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Showing content with the highest reputation since 12/20/2017 in all areas

  1. 6 points

    Version 1.0.9

    390 downloads

    I could spend another half a year on this game, but it's very playable now. It will only need some tweaks for the display, more trophys, scores and any bugs that appear when played by more machines I'll sort out. Most credits are in the attract mode but extra thanks to: VPU for hosting, Flupper - for his blender ramp templates Download initial 1.0 with table and check for any other updates in the link. ** Updates can be applied just overwriting into game folder** Use patch tool here and patch using the .diff in zip ------------------------------------------------------------------------------------------------ 1. P-ROC, Python 2.7, VPCom controller install https://github.com/horseyhorsey/proc-visual-pinball/blob/master/README_2.7.md https://github.com/horseyhorsey/proc-visual-pinball ------------------------------------------------------------------------------------------------ 2. Move evildead game folder to C:\P-ROC\Games. Test the game works first by running the Game.pyc ------------------------------------------------------------------------------------------------ 3. Register the new controller for solenoids and settings. Copy the "register_vpcom_solenoids_skeleconfig.py" to C:\P-ROC\Tools and register by running python register_vpcom_solenoids_skeleconfig.py --register Look for "VPROC Registered OK" 4. VP setup: ------------------------------VP Controller mapping------------------------------------------------------------------ C:\P-ROC\Shared\vp_game_map.yaml EvilDead: path: /../games/evildead kls: Game.Game yaml: /..games/evildead/config/machine_config/GameConfig.yaml ------------------------------------------------------------------- #### DISPLAY CONFIG ####### Adjust the values in the config.yaml to position the display.. It probably best after the installation that you double click the game.pyc to see where the display is position and adjust. DON'T CHANGE THE RESOLUTION, but you can scale it. screen_position_x: 25 screen_position_y: 60 Use the service mode in game to adjust settings. Enable directB2S, enable/disable table sounds, table physics and flipper physics. Table resides in the Visual Pinball folder, you can copy this out and into your tables folders with the .pov . Keep the .pov as the same name as the table if you want to make changes to view. -------------------------------------------------------------------------------------------------------------------- Cactus Canyon python 2.7 update fix https://mega.nz/#!GNA0jJRC!JTFgR5F_Pb_SHeP0LXx-0jsLh4bpr2N0mLJD2jAYGXI -------------------------------------------------------------------------------------------------------------------- PinballX: PinballX - Database <game name="Evil Dead(HorsePin 2018)"> <description>Evil Dead(HorsePin 2018)</description> <rom /> <year>2018</year> <rating>0</rating> <type>OG</type> <manufacturer>RomPin, HorsePin</manufacturer> <enabled>true</enabled> <hidedmd>true</hidedmd> <hidebackglass>false</hidebackglass> <alternateExe>VPinballX_10.4.0.exe</alternateExe> </game> PinballX - System Config - Copy the ProcPinXBefore.exe to C:\P-ROC or wherever [System_4] Name=P-ROC WorkingPath=C:\Visual Pinball Executable=VPinballX_10.4.0.exe LaunchBeforeWorkingPath=C:\P-ROC LaunchBeforeExecutable=ProcPinXBefore.exe LaunchBeforeParameters= Enabled=True TablePath=C:\Visual Pinball\Tables Parameters=-play "[TABLEPATH]\[TABLEFILE]" LaunchBeforeEnabled=True LaunchBeforeWaitForExit=False LaunchAfterEnabled=False LaunchAfterWorkingPath= LaunchAfterExecutable= LaunchBeforeHideWindow=False LaunchAfterWaitForExit=False LaunchAfterHideWindow=False LaunchAfterParameters= SystemType=1 NVRAMPath= Bypass=True
  2. 5 points

    Version 1.2

    128 downloads

    This is the vpx version of the Terminator 3 table from Stern. There are a lot of Light and Flasher effects on the table, I like it Have Fun with that.
  3. 4 points
    AnotherRat

    The Getaway - High Speed II

    I figured I'd create this thread so that it is known that I am working on colourising The Getaway. I can't say that it's a fast process and I am trying to learn as I go. If I manage to finish this project (which at this stage I still think I will fight it out) I might look at a couple of other games that I really want. This one was chosen as I thought there were less scenes to colour and I could learn before attacking the ones I really want to see in colour.
  4. 4 points
    AnotherRat

