• Announcements

Leaderboard

There are no members to show


Popular Content

Showing content with the highest reputation since 01/25/2017 in Status Replies

  1. Wildman

    Wildman Backglass King

    ...Its comments like that keep me motivated to make more BG.....Just a simple is all I ask ....Glad guys are enjoying them and making the pinball experience real...... just wish more guys would thank authors more for all their hard work....most have no clue how many hrs are spent making all this shit lol....
    5 Points
  2. CarnyPriest

    SAMBuild2.9 beta thread

    Latest SAMBuild for the version 2.9 cycle can be found in this post. The package includes the latest external DMD dlls if there has been a recent update. Copy the files into your VPM directory, and run setup.exe again. There, press the install button (with each new build) and remember to setup the defaults again! In case you have an external DMD connected that you want to use with VPM, please move the dlls from the respective subdirectory (Pin2DMD or PinDMD1 or PinDMD2 or PinDMD3) directly into your VPM directory! official rev 4196 Make Mustang LE serial LED speed hack apply to color ROM also [DJRobX] Fix color patch ROM crash when JIT in use [DJRobX] SAMBuild_r4196.zip
    4 Points
  3. 4 Points
  4. Dazz

    wtf ??

    BINGO! He thinks that he is the authority on everything Visual Pinball/PinMAME. He believes that he has control and say what goes on with development, etc. Personally, I find his abuse of his community to help sell his machines to be a HUGE conflict of interest. He doesn't like that we allow SAM emulation and blocks/sensors anyone that has conflicting opinions/views/products. Pin2DMD wasn't allowed on his site because he has interest in PinDMD3 and sells it on his site. He doesn't believe in open competition and wants to stifle development. I'm very glad that we have been able to support advancements in open hardware and software here on VPU.
    4 Points
  5. Drybonz

    Wildman Backglass King

    Just wanted to give a big thanks to Wildman for all the great backglasses. I probably have your backglasses for 90% of the tables I've got. They are always top quality. Just wanted to say it is appreciated.
    3 Points
  6. Soon... -Mike
    3 Points
  7. All updated my DOFconfig table settings and it seem to fix the issue! I may be talking to myself at this point
    3 Points
  8. randr

    [New B2S Alert] Punchy the Clown (Alvin G. 1993)

    I put this as wallpaper on wife's computer... lmao
    3 Points
  9. jesperpark

    Wildman Backglass King

    Yeah Good Call DryBonz, there is no real way to say thanks when someone like myself downloads another Wildman Backglass. Wildman your the man! Always appreciate your hard work, and amazes me that you either have a backglass already out, or ready to go right around the time a new table is to be released. Keep up the great work!!! Hopefully more of us show the love you deserve
    3 Points
  10. Gyruss

    Wildman Backglass King

    Dear Wildman, I`m new here but just want to say thank you so much for your awesome artwork, LOVE IT !! what an outstanding artist you are!!! Your making our lifes much more beautiful then it was before. Keep up the good work please Thank you again. Gyruss
    2 Points
  11. @wAxx I find your post a bit to aggressive. We should be grateful for this release, no matter its state. It is up to you, me, or anyone else to find a solution to the the problem and share it for the benefit of us all
    2 Points
  12. If you want the light show you can turn off 4xaa for this table and you should be able to handle it. That's what I do for my 960. Fortunately this table doesn't have a lot of wire ramps, so the quality doesn't suffer too much from disabling 4xaa.
    2 Points
  13. First of all i dont like idea powering panels true usb. Thet isnt purpose of usb conector on stm. Also im not sure how much curent stm can hold true 5v lead (before pcb will burn) There is lot of them on alliexpres, look for step down or buck converter. I use this http://www.banggood.com/5A-75W-DC-DC-4V-38V-To-1_25V-36V-Adjustable-Step-Down-Converter-Module-p-917453.html They are good for 2-3 amps.
    2 Points
  14. Wildman

    [New B2S Alert] RollerGames (Williams 1990)

    View File RollerGames (Williams 1990) RollerGames (Williams 1990) Hi Rez 2scr 3scr Submitter Wildman Submitted 02/12/2017 Category B2S Backglasses  
    2 Points
  15. xantari

    How to limit knocker usage in certain tables?

