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Showing content with the highest reputation since 06/19/2019 in all areas

  1. 14 points
    After a slight delay, I am pleased to announce that my CFTBL project is now available for download! As is customary, I must first give a shout out to the legendary Wob - without his help, there is no way I would be even a quarter of the way through this... I mentioned previously this has been pretty challenging game to colour, there are some really dirty animations in the source and making them presentable has not always been easy. I will admit that there are still some minor flickers or colour ghosting in a handful of scenes, but Wob and I have already put in an awful lot of work and I feel it is time to put it out in the wild, rather than sit on it for a even more time just to tidy up one or two annoyances. I have had to take a few shortcuts in some places simply due to editor or time limitations, and I may pick up some of these in the future - I will post any updates here. Having said all that, I think there is still plenty to enjoy here Have fun!
  2. 11 points
    Completed a next very fiddly scene...
  3. 10 points
    Happy to announce that I am progressing well with my next chosen project - Indianapolis 500 Still a long way to go, but a lot of the text and value screens are already covered and that is half the battle; really going to town and using gradients whenever I can, they look OK on the virtual DMD but they are just gorgeous on a real panel. Will post another update here again when there is more progress worth reporting
  4. 10 points
    All, I started playing with this just for fun, I was not very familiar with the table but the colorization was going pretty smoothly so I kept working on it for about a week. I have posted the beta version in the downloads section, please remember that this is still an early release I am aware of the the bugs to this point, there are a few modes I have not started yet I would estimate the project to be 60% complete. I will be taking some time off during the summer months, kids are out of school and the outdoors calls! I will be back and checking in periodically, Cheers!
  5. 9 points
    Here is one more preview for you that took hours again. Big thanks to @Wob again for providing the test results:
  6. 7 points
    I will be taking some time off during the summer months, kids are out of school and the outdoors calls! I will be back and checking in periodically, there probably will not be any updates to my current projects (X-Men, GnR, South Park, NBA Fastbreak) until I return. Thank you in advance for your support and patience, Cheers!
  7. 6 points
    official rev r4802 SAMBuild_r4802.zip
  8. 5 points
    View File Secret Service (Data East 1988) Release Builds : Current Latest 1.1 Fixes include White House triggers work more like real table. Metal Rails now have sound. All fixes thanks to Robo43 ! Thanks for the fixes ! You Rock ! Secret Service (DataEast 1988)v1.1.zip Submitter DCrosby Submitted 06/23/2019 Category Visual Pinball 10 - Tables ROM Name ssvc_a26.zip Link to B2S http://vpuniverse.com/forums/topic/909-secret-service-data-east-1988/ Link to Media Pack Permission to Mod Yes VP Version v10  
  9. 5 points
    I am on 90% of the colorization then keyframing but havent much free time anymore. I hope i can finish it in the next 30 days.
  10. 4 points

    Version 1.1


    Release Builds : Current Latest 1.1 Fixes include White House triggers work more like real table. Metal Rails now have sound. All fixes thanks to Robo43 ! Thanks for the fixes ! You Rock ! Secret Service (DataEast 1988)v1.1.zip
  11. 4 points
    Thanks everyone! Already spotted there is one missing mode, and a few other very minor things to try and pick up in the coming days, so expect a 1.1 update at some point soon. In the meantime, @Wob has put another preview video together to show the final 1.0 version for those not able to try it out for themselves:
  12. 3 points
    Latest SAMBuild for the version 3.2 cycle can be found in this post. The package includes the latest external DMD dlls if there has been a recent update. Or else find the external DMD dlls with the beta thread for the official VPinMAME build here: http://www.vpforums.org/index.php?showtopic=27063&page=1 OR at lucky1's GitHub repository for Pin2DMD here: https://github.com/lucky01/PIN2DMD/tree/master/integration/pinmame OR freezy's dmddevice.dll which provides full color DMD support for virtual DMD as well as hardware DMD (i.e., LED panels): https://github.com/freezy/dmd-extensions/releases Copy the files into your VPM directory, and run setup.exe again. There, press the install button (with each new build) and remember to setup the defaults again! In case you have an external DMD connected that you want to use with VPM, please move the dlls from the respective subdirectory (Pin2DMD or PinDMD1 or PinDMD2 or PinDMD3) directly into your VPM directory! Commits to official source: https://sourceforge.net/p/pinmame/code/commit_browser SAMBuild_r4802.zip
  13. 3 points
    NetzZWerg already put together a great video tutorial in another thread: And cb3's tutorial was what got me started, though I wish I had the above video back then, no offence cb3! Still, good reference material along side the video... Both or either of these will get you going with the current version of the editor. I think there is a tutorial from Malenko somewhere as well. Beware of older tutorials floating around that are directed at an earlier version of the editor and may confuse you.
  14. 3 points
    Give me a few days and I’ll have an update. Sent from my iPhone using Tapatalk
  15. 3 points
    View File Skyrocket (Bally 1970) (rosve).zip Bally's Skyrocket, a new VPX build from scratch. A very thruthful recreation of this old gem BUT I might have fallen into a frenzic "scripting flow" and perhaps added a few enhacements to the table. These extra featurers can be switched off in the script. Submitter rosve Submitted 07/01/2019 Category Visual Pinball 10 - Tables ROM Name Link to B2S Link to Media Pack Permission to Mod Yes VP Version v10  
  16. 3 points
    Yes I should Lucky1, fair point well made. I've now climbed over the playfield - things are a bit tight up the corner my leg doesn't fit between the table so I have to shin up the rails.. 🙂 It's now updated to v2.66 and I have updated my comments above to reflect the changes.
  17. 3 points