    The Getaway - High Speed II

    Ball Lock 2 https://www.dropbox.com/s/kjkux434jf0d8d9/Ball Lock 2.gif?dl=0 Ball Lock 1 https://www.dropbox.com/s/24htcbehlrwumvy/Ball Lock 1.gif?dl=0 Multiball https://www.dropbox.com/s/ykcka6oabuur64g/Multiball.gif?dl=0 Ball Lock 3 https://www.dropbox.com/s/le6clftozwzuztd/Ball Lock 3.gif?dl=0
  5. 3 points
    View File Evil Dead (HorsePin 2018) I could spend another half a year on this game, but it's very playable now. It will only need some tweaks for the display, more trophys, scores and any bugs that appear when played by more machines I'll sort out. Most credits are in the attract mode but extra thanks to: VPU for hosting, Flupper - for his blender ramp templates Download initial 1.0 with table and check for any other updates in the link. ** Updates can be applied just overwriting into game folder** Use patch tool here and patch using the .diff in zip ------------------------------------------------------------------------------------------------ 1. P-ROC, Python 2.7, VPCom controller install https://github.com/horseyhorsey/proc-visual-pinball/blob/master/README_2.7.md https://github.com/horseyhorsey/proc-visual-pinball ------------------------------------------------------------------------------------------------ 2. Move evildead game folder to C:\P-ROC\Games. Test the game works first by running the Game.pyc ------------------------------------------------------------------------------------------------ 3. Register the new controller for solenoids and settings. Copy the "register_vpcom_solenoids_skeleconfig.py" to C:\P-ROC\Tools and register by running python register_vpcom_solenoids_skeleconfig.py --register Look for "VPROC Registered OK" 4. VP setup: ------------------------------VP Controller mapping------------------------------------------------------------------ C:\P-ROC\Shared\vp_game_map.yaml EvilDead: path: /../games/evildead kls: Game.Game yaml: /..games/evildead/config/machine_config/GameConfig.yaml ------------------------------------------------------------------- #### DISPLAY CONFIG ####### Adjust the values in the config.yaml to position the display.. It probably best after the installation that you double click the game.pyc to see where the display is position and adjust. DON'T CHANGE THE RESOLUTION, but you can scale it. screen_position_x: 25 screen_position_y: 60 Use the service mode in game to adjust settings. Enable directB2S, enable/disable table sounds, table physics and flipper physics. Table resides in the Visual Pinball folder, you can copy this out and into your tables folders with the .pov . Keep the .pov as the same name as the table if you want to make changes to view. -------------------------------------------------------------------------------------------------------------------- Cactus Canyon python 2.7 update fix https://mega.nz/#!GNA0jJRC!JTFgR5F_Pb_SHeP0LXx-0jsLh4bpr2N0mLJD2jAYGXI -------------------------------------------------------------------------------------------------------------------- PinballX: PinballX - Database <game name="Evil Dead(HorsePin 2018)"> <description>Evil Dead(HorsePin 2018)</description> <rom /> <year>2018</year> <rating>0</rating> <type>OG</type> <manufacturer>RomPin, HorsePin</manufacturer> <enabled>true</enabled> <hidedmd>true</hidedmd> <hidebackglass>false</hidebackglass> <alternateExe>VPinballX_10.4.0.exe</alternateExe> </game> PinballX - System Config - Copy the ProcPinXBefore.exe to C:\P-ROC or wherever [System_4] Name=P-ROC WorkingPath=C:\Visual Pinball Executable=VPinballX_10.4.0.exe LaunchBeforeWorkingPath=C:\P-ROC LaunchBeforeExecutable=ProcPinXBefore.exe LaunchBeforeParameters= Enabled=True TablePath=C:\Visual Pinball\Tables Parameters=-play "[TABLEPATH]\[TABLEFILE]" LaunchBeforeEnabled=True LaunchBeforeWaitForExit=False LaunchAfterEnabled=False LaunchAfterWorkingPath= LaunchAfterExecutable= LaunchBeforeHideWindow=False LaunchAfterWaitForExit=False LaunchAfterHideWindow=False LaunchAfterParameters= SystemType=1 NVRAMPath= Bypass=True Submitter HorsePin Submitted 01/10/2018 Category Visual Pinball 10 - Tables ROM Name evildead Link to B2S Link to Media Pack Permission to Mod No VP Version v10  
  6. 3 points
    thebarto

    star wars data east

    I have updated the first post so that people do not get confused, my work is totally disinterested and will be freely shared when it is finished, anyone who wants to can use it, change colors etc I will also put a donation button in my signature, in case someone wants to collaborate in the acquisition of my second dmdled for my sttng, which will be my next project, as I said before it is not MANDATORY to use the coloring. we keep moving
  7. 3 points
    CarnyPriest

    SAMBuild3.0 beta thread

    SAMbuild 3.0 Package includes v2.4.13 of bass.dll. If you have sound troubles related to bass.dll then post a report here and then you can replace bass.dll with the one in the official VPM distribution.
  8. 3 points

    Version 1.0d

    100 downloads

    Road Race VPX'd 1.0 VPX conversion of Road Race table. Includes DOF thanks to Dazz, Freneticamnesiac, Grizz, GNance and Zany, Arngrim others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option. I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables B2S is included in the ZIP - no need to go hunting for it.
  9. 3 points
    Wildman

    Titan (Taito 1982)

    Version 1.0.0

    133 downloads

    Titan (Taito 1982) bg pic from Carlos Guizzo
  10. 2 points
    CarnyPriest

    SAMBuild3.0 beta thread

    Latest SAMBuild for the version 3.0 cycle can be found in this post. The package includes the latest external DMD dlls if there has been a recent update. Or else find the external DMD dlls with the beta thread for the official VPinMAME build here: http://www.vpforums.org/index.php?showtopic=27063&page=1 OR at lucky1's GitHub repository for Pin2DMD here: https://github.com/lucky01/PIN2DMD/tree/master/integration/pinmame Copy the files into your VPM directory, and run setup.exe again. There, press the install button (with each new build) and remember to setup the defaults again! In case you have an external DMD connected that you want to use with VPM, please move the dlls from the respective subdirectory (Pin2DMD or PinDMD1 or PinDMD2 or PinDMD3) directly into your VPM directory! v3.0 beta cycle is complete. Download SAMbuild here:
  11. 2 points
    malenko

    The Getaway - High Speed II

    I always release all my files for free, can't stop people from being assholes and selling them, but I can help people learn to color games themselves using my work as a resource. I started, but never finished this game =) No idea why the GIF isnt animating properly
  12. 2 points
    lucky1

    The Getaway - High Speed II

    IMHO this is not a very clever advice. You should have in mind that you might have to ask planetary pinball before you sell a Bally Williams colorization if it contains copyrighted material because they are the license owner. It is never a good idea to sell copyrighted material because you might get sued for it. That is one of the reasons why visual pinball and pinmame is strictly non commercial.
  13. 2 points

