Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


Popular Content

Showing content with the highest reputation since 06/18/2019 in Posts

  1. 14 points
    After a slight delay, I am pleased to announce that my CFTBL project is now available for download! As is customary, I must first give a shout out to the legendary Wob - without his help, there is no way I would be even a quarter of the way through this... I mentioned previously this has been pretty challenging game to colour, there are some really dirty animations in the source and making them presentable has not always been easy. I will admit that there are still some minor flickers or colour ghosting in a handful of scenes, but Wob and I have already put in an awful lot of work and I feel it is time to put it out in the wild, rather than sit on it for a even more time just to tidy up one or two annoyances. I have had to take a few shortcuts in some places simply due to editor or time limitations, and I may pick up some of these in the future - I will post any updates here. Having said all that, I think there is still plenty to enjoy here Have fun!
  2. 11 points
    Completed a next very fiddly scene...
  3. 10 points
    Happy to announce that I am progressing well with my next chosen project - Indianapolis 500 Still a long way to go, but a lot of the text and value screens are already covered and that is half the battle; really going to town and using gradients whenever I can, they look OK on the virtual DMD but they are just gorgeous on a real panel. Will post another update here again when there is more progress worth reporting
  4. 10 points
    All, I started playing with this just for fun, I was not very familiar with the table but the colorization was going pretty smoothly so I kept working on it for about a week. I have posted the beta version in the downloads section, please remember that this is still an early release I am aware of the the bugs to this point, there are a few modes I have not started yet I would estimate the project to be 60% complete. I will be taking some time off during the summer months, kids are out of school and the outdoors calls! I will be back and checking in periodically, Cheers!
  5. 9 points
    Here is one more preview for you that took hours again. Big thanks to @Wob again for providing the test results:
  6. 7 points
    I will be taking some time off during the summer months, kids are out of school and the outdoors calls! I will be back and checking in periodically, there probably will not be any updates to my current projects (X-Men, GnR, South Park, NBA Fastbreak) until I return. Thank you in advance for your support and patience, Cheers!
  7. 6 points
    official rev r4802 SAMBuild_r4802.zip
  8. 5 points
    View File Secret Service (Data East 1988) Release Builds : Current Latest 1.1 Fixes include White House triggers work more like real table. Metal Rails now have sound. All fixes thanks to Robo43 ! Thanks for the fixes ! You Rock ! Secret Service (DataEast 1988)v1.1.zip Submitter DCrosby Submitted 06/23/2019 Category Visual Pinball 10 - Tables ROM Name ssvc_a26.zip Link to B2S http://vpuniverse.com/forums/topic/909-secret-service-data-east-1988/ Link to Media Pack Permission to Mod Yes VP Version v10  
  9. 5 points
    I am on 90% of the colorization then keyframing but havent much free time anymore. I hope i can finish it in the next 30 days.
  10. 4 points
    Thanks everyone! Already spotted there is one missing mode, and a few other very minor things to try and pick up in the coming days, so expect a 1.1 update at some point soon. In the meantime, @Wob has put another preview video together to show the final 1.0 version for those not able to try it out for themselves:
  11. 3 points
    Latest SAMBuild for the version 3.2 cycle can be found in this post. The package includes the latest external DMD dlls if there has been a recent update. Or else find the external DMD dlls with the beta thread for the official VPinMAME build here: http://www.vpforums.org/index.php?showtopic=27063&page=1 OR at lucky1's GitHub repository for Pin2DMD here: https://github.com/lucky01/PIN2DMD/tree/master/integration/pinmame OR freezy's dmddevice.dll which provides full color DMD support for virtual DMD as well as hardware DMD (i.e., LED panels): https://github.com/freezy/dmd-extensions/releases Copy the files into your VPM directory, and run setup.exe again. There, press the install button (with each new build) and remember to setup the defaults again! In case you have an external DMD connected that you want to use with VPM, please move the dlls from the respective subdirectory (Pin2DMD or PinDMD1 or PinDMD2 or PinDMD3) directly into your VPM directory! Commits to official source: https://sourceforge.net/p/pinmame/code/commit_browser SAMBuild_r4802.zip
  12. 3 points
    NetzZWerg already put together a great video tutorial in another thread: And cb3's tutorial was what got me started, though I wish I had the above video back then, no offence cb3! Still, good reference material along side the video... Both or either of these will get you going with the current version of the editor. I think there is a tutorial from Malenko somewhere as well. Beware of older tutorials floating around that are directed at an earlier version of the editor and may confuse you.
