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Showing content with the highest reputation since 06/19/2019 in all areas

  1. 14 points
    After a slight delay, I am pleased to announce that my CFTBL project is now available for download! As is customary, I must first give a shout out to the legendary Wob - without his help, there is no way I would be even a quarter of the way through this... I mentioned previously this has been pretty challenging game to colour, there are some really dirty animations in the source and making them presentable has not always been easy. I will admit that there are still some minor flickers or colour ghosting in a handful of scenes, but Wob and I have already put in an awful lot of work and I feel it is time to put it out in the wild, rather than sit on it for a even more time just to tidy up one or two annoyances. I have had to take a few shortcuts in some places simply due to editor or time limitations, and I may pick up some of these in the future - I will post any updates here. Having said all that, I think there is still plenty to enjoy here Have fun!
  2. 11 points
    Completed a next very fiddly scene...
  3. 10 points
    Happy to announce that I am progressing well with my next chosen project - Indianapolis 500 Still a long way to go, but a lot of the text and value screens are already covered and that is half the battle; really going to town and using gradients whenever I can, they look OK on the virtual DMD but they are just gorgeous on a real panel. Will post another update here again when there is more progress worth reporting
  4. 10 points
    All, I started playing with this just for fun, I was not very familiar with the table but the colorization was going pretty smoothly so I kept working on it for about a week. I have posted the beta version in the downloads section, please remember that this is still an early release I am aware of the the bugs to this point, there are a few modes I have not started yet I would estimate the project to be 60% complete. I will be taking some time off during the summer months, kids are out of school and the outdoors calls! I will be back and checking in periodically, Cheers!
  5. 9 points
    Here is one more preview for you that took hours again. Big thanks to @Wob again for providing the test results:
  6. 7 points
    I will be taking some time off during the summer months, kids are out of school and the outdoors calls! I will be back and checking in periodically, there probably will not be any updates to my current projects (X-Men, GnR, South Park, NBA Fastbreak) until I return. Thank you in advance for your support and patience, Cheers!
  7. 6 points
    official rev r4802 SAMBuild_r4802.zip
  8. 5 points
    View File Secret Service (Data East 1988) Release Builds : Current Latest 1.1 Fixes include White House triggers work more like real table. Metal Rails now have sound. All fixes thanks to Robo43 ! Thanks for the fixes ! You Rock ! Secret Service (DataEast 1988)v1.1.zip Submitter DCrosby Submitted 06/23/2019 Category Visual Pinball 10 - Tables ROM Name ssvc_a26.zip Link to B2S http://vpuniverse.com/forums/topic/909-secret-service-data-east-1988/ Link to Media Pack Permission to Mod Yes VP Version v10  
  9. 5 points
    I am on 90% of the colorization then keyframing but havent much free time anymore. I hope i can finish it in the next 30 days.
  10. 4 points

    Version 1.1


    Release Builds : Current Latest 1.1 Fixes include White House triggers work more like real table. Metal Rails now have sound. All fixes thanks to Robo43 ! Thanks for the fixes ! You Rock ! Secret Service (DataEast 1988)v1.1.zip
  11. 4 points
    Thanks everyone! Already spotted there is one missing mode, and a few other very minor things to try and pick up in the coming days, so expect a 1.1 update at some point soon. In the meantime, @Wob has put another preview video together to show the final 1.0 version for those not able to try it out for themselves:
  12. 3 points
    Latest SAMBuild for the version 3.2 cycle can be found in this post. The package includes the latest external DMD dlls if there has been a recent update. Or else find the external DMD dlls with the beta thread for the official VPinMAME build here: http://www.vpforums.org/index.php?showtopic=27063&page=1 OR at lucky1's GitHub repository for Pin2DMD here: https://github.com/lucky01/PIN2DMD/tree/master/integration/pinmame OR freezy's dmddevice.dll which provides full color DMD support for virtual DMD as well as hardware DMD (i.e., LED panels): https://github.com/freezy/dmd-extensions/releases Copy the files into your VPM directory, and run setup.exe again. There, press the install button (with each new build) and remember to setup the defaults again! In case you have an external DMD connected that you want to use with VPM, please move the dlls from the respective subdirectory (Pin2DMD or PinDMD1 or PinDMD2 or PinDMD3) directly into your VPM directory! Commits to official source: https://sourceforge.net/p/pinmame/code/commit_browser SAMBuild_r4802.zip
  13. 3 points
    NetzZWerg already put together a great video tutorial in another thread: And cb3's tutorial was what got me started, though I wish I had the above video back then, no offence cb3! Still, good reference material along side the video... Both or either of these will get you going with the current version of the editor. I think there is a tutorial from Malenko somewhere as well. Beware of older tutorials floating around that are directed at an earlier version of the editor and may confuse you.
  14. 3 points
    Give me a few days and I’ll have an update. Sent from my iPhone using Tapatalk
  15. 3 points
    View File Skyrocket (Bally 1970) (rosve).zip Bally's Skyrocket, a new VPX build from scratch. A very thruthful recreation of this old gem BUT I might have fallen into a frenzic "scripting flow" and perhaps added a few enhacements to the table. These extra featurers can be switched off in the script. Submitter rosve Submitted 07/01/2019 Category Visual Pinball 10 - Tables ROM Name Link to B2S Link to Media Pack Permission to Mod Yes VP Version v10  
  16. 3 points
    Yes I should Lucky1, fair point well made. I've now climbed over the playfield - things are a bit tight up the corner my leg doesn't fit between the table so I have to shin up the rails.. 🙂 It's now updated to v2.66 and I have updated my comments above to reflect the changes.
  17. 3 points

