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Showing content with the highest reputation since 07/20/2017 in Posts

  1. 10 points
    fucking facepalm. So now hannibal is the creator is he? A few short leaps and it's all his? This is a mod of a mod and all the credits are missing. For the record, Fren and ICPJuggla made the original version of this table and Dozer did the LE mod with lots of updates, Flupper did the ramps, ninuzzu did the prison walker head and I did the Well Walker, bicycle girl and Fish Tank models. This is just shameful.
  2. 6 points
    CarnyPriest

    SAMBuild3.0 beta thread

    Latest SAMBuild for the version 3.0 cycle can be found in this post. The package includes the latest external DMD dlls if there has been a recent update. Or else find the external DMD dlls with the beta thread for the official VPinMAME build here: http://www.vpforums.org/index.php?showtopic=27063&page=1 OR at lucky1's GitHub repository for Pin2DMD here: https://github.com/lucky01/PIN2DMD/tree/master/integration/pinmame Copy the files into your VPM directory, and run setup.exe again. There, press the install button (with each new build) and remember to setup the defaults again! In case you have an external DMD connected that you want to use with VPM, please move the dlls from the respective subdirectory (Pin2DMD or PinDMD1 or PinDMD2 or PinDMD3) directly into your VPM directory! official rev 4360 Apply modulated light code to WOF Mini-DMD lights and send through RGBLed channel [DJRobX] SAMBuild_r4360.zip
  3. 6 points
    OverMikeThousand

    Starship Troopers WIP

    Howdy. I just started getting into Pin2DMD. Starting to source my parts to get a Pin2DMD for my Starship Troopers. Still a loooong ways off but it's a start: Comments/critique appreciated.
  4. 4 points
    Imploring someone to do something about their "absolutely horrendus" work is not often associated with someone who appreciates their efforts. Passive aggressive comments like "If real table uses rubber balls than ignore my comentary" will rightfully lead someone to to be offended. Rather than taking the feedback of others you double down and tell people to not be so sensitive to criticism? You then follow that up with what seemed like an attempt to seek empathy for all the time you spent testing and investigating how to make changes yourself pretty much insinuating your time is more valuable than that of the authors? Wow. I'd say I'm at a loss for words... but apparently I'm not
  5. 4 points
    DJRobX