  13. 3 points
    Give me a few days and I’ll have an update. Sent from my iPhone using Tapatalk
  14. 3 points
    View File Skyrocket (Bally 1970) (rosve).zip Bally's Skyrocket, a new VPX build from scratch. A very thruthful recreation of this old gem BUT I might have fallen into a frenzic "scripting flow" and perhaps added a few enhacements to the table. These extra featurers can be switched off in the script. Submitter rosve Submitted 07/01/2019 Category Visual Pinball 10 - Tables ROM Name Link to B2S Link to Media Pack Permission to Mod Yes VP Version v10  
  15. 3 points
    Yes I should Lucky1, fair point well made. I've now climbed over the playfield - things are a bit tight up the corner my leg doesn't fit between the table so I have to shin up the rails.. 🙂 It's now updated to v2.66 and I have updated my comments above to reflect the changes.
  16. 2 points
    none taken my friend! lol
  17. 2 points
    In the meantime you can turn off match in the vpinmame window. Press #7 to get into the rom settings and cycle through the AUDITS, then ADJUSTMENTS. Expand the ADJUSTMENTS when it asks by pressing #1 and then #7 then proceed to the match setting. Press #1 to change match to OFF and press #7 until the rom exits.
  18. 2 points
    wow, you guys are machines... and you all are getting very good and efficient at coloring
  19. 2 points
    I'm glad someone is doing South Park. I installed my display this morning and it's looking great. Thanks for all the hard work.
  20. 2 points
    yeah. learn to use the website and search.
  21. 1 point
  22. 1 point
    Yes you can daisy chain the positive. That's how I have mine wired. Each set of three solenoids has a common positive. Negative side run to the drive board with a fuse.
  23. 1 point
    that looks great..never gave this game a real good play before, but a color dmd will sure make me learn the game and play it.
  24. 1 point
    awesome work.. big thank you for all the time you put into this hobby.
  25. 1 point
    Unbelievable work!!! Thank you so much for sharing 🥰
  26. 1 point
    Been there and it does suck but mine wasn't as bad as yours "wow"
  27. 1 point
    As a derivitive of the MAME project VPinMAME and SAMbuild supports parent/clone file systems for ROMs. VPU ROM downloads use a split structure as it is easier for me to update and maintain and uses less bandwidth. https://docs.mamedev.org/usingmame/aboutromsets.html tz_94h is a clone with the parent set being the final production/commercial version of TZ, tz_92. You would need both to fully emulate the table using tz_94h. Both are available in the downloads section. Usually you can identify the parent in the family as it will be the one with the most downloads and is larger in file size. Or you can use a rom auditor tool like clrmamepro which has native support to extract rom list information from the pinmame executable that is included in either SAMbuild or the official VPinMAME distributions.
  28. 1 point
    I'm even more impressed by the animations now I have the correct software and I've updated the comments.......as to my playing ability, well lets just say you cant take the glass off of a virtual pin.......😉
  29. 1 point
    You should upgrade to the latest pin2dmd firmware version first following the instructions on pin2dmd.com
  30. 1 point
    Thank you, awesome work! You asked for bug reports, on my real machine there is initial colourisation for the occasional 'Multiplier' choice on the start of a new ball which then goes to a plain palette, this only comes up if you have completed multiball. One of the Enterprise passes (the one prior to the Title) leaves its engines behind. I have tried to capture these in the attached images My table software is LX-7 and the Pin2DMD is running 2.66 Hope this helps, thank you again.
  31. 1 point
    Awesome job!!! I really appreciate your hard work and sharing with the community!
  32. 1 point
    The only difference between SAMBuild and the official is that SAMbuild enables some romset definitions that can bypass the file length checks for certain later Stern S.A.M. tables that use full color DMD patches from Pinball Browser. That and a handful of clone sets that have not yet been included in the official. For Monster Bash, official 3.1 should work just fine. Use x86 version 1.7.1 of freezy's dmd extensions - https://github.com/freezy/dmd-extensions/releases/tag/v1.7.1 Make sure that VPX and VPinMAME and the Monster Bash table is working correctly before adding new features like pin2dmd colorizations, pinsound, PupPack, etc. If the table is not playing correctly then adding more on top of it is not going to fix anything.