    I believe the main difference between R2 and R3 was the speed at which commands could be sent. R3 being faster. That combined with the speed of some USB traffic would cause events to arrive to fast. Sort of a strobing effect, at least that is the theory. Those normally wouldn't get picked up in R2 but now R3 is more sensitive. We are basically slowing things down by introducing the USB hub. Don't get a 3.0 hub though, probably too fast again and would result in random things firing.
    2 Points
  16. I fixed that a couple weeks ago, but I guess it would help if I alerted @CarnyPriest to make a build. That was easy peasy. Just a matter of the game specific hack looking for "mt_145h" and the "mt_145hc" name not matching. I changed it to be 'anything that starts with mt_145h" and now it works fine with the color ROM. Mustang Pro and LE are the only ROMs that really require the game specific hack. TWD uses a "default hack" of blasting garbage data ta the serial port. Star Trek LE, Metallica LE, and AC/DC do not appear to look for any response from the serial port, so they don't need hacks. I hope some day, someone gets bored and determines what the real response the game wants from the serial LED boards is.
    2 Points
  17. JIT stands for "Just in time" compiling. It translates the ARM processor code into native x86 code and runs it directly. The non-JIT code, in contrast, is a standard C program that looks at each instruction and simulates its behavior. JIT specifically refers to the way the translation happens - it translates things on the fly as needed - "just in time" for use. JIT is significantly faster. I think MJR added this to VPM to better support the sound board in WhiteStar II games, which was later promoted to be the primary CPU in SAM. When I started working on the LE lighting for SAM, I discovered that I needed to emulate a serial port. Serial ports rely on something called an IRQ - Interrupt ReQuest - a hardware signal that tells the processor "Stop what you're doing!" - that some event (such as: "data has arrived and is waiting!") has occurred and needs to be handled. The IRQ support in the existing SAM and ARM processor emulation was very basic - up until the serial port, it was basically only being used for timers, and those are very predictable. To make the serial port work correctly, it required more frequent checking on each executed instruction that could possibly trigger an event. This meant that SAM emulation was going to slow way down unless I found a solution to make it go faster. So I spent a good solid month trying to track down various bugs in this existing JIT compiler that were preventing SAM games from running properly. JIT gave me more overhead to check for IRQ events on essentially every possible case that might trigger one. So, the non-JIT code works, but may not work as well. You might find stuff like slow DMD frames or the light strings "dying". Those are timing sensitive problems that took a long time to iron out completely on the JIT side. Fixing them might come at the expense of an even bigger performance hit. TL:DR = If you want all this to work right, I strongly recommend you install Windows 10. This is seriously complicated stuff, so a fix is probably not coming soon. At least not from me, since I don't currently have an environment to repro it.
    2 Points
  18. PcTeknic

    A bit disappointed

    Thanks for the answers and sorry for not answering, I have had a problem of access that Dazz has already solved. Soon I will publish new MegaDocklets, at the moment they are more than 60 new and I have little to finish.
    2 Points
  19. Sascha

