Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation since 03/22/2018 in all areas

  1. 9 points

    Version 3.0

    1,187 downloads

    Star Wars (Data East 1992) Hi Rez
  2. 8 points

    Version 2.0

    98 downloads

    Fire Action (Taito 1980) pic from Akiles Hi Rez blinkin lights in fantasy mode
  3. 7 points

    Version 2.0

    113 downloads

    Fire Action De Luxe (Taito 1983) pic from Akiles Hi Rez blinkin lights in fantasy mode
  4. 3 points

    Version 1.1.0

    57 downloads

    Backglass for sonic star wars. It is fantasy, I did not find many videos to see the operation, only two and very poor quality.
  5. 3 points
    JustAnotherRat

    The Getaway - High Speed II

    Thought I'd provide an update. I have now completed a few of the Burn Rubber scenes but still have a few to go, and probably still need to capture a couple more. I need to then do the masking for the cars crossing the screen and fix some Key Frames (when I get to that I might ask for some help). At that point I'd be ready for someone to explain to me how I could possibly colourise the Video Mode. It's been a long process and I haven't had much spare time lately but I am trying to do a little each night so that it still progresses.
  6. 2 points
    logen563

    Judge Dredd

    Some progress
  7. 2 points
    This is my current solution: All VP versions have now surround sound included, so a much more simple solution than the one above is necessary to use 7.1 together with VST plugins and some tweaking actions: Equalizer APO! Equalizer APO is virtually inserted between your sound source and your soundcard, so that all these manipulations get possible. Install EQ-APO Activate it for your soundcard using the "configurator" program. Use "configuration editor" to customize your sound landscape (see screenshot) In the screenshot you can see different "racks" (described top down): The first one sets the sound device (my onboard Realtek card) Now the channels for the following racks are defined, First Stereo LR, where the next two racks (VST plugins, an EQ and a compressor) are assigned to. The same for the Center channel except that another VST plugin ( a Mono to Stereo converter with spatial widener) is added. Then same procedure for Rear LR (EQ + some amplifying for the tactile speakers) then again for Side LR. EQ-APO always runs in the background, no need to start it seperately Not THAT difficult, isn't it The purpose of all this is to improve the sound quality and to compensate level differences between the channels. Not really necessary for a proper function, but much fun! You can find VST plugins as freeware for all kind of applications, feel free to ask for some neat ones. Have much fun improving your surround pinball experience!
  8. 2 points
    Hi Thalamus, this screenshot was made at a time, when VP9 and VP-PM5 did not have surround sound support included (only VPX). Now that all VP versions have it, this quite complicated way is no longer needed, and I now use Eqalizer APO for that. It is capable to use VST plugins and advanced routing, and it is freeware. I will provide new screenshots here, stay tuned...
  9. 2 points
    Dazz

    Ghostbusters - just testing

    I decided to fire up Pinball Browser and start messing around with doing my first colorization. Decided to tackle the Stern logo first. Deleted the pinball image, drew in Slimer and slimed the logo. I know it's not much, but it's a start to learning how to do this.
  10. 2 points

    Version

    27 downloads

    Includes English language instruction cards, a pristine version and a dirtied up, distressed "vintage" version. There is a title card for one of the Whizbang produced versions. Coin card is included (US currency only). Graphic elements processed with GIMP and Illustrator. Type and layout produced with Adobe InDesign. Assembly in Adobe Illustrator. Fonts - Signboard obtained at fontsgeek.com. Distressed textures - screenshots taken of isolated nailhead images at dreamstime.com wood crack vector traced from an online stock photo image obtained at vectorstock.com dirt texture from GraphicsFuel, free license original interference pattern image obtained at http://interactive.quantumnano.at Flyers - raw image extracted directly from the factory PDFs using xpdfbin and converted to lossless PNG using ImageMagick. Extracted title from the flyer to create high-res wheel images. Plus the Whizbang title card. Melon image taken from a shot of the side panel published at ministryofpinball.com. Thanks to pinball-magazine.com, Jay Stafford and IPDB.org for reference images. This work is free to use by the community without attribution. All sources are trademarks / copyrights of their respective owners. This is to be privately used in front-ends or for other non-commercial (or at least non-profit) pinball-related applications. I hold no responsibility for their misuse.
  11. 2 points
    lucky1

