• Announcements

Leaderboard


Popular Content

Showing content with the highest reputation since 05/23/2017 in Posts

  1. 13 points
    flippnswitchez

    Start messing with South Park

    I started messing with South park today, Once I got everything going this evening it took me a couple hours just to play around with these. So now that I have a feel for things I believe I am going take this South Park head on.
  2. 8 points
    CarnyPriest

    SAMBuild2.9 beta thread

    Latest SAMBuild for the version 2.9 cycle can be found in this post. The package includes the latest external DMD dlls if there has been a recent update. Or else find the external DMD dlls with the beta thread for the official VPinMAME build here: http://www.vpforums.org/index.php?showtopic=27063&page=1 OR at lucky1's GitHub repository for Pin2DMD here: https://github.com/lucky01/PIN2DMD/tree/master/integration/pinmame Copy the files into your VPM directory, and run setup.exe again. There, press the install button (with each new build) and remember to setup the defaults again! In case you have an external DMD connected that you want to use with VPM, please move the dlls from the respective subdirectory (Pin2DMD or PinDMD1 or PinDMD2 or PinDMD3) directly into your VPM directory! The 2.9 cycle is complete. SamBuild 2.9 is available here:
  3. 7 points
    Wildman

    Hi Rez Backglasses

    Ok hope you all enjoying the batch of Hi Rez BG that been coming out???? Once again I am calling out for BG pics..... most cellphones will work if not blured lol..or Hi Rez camera try to get pics with no flash and in focus and take a bunch of pics from different angles pics lol and send them to me.... BG pics not lite by machine...no reflections are great i can fix if you take enough pics.. if you got real camera i can take the raw format or nef then i can adjust...whatever.. Comon man alot of you guys got the pins take the time to take the pics and i make great bg that you couldnt tell the diif from fake or real lol of course sometimes mine even look better then the real one LOL...But all joking a side PM me your pic collections so i can keep making great BG's....load them in the thread ..just give me shit to work with cause one day i will be done making them LOL Thanks for helping out..all the guys that have so far
  4. 5 points
    ninuzzu

    SAMBuild2.9 beta thread

    This spirit of collaboration is amazing and the support is insane Very nice guys!
  5. 4 points
    CarnyPriest

    SAMBuild2.9 beta thread

    Latest update should fix issues with TWD LE. Please report your S.A.M.-related findings in this thread. Huge thanks to @Ginsonic for all of the testing. official rev 4284 SAMBuild_r4284.zip
  6. 3 points
    malenko

    Street Fighter II

    its DONE!!! https://drive.google.com/drive/folders/0B9cWp45XToh2RF9LczQyV1ZnNXc?usp=sharing
  7. 3 points
    Dazz

    VPU Color ROM Patcher

  8. 3 points
    Added a lot more table logos to dropbox... pbx needs to hurry up and add support! Here's a sample
  9. 2 points
    malenko

    Street Fighter II

    I think its more beneficial to everyone to have the source. Seeing how things work is easier to learn from for me that looking at a guide. Lucky1 still helped me out immensely with this.
  10. 2 points
    kakou

    Low cost teensy controller for Addressable Rgb's

    Hi all, I created a port of the teensy controller with a "wemos D1 mini pro" (5-10$). Because, importing the teensy and the opto in France is very expensive ... It's just a portage of the teensy code to wemos (with FASTLed library) and a small modification of DOF (3-5 lines). It's working on my pincab with 1 right bar (144 leds) and 1 backboard (4x72 leds). I am wanting for more leds for a full config (L/R 130 leds and backboard 8x72). It's also working for another beta tester (R/L). Before publshing the code, I search 1-2 beta tester Someone is interesting ? Wemos rgb controller
  11. 2 points
    View File Lord Of The Rings (Stern - 2003)Neo LED Mod 1.0 Hello everyone A big thank you JPsalas for its version of LOTR and allow me to share my MOD. Thanks to bassgeige for his participation on the original table Original 3D models from GLBX.JP's adapted to VPX and adjusted their textures. The path of the dead figures are simple images since I did not have any 3D models of them. special thanks to Leevuth wheels picture creator changelog - New texture for all ramps and rails, sword ramp, My precious ;), wall - New playfield - Change all Gi light for colour led effect - Add Mod Sword toys Bilbo - Change dead figs for led model - Change soron eye - noise reduction all plastics You need the latest VPX 10.3 beta (or newer) to play this table. Thank you all for your support and to have taken the time to read me lotr.zip Submitter neofr45 Submitted 06/08/2017 Category Visual Pinball 10 - Tables ROM Name Link to B2S Link to Media Pack Permission to Mod VP Version  
  12. 2 points
    malenko

