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Showing content with the highest reputation since 01/26/2020 in all areas

  1. 12 points
    It's about time I throw my hat into the ring for my next project as I have now progressed enough that I won't back out Still many weeks away, but the ball is rolling. Some tough scenes in this one, the angel and devil popping up may create some problems...
  2. 10 points
    Worked on more scenes, hard to find good colors for this table...
  3. 6 points

    Version 2.0


    Bram Stoker's Dracula (Williams 1993) New rebuild.. Hi Rez Scan
  4. 6 points
    Hi, I made my first replacement for an animation that always bothered me. Is there any interest? Do you like my work? I can release if people want to use it. I will draw more animation or at least recolor them with more detail.
  5. 6 points
    official rev r4902 Added JvH Ice Mania and Formula 1 (still in-game display update issue on F1) [volkenborn] SAMBuild_r4902.zip
  6. 6 points

    Version 1.0.0


    Space Shuttle (Williams 1984) Hi rez... I cant believe i never made this one only realized it when i couldn't find any good quality one out there so here it is ..Enjoy 😎
  7. 6 points
    Ok! Beta 1 is available. Attached to this post are the Virtual Pin files I haven't had enough time to get through my known bugs and issues list - IMO this version is not ready for use. But I did promise beta testing and here we are I am really struggling to get good .raw recordings of many animations - I dont have a PC, so if anyone fancys doing me a few .raw recordings of animations they notice missing or broken that would be amazing. Let me know any feedback! virtual.zip
  8. 6 points

    Version 2.0


    Star Trek The Next Generation (Williams 1993) Hi Rez version Thanks to ClarkKent for the hi rez scan
  9. 5 points
    official rev r4934 Make color/brightness mappings of Data East 128x16 DMDs match the real hardware, and fix RAW dumps of GTS3 DMDs [lucky1] Fixed formula1 displays [volkenborn] Fix AlvinG solenoids not firing consistently (most notably breaking Mystery Castle) [DJRobX] SAMBuild_r4934.zip
  10. 4 points

    Version 2.0


    Who Dunnit (Bally 1995)
  11. 4 points
    I gave the beta a quick, I realised after loading the table looks to use the freeplay rom as standard, so that is probably messing with the score screens if you haven't accounted for FP. I don't know this table very well so it's by no means a complete play through, but see if it helps. What you have already looks great, keep up the good work. Video - https://youtu.be/2Q0z9kpv_fM Dumps are here - https://drive.google.com/drive/folders/1TnHACF_RK_vfS7Vfdc4mSmiUeaWrRBo_?usp=sharing (you want the ones for today ww_lh6_20200209-2216.txt.gz and ww_lh6_20200209-2216.raw.gz) Cheers, Wob
  12. 4 points
    Thanks for the advice and the kind words! Will give this a go tonight - hoping to have this up TOMORROW for you guys
  13. 4 points

    Version 2.0


    High Roller Casino(Stern 2001)
  14. 4 points

    Version 1.0.0


    Tag-Team Pinball (Premier 1985)
  15. 3 points
  16. 3 points
    @pudd1nG I'm coloring the extra ball right now. Maybe you want to use it.
  17. 3 points
    Ok! Beta 1 is available. Attached to this post are the Virtual Pin files I haven't had enough time to get through my known bugs and issues list - IMO this version is not ready for use. But I did promise beta testing and here we are I am really struggling to get good .raw recordings of many animations - I dont have a PC, so if anyone fancys doing me a few .raw recordings of animations they notice missing or broken that would be amazing. Let me know any feedback! virtual.zip
  18. 3 points

    Version 2.0


    Lost World (Bally 1978)
  19. 3 points

    Version 2.0


    Atlantis (Bally 1989) Hi rez version
  20. 3 points
    Hey guys! Update here! I am very close to a public beta! The plan is it fix a few more bugs I have on my list and then get the Virtual files up here for everyone by the end of this week. Here's an export of what I've done so far - there's a few bugs noticeable in this that either have been fixed or are actually workarounds for real pins. For example the high score colours look offset in the preview because the default scores are so low. Scores over 1bil push the initials quite a bit. Maybe I'll need to handle both but I'll figure it out.. I'm reluctant to release the real pin files too early as I really wouldn't want people keeping beta / broken versions on their real machines and downgrading the experience - but I do have a handful of testers in my local community who will test it on their machines too. I am having issues with timings and the colour masking of some animations - almost all that involves the raft going down a river seem mis-timed on the real machine and so the masks dont line up. i've got around this mostly by changing these to replacement animations - but in some cases there's dynamic content so that's not possible. Does anyone have advice or know if it's possible to have a replacement animation that includes a "hole" that can have the dynamic added over top? Anyhoo, more news before Friday!
  21. 3 points