    The Getaway - High Speed II

    The method to colorize the videomode is currently in development. Steve has started to implement them into the editor (that is why it is crashing in the latest version ) As soon as I have editor exports to work with I can start to implement and test it.
  12. 2 points

    Version

    48 downloads

    hook_501.zip
  13. 2 points

    Version 1.0.0

    71 downloads

    Chicago Cubs Triple Play (Premier 1985)
  14. 2 points

    Version

    30 downloads

    Pack contains vector-based reproductions of the factory cards, There is a Limited Edition card and what I suppose is a Pro card. There is also a promo card that was used at the Chicago Auto Show. Type and layout used InDesign. Some graphics work used GIMP. Assembly and simulation of print out on Solar yellow stock used Illustrator. Appropriate coinage card also included (US currency only). Shotmaps also included. Images extracted using xpdfbin and dumped into Flash containers. Fonts include Serpentine by Dick Jensen and obtained at fontsonline.net and Xolonium v2.0 by Severin Meyer, available under GNU GPL 2.0 with my own minor but noticeable modifications to better match the reference image. Vector-based Stern logo nabbed from the Batman manual. Vector-based Ford oval logo is from Wikipedia. Special thanks to Dozer and 85vett for their fine tables from which I extracted a car image. Best I could find. A good era appropriate car image found on Pinterest, posted on the account of carrentingreviews was used in the promo card. Made my best attempt to convert to sketch. So, not exactly genuine. HD Mustang badge image from autoware.com.au and traced to vector to use as a logo. Ultra hi-res image of the pony badge from Fathead and simply scaled down for use in the cards. The Mustang badge was modified a bit in Illustrator and combined with the pony badge in GIMP to make an ultra hi-res wheel image. I've also included the wheel images I first pubished here. I still like them a lot. Raw images extracted from the flyers available at Stern's website and losslessly converted to PNG. Thanks to ninuzzu for extracting a card image for me from Stern Pinball Arcade. Thanks to Pinballnews.com, autoblog.com, Jason Rufer and IPDB.org for additional reference images and assets. Special thanks once again to Inkochnito for hosting the factory shotmaps. This work is free to use by the community without attribution. All sources are trademarks / copyrights of their respective owners. This is to be privately used in front-ends or for other non-commercial (or at least non-profit) pinball-related applications. I hold no responsibility for their misuse.
  15. 1 point
    vbobrusev

    Attack from mars colorization

    Almost finished colorization for my Attack from Mars pinball machine. It will be available for free for virtual pinballs. Here is preview. Will be released when all bugs was fixed. Donations welcome -> https://www.paypal.me/vbobrusev
  16. 1 point

    Version

    9 downloads

    pool_l7c.zip
  17. 1 point

    Version

    10 downloads

    hs_l4c.zip
  18. 1 point
    Better lighting.. Redid the lights for a better look
  19. 1 point
    Better lighting.. Redid the lights for a better look
  20. 1 point
    tjc02002

    MM

    Started doing MM. I have a real machine so it will work well in a real pinball. When I'm done it will be free or if you want a WIP version let me know. -Tom
  21. 1 point
    Great, thanks!
  22. 1 point
    lucky1

    Pin2Dmd Colorprism V2.0 Firmware

    Uodate your firmware and your dmddevice.dll and GB should work fine. If your DMD only starts when Mini USB (ST-Link) port is connected you also need to upgrade your ST-Link firmware. Everything described on pin2dmd.com Zadig has nothing to do with ST-Link. If you installed libusb drivers for your ST-Link you need to fix this and install the ST-Linke drivers provided by STM.
  23. 1 point
    thebarto

