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Showing content with the highest reputation since 12/20/2017 in Posts

  1. 4 points

    The Getaway - High Speed II

    I figured I'd create this thread so that it is known that I am working on colourising The Getaway. I can't say that it's a fast process and I am trying to learn as I go. If I manage to finish this project (which at this stage I still think I will fight it out) I might look at a couple of other games that I really want. This one was chosen as I thought there were less scenes to colour and I could learn before attacking the ones I really want to see in colour.
  2. 4 points

    The Getaway - High Speed II

    Ball Lock 2 https://www.dropbox.com/s/kjkux434jf0d8d9/Ball Lock 2.gif?dl=0 Ball Lock 1 https://www.dropbox.com/s/24htcbehlrwumvy/Ball Lock 1.gif?dl=0 Multiball https://www.dropbox.com/s/ykcka6oabuur64g/Multiball.gif?dl=0 Ball Lock 3 https://www.dropbox.com/s/le6clftozwzuztd/Ball Lock 3.gif?dl=0
  3. 3 points
    View File Evil Dead (HorsePin 2018) I could spend another half a year on this game, but it's very playable now. It will only need some tweaks for the display, more trophys, scores and any bugs that appear when played by more machines I'll sort out. Most credits are in the attract mode but extra thanks to: VPU for hosting, Flupper - for his blender ramp templates Download initial 1.0 with table and check for any other updates in the link. ** Updates can be applied just overwriting into game folder** Use patch tool here and patch using the .diff in zip ------------------------------------------------------------------------------------------------ 1. P-ROC, Python 2.7, VPCom controller install https://github.com/horseyhorsey/proc-visual-pinball/blob/master/README_2.7.md https://github.com/horseyhorsey/proc-visual-pinball ------------------------------------------------------------------------------------------------ 2. Move evildead game folder to C:\P-ROC\Games. Test the game works first by running the Game.pyc ------------------------------------------------------------------------------------------------ 3. Register the new controller for solenoids and settings. Copy the "register_vpcom_solenoids_skeleconfig.py" to C:\P-ROC\Tools and register by running python register_vpcom_solenoids_skeleconfig.py --register Look for "VPROC Registered OK" 4. VP setup: ------------------------------VP Controller mapping------------------------------------------------------------------ C:\P-ROC\Shared\vp_game_map.yaml EvilDead: path: /../games/evildead kls: Game.Game yaml: /..games/evildead/config/machine_config/GameConfig.yaml ------------------------------------------------------------------- #### DISPLAY CONFIG ####### Adjust the values in the config.yaml to position the display.. It probably best after the installation that you double click the game.pyc to see where the display is position and adjust. DON'T CHANGE THE RESOLUTION, but you can scale it. screen_position_x: 25 screen_position_y: 60 Use the service mode in game to adjust settings. Enable directB2S, enable/disable table sounds, table physics and flipper physics. Table resides in the Visual Pinball folder, you can copy this out and into your tables folders with the .pov . Keep the .pov as the same name as the table if you want to make changes to view. -------------------------------------------------------------------------------------------------------------------- Cactus Canyon python 2.7 update fix https://mega.nz/#!GNA0jJRC!JTFgR5F_Pb_SHeP0LXx-0jsLh4bpr2N0mLJD2jAYGXI -------------------------------------------------------------------------------------------------------------------- PinballX: PinballX - Database <game name="Evil Dead(HorsePin 2018)"> <description>Evil Dead(HorsePin 2018)</description> <rom /> <year>2018</year> <rating>0</rating> <type>OG</type> <manufacturer>RomPin, HorsePin</manufacturer> <enabled>true</enabled> <hidedmd>true</hidedmd> <hidebackglass>false</hidebackglass> <alternateExe>VPinballX_10.4.0.exe</alternateExe> </game> PinballX - System Config - Copy the ProcPinXBefore.exe to C:\P-ROC or wherever [System_4] Name=P-ROC WorkingPath=C:\Visual Pinball Executable=VPinballX_10.4.0.exe LaunchBeforeWorkingPath=C:\P-ROC LaunchBeforeExecutable=ProcPinXBefore.exe LaunchBeforeParameters= Enabled=True TablePath=C:\Visual Pinball\Tables Parameters=-play "[TABLEPATH]\[TABLEFILE]" LaunchBeforeEnabled=True LaunchBeforeWaitForExit=False LaunchAfterEnabled=False LaunchAfterWorkingPath= LaunchAfterExecutable= LaunchBeforeHideWindow=False LaunchAfterWaitForExit=False LaunchAfterHideWindow=False LaunchAfterParameters= SystemType=1 NVRAMPath= Bypass=True Submitter HorsePin Submitted 01/10/2018 Category Visual Pinball 10 - Tables ROM Name evildead Link to B2S Link to Media Pack Permission to Mod No VP Version v10  
  4. 3 points