    Version 2.0


    Big Buck Hunter Pro (Stern 2010)
  22. 3 points

    Version 4.0


    Star Wars (Data East 1992) Hi Rez
  23. 3 points
  24. 2 points
  25. 2 points
    This colloration, and your sound reorchestration take this pin to the next level!! Thank you both guys!
  26. 2 points
    Thanks for pointing the way. Brings up topics that I had completely forgotten in my old age. I went back and re-read my PM with ninuzzu. Setting to self.game.fakePinProc to False does fix MB but at least for ninuzzu he was having issues with the drop targets not registering hit events. The drop targets work correctly if self.game.fakePinProc is True. He had patched trough.py to comment out code that pauses auto-launching balls if in test mode. This was years ago. Since then, the port got off sync with the main project for over a year because we did not have all of the sounds assets that the main project code called for. It had been so long and so many commits had been made that I simply re-ported the game code from the main project repo once we had the current assets. Thought I had all of the VP specific changes in, but I had missed nizuzzu's patch. Code is now updated and the commit has been pushed into the pin2dmd branch. Let's see how it goes.
  27. 2 points
    While I'm not into VP, I do have a couple of real pinball machines with Getaway being one of them. A couple of years ago I bought a PinSound for it, and I've been an evangelist for the product ever since. Anyway, I know that many VP enthusiasts have incorporated PinSound, so I wanted to announce the release of my latest Getaway orchestration to the community. This one is full techno, and I've had several positive compliments on it. If you are interested, you may download my v10 full techno mix or any other of my Getaway orchestrations for free at http://pinsound-community.org/forum/index.php?/files/category/22-getaway
  28. 2 points
    I found and fixed this problem before. Maybe I posted about it on Monsterbash though. It's a setting - the game is coded to do this when in "test mode" or something like that. I'll try and track it down again. *Edit* I'm pretty sure this was the "fakepinproc" ... and found my old post was on VPForums. https://www.vpforums.org/index.php?showtopic=35311&p=361716 This needs to be false but it looks like Carny changed it back to true in his repo for some reason.
  29. 2 points
    I will start again on the project after I finished some more orders as these have highest priority. Most stuff from China has been delayed by at least 4-5 weeks and now I need to keep up again. I’d just like to inform you that I did not abandon this project.
  30. 2 points
    We (Lucky1 helped again!) got the Autofire and Kickback to trigger almost correctly now. So that looks much better. At the moment I'm doing custom scenes for Warning and Danger. It's a lot of fun!
  31. 2 points
    now that theres a VPX I may revist this, I just have a pretty sizable queue already 😕
  32. 2 points
    official rev r4906 support for new competition mods by soren SAMBuild_r4906.zip
  33. 2 points
    So i really like clean images, so I have been cleaning up these guys from stuff on the web. The original artwork is that of the original owner and I have only updated to look like a nice Pinball FX backglass image.
  34. 2 points

    Version 2.0


    Silver Slugger (Premier 1990)
  35. 2 points
    That’s great. It’s like waiting for a new pin.
  36. 2 points
    I had considered that but was curious if I would need to also include the interstitial frames (the ones that are a blur of two frames, where the delay is often only 20)? I'm actually really enjoying the problem solving part like thinking of solutions like that!
  37. 2 points
    Yes, this may have to do with the issues the site had... I had to disable several options on the site to help determine the cause of the problems. I've re-enabled short urls, so bookmarks should work now... Not sure. I'll be re-enabling things around here slowly as to not have to take the site down again.
  38. 2 points
    Yes, I had mentioned the issue with Last Call earlier in this thread. I don't recall any commits to the official project code that described modifying the rules surrounding multi-balls or Last Call. So, it could be an issue with how the trough works in the table. I'm not an author, so I don't have insight into how the trough may be different in this table versus other WPC tables that are relying on features coded in the standard VBS scripts. I do recall that at one point these features worked correctly, but I don't have a feel for when this changed. My cabinet was out of commission for over a year even as I was continuing to sync the code in the CCCforVP repository. Not much of an ability to test anything thoroughly. Note: ninuzzu is no longer active in the community. He hasn't visited any of the sites since last May at the latest. Before he left for good, he did give me permission to update V3.2 of the installer to update the Install CCC.bat file for newer assets and to increment the version number. He did want the table uploaded here, but felt no motivation to work on any update for the table. It was actually Wildman who uploaded the file here (same version that was originally at MBPC), submitting it under ninuzzu's account so that at least credit could be given where due. However, no permission has been given to modify the table. Not to me, anyway. I'd sure like to figure out a fix for this. If it can be fixed in the table script then this can be submitted to @Thalamus script repo. If any fix requires the VP editor then it can be distributed as a patch, I guess.
  39. 2 points
    I started working on this one back in the fall.... The way I want to approach this project will be SUPER intensive because of the manner in which this DMD triggers the animations....a TON of transitions and essentially 28 different teams to incorporate into the color schemes. I'm happy with where the project is at to this point as the keyframes seem to be triggering well. I believe I have a solid approach to this which makes me happy admittedly though this will be worked on the side while I am finishing up other projects....X-Men being first and foremost on the list. Here are some samples of how this project is being approached....I am proud of the fact I got "Official NBA color schemes from 1997 for all teams" amazing though how much the game has changed since '97....lol Cheers! I am curious from the community what the interest level is for this table? I like it alot as an NBA fan but I feel it's not overly popular? Feedback please?
  40. 2 points

    Version 2.0


    Shrek(stern 2008)
  41. 2 points

    Version 2.0


    Family Guy (Stern 2007)
  42. 2 points

    Version 2.0


    Strange Science(Bally 1986)
  43. 2 points

    Version 2.0


    WWF Royal Rumble (Data East 1994)
  44. 2 points

    Version 2.0


    Guns N Roses(Data East)(1994)
  45. 2 points

    Version 2.1


    Popeye Saves the Earth (Bally 1994) total rebuild New Hi Rez Scan
  46. 2 points

    Version 1.0.0


    Mousin Around (Bally 1989) HI REZ
  47. 2 points

    Version 1.1


    Theatre of Magic 2 versions Theatre of magic VPX NZ-TT-HATMAGIC-1.0 Theatre of magic VPX NZ-TT 1.1
  48. 2 points

    Version 1.0.0


    The Phantom Of The Opera (Data East 1990) Hi Rez authentic and fantasy flashers
  49. 2 points


    File imported by an administrator
  50. 2 points

    Version 1.0


    Truck Stop(Midway 1988)
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