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Showing content with the highest reputation since 06/23/2017 in Files

  1. 9 points

    Version 1.0.5


    Hi first of all "Thank you to all creators (ICPjuggla, Fren, Dozer, flupper, Dark, Ninuzzu, Hanibal) Fren and ICPJuggla made the original version of this table and Dozer did the LE mod with lots of updates, Flupper did the ramps, ninuzzu did the prison walker head and I did the Well Walker, bicycle girl and Fish Tank models. Thank you very much for your work Here is my 1st mod for Walking dead LE - new playfield Hight resolution - new crossbow - new balls - add accessory available on real table Lucille, panel ... - rom edit with voice actor and negan full season 7 - new physics A big thank you to hannibal for the ramps and the roof of the prison Possibility to change the panel (terminus vs woodbury, and 3 different panel For cross road, and two balls) just change the picture in the option or change the no in picture manager. I would update the table if I add accessories The download link contains everything (modified rom, table, b2s) Good game for all
  2. 8 points

    Version 1.0.3 DOF


    Hello everyone A big thank you JPsalas for its version of LOTR and allow me to share my MOD. Thanks to bassgeige for his participation on the original table Original 3D models from GLBX.JP's adapted to VPX and adjusted their textures. The path of the dead figures are simple images since I did not have any 3D models of them. special thanks to Leevuth wheels picture creator changelog - New texture for all ramps and rails, sword ramp, My precious ;), wall - New playfield - Change all Gi light for colour led effect - Add Mod Sword toys Bilbo - Change dead figs for led model - Change soron eye - noise reduction all plastics You need the latest VPX 10.3 beta (or newer) to play this table. Thank you all for your support and to have taken the time to read me lotr.zip
  3. 7 points

    Avatar Pro Real Mod 1.0 (Neo)

    Version 1.0.4


    Thank you for the all creator, Scripting done by 85vett, modified to work in VPX by Freneticamnesic Table done by francisco666 and lacarril, with additions by Freneticamnesic and converted to work in VPX. And Arngrim Which helped me a lot with the script (it updated the script and added the toys) Thank you again, and thanks you very much for all members to the PincabPassion forum for their help and support "Link for rom at the end of the text" On the table I change -the script (updates and added toys) -the ball -Added gate -All drop target -the lights -The playfield -Full insert light -All plastic for even more realism -The physic -The rubber -AMP armor texture -All texture metal -And plastic ramp as well as flipp Thank you for reading and good games for all avr_200.zip
  4. 7 points

    Color Palettes Collection

    Version 1.0.1


    This is a collection of 141 different color palette files for pinball tables. To use with pinmame >= 2.8 use a dmddevice.dll with support to read color palette information from /altcolor/"tablename" directory structure, Put the palette file in that directory and rename it to pin2dmd.pal. Activate colorize option in pinmame settings. To edit the palette files use the latest pin2dmd.exe tool from https://github.com/lucky01/PIN2DMD/archive/master.zip For real pinball machines copy the file as pin2dmd.pal to your SD card.
  5. 6 points

    Front End Wheel Images by Laylow

    Version 1.2.1


    Wheel Image collection by Laylow
  6. 6 points

    Monopoly(Stern 2001)

    Version 2.0


    Monopoly(Stern 2001)
  7. 5 points

    Black Hole (Gottlieb 1981)

    Version 1.0.0


    Full rebuild from scratch 2 versions : 6 or 7 digits New translite image 1200 x 1169 Infinity lights animation Vortex rotation Random animation flashing strobe in vortex Planets lamps (game over, tilt, shoot again, best game to date) Try to look authentic
  8. 5 points

    X-Files Hanibal 4k LED Edition

    Version 1.8


    Based on X-Files Table from JPSalas and Sliderpoint, a nice work. I have changed the physics, they are now very nice. I have redraw particaly the playfield and update all the lights. Add some nice light effects, and ball relfection. Looks like an LED modified table
  9. 4 points

    High Speed (Williams 1986)

    Version 1.0.0


    Full rebuild from scratch New translite image built from differents pictures Resolution 1600 x 1200 Authentic lights
  10. 4 points

    StarTrek LE/Premium 1.61

    Version 1.0.0


    ROM File patch for Stern StarTrek LE / Premium by Sharkky To create the needed ROM file you can use bspatch Patch needs vpinmame V2.8, latest dmddevice.dll and pin2dmd firmware >= V2.36. THIS PATCH DOES NOT WORK FOR REAL PINBALL MACHINES ! PLEASE CONTACT THE AUTHOR IF YOU NEED IT FOR A REAL PIN !
  11. 4 points

