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Showing content with the highest reputation since 05/22/2018 in Posts

  1. 5 points
    vbobrusev

    Attack from mars colorization

    Hi Guys! Here is only VPin version for pin2dmd. You can use it on your vitrual pinball machines. Few scenes in total annihilation is not finished, but other scenes is ok. Download here - https://cloud.mail.ru/public/4Bez/M8H15QVUj Donate here - https://paypal.me/vbobrusev
  2. 5 points
    Snotz

    SAMBuild3.1 beta thread

    @CarnyPriest I totally understand. For a long time, I was doing manual DLLs for pindmd users and one without. Modularizing would have made my life easier, too. I helped @arngrim take it over, at least until I "disappeared" with real life. Imagine reverse engineering the original SAM DLL, trying to fix bugs, and then releasing 2 DLLs over and over as tests... The guys here from the BBB chat would know what I was going through. Kudos to you, arn, and @DJRobX and the rest of the community.
  3. 5 points
    CarnyPriest

    SAMBuild3.1 beta thread

    Includes S.A.M. FastFlips from @DJRobX official rev r4508 Added Data East Batman 1.03 French - Thanks to @mIKL SAMBuild_r4508.zip
  4. 4 points
    malenko

    Terminator 2

    I need to upload the patched files. New jerb is chewing up my free time
  5. 4 points
    vbobrusev

    Sopranos

    Stern sopranos game is almost colorized, except horse race scene ( not enough masking colors to make it as well ) Here is preview I release only Vpin version for pin2dmd! Download vpin version here - https://cloud.mail.ru/public/9Uk6/9QVJcZ6gw Donate here https://paypal.me/vbobrusev
  6. 3 points
    CarnyPriest

    SAMBuild3.1 beta thread

    Latest SAMBuild for the version 3.1 cycle can be found in this post. The package includes the latest external DMD dlls if there has been a recent update. Or else find the external DMD dlls with the beta thread for the official VPinMAME build here: http://www.vpforums.org/index.php?showtopic=27063&page=1 OR at lucky1's GitHub repository for Pin2DMD here: https://github.com/lucky01/PIN2DMD/tree/master/integration/pinmame Copy the files into your VPM directory, and run setup.exe again. There, press the install button (with each new build) and remember to setup the defaults again! In case you have an external DMD connected that you want to use with VPM, please move the dlls from the respective subdirectory (Pin2DMD or PinDMD1 or PinDMD2 or PinDMD3) directly into your VPM directory! official rev r4534 Important note: Grab the updated SAM.VBS here: SAMBuild_r4534.zip
  7. 3 points
    CarnyPriest

    SAMBuild3.1 beta thread

    official rev r4527 SAMBuild_r4527.zip
  8. 3 points
    DJRobX

    SAMBuild3.1 beta thread

    No fast flips is not auto-magic. It probably could be for most tables, but I'd rather not break something trying. UseVPMModsol is for modulated flashers - generally turning this on won't hurt anything, but needs table support to do something useful. Tables like ACDC/LE have supported this from the get-go. Fast flips is something different. To use fast flips, first update your SAM.VBS with this one. https://drive.google.com/file/d/1T8eI076hLSpSsc-__TQNIg-K7mlpdbE9/view?usp=sharing then at the end of table init sub, add this line: InitVpmFFlipsSAM That should be it. So for example, in ACDC/LE, scroll down to around line 230, and make it look like this: 'Other Suff InitOptions:InitBell:InitCannon:InitDiverters InitVpmFFlipsSAM End Sub As a reminder - AC/DC 1.68h is what's supported at this time, not 1.70. If someone ever color patches 1.70 I'll look into doing it. If you are a table author updating a table, you may want to have it read: On Error Resume Next InitVpmFFlipsSAM On Error Goto 0 This will keep your table compatible with older sam.vbs. If you are an end-user just add the one line. If you get an error you'll know that sam.vbs wasn't updated correctly.
  9. 3 points
    g5k