    star wars data east

    I have updated the first post so that people do not get confused, my work is totally disinterested and will be freely shared when it is finished, anyone who wants to can use it, change colors etc I will also put a donation button in my signature, in case someone wants to collaborate in the acquisition of my second dmdled for my sttng, which will be my next project, as I said before it is not MANDATORY to use the coloring. we keep moving
  5. 3 points

    SAMBuild3.0 beta thread

    SAMbuild 3.0 Package includes v2.4.13 of bass.dll. If you have sound troubles related to bass.dll then post a report here and then you can replace bass.dll with the one in the official VPM distribution.
  6. 2 points

    SAMBuild3.0 beta thread

    Latest SAMBuild for the version 3.0 cycle can be found in this post. The package includes the latest external DMD dlls if there has been a recent update. Or else find the external DMD dlls with the beta thread for the official VPinMAME build here: http://www.vpforums.org/index.php?showtopic=27063&page=1 OR at lucky1's GitHub repository for Pin2DMD here: https://github.com/lucky01/PIN2DMD/tree/master/integration/pinmame Copy the files into your VPM directory, and run setup.exe again. There, press the install button (with each new build) and remember to setup the defaults again! In case you have an external DMD connected that you want to use with VPM, please move the dlls from the respective subdirectory (Pin2DMD or PinDMD1 or PinDMD2 or PinDMD3) directly into your VPM directory! v3.0 beta cycle is complete. Download SAMbuild here:
  7. 2 points

    The Getaway - High Speed II

    I always release all my files for free, can't stop people from being assholes and selling them, but I can help people learn to color games themselves using my work as a resource. I started, but never finished this game =) No idea why the GIF isnt animating properly
  8. 2 points

    The Getaway - High Speed II

    IMHO this is not a very clever advice. You should have in mind that you might have to ask planetary pinball before you sell a Bally Williams colorization if it contains copyrighted material because they are the license owner. It is never a good idea to sell copyrighted material because you might get sued for it. That is one of the reasons why visual pinball and pinmame is strictly non commercial.
  9. 2 points

    Spiderman Vault Edition smanve_101c

    First of all I want to thank Lucky for his help. Because the SM Vault has a S.A.M. system you have to create a serial connection between the S.A.M. board and the PIN2DMD. Unfortunately I have a V2 PIN2DMD with a DMD ST32 board from Pinballsp and it`s really difficult to solder the cables on this print. It`s much easier to do this on a V3 or V4 as I understood from Lucky so I think I`m going to save for a new one
  10. 2 points

    SAMBuild3.0 beta thread

    VPinMAMEdev is currently testing out compiler options. When that is settled, I'll run a build. In the meantime, please help them out (especially if you are experiencing sound stuttering issues): http://www.vpforums.org/index.php?showtopic=39338&p=396945
  11. 1 point
    I have been doing some changes this evening to game code. The initial bigger download is fine and I'm just going to keep it at a smaller file update download which is still under 1mb at the moment.
  12. 1 point
    Yeah I thought as much, you shouldn't change the resolution of the display. 550x300 you should leave that alone, you can't change it. You can change the scale up to 2x. 1100x600. On your DBS2 using 1280x1024 you shoud be staying on 1x scale and you need a lower resolution translite On a locked table you can't export POV either so are you using an old test version of the table? evildead.pov is wrong. It should match the tables name.
  13. 1 point
    Even still with those scripts, shouldn't matter because this is UseSolenoids = 1. With Jaws, I'll try new scripts because that might be related why I couldn't get it working there. You could try that on Jaws if you like setting it to 2. Touchscreen will appear on a touchscreen for 12 seconds no matter on view. my_modes.7z
  14. 1 point
    @Thalamus Try this directB2S. 1920x1080 though may need to make another. https://mega.nz/#!2JISURKS!2dhaVq_7VKpUWMe_7KHxmOsT6cv0LLH8wFaHdZU7esY
  15. 1 point
    Try external link posted above ^^^
  16. 1 point