    Version 1.0.0


    Rocky (Gottlieb 1982) this is the movie backglass ...ENJOY 😎
  18. 2 points
    none taken my friend! lol
  19. 2 points
    In the meantime you can turn off match in the vpinmame window. Press #7 to get into the rom settings and cycle through the AUDITS, then ADJUSTMENTS. Expand the ADJUSTMENTS when it asks by pressing #1 and then #7 then proceed to the match setting. Press #1 to change match to OFF and press #7 until the rom exits.
  20. 2 points
    wow, you guys are machines... and you all are getting very good and efficient at coloring
  21. 2 points
    I'm glad someone is doing South Park. I installed my display this morning and it's looking great. Thanks for all the hard work.
  22. 2 points
    yeah. learn to use the website and search.
  23. 2 points

    Version ridersrf


  24. 2 points

    Version 1.0


    Aces & kin‌gs (Williams 1970) to make db2s
  25. 2 points

    Version 1.0


    Secret Service (Data East 1988)
  26. 1 point
    AFAIK for EU orders he is shipping from germany. So no VAT. Like I already said the DMDST32 display is based on the pld schematics we used for the STM32 discovery board. We had to use some programming tricks to make all the peripherals we added over time work . The Nucleo / EVO design has been redone from scratch and therefore has a optimized pinout to the peripherals. For example we used 1bit wide SPI attached SDcard slot in the Discovery design and now use 4bit wide SDIO bus. The EVO devices additionally come pre activated
  27. 1 point
    HOW TO CREATE MX LED EFFECTS AND DOF CONFIGS FOR DOF CONFIG TOOL (the EASY way), USING "DOF CONFIG CREATOR" To create, add, or modify DOF Lighting and Feedback for virtual pinball tables in a cabinet: - a virtual pinball table for Visual Pinball, Future Pinball, Pinball FX3 (or any emulator, etc) MUST have DOF support capability added to them. - the table / game must already be in DOF Config Tool's database - DOF commands and parameters need to be added to the table's config in DOF Config Tool (for each DOF toy) - you need a basic understanding of how switches, solenoids, flashers, lights, and other toys work in a pinball game. What makes a table DOF "capable"? To add DOF capability to a table, it must be able to trigger DOF commands to control the DOF configuration for the table on DOF Config Tool. Visual Pinball tables that emulate arcade "roms" through PinMAME, are already capable of triggering DOF commands. The "control" is all handled by the game's rom code, and PinMAME's output is what triggers the DOF commands. Most of these rom based tables already have DOF feedback and lighting added to them by Arngrim, and many others! (Amazing stuff) Visual Pinball tables that are EM (Electro-Mechanical) based, or Original tables (not emulating an arcade table) all need to have the DOF "trigger" commands added to the table script for every table action or event. Examples are solenoid actions, flashers, lights, shaker, etc. This means the table can have total control of how DOF is triggered. Examples of Visual Pinball (table script) DOF trigger commands: DOF 380, DOFPulse 'DOF triggers E380 with a small pulsed duration DOF 220, DOFOn 'DOF triggers E220 to turn ON DOF 220, DOFOff 'DOF triggers E220 to turn OFF Example of a Visual Pinball (table script) DOF trigger command that also supports SSF (surround sound feedback): PlaySoundAt SoundFXDOF("fx_kicker", 200, DOFPulse, DOFContactors), kicker1 Future Pinball tables do not have rom emulation capability. Therefor ALL Future Pinball tables need to have DOF triggering commands (for all table events, and actions) added to the table script as well. Since Future Pinball can't talk directly to DOF (due to it's restrictions), it needs to have DOFLinx support added to the table. Future Pinball "can" talk to DOFLinx, so DOFLinx will translate those commands to DOF. For Future Pinball, DOFLinx can trigger most "standard" DOF toys (without the need for DOF Config Tool) using it's own internal commands. However for addressable leds, you MUST use DOFLinx "DOF" commands to trigger the table's DOF config on DOF Config Tool. Examples of Future Pinball (table script) DOFLinx "DOF" commands: FF_DOF "E",120,-1 'DOFLinx triggers E120 to pulse or turn ON FF_DOF "E",235,50 'DOFLinx triggers E235 for 500ms FF_DOF "E",120,0 'DOFLinx triggers E120 to turn OFF (Note: These "DOF" commands are capable of triggering ANY toy on DOF Config Tool as well) Pinball FX3 (and FX2) tables can't talk directly to DOF (due to it's restrictions). It also needs to have DOFLinx support added for each table, but this needs to be added directly to DOFLinx by DDH69 (creator of DOFLinx). For FX3, DOFLinx can trigger most "standard" DOF toys (without the need for DOF Config Tool) using it's own internal commands. However for addressable leds, we MUST use DOFLinx "DOF" commands to trigger the table's DOF config on DOF Config Tool. Again, all that is taken care of by