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Showing content with the highest reputation since 07/17/2018 in Posts

  1. 12 points
    logen563

    Indiana Jones

    Almost finished with coloring..
  2. 10 points
    cb3

    Royal Rumble WIP

    OK, as promised here is beta version 1 for testing and play. The wrestlers Jackpot animations and sleeper pops are not working correctly I need to work on the keyframing for those. The coloring is 100% complete and I believe most of the scenes are functioning properly. Please feel free to test out and report back any coloring glitches you may encounter, this is my first project so any feedback is welcome. I cut and colored over 1200 frames for this project so it definitely is a labor of love. Once I have the project completed to my satisfaction I will post all the source files for everyone to use, if you feel inclined to do so I do accept tips...but it is not required (although it may convince my wife to allow me to do more projects in the future!) Be sure to rename the .pal and .vni files to "pin2dmd" and place them in the correct altcolor folder in vpinmame. Enjoy! Royal Rumble Beta1.0.pal Royal_Rumble_Beta1.0.vni
  3. 9 points
    CarnyPriest

    SAMBuild3.1 beta thread

    Beta cycle is complete - pick up SAMBuild31 here:
  4. 8 points
    malenko

    DataEast CheckPoint

    Files: https://drive.google.com/open?id=10CjjAcqHkeEuJ7iSOv-fVCJzrrNpndLc CheckPoint Pin2DMD Readme Colorization of Data East’s CheckPoint. 1 animimation DOES break the 16 pixel height, but its position makes it work in both 16 and 32 pixel height mode. I just wanted to get yet another first out of the way. First Gottlieb (SFII), First DMDXL (BayWatch), First 16x to 32 conversion (TMNT), and now first 16x colorization sticking to 16 pixel height! WIP thread: Doesnt Exist Release Change Log: .03 SkillShot Made blue Porsche animation Radar Gun (dynamic, all speeds) 3K, 4K, 5K, 6K RPM .02 Scoring SkillShot Notice Credits Music Select Both Check Point Animations Corrected Turn Key Pal Support Our Troops .01 mega BETA Color by Malenko, 16 pixel edition High Scores & World Record Caveman Ninja Place holder DE Logo Turn Key Thanks to Lucky1 for the recording, and for the support.
  5. 8 points
    CarnyPriest

    SAMBuild3.1 beta thread

    Includes some more FastFlips for Capcom: Airborne, Flipper Football, and Breakshot official rev r4603 SAMBuild_r4603.zip
  6. 7 points
    cb3

    Royal Rumble WIP

    Here is the link to version 2.0 of the project source files. Everything is colored and keyframed. There are a couple known bugs and challenges right now that are not quite solved: Match scene is not correctly masked 100% (New L-Mask feature in editor may be able to fix?) Sleeper Pops same as Match scene, both scenes will play just some color bleeding occurs and it's not perfect....lol Doink call out scene is glitchy in the game as it randomly skips keyframes so makes colors off at times. Multiball Ready has some color bleeding as well (more masks are needed at this point, waiting on editor update) RIP Jackpot same challenge as Multibal Ready Jackpot Yokozuna and the "vs. Savage" scenes have a couple non keyframed scenes because they share them with other animations (still trying to figure this one out) All of these scenes I listed do in fact still play they just are not at the quality level I'd like them to be...If you feel inclined to do so tips are appreciated but not mandatory. I hope you enjoy! Real Pins - place .fsq & .pal files on SD Card and rename to pin2dmd, you will also need to grab lucky's "royal rumble fix" firmware version from the github page VPins - place .vni & .pal files in the correct alt_color folder and rename to pin2dmd. https://drive.google.com/drive/folders/1IYbUy6Z4uyvH6aqHo4zIzB3LbG-2rFnt?usp=sharing
  7. 7 points
    malenko

    TMNT

    Gdrive updated. I'm going to go through one more time but I might actually be done! Added Leonardo name call scene, pal, and trigger Added Donatello name call scene, pal, and trigger Added Raphael name call scene, pal, and trigger Redraw of "Last Chance" scene and trigger masked of "smiling turtle" bonus and name entry done Pin2DMD animation injected
  8. 6 points
    CarnyPriest

    SAMBuild3.1 beta thread

    Fast Flips for pro acd, tf, twd, mt le, wd (wpc-s), and many more Whitestar (see whatsnew.txt) Sound fixes for Bell Games Super Bowl fix ddraw crashing VPM when VPX is full screen exclusive votrax bug fix - toxie is asking for testing to make sure this doesn't break anything loads of codes fixes that may not be apparent to end users official rev r4594 SAMBuild_r4594.zip
  9. 5 points
    cb3