  33. 1 point
    Try deleting the nvram file and start he game again. I have this same problem from time to time and deleting the nvram file almost always fixes the issue.
  34. 1 point
    Wow I didn't expect this so soon . Cant wait to try. Your work is always a sight to behold:) Thank you Slippifishi
  35. 1 point
    Thanks slippifishi for giving us your time your work and another work of art thank you
  36. 1 point
  37. 1 point
    Not sure how I missed that. Thank you.
  38. 1 point
    Why Future Pinball? Visual Pinball X is light years ahead in every way.
  39. 1 point
    I have started creating some new backglasses for some of the tables on my cabinet (3 monitor) that go far beyond twinkling lights. Most of these are created/animated from the original artists offerings whose talents and work I highly respect and hope they would like my animated interpretations of their still graphic work. Some will be completely new creations while most will be re-creations from the original artwork. Purists might not approve or like what I am doing, and that's ok, I feel ya. Just know what I do with their art is a huge message that what they created was awesome and I will try to do my enhancements to hold true to the original concept... just in motion. Please note that these are all work-in-progress with some far more along than others. These are all 1920x1080, no audio, and when finished, will be :30sec long and loop seamlessly. I will also create a new static image from the finished animations to use as a static backglass for those softwares that cannot use video assets "in-game" like Pinball FX3. For those setups, these animations are still very useable in the front end and work awesome as "attract mode visuals" while on the front end selector. Always welcome feedback either way and cool ideas/suggestions. Animated KISS backglass for PinballX cabinets Here's an example for a KISS backglass I'm tinkering with as well for when I can finally find and install a 2015 Stern KISS table for my cabinet. cough cough help cough cough... - This one is what really started my craze for animating my cabs backglasses. This piece I created from scratch from a single pic of the band and was used for marketing their 2019 show here in K.C. What's seen here now is a quick cut up to remove the other elements (dates, times, location) for the purpose of what it will look like. (the "explosion to the screen" will be gone for sure.) Timing of all the other elements will be altered. More pyros bursts... and always... more cowbell. BALLY - Attack From Mars animated pinball backglass Loads more to do here. - Both UFO's will be animated. The UFO that is animated now will change as the light pattern for both will look like the lights are rotating instead of flashing as they are now. - Aliens will have full limb articulation and motion. - Current explosions are place keepers for now. - More motion to come for the surrounding city/scene including a passing elevated train. UNIVERSAL - Jurassic World animated pinball backglass This is just a working concept at the moment. - When completed, this will look like the Dino is "walking" with the logo rattling with each step and the camera view floating with each step as well. - More lava and debris to come. - This scene actually might change to be used for Jurassic Park Pinball Mayhem while I create a version more true to the night scene view from the mouth as the original artwork depicted. - Maybe some circling Teradac... flying lizards. UNIVERSAL - Back to the Future animated pinball backglass BTTF is pretty much final. That could change in 2055 though. BALLY - Champion Pub animated pinball backglass *sneak peek* Here's a sneak peek of a work-in-progress for my Champion Pub animated backglass. - This is one of my favs! Both the game itself and the fun time animating everything. Lots goin on in there for sure Kid! - Final version... maybe Willliams - Medieval Madness animated pinball backglass -very early work-in-progress - Very early work-in-progress, maybe 20% complete. - All fire elements are just place holders at the moment. - All character movements are just testing purposes only... as is just about everything at this point! - Lots of work yet to be done on the castle and characters in the scene. - King, and Dragon will have full body/appendage articulation. (which is fun just playing around with the appendage controls!!) - Enjoy the sneak peek, this is a fun one!