    Party Zone

    Mistery solved. Working finaly I start project in one folder, and export to another. So animation file was with dump file in root. Thanks everyone for help. So malenko you didnt win bet, but i will pay round of beer if you ever come to serbia.
  17. 1 point
    Just applying the 1.0.7 and those two files are enough. I need a log, you should only the last thing that happened from the controller like khomodo s log above.
  18. 1 point
    Hello buggy man. Yes, do not worry about the sounds, I can sort that out sometime. The sling sounds come with the framework, I think anyway, and the target hit. I'll remove them at some point as to not freak people out over it. You really love the book saucer. It's not right that a certain mode is still running there when you go to start it again, but I've forced removed it if it's running, so that shouldn't happen again. See this post for the modeselect.pyc => Holy shit, my bad, WHHHHHY
  19. 1 point
    Here is my error when i launch a proc table now Line 40 Namespace Manager or XsltContext needed. This query has a prefix, variable or user-defined function. I got this pop up twice (i have to click ok to shut it) and then i have a python error Line 51: Unexpexted Python Error: Taceback (most recent call last): File "C:\Python27\lib\site-packages\win32com\server\policy.py", line 324 in, InvokeEx_ rertun_self._invokeex_(dispid,lcid, wFlags, args, kwargs, serviceProvider) File "C:\Python27\lib\site-packages\win32com\server\policy.py", line 585, in invokeex_ return func(*args*) File "C:\P-ROC\Tools\register_vpcom_solenoids_skeleconfig.py", line 324, in Stop self.game.end_run_loop() AttributeError: 'NoneType' object has no attribute 'end_run_loop My vpcom is corrupted ? if i try to run the game with game.py it runs fine (i have the dmd ) But whenever i try to launch a proc table with vp10 i have this error now Edit; ok i took the game_user_config from the 1.0.0 package and no more error.. maybe when i quit the service mode after modifying some values , the file was corrupted. now i can try the shelly mode again
  20. 1 point

    FPX Table Template

    The FPx template engine was designed to replace the stock New_table template built into FP. It fixes a lot of bugs, adds the missing features, and includes additional features like a true bonus countdown and multiball support. It was designed and structured to be as easy to use as possible even by absolute beginners, with a built in tutorial that explains the basic scripting concepts remarked right in the script. This template uses the same exe (Zed x64 version) and the default XML physics used by BAM as the upcoming unified FP/BAM installer, but should work fine with minor adjustments with other physics packages. This uses stock FP models and textures, just consider this a far more complete new table version than the original. This is the perfect package for beginners to get their feet wet, either for FP or down the road VP, as it's a learning template as well as a full featured engine to drive your own releases or to use as a prototype board to test out designs or new ideas. Screenshot shows the built-in debug system
  21. 1 point
    Sure. Sorry i have cut the log. No i didnt install the 10.5 version. I will
  22. 1 point