DDH69. ======================================================== DOF Triggers These are designated with a letter followed by the trigger number. These are the different types of triggers that are used. PinMAME / Rom based tables use multiple triggers to represent the different devices in a real pinball cabinet. Sxxx Example: S17 These can be solenoids, and flashers. Lxxx Example: L25 m550 Blink fu500 fd600 These can be lamps, light inserts, button leds. Wxxx Example: W14 Blink fu500 fd550 These are for switches. These can be roll-overs, gates, buttons, drop targets, targets, kicker switches and more. Everything that is NOT emulated through PinMAME uses Exxx triggers. This can include Visual Pinball EM tables, Visual Pinball Original tables, all Future Pinball tables, and Pinball FX3 / FX2 tables. Exxx Example: E124 Red 250 AH100 ADU AS300 ======================================================== DOF Commands in DOF Config Tool Adding DOF commands can be overwhelming if you don't know what it all means...especially with addressable leds! In fact I may be the only person left doing them for Visual Pinball, and I've always been the only one doing them for Future Pinball. DDH69....FX3 is all yours! Here is an example of one DOF command for a single MX effect for one MX toy: W26 Purple 50 AH100 ADU AS300 Now if I want to have more effects to be used with that toy, they ALL must be on a single line, and only separated by a / Here is an example of the Back Effects MX toy on my Transformers update with multiple DOF commands: W26 Purple 50 AH100 ADU AS300/W24 Red 100 AT80 AH20 ADD AS300/W25 Blue 100 AT80 AH20 ADD AS300/W10 Purple 100 W300 AH80 ADD AS300 L25/W51 White 800 L13 AT0 AFDEN15 AFMIN10 AFMAX20/S3 White 60 AW100 AH100 ADD AS300 I consider that "simple" and small When you have many DOF toys, and complex MX led commands to keep track of, you can get lost pretty quick! I did my first MX Led config of ACDC LE on a notepad! I still have it and it was organized pretty good...but I'm afraid to go back in there to figure it all out again! ======================================================== Addressable Leds (MX): Addressable leds (also referred to as MX Leds) are currently made up of three main assemblies in a virtual pinball cabinet. A Back Matrix (1 to 10 strips), Left Matrix (single strip), Right Matrix (single strip), and RGB Undercab Complex Matrix. These offer far more diverse and complex light shows and animations compared to any other DOF toy. The "main" DOF "toys" that are used with MX Leds are: PF Back Flashers MX: used to emulate a real 5 RGB Flasher bar on the Back MX PF Left Flashers MX: used to emulate Flashers on the Left MX. These are positioned near where the flasher is located on the playfield. PF Right Flashers MX: used to emulate Flashers on the Right MX. These are positioned near where the flasher is located on the playfield. PF Back Effects MX: used for custom animations, effects, words, and Beacon Effects on the Back MX PF Left Effects MX: used for custom animations, and effects on the Left MX PF Right Effects MX: used for custom animations, and effects on the Right MX PF Strobe MX: used to emulate a strobe on the Back MX PF Beacon MX: this has not been used on any table PF PBX Back MX: this is used for "browsing" effects while using Pinball X RGB Undercab Complex MX: this mimics normal RGB undercab lighting, but can also have custom animations like the other MX toys. RGB 5 Flasher "emulation" vs Custom Animated Effects Support for MX Leds came long after most tables had full DOF added to them. Some people like Swisslizard, randr, Gech and others created amazing custom animated effects for some tables that made full use of the Back MX and Side MX's. This showed how diverse MX Leds could be compared to a standard RGB 5 Flashers bar. The commands for all these Custom Animated Effects are found under the Back / Left / Right "Effects MX" toys for those tables. However, many 100's of other tables didn't have ANY support for MX Leds at that time. So at one point, Arngrim added an excellent new feature to DOF Config Tool that would automatically take all the real RGB 5 Flasher, strobe, and Launch Ball entries, and auto-generate new commands that would mimic them on the Back Matrix and Right Matrix for (Launch Ball effect). As a result almost ALL VP tables now have a basic RGB 5 flasher and strobe emulation with MX Leds, and the user can decide what shape and size they will be. The commands for emulated RGB 5 Flashers for each table are found in the "PF Back Flashers MX" toy in DOF Config Tool. The only side effect this had was that those tables which already contained the really cool custom MX "effects" now also have duplicate effects for the same triggers with the emulated 5 RGB flashers. How should we create the MX Leds then? When I update a rom based table, or create new DOF for an original VP or FP table, I ONLY emulate RGB Flashers on the Side MX, NOT the Back MX (unless there are flashers