    Metallica 1.64 LE

    Version 1.0.0


    ROM File patch for Stern Metallica LE by J_M To create the needed ROM file you can use bspatch (http://www.daemonology.net/bsdiff/) Place the .pal file in your ..\vpinmame\altcolor\acd_168c\ folder named pin2dmd.pal Patch needs vpinmame V2.8, latest dmddevice.dll and pin2dmd firmware >= V2.36. THIS PATCH DOES NOT WORK FOR REAL PINBALL MACHINES ! PLEASE CONTACT THE AUTHOR IF YOU NEED IT FOR A REAL PIN !
  12. 3 points

    Version 1.0


    Indiana Jones The Pinball Adventure (Williams 1993) 2 & 3 scr You will find 3 versions - 2 screen - 3 screen with DMD - 3 screen with DMD and image for LCD
  13. 3 points

    All ID in 1 Visual B2S

    Version 1.0.0


    I built this particular B2S, who help me having a visual render of the rom for finding the right ID when I build a B2S. I think this is helpful and fun, in addition to the Pinball manuel and reading the table script, so I share it if it can help anybody else. This B2s will show you : the LAMPS ID wich are used (between ID 1 to 100), the SOLENOID ID wich are used (between 1 to 60) the GI STRING ID wich are used (between 1 to 20)
  14. 3 points

    Topper Videos

    Version 1.1.6


    All Topper Videos have Resolution 1920*822
  15. 3 points

    Nine Ball(Stern)(1980)

    Version 1.1


    Nine Ball(Stern)(1980)
  16. 2 points

    Version 1.0.0


    Here is my 4 x 4 Atari Wheel Image ...
  17. 2 points

    Version 1.0


    Torpedo Alley (Data East 1988) 2 & 3 scr Version of the brian ryan torpedo with the addition of light animation on the backglass Score problem solved Thanks to brian ryan I am looking to improve the brande in HD quality thank you
  18. 2 points

    Toppers by Laylow

    Version 1.0.8


    Now all my toppers in one place, All toppers will be updated to 1920x822!
  19. 2 points

    Version 1.0.0


    Made some Grill Mods from Wildman's Star Trek dB2s's (thanks Wildman for permission to upload). Built the LE grill with PS from scratch. Though it is only authentic for the Enterprise translite, I made one for all of them. You never know, what it's good for. IMPORTANT: To use these only makes sense for 2 display setups, where the grill is shown within the backglass. All others use the originals from Wildman.
  20. 2 points

    Version 1.0.0


  21. 2 points

    King Kong (Data East 1990)

    Version 1.03


    Kong! The 8th Wonder of the World! Here is Release 1.0 of King Kong. There is still a lot more bling that can be added to this table, but since it has already been in the making on and off for about 3 years now, it's best to release it as is and let people enjoy it. Special thanks to: Dazz creating the King Kong WIP on VP9 and asking me to help with scripting the table. The two left ramps proved to be almost impossible to implement with VP9 and Physmod. With VPX, it was finally possible DStruct for sharing the FP resources Wildman for the Kong backglass Arngrim for DOF support Toxie and Fuzzel for VPX Thanks to the other authors that worked or were involved on this table WIP
  22. 2 points

    Version 3.6


    In this Mod I have only modify some small thinks, because the table is really great. The playfield was updated for my 4k monitor and some graphics a replaced with another versions. - red disc graphics recreated - bumper update with small red light at hit - shoot again light changed - playfield increase in resolution and glare - yellow targets are more realistic - red target get another texture - yellow flasher graphics updated - small physic update - movable auto plunger - sound updates - Ringmaster swinging sound - Neon fluctuating lights - New physic test script for more ball reality - Neon global intensity adjustable by keys - Ball now moving script for ringmaster magnet - New ball rolling sound modification - New real Apron I hope you like it.
  23. 2 points

    Family Guy

    Version 1.1


    ROM File patch for Stern Family Guy by Monster_Bash To create the needed ROM file you can use bspatch (http://www.daemonology.net/bsdiff/) Set ignore CRC in pinmame for the patched ROM.
  24. 2 points