    Party Zone

    You lose bet malenko, keyframes is only thing i have lol when i do real pin export it have two files. fsq and .pal is only this two what i nead on sd card? now i done save animation and editor create .ani file https://www.dropbox.com/s/9zaa7irhhxnjlv5/animation.ani?dl=0 do i nead this file on sd?
  23. 1 point
    v1.0.2 . She does have a fair few moving parts and it's difficult to keep on top of rather than just the table.
  24. 1 point
    It's been a while and I think I started developing this system this around end of September. I got really sucked into making a touch screen jukebox for the last 3 months and ready to get back into this now. The PinEmHi leaderboard was pretty good fun when me and my bro used to compete using that, but the lack of updates to tables and their versions made it obsolete for us. There seemed to be no checks in place either for cheating, you could map any table meaning all players could more or less use any table with the correct rom. If wasn't for TomLogic making an nvram parser this wouldn't have gotten started. I have added more mappings over time so we have a better selection of games to start. https://github.com/horseyhorsey/pinmame-nvram-maps To start with I want it to fully support VP tables (pinmame and originals), SS, EM and P-ROC. If memory serves correctly the EMs would have to be played with the B2S plugin, I'm sure when I was playing here is where I realized this would be possible. Some parts that are in full swing. Website / App with API (offline for now) B2S Plugin that can post your scores with UI config to create and add players. A simple windows application you can log into, Launch available tables and post scores. Support 1-4 players able to create 8 players per your machine (or desktop) At some point make full screen app for cabs where you can do all the player selection / creation with flippers & start. I have thought of many different ways to make it fair, including patching to download so we use the same version of a table and rom. If table/rom doesn't pass checks then it can simply marked down as a casual game. As for more tables with different versions of rom/visual pinball I'll allow requests for any to be added in, as long as we have a nvram mapping all is good. ------------------ Don't mind me here, I'm just familarizing myself to where I was at in dev ------------------------ All VP versions should be covered..The AddOn here means Pinmame. Tables mapped to the simulator they were made for. A Db entry example using the B2S plugin with 4 players The webapp/site. (some scores are duped, this is just where I was reimporting the same nvrams for testing)
  25. 1 point

    Pin2Dmd Editor

    Not any longer, I fixed that bug, so now you have to use the new menu item
  26. 1 point

    The Getaway - High Speed II

    I completely agree with you, its sad that we have to even discuss this. unfortunately their will be people that will try to sell this, their is a reason why Pin2DMD and the editor requires a registration code. I only suggested this for the real pinball projects not for Virtual Cab use. Then again don't listen to me, its your project, feel free to do what you think is best. and I suggested you take donations not to sell copyrighted material, if real pinball users wanted this they would likely donate enough money to have a link to your project.
  27. 1 point

    The Getaway - High Speed II

    their is a high probability that your work will end up for sale in some website. if I was you I would go to pinside start a thread, and set a price for Real Pinball project release This might seem like a D!ick move in your part. But if anyone should be making money on your project it should be YOU!!!!. the simspons author was asking for $20 donations, but I"m sure their are people distributing his project behind his back. https://pinside.com/pinball/forum/topic/pin2dmd-led-color-dmd-user-colorization-projects someone was willing to do the project you are doing but they where asking for a full Pin2DMD set up https://pinside.com/pinball/forum/topic/getaway-pin2dmd-funding-interest#post-3669998 if you have a set price ($300-$400) as the HS2 would be author suggested. You can get multiple real cab owners to chip in and only cover part of the set price for you.
  28. 1 point

    The Getaway - High Speed II

    Given the hours I've already spent I'm keen on getting it finished. If I can't get it finished, I'll release it in a usable state. With the help I was given from Rappelbox and then some advice from Lucky1 I hope I am on the right track. It have given me a much better understanding of what needs to be done and things to try to make it easier. I am tinkering a little and trying things to see if the scenes will display correctly as I have a problem where scenes aren't behaving properly. I still have no idea how to colourise the video mode and I'm not sure how I am supposed to do the burn rubber scenes but that could be a long process. Thanks for the words of encouragement from you and Fly. I have been approached by someone who has a real Getaway machine who has asked for me to extract it for him. Is that as simple as extracting it for Real Pin or do I need to do something with the serial number of the device as I read somewhere else? I am considering setting up a Tips button as well. I don't plan on charging for the work, but if anyone want to gift me something for the hours I wouldn't be opposed to it
  29. 1 point

    star wars data east

    Is perfect!!! Great job
  30. 1 point

    The Getaway - High Speed II

    Unfortunately it is a shit-load of work. That's why I guess you see a few projects started that seems to have stalled. I think you way of looking at it is very healthy. Not overdoing any day so you get so bored you don't want to see the editor ever again I agree with fly here, you're off to a very nice start.
  31. 1 point