positioned there on the playfield). This allows them to still be visible and positioned "where" the flasher actually is. This is something a 5 RGB FIasher bar can't do, and the default emulated flashers won't be setup like this. I keep the Back Matrix for animated effects, words, and all the other cool things like explosions, animated shapes, particle effects, plasma effects...you name it. If you add emulated 5 Flashers in there it becomes a busy mess and looks horrible! So while adding in MX effects I completely remove all entries in the Flashers MX toys, and paste them to notepad. Then I can use the triggers that were used with that for reference while creating MX effects (and MX Flashers for the side MX) for specific actions on the table. Once I have all those triggers assigned to an effect, and I'm confident the table config is complete, then I no longer need the old Flashers MX commands. =========================================================== Would if someone does NOT want RGB 5 Flasher "emulation" with the Back MX, and they just want effects and animations there? The user can simply erase all the entries for the "Back Flashers MX" toy for these tables, so they will only see the "effects". Would if someone DOES want RGB 5 Flasher "emulation" with the Back MX, and no effects and animations? If the user doesn't like or want the Effects that I or anyone else has added, they can simply erase all the entries for the "Back Effects MX" toy, and then click "Save and Create Basic Matrix Config". =========================================================== "That all sounds complicated!" If you are completely new to this...it is! When DDH69 added MX led support to DOFLinx (at my urging), we both came up with an excel sheet tool, and standardized it to make adding in MX Leds to a table MUCH easier. This led to me doing lots of crazy and cool animations and effects. I updated this sheet over time and using it became second nature for me. Now I think others may want to give it a try! =========================================================== DOF CONFIG CREATOR! Let's do DOF and addressable leds (MX) the EASY way! After doing DOF and MX Led configs for numerous tables and creating hundereds of effects, I decided to overhaul the DOF Config Creator excel sheet (originally meant for MX Leds) to be more orgainzed and to also include most of the standard DOF toys. It now has almost everything you need for adding DOF and MX Leds! Now you can do a complete DOF and MX Led "Config" update for any table, easily! Features of DOF CONFIG CREATOR: - you can add MX Led effects to a table without needing to know "how" to create them. It can be as easy as copy, paste, then change the trigger value and colour. - templates for VP, FP, which inlcude examples of MX Leds and DOF for most standard pinball devices and events. - many examples of my MX Led effects and animations I've created, ready to use! - lists all DOF shapes, characters, numbers, and letters for easy reference. - list of standardized "reserved" triggers used for FP and FX3. - includes my own real DOF and MX examples for an original VP table (Stranger Things: Stranger Edition, DOF and MX), a rom based VP table (Transformers, MX only), and a FP table (Star Wars DSA, MX only). It also includes my VP video tutorial example of Star Wars (Data East). BEFORE YOU START... First, I HIGHLY recommend you watch these videos before you try to do anything! They will help you understand how DOF works and will make the process MUCH easier. DOF Config Tool tour video: This first video is a tour of DOF Config Tool. It helps to explain many of it's features and how you will be working with it. DOF, MX Leds and Table Configs. The "Basics": In this video I go over the "basics" of DOF, MX Leds, and creating table configs. I also give a preview of my "DOF Config Creator" excel sheet. Video Bookmarks: Intro: 0:01 DOF Basics: 2:18 DOF (Table script) Trigger Commands 5:51 DOF Trigger Types: 12:30 DOF Commands: 16:50 Addressable Leds (MX): 21:40 DOF Config Creator Sheet Tour: 34:00 Stranger Things: SE (VPX original table example): 42:17 Transformers (VPX rom based example): 43:50 Star Wars DSA (FP DOFLinx example): 44:42 "DOF Config Creator" video tour! This video gives you a full tour and describes everything you'll be able to use with my "DOF Config Creator" Sheet. This tool makes adding addressable leds and DOF configs to DOF Config Tool much easier! "DOF Config Creator", Table Template "Basic" Tutorial: Before you even "think" about creating any DOF table configs, you MUST....absolutely MUST watch my "DOF Config Creator", Table Template "Basic" Tutorial video that explains HOW to use it! You WILL mess something up if you don't watch the video, and waste lots of time! You have been warned! It's easy to use, but there are a few simple steps that are REQUIRED for it to be used properly, and I can't explain that easily in a post. I need to show you. "DOF Config Creator", Add MX