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Showing content with the highest reputation on 07/30/2019 in all areas

  1. 3 points
    I was at the California Extreme pinball show this weekend. I played a WCS that had a colorized DMD on it, but it wasn't a LCD like most of the other pins running official ColorDMDs. Didn't really think too much of it at first. As I played the machine I got to one of the "teacher" sequences that I knew we hadn't colorized yet, and saw it go white, and realized that this pin had OUR colorization running! It was very surreal but it was SO cool to encounter our work on a real pin at a pinshow!
  2. 1 point
    Latest SAMBuild for the version 3.2 cycle can be found in this post. The package includes the latest external DMD dlls if there has been a recent update. Or else find the external DMD dlls with the beta thread for the official VPinMAME build here: http://www.vpforums.org/index.php?showtopic=27063&page=1 OR at lucky1's GitHub repository for Pin2DMD here: https://github.com/lucky01/PIN2DMD/tree/master/integration/pinmame OR freezy's dmddevice.dll which provides full color DMD support for virtual DMD as well as hardware DMD (i.e., LED panels): https://github.com/freezy/dmd-extensions/releases Copy the files into your VPM directory, and run setup.exe again. There, press the install button (with each new build) and remember to setup the defaults again! In case you have an external DMD connected that you want to use with VPM, please move the dlls from the respective subdirectory (Pin2DMD or PinDMD1 or PinDMD2 or PinDMD3) directly into your VPM directory! Commits to official source: https://sourceforge.net/p/pinmame/code/commit_browser Beta cycle is complete - pick up SamBuild32 here:
  3. 1 point

    Version 2.0


    Atlantis (Bally 1989) Hi rez version
  4. 1 point
    All, I started playing with this just for fun, I was not very familiar with the table but the colorization was going pretty smoothly so I kept working on it for about a week. I have posted the beta version in the downloads section, please remember that this is still an early release I am aware of the the bugs to this point, there are a few modes I have not started yet I would estimate the project to be 60% complete. I will be taking some time off during the summer months, kids are out of school and the outdoors calls! I will be back and checking in periodically, Cheers!
  5. 1 point
    I like your intermittent releases, but honestly whatever is easy for you!
  6. 1 point
    That's awesome. Maybe one day I'll chip away more at this. But I told myself no more projects until I finish Getaway, which thankfully is ALMOST done.
  7. 1 point
    To show you some more progress here is a next scene for my TOM pin2dmd colorization project. This scene was an amazing bunch of work. To make it run smooth and prevent flicker and also to make it work correctly on a real pin I had to colorize 361 single frames. Thanks to @Wob again for hours of testing and providing this preview videos!
  8. 1 point
    V.09 is up. It was supposed to be a "pre-release" to work out some bugs but its been too long since a release and I dont want you guys thinking I quit. 😛 Judging by time stamps and best recollection, Im up at like 60 hours so far on this 😕
  9. 1 point
    Here is the preview for the next change log: .09 More yellow light triggers -added more for the word yellow -added more for the yellow light being lit -Will do the same for red and green later Donut Heaven -Colored the Donut Heaven with 4 cops out front -Colored the burnout in front of DH with 4 cop cars -Colored the Donut Heaven with 3 cops out front -Colored the burnout in front of DH with 3 cop cars Free Ride -added a new mask and trigger for the last frame containing "free ride" -added a new mask and trigger for the last frame with "free ride" blacked out -this should cut down/cut out the grey flicker at the end -Additional frames and triggers for free ride. Bonus Multipliers -Redid 2x, 4x, and 6x color masks to allow for bonus tally at end of ball -Color Mask allowed the big 2/4/6x to work in game and during bonus -notification of earned bonus, and multipler at drain with bonus masked red and score in white. More work on Tunnel sequence -This is used in numerous other longer sequences such as the helicopter. -Doing all the sequences that use this with the same pallete so I can shade it in the future. Hitch Hiker Sequence adjustment -Cut last frame as its own squence and created new trigger to that last frame -this allows the last frame of the girl outside to stay on screen for alternate plays -this was altered in V.08 but redone in V.09 -She's stil a blonde, just like the backglass -Corrected frame with wrong road line color Score Mask / Colors -Removed the blue shadows from the yellow section -Score colors are still not set in stone -Changed MPH to blue from green -Score changed to off-white/light grey. I just dont like the yellow -Score color matches ball count and credit count, RPM is still pure white -Removed the dark insert behind the score Altered Gear Color frames -All the gears have been redone removing the duplicate frames -New color scheme to add increased separation to ColorDMD's choices -hand added gradients/shading to the letters and backgrounds Millions Frames -More triggers and more frames done each number has 7 frames and there are ten numbers so....... -All frames from 1 through 5 should be done and 1:1 triggered , pending testing. Speed Trap -Sequence 1 is cut up, colored and triggered. -Sequence 2, the cop on the radio, is cut up and 1 to 1 frame/trigger mapped -Sequence 2 was only 4 key frames, until WOBs video proves me wrong SuperCharger Mode -Corrected colormask to remove unneeded dark blue Testing -Changed ROM revision color to yellow to make it stand out Say No To Drugs -Converted to my "credit" screen -removed "shout outs" , they just looked janky. May add ppl to the special thanks credits Special Thanks -Altered colors to make them "softer" , also got rid of the yellow -May add "shout outs" to this screen -Pin2DMD colors adjusted KickBack- -Recolored a majority of the sequence to get yellow on the road instead of brown (for the road stripe) -Recolored a few car frames
  10. 1 point
    Still working on colorization when i have time. Hope it will be ready soon! Beers are welcome
  11. 1 point

    Version 1.0


    Dipsy Doodle (Williams 1970) for making DB2S
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