    New VPX feature - Surround sound output

    I've just finished up a new feature for VPX - full 3D surround sound output for table effects. There are a few different ways this can be set up: 1) Basic 2CH audio - this should operate exactly as it did before. Forward/rear panning is ignored. 2) All effects to rear - Moves the table sounds to the back audio channels. This allows you to move the sounds into the cab like we were able to before, but without needing a second sound card. 3) Surround, front is front - This is the best setting if using a dedicated card for the surround sound table sounds. It makes the front channels the front of your cab (closest to you). This way if you use older versions of VP, the old legacy output still works well. 4) Surround, front is rear - This is a pretty "vanilla" surround setup. If you were to play on a home theater or with virtual 3D headphones, it's the most appropriate. The "front" speakers are in the rear of the cab (furthest from you). If VPinmame is also on the same card, will shares the audio with these front channels. 5) 7.1 surround (aka 6ch audio). If you want to drive your backglass, and 4 channel table sounds all off of one card, this is the setting to use. It shifts all of the table audio to the side and rear channels, leaving the fronts available for VPM and backglass sounds. This might also be a good setting to try if you are using just 2 speakers in the cab and 2 in the backbox,, the table sounds will pan partially towards the front in 4 speaker mode, letting the backbox give some of the surround effect. Please note that these modes are used in conjunction with the Windows speaker configurations. You can use any mode on any speaker system. Some sound cards even have virtual surround options that would work with this setup. You could set up a full 7.1 setup and dedicate it to just the playfield if you wanted with option #3 or #4, and use a separate card for VPM. I have tested the 7.1 mode and it works great, but I will use the #3 option for now as it is the most backwards compatible with VP9 and VP9 PhysMod5. Next up, we have changes to VPX to let us actually use these. There's a much revamped sound manager that lets you tweak the positions without touching the table script. So you can select the flippers and drag them down to the front of the cab right from there. There is also a new Fade parameter added to the PlaySound command that lets the scripts fully position the sound. Making the ball go full surround is fairly easy. Most tables are already set up for left/right panning, so you just add an additional, very similar function for front/rear fading: function AudioFade(ball) Dim tmp tmp = ball.y * 2 / Table1.height-1 If tmp > 0 Then AudioFade = Csng(tmp ^10) Else AudioFade = Csng(-((- tmp) ^10) ) End If End Function Then add the 9th parameter to PlaySound to include this function. For example, in Scared Stiff it looks like this: PlaySound("fx_ballrolling" & b), -1, Vol(BOT(b) )*1.2, Pan(BOT(b) ), 0, Pitch(BOT(b) ), 1, 0, AudioFade(BOT(b)) I've also done some pretty extensive work to fix the issues that required a VP restart every time you change the sound config. You can now flip the output between backglass and table or change the target sound cards without a restart. WARNING Because of the new sound manager features this increases the VP file version. Please make sure to back up your tables if you experiment with this build. Hey @toxie, I've committed this into my github here https://github.com/djrobx/vpinballx if you'd like to review and integrate. I spent quote a lot of time on this one, it's much more robust than the original 2-output hack that you integrated from me the last time. I know you want to move to BASS at some point. This isn't mutually exclusive with that. and might help you somewhat since I tried to eliminate some of the rampant code duplication, and steer some of the DirectSound stuff into PinSound.cpp. vpinballx.zip
  6. 4 points
    Thank god the guys that made VPX gave you the power to make it anyway you want it...you can change all to suit your taste graphic wise and physics wise then you wouldn't have to rag the poor guy that tried to make a cool table...you only have yourself to blame for a shitty mod... your 1st post like that again will get you about 200 guys pouncing on your ass for such a stupid post....you will see, rag another authors table hell maybe I'm wrong...lol I'm sure some other will chime in LOL....... I IMPLORE you to smartin up and if you don't like it fix it yourself.....Fuckin tard....unbelievable
  7. 4 points
    So this table is a mod, of a shite mod by hannibal, which was modded from Dozers LE table, when Dozer modded the original pro version done by everyone listed by dark. People please read the history and give credit where credit is due. There was a lot of work done by the original people so at the very least acknowledge them. Thanks to Fren, ICP, Dark, Ninuzzu, Flupper and Dozer...there could be more even. Sorry to the same people listed for having to see this kind of disrespect by thoughtless twits Also thanks to the VP Dev team for their continued work, along with DJRobX for figuring out the LE coding with VPM in the first place. Thanks to Carneypriest and Arngrim for VPM and DOF On the plus side any physics adjusting from a typical turd table hannibal turns out is an improvement.
  8. 3 points
    CarnyPriest

    SAMBuild3.0 beta thread

    official rev 4360 Apply modulated light code to WOF Mini-DMD lights and send through RGBLed channel [DJRobX] SAMBuild_r4360.zip
  9. 3 points
  10. 3 points
    CarnyPriest

    SAMBuild3.0 beta thread

    official rev 4355 Allocate larger chunks of memory to avoid crashing issues. Fixes TWD + DMDDevice.dll crash in some maybe more cases [DJRobX] SAMBuild_r4355.zip
  11. 3 points
    @neofr45 No need to take the mod away. What you should do is edit your first post, add those names dark mentioned. And if/when you do add more mods, please use some extra minutes to learn the history of the table. If people have given permissions to mod, doesn't mean you shouldn't thank them for their work. I believe we all understand your mistake, just learn from it and you're fine.
  12. 2 points
    Thalamus

    SAMBuild3.0 beta thread

    @DJRobX I believe it is more a question on that it has become less sensetive. Or should I say - loosing clear hits. Maybe Sliderpoint should butt in here and explain. Not long time ago he said that it wasn't working as expected and pointed us to a older pinmame release. I'm no expert on this subject. I, like you, find that it is working. ref. http://vpinball.com/forums/topic/metallica-premium-monsters-stern-2013-bry_4k/page/3/#post-58171
  13. 2 points
    malenko