    Version 2.0


    Hey all. I’ve been waiting for a Bally Kiss version for VPX for a while. So instead of asking for someone to make it, I tried my hand at table converting\building. My parents have this table and it is what I grew up playing as a kid. So it is near and dear to me. I’ve logged many of hours standing at this pin. This is my first attempt at anything, building wise with VP ever… So give me you opinions and thoughts. Let me know what you think or what needs to be changed. I’m open to criticism even. I tried to get the physics as close as possible to our table. Seems pretty good to me, but let me know what you think. Special thanks to 32assassin, Batch, JP, and arngrim
  25. 2 points

    Version 1.0


    Black Sheep Squadron (Astro 1979) seems to be a issue with the rom but it still can play 2 players fine
  26. 2 points

    Medusa (Bally 1981)

    Version 1.0


    Medusa (Bally 1981)
  27. 1 point

    Version 1.0.0


    The story so far... The Joe's need your help!! Cobra Commander and his associates are up to no good,(not a surprise!). Him and his cohorts have secretly infiltrated GI JOE Headquarters and have made off with a computer chip containing TOP SECRET Dossier Files of GI JOE TEAM members. Just how much information was on the stolen computer chip is unknown. On top of that, the evil Dr. MindBender has created a Low-frequency Laser, that when aimed at the cerebral cortex of the subject, can induce a hypnotic-like state, and transfer information and commands to subjects, controlling there behaviours, if subjects are exposed to the Laser long enough. To help encourage unsuspecting subjects to stay long enough for proper interface exposure, the Laser was added to a Pinball machine. These machines were first used to find new Cobra recruits. Good hand and eye coordination skills, would activate the laser. Now it is used to spread classified information and propaganda throughout the Cobra Empire. This is where you come into the story.... Your Pinball skills are well known in your area!! The GI JOE TEAM has asked for your help!! First you must infiltrate the Cobra controlled town of Springfield, and find one of these machines! You must then find out exactly how much stolen GI JOE information these machines are carrying! "OPERATION P.I.N.B.A.L.L." Psionic Interface Neural Behavioural Adjustment Low-frequency Laser How much info will you uncover? Only your superior pinball playing skills can help you to accomplish this mission!! ************************************************************************************* I have used a mod of a table to make this mod. The table I used for this mod is Lizards amazing VPX Sexy Girl (Arkon 1980)!!(Which is a mod of Playboy.) I want to thank Lizard for making an excellent table, and for allowing mods without permission. I also want to thank anyone else involved!! Great Work Everyone!! See original tables download page for more important infohttp://www.vpforums.org/index.php?app=downloads&showfile=12130 Remember to thank the original authors of this table, as they are the ones who made this work of art. I just added sound effects and changed graphics. I also want to thank Steve "Slydog43" for which these table mods would not be possible to make if it weren't for his help!! I specifically used this table because it is a Picture Pin. (Different Pics are activated by hitting targets.) Most of the artwork is from the packages these toys came in. Which I found on Google Images. This should be considered art, as I am a big fan of GI JOE. All pics, trademarks, Logos and sounds belong to there rightful owners. I added 355 pics to the projector. These pics are activated in order. They are activated by hitting the upper COBRA Rollovers,(Not the COBRA on left side above kicker.), and spelling COBRA. Then you also have to hit one of the GIJOE targets to start the picture show. Any subsequent hit on GIJOE targets, or the A in COBRA,(Center Target.), triggers next pic. The first 143 pics are dossiers of GIJOE team members and vehicles. It will start with first action figures released by year starting with 1982. You will know you have hit the next year after the vehicle pics have finished and it goes back to dossiers. Pics 144 through 355 are assorted action figure art and cobra propaganda. You can set this table for 4 players game and the pics don't start over for new player, so you can progress through the pics with each of the 4 players turns. Can you make it to pic 355? I included a nvram file that will give you the easiest settings to try to accomplish viewing all 355 pics. You can change these settings by pressing F6 on your keyboard, which will bring up dipswitch menu. (The included nvram file has the easiest settings!! Also playing 4 player game helps!!!) I found some GI JOE sound effects on google that I think were perfect for this table. Someone editted out all the background music in the cartoons, to make like a soundtrack. They editted out all voices, and pieced together many song clips to make complete song. (Huge thanks whoever you are!!) There are 18 different GI JOE background music sound tracks played randomly. I also added a few more sound effects from the cartoon. I still need to work on a few sound effects, so at times the table may sound quiet.(Specially when counting big bonus after ball drain.) So expect an update soon!! Also I need to make instruction card.(Has Sexy Girl one until I figure out the rules correctly.) Added day+night dB2S Backglass in same post. Hope you enjoy!!
  28. 1 point