    Banzai Run (Williams 1988)

    View File Banzai Run (Williams 1988) Banzai Run (Williams 1988) Hi Rez Submitter Wildman Submitted 09/05/2016 Category B2S Backglasses  
  32. 1 point
  33. 1 point

    B2S Server - new feature - aspect ratio

    As DJRobX seems to have missed the upload, i'll take care now..
  34. 1 point

    [New B2S Alert] Lunelle (Taito 1982)

    View File Lunelle (Taito 1982) Lunelle (Taito 1982) Hi Rez Submitter Wildman Submitted 11/07/2017 Category B2S Backglasses  
  35. 1 point

    DOf in Pinball X firing all toys

    Are you running Windows 10 by chance? Are you sure you are not getting in VP? I had something similar and would some random firing when playing as well. Even if i let a table sit without playing it would trigger the odd time. I have a pacled and had to get a custom direct output file from djrobx with a delay built in to stop the random firing
  36. 1 point

    star wars data east

    I do not know the reason, but the key of the SD is deleted, I will continue investigating. I update with some more scenes
  37. 1 point
    Well glad it's all worked out Flexo Okay so troll is a bad term, how about inconsiderate? I can see where you can get frustrated, especially when something works for so long then all of a sudden it does not. My point I was adding is you were being rude to a guy that takes time out of his day to help someone out. Nobody here gets paid to do this and we all help where we can, so man if you get some bad advice or maybe it's not the correct answer well sorry. Why do you think I read this post in the first place? I was thinking well I can help this guy out, read your post and thought a permissions issue, or something of the like. Then by the time you are finished I'm thinking what an ass All I can say if you have issues in the future, let us help you by giving as much information to versions you are running etc. Also be patient sometimes it's an easy fix, sometimes it's not And hey now that you have upgraded to VP10.31 you should take the next step and upgrade to 10.4 as it is out of beta today. Most of the latest releases need 10.4 to play correctly.
  38. 1 point

    Super Mario Brothers

    Still no. Freezy needs to update his dll so pin2dmd colorizations can be used on lcds.
  39. 1 point
    Thank you Jesper. I should have re-read the whole thread a couple of times because I in the end realised it was VPX versions he was taking about. Its all good. One sour apple isn't going to discourage me from helping out when I can. Not sure if I bother if he comes around again though
  40. 1 point
    Okay, this is pretty cool by any standards. If I understand this correctly, you bypassed the com limitations that black put in Future Pinball by going through DOFLinx instead?
  41. 1 point