    SAMBuild3.1 beta thread

    Tron 2.1 was uploaded to MB tonight so should be available this week. Thanks to Rob and all those involved in making the SAM update happen and FF for Tron.
  10. 2 points
    freezy

    DMD Extensions v1.7.0 released

    Hi guys! I've released a new version of dmdext which includes full VNI support, giving monitor and PinDMD3 users a way to use the most recent coloring featured in PIN2DMD. Many thanks to @lucky1 and @DJRobX for helping me debug this. There were a few other additions, so make sure to read through the changelog. As usual, you can find the download on the GitHub page. Cheers and enjoy! -freezy.
  11. 2 points
    CarnyPriest

    Godzilla

    http://vpuniverse.com/forums/topic/2380-list-of-vpm-rom-remixes-and-mods/ Sent from my iPhone using Tapatalk
  12. 2 points
    DJRobX

    SAMBuild3.1 beta thread

    His issue is weird. His volume is changing and or coins added when tilt bob activates. Its possibly related to what you're seeing but I can't reproduce it. I don't have a tilt bob and the tilt stuff seems more complex than it ought to be. I would probably try adding a manual 'T' handler in Sam.vbs that does a controller.switch() on the tilt switch directly and see what you get.
  13. 2 points
    slydog43

    SAMBuild3.1 beta thread

    just rename the rom to match what vpinmame wants. I think devs figured out that kpbv106 never actually existed.
  14. 2 points
    DJRobX

    SAMBuild3.1 beta thread

    Also somewhat worthy of note in this build: 4516: Add Fast Flips support to select Shrek, Spider Man vault edition, and Big Buck Hunter Pro verions ("shr_141", bbh_170", "smanve_101") 4517: Fix bug in Family Guy mini-playfield lights.
  15. 2 points
    DJRobX

    SAMBuild3.1 beta thread

    I added SMVE, Shrek, and Big Buck Hunter. You'll see them on the next build.
  16. 2 points
    cb3

    Royal Rumble WIP

    Wanted to give everyone an update as it's been awhile...the colorization of Royal Rumble is probably 90-95% complete. At this point I have been in a holding pattern waiting for my pin2dmd device to arrive so I can do the keyframing and testing. I am not sure as to when the device will arrive, so I will update when there is more news. I just wanted to let everyone know that this project is not dead and will be completed! Thanks!
  17. 2 points
    logen563

    Indiana Jones

    Hello! Yes we are working on it:) We are doing the plane scenes right now. Will post it when finished.
  18. 2 points
    DJRobX

    SAMBuild3.1 beta thread

    I'm pleased to have taken that work and built upon it adding missing LE solenoid and LED string support. Thank you for that gift!
  19. 2 points
    Snotz

    SAMBuild3.1 beta thread

    I'm the one who decompiled the dll and made the original sam.c years back, too "Merry xmas!"
  20. 2 points
    Rockdude233

    Pin2Dmd Editor

    So I figured out that if I click on the mask checkbox, then uncheck it, the hash codes appear and I can then use them for setting the keyframe. This only happens for some frames (very few), but it's very consistent on those frames. Anyway, just in case anybody else runs into this strange thing, you know what to do now.
  21. 1 point
    vbobrusev

    Attack from mars colorization

    Almost finished colorization for my Attack from Mars pinball machine. It will be available for free for virtual pinballs. Here is preview. Will be released when all bugs was fixed. Donations welcome -> https://www.paypal.me/vbobrusev
  22. 1 point
    CarnyPriest

    SAMBuild3.1 beta thread

    official rev r4534 includes romupd.bat from the official source which will get some romset file names up to date. Alternatively, you can use PinMAME.exe with clrmamepro to audit your collection. SAMBuild_r4534.zip
  23. 1 point
    logen563