    Meteor (Bugfix)



  29. 1 point

    Bigfoot (Bally 1976)

    Version 1.0.0


    Bigfoot (Bally 1976) for making DB2S
  30. 1 point

    4x4 (Atari 1983)

    Version 1.0.0


    4x4 (Atari 1983) this is treated as a EM cause the rom does not work..... Thanks to Stat for his FS settings and script changes which are included in the dload.... one day maybe all the scores will work but for now its 1 player and credits.. Table Here
  31. 1 point

    Getaway (Allied Leisure 1977)

    Version 1.0.0


    Getaway (Allied Leisure 1977)
  32. 1 point

    Version 1.0.0


    Hoe Down (Allied Leisure 1978)
  33. 1 point

    Dirty Harry (LF-2)



  34. 1 point

    Batman Forever Toppervideo VX

    Version 1.0.0


    This is the logo used on the Batman Forever pin. I got them mixed up.
  35. 1 point




  36. 1 point



  37. 1 point

    MAC Jungle



  38. 1 point

    Judge Dredd (L-1)



  39. 1 point

    The Avengers LE (Stern 2012)

    Version 1.0.0


    The Avengers LE (Stern 2012)
  40. 1 point

    Star Trek LE (Stern 2013)

    Version 101116a


    Stern's Star Trek LE, thanks to SAM emulation updates by DJRobX, we can now emulate some of the LE tables! Latest SAM VPM required from this topic: Table by freneticamnesic, based loosely on 85vetts PM5 table, with code additions by gtxjoe and DJRobX. Redraw of plastics and playfield done by freneticamnesic. DOF addition by arngrim. Grab the VBS from Arngrim here http://www.vpforums.org/index.php?showtopic=35311&p=359443 I recommend the LE backglass from Wildman here: http://vpuniverse.com/forums/files/file/3128-star-trek-le-stern-2013/ The Premium backglass also works but I don’t think it’s as cool looking: http://vpuniverse.com/forums/files/file/2473-star-trek-premium-stern-2013/ This has Arngrim’s DOF additions so everyone check out the complex undercab lighting! Changelog: 101116a - DOF, gates, practice... - added arngrim's DOF script - now needs a new controller.vbs to run this! - fixed the gates thanks to Vinthar's input - physics tweaks to the flippers and some other things... 100716b - Feature update... - reverted Vengeance movement back to gtxjoes PRO script - scripted sw53, not sure if it fixes anything? - increased autoplunger strength 100516b - Bug fix .... - Removed drain walls from 100516a release 100516a - Bug fix and feature addition: - Fixed left kicker not kicking out occasionally - Added option to the top of the script to disable the lasers (PewPew), set this to 0 if you experience performance issues when the lasers come on 100216d - Initial release
  41. 1 point


    Version V3


    ROM File patch for Stern Avengers by Sharkky To create the needed ROM file you can use bspatch (http://www.daemonology.net/bsdiff/) Place the .pal file in your ..\vpinmame\altcolor\avg_170c\ folder named pin2dmd.pal Patch needs vpinmame V2.8, latest dmddevice.dll and pin2dmd firmware >= V2.36. HIS PATCH DOES NOT WORK FOR REAL PINBALL MACHINES ! PLEASE CONTACT THE AUTHOR IF YOU NEED IT FOR A REAL PIN !
  42. 1 point

    Version mt_145h


  43. 1 point

    Version 1.1


    It's been a long time coming OXO by Williams, 1973 Script by Leon (PinballPerson) - thanks for your VP8 table, without which this table would have been impossible for me Redraw by vecto (I think?) from here http://arcarc.xmission.com/Web%20Archives/vectorlib.free.fr/Pinball/OXO.1.html DOF by arngrim Sticky note high-score by gtxjoe B2S by Loserman Primitive table by icpjuggla Physmod5 and VP990 available for download, I recommend the PM5 version. I have not spent much time on the VP990 release. This is my "reflection mod" technique, adapted from Rascal's application on "Triple Strike", by Rawwwd Wheel image and b2s included in the download As with all of my releases, full permission to mod, just give credit to the other authors if you use their resources (script)
  44. 1 point

    AC/DC (Stern 2012)