  40. 1 point
    Starting to come together. There's still a LOT of work I want to do. Here's what I've added since the last updated video: - Trolls w/ blinking eyes w/ basic jittery movement, blowin smoke and shakin the spear at ya! - Dragon's fire breath revealing castle tower damage and destruction! - Knight hanging on the Dragon's tail being all stabby... tastes like chicken. - Wizard casting spells... never knew why he's facing away from the action though. Artists. Pffft. - The Kings sword ignites when touching the flame in the logo. - Castle gate opens/closes. - Fixed some clipping issues with the Dragons belly when taking a deep breath as well as some wing issues I'm still working on. Artists. Pffft. - and added a scrolling night sky with a moon.... for a cow to eventually jump over. - I haven't forgotten about that UFO either... Still... maybe 50% complete! =)x Thoughts? Ideas? Always love to hear input… good or bad.
  41. 1 point
    Fish Tales 1.0 Release Big thanks like always to @Wob for producing dumps and videos with your incredible skills. Thanks for the great teamwork again! After around 100 hours of work I am ready to share my Fish Tales colorization. This colorization is optimized for the L5 rom. extract the rar file to your vpinmame\altcolor\ft_l5 folder. Make sure you have freezy´s 1.7.1 dmddevice.dll installed and working correctly on your system and activate the 4 color mode on your table by hitting F1. Do not use Freezy´s 1.7.2! Make sure you set the rom language to english, other languages will not work. Requests for real pins: please send pm. Please do not share or upload these files somewhere else, lead the people to my post instead. If you would like to send a drink, feel warmly invited to use the green Tip button at the bottom of this post. Cheers! Enjoy! FT_1.0.rar
  42. 1 point
    Hello, with version 2 of the PIN2DMD firmware we introduced a activation key. Here is a little instruction what to do. First of all you have to install V2 firmware following this instruction https://pin2dmd.com/installation/ After a successful update you should see the PIN2DMD logo together with a number on the display. Please send this number together with your forum member name and a donation for our charity project ( e.g. 10Euro per device but we also accept more 🙂 and send it to me using the donation button in my signature. You will receive a activation file you either have to place in your pin2dmd.exe folder and start the tool without command line argument (gui mode) or copy it to your sd card. This file can also be used to register the pin2dmd editor Please ask further questions here. Thanks for your support Lucky1
  43. 1 point
    File Name: Bram Stoker's Dracula (Williams 1993) File Submitter: Wildman File Submitted: 16 Jul 2016 File Category: B2S Backglasses Bram Stoker's Dracula (Williams 1993) hi rez Click here to download this file
  44. 1 point
    File Name: The Shadow (Bally 1994) (dB2S) File Submitter: htamas File Submitted: 23 Feb 2013 File Category: B2S Backglasses directb2s backglass for the 1994 Bally table. Supports both 2-screen and 3-screen cabinet setups. Includes grill that can be suppressed. Bulb locations and flasher numbers are authentic, based on videos of the real backglass and the flasher test provided by Sir Cheddar. Click here to download this file
  45. 1 point
    File Name: Rescue 911(Gottilieb 1994) File Submitter: Wildman File Submitted: 14 Feb 2016 File Category: B2S Backglasses Rescue 911(Gottilieb 1994) Click here to download this file
  46. 1 point
    File Name: The Rolling Stones (Stern 2011) File Submitter: Wildman File Submitted: 29 Sep 2013 File Category: B2S Backglasses The Rolling Stones (Stern 2011) Click here to download this file
  47. 1 point
    File Name: Indiana Jones (Stern 2008) File Submitter: Wildman File Submitted: 16 Nov 2014 File Category: B2S Backglasses Indiana Jones (Stern 2008) Click here to download this file
  48. 1 point
    File Name: Farfalla (Zaccaria 1983) File Submitter: Wildman File Submitted: 27 Oct 2013 File Category: B2S Backglasses Farfalla (Zaccaria 1983) Click here to download this file
  49. 1 point
    File Name: Bugs Bunny's Birthday Ball( Bally 1991) File Submitter: Wildman File Submitted: 17 Jul 2014 File Category: B2S Backglasses Bugs Bunny's Birthday Ball( Bally 1991) Click here to download this file
  50. 1 point
    File Name: Guns N Roses(Data East)(1994) File Submitter: Wildman File Submitted: 03 Apr 2013 File Category: B2S Backglasses Guns N Roses(Data East)(1994) 2 versions original and fantasy = best Click here to download this file
  • Create New...