    Lethal Weapon 3

    2 of the longer animations done: Lethal Weapon stunt Scene 1 : High Fall And the Multiball Sequence:
  14. 2 points
    OverMikeThousand

    Starship Troopers WIP

    Hah! I haven't even finished all the attract screens let alone a I did only a handful of gameplay animations so far. All my hardware is on order. I'll probably be hitting it into high gear after I see it working on my Starship Troopers probably. Sent from my iPhone using Tapatalk
  15. 2 points
    freezy

    Pro Pinball: Timeshock - Dof Support

    Okay so I've got something working. Just drop these files into the Pro Pinball folder (try %PROGRAMFILES(X86)%\Steam\SteamLibrary\steamapps\common\Pro Pinball Ultra), then in Steam right-click on Pro Pinball Ultra, Properties, Launch Options and put "q m2 fDOFSlave". Make sure you use the 64-bit version of Pro Pinball (e.g. on a 64-bit OS). The included DOFSlave.exe is a complete DOF build which will read DOF config from the folder's directoutputconfig.ini (example file included). I've got solenoids working, but not the flashers, although that's probably due to my missing DOF config skills. Can anyone put a decent table config for Timeshock into the DOF Config Tool? Who would have those skills? The available signals sent to DOF are documented here. pro-pinball-dof-r1.zip
  16. 2 points
    Ah, a subtle reminder as to why so many of us authors have quit releasing tables.
  17. 2 points
    toxie

    New VPX feature - Surround sound output

    And it's in, including the old branches..
  18. 2 points
    Thalamus

    Is There A Wheel Of Fortune Vp Table?

    So, we should shake the leg of @DozerAUS ?
  19. 2 points
    lucky1

    Pin2Dmd Colorprism V2.0 Firmware

    New version V2.41 of the firmware with some fixes for Gottlieb colorization. Thanks to @Malenko for testing
  20. 2 points
    Hey Fren, can you use this hi-rez shot of the playfield to make a quickie table that we can shoot around balls in VP10 for shits and giggles? http://files.ctctcdn.com/a938cca2101/14b5a1ea-166d-494c-9d73-832245d84052.pdf Thanks!
  21. 2 points
    Yes, but the upload will take until 2018
  22. 1 point
    Don't forget his backhanded slap to everyone else who's releasing tables: "Table alone is awesome. Rare one with no major bugs" On behalf of myself and everyone who else who works on these things and PROVIDES THEM FREE OF CHARGE and might put something out that isn't perfect, let me sincerely apologize for the inconvenience these "major bugs" cause you. I'll be sure to issue you a full refund,
  23. 1 point
    CarnyPriest

    SAMBuild3.0 beta thread

    Have you tried 3.0? Sent from my iPad using Tapatalk
  24. 1 point
    DJRobX

    SAMBuild3.0 beta thread

    Yeah on mine it is plenty sensitive. If i get anywhere near it, it sucks the ball down. Mike's post is from April 2017 when the bug was in place. It looks like I introduced the bug on April 2nd, and Carny fixed it May 24.
  25. 1 point
    DJRobX

    SAMBuild3.0 beta thread

    @jesperpark I looked through there, there is some commentary about the coffin lock. I know there is an old version of VPM where this was broken, but I think it was fixed a while ago. I played the 3 different versions of Metallica LE that I have with the "latest" and they all worked fine.
  26. 1 point
    malenko

    Lethal Weapon 3

    So here is a List of everything done so far: Danny Glover attract screen Data East Logo FreePlay palette trigger How to Fight Joe Pesci attract screen Fighting Mini-game Lethal Weapon 1 shot animation Lethal Weapon 2 shot animation Lethal Weapon 3 shot animation Skill shot sequence (will be redone with a 1:1 frame match) Local Tournament palette trigger Set Gold palette at BIOS and as default Silver Pictures attract animation "starring" palette trigger travis wins fight sequence Warner brothers logo Train sequence all 7 "shoot out" sequences grab the gun animation flash screen made red score "reset" Mel Gibson attract screen Leo Gets color mask sequence 2/4/6/8X Multipliers 1 million palette jump BSMT2000 animation Digital Stereo Animation in memory of nick wade palette jump "replay at" palette jump Data East "flag" animation Burgers palette jump game design animation "shoot holes" from attract sequence" "shoot drop targets" from attract sequence "how to Multiball" from attract sequence multiball jackpot from attract sequence how to load clip Music select color mask
  27. 1 point
    malenko