    Version 1.1c


    Based in AC/DC Stern 2011 CREDITS: FRANSISCO666: Models 3d and resources redraw MUKUSTE: For excelent PhysMod WILDMAN: B2S Backglass ARNGRIM: DOF Koadic: New Plunger code Zany: Flasher Domes Dark : Primitive screws bolts and bell model 3d DAZZ: BY ALLOWING THESE BEAUTIES WILL BE HOSTED ON THE FORUM. The table runs VP_PHYSMOD5. Download latest version VP: Physmod5 To add the table Hyperpin should follow this tutorial. Launch different version of VPinball fron Hyperpin Download VPinMAME_SAM_UNITY_PINDMD_UNIFIED latest version: vpinmame.dll Español La mesa corre en VP_PHYSMOD5. Para descargar la version VP con las fisicas: Physmod5 Para agregar la mesa a Hyperpin, deben seguir este tutorial. Launch different version of VPinball fron Hyperpin Descargar VPinMAME_SAM_UNITY_PINDMD_UNIFIED ultima version: vpinmame.dll
  45. -1 points




    File imported by an administrator
  46. -1 points

    Version 1.0


    HyperPin Media Pack for XMen (Stern 2012) re-created by 85vette.
  47. -2 points

    The Goonies Pinball Adventure

    Version 0.99


    The Goonies Pinball Adventure Overall Goal of the game is to complete The Goonies Motto "Never Say Die" Skill Shot: When a new ball starts the 5 lights under the plunger ramp will flash in sequence. Launch the ball and when it passes under the Skill Shot sign, the current light will be awarded as follows: Sloth: This starts Sloth 2x scoring for 30 seconds, can also be started by spelling sloth at his targets. (Adds "N") Fratellis: This start a hurry up mode where you have to get one of the balls in the Fratellis hideout into the kicker at the back right of the hideout, can also be started by hitting the Fratellis hideout a few times. (Adds "E") Data: this lights the Data gadget award scoop, hit the scoop to get a randow reward. Can also be lit by spelling Data at his targets. Super Pops: Starts the pop bumpers flashing for a higher value. Will end if a pop bumper is not hit for 10 seconds or you loose a ball. Open Trap: This opens the captive ball trap to the right of Datas scoop. Lock 3 ball in here to start multiball. Can also be opened by hitting the trap several times. Locking the first ball adds "E", Starting multiball adds "R" -------------------------------------------------------------------------------------------------------------------------------- Chunk Loop: This is the left orbit, each orbit lights an arrow when they are all lit Truffle Shuffle starts. Truffle Shuffle: Each target is worth 50,000 points and a Chunk loop scores a Jackpot. Ends after 30 seconds or you loose a ball. Starting truffle shuffle adds "S" Mikey Loop: This is the right orbit, each loop adds a Marble Bonus, with more loops scoring more points. Points are added on at the end of the ball. Resets for each ball. Key Spinner: each spin adds akey bonus, bonus collected at end of ball Doubloon Spinner: each spin adds a doubloon bonus, collet at end of ball BAD Targets: Spell BAD in the Fratellis hideout to increase the Jackpot for other modes. RICH Lanes: Spell RICH to increase the bonus multiplier. Resets for each ball. DATAs GADGET Awards: Adds "V" Spy Eyes: this set the bonus multiplier to max (10x) Slick Shoes: this sets the jackpot score to max (10,000,000) This is not a candle: shoot the ramp to score the current jackpot Wings of Flight: Instant jackpot award Sticky Dart: extra ball awarded Pincers of peril: open trap Bully Blinders: Starts Truffle shuffle Bully Buster: adds 10,000 to marble bonus Ramp Shot scores 5,000 for the first 10 shots, lights extra ball at 10 shots, worth 10,000 after that. Also adds a bonus award for the end of ball bonus. Well Target (to the left of the bumpers, hit 3 times to add big points. Also adds time during timed modes. Drop targets under bone organ, drop them all to open the wall under the bone organ. Get ball in there to start mode: (All modes light a letter towards NEVER SAY DIE) Find the key, hit the left spinner to find the key (spinner must spin 20 times) Boulders, hit loops to avoid the boulders. Bone organ, hit the bone organ scoop 3 times to win. Water slide, hit the ramp to slide. Fight the Fratellis, hit the BAD targets to collect jackpots.
  48. -2 points

    Version 080215a


    This is a relatively quick build, an update to one of my favorite tables for use in VPX. Scripting done by 85vett, modified to work in VPX by myself Table done by Glxb, polygame, Billpa, slamtilt, with additions by myself and converted to work in VPX Essentially, this is a FP to VPX conversion, using the script from the exist VP9 table. I won't be maintaining this once VPX is out of beta