    Version 1.0.0


    Rocky (Gottlieb 1982) this is the movie backglass ...ENJOY 😎
  18. 2 points
    none taken my friend! lol
  19. 2 points
    In the meantime you can turn off match in the vpinmame window. Press #7 to get into the rom settings and cycle through the AUDITS, then ADJUSTMENTS. Expand the ADJUSTMENTS when it asks by pressing #1 and then #7 then proceed to the match setting. Press #1 to change match to OFF and press #7 until the rom exits.
  20. 2 points
    wow, you guys are machines... and you all are getting very good and efficient at coloring
  21. 2 points
    I'm glad someone is doing South Park. I installed my display this morning and it's looking great. Thanks for all the hard work.
  22. 2 points
    yeah. learn to use the website and search.
  23. 2 points

    Version ridersrf


  24. 2 points

    Version 1.0


    Aces & kin‌gs (Williams 1970) to make db2s
  25. 2 points

    Version 1.0


    Secret Service (Data East 1988)
  26. 1 point
    Very excited that you still find time to work on this. It's one of my favorite tables and I enjoy following your updates.
  27. 1 point
    Unbelievable work!!! Thank you so much for sharing 🥰
  28. 1 point
    Sorry to hear that Ken. Been fortunate enough NOT to have that happen myself. But, then again, I live in a place where lightning strikes isn't a monthly event.
  29. 1 point
    lucky is right you should upgrade the firmware, though that will not fix all or maybe any of these issues Thanks for the bug report, that missing multiplier start was actually visible in an earlier video posted here too, I have just never got around to getting a dump for it and adding the trigger; I recall discussing that with Wob at the time, we never saw it on all our VPIN dumps; I think you need to have "spent" the 2 free locks, and used the warp factor beyond warp 9 before this will appear, so at least one EB needed too! Basically you are a much better player than me so I decided it was never going to be an issue I will add all these to my bug list and will try and squash them next time I'm editing that project - will post something here when it happens!
  30. 1 point
    hello thanks you for this job !! i search the source file for adapt to my real pin , in french rom . thanks regards guillaume
  31. 1 point
  32. 1 point
    Cool, thanks for working on this.
  33. 1 point
    Looking great Mate, thank you!
  34. 1 point
    Not sure how I missed that. Thank you.
  35. 1 point
    i am still working on it.
  36. 1 point
    I have started creating some new backglasses for some of the tables on my cabinet (3 monitor) that go far beyond twinkling lights. Most of these are created/animated from the original artists offerings whose talents and work I highly respect and hope they would like my animated interpretations of their still graphic work. Some will be completely new creations while most will be re-creations from the original artwork. Purists might not approve or like what I am doing, and that's ok, I feel ya. Just know what I do with their art is a huge message that what they created was awesome and I will try to do my enhancements to hold true to the original concept... just in motion. Please note that these are all work-in-progress with some far more along than others. These are all 1920x1080, no audio, and when finished, will be :30sec long and loop seamlessly. I will also create a new static image from the finished animations to use as a static backglass for those softwares that cannot use video assets "in-game" like Pinball FX3. For those setups, these animations are still very useable in the front end and work awesome as "attract mode visuals" while on the front end selector. Always welcome feedback either way and cool ideas/suggestions. Animated KISS backglass for PinballX cabinets Here's an example for a KISS backglass I'm tinkering with as well for when I can finally find and install a 2015 Stern KISS table for my cabinet. cough cough help cough cough... - This one is what really started my craze for animating my cabs backglasses. This piece I created from scratch from a single pic of the band and was used for marketing their 2019 show here in K.C. What's seen here now is a quick cut up to remove the other elements (dates, times, location) for the purpose of what it will look like. (the "explosion to the screen" will be gone for sure.) Timing of all the other elements will be altered. More pyros bursts... and always... more cowbell. BALLY - Attack From Mars animated pinball backglass Loads more to do here. - Both UFO's will be animated. The UFO that is animated now will change as the light pattern for both will look like the lights are rotating instead of flashing as they are now. - Aliens will have full limb articulation and motion. - Current explosions are place keepers for now. - More motion to come for the surrounding city/scene including a passing elevated train. UNIVERSAL - Jurassic World animated pinball backglass This is just a working concept at the moment. - When completed, this will look like the Dino is "walking" with the logo rattling with each step and the camera view floating with each step as well. - More lava and debris to come. - This scene actually might change to be used for Jurassic Park Pinball Mayhem while I create a version more true to the night scene view from the mouth as the original artwork depicted. - Maybe some circling Teradac... flying lizards. UNIVERSAL - Back to the Future animated pinball backglass BTTF is pretty much final. That could change in 2055 though. BALLY - Champion Pub animated pinball backglass *sneak peek* Here's a sneak peek of a work-in-progress for my Champion Pub animated backglass. - This is one of my favs! Both the game itself and the fun time animating everything. Lots goin on in there for sure Kid! - Final version... maybe Willliams - Medieval Madness animated pinball backglass -very early work-in-progress - Very early work-in-progress, maybe 20% complete. - All fire elements are just place holders at the moment. - All character movements are just testing purposes only... as is just about everything at this point! - Lots of work yet to be done on the castle and characters in the scene. - King, and Dragon will have full body/appendage articulation. (which is fun just playing around with the appendage controls!!) - Enjoy the sneak peek, this is a fun one!
  37. 1 point

