 64 different colors per frame in all devicemodes. As a side effect that allows you to colorize machines like Stern SAM Stern SPIKE and HomePin using the PIN2DMD Editor. While adding the new framebuffer creation routines to the firmware I was able to optimize / speedup the existing routines as well, which should also give you a better performance with existing colorizations. You can find the 4.00 beta firmware for all pin2dmd hardware platforms here https://github.com/lucky01/PIN2DMD/tree/beta and the 64 color version of the pin2dmd editor here. https://drive.google.com/drive/folders/1jVjZ0vApCiMgCiZKHe0PFDXdAizxpHdy With existing projects it should work like before. It should also fix some existing bugs. To enable 64 colors go into the config menu and set the colors to 64 and restart the editor. If you then load a 16 colors project you should be asked wether you want to convert to 64 colors. V4.01 - fix masked modes for AlvinG real pinball machines - updated dmddevice.dll which fixes 4 bit replacement mode and compatibilty to latest pinmame version
  16. 6 points
    Assault mode real pin test... Thanks to Jochen Nicklas!
  17. 6 points

    Version lancelot


  18. 5 points
    Hey Terranigma Thank you. Here are the gifs of the work done so far.
  19. 5 points
    Hello Everyone I am realy new to this. I worked on the actual colorization for Super Mario Bros pinball Work done so far. Colored Castle destroy 1, upgraded background. Created 6 New castle destroy scenes (2-7) Work in Progress Yoshi replacment scene Test files atached pin2dmd.fsq pin2dmd.pal
  20. 5 points
    Official rev r5270 Fix regression in solenoid emulation for Juegos Populares SAMBuild_r5270.zip
  21. 5 points
    Thanks for your huge support to the community. Hope everyone has a safe and happy holiday this year.
  22. 5 points

    Version 2.1


    Hurricane(Williams 1991)
  23. 5 points

    Version 1.0


    Kings Of Steel(Bally 1984)
  24. 4 points
    Hi! I made fixed on last edition. - Fixed Scene "travel with Ripleys" -Fixed scenes if you change replay on extra ball on scores scene -Fixed scene "Extra ball at" -Fixed scenes with some scenes with idols. -Fixed scene with Match -And some other Fixes. Updated vpin version available here - https://cloud.mail.ru/public/gE2o/f6bpPZmVM Real pinball version update is available by that personal link which you received if you purchase it. Just download files again and update that files on your SD card.
  25. 4 points
    SAMBuild33b is the same as SAMBuild_r5270 except that the version numbers are reverted back to 3.3. Don't have to install it if you already have installed r5270. They are functionally the same.
  26. 4 points

    Version 1.0


    Viper Night Drivin(Sega 1998)
  27. 3 points
    Hi, New update on the google drive : - Super jackpot is colored (countdown / starting screen / end screen) - Double jackpot and crane jackpot should be completely colored now - Changed again the attract mode to color the ball of the data east logo - Changed the "dont use drugs" screen -> hope you'll enjoy - Changed the "6 balls" colors - Continued some changes back from replaceMode to Replace and colormask modes Changelod is updated - I'll keep you updated while going on ! Thanks @Terranigma for the vids, it helps !
  28. 3 points
    Hi to all I would share with you my first work of coloration on Cactus Canyon pinball machine. I've been working on it for a few weeks now, the result it seems very good I hope like . Bye
  29. 3 points
    Getting closer to a release each day... So time for a teaser 🙂
  30. 3 points

    Version 2.0


    Arena (Premier 1984)
  31. 2 points
    Maybe a good idea is to stop using PUP Pack where they provide you with a rom without any sound ??? 😎
  32. 2 points

    Version 2.1


    Bone Busters(Premier)(1989)
  33. 2 points
    One more thing. ColorMask Sequence (or Replace Sequence) are theoretically ideal as it should keep the sync to the frames in the background but in practice it has shown that single frame ColorMask triggers work better.
  34. 2 points
    Hi, I've updated the google drive with a new version that should be correcting some errors shown by @Flens video. Thanks for sharing, it helps ! The changelog on first page is updated if you want to have some details over the last changes.
  35. 2 points
  36. 2 points