Leds to a VP Table, Tutorial (updating Star Wars - Data East): In the video l show you how to easily add addressable led (MX) effects and animations to a (rom based) VPX table. I update the MX Leds for Star Wars (Data East). I'll show you how easy it is by using my Template and pre-programmed MX led effects! I also show what sources I use to determine what Triggers are required. Once you learn how to create your own custom MX led effects and DOF...the possibilities are endless! Video Bookmarks: Video Comparison of Default RGB 5 Flasher Emulation vs Custom Animated MX Led Effects: 0:00 Sources to use to find the Triggers you'll need: 2:55 Start with the VP Table Template: 4:25 Remove ALL unwanted Actions / Rows: 6:35 Find and add what triggers we need: 13:15 Add new MX effects: 23:40 Change the colours: 25:30 Edit an existing Effect: 26:39 Clearing unwanted DOF Config Tool commands: 31:10 Keeping handy DOF Config Tool commands for reference: 32:30 How to use positional MX Flashers on the Left and Right MX: 34:56 Use the Service Menu to find and TEST solenoids, flashers, and switches: 37:12 Copy and Paste (Formula Only) the Green Cells when you are DONE! YOU MUST DO THIS! 43:19 Completed Sheet. Explanation of how the last of the triggers were found and how they are used: 47:15 How MX Flashers are sized and positioned: 52:05 Copy and Paste to DOF Config Tool: 1:00:49 Make any fixes, changes: 1:02:43 Final Play testing demo and thoughts: 1:03:54 =========================================================== Sources for finding the Triggers being used in a table: DOF Config Tool: It may already have commands added for standard DOF toys. The triggers can be referenced to what toy they are used in. Simple examples would be Strobes, Beacons, Flippers, and Slingshots. Those triggers can also be used for MX Led commands. Service Manual for the real pinball machine (VP only): For Rom based VPX tables, this is an excellent source that will list every solenoid, flasher, switch, and light with the proper trigger numbers that must be used. Service Menu for the game (VP only): While playing a VP table, this is also a great tool for reference and for testing your DOF Configs. Table Editor and script: You can sometimes find the trigger numbers you need by clicking on components in the table editor, or searching in the script. For all VP EM or Original tables, or any FP tables... the ONLY sources you have will be the DOF commands used in the table's script (assuming the table has DOF support added) and DOF Config Tool (assuming there is a DOF Config already available). This will show you what Exxx triggers you need for what devices and events the table is using. Triggers for Rom based tables: Sxxx = solenoids, flashers Lxxx = light inserts, button leds, bulbs and other table lights Wxxx = switches such as roll-overs, gates, buttons, drop targets, targets, kicker switches, etc. Triggers for all other VP tables (EM, Original), and all FP tables: Exxx = used for all events, solenoids, flashers, lights, and switches on the table. =========================================================== Guidelines to follow when using DOF Config Creator: -make a copy of the Template, and use that for your new Config -look at other "completed" tables as a working reference -MX "effects" and animations are only used in "* Effects MX" toys -MX emulated "RGB 5 flashers" are only used in "* Flashers MX" toys. Preferably the Left and Right Flasher MX, and positioned where the flasher is on the table (instead of using the Back Flashers MX, leave that for effects.) -MX strobe effects are only used in "PF Strobe MX" -MX Beacon effects are currently only used in "PF Back Effects MX" When adding or Removing any Rows: -only "add / remove" Rows between the Red "Formula Line" and the Red "Final Line". DO NOT "add / remove" anything above or below those Rows! (watch the video tutorial!) -when you are "done" and want to copy your "Completed DOF Commands" to DOF Config Tool to test, you MUST do the following FIRST! Select all the "Formula Line" GREEN Cells and then choose COPY. Then select ALL the Cells below that and including the "Final Line" GREEN Cells and choose PASTE "FORMULA ONLY". This is needed to ensure that all DOF Commands are being added and arranged correctly to your "Completed DOF Commands" (watch the video tutorial!) -no extra spaces in DOF commands! Very important! -use LedConfigTester.exe to check your final DOF Config Tool "Generated" config files for any parsing errors with your DOF commands! -use the Ball Roller / Controller with VPX and FP when testing your DOF commands! It's MUCH easier than trying to "play" the game for testing. For VPX it can be enabled in the Editor options (use mouse only to move around the ball, left flipper to disable it). For FP, its configured in the Game Keys and Controls (use a gamepad's thumbstick, much better than a mouse!). =========================================================== DOF Config