    Starship Troopers WIP

    they look really good. great color choices. Since Im waiting on lucky to fix what I cant on T2 I'll get back to the game I was working on..... Try to race you to completion
  28. 1 point
    OverMikeThousand

    Starship Troopers WIP

    Cool. Yeah it's a great pin. 30 is an exaggeration but I've got more than a dozen recorded so far and I know there's more for attract. Sent from my iPhone using Tapatalk
  29. 1 point
    Happy to see you back Freezy! Your virtual color DMD driver has been one of the best things to hit my cab! For the JIT crashing - Please try the latest SAM beta builds. I believe there are issues with long memory jumps in the JIT code. My theory is that JIT starts up, allocates a small pool of memory, opens up DMDDevice.dll, and its dependent libraries, and then finally starts running the ROM. It then allocates more memory for generated code on the fly, but when DMDDevice is in use, the new blocks end up further away from the code it generated in the first page and this sometimes results in crashing. When you don't use DMDDevice the dynamically generated pages end up closer to the initial code page, so they don't crash. In x86 assembly you use different JMP instructions depending on the distance. I very recently changed it to pre-allocate a larger block on startup to prevent this issue, and it stopped crashing in TWD on my cab. There's still a bug in there somewhere. It's not an easy problem to solve. I'm far from an expert on dynamic recompliers (frankly I'm pretty proud of myself for having found and fixed as many issues with it as I have ). There's a reason I've put a bunch of effort into the JIT core in the first place - The serial LED support used in the LE games requires precise, responsive handling of IRQ events. The C++ core doesn't check for these events as frequently as the checks are costly. If JIT is off you may experience timing failures in the serial LED stuff which results in the lights dying, and the DMD frames running slow.
  30. 1 point
    bassgeige

    [New B2S Alert] The Getaway High Speed 2

    View File The Getaway High Speed 2 1.0 2 & 3 Screen support. Thank you very much chriz99 for your backglass picture! Submitter bassgeige Submitted 08/09/2017 Category B2S Backglasses  
  31. 1 point
    Krakerman

    Airborne Avenger (Atari 1977)

    This table needs to be re-done.
  32. 1 point
    Absolutely gutted for you Terry. Your enthusiasm and self drive are inspiring me to build my first cab, I am certain that your response to this will be not only to replace the screen, but to end up with something new and improved. Good Luck, and don't be out of action too long! Steve
  33. 1 point
    Never good to see a loved one get injured.
  34. 1 point
    View File The Phantom Of The Opera (Data East 1990) The Phantom Of The Opera (Data East 1990) Hi Rez authentic and fantasy flashers Submitter Wildman Submitted 08/04/2017 Category B2S Backglasses  
  35. 1 point
    its your b-day xenoph? Hope your doing something special. Happy bday. from your NJ friend Really loving this table and all the GREAT sounds, so much fun. I keep finding myself repeating some of the lines out loud to my self.
  36. 1 point
    Thank you for the update and happy Birthday.
  37. 1 point
    gtxjoe

    Stern Sam - Pinmame Source Code

    For RGB, take a look at STLE script and you will see that the RGB insert consists of 3 lights R, G and B. Each RGB light instead of returning 0 or 1, it will return a value of 0 to 255
  38. 1 point
    DJRobX