    Indiana Jones

    New project and the first gif.
  24. 1 point
    Wildman

    Black Rose b2s backglass

    Black_Rose.rar
  25. 1 point
    Thalamus

    SAMBuild3.1 beta thread

    I believe the currently supported "sam fastflips" is : "trn_174h" - Tron LE "acd_168h" - AC/DC - LE "mtl_170h" - Metallica LE "twd_160h" - The Walking Dead LE "wof_500" - Wheel of Fortune "st_161h" - Star Trek LE "xmn_151h" - Xmen LE "fg_1200" - Family Guy "potc_600" - Pirates of the Carribean "im_183ve" - Iron Man Valult Edition "avr_200" - Avatar "avs_170" - Avengers "wpt_140a" - World Poker Tour "tf_180h" - Transformers LE "bdk_294" - Batman Dark Knight "shr_141" - Shrek "bbh_170" - Big Buck Hunter "smanve_101" - Spiderman Vault edition "nba_802" - Stern NBA (added in this latest relase)
  26. 1 point
    malenko

    Godzilla

    So started up on Godzilla, just started today. If things need fixed on T2, Lethal Weapon, or Baywatch, this will get put on hold. LW3 and Baywatch are both being privately tested before release. Looks better than having end users beta test "releases" IMO. 5th colorization, Im getting pretty good at these meow. Recording provided by Rappel. More is done than what is shown in the GIFs (15 scenes in total), I've been doing much better at dynamic palette changes which takes much less time than recoloring scenes when it isnt needed.
  27. 1 point
    lucky1

    Attack from mars colorization

    Did you select a hash before ?
  28. 1 point
    Thalamus

    SAMBuild3.1 beta thread

    I think this is the intermittent problem I've seen for ages. What I've seen on my side that I have actually less of these crashes than I used to. I'm on pindmd3, and using freezy' dmddevice. You should probably ask Lucky1 next.
  29. 1 point
    TerryRed

    SAMBuild3.1 beta thread

    Something to keep in mind... If you have more that one gamepad / controller connected....only ONE of those controllers will actually cause a tilt warning. So if for example you have a Pinscape (configured as gamepad) and another gamepad controller connected...and you have VPX set to use the X Axis... both of them will make the table "nudge" like it should. However only one of them will actually cause a TILT. Problem is, you don't get to choose which controller! (and you may not know which one is supposed to work) This is a fairly unknown "bug" / function limitation of vpx that many may not know about. It can cause a problem with no TILT occurring depending on the user's cabinet setup. Some people may not be as good a player as they think they are!
  30. 1 point
    DJRobX

    Attack from mars colorization

    The interesting thing is that Freezy has a branch of his code committed that supports this that was done months ago. I tried it with this AFM, it needed a tiny bug fix but otherwise seems to work perfectly. I did some quick back merging of a bunch of other things to make it more current.
  31. 1 point
    laylow

    Attack from mars colorization

    At first I had that too, then I realized I had rom afm_113 running not afm_113b. That solved the problem.
  32. 1 point
    Thalamus

    SAMBuild3.1 beta thread

    Bah. FB sux ! But, thanks for letting me know I'm not alone
  33. 1 point
    DJRobX

    SAMBuild3.1 beta thread

    This actually does not fix anything - put those back. Without them the upper flippers can't flip to notify you of the ball kickout. To be clear - they are only messing up the F11 measurement. F11 sees the "later" call from the ROM and shows you the slowest of the two, but the SolLFlipper function connected to Fast Flips gets it moving sooner. So, you are actually getting fast flips when those are in place.
  34. 1 point
    DJRobX