    Vegapin - My Noob-Project

    Hej Dear Pinheadz I use to play a lot of Pinball when I was young, but with Age this Passion went a bit to sleep. But just Yesterday i got caught by the Fascination of Virtual Pinballs. I watched all the Tutorials of that Dude scorpius (www.youtube.com/watch?v=fnKXIRK4-J4&list=PLZU98v6HPzNYCxOazPkDtTbBKPIAzi14V) and i was completely blown away. I didnt know something like this even existed and now here i am. One night later, barely slept an hour and already planned my own pinball cabinet: 43"/24" Screens, zebsboards all in one VP-Kit, visual pinball with a Hyperpin frontend. Tipping Analysis looks pretty good Place might be an issue here. But if things get packed i can still enlarge the lower belly on the front to get some more space. Since Im a complete Noob to VPs a lot of - maybe useless - questions pop up. The Most recent one is this: Focussing on the angle and placement of the playfield-screen and the playfielt glass is saw, that a lot of cabinet designs carry the screen parallel to the floor and only the glass is angled at 6 degrees up. Is there any practical reason for that? Cause logically it makes no sense to me: The virtual tables are already styled in a kind of 3D-Style where a virtual pinball-backwall is already included. So the playfield itself should be angles at 6 degrees as well; or do i miss on somenting. And a angled playfield would improve the viewing angle on the screen and thus improve the perceptual color quality of the screen innit? And another Question for you VP-Grandmasters out there ... i decided to split my built into several phases: 0. PLANNING IT OUT - Gather Knowledge - Lock Design - Draw Plans - Structural Analysis - Final Plans for WoodCut und Assembly - Shopping List 1. IT - Buy Screens - Buy Computer Parts - Computer Up And Runnin - install VP/PinballX/Roms/etc. - Test the System 2. ELECTRONICS/MECHANICS - Buy Controller Boards an Lights/FF-Accessories - Wire/Solder Components - Hook up to Computer - Test Setup 3. CAB - Buy Wood and Saw according to Plans - Screw Cab together - Apply Decals/Design - Fit Plexi-Glasses 4. PUT IT TOGETHER - Place Components into Cab - Test if everything is working - final tunes and fixes - Assemble & Screw Everything together - Final Tests - Prosecco Run Does that look like a good Plan or am I missing something or would you put things in another Sequence? Thanx 4 ya help
    1 Points
  20. View File Star Trek LE Hanibals 4k Asteroid Mod 1.7 This table is base on the nice Star Trek LE table of freneticamnesic, a very nice work. I have add 2 new asteroid, my first try to create 3D objects for an table. On the original pinball game they are 2 to cover the spots and I missed them. Additionally I update some lights, physics, and add the ball reflection for the game, because it looks like fantasic on this table. Now it looks like very nice on my 4k virtual pinball and I hope you enjoy it Submitter Hanibal2001 Submitted 02/11/2017 Category Visual Pinball 10 - Tables ROM Name Link to B2S Link to Media Pack Permission to Mod VP Version  
    1 Points
  21. Thanks for the update Hanibal!!
    1 Points
  22. Thalamus