    List Of Vpm Rom Remixes And Mods

    Hi, version 2.24 of the unofficial VPM SAM builds introduces some new colored ROM mods for Pin2DMD courtesy of lucky1. In adding listings for modified ROMs, there is no recognition of any sort of "official" mod. Lucky1 needed to add some listings because the Pinball Browser software can make use of the Stern game code's extended memory to store additional display data. The sets that pinball browser produces for a table will have larger file sizes than the original Stern release, so the new mod listings such as acd_168c, mtl_164c, had to be introduced to accommodate the larger files sizes. But otherwise that size will be the same for anyone's modification of the original Stern code. Just zip up the modified bin file, give it the correct name, check "Ignore CRC Errors" under the roms's game settings in the VPinMAME setup menu, and it should play. A similar process applies for mods that do not make use of extended memory. Then the modded file should be the same file size as the original Stern bin file. Zip up the file, give it the same name as the original Stern ROM that was modded. Rename the old zip and copy over the new zip to your roms path, check "Ignore CRC Errors" under the rom's game settings in the VPinMAME setup menu. Here, is the download section for several color mods: http://vpuniverse.com/forums/files/category/87-table-support-files/ And this post has a centralized list of links to some mods for SAM tables including color mods, soundtrack remixes, bug fixes, etc. Some of these links go to modded bin files that can be used right away. Others are patches that need to be applied to the original Stern code. Usually it will require bsdiff or Pinball Browser. http://www.daemonology.net/bsdiff/ https://pinside.com/pinball/forum/topic/acdc-display-and-modify-dot-matrix-images Please add any links that you know of to this thread, and I will keep the first post updated. That goes for SAM, but also any other systems too. Thanks! Batman, bdk_294, ninuzzu, soundtrack improvements http://vpuniverse.com/forums/topic/1601-batman-dark-knight-stern-2008-85vette/page-4#entry15805 patched http://vpinball.com/forums/topic/the-walking-dead-icpjuggla-freneticamnesic-wip/page/7/#post-12844 Iron Man, im_183ve, erak and RobertWinter, film OST https://pinside.com/pinball/forum/topic/stern-iron-man-code-with-shoot-to-thrill-and-iron-man-song-wanted/page/3#post-3993027 Lethal Weapon 3, malenko, ful color DMD Metallica, mtl_164, Paulo Carvalho, Led Zeppelin remix http://vpinball.com/forums/topic/metallica-pro-stern-2013/page/6/#post-9676 Metallica, mtl_164 and mtl_164h, reFly, bug fixes https://pinside.com/pinball/forum/topic/metallica-owners-thread/page/80#post-2551009 Metallica, mtl_164c, 17AI3x17, color DMD http://vpuniverse.com/forums/topic/2327-colorize-stern-roms-with-pinball-browser/#entry26048 Mustang (Limited Edition), mt_145h, Jesperpark, soundtrack remix http://vpinball.com/VPBdownloads/mustang-rom-all-songs-changed/ Pirates of the Caribbean, potc600as, neofr45, film soundtrack remix http://www.pincabpassion.net/t7049-wip-rom-potc-modifier-musique-du-film#142099 Spider-Man, James Cardona, soundtrack remix http://www.jamescardona.com/SM.html Star Trek (Stern), st_161, Paulo Carvalho?, soundtrack remix http://vpuniverse.com/forums/topic/1862-star-trek/page-9#entry22708 Star Trek (Stern), st_161, nosro, movie soundtrack https://pinside.com/pinball/forum/topic/stern-star-trek-all-music-replaced-with-music-from-movie-video/page/3#post-3229934 Street Fighter II, malenko, full color DMD Super Mario Bros, smb, full color DMD