    Street Fighter II

    I added the paypal me link I still need to add the player 2,3,and 4 skill shot keyframes but not many ppl play multiplayer games, esp on vpins I'll update the files on monday after I do a fresh capture over the weekend.
  13. 2 points
    CarnyPriest

    SAMBuild2.9 beta thread

    Pulled the 64bit build. It is not installing correctly. Players should be using the 32bit build anyway. No other changes.
  14. 2 points
    Westworld

    B2S Server - new feature - aspect ratio

    was not so difficult, at least I hope, not so easy to test with a notebook and only one screen. An updated build is enclosed. Could you ask the user to test this version? If it works, I'll upload the source. Only modification is to store the original offset and reuse it later (when it calculates the DMD form position). thanks. B2SBackglassServerEXE.zip
  15. 2 points
    DJRobX

    B2S Server - new feature - aspect ratio

    Hi Westworld, A user on Facebook (I don't know his user ID here) posted an issue with this change. When your B2S aspect ratio feature adjusts the backglass image position, it is also mis-aligning the DMD image meant for a third screen. See the attached screenshots. He is able to work around the problem by making a per-backglass screenres.txt file with the DMD position values counter-adjusted to compensate, but the aspect ratio settings ought to not affect the DMD window position. This has all reminded me that we need to get this change merged into the official source. I will do that once we get this small issue fixed. Thanks!
  16. 2 points
    @robwaade I believe you need to crank up the rom volume sound. This is a whitestar so looking at the guides for rom and sound adjustments @ vpf made by ta2686. http://www.vpforums.org/index.php?app=tutorials&article=51
  17. 2 points
    View File Star Trek LE Hanibals 4k Asteroid Mod 1.7 This table is base on the nice Star Trek LE table of freneticamnesic, a very nice work. I have add 2 new asteroid, my first try to create 3D objects for an table. On the original pinball game they are 2 to cover the spots and I missed them. Additionally I update some lights, physics, and add the ball reflection for the game, because it looks like fantasic on this table. Now it looks like very nice on my 4k virtual pinball and I hope you enjoy it Submitter Hanibal2001 Submitted 02/11/2017 Category Visual Pinball 10 - Tables ROM Name Link to B2S Link to Media Pack Permission to Mod VP Version  
  18. 2 points
    rambo3

    DOF ScheduledSettings (day and night modes)