    SAMBuild3.1 beta thread

    I see the problem in Family Guy. It has custom flipper handling, so the handler in SAM.VBS never gets called. So we need to add some logic to call the fast flip routine. Interestingly, this custom handling acts as "fast flips" for the mini playfield. Good, because we otherwise don't have support for a second set of distinct flippers. Replace the "keys" section of the script with the following: '****************************************************** '* KEYS *********************************************** '****************************************************** Sub Table1_KeyDown(ByVal keycode) If keycode = PlungerKey Then Plunger.PullBack:End If If Keycode = RightFlipperKey then Controller.Switch(90)=1 Controller.Switch(82)=1 If MiniPF.Balls=0 Then PlaySound SoundFX("Stern_MiniFlipperUp2") MiniPF_RightFlipper.RotateToEnd DOF 101, 1 MiniRight=1 Else vpmFFlipsSam.FlipR true End If Exit Sub End If If Keycode = LeftFlipperKey then Controller.Switch(84)=1 If MiniPF.Balls=0 Then PlaySound SoundFX("Stern_MiniFlipperUp1") MiniPF_LeftFlipper.RotateToEnd DOF 102, 1 MiniLeft=1 Else vpmFFlipsSam.FlipL true End If Exit Sub End If If vpmKeyDown(keycode) Then Exit Sub If keycode = PlungerKey Then Plunger.PullBack End Sub Sub Table1_KeyUp(ByVal keycode) If keycode = PlungerKey Then Plunger.Fire:If BIP=1 then Playsound "Stern_Plunge" else If BIP=0 then Playsound "Stern_Hit7":End If If Keycode = RightFlipperKey then Controller.Switch(90)=0 Controller.Switch(82)=0 If MiniRight=1 Then PlaySound SoundFX("Stern_MiniFlipperDown2") MiniPF_RightFlipper.RotateToStart DOF 101, 0 MiniRight=0 Else vpmFFlipsSam.FlipR false End If Exit Sub End If If Keycode = LeftFlipperKey then Controller.Switch(84)=0 If MiniLeft=1 Then PlaySound SoundFX("Stern_MiniFlipperDown1") MiniPF_LeftFlipper.RotateToStart DOF 102, 0 MiniLeft=0 Else vpmFFlipsSam.FlipL false End If Exit Sub End If If vpmKeyUp(keycode) Then Exit Sub If keycode = PlungerKey Then Plunger.Fire End Sub
  35. 1 point
    TRON Classic (Original 2018) Backglass View File TRON Classic (Original 2018) Backglass ... the pinball that SHOULD have been made in 1982! These are the animated backglass files for TRON Classic (Original 2018). This project was my first VPX table and also my first collaboration with Xenonph. This was the seemingly perfect combo of my graphics capabilities and his amazing scripting, sound, and just pure dauntless energy to do something truly fantastic. I can not even express in words how great it was to work with someone for my first VPX table that had so much enthusiasm, skill, and concentration on all the details. It was not only a great learning experience doing things I've never done before (learning VPX and B2S Backglass Designer) , but also a tremendous amount of FUN, too! In order to accommodate just about everyone playing this extremely detailed "mod" of a great table, we decided it would be best to created backglass files that would suit everyone's setup. There are 2 version of the backglass, the original 4x3 version that was originally used for the Gottlieb Panthera table which this mod was based on, but also include a 16x9 version in the correct aspect ratio for "cabinet" players using 16x9 monitors. Xenonph thanks all the contributors involved in the actual "table" files, but I just also want to thank all those who contributed to the scripting, functions, and inspiration that make this TRON Classic a truly great table to play. I am not being biased, but this is by far my favorite table now. Submitter HiRez00 Submitted 06/01/2018 Category B2S Backglasses  
  36. 1 point
    slydog43

    SAMBuild3.1 beta thread

    Having trouble with some of my walking dead tables but works in one of them, strange. any ideas works with: Walking Dead (Stern)(2014)(Gronimod)(0.95 Beta) regular speed with: Walking Dead (Stern)(2014)(ICPjuggla, Fren, Dozer, Flupper, Dark)(1.5) Walking Dead (Stern)(2014)(Siggi, Dozer)(1.0 Mod)
  37. 1 point
    DJRobX