    star wars data east

    I would like to start the colarion of this machine, I could also extract the virtual pinball nimations or tell me how I can extract them from the machine. thank you Edit so that people do not get confused, my work is totally disinterested and will be freely shared when it is finished, anyone who wants to can use it, change colors etc I will also put a donation button in my signature, in case someone wants to collaborate in the acquisition of my second dmdled for my sttng, which will be my next project, as I said before it is not MANDATORY to use the coloring.
  24. 1 point
    Well I can let you know I have been doing some bits. That problem we had there should be good....I have added shaker to quite a bit of the game, no idea how it will be, but should be fine. That's also switchable from service and by default is off. Other small changes. Saved with 10.5 VP, some physics adjustments. I do have a small list to go through having just played a few games to clean up and should be ready. https://vphighscores.appspot.com/games/EvilDead/played/35 This game I played, 6 minutes, big score....you would be lucky to get a portion of that getting through the whole game before that. Not possible every time at all, but is a bit easier. In it's current state it's a good game for non VP/Pin players. I got beaten twice by a noob, they loved that, so that was a bit of sick one, but happy that was possible.
  25. 1 point
    A huge improvement to what was available before. So, thank you very much for this !
  26. 1 point
    KRIS85

    Wwf Royal Rumble (Data East 1994)

    Ok Thank You 4 help
  27. 1 point
    Ginsonic

    New VPX feature - Surround sound output

    BTW: http://www.vst4free.com/index.php?m=VSTfx
  28. 1 point
    lucky1

    Pin2Dmd Colorprism V2.0 Firmware

    Please attach your pin2dmd.pal . Here is mine which is stored in altcolor\spagb_100 pin2dmd.pal
  29. 1 point
    I the release notes I mentioned that since 2.48 I mentioned that I added color correct, that the screen colors and the pin2dmd colors match better. You should get a orange look by setting RGB to normal orange values like 100 % 255,140,0 66% 120,66,0 33% 71,39,0 0% 0,0,0
  30. 1 point
    watacaractr

    Evil Dead

    Version 1.0.0

    56 downloads

    Hey all, ED is such a great table (and movie), I thought it deserved another BG. Thank you Horsepin for a great game. Enjoy!
  31. 1 point
    Slowmo2000

    Topper Videos

    Hi so far all the topper i`v downloaded have been the best quality and just what i was looking for keep up the good work cheers
  32. 1 point
    I said it as nice as I could
  33. 1 point
    lucky1

    The Getaway - High Speed II

    The way to get it done is clear. In fact we discussed the new method with exactly this videomode because we both own a getaway. Now the concept needs to make it into the code of the editor and the firmware.
  34. 1 point
    malenko

    Lethal Weapon 3

    Welp, the Scores are working for me, but I do have 1 miscolored frame in the match game and the occasional other oddity in the attract mode.
  35. 1 point

    Version 1.01

    24 downloads

    New vector-based card reproductions based on images at Inkochnito's and IPDB. Score card also based on images of the factory card. Type and layout in InDesign and assembly used Illustrator. Helvetica obtained at ephifonts.com. Optima font obtained at fontsmarket.com. Vector-based Empire logo came from Wikipedia. Scaled up and exported an ultra hi-rez PNG using Inkscape. Flyer front courtesy IPDB. The best flyer images I've found for the table is at NYPinball but their images have watermarks, so I'll just point users that way instead of including them in the pack. Thanks to Mark Clayton, Ian McKinnon and IPDB for reference images. This work is free to use by the community without attribution. All sources are trademarks / copyrights of their respective owners. This is to be privately used in front-ends or for other non-commercial (or at least non-profit) pinball-related applications. I hold no responsibility for their misuse.
  36. 1 point
    logen563

    Judge Dredd

    Made some progress.
  37. 1 point
    Blacksad

    Ghostbusters LE (Stern 2016) B2S

    Many thanks for sharing, it'll fit perfectly with my 1280x1024 backglass screen I love your grill and wait to install to see the flashing. I test it today, very cool ! Love the flashing and the grill fit perfect as your addams family b2s ! Thanks
  38. 1 point

    Version 1.0

    456 downloads

    Tx to freneticamnesic for the convert of the FP version to this nice table. Additionaly tx to using 85vetts script and adapted to work in VPX. Thanks to rom and Glxb and slamtilt for their FP Version! I have change this things: - new real playfield and decals - new physics - new lights - new sounds - some funny things - Tron Arcade reacts on Game Over by pinball and has demo screens - New bumper cover mods - Bike and ship models have glowing lights
  39. 1 point