    DOF now has support for custom day and night modes through three classes: ScheduledSettings, ScheduledSettingDevice, and ScheduledSetting. This is a software approach to having lights or outputs adjusted on-the-fly during different times of the day. As always; backup your entire DirectOutputFramework - directory before toying with this ! I take no responsibility for issues, fire, damages, earthquakes etc. https://github.com/rambo3/DirectOutput/tree/ultimateio/DirectOutput/Builds Swisslizard: huge thanks for putting the project on GitHub. This project, like Philips Hue support, is not official but a side project off the original R3. Introduction As I got home from the job tired I wanted to play pincabs with less noise or brightness. I was changing the Cabinet.xml, renaming files to shut off the contactors, powering off the RGB or using alternative fade curves. At one point I started experimenting with overriding DOF output strength through Cabinet.xml and just brute force code, and eventually the XML settings got to a point that I could have full brightness on everything during the day, gradually shut off contactors, and adjust the Teensy brightness at midnight. Changes would kick in during a game and over midnight, which initially seemed like a bug where contactors would suddenly no longer "work". This is a software approach to specific devices in DOF for dynamically adjusting custom outputs, including Teensy brightness for individually adjustable RGB strips which by default are very powerful. Setup Add the following to your Cabinet.xml, say just before </Cabinet> at the end of your XML, and start adjusting / removing. The example below goes into effect 2200-0500, sets my contactor specific outputs to off, adjusts the Teensy back LED-matrix to 30%, and shuts off the SainSmart USB outputs. And it's enabled. <ScheduledSettings> <ScheduledSetting> <Name>Night Mode</Name> <Enabled>true</Enabled> <ClockStart>2200</ClockStart> <ClockEnd>0500</ClockEnd> <ScheduledSettingDeviceList> <ScheduledSettingDevice> <Name>Ultimate I/O contactors</Name> <ConfigPostfixID>27</ConfigPostfixID> <Outputs>49,50,51,52,53,54,55,56,57,58</Outputs> <OutputPercent>0</OutputPercent> </ScheduledSettingDevice> <ScheduledSettingDevice> <Name>Teensy LEDs back matrix</Name> <ConfigPostfixID>30</ConfigPostfixID> <Outputs>1</Outputs> <OutputPercent>30</OutputPercent> </ScheduledSettingDevice> <ScheduledSettingDevice> <Name>Sainsmart USB</Name> <Description>Note that the Sainsmart is a 0/1 relay array and that 0=off while 1-100 is considered on. There is no inbetween, a relay is either open or closed ("bitbang").</Description> <ConfigPostfixID>40</ConfigPostfixID> <Outputs>1,2,3,4,5,6,7,8</Outputs> <OutputPercent>0</OutputPercent> </ScheduledSettingDevice> </ScheduledSettingDeviceList> </ScheduledSetting> </ScheduledSettings> Settings <ScheduledSetting> is a mode containing start-end time of effect, enabled state, device list. You can have multiple <ScheduledSetting> objects to specify morning, daylight, evening, midnight. Times are forward-looking; typing 2050-0800 would literally mean from 2050 and until 0800 in the coming morning. <ScheduledSettingDeviceList> contains all the devices you want to affect. <ScheduledSettingDevice> is a single device, its outputs (according to configtool) to affect, and the output strength in percent 0-100. To let DOF know which device you want to control, match the ConfigPostfixID with your configtool ini file, for instance directoutputconfig27.ini with 27 being the postfixid. Passing midnight The settings have been confirmed to work passing midnight, which initially was a real problem practically and technically. There's an interesting issue here when a range passes to the next day (2300-0300 for instance), idea being schedules should be able to run all day long in real time without reboots. It's important checks are done in real time, not at DOF boot, as it probably wouldn't become active again if a pincab was online more than a day. Debugging Check your DirectOutput.log file for details if nothing works. Device support Currently Ultimate IO, SainSmart, Teensy and Philips Hue are fully supported. PacLed64, PacDrive and LedWiz have the support added in, but since I don't have those devices I can't confirm that they actually work. Note that the switches / relays like Sainsmart USB device is a 0/1 relay array and that 0=off, while 1-100 is considered on. There is no inbetween, either open or closed ("bitbang"). Gotta run real quick for work; hopefully this post doesn't have too many errors, I'll recheck after work.
  19. 2 points
    CarnyPriest

    SAMBuild2.9 beta thread

    Thanks for the reports. The vpinmame.dll and pinmame.exe in this package are identical to r4284. If you just use these two files and you have already installed r4284 then there is no reason to download this package. This includes the latest dmddevice.dll for Pin2DMD and the 64bit build. The 64bit build is purely experimental. I'm not even sure it works. No way for me to test it. official rev 4285 SAMBuild_r4285.zip
  20. 2 points
    lucky1

    SAMBuild2.9 beta thread

    Yes, Freezy wrote a .NET based dmddevice.dll which has a very nice looking onscreen display and also supports all real dmds available for vpins. He started to write this driver because he bought a pindmd3 and found out that the colored roms are not working with it. Then he contacted me about the colorization code, which made me think why should I. But the next thought was it could be good for the colorization if more could join us and who cares aboutNoah anyways. Current drawback is that it is not supporting latest pin2dmd editor colorizations like TSPP but I already sent him infos about that. It also stutters on my cab using pin2dmd while my driver runs smooth. May be caused by .NET and multithreading Freezy uses. I would recommend Freezy´s driver for LCD and pindmd3 users but mine for pin2dmd.
  21. 2 points
    malenko