    Pin2DMD Editor Tutorial

    Hi Everyone, I thought now would be a good time to share some of the things I've learned working with the editor this past year. We do not really have a thorough tutorial or manual available to help beginners get into coloring DMD's. I have completed the first 3 chapters of what will be a continuing document of resource material to help anyone color their favorite DMD's. My hope is that there is enough detail in this tutorial to get you started and comfortable working with the editor, which can be a bit overwhelming at times. I will continue to add to this but I wanted to get something out there for the community, maybe this will spur a new wave of artists to join the effort in colorizing all DMD's out there! Before we begin I want to acknowledge a couple members who have helped me get to where I am in this process and are very valuable members of the Vpin comunity. Thanks to Lucky1 for the patience in answering my thousands and thousands of questions probably some I asked multiple times. Thank You, You are the Best! Thanks to DJrobX for shedding the "light" on keyframing for me, I swear It just didn't make any sense to me(for months) until you explained it , Thank You! Thanks to Malenko for inspiring me to want to get involved with your amazing work and the first tutorial you put together though short helped me get started, Thank You! Here is the link to the GDrive, I will also post this in the Tutorials section. Thanks! https://drive.google.com/open?id=1-SpwIigih3Hty-bXVyEtLy2O9zr10ihR
  10. 5 points
    CarnyPriest

    SAMBuild3.2 beta thread

    Latest SAMBuild for the version 3.2 cycle can be found in this post. The package includes the latest external DMD dlls if there has been a recent update. Or else find the external DMD dlls with the beta thread for the official VPinMAME build here: http://www.vpforums.org/index.php?showtopic=27063&page=1 OR at lucky1's GitHub repository for Pin2DMD here: https://github.com/lucky01/PIN2DMD/tree/master/integration/pinmame OR freezy's dmddevice.dll which provides full color DMD support for virtual DMD as well as hardware DMD (i.e., LED panels): https://github.com/freezy/dmd-extensions/releases Copy the files into your VPM directory, and run setup.exe again. There, press the install button (with each new build) and remember to setup the defaults again! In case you have an external DMD connected that you want to use with VPM, please move the dlls from the respective subdirectory (Pin2DMD or PinDMD1 or PinDMD2 or PinDMD3) directly into your VPM directory! SAMBuild_r4614.zip
  11. 5 points
    logen563

    Indiana Jones

    Hi all!! Almost finished with colorizing, I will up load the files at the weekend!
  12. 5 points
    CarnyPriest

    SAMBuild3.1 beta thread

    Thank you and volkenborn for all of the work you continue putting into VPM! And thank @DJRobX for all of the work on including fast flips for SAM and all of the other systems this cycle. SAMBuild is pretty much the same as official now, but if it helps clear some tasks off of your plate then I'm happy to continue running builds.
  13. 5 points
    cb3

    Star Wars

    a couple more... why not?
  14. 5 points
    cb3

    Royal Rumble WIP

    A quick update, working through some keyframing challenges with DJrobX. Coloring should be 100 % complete today and my goal is to post a beta version of the project for testing from the community by the end of the weekend! Stay Tuned!
  15. 4 points
    cb3

    Star Wars

    I hear the community loud and clear, please by all means have some fun with the WIP. Please know I'm a bit of a perfectionist so this is absolutely a WIP and not a finished product....about 65% complete. Remember to rename files "pin2dmd" and place into correct altcolor folder. Enjoy! Star Wars.vni Star Wars.pal
  16. 4 points
    DJRobX

    SAMBuild3.1 beta thread

    Thanks as always Carny! These builds are still important because they have the color ROMs enabled. I sometimes refer to it as SAMColorBuild.
  17. 4 points
    toxie

    SAMBuild3.1 beta thread

    as for the votrax testing: this is a sound chip that was used in a couple of older games, that did the speech synthesis/samples there. for example used in the following gottliebs: Black Hole Caveman Devils Dare Mars god of war Volcano Q Berts Quest the improvement is minimalistic and most of the machines still sound rather bad compared to the originals, but i just wanted to make sure that this did not break anything..
  18. 4 points
    malenko

    TMNT

    Gdrive files are updated to .6 added some red gradients added to dull intro scenes Michaelangelo name call done redid some "kitana million" frames April saved animation done, had to be masked because its dynamic some pals adjusted more key frames done still need to key bummer dude and both sewer call outs
  19. 3 points
    View File The Flash (Original 2018) This is re-theme of JP Salas' awesome Flash (Wiliams 1979). It is my first attempt at creating anything in visual pinball. I welcome input and suggestions. I didn't touch JP's coding cause I think it plays really well. Big thanks to JP for letting me mod his work. Thanks to Wildman for letting me deconstruct his B2S file for Flash, then rebuild. Also, Hauntfreaks and Vogliadicane gave great advice on the graphics, it's much better with their input. And I have to thank Jim L. for telling me about comic book discrepancies. Submitter Onevox Submitted 07/31/2018 Category Visual Pinball 10 - Tables ROM Name flash_l1 Link to B2S Included in zip Link to Media Pack Wheel icon included in zip Permission to Mod Yes VP Version v10  
  20. 3 points
    cb3