https://pinside.com/pinball/forum/topic/pin2dmd-colorization-of-super-mario-bros Terminator 2, malenko, full color DMD The Avengers, avs_170 and avs_170h, SPIDER, Cinema Music-Mod https://pinside.com/pinball/forum/topic/avengers-new-music-sound-mod#post-2885290 TRON, trn_17402r, retro_p, soundtrack remix http://www.pinballinfo.com/community/threads/tron-pro-le-remix-rom.14847/ TRON, trn_17402r, retro_p and Rus121, retro_p mix with Quorra multiball music restored http://www.pinballinfo.com/community/threads/tron-pro-le-remix-rom.14847/#post-84263 TRON, trn_174, nosro, "Movie-Faithful" mix https://pinside.com/pinball/forum/topic/tron-music-replacement-work-in-progress TRON, trn_174, webdiddy, Dubstep remix https://pinside.com/pinball/forum/topic/tron-pro-le-dubstep-remix' The Walking Dead, twd_156 and twd_156h, Milhouse, soundtrack remix https://pinside.com/pinball/forum/topic/walking-dead-le-sound-replacement-v-09/page/13#post-2839155 The Walking Dead, twd_156 and twd_156h, Cleland, soundtrack remix https://pinside.com/pinball/forum/topic/walking-dead-le-sound-replacement-v-09/page/17#post-3616835 The Walking Dead, twd_156 and twd_156h, Cleland, soundtrack remix, R rated https://pinside.com/pinball/forum/topic/walking-dead-le-sound-replacement-v-09/page/18#post-3622629 The Walking Dead, twd_153 and twd_153h, ezeltmann, Evil Dead remix https://pinside.com/pinball/forum/topic/walking-dead-le-sound-replacement-v-09/page/12#post-2817732 The Walking Dead, twd_156h, ezeltmann, Evil Dead remix https://pinside.com/pinball/forum/topic/walking-dead-le-sound-replacement-v-09/page/17#post-3599164 The Walking Dead, twd_156h, ezeltmann, soundtrack remix https://pinside.com/pinball/forum/topic/walking-dead-le-sound-replacement-v-09/page/17#post-3599164 The Walking Dead, twd_160 and twd_160h, RandomKG plus Cleland, Radiohead/Nine Inch Nails remix (available by PM) https://pinside.com/pinball/forum/topic/twd-nine-inch-nails-radiohead-mix-by-randomkg The Walking Dead, twd_156, gech, WIP color DMD http://vpuniverse.com/forums/topic/2270-pin2dmd-table-support/page-4#entry27935 The Walking Dead, twd_156 and twd_156h, ezeltmann, Tool remix https://pinside.com/pinball/forum/topic/walking-dead-le-sound-replacement-v-09/page/16#post-3112908 The Walking Dead, twd_156, nate zebra, Scrillex DubStep Edition (link in the video description) The Walking Dead, twd_156, Jesperpark, MoonWalking Dead featuring Michael Jackson http://vpinball.com/VPBdownloads/moonwalking-dead-rom/ The Walking Dead, twd_156, kpg, soundtrack remix https://dl.dropboxusercontent.com/u/23412786/TWD/TWD156_KPG.BIN The Walking Dead, twd_156h, kpg, soundtrack remix https://pinside.com/pinball/forum/topic/walking-dead-le-sound-replacement-v-09/page/16#post-3490547 The Walking Dead, twd_156, Rondogg and Cleland, Grateful Dead soundtrack remix https://pinside.com/pinball/forum/topic/walking-dead-le-sound-replacement-v-09/page/20#post-3840866 The Walking Dead, twd_160 and twd_160h, ezeltmann, Tool remix, Beavis and Butthead/Slayer remix, Slayer remix (available by PM) https://pinside.com/pinball/forum/topic/walking-dead-le-sound-replacement-v-09/page/21#post-4103895 The Walking Dead, twd_160 and twd_160h, Cleland, soundtrack remix (TV show voices) https://pinside.com/pinball/forum/topic/the-walking-dead-code-update-160/page/4#post-4107914 The Walking Dead, twd_160h, imagamejunky, soundtrack remix sourced from Cleland and kpg https://pinside.com/pinball/forum/topic/walking-dead-le-sound-replacement-v-09/page/22#post-4141400 The X Files, xfiles, comicalman, color DMD World Poker Tour, wpt_140f, sharkky, color DMD http://vpuniverse.com/forums/topic/2604-world-poker-tour/?p=30515
  42. 1 point