    SAMBuild2.9 beta thread

    Only happy to help.
    1 Points
  23. Hey at least he did not use the dreaded "this table in unplayable" I hate that statement. But well said Thalamus.
    1 Points
  24. Per request, I am updating the original post in the topic to include a set of builds related to my changes. I don't think I had planned for the journey ahead when I started this thread. VPM http://vpuniverse.com/forums/forums/topic/2933-sambuild29-beta-thread/ * LE Aux Board Support * WPC Modulated solenoids * Miscellaneous sound and graphics fixes * (12/17/16) Reduce GTS3 Vblank interrupts, to fix overly fast animations in Tee'd Off and possibly others. * Minor tweak to modulated solenoids (fix AFM monsters). B2S 11/26/16 (** Now included in official release and VP 10.2 installer **) http://www.vpforums.org/index.php?app=downloads&showfile=12553 * Fix intermittent string error when modulated solenoids are in use * Add support for 128 bit LED segments (for World Poker Tour) * Add some missing VPM interfaces * Increase number of supported lights DOF 12/06/16: https://www.dropbox.com/s/qncfdegwj899fby/dof120616.zip?dl=0 * Contains a small fix to prevent over-firing when modulated solenoids are in use * Fix to the fix - so combined effects like drop targets fire properly Please use these in conunction with official vP 10.2 or later. : http://www.vpforums.org/index.php?showtopic=35311 An updated core.vbs script included in VP 10.2 is required for some of the newer tables to work correctly. If you see errors related to "ModSol", then VP has picked up an old version of the core.vbs script. ---=== Original post from Sept 8 ===--- So it turns out, LE aux driver support is already present in sam.c. There's just a hack that's preventing it from working properly. Near line 512 in SAM.C look for: case 6: sam_bank[4]++; if ( sam_bank[4] == 1 && bank >= 0) Change the last line to: if (core_gameData->hw.gameSpecific1 == 0 && bank >= 0) And bam, you can see all 8 of the LE solenoids fire as Solenoid 33 through 40! Tested using the X-Men LE rom. Not much concern of this code change breaking something else. That block of code only updates the solenoids2 variable. The sam_bank[4] stuff appears to be some sort of hack that's also present on the other solenoid bank to prevent misfires. It causes it to ignore the first attempt to set the solenoid. But the way the ROM is updating the LE driver bank, we miss the event if that hack is there. There are a couple conditional blocks of code below it for a SAM Mini-DMD. I'm guessing this connects to the same port on the SAM board. I added the check that hwgameSepcific1 is 0 to ensure that games with alternate hardware connected to that port doesn't trigger the solenoids.
    1 Points
  25. . New design, practically ready to send to factory next Monday. DMDMK66 192x64 Multicolor. In this case it is a Multicolor DMD LED compatible SEGA 192x64 that install Baywatch, Batman for Ever, Frankenstein, Maverick. This DMD is 100% Plug and Play, no external power supply needed, no custom cables to connect, just remove the original DMD, and connect the new DMDMK66 192x64. Install the powerful Kinetis MK66 processor, 180Mhz, 1Mb Flash, 144 pin TQFP chip. ALL in one big PCB board, do not need any acrylic frame, the best professional look, time ago I stop to design small PCB + acrylic bracket, current with big PCB is the best solution. Optional extras: ================= 1.- Amber filter to improve the contrast and hide the LEDS. 2.- USB or CAN bus, to connect and control a high resolution Topper, with custom animations. It will also allow connect to matrix controller board to read all switches and ouputs status, to activate custom animations in Topper display. 3.- WIFI; To configure and upgrade wirelessly, from the cell phone. 4.- Bluetooth; Same functions as the WIFI. 5.- 2.4Ghz Radio, to wirelessly trigger a high resolution Topper (no cables between DMD and Topper). 6.- 512Mb flash memory chip to store full colored games in advanced mode. The price will fix it as soon prototype assembled and tested, this will be the cheaper Multicolor DMD 192x64 solution with LED panels on the market. I'm working just now also with design of DMD 128x16, (Hook, Star Trek, Batman, Teenage Mutant Ninja Turtles and Checkpoint ) and hope send both to factory next Monday. May check all news about these and more of my designs in my Facebook https://www.facebook.com/Pinballsp
    1 Points
  26. Drybonz

    SAMBuild2.9 beta thread

    Thanks, Thalamus... that actually failed too so it's gotta be my antivirus or something. Gonna disable it and try again. *edit* Yeah, it was my antivirus. Oddly, this is the first time I can ever remember it's "web" protection rejecting a file. Obviously, a false alert. Sorry for the confusion.
    1 Points
  27. I dont think the physmod5 version was LE... Pretty sure it's just the Pro version.
    1 Points
  28. You are Amazing, and tx for sharing all your knowledge on the topic, I modded my 1st table and spent quite a bit of time on it. Can we just publish the Doflinks mod or do we need permission from the author first? And how does it work for adding your name on the Mod on the loading screen? you probably need the creator's permission as well! Tx man. Major Frenchy
    1 Points
  29. Thanks guys I've just played Hanibal's mod and went through very important slowdown in Klingon Multiball mode with the red lights moving on the playfield. I'm running on a Core i7-4470 / Geforce 1060 6 Gb / SSD 240 Gb / 16 Gb DDR3 / Win 10 x64 / VPX 10.2.1 / SAMbuild v2.9, all softwares up to date. Can the moving red lights be disabled in the script ? Anyway thanks for this nice little piece of VPX art Edit : nevermind, I switched PewPew option from 1 to 0 to disable lasers and no more lights but smoothness is back ++
    1 Points
  30. Wildman