    Star Wars

    So, I've moved onto the next colorization while DJrobX is tweaking the keyframing on Royal Rumble.........Star Wars Data East Time! I got all of the attract mode colored and moving on to the gameplay, this DMD is not as intense as Royal Rumble (I Hope!) So I'm hoping to finish in a month maybe two...depending on the family schedule. Here are some scenes to tide everyone over, Thanks!
  21. 3 points
    cb3

    Star Wars

    I've gotten some requests to post video of the colorization now that I have the pin2dmd installed, so here is a video of my Star Wars table in action....the colorization is coming along quickly(faster than anticipated) I'd say I'm 65-70% complete at this point. I've got a couple complications to work through but all in all I'm happy with the results. The video does not do the quality of the pin2dmd any justice...fyi Thanks again to dpannell2 for the AWESOME job building these devices for me! (He has components in stock and ships quickly!) Lucky1 and djrobx special thanks to the 2 of you for all of the patience and mentoring you have given, Enjoy! Star_Wars.mp4
  22. 3 points
    CarnyPriest

    SAMBuild3.2 beta thread

    I've added the link to freezy's dmdext package in the first post.
  23. 3 points
    CarnyPriest

    SAMBuild3.2 beta thread

    official rev r4614 SAMBuild_r4614.zip
  24. 3 points
    cb3

    Royal Rumble WIP

    i'm not quite finished yet, some keyframing challenges still to solve. I need the editor updated to fix the non working masks.
  25. 3 points
    cb3

    Star Wars

  26. 3 points
    JustAnotherRat

    The Getaway - High Speed II

    A quick update... DJRobX has spent a good chunk of time working through issues I was having and explaining how to fix things that he hasn't fixed for me. The guy is a champion and a machine. I still have to find time to get back to this... not sure when at the moment I'll find time but I'll try to shove other things out of the way to make this happen. Unfortunately some of the work I'd done was to no avail as limitations of the Pin2DMD Editor won't allow the scenes to be displayed as I wanted.
  27. 3 points
    DJRobX

    TMNT

    Good timing, it sounds like Cyberpez's table is nearly done, too.
  28. 2 points
    logen563

    Indiana Jones

    New project and the first gif.
  29. 2 points
    DJRobX

    TMNT

    You keep saying that but it does, we fixed that in 1.7.1. There are just keyframing issues so the 128x32 replacement scenes don't always play. But they do, sometimes, and when they do, they work fine.
  30. 2 points
    thebarto

    Star Wars

    Hello, I see that also started a coloration of sw, I have not been able to see it before since I've been away from home for a while, if you want I can spend all my work in case it helps you or takes away some color. Greetings and great work Enviado desde mi EML-L09 mediante Tapatalk
  31. 2 points
    It is part of the 3.1 beta Look in the clones section of whatsnew.txt check here for 3.2 beta download link.. And here is the Beach Bums rom download link.. http://vpuniverse.com/forums/files/file/5189-beach-bums-hollywood-heat-unofficial-mod/ Hope this helps you.
  32. 2 points
    cb3

    Star Wars

    Pretty proud of this one!
  33. 2 points
    TimBoch

    Tee'd Off

    It keeps progressing. I have been hung up trying to get one of the scenes that disolves into another to work in a way that I like. I have 95% of it but the first part doesn't launch right. I still need to try and use some of the advanced editing methods posted here to try and get the dynamic scenes done, but that is a small portion of scenes compared to the main videos that come up.
  34. 2 points
    lucky1

    Attack from mars colorization

    Take the latest DLL from Github. It contains the fixes.
  35. 2 points
    CarnyPriest

    SAMBuild3.1 beta thread

    Well, I guess everyone who runs exclusive has already turned off ddraw and/or switched over to freezy renderer. No change in terms of performance but I guess it won't throw an error either.
  36. 2 points
    nbcrew

    dmddevice.dll crashing

    thank you lucky, i had the same crashing problem like Wob when i started color tables. Problems solved with new dmddevice.dll
  37. 1 point
    Thank you to both of you for your responses. I'm stepping away. Sorry if I came across as rude.
  38. 1 point
    Gruff but luvable Sent from my iPhone using Tapatalk
  39. 1 point
    I don't have a problem with it. It is his work - his decision to make. He did give it out for free while it lasted. I'm sorry to see it go - it is not that.
  40. 1 point
    malenko