    Version 1.0.0

    24 downloads

    Includes an English and a Spanish language reproduction of the factory card. Also includes a coinage card, US currency. Type and layout produced with Adobe InDesign. Graphics drawings used Illustrator and GIMP. Assembly, vectorization, and colorization to simulate print out on Solar Yellow stock in Adobe Illustrator. Encom font by Disney (thanks Anuroth) Vector-based TRON Legacy logos from Wikipedia.org. Used it with some effects in GIMP for a new hi-rez wheel image. Character images and the identity disc taken from hi-res sources (Disney sourced wallpapers and promo images). Thanks to alphacoders, Gabriel Vegas, unisci24, and tron-wikia. Thanks to Pinsider Av8 for the matching image of Flynn, taken from an image of a genuine LE playfield. Stern card template comes from earlier work. Flyers - courtesy of the Arcade Museum's Flyer Archive. Special thanks to Kim Keist, Mark Steinman, IPDB, and ICPjuggla for reference images. And last but not least, Inkochnito, for providing super hi-res, 600 dpi images of the English and Spanish card as ultimate source images from which I also used the recognizer and light cycle graphics. This work is free to use by the community without attribution. All sources are trademarks / copyrights of their respective owners. This is to be privately used in front-ends or for other non-commercial (or at least non-profit) pinball-related applications. I hold no responsibility for their misuse.
  14. 2 points
    Peter81

    Spiderman Vault Edition smanve_101c

    First of all I want to thank Lucky for his help. Because the SM Vault has a S.A.M. system you have to create a serial connection between the S.A.M. board and the PIN2DMD. Unfortunately I have a V2 PIN2DMD with a DMD ST32 board from Pinballsp and it`s really difficult to solder the cables on this print. It`s much easier to do this on a V3 or V4 as I understood from Lucky so I think I`m going to save for a new one
  15. 2 points
    CarnyPriest

    SAMBuild3.0 beta thread

    VPinMAMEdev is currently testing out compiler options. When that is settled, I'll run a build. In the meantime, please help them out (especially if you are experiencing sound stuttering issues): http://www.vpforums.org/index.php?showtopic=39338&p=396945
  16. 2 points

    Version 1.00

    31 downloads

    Not much that is truly new here. But a lot of this work is buried deep on the PinballX FTP. This is just bringing it together in one place. The card itself is available at Inkochnito's, assembled, vectorized, and colored in Illustrator. This pack also includes the factory shotmaps extracted directly from the PDF using xpdfbin and dropped into Flash containers. Coinage card included (US currency). These required redrawing and replacing the original button graphics found on the PDF. Vector-based logo found on Wikipedia. Replaced the raster-based logo on the card with this one. Also exported to PNG for a hi-rez wheel image. Flyers - raw image extracted directly from the brochure published at sternpinball.com using xpdfbin and converted to lossless PNG using ImageMagick. Special thanks to Inkochnito. This work is free to use by the community without attribution. All sources are trademarks / copyrights of their respective owners. This is to be privately used in front-ends or for other non-commercial (or at least non-profit) pinball-related applications. I hold no responsibility for their misuse.
  17. 2 points
  18. 2 points

    Version 1.0.0

    186 downloads

    Mr. Black (Taito 1982) bg pic from Carlos Guizzo
  19. 2 points

    Version 0.95

    665 downloads

    As promised! Here is the Beta Version of my Walking Dead Table. It´s finished about 95%. Only some Visual things have to be done. You can play the table in the Stock Stern Version or you can Install the Bezel Mods. Simply press "F6" during play and choose the Mods you like to install. Restart the table and they are installed. I hope you have Fun with this until the Releaseversion is ready (Which will hopefully not take so long.....You all know me and my breaks ...Kidding)
  20. 2 points
    CarnyPriest

    SAMbuild

    Version 3.0

    5,339 downloads

    Unofficial Stern SAM enabled compile based on Visual PinMAME Same as official VPinMAME except 1. also supports full color DMD patches for S.A.M. game code that require side channel loading to use extended memory 2. also supports full clones that have unique configurations in DOFConfigtool - blkou_hf, ratfink, missworld, penthouse Instructions for use: Install official Visual PinMAME http://www.vpforums.org/index.php?app=downloads&showfile=11571 Overwrite VPinMAME.dll with the SAMbuild version. Run Setup.exe again and press the 'Install' button. In order for any user customized game code mods to load and run whether the mod adds full color DMD or a soundtrack remix, the game setting for the replacement game code set must have 'Ignore ROM CRC errors' enabled. PinMAME executable included for rom testing and auditing. Compiled with VC2015 PLAYERS NOTE (for 2.8 or greater): To align with official VPinMAME set naming from driver.c, the following were renamed: Iron Man & Iron Man Vault Edition im2 -> im X-Men xmen -> xmn The Avengers avg -> avs This will also require renaming the rom in VP table scripts For stable release based on official 2.7 go here and then click "See Changelog" button and select June 30 v2.34.
  21. 2 points