    Version

    46 downloads

    Includes a reproduction of the English language factory card. Also includes coinage cards, US currency only. Type and layout produced with Adobe InDesign. Image clean-up for the QR code and the Enterprise illustration used GIMP. Assembly, vectorization, and colorization to simulate print out on Solar Yellow stock in Adobe Illustrator. Also includes shotmaps extracted from the factory PDFs and dumped into a Flash container. Horizon font by Bitstream, available at FontsMarket.com. I used this font with some skew in InDesign to create the title and added some effects in Illustrator to create a vector-based ultra high-rez wheel image. Starfleet insignia silhouette was traced in Illustrator using a hi-rez image of a prop reproduction that is sold by away-mission.com Klingon empire logo is from Wikipedia and modified in Illustrator. Stern card template comes from earlier work. Flyers - raw image extracted directly from the brochures published at sternpinball.com using xpdfbin and converted to lossless PNG using ImageMagick. I've also included the Jpeg flyer and promo images available at IPDB.org. The flyers at IPDB appears to be higher resolution than what I'm able to get from the PDFs at the Stern website. Special thanks to to Rocky Mountain Pinball and J.M. Artés at veopixeles.com for reference images. I also took my own pictures at Pinballz, a great local arcade with the largest pinball collection in Texas. I used my own photos for images of the QR code and the Enterprise. Once again, thanks to Inkochnito for hosting the factory shotmaps. This work is free to use by the community without attribution. All sources are trademarks / copyrights of their respective owners. This is to be privately used in front-ends or for other non-commercial (or at least non-profit) pinball-related applications. I hold no responsibility for their misuse.
  40. 1 point
    Wildman

    wildmans light tester

    Version 1.0.0

    41 downloads

    Wildmans light tester....OK this is what i made and been using since i started making db2s to find those pesky id's that are hard to find... so many times manuals dont show you the ID,s..Which is mostly BALLY and GOTTLIEB...they suck LOL.. Anyways enjoy,,, after a while you can actually see the lights and figure out the Id's easy... This is a DB2S file; To use it in simply change the name of the file to the same as the table then run ,,,ENJOY
  41. 1 point
    randr

    existing godmd animations project?

    Here is all that i have... would love to add more so hope people add more links to share https://www.dropbox.com/sh/9xa6zh22j3b01w2/AAAgJty58SZAMVumvShiwylWa?dl=0
  42. 1 point
    randr

    existing godmd animations project?

    I have a fair collection for my clock will pull memory card and copy to Dropbox when I get a min
  43. 1 point
    scottacus

    OXO (Williams 1973)

    Version 1.0.0

    104 downloads

    OXO (Williams 1973) OXO is a Williams tic-tac-toe game that has fun game play and excellent shots coupled with awesome Christian Marche artwork. The basic premise is to achieve a tic-tac-toe with either X s or O's and then land the ball in either saucer for a 5000 point bonus and an extra ball. Lighting all of the tic-tac-toe squares will enable a replay special with either the left or right middle roll overs. HauntFreaks has pulled out all of the stops on this one! His artwork is incredible and the details that he added like primitive cut outs for the targets and leaf switches really enhance the table. He has also made a new B2S backglass for the table that will also be available to download and that backglass also has third monitor DMD artwork. This table has a few new features to it that include full integration of DOF for those who have chime units as well as a new (at least for my tables) post-it note with the ablility to enter initials. There are three user variables that can be altered to change the playing epxperience. They are all located near the top of the script and include: FreePlay - set to True for free play or False if you want to coint up ShowBallShadow - set to True to turn on to enable ball shadows or to False to to deactivate them PinkFLipperColor- set to True to use pink rubbers on the flippers or set to False to use white rubbers. Here's the tean that brought you this table Script: Scottacus Artwork: Hauntfreaks Beta Testing: Xenonph and Thalamus Chime Testing: Bord Special thanks to Fren for his excellent VP9 OXO table that got this whole project started! HauntFreaks has released a new directb2s backglass and wheel logo that goes along with the new artwork for this table
  44. 1 point