    [VP10] RollerGames (Williams 1990)

    working on Hi Rez Bg for this should be done real soon
    1 Points
  31. Javier15

    [VP10] RollerGames (Williams 1990)

    View File RollerGames (Williams 1990) Table based on Williams RollerGames of 1990. Thank you: Dark: 3d models and various arrangements. Zany: Resouces ClarkKent: arrangements in physics. Batch: Resouces and arrangements in the DT version And to all those involved in the development of VP, so that this Hobby is more beautiful every day Submitter Javier15 Submitted 01/23/2017 Category Visual Pinball 10 - Tables ROM Name Link to B2S Link to Media Pack Permission to Mod VP Version  
    1 Points
  32. Wildman

    [New B2S Alert] Punchy the Clown (Alvin G. 1993)

    View File Punchy the Clown (Alvin G. 1993) Punchy the Clown (Alvin G. 1993) 2scr 3scr Submitter Wildman Submitted 02/08/2017 Category B2S Backglasses  
    1 Points
  33. ScottT

    Wildman Backglass King

    If a wildman backglass is available, there's a 99.9% chance that's the one I'm using. I usually even bother to look at the other options.
    1 Points
  34. Rappelbox

    Help with set-up

    I doubt that too. And seem like the description is correct. I have new sets available in mid-February and shipping to US is not that expensive on these sets ~20,- USD
    1 Points
  35. lucky1

    Pin2Dmd - Table Support

    Please check the filenames The zip must be named shr_141.zip and the ROM in it shr141.bin
    1 Points
  36. I'll image my drive in cabinet #1 and upgrade to Windows 10 over the weekend and see how it goes. @DJRobX On the other topic of the LE colored roms currently not outputting AUX data until the timeout occurs, am I correct to assume that a new VPM will be required which has additional game specific hacks in it?
    1 Points
  37. I suspect the problem is that the JMP calls made by JIT are not 4GB safe, but VP has that option enabled. Loading a .NET assembly in the middle of VPM might tip things over to where this is an issue. Windows 10 might use a different memory allocation strategy that makes this not a problem. Everyone with issues seems to be on Win7. Unfortunately VP doesn't run on our remaining Win7 machine (Intel graphics), so I won't be able to debug this. For now your options are to upgrade to Win10 or disable JIT.
    1 Points
  38. @DJRobX - Something that may be of interest with the JIT option for colored ROMS. I get no issue on my Windows 10 dev PC with that option enabled in the registry however on both my cabs (Windows 7 64) the virtual DMD window will only load sometimes but VPX crashes every time it's run. If I disable Directb2s it loads without error on both cabs. If I run it with VPM as the controller and then quit and edit the script changing the controller to b2s (without quitting VPX) it will also run fine until it's quit and restarted completely.
    1 Points
  39. Dazz

    Cactus Canyon Continued - Proc In Vp?

    That worked perfectly. Thank you much! Makes the tables much easier to launch from HyperPin.
    1 Points
  40. 2.8b is the latest official release. Most recent SAM build.
    1 Points
  41. In VPM, make sure coloring is checked for the game you're running, and that the table you're running uses the colored ROM. Also, don't take the DLL from the official VPX installer because it has coloring disabled, you'll need the last one I posted in this thread.
    1 Points
  42. DJRobX