Tool Guidelines: You can update ANY table any way you want for your own personal "Candidate Configuration". This will have NO effect on the current "PUBLIC Configuration". Do whatever you like...go crazy! If you want to change DOF / MX leds for a table that already has "completed DOF and MX Led effects" for your personal "Candidate Configuration".... that's fine. However, DO NOT "Submit for Public Consideration" for these tables, please. Understand, that the "PUBLIC Configuration" is for everyone to use. So if you submit your "Candidate Configuration" and your update is added, then the current "PUBLIC Configuration" is GONE for everyone! The point here is...we don't want some of the really cool MX Configs from myself, Swisslizard, randr, Gech and others to be lost forever! However do feel free to update tables that don't have "completed MX configs"... and go ahead and "Submit for Public Consideration". Please only submit "Completed" configs or "fixes"...not numerous minor updates. If there already is a "completed" config for a table, and you made your own custom "Candidate Configuration" anyway that is significantly different or unique...please share your "Sheet" on this thread as an "alternate config". Maybe others will want to give it a try! Show off your updates in a video! I'd love to see what others can do with this tool! =========================================================== List of "Completed" DOF and MX Configs: Please DO NOT "Submit for Public Consideration" for MX Leds on these tables! If you want to update a table and you are not sure if it's "completed" yet...ask here first. This list is not complete, so please let us know of any tables not listed here that already have cool Custom MX Led effects and animations. VPX Tables: -Attack From Mars -Bride of Pinbot -Twilight Zone -Monster Bash -Tron Legacy -Avatar -Transformers -ACDC LE -Star Trek (Stern) (not sure if Pro, LE or both yet) -Mad Scientist -Stranger Things -Stranger Things: Stranger Edition -Jaws -Masters of the Universe -Getaway High Speed II -Medieval Madness -Star Wars (Data East) -Scared Stiff -Bad Cats All Future Pinball Tables with any DOF Config (these are only TerryRed's configs currently). Any of the empty "FP: xxxxxx" Configs are free for anyone to update. All FX3 and FX2 Tables with any DOF Configs (these are DDH69's configs) =========================================================== "DOF CONFIG Creator" excel sheet download link: V1.0, Jan 26 - 2019 https://drive.google.com/open?id=1vASLAIf4lVnUQFbQp8jU9xn05KqeBvfT A big thanks to: -DDH69 for helping to create the original version of this sheet long ago. I knew almost nothing about excel back then, so without him this never would have been possible! -DeeGor and Arngrim for creating the excellent DOF Config Tool -SwissLizard for creating the excellent Direct Output Framework (DOF). I've never had the pleasure to talk to him, but I hope he sees what his work has allowed others to create. His addressable led configs for some tables are great examples to strive for! -randr, Gech, SwissLizard, and anyone else who created the first excellent addressable led examples we all enjoy today! -mjr for maintaining and updating a centralized version of DOF that included many updates over the last few years. Thanks for DOF R3++ NOTE: I originally created this Tool for my own personal use. I am sharing it here for anyone to freely use. I take NO responsibility for how you use it. Use at your own risk. It's important for you to have a basic understanding of how DOF works, how pinball game mechanics work, and also how to use an excel sheet to best be able to use this Tool. I have provided all the video tutorials, and links within the sheet for everything you should need. It took me a long time, and I worked hard to get this ready for you guys to use. Please take some of "your" time to watch and read everything I have laid out for you before jumping in and using this. Good luck, and enjoy guys!
  28. 1 point
  29. 1 point
    Yes you can daisy chain the positive. That's how I have mine wired. Each set of three solenoids has a common positive. Negative side run to the drive board with a fuse.
  30. 1 point
  31. 1 point
    @toxie - something to look at ... some day down the road ?! Thank you @kds70 for a great report. I was too lazy as i just had run debugs for poto.
  32. 1 point
    4788 and older didn´t work. The first version i´ve found backwards which works is v.4735 ... try it out with space shuttle and you know what i mean thanks for your support and a nice sunday, greedings Kai
  33. 1 point
    Been there and it does suck but mine wasn't as bad as yours "wow"
  34. 1 point
    Rom 1.06 Installed and Donation DONE...
  35. 1 point
    View File Rocky (Gottlieb 1982) Rocky (Gottlieb 1982) this is the movie backglass ...ENJOY 😎 Submitter Wildman Submitted 06/09/2019 Category B2S Backglasses  
  36. 1 point
    thanx dude....greatly appreciated!
  37. 1 point