    Version 2.0

    282 downloads

    No Fear Dangerous Sports (Williams 1995)
  45. 1 point

    Version 1.06

    246 downloads

    A video demonstrating the table in my cabinet can be seen here: Iron Man (Ultimate Edition 1.06) (DOFLinx - Cabinet Edition) -the ULTIMATE Iron Man pinball cabinet experience! -unique animated flasher effects based on what mode you’re in -animated machine gun effects during Iron Monger modes -animated electrical effects for Whiplash and Iron Monger -blower fan gives a woosh effect while flying on the ramps -shaker motor effects for Whiplash’s and Iron Monger's magnets, as well as machine gun and repulsor fire -every time the repulsor is fired off with the FIRE button (launch and Iron Monger attack), the flashers slowly charge up “white” to match the video clip and then blast. -when Iron Monger rises and lowers, the gear motor operates. -The RGB under cabinet lighting will change based on your music selection, and also what multiball or game mode you are in -Fire button, of course works...as does Launch, Coin, and Start -animated Orbits left / right. -beacon goes off during all multiball modes, bogey, jericho, do or die, and Iron Monger modes. -strobe effects -10 solenoid feedback for flippers, bumpers, kickers, etc. -and other stuff I probably forgot about… DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69 This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as solenoids (flippers,bumpers,slingshots,drop targets,etc), RGB lighting and flashers, beacon, strobes, blower fan, shaker and more! Requirements / Installation: Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future Pinball\Scripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT) Copy the *.fpt and .xml files to your Future "Pinball\Tables" folder DOFLinx.vbs is included with the DOFLinx install package. This file is NOT included with this table to avoid version mismatches, and future compatibility issues with newer revisions of DOFLinx. DOFLinx install package download: The current download of DOFLinx can be found through this post at vpforums: http://www.vpforums.org/index.php?showtopic=35852 It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future Pinball\Tables" directory. Cabinet Use: For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted. Instead, you will only hear your cabinets feedback devices for those actions. The rest of the games sounds will play normally as intended by the table author. Desktop Use: For desktop users: This table will still function normally without the need for DOFLinx to be running or installed. You will however require the DOFLinx.vbs file (read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PCs speakers. Note: Any DMDs or HudOverlays intended for desktop use were moved out of view so that they will not appear on the playfield (this table was modded for DOFLinx cabinet use). Night Mode: For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode. Changelog: DOFLinx (Cabinet) Mod by TerryRed -------------------------------------------- DOFLinx devices supported in this table: Left flipper Right flipper Left slingshot Right slingshot Mid field left solenoid Mid field centre solenoid Mid field right solenoid Back left solenoid Back right solenoid Flasher, outside left Flasher, inside left Flasher, centre Flasher, outside right Flasher, inside right Blower Fan Shaker Gear Motor Strobe Beacon Start button Coin button Launch Ball button Fire Button RGB Undercab Lighting ULTIMATE Edition by SLAMT1LT IRON MAN Future Pinball Credits: Build: SLAMT1LT Script: SLAMT1LT Music and Sound Desgin: SLAMT1LT Partial Playfield redraw: SLAMT1LT Cabinet and Backglass Design: SLAMT1LT Iron Man, War Machine and Whiplash Toys: ROM Custom Ramps: ROM Plastics Artwork: ROM Iron Monger Toy: PolyGame
  46. 1 point
    VPUStaff

    wof_500.zip

    Version

    427 downloads

    File imported by an administrator
  47. 1 point

    Version 1.0

    165 downloads

    Hot Doggin' (Bally 1979)
  48. 1 point

    Version 1.0

    1,477 downloads

    WWF Royal Rumble (Data East 1994)
  49. 1 point
    Wildman

    Iron Man (Stern 2010)

    Version 1.0

    2,832 downloads

    Iron Man (Stern 2010)
  50. 1 point

    Version 1.0

    394 downloads

    Hot Hand(Stern 1979)
×