    Version 1.0.0


    Tiki Time (2021) PLEASE READ - IMPORTANT INSTRUCTIONS INCLUDED: This VPX is a re-skin / re-theme of HiRez00's The Fog table which was a rework of BorgDog's Space Walk (Gottlieb 1979) table. About 20 years ago I got swept up into the Tiki Bar craze. I could not see enough of them! Not talking a thatched covered beer hut on the beach in Florida, I am talking about your dark classy restaurant/bar where you can get a real Mai Tai or a Zombie, filled with carvings from Oceanic Arts. Sadly, many have gone out of business now. Fifteen years ago I gutted my first arcade machine and replaced it with MAME. The Windows XP desktop powering it died so I replaced it with Retro Pi last year. I ran across Visual Pinball and got it working well enough for me to feel comfortable with building my own cabinet this past September to put next to my RetroPi cabinet. I have loaded up 100's of table, including VPX, Future Pinball and this past week I added FX3 (Zen was running a sale). What I really felt I was missing was a good Polynesian themed table. I mean Beach Bums, Gilligan's Island, Endless Summer are all good, but I really wanted that old school feel of a 50's Tiki Bar. That's when I decided to see if I could make one. I decided to start with simple table without DMD or complicated game play. I figured an EM table which had already been modified, would be a good introduction to getting a theme completed pretty quick. I followed HiRez00's plan of Kiss = Keep it simple, stupid. After being granted permission by BorgDog and HiRez - I went through and redesigned all the artwork for the playfield, plastics, backglass, etc. I grabbed a trial copy of Photoshop, but transitioned to Gimp for all of my editing. The back glass is a picture from one of my favorites; the Mai Kai in Fort Lauderdale. The play-field is filled with characters from Tiki artist Josh Agle (better known as Shag). Music is from Tiki Lounge greats Les Baxter, Martin Denny and more. I am a 'cabinet' pinball user but I made sure the Desktop users would have a complete Tiki table as well. USING LUT OPTIONS (VERY IMPORTANT): - - - - - - - - - - - - - - - - - - When you boot the table for the first time, the table will appear a lot brighter than it is intended, Tiki bars are usually pretty dim. Hold down the LEFT MAGNASAVE and then press the RIGHT MAGNASAVE to cycle through the 13 LUT options. This bypasses the need of using the Day / Night slider. Depending on the resolution of your playfield monitor, everyones preferred LUT setting is different. When you cycle through the LUT options, when you select the one you prefer for your setup - it will automatically be saved when you exit / quit the table for the next time you play the table. You can adjust the LUT Option at any time when the table is loaded, even during gameplay. PLEASE NOTE: Pressing the LEFT MAGNASAVE will shut off the music as well. Simply press the RIGHT MAGNASAVE (without the LEFT MAGNASAVE pressed) to resume music playback. MUSIC OPTION: - - - - - - - - - - By default, the table is set up to play one of several random startup tracks, cycled Game Play tracks, and several random Game Over tracks. Instead of giving the option to turn ON or OFF all music, we split the options up at the top of the table script. You can adjust each type of music playback based on your preference. You can isolate and turn ON or OFF either the 3 options at the top of the script. If you want to temporarily turn off the music, press the LEFT MAGNASAVE and it will stop the CURRENT music track. You can then press the RIGHT MAGNASAVE (without the LEFT MAGNASAVE pressed) to resume music playback. During gameplay, and ONLY during gameplay, you can change the music track by pressing the RIGHT MAGNASAVE to switch to one of 6 music tracks. During actual gameplay is the only time this feature works. OPTIONS MENU: - - - - - - - - - - When NOT in gameplay (i.e.: no ball in the plunger lane or game started) you can access the Game Options Menu by holding down the LEFT FLIPPER for 2 - 3 seconds. This allows you to change the number of balls, free play or coin play, high score visible setting, or Replay Score settings. INSTALLATION (VERY IMPORTANT): - - - - - - - - - - - - - - - The install is fairly standard and straight forward, except for 1 IMPORTANT thing, the Music folder for VPX. In order to avoid the growing 'mess' of a million .mp3 files in your Music folder, the additional audio / music files for this table NEED TO BE INSIDE a folder called 'TikiTime'. This reduced adding to the clutter and global warming problem. So when you unzip the music / audio for this table, the directory structure should look like this when installed 'Visual Pinball / Music / TikiTime'. You will get an error when you boot the table if the mp3 files are simply dumped into the Music folder. DOF CONTROL: - - - - - - - I didn't want this new version of the table to compete or interfere with the existing Space Walk (Gottlieb) table or the re-themed “The Fog”, so I have renamed the cGameName and all associate reference to Space Walk to "tikitime". Until DOF is updated with this new table to be included, but you just can't wait - open your DOFConfig.ini and copy the command line for SpaceWalk_1979, paste it to a new line - and change 'SpaceWalk_1979' to 'tikitime'. FINAL NOTES: - - - - - - - Overall - I am happy with how the table turned out. The look, features, sound, music, graphics and gameplay are how "I" wanted it for my cab. This was all my preference, and may differ from your tastes of preferences. Please make use of the multiple options to get it to your liking. - Aloha! FILES INCLUDED: - - - - - - - - - - TikiTime.vpx TikiTime.directB2S TikiTimeWheel.png TikiTimeWheel3.png ReadMe.txt Link to Music Files.txt MUSIC CAN BE DOWNLOADED FROM: https://drive.google.com/file/d/11oOWtjJ78G07FK3B2fz6lWOfVT5JCDbM/view?usp=sharing CREDITS: - - - - - BorgDog - Original Space Walk table HiRez00 - Table Re-Theme / Re-Designs Rascal - Scripting, Updates, and Testing Loserman76 - EM Knowledge / Advice JP Salas - LUT Selector Enhancement - - - - - - - - - - - - - - Permission to Mod: NO - - - - - - - - - - - - - - This project took about 30 hours to put together and I am happy to share it with everyone ... so "thanks" or comments in the support topic are appreciated. PLEASE NOTE: I create these image, videos, tables and backglass files for fun and for the dedicated VPX pinball users on this and other forum. I DID NOT create this for you to download as SELL, MAKE MONEY OR PROFIT ON ... You have been warned! DO NOT include any of these files with other downloads or projects without asking / getting permission first. All Logos, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
  37. 2 points