    Pin2Dmd Editor

    its CLUTCH to know you can still copy / paste the masks between frames. So I take this frame And define the colors and masks and I get this: I can copy that data (that looks like this) And paste it onto this frame: And get this: Then I just need to color in the X with the last section of the palette: I can get the sequence done in about 10 minutes as opposed to MUCH longer.
  22. 2 points
    AC/DC LE for VPX. Such an amazing table. Gorgeous. I think it deserves something special.... how about some cool new addressable leds matrix effects, animation, letters and words that appear for almost everything throughout the table events. I present to you...my 1st ever DOF mod for a VP table. The AC/DC cabinet "FIRE" edition! I added in all the DOF for addressable leds, as well as a couple of beacon and FIRE button functions! (Arngrim already had the normal DOF stuff done) Some effects included are: - animated effects for the electric spinner, - animated effects for the bell - letters that light up (with effects) for each target (AC/DC, TNT, ROCK) and the AXE rollovers - animated effects and the word "FIRE" that show up when the cannon is ready to fire - side rail effects for each ramp - bumper and slingshot effects - side rail effects for drain - 5 flasher emulation on the side strips, positioned where they are on the playfield Here is a video demonstration a bunch of gameplay in my cabinet. You've never seen a VP table look quite like this.....
  23. 2 points
    I said it was coming.... AC/DC LE for VPX. Such an amazing table. Gorgeous. I think it deserves something special.... how about some cool new addressable leds matrix effects, animation, letters and words that appear for almost everything throughout the table events. I present to you...my 1st ever DOF mod for a VP table. The AC/DC cabinet "FIRE" edition! I added in all the DOF for addressable leds, as well as a couple of beacon and FIRE button functions! (Arngrim already had the normal DOF stuff done) Some effects included are: - animated effects for the electric spinner, - animated effects for the bell - letters that light up (with effects) for each target (AC/DC, TNT, ROCK) and the AXE rollovers - animated effects and the word "FIRE" that show up when the cannon is ready to fire - side rail effects for each ramp - bumper and slingshot effects - side rail effects for drain - 5 flasher emulation on the side strips, positioned where they are on the playfield Here is a video demonstration a bunch of gameplay in my cabinet. You've never seen a VP table look quite like this.....
  24. 2 points
    line 18 in the script bob - change 1 ( on ) to a 0 ( off )
  25. 2 points
  26. 1 point
    Thalamus

    Street Fighter II

    Yes. True, but, also guys like you that share every bit of code and I'm sure - being there helping out from the user point of view is invaluable. Not at all trying to say ANYTHING bad about our devs. It is simply a fact, that there is a difference being a user and being a developer. Sometime their believe things are obvious that really isn't "if you come from the other side of things".. Love both sides, we just need to remember that we come from different experiences in life. Thank you very much Malenko and Lucky1 - your teamwork seems to have struck gold in this case.
  27. 1 point
    CarnyPriest

    PinSound is Amazing with VpinMame

    Looks like the PinSound team added Whitestar support. At least there are a bunch of new mixes at their community forum. This includes LOTR drawn from the film OST. I have not tested anything yet, so I don't know if VPM supports it. It might be best to use sound option 2 for this.
  28. 1 point
    Ruebsy

    Walking dead or Tron Color Rom - Do They Exist?

    At this point it may be easier to make attempts using command line to test your positions first. Then adjust the ini. Haven't had any crashes loading from either vpx, or PBx. @Thalamus may have a much better answer for you at this point. He is a god among us when tweaking these... And yes also no crashes for Metallica loading from anywhere. Sent from my iPhone using Tapatalk
  29. 1 point
    Ruebsy

    Walking dead or Tron Color Rom - Do They Exist?

    I hear ya...you guys helped me so much I felt the need to dig in and assist while it was fresh. And yes...great point that I shouldn't use "all". That said earlier in the thread I mentioned my issues with GS3 systems. So omitting particular tables is also available. Sent from my iPhone using Tapatalk
  30. 1 point
    CarnyPriest

    Walking dead or Tron Color Rom - Do They Exist?

    That looks correct to me. Whether you use the palette file or not, you should use the dmddevice virtual dmd so that you can enable all 16 shades. The VPM renderer maxes out at 4, and I find the DMD frames illegible without all 16 shades.
  31. 1 point
    Yes. You can use the pindmd3 panels with Pin2DMD. Send me a PM and we arrange something to test it out!
  32. 1 point
    roar

    Any advice on how to convert a pinDMD3 to a pin2dmd?

