We are talking about hundreds of frames. The layered color masks are not only interesting for video modes. They are interesting for vastly dynamic scenes that occur in many different states of the game. It prevents the project from becoming completely unsorted. They allow you to save on masks vastly, making detection faster. Maybe my coloring method is just the work of an amateur.
So, I think some people get me wrong:
If I say I don't care about VP that doesn't mean I don't appreciate it. It's just that the only way for me to make/test this was on a real machine because that was my goal. I thought this would work out of the box because I didn't know there is compatibility problems atm with layered masks. Converting this would be a crazy amount of work.
Also to make video modes work in the future, this would have to be implemented in the DLL you guys are talking about. I'm honestly super sorry this doesn't seem to work straight out of the box for virtual pinball.
I sincerely hope that Lucky1 can work something out for you guys. Seriously.