    Version 1.1

    646 downloads

    Johnny Mnemonic(Williams 1995)
  22. 1 point
    CarnyPriest

    SAMBuild3.1 beta thread

    Latest SAMBuild for the version 3.1 cycle can be found in this post. The package includes the latest external DMD dlls if there has been a recent update. Or else find the external DMD dlls with the beta thread for the official VPinMAME build here: http://www.vpforums.org/index.php?showtopic=27063&page=1 OR at lucky1's GitHub repository for Pin2DMD here: https://github.com/lucky01/PIN2DMD/tree/master/integration/pinmame Copy the files into your VPM directory, and run setup.exe again. There, press the install button (with each new build) and remember to setup the defaults again! In case you have an external DMD connected that you want to use with VPM, please move the dlls from the respective subdirectory (Pin2DMD or PinDMD1 or PinDMD2 or PinDMD3) directly into your VPM directory! official rev 4453 SAMBuild_r4453.zip
  23. 1 point
    When I uploaded before I was using the attachments, lol. Now you should see the update in the Download link when you click it, so you shouldn't have trouble finding it. @khomodo You can overwrite your assetlist from the update....Managed to remove the attract mode scenes from memory when it loads, see above, it will help.
  24. 1 point
    I have been doing some changes this evening to game code. The initial bigger download is fine and I'm just going to keep it at a smaller file update download which is still under 1mb at the moment.
  25. 1 point

    Version

    25 downloads

    trn_150.zip
  26. 1 point
    Even still with those scripts, shouldn't matter because this is UseSolenoids = 1. With Jaws, I'll try new scripts because that might be related why I couldn't get it working there. You could try that on Jaws if you like setting it to 2. Touchscreen will appear on a touchscreen for 12 seconds no matter on view. my_modes.7z
  27. 1 point
    @Thalamus Try this directB2S. 1920x1080 though may need to make another. https://mega.nz/#!2JISURKS!2dhaVq_7VKpUWMe_7KHxmOsT6cv0LLH8wFaHdZU7esY
  28. 1 point
    Try external link posted above ^^^
  29. 1 point
    Just applying the 1.0.7 and those two files are enough. I need a log, you should only the last thing that happened from the controller like khomodo s log above.
  30. 1 point
    shiva

    FPX Table Template

    The FPx template engine was designed to replace the stock New_table template built into FP. It fixes a lot of bugs, adds the missing features, and includes additional features like a true bonus countdown and multiball support. It was designed and structured to be as easy to use as possible even by absolute beginners, with a built in tutorial that explains the basic scripting concepts remarked right in the script. This template uses the same exe (Zed x64 version) and the default XML physics used by BAM as the upcoming unified FP/BAM installer, but should work fine with minor adjustments with other physics packages. This uses stock FP models and textures, just consider this a far more complete new table version than the original. This is the perfect package for beginners to get their feet wet, either for FP or down the road VP, as it's a learning template as well as a full featured engine to drive your own releases or to use as a prototype board to test out designs or new ideas. Screenshot shows the built-in debug system
  31. 1 point
    Sibi

    Party Zone

    You lose bet malenko, keyframes is only thing i have lol when i do real pin export it have two files. fsq and .pal is only this two what i nead on sd card? now i done save animation and editor create .ani file https://www.dropbox.com/s/9zaa7irhhxnjlv5/animation.ani?dl=0 do i nead this file on sd?
  32. 1 point
    It's been a while and I think I started developing this system this around end of September. I got really sucked into making a touch screen jukebox for the last 3 months and ready to get back into this now. The PinEmHi leaderboard was pretty good fun when me and my bro used to compete using that, but the lack of updates to tables and their versions made it obsolete for us. There seemed to be no checks in place either for cheating, you could map any table meaning all players could more or less use any table with the correct rom. If wasn't for TomLogic making an nvram parser this wouldn't have gotten started. I have added more mappings over time so we have a better selection of games to start. https://github.com/horseyhorsey/pinmame-nvram-maps To start with I want it to fully support VP tables (pinmame and originals), SS, EM and P-ROC. If memory serves correctly the EMs would have to be played with the B2S plugin, I'm sure when I was playing here is where I realized this would be possible. Some parts that are in full swing. Website / App with API (offline for now) B2S Plugin that can post your scores with UI config to create and add players. A simple windows application you can log into, Launch available tables and post scores. Support 1-4 players able to create 8 players per your machine (or desktop) At some point make full screen app for cabs where you can do all the player selection / creation with flippers & start. I have thought of many different ways to make it fair, including patching to download so we use the same version of a table and rom. If table/rom doesn't pass checks then it can simply marked down as a casual game. As for more tables with different versions of rom/visual pinball I'll allow requests for any to be added in, as long as we have a nvram mapping all is good. ------------------ Don't mind me here, I'm just familarizing myself to where I was at in dev ------------------------ All VP versions should be covered..The AddOn here means Pinmame. Tables mapped to the simulator they were made for. A Db entry example using the B2S plugin with 4 players The webapp/site. (some scores are duped, this is just where I was reimporting the same nvrams for testing)
  33. 1 point