    SAMBuild3.0 beta thread

    official rev 4432 Added slots for X-Men 151 and 151 LE colored DMD mod SAMBuild_r4432.zip
  43. 1 point

    Super Mario Brothers

    I updated the dmddevice.dll on github which fixes a bug when using ColMask with machines which don´t support ColMask like these early Gotlieb machines. Please update your dll to fully enjoy this project.
  44. 1 point

    Tee'd Off

    Thanks for the help. I'll keep at my colorizing. I made a spreadsheet to catagorize my recordings and different bookmarks. I then connected those with the scenes and palettes that I have been using to colorize. Finally, when I figure out Keyframes, I will connect those to the recordings and scenes. The notes are for anything, but mostly why I haven't gone forward with creating a scene because of dynamic on screen parts, or needing to mask areas.
  45. 1 point

    Lethal Weapon 3

    ok, posting here BEFORE pinside. So after finishing SFII (Gottlieb), Terminator 2 (Williams), I figured its time to tackle a Data East pin! Here is Lethal Weapon 3! Very much a work in progress, but I do have a few scenes done ( more than what is attached here). I'm trying to use color masks and palette changes exclusively, no redraws. There's also another reason for choosing this game. Randy Perlow hired me to color this for ColorDMD, sent me a contract an a W9 form, which I filled out and sent back after purchasing the machine. After I bought the machine, I emailed him for an update on when I'd get the hardware and software to color the game and he replied with this: " Thomas, I previously contacted you regarding ColorDMD’s concerns with your work on an infringing platform and potential harm to its business. At the time you responded that the work was for private use. Since then you have ignored our concerns, and taken action to promote and publicly distribute this work, counter to a ColorDMD new product introduction. As a result, ColorDMD can no longer reasonably expect to conduct business with you in good faith, or entrust you with safeguarding our proprietary information. Regretfully, our offer to work with you as an independent contractor on future titles is withdrawn. Randy Perlow ColorDMD Displays" Which put me on the hook for a machine I really cant afford to own. Im going to knock out this colorization, install the pin2DMD, and hopefully get a bunch of money in donations (spoiler: I wont ) but I'll likely end up selling the machine. Data East Logo: Grab the gun and fire! LW3 logo/shot (all 3 are done) Train shoot animation: And lastly, the shoot out. This isnt 1 sequence, its 6 with a blank red frame between. If you dont get all 6 shots off , you dont see every frame. Score is masked so it should update dynamically. This was a HUGE pain in the dickhole. This colorization is also dedicated to the memory of Nick Wade , who worked on Back to the Future, Batman, Checkpoint, King Kong, Lethal Weapon 3, and The Simpsons.
  46. 1 point

    Lwclone On Arduino Mega 2560

    @UncleSash Good Job ! Here is the last Firwmare, I've remapped some buttons, changed the hotkey attribution and switched buttons. I've made a double pack for two type of Arduinos MEGA2560 : - those which have a DFU mode - and without DFU, so the same way that cyclemat explain here (with USBASP etc...) Last Firmware Pack : https://mega.nz/#!t8c3wChI!HYkTybykeWW-CSzzqDcPaVBNcBk8ujmkHTz8YxxihqQ For the DFU mode method, you need also FLIP 3.4.7 to flash the 16U2 chipset https://mega.nz/#!o0NCSARJ!HEXEutTiIVyjaiv-57tuFtO3e1_MweD84-XJ6YPpmyg I will write another How To if necessary, I wrote one but it's in french in Pincab Passion. For those who wants to try, I recommand to buy a Funduino MEGA2560, it has the DFU mode (no need for an USBASP) and works perfectly with this new firmware
  47. 1 point

    Guns N Roses

    Hi everybody, I'm pretty new in Rom colorization ! so First of all, I present myself, I'm Aetios from Team PincabPassion (french forum), I worked a little on the GNR VPX table with @jpj16 I love this table, i'm using the Pinsound pack too but something is missing... a good rom colorization. So nothing seems to exist for this table I wanna try. I'll keep you informed about my progress
  48. 1 point

    Street Fighter II

    Pal file renamed to pin2dmd.pal and also the other file renamed to pin2dmd. (I forgot the right extension) Saved in the altcolor folder from sfII No patch needed, but newest Pin2DMD firmware and dll file.
  49. 1 point

    Stern Roms

    Stern ROMs are not hosted on this site. ROMs can be downloaded from the Stern Pinball site via their Game Codes Library. Once downloaded the ROM zip file MUST be renamed to match the name within the VPinMAME DLL. To find the correct name that VPinMAME is expecting you can do it multiple ways. Via Table Script in Visual Pinball editor: 1. Open Visual Pinball and then Open the table. 2. Once in the editor click on Edit > Script or by clicking on the Script icon. 3. Press CTRL+F to Search the script for something similar to GameName= The ROM name that the table is expecting will be in quotes. For example: "potc_600as" Via Visual PinMAME: 1. Open VPinMAME Installer 2. Click on Test The name of the ROM is located next to the name of the game. The X next to the ROMname indicates that you have this ROM in your ROMs folder. Test the ROM to ensure that it's working: 1. Open VPinMAME Installer 2. Click on Test 3. Click on Start - If you have the correct ROM and it is named correctly you should see the DMD window.
  50. 1 point
    How the colors come out depend on the display.. Here is a good starting point for your personal setup 100% R238 G102 B32 66% R170 G56 B8 33 % R102 G38 B0 0% R0 G0 B0