    Thanks @gtxjoe, there is a 16pin cable under the pinDMD3 that I suspect I could use. I took a picture of it the controller removed. Looks like @unclesash sells the shield and the discovery board at a reasonable price all flashed and ready to go so that may be the easiest route, need to check his shipping costs to Canada.
  33. 1 point
    Here is a pic of the stm discovery board and the pin2dmd shield. This would replace the pindmd3 board. You wpile also need a 16pin hub75 cable to connect the board to the dmd
  34. 1 point
    Westworld

    B2S Server - new feature - aspect ratio

    thanks for testing. I'll edited the first post with updated source and build.
  35. 1 point
    Thalamus

    tables crash on exit

    Search forum for at91jit. Might be related.
  36. 1 point
    Thalamus

    Street Fighter II

    Have followed you progress from day one and you're a really talented guy for sure. Unfortunately I'm on pindmd3, so this format is of no use to me at this moment. Want to congratulate you on a very well done job ! I'm sure this is just as time consuming as putting up a good looking table is - if not more ? Thank you !
  37. 1 point
    CarnyPriest

    SAMBuild2.9 beta thread

    The 2.9 beta cycle is complete. The latest release is available here: I will start a new thread for 3.0 beta cycle when there is something new to release. Meanwhile please continue to post reports in this thread. Thanks. PS: I'm able to complile a 64bit build. It is included, but I'm not sure that it is functional.
  38. 1 point
    for sound problem please download the rom here http://www.vpforums.org/index.php?app=downloads&showfile=7316 the rom stern has no sound
  39. 1 point
    Thank you, looks great! Enjoying your Mods. Loved to see, what you could come up with a Star Trek LE "real"or "led' mod ;-) Greets
  40. 1 point
    http://www.vpforums.org/index.php?s=dda8b2933793998a0987410211ec6c2a&showtopic=38032&hl= JP' newly released VPX https://www.dropbox.com/s/rzfnjxspl39ltfw/Lord of the Rings (stern 2003) by Coindropper fxd by VPalmer v1.1.1.zip?dl=0 VPalmer modified VPX from Coindropper' earlier release.
  41. 1 point
    And ... a big thanks to you 3 new LOTR tables in one week - didn't see that coming !
  42. 1 point
    UncleSash

    Pin2Dmd Order Thread - Worldwide

    Yes. I get it. Don't worry. I get back to you tomorrow.
  43. 1 point
    gtxjoe

    B2S Server - new feature - aspect ratio

    I thought the missing B2S issue when using pinballx was fixed with PinballX release 2.33 https://www.gameex.info/forums/topic/19077-news-pinballx-233/
  44. 1 point
    Ginsonic

    SAMBuild2.9 beta thread

    Great to hear
  45. 1 point
    Wob

    SAMBuild2.9 beta thread

    Just wanted to report my problems are all sorted, no sticking flippers, no random crashes, running the latest vpinmame.dll and VPX 10.3, Still on Win 10 Pro CU. Set my grand champion score on Metallica Premium while testing, so all thumbs up from me . I'll still give the 4gb of PBX patch a go. Thanks again all. Sent from my SM-G935F using Tapatalk
  46. 1 point
    Ginsonic

    SAMBuild2.9 beta thread

    I had exactly the same random crashes with Metallica ! Yesterday I also changed to VPX 10.3 and - surprise - no more crashes So i guess, that the crashes really could be connected to VPX 10.2. Since VPX 10.3.3089 is now called release candidate, and the first 10.3 tables appear, I think, that it is time for me to change. But I will do some further tests today, stay tuned...
  47. 1 point
    Thalamus

    SAMBuild2.9 beta thread

    http://www.vpforums.org/index.php?showtopic=37744&p=377889
  48. 1 point
    Thalamus

    Wip - The Walking Dead Pro - Groni Pinball

    Groni' AFM was the table that opened my eyes for how good VP had become. I was active leeching table some years back and came back, downloaded VPX and his table and I was sold. Took me a while to decide if I was going to buy myself a real pin or go virtual. Today I'm very happy with my choice, I simply don't have space for more than one machine. I still hope that we one day are able to get our hands on at least his WIP(s) and finish them.
  49. 1 point
    Thalamus

    [New VP10 Alert] Rocky & Bullwinkle and friends

    God damn, you finished this already ?! Very nice - thank you so much Requiem. Loved your previous Nascar table, so, I'm looking forward to have a go at this.
  50. 1 point
    ViriiGuy

    Pincab Safe Cracker - Vp915+ - Fs

    Ohhh someone please physmod this one!!!