    Extracted from the flyer. Thanks to http://flyers.cdyn.com/. This work is free to use by the community without attribution. All sources are trademarks / copyrights of their respective owners. This is to be privately used in front-ends or for other non-commercial (or at least non-profit) pinball-related applications. I hold no responsibility for their misuse.
  38. 1 point
    The magic is waiting you 😍
  39. 1 point

    Version 1.0.0


    Chicago Cubs Triple Play (Premier 1985)
  40. 1 point
  41. 1 point

    Version 2.5


    Thanks to freneticamnesic for there nice VP9 table and the permission for convert to VP10. And additionally special thank to GLX, gtxjo, Highlnder00 and anybody else where working on the previous versions before. In this table I have create some new scripts for an ballistic impulse to the "MAP" section and some sound scripts for moving parts. I have modified many Textures and Objects according to the real version of the table, and have created some special light effects, I hope you like it. Generally enjoy this nice table and have fun with 8 Ball Multiball
  42. 1 point

    Version 1.0.0


    Street Fighter II (Gottlieb 1993) Alternate BG HI REZ
  43. 1 point
    File Name: Party Zone (Bally 1991) (DB2S) File Submitter: Wildman File Submitted: 14 Mar 2013 File Category: B2S Backglasses Party Zone Backglass....Hi Rez 2scr and 3scr versions Click here to download this file
  44. 1 point

    Version 1.0


    Pink Panther (Gottlieb 1981) Hi rez version....
  45. 1 point


    File imported by an administrator
  46. 1 point
    File Name: Pinball Magic (Capcom 1995) File Submitter: Wildman File Submitted: 01 Sep 2014 File Category: B2S Backglasses Pinball Magic (Capcom 1995) Hi Rez Thanks to Tamoore for the pics of his BG and his help.. Click here to download this file
  47. 1 point
    File Name: Silver Slugger (Premier 1990) File Submitter: Wildman File Submitted: 28 Jan 2014 File Category: B2S Backglasses Silver Slugger (Premier 1990) Click here to download this file
  48. 1 point

    Version 1.0


    Shrek(stern 2008)
  49. 1 point
    File Name: Sopranos (Stern)( 2005) File Submitter: Wildman File Submitted: 04 Apr 2013 File Category: B2S Backglasses Sopranos (Stern)( 2005) Click here to download this file
  50. 1 point


    File imported by an administrator
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