    New VPX feature - Surround sound output

    Hey @toxie, I made a couple small fixes to the surround code. Now that I have 7.1 going in its full glory I noticed a really odd positioning thing, seems to be a DirectSound "feature" of some sort that changes the behavior very significantly if either the fade or pan was exactly at 0. Added a tiny fudge factor to keep that from happening, and it works much better now. Also fixed an issue with the backglass device not routing correctly if you only have 1 card. It was sharing the one instance which isn't really what you want in the case of a 3D sound mode. Super pumped with my setup now. I can *FINALLY* use my cab's subwoofer with the table audio and Vpinmame at the same time using the bass routing feature of my sound card. Other thing of note to people trying this: Pick the actual sound card, not "Primary Driver". Primary Driver works fine, but it will cause VPinMame's audio to get a little quieter. That :"little quieter" becomes significantly quieter if you enable your sound card's enhancements like bass routing. It all works beautifully as long as you pick the sound card's actual output.
  39. 1 point
    rambo3

    How do I change DOF output for certain tables?

    Have you tried the TableOverrideSettings in my DOF-branch? You should be able to, per-table, either reduce or kill completely, specific outputs if you know your shaker controller and output trigger. Though it will affect that/those output(s) for the entire table run.
  40. 1 point
    Ginsonic

    New VPX feature - Surround sound output

    I actually overlooked the build, thanks. I will try to route it through my plugin host soon !
  41. 1 point
    CarnyPriest

    REQUEST - MONSTER BASH HI-RES PSD FILES

    HERE YA GO! http://www.ebay.com/itm/Monster-Bash-Pinball-Machine-Cabinet-Decals-Limited-QTY-NEXT-GEN-/302382950795? NO NEED TO SHARE WHAT YOU HAVE! I JUST LIKE TO HELP!!
  42. 1 point
    DJRobX

    Wheel Of Fortune

    Yep shouldn't be a problem.
  43. 1 point
    Ginsonic

    New VPX feature - Surround sound output

    How did you guys know, that I recently added two speakers to my playfield ? BTW: I will soon write a tutorial how to use music VST plugin technology in a pinball cabinet. Since I am hobby musician and quite familiar with VST plugins, hosts and such gadgets, I can no longer imagine to drive my cabinet without it. You won't believe, what magic stereo enhancers, equalizers and compressors can do for your ears
  44. 1 point
    This is real nice Xenonph. You know how much I love your work and this is a nice table with your flair stamped all over it. Top notch.
  45. 1 point
    diemonik

    Wheel Of Fortune

    Ok , I can work on graphics and table layout .. I have a few table i need help with script ..but i can do this one if you got the script
  46. 1 point
    toxie

    New VPX feature - Surround sound output

    @DJRobX: I just merged some of your changes into both VP9.9.X and VP9PM5, could you please look at it again AND test on your surround setup?
  47. 1 point
    ScottT

    A bit disappointed

    Thanks for the posts and wheel images pcteknic. There is so much going on in VP these days it's hard to comment on everything I'd like to. Your posts and contributions and certainly appreciated by me!
  48. 1 point
    General approach Download table and unzip the vpt or vpx file to desired Visual pinball\table folder Download related directb2s backglass and unzip only the directb2s file to the same Visual pinball\table folder Rename the directb2s file to match table filename, i.e attack_from_mars_v2001.vpt and attack_from_mars_v2001.directb2s Download related rom file and do not unzip it, place it in the visual pinball\vpinmame\roms folder Open table in Visual pinball Press play If directb2s is not visible, open table script and modify to enable b2s.server, i.e - Modify existing table script to change from using VPinMame server to the B2S Server: - Open table script - If you see 'Choose Controller: 1-VPM, 2-UVP, 3-B2S' near the top of script, change it to option 3 - Else, search for Set Controller = CreateObject("VPinMAME.Controller") and change it to Set Controller = CreateObject("B2S.Server") Once you have table working, now add it to Pinballx front end You will need to download the related media pack (wheel image, table image, backglass image, etc) or create your own or download them individually Unzip into the correct media folder and rename files if necessary. Run Game Manager.exe in the pinballx folder to add the table Run PinballX and cross your fingers
  49. 1 point
    stefanaustria

    Hobbit - Jjp Playfield Link To High Res Shot

    Maybe you like this ... http://www.digisystems.at/vp/hobbit_STAT.png
  50. 1 point
    Paulo PM me about this Sent from my SCH-I545 using Tapatalk