    DataEast CheckPoint

    Im going to try and get everything triggering in TMNT then I'll circle back to this and finish up ; it works in a real machine https://pinside.com/pinball/forum/topic/checkpoint-club-and-mod-ideas/page/8
  41. 1 point
    View File Beach Bums 1.0 (2018) Welcome to the Beach! Surf's up Brah! Get your sex wax and board ready for a radical ride on the gnarliest waves and unleash your Big Kahuna!! This is BEACH BUMS!! Hey all, thank you to everyone on this awesome site for giving me the opportunity to share my table. So, since this is my first attempt at anything Visual Pinball, please go easy on me. lol. *gulp* First of all, a short backstory to why I even did this in the first place... A few years ago, I bought a real Fascination cocktail pinball called "Roy Clark, The Entertainer". Nothing against Roy Clark (and Hee Haw), but I decided I wanted to refurbish and re-theme the table (see before and after pic). The theme itself was based off of my favorite slot machine IGT's "Catch-A-Wave". There were only 2000 plays on this table when I bought it and it played perfectly. Unfortunately, after re-theming it and putting it back together, it doesn't work anymore. I don't know what I did, and I've had pin techs come look at it, but still can't fix it. Anyway, backstory aside, I decided to use all my original artwork, along with new artwork, and models, to bring you a VPX version of my theme and here it is! I'd like to thank everyone for helping me make this table possible... *First and foremost, I want to thank BorgDog for his original Hollywood Heat table, and for letting me mod it to begin with. *Thank you again, BorgDog, for all your scripting guru knowledge and help (and for your patience) *Thank you xenonph for all your help from the very beginning. Couldn't have done it without you too. *Thank you Hauntfreaks for your B2S help! *Thank you Flupper for your awesomely beautiful ramp. *And a HUGE thank you to the VPX and VPM developers, who make this all possible!! Note: Beach Bums uses a slightly modded "hlywoodh" rom for scoring. It is included in this file, although it will interfere, if you have an existing HH rom, sorry :(. Also included is background and bonus music MP3's that will need to install in your VPX music folder. Don't forget to turn off all original HH sounds, changeable in the script, to hear the included MP3's and such. Thank you to everyone and I hope you all have as much fun playing this table as I did making it. Your friend in pinball, Brian (watacaractr/RetroBASH) Submitter watacaractr Submitted 07/22/2018 Category Visual Pinball 10 - Tables ROM Name Link to B2S Link to Media Pack Permission to Mod Yes VP Version v10  
  42. 1 point
    TimBoch

    Tee'd Off

    Thought this might be a fun customization to the Say No to Drugs screen.
  43. 1 point
    DJRobX

    Royal Rumble WIP

    cb3 has put in a crazy amount of work on this to make sure each scene looks its absolute best. Very nice work!
  44. 1 point
    DJRobX

    SAMBuild3.1 beta thread

    Yea... lucky1 who uses a pin2dmd shared a crash with me. I thought it was dumb to initialize ddraw if the window is never going to be visible, so I did something about it. One less point of failure is always good lol. Sent from my iPhone using Tapatalk
  45. 1 point
    I have no programming knowledge, just some work related power shell scripting. SFII, T2, and Baywatch....I worked on all of those Ive gotten a lot better at making things work, but adds a lot of work.
  46. 1 point
    malenko

    TMNT

    Thanks! Maybe I'll do more x16 games in x32 format now! I redid the triggers, did some attract mode stuff, and added an animated "colorized by Malenko" because im so vain Updated the Gdrive files.
  47. 1 point
    DJRobX

    Jurassic park color pin2dmd

    Similar to WCS, I took Rensh's project and put in a bunch of additional work to make it playable. The original author had provided a drop folder to put updates into, so I placed my version there, which has a VNI you can use. It sounds like he sold his machine so he won't be doing further updates himself https://1drv.ms/f/s!Ap585hMUVLvwiNY63erCQfsnOD6AsQ I think overall it's pretty good now. There's a lot more that can be done, but between the scenes that are colored, and the colored default palette, nothing comes off as grossly out of place. I think the biggest thing is the GAME OVER sequence at the very end, and some of the attract mode sequences. The match sequence looks good most of the time but sometimes gets out of whack (needs to be broken up into more parts to keep in time, I guess).
  48. 1 point
    Psmiraglia

    SAMBuild3.1 beta thread

    Freezy's dll working great with Gottlieb S3 now... another hack (ie disabling freezy for these tables) I can remove from my cab. much appreciated!
  49. 1 point
    JustAnotherRat

    The Getaway - High Speed II

    I haven't touched this for a while now... real life got busy, and I need time to learn how to do keyframes. Once I understand keyframes this project should be able to be finished but I don't think it will be a quick process.
  50. 1 point
    coolball

    Metallica Pro Fs Pm5

    Here are the settings for louder music volume. founded on http://www.flippermarkt.de/community/forum/showthread.php?t=139717&page=4 key 0 for Servicemenu ADJ Game #126 speech -15 #125 music -30 much better Happy New Year
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