    SAMBuild3.1 beta thread

    Only the LE TWD 1.60h is supported for fast flips (hacks like the Cleland rom are fine)
  38. 1 point
    Or try this 3 screen version BG
  39. 1 point
    View File Strikes and Spares (Bally 1978) "Undressed" version of Wildman's Strikes and Spares (Bally 1978) backglass. The zip file includes Unclewilly VP9 table, with minimal mod... sharpen your sight. and as usual frontend preview images. Tanks to the authors for their permission to modd their works. NOTICE My work does NOT want to offend anyone, if you do not agree just don't download. Seriously, you have been warned. You know what we are talking about so if you disagree don't download and dont't use at home. Comments and suggestions are always welcome. Submitter editoy Submitted 05/31/2018 Category B2S Backglasses  
  40. 1 point
    jesperpark

    SAMBuild3.1 beta thread

    FastFlips for all Stern games?? Awesome work everybody Great to see all the people who had a hand in pushing the development, also keeping everything together over the years. A big thanks to everyone who has contributed
  41. 1 point
    CarnyPriest

    SAMBuild3.1 beta thread

    Example - g5k and DJRobX's Tron table. Set UseVPMModSol = False in the script. I could be wrong on that. At least, I no longer get sticky flippers when I am playing on my laptop.
  42. 1 point
    Rappelbox

    Pin2Dmd Editor

    Hi! You need to start a game and then press F1, in vpinmame menu select “show dmd” and “use external dmd”, then restart vpinmame by pressing F3 or better restart the whole table.
  43. 1 point
    Snotz

    SAMBuild3.1 beta thread

    Unfortunately, I dont have as much time as I did in the past. Everyone has made such great progress in VP. I recently upgraded my cabinet and VPX along with the emulation improvements is amazing. This was the future I had hoped for by releasing the code... the community and the progress is astounding. Great work everyone! Wow... it still took years for them to add SAM to the official source... still, glad it finally made it in.
  44. 1 point
    arngrim

    SAMBuild3.1 beta thread

    And like carny says i officialized vpm with sam based on your work, made it more compatible with pindmds, with toxie and some others we improved the performance. i added all the new roms until pin2dmd arrived, then i handled the build task to whoever wished and that's when carny proposed himself Envoyé de mon SM-A320FL en utilisant Tapatalk
  45. 1 point
    CarnyPriest

    SAMBuild3.1 beta thread

    Oh, yeah. You had been putting out the builds before @Arngrim. Well, it's basically the same as the official source now. I mean, identical.
  46. 1 point
    djjoke

    Pincontrol1 query

    @ Rappelbox You´re wrong. The PC1 is not a LEWDIZ Clone!! It´s a NETCOM Device... At the beginning of the PC1, it don´t function with DOF, but Cyclemat and Arngrim implemented it in the LEDWIZ comunication protocol, so for now it seems like an ledwiz, but it´s not. AND if you want to see, how the PC2 can nudge in PBFX2 without using any key and any other software like "xbox360ce" like the PS needed, feel free to come to me... I´ll show you all the benefits of the PC2, so you are right informed..
  47. 1 point
    logen563

    Judge Dredd

    Hi! Here is the dump file, and the xml. You gave to open the xml with the editor, than load the recordings(*.gz file), and make the key frames. I think you have to fix the palette order: 1. select a scene, choose the right palette, and click PAL button. After that you have to export the project for real or virtual pinball. For real pinball you have to copy the 2files to the sd card, for virtual pinball place the files to the /altcolor/romname folder. This is an early work, and has a lot of stuff to do. Dredd_Project.xml jd_l1_uj.txt.gz
  48. 1 point
    logen563

    Judge Dredd

    I will continue with this project, but have to work on Indiana Jones. Will continue this one too!
  49. 1 point
    lucky1

    Lethal Weapon 3

    I had a look at Malenkos LW3 project and fixed some keyframes. Successfully tested in my v-pin. Here is the link to Malenko´s project folder https://drive.google.com/open?id=0B9cWp45XToh2d2ZGUWk5NGE4eDQ
  50. 1 point
    Wildman

    Lectronamo(Stern 1978)

    File Name: Lectronamo(Stern 1978) File Submitter: Wildman File Submitted: 18 Apr 2013 File Category: B2S Backglasses Lectronamo(Stern 1978) Click here to download this file
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