    Version 1.0.0


    Full rebuild from scratch New HD translite image 2560 x 2048 For 2 and 3 screens (removable grill) New Grill redraw Authentic bulbs placement and Rom ID Photoshop lighting A special thank you to @Bord who shares his magnificents tables and all the Jack-Bot recreation team @djrobx @rothbauerw @sliderpoint (and all the other authors as well). Link to the table : https://vpinball.com/VPBdownloads/jack-bot-williams-1995/ Cheers Blacksad Video Preview :
  38. 1 point

    Version 1.1


    No Fear Dangerous Sports (Williams 1995)_1.1
  39. 1 point

    Version 1.0.0


    6 different versions AC-DC Pro-1.0 AC-DC Pro Vault-1.0 AC-DC_Back In Black LE-1.5 AC-DC_Let There Be Rock LE-1.5 AC-DC_Luci-1.5 AC-DC_Premium-1.5
  40. 1 point
    I have fixed a couple of problems on my first PCB and I have made it available in this append for anyone who wants it. As a reminder the "*ONLY* change is the addition of a SMD socket for the micro SD card and a SIL resistor array. If you are not familiar with SMD soldering then I would use the original PCB design. This PCB design has no warranties and you should verify before using it. Mike Pinball PIN2DMD_Nucleo144-MikePinball-20190106.zip
  41. 1 point

    Version 1.0.0


    Space Shuttle (Taito 1984) backglass a.k.a. Space Shuttle (Mecatronics 1984) backglass First of all a "multiple thanks" to Carlos Guizzo (The Magician) for his images, video, support... and everything. Without him simply this backglass shouldn't exists. This backglass uses a main image restored from Carlo's pictures and for a more realistic result custom LED counters i made thanks to inside images of the backglass he sent me. "Special thanks" to JPSalas for his help with lights assignements, NOTE This backglass works with JP's Space Shuttle (Taito 1984) VPX table (Taito and Mecatronics are the same company) It uses a main image as the one in flyer and other images on IPDB. Anyway the origiunal table uses two version with two different bacground images, see images and videos around the web.
  42. 1 point

    Version shr_141.zip


  43. 1 point

    Version twd_156


  44. 1 point

    Version 1.0.0


  45. 1 point
    File Name: The Shadow (Bally 1994) (dB2S) File Submitter: htamas File Submitted: 23 Feb 2013 File Category: B2S Backglasses directb2s backglass for the 1994 Bally table. Supports both 2-screen and 3-screen cabinet setups. Includes grill that can be suppressed. Bulb locations and flasher numbers are authentic, based on videos of the real backglass and the flasher test provided by Sir Cheddar. Click here to download this file
  46. 1 point

    Version 1.0


    Caveman (Gottlieb 1982) Hi Rez
  47. 1 point


    File imported by an administrator
  48. 1 point
    File Name: Farfalla (Zaccaria 1983) File Submitter: Wildman File Submitted: 27 Oct 2013 File Category: B2S Backglasses Farfalla (Zaccaria 1983) Click here to download this file
  49. 1 point
    File Name: Bugs Bunny's Birthday Ball( Bally 1991) File Submitter: Wildman File Submitted: 17 Jul 2014 File Category: B2S Backglasses Bugs Bunny's Birthday Ball( Bally 1991) Click here to download this file
  50. 1 point


    File imported by an administrator
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