    Code change to enable SAM LE driver board support

    Yep, that's exactly right. The contributors of this community are super impressive. Best example was when I was working on the LE RGB lights. I had finally figured out how to get the data, but I had a lot of work ahead of me to move that data into something VP could use, and I badly needed a diagnostic table, I made a post about it one evening. By the time I woke up the next morning, GTXJoe had created a test table, and Toxie provided some skeleton code. Those things would have taken me weeks to sort out. I don't think I've ever had such excellent support, even in my professional development career where people are getting paid! Once I finally had a test build, Fren ran with it and made that freaking amazing ST:LE table. Incredible teamwork. Such support definitely helps motivate me to keep going.. And of course nothing makes me happier than seeing all the great tables that utilize the new features like TWD LE, Mustang LE, Metallica LE, Scared Stiff, and forthcoming tables like AC/DC LE. I've been enjoying VP for a long time and I'm glad I found a niche where I could give something of significant value back.
    1 Points
  43. Westworld

    Addressable Rgb's

    sorry, that was long ago and I did not kept it. It was a step by step debugging. Finding errors in my setup and even in DOF itself, when ledstrips was brand new. When the final version came out, I deleted all test versions. I recommend first to start with the great tutorial, as already mentioned: http://www.vpforums.org/index.php?showtopic=36156 Only if that is not helping, you might want to do your own script. Start with Setup(), add after the init: for(word ledNr=0;ledNr<500;ledNr++) { leds.setPixel(ledNr,0xff0000); leds.show(); delay(10); leds.setPixel(ledNr,0); leds.show(); } That should run a colored LED through the first 500 LEDs. Just to be sure the Teensy works. Then move that code at the end of SetLedStripLength(). First using 500 as constant, to make sure that the command is called. Then modify the firmware again using stripLength to be sure the length is set correctly. If it works at this step, you know that the communication works (!!) and the setup of the total number of leds is correct. Try that first, before we discuss more steps... Hope it helps
    1 Points
  44. lucky1

    PIN2DMD Charity Project

    It is a shame that some people can´t believe that there are honest individuals which just want to do something good. For all that are doubting that we forward every penny we get from PIN2DMD users to charity projects here are the bank transfers to the SOH orphans home and to the children with cancer. In the name of the children many many thanks to all the true supporters of PIN2DMD and all that believe in us.
    1 Points
  45. Chaz83

    Virtual Pinball Cab 46" / 27" / Dmd

    OK, the cabinet has been painted in high gloss black enamel... Next step... to start the fitout and wiring and see what happens! Stay Tuned
    1 Points
  46. 1 Points
  47. Curbfeeler

    Pin2Dmd Real Pinball Support

    Nodyeliab and myself planning to get to dataeast when the glitching is solved so no worries. I have a lah that will get a display soon enough. I don't expect it to be different from whitestar, tbh.With regards to glitching I found two references on forums about noise on stm32 boards. http://embdev.net/topic/stm32f0-adc-input-noise-investigations Slightly different board but sounds similar. https://my.st.com/public/STe2ecommunities/mcu/Lists/cortex_mx_stm32/Flat.aspx?RootFolder=%2Fpublic%2FSTe2ecommunities%2Fmcu%2FLists%2Fcortex%5Fmx%5Fstm32%2FSTM32F103%20noise%20on%20GPIO%20input%20signal%20causes%20weird%20behaviour&FolderCTID=0x01200200770978C69A1141439FE559EB459D7580009C4E14902C3CDE46A77F0FFD06506F5B&currentviews=261 Not sure about the second, but the first sure seems like it may be similar to our issue. Again, a logic analyzer is not showing the glitching off the input header. Must be happening after that. Dan Sent from my SM-G900V using Tapatalk
    1 Points
  48. Wildman

    The Simpsons Pinball Party (Stern 2003)

    File Name: The Simpsons Pinball Party (Stern 2003) File Submitter: Wildman File Submitted: 30 Mar 2015 File Category: B2S Backglasses The Simpsons Pinball Party (Stern 2003) Hi Rez Click here to download this file
    1 Points
  49. Here's my submission.
    1 Points
  50. This is a neon sign with a simple design that I like. It could easily be made into side art I think.
    1 Points