    Version 3.3b


    Unofficial Stern SAM enabled compile based on Visual PinMAME Same as official VPinMAME except this build also supports full color DMD patches for S.A.M. game code that require side channel loading to use extended memory Instructions for use: Install official Visual PinMAME http://www.vpforums.org/index.php?app=downloads&showfile=11571 Overwrite VPinMAME.dll with the SAMbuild version. Run Setup.exe again and press the 'Install' button. In order for any user customized game code mods to load and run whether the mod adds full color DMD or a soundtrack remix, the game setting for the replacement game code set must have 'Ignore ROM CRC errors' enabled. PinMAME executable included for rom testing and auditing. Compiled with VC2015 PLAYERS NOTE (for 2.8 or greater): To align with official VPinMAME set naming from driver.c, the following were renamed: Iron Man & Iron Man Vault Edition im2 -> im X-Men xmen -> xmn The Avengers avg -> avs This will also require renaming the rom in VP table scripts For stable release based on official 2.7 go here and then click "See Changelog" button and select June 30 v2.34.
  38. 2 points
  39. 2 points

    Version flash_l1.zip


  40. 2 points

    Version 2.0


    Corvette (Bally 1994)
  41. 2 points


  42. 2 points

    Version 1.0.1


    VPX recreation by tom tower & ninuzzu VR Stuff and mods by Sixtoe
  43. 2 points

    Version 1.0.0


    Space Shuttle (Williams 1984) Hi rez... I cant believe i never made this one only realized it when i couldn't find any good quality one out there so here it is ..Enjoy 😎
  44. 2 points

    Version 2.0


    Spider-Man(Stern 2007)
  45. 2 points

    Version 2.0


    Big Buck Hunter Pro (Stern 2010)
  46. 2 points

    Version 1.0.0


    Hot Shots (Gottlieb 1989) hi rez
  47. 2 points

    Version 1.0.1


    This is a HD version (2560x2048) of my Spiderman Vault Edition Backglass with the original Grill. Enjoy
  48. 2 points
    View File Last Action Hero (Data East 1993) Last Action Hero (Data East 1993) Submitter Wildman Submitted 02/15/2014 Category B2S Backglasses  
  49. 2 points
    View File Tales from the Crypt (Data East 1993) Tales from the Crypt (Data East 1993) Submitter Wildman Submitted 02/15/2014 Category B2S Backglasses  
  50. 2 points


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