    Version v1.1

    52 downloads

    I first would like to thank Kalavera for giving me permission to make this sound mod. I would also like to thank him for making a great table!! I also would like to thank TAB which let Kalavera use his VP9 table to make his VPX mod. I would also like to thank Arngrim for adding DOF to script for Kalavera. There is much more important info on original download page. They put in alot of time and work on the original table, and it is appreciated!! So if you like this mod, I would encourage you to thank the original author of the table, as I have only made a few changes! Original Table... http://vpuniverse.com/forums/files/file/4962-road-runner/ I also would like to thank Flupper for his great Flasher resource table!! I would also like to thank Thalamus for telling me how to use resource tables!! I also would like to thank Allknowing2012 and Gtxjoe for teaching me how to add timers to script! I also would like to thank DJRobX, STAT, Gtxjoe, and nFozzy, for helping me shorten my StopSounds and PlaySounds script commands. (They each wrote out an example, and between them all, I was able to figure it out!! BIG THANKS!!!) I would also like to thank DJRobX for showing me example of flasher script command for flasher placement in FS mode. I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!! Version 1.1 Thanks to Vogliadicane's info I changed to his Ball Image, and set ambient (keep this low) from 29,29,29 to 0,0,0. So the ball should look more natural. HUGE THANKS FOR THIS INFO VOGLIADICANE!!!! Version 1.0 Lowered Rubber Physics hit height to 27. Changed DT view settings, changed X Scale to 1, changed Y Scale to 1, Changed Z Offset to -140 Changed FS view settings, changed X Scale to 1, changed Y Scale to 1, and other settings. Adjusted many objects so outer lines and edges were straightened. Plastics, sidewood, apron, side top and bottom rails, plungerplastic, etc. Raised height of bumpercaps to 61, so lines are not showing through. Raised height of halo on bumper lights so the whole bumper is covered with light when activated. Added 6 modified wheel image pics to upper blank strip in FS view, which can be toggled with Left Magna-Save button. (This wouldn't work with STAT's script as is, so had to modify, as you can't change pics on flashers, but you can make them visible or not, so I added 3 different flashers to same area, and just made the others not visible while viewing current. If you try adding pic to upper area with ramp or wall, it pushes the table offscreen, but when pics are done with flashers, it doesn't effect the table or push it off screen!!) Added modified version of STAT's Change team script, so 14 different bumper pics can be toggled with Right Magna-Save button. The second bumper pic toggled, is a white version of same bumper, which is as I saw it on IPDB. Added BIP variable and "plungerreleasefree" sound effect to plunger, played when ball is not in plunger lane. Added invisible wall above drain so ball doesn't jump up onto apron when draining fast. Added Keypress of N for shutting off Mod Sounds. Added Keypress of M for turning on Mod Sounds. Mod Sounds are on by default, but can be shut off on Line 16 of table script by changing "SoundMod = 1" to "SoundMod = 0" Added 25 sound effects, 5 of which are different versions of same 60's cartoon theme song. All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only.. Hope you enjoy!!
  34. 1 point
    CarnyPriest

    SAMBuild3.1 beta thread

    Yes, for now. This project is close to being retired.
  35. 1 point
    vbobrusev

    Attack from mars colorization

    Almost finished colorization for my Attack from Mars pinball machine. It will be available for free for virtual pinballs. Here is preview. Will be released when all bugs was fixed. Donations welcome -> https://www.paypal.me/vbobrusev
  36. 1 point
    Wildman

    Banzai Run (Williams 1988)

    View File Banzai Run (Williams 1988) Banzai Run (Williams 1988) Hi Rez Submitter Wildman Submitted 09/05/2016 Category B2S Backglasses  
  37. 1 point
    Well glad it's all worked out Flexo Okay so troll is a bad term, how about inconsiderate? I can see where you can get frustrated, especially when something works for so long then all of a sudden it does not. My point I was adding is you were being rude to a guy that takes time out of his day to help someone out. Nobody here gets paid to do this and we all help where we can, so man if you get some bad advice or maybe it's not the correct answer well sorry. Why do you think I read this post in the first place? I was thinking well I can help this guy out, read your post and thought a permissions issue, or something of the like. Then by the time you are finished I'm thinking what an ass All I can say if you have issues in the future, let us help you by giving as much information to versions you are running etc. Also be patient sometimes it's an easy fix, sometimes it's not And hey now that you have upgraded to VP10.31 you should take the next step and upgrade to 10.4 as it is out of beta today. Most of the latest releases need 10.4 to play correctly.
  38. 1 point
    Rappelbox

    Super Mario Brothers

    Still no. Freezy needs to update his dll so pin2dmd colorizations can be used on lcds.
  39. 1 point
    CarnyPriest

    List Of Vpm Rom Remixes And Mods

    Hi, version 2.24 of the unofficial VPM SAM builds introduces some new colored ROM mods for Pin2DMD courtesy of lucky1. In adding listings for modified ROMs, there is no recognition of any sort of "official" mod. Lucky1 needed to add some listings because the Pinball Browser software can make use of the Stern game code's extended memory to store additional display data. The sets that pinball browser produces for a table will have larger file sizes than the original Stern release, so the new mod listings such as acd_168c, mtl_164c, had to be introduced to accommodate the larger files sizes. But otherwise that size will be the same for anyone's modification of the original Stern code. Just zip up the modified bin file, give it the correct name, check "Ignore CRC Errors" under the roms's game settings in the VPinMAME setup menu, and it should play. A similar process applies for mods that do not make use of extended memory. Then the modded file should be the same file size as the original Stern bin file. Zip up the file, give it the same name as the original Stern ROM that was modded. Rename the old zip and copy over the new zip to your roms path, check "Ignore CRC Errors" under the rom's game settings in the VPinMAME setup menu. Here, is the download section for several color mods: http://vpuniverse.com/forums/files/category/87-table-support-files/ And this post has a centralized list of links to some mods for SAM tables including color mods, soundtrack remixes, bug fixes, etc. Some of these links go to modded bin files that can be used right away. Others are patches that need to be applied to the original Stern code. Usually it will require bsdiff or Pinball Browser. http://www.daemonology.net/bsdiff/ https://pinside.com/pinball/forum/topic/acdc-display-and-modify-dot-matrix-images Please add any links that you know of to this thread, and I will keep the first post updated. That goes for SAM, but also any other systems too. Thanks! Batman, bdk_294, ninuzzu, soundtrack improvements http://vpuniverse.com/forums/topic/1601-batman-dark-knight-stern-2008-85vette/page-4#entry15805 patched http://vpinball.com/forums/topic/the-walking-dead-icpjuggla-freneticamnesic-wip/page/7/#post-12844 Iron Man, im_183ve, erak and RobertWinter, film OST https://pinside.com/pinball/forum/topic/stern-iron-man-code-with-shoot-to-thrill-and-iron-man-song-wanted/page/3#post-3993027 Lethal Weapon 3, malenko, ful color DMD Metallica, mtl_164, Paulo Carvalho, Led Zeppelin remix http://vpinball.com/forums/topic/metallica-pro-stern-2013/page/6/#post-9676 Metallica, mtl_164 and mtl_164h, reFly, bug fixes https://pinside.com/pinball/forum/topic/metallica-owners-thread/page/80#post-2551009 Metallica, mtl_164c, 17AI3x17, color DMD http://vpuniverse.com/forums/topic/2327-colorize-stern-roms-with-pinball-browser/#entry26048 Mustang (Limited Edition), mt_145h, Jesperpark, soundtrack remix http://vpinball.com/VPBdownloads/mustang-rom-all-songs-changed/ Pirates of the Caribbean, potc600as, neofr45, film soundtrack remix http://www.pincabpassion.net/t7049-wip-rom-potc-modifier-musique-du-film#142099 Spider-Man, James Cardona, soundtrack remix http://www.jamescardona.com/SM.html Star Trek (Stern), st_161, Paulo Carvalho?, soundtrack remix http://vpuniverse.com/forums/topic/1862-star-trek/page-9#entry22708 Star Trek (Stern), st_161, nosro, movie soundtrack https://pinside.com/pinball/forum/topic/stern-star-trek-all-music-replaced-with-music-from-movie-video/page/3#post-3229934 Street Fighter II, malenko, full color DMD Super Mario Bros, smb, full color DMD https://pinside.com/pinball/forum/topic/pin2dmd-colorization-of-super-mario-bros Terminator 2, malenko, full color DMD The Avengers, avs_170 and avs_170h, SPIDER, Cinema Music-Mod https://pinside.com/pinball/forum/topic/avengers-new-music-sound-mod#post-2885290 TRON, trn_17402r, retro_p, soundtrack remix http://www.pinballinfo.com/community/threads/tron-pro-le-remix-rom.14847/ TRON, trn_17402r, retro_p and Rus121, retro_p mix with Quorra multiball music restored http://www.pinballinfo.com/community/threads/tron-pro-le-remix-rom.14847/#post-84263 TRON, trn_174, nosro, "Movie-Faithful" mix https://pinside.com/pinball/forum/topic/tron-music-replacement-work-in-progress TRON, trn_174, webdiddy, Dubstep remix https://pinside.com/pinball/forum/topic/tron-pro-le-dubstep-remix' The Walking Dead, twd_156 and twd_156h, Milhouse, soundtrack remix https://pinside.com/pinball/forum/topic/walking-dead-le-sound-replacement-v-09/page/13#post-2839155 The Walking Dead, twd_156 and twd_156h, Cleland, soundtrack remix https://pinside.com/pinball/forum/topic/walking-dead-le-sound-replacement-v-09/page/17#post-3616835 The Walking Dead, twd_156 and twd_156h, Cleland, soundtrack remix, R rated https://pinside.com/pinball/forum/topic/walking-dead-le-sound-replacement-v-09/page/18#post-3622629 The Walking Dead, twd_153 and twd_153h, ezeltmann, Evil Dead remix https://pinside.com/pinball/forum/topic/walking-dead-le-sound-replacement-v-09/page/12#post-2817732 The Walking Dead, twd_156h, ezeltmann, Evil Dead remix https://pinside.com/pinball/forum/topic/walking-dead-le-sound-replacement-v-09/page/17#post-3599164 The Walking Dead, twd_156h, ezeltmann, soundtrack remix https://pinside.com/pinball/forum/topic/walking-dead-le-sound-replacement-v-09/page/17#post-3599164 The Walking Dead, twd_160 and twd_160h, RandomKG plus Cleland, Radiohead/Nine Inch Nails remix (available by PM) https://pinside.com/pinball/forum/topic/twd-nine-inch-nails-radiohead-mix-by-randomkg The Walking Dead, twd_156, gech, WIP color DMD http://vpuniverse.com/forums/topic/2270-pin2dmd-table-support/page-4#entry27935 The Walking Dead, twd_156 and twd_156h, ezeltmann, Tool remix https://pinside.com/pinball/forum/topic/walking-dead-le-sound-replacement-v-09/page/16#post-3112908 The Walking Dead, twd_156, nate zebra, Scrillex DubStep Edition (link in the video description) The Walking Dead, twd_156, Jesperpark, MoonWalking Dead featuring Michael Jackson http://vpinball.com/VPBdownloads/moonwalking-dead-rom/ The Walking Dead, twd_156, kpg, soundtrack remix https://dl.dropboxusercontent.com/u/23412786/TWD/TWD156_KPG.BIN The Walking Dead, twd_156h, kpg, soundtrack remix https://pinside.com/pinball/forum/topic/walking-dead-le-sound-replacement-v-09/page/16#post-3490547 The Walking Dead, twd_156, Rondogg and Cleland, Grateful Dead soundtrack remix https://pinside.com/pinball/forum/topic/walking-dead-le-sound-replacement-v-09/page/20#post-3840866 The Walking Dead, twd_160 and twd_160h, ezeltmann, Tool remix, Beavis and Butthead/Slayer remix, Slayer remix (available by PM) https://pinside.com/pinball/forum/topic/walking-dead-le-sound-replacement-v-09/page/21#post-4103895 The Walking Dead, twd_160 and twd_160h, Cleland, soundtrack remix (TV show voices) https://pinside.com/pinball/forum/topic/the-walking-dead-code-update-160/page/4#post-4107914 The Walking Dead, twd_160h, imagamejunky, soundtrack remix sourced from Cleland and kpg https://pinside.com/pinball/forum/topic/walking-dead-le-sound-replacement-v-09/page/22#post-4141400 The X Files, xfiles, comicalman, color DMD World Poker Tour, wpt_140f, sharkky, color DMD http://vpuniverse.com/forums/topic/2604-world-poker-tour/?p=30515
  40. 1 point
    flippnswitchez

    Start messing with South Park

    I started messing with South park today, Once I got everything going this evening it took me a couple hours just to play around with these. So now that I have a feel for things I believe I am going take this South Park head on.
  41. 1 point
    Wildman

    Road Runner (Atari 1979)

    Version 1.0.0

    106 downloads

    Road Runner (Atari 1979)
  42. 1 point
    Wildman

    Gemini 2000 (Taito 1982)

    Version 1.0.0

    80 downloads

    Gemini 2000 (Taito 1982) bg pic from Carlos Guizzo
  43. 1 point
    Wildman

    Meteor (Taito 1979)

    Version 1.0.0

    56 downloads

    Meteor (Taito 1979) bg pic from Carlos Guizzo
  44. 1 point

    Version 1.0.0

    186 downloads

    Lucky1s color work is fantastic! I've been spending quite a bit of time getting all of my DMD displays optimized with your EXTDMD and palletes and wanted to share/contribute. I took his original pack and then organized them by color and found the best stern rom replacements for different color themes and added a bunch of new games. There are about 296 folders in this archive For any replacements, I copied the original pin2dmd in the rom folder as a backup. The stern DMDs, even the not color patched ones look much better I think with these. This set does assume you patched the ones with color rom versions as well. Be sure to backup your altcolor directory to revert any of your customizations.
  45. 1 point

    Version v2.2.1

    405 downloads

    I first would like to thank 32assassin for giving me permission to make this sound mod. I would also like to thank him for making a great table!! I also would like to thank everyone who contributed to this table including, Artwork by Francisco7666, and DOF by Arngrim!! They put in alot of time and work on the original table, and it is appreciated!! So if you like this mod, I would encourage you to thank the original author of the table, as I have only made a few changes! Original Table... http://www.vpforums.org/index.php?app=downloads&showfile=11797 I also would like to thank Flupper for his great Flasher resource table!! I would also like to thank Thalamus for telling me how to use resource tables!! I also would like to thank Allknowing2012 and Gtxjoe for teaching me how to add timers to script! I also would like to thank DJRobX, STAT, Gtxjoe, and nFozzy, for helping me shorten my StopSounds and PlaySounds script commands. (They each wrote out an example, and between them all, I was able to figure it out!! BIG THANKS!!!) I would also like to thank DJRobX for showing me example of flasher script command for flasher placement in FS mode. I would also like to thank STAT for his NFL Script to change teams which this bumper script is based on. THANKS STAT!! I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!! WARNING!!! THIS TABLE HAS ALOT OF FLASHING LIGHTS, AND MAY CAUSE SEIZURES!!! PLAY AT OWN RISK!!! Version 2.2.1 Added NFozzy's FastFlips by changing usesolenoids=19. Big thanks NFozzy!!! Version 2.2 Added HauntFreaks FS POV settings for cabinets. Added FS backdrop pic to cover exposed area after using HF POV settings. Shut off variable when coin is inserted and player 1 is pressed before the 2 second timer shuts off. So now player1 start pics won't shut off early if player1 is pressed before 2 second timer shuts off on coin insert. Shut off 2 more variables on drain hit.(Can't believe I missed this.) Fixed Pics for FS view (For those who modified POV settings, the pics were cut in half in FS view. So now they are seen at top of table when activated, thanks to DJRobX for the example script command for placement of flashers. Fixed DT view Darth flashing eyes so nose isn't lit up also. Added warning about flashing lights may cause seizures while playing game. Added 2 more pics activated by sound effects. Added keypress of the letter "N" that shuts off Pics that are activated by sounds. Added Keypress of the letter "M" that turns Pics on that are activated by sounds. Added choice of 1 of 4 upper two bumpers pics selected by Left Magna-Save button (L-CTRL). Added choice of 1 of 8 lower four bumpers pics selected by Right Magna-Save button (R-CTRL). I learned how to add this script code to change bumper pics from STAT's example in my NFL mods. The first 3 bumper pics when changed are same for both upper and lower bumpers. (Red,Blue and Green stormtrooper.) The last 4 bumper pics for the lower 4 bumpers are 2 different Stormtrooper helmets with and without black border. These last 4 stormtrooper helmet bumper cap pics, look better on FS setup as compared to DT view, and didn't look right when added to upper 2 bumpers. (Mainly added for FS view users.) Version 2.1 Forgot to turn off variable on drain hit, so after 3rd ball drain, the "plungerreleasefree" wasn't playing. It works correctly now. Added 16 pics that are triggered on and off by events. Each sound effect corresponds with pic of character. I am seeing how people react to this mod, and if they like it, I will upload it to other sites. Version 2.0 Added 27 flashers from Fluppers resource table. Big Thanks Flupper!! 3 of them are visible above the plastics. The rest are underneath the plastics. I figured why not add fantasy flashers, as the table is already fantasy sound mod. (I may do this for all my sound mods!! I am addicted to flashers!! lol) Fixed left targets below bumper. Two of them were named wrong. (Would have never noticed this if not for adding these flashers!) Added "plungerreleasefree" sound effect from BorgDogs Buck Rogers VPX table, so if no ball is in plunger, it plays "plungerreleasefree" sound effect, and no others. Added "Impressive" Vader sound effect to plungerlane rollover, that is triggered only when you enter plungerlane after Darth target is down. Removed background music sound effect "0ESB13.mp3", as it didn't fit table. Added triangles to front of bottom inlane wire guides, as you could get ball to balance on it. Now you can't. Missed a few rubbers that were set to hit height of 35. Changed them to 27. Adjusted Y-Offset for DT view, and X-Offset for Cabinet view, to cover opening at bottom of apron. 1 of 3 colors illuminates plunger lane with plunger release. Added Vader eyes flashing for DT view. This flasher is tied to all Vader targets and bumpers and the 2 Vader spinners. Version 1.8 Added 30 more sound effects, including 4 new background music sound effects. Changed all sound effects to be played through backglass instead of table per Vogliadicanes info. Version 1.7 Removed DOF call from script for Bumpers 5 and 6 so they are like 32assassin had them originally. Removed upper outside rollover lane dividers as the original table did not have them. Added timer to start up music so there is an attract mode sequence started at table start. Added Sub for sound effect on Ball Release to plunger. Added "coin" sound effect to insert coin key 5. Added StopSounds Sub to cut down size of script. Added 10 more voice sound effects triggered by coin insert, Player1 Start, and 2 upper Kickers. Added 1 more background music sound effect that plays during ball in play, triggered by plunger pull. Version 1.6 Fixed right flipper advancing upper Starship Lanes lights. Version 1.5 Fixed drop targets so they reset properly. They were mistakenly set to the wrong solenoid callback number. Version 1.4 Lowered hit height physics from 35 to 27 on all rubbers.(Big thanks to Thalamus for this info!!) Fixed ball from getting stuck in lower right inlane after changing from 35 to 27, by moving the right sling over to left the least amount I could. Fixed ball getting stuck on top of upper right rollover divider that I added in v1.3, by raising it to same level as divider next to it, and then making small transparent wall to make sure it doesn't happen again. Removed script that I added to make insert coin key 5. Added new script that BorgDog showed me that will allow for both 3 and 5 keys to work for inserting credits. (Big thanks BorgDog!!) Removed Darth Vader breathing sound effect from 2 upper kickers, and replaced with Yoda saying "Help you I can." (Hear enough of the Darth breathing on side drains!!) Added random voice sound effects between attract mode background music sound effects. Version 1.3 Added lane dividers to sides of upper rollovers.(They seemed to be missing and allowed for rollover to not be hit when ball traveled through outer lanes.) I just copied and pasted the same dividers that were already made for inner upper rollovers. Version 1.2 I added script command so the 5 key works as insert coin. (No need to modify VPMkeys.vbs or Hankin.vbs) If you want the insert coin key to be 3, just comment out Line 13 in table script or delete it. I changed name of upper rollovers on right side to sw14 and sw15. The outside lane was mistakenly named sw14, instead of sw15, and inside lane was named TopRollover, instead of sw14. I added FlipperUP and FlipperDown sounds from GIJOE table. I added soundFX script to bottom 2 bumpers. I just copied the end of script that was on the other 4 bumpers. I added 12 background music sound effects, 17 drain voice sound effects, 9 coin voice sound effects, and 26 other sound effects triggered by events.(All from Empire Strikes Back movie.) The top center target plays 1 of 3 ship flyby sound effects, X-Wing, Millenium Falcon, and a Tie Fighter. I added script command that shuts off the rom sound at table start, and turns it back on with table exit. (If you want the original rom sounds on, download the original table. THIS IS A SOUND MOD!!) ******************************************** Place contents of music folder in your music folder located where you installed Visual Pinball Program. WARNING!!! THIS TABLE HAS ALOT OF FLASHING LIGHTS, AND MAY CAUSE SEIZURES!!! PLAY AT OWN RISK!!! All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only.. Hope you enjoy!!
  46. 1 point

    Version 1.0.0

    152 downloads

    The Phantom Of The Opera (Data East 1990) Hi Rez authentic and fantasy flashers
  47. 1 point
    UncleSash

    Street Fighter II

    Pal file renamed to pin2dmd.pal and also the other file renamed to pin2dmd. (I forgot the right extension) Saved in the altcolor folder from sfII No patch needed, but newest Pin2DMD firmware and dll file.
  48. 1 point
    CarnyPriest

    MAC Jungle

    Version

    39 downloads

    macjungl.zip
  49. 1 point
    Small update... Today I finished the chime board of my 3pcs Pinscape Set. All 3 Boards are now completed, oh my gosch... that was a long soldering process for each Board. Here some pictures: All 3Board: Mainboard (including the Freescale mpu): The Power Board (i missed some stuff, because of an Soldering issue): And the Chime Board: This Project is really awesome. Big Thanks to@MJR , that he sold me one of his PCB sets. - Sascha
  50. 1 point
    theGhost787

    Big Lebowski

    Version 1.0

    451 downloads

    This game is version 1.0 and dedicated to the little Lebowski urban league. Free to mod. Game has been tested. Ball did stick 2 times but was easily nudged loose. Sometimes in the basement when the pins reset the ball will lodge between pins. Sound effects echoed so i switched to simple sounds. Songs and music are cover songs